/* * Created using https://github.com/a2x/cs2-dumper * Tue, 23 Jan 2024 06:17:35 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17CE6A0; pub const dwForceAttack: usize = 0x16CDE80; pub const dwForceAttack2: usize = 0x16CDF10; pub const dwForceBackward: usize = 0x16CE150; pub const dwForceCrouch: usize = 0x16CE420; pub const dwForceForward: usize = 0x16CE0C0; pub const dwForceJump: usize = 0x16CE390; pub const dwForceLeft: usize = 0x16CE1E0; pub const dwForceRight: usize = 0x16CE270; pub const dwGameEntitySystem: usize = 0x18FEDD0; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x182AD98; pub const dwGlobalVars: usize = 0x16C9CA8; pub const dwGlowManager: usize = 0x182A500; pub const dwInterfaceLinkList: usize = 0x192CA68; pub const dwLocalPlayerController: usize = 0x181DC98; pub const dwLocalPlayerPawn: usize = 0x16D4F48; pub const dwPlantedC4: usize = 0x18317D8; pub const dwPrediction: usize = 0x16D4E10; pub const dwSensitivity: usize = 0x182BA98; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1890F30; pub const dwViewMatrix: usize = 0x182CEA0; pub const dwViewRender: usize = 0x182D6E8; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x4E13D4; pub const dwNetworkGameClient: usize = 0x4E0988; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x597E0C; pub const dwWindowWidth: usize = 0x597E08; } pub mod game_info { // Some additional information about the game at dump time pub const buildNumber: usize = 0x36A1; // Game build number } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }