// Generated using https://github.com/a2x/cs2-dumper // 2024-05-01 00:25:27.858971200 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll // Classes count: 23 // Enums count: 1 public static class WorldrendererDll { // Alignment: 4 // Members count: 13 public enum ObjectTypeFlags_t : uint { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_MODEL = 0x8, OBJECT_TYPE_BLOCK_LIGHT = 0x10, OBJECT_TYPE_NO_SHADOWS = 0x20, OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_OVERLAY = 0x2000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000 } // Parent: None // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class SceneObject_t { public const nint m_nObjectID = 0x0; // uint32 public const nint m_vTransform = 0x4; // Vector4D[3] public const nint m_flFadeStartDistance = 0x34; // float32 public const nint m_flFadeEndDistance = 0x38; // float32 public const nint m_vTintColor = 0x3C; // Vector4D public const nint m_skin = 0x50; // CUtlString public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t public const nint m_vLightingOrigin = 0x5C; // Vector public const nint m_nOverlayRenderOrder = 0x68; // int16 public const nint m_nLODOverride = 0x6A; // int16 public const nint m_nCubeMapPrecomputedHandshake = 0x6C; // int32 public const nint m_nLightProbeVolumePrecomputedHandshake = 0x70; // int32 public const nint m_renderableModel = 0x78; // CStrongHandle public const nint m_renderable = 0x80; // CStrongHandle } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class AggregateLODSetup_t { public const nint m_vLODOrigin = 0x0; // Vector public const nint m_fMaxObjectScale = 0xC; // float32 public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable } // Parent: BaseSceneObjectOverride_t // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class ExtraVertexStreamOverride_t { public const nint m_nSubSceneObject = 0x4; // uint32 public const nint m_nDrawCallIndex = 0x8; // uint32 public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding } // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class ClutterTile_t { public const nint m_nFirstInstance = 0x0; // uint32 public const nint m_nLastInstance = 0x4; // uint32 public const nint m_BoundsWs = 0x8; // AABB_t } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class AggregateSceneObject_t { public const nint m_allFlags = 0x0; // ObjectTypeFlags_t public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t public const nint m_nLayer = 0x8; // int16 public const nint m_aggregateMeshes = 0x10; // CUtlVector public const nint m_lodSetups = 0x28; // CUtlVector public const nint m_visClusterMembership = 0x40; // CUtlVector public const nint m_fragmentTransforms = 0x58; // CUtlVector public const nint m_renderableModel = 0x70; // CStrongHandle } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class NodeData_t { public const nint m_nParent = 0x0; // int32 public const nint m_vOrigin = 0x4; // Vector public const nint m_vMinBounds = 0x10; // Vector public const nint m_vMaxBounds = 0x1C; // Vector public const nint m_flMinimumDistance = 0x28; // float32 public const nint m_ChildNodeIndices = 0x30; // CUtlVector public const nint m_worldNodePrefix = 0x48; // CUtlString } // Parent: None // Fields count: 0 public static class VMapResourceData_t { } // Parent: None // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class ClutterSceneObject_t { public const nint m_Bounds = 0x0; // AABB_t public const nint m_flags = 0x18; // ObjectTypeFlags_t public const nint m_nLayer = 0x1C; // int16 public const nint m_instancePositions = 0x20; // CUtlVector public const nint m_instanceScales = 0x50; // CUtlVector public const nint m_instanceTintSrgb = 0x68; // CUtlVector public const nint m_tiles = 0x80; // CUtlVector public const nint m_renderableModel = 0x98; // CStrongHandle } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class WorldBuilderParams_t { public const nint m_flMinDrawVolumeSize = 0x0; // float32 public const nint m_bBuildBakedLighting = 0x4; // bool public const nint m_vLightmapUvScale = 0x8; // Vector2D public const nint m_nCompileTimestamp = 0x10; // uint64 public const nint m_nCompileFingerprint = 0x18; // uint64 } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class PermEntityLumpData_t { public const nint m_name = 0x8; // CUtlString public const nint m_hammerUniqueId = 0x10; // CUtlString public const nint m_childLumps = 0x18; // CUtlVector> public const nint m_entityKeyValues = 0x30; // CUtlLeanVector } // Parent: None // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class WorldNode_t { public const nint m_sceneObjects = 0x0; // CUtlVector public const nint m_infoOverlays = 0x18; // CUtlVector public const nint m_visClusterMembership = 0x30; // CUtlVector public const nint m_aggregateSceneObjects = 0x48; // CUtlVector public const nint m_clutterSceneObjects = 0x60; // CUtlVector public const nint m_extraVertexStreamOverrides = 0x78; // CUtlVector public const nint m_materialOverrides = 0x90; // CUtlVector public const nint m_extraVertexStreams = 0xA8; // CUtlVector public const nint m_layerNames = 0xC0; // CUtlVector public const nint m_sceneObjectLayerIndices = 0xD8; // CUtlVector public const nint m_overlayLayerIndices = 0xF0; // CUtlVector public const nint m_grassFileName = 0x108; // CUtlString public const nint m_nodeLightingInfo = 0x110; // BakedLightingInfo_t } // Parent: None // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults public static class BaseSceneObjectOverride_t { public const nint m_nSceneObjectIndex = 0x0; // uint32 } // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class EntityIOConnectionData_t { public const nint m_outputName = 0x0; // CUtlString public const nint m_targetType = 0x8; // uint32 public const nint m_targetName = 0x10; // CUtlString public const nint m_inputName = 0x18; // CUtlString public const nint m_overrideParam = 0x20; // CUtlString public const nint m_flDelay = 0x28; // float32 public const nint m_nTimesToFire = 0x2C; // int32 } // Parent: None // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class BakedLightingInfo_t { public const nint m_nLightmapVersionNumber = 0x0; // uint32 public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 public const nint m_vLightmapUvScale = 0x8; // Vector2D public const nint m_bHasLightmaps = 0x10; // bool public const nint m_lightMaps = 0x18; // CUtlVector> } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class VoxelVisBlockOffset_t { public const nint m_nOffset = 0x0; // uint32 public const nint m_nElementCount = 0x4; // uint32 } // Parent: None // Fields count: 0 // // Metadata: // MResourceTypeForInfoType public static class InfoForResourceTypeVMapResourceData_t { } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class WorldNodeOnDiskBufferData_t { public const nint m_nElementCount = 0x0; // int32 public const nint m_nElementSizeInBytes = 0x4; // int32 public const nint m_inputLayoutFields = 0x8; // CUtlVector public const nint m_pData = 0x20; // CUtlVector } // Parent: None // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults public static class AggregateMeshInfo_t { public const nint m_nVisClusterMemberOffset = 0x0; // uint32 public const nint m_nVisClusterMemberCount = 0x4; // uint8 public const nint m_bHasTransform = 0x5; // bool public const nint m_nDrawCallIndex = 0x6; // int16 public const nint m_nLODSetupIndex = 0x8; // int16 public const nint m_nLODGroupMask = 0xA; // uint8 public const nint m_vTintColor = 0xB; // Color public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 } // Parent: None // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class World_t { public const nint m_builderParams = 0x0; // WorldBuilderParams_t public const nint m_worldNodes = 0x20; // CUtlVector public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t public const nint m_entityLumps = 0x68; // CUtlVector> } // Parent: None // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class InfoOverlayData_t { public const nint m_transform = 0x0; // matrix3x4_t public const nint m_flWidth = 0x30; // float32 public const nint m_flHeight = 0x34; // float32 public const nint m_flDepth = 0x38; // float32 public const nint m_vUVStart = 0x3C; // Vector2D public const nint m_vUVEnd = 0x44; // Vector2D public const nint m_pMaterial = 0x50; // CStrongHandle public const nint m_nRenderOrder = 0x58; // int32 public const nint m_vTintColor = 0x5C; // Vector4D public const nint m_nSequenceOverride = 0x6C; // int32 } // Parent: BaseSceneObjectOverride_t // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class MaterialOverride_t { public const nint m_nSubSceneObject = 0x4; // uint32 public const nint m_nDrawCallIndex = 0x8; // uint32 public const nint m_pMaterial = 0x10; // CStrongHandle } // Parent: None // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class EntityKeyValueData_t { public const nint m_connections = 0x8; // CUtlVector public const nint m_keyValuesData = 0x20; // CUtlBinaryBlock } // Parent: None // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults public static class CVoxelVisibility { public const nint m_nBaseClusterCount = 0x40; // uint32 public const nint m_nPVSBytesPerCluster = 0x44; // uint32 public const nint m_vMinBounds = 0x48; // Vector public const nint m_vMaxBounds = 0x54; // Vector public const nint m_flGridSize = 0x60; // float32 public const nint m_nSkyVisibilityCluster = 0x64; // uint32 public const nint m_nSunVisibilityCluster = 0x68; // uint32 public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t public const nint m_EnclosedClustersBlock = 0x84; // VoxelVisBlockOffset_t public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t } } }