#pragma once #include namespace client_dll { constexpr std::ptrdiff_t entityList = 0x178C878; constexpr std::ptrdiff_t globalVars = 0x168FCC8; constexpr std::ptrdiff_t interfaceLinkList = 0x1972A38; constexpr std::ptrdiff_t localPlayerController = 0x17DB0F8; constexpr std::ptrdiff_t localPlayerPawn = 0x1879BE8; constexpr std::ptrdiff_t viewAngles = 0x18D9590; constexpr std::ptrdiff_t viewMatrix = 0x187A6D0; } namespace engine2_dll { constexpr std::ptrdiff_t networkGameClient = 0x489AB0; constexpr std::ptrdiff_t networkGameClient_signOnState = 0x240; }