// Generated using https://github.com/a2x/cs2-dumper // 2024-05-01 00:25:27.858971200 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { public const nint dwCSGOInput = 0x1932AC0; public const nint dwEntityList = 0x18C9E78; public const nint dwGameEntitySystem = 0x19E7560; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510; public const nint dwGameRules = 0x1926D80; public const nint dwGlobalVars = 0x1730F20; public const nint dwGlowManager = 0x19271A0; public const nint dwLocalPlayerController = 0x1919588; public const nint dwLocalPlayerPawn = 0x173D5A8; public const nint dwPlantedC4 = 0x192FF68; public const nint dwPrediction = 0x173D470; public const nint dwSensitivity = 0x1927AC8; public const nint dwSensitivity_sensitivity = 0x40; public const nint dwViewAngles = 0x1937E50; public const nint dwViewMatrix = 0x192B2C0; public const nint dwViewRender = 0x192BAC0; public const nint dwWeaponC4 = 0x18CD2D0; } // Module: engine2.dll public static class Engine2Dll { public const nint dwBuildNumber = 0x518744; public const nint dwNetworkGameClient = 0x517AF8; public const nint dwNetworkGameClient_deltaTick = 0x258; public const nint dwNetworkGameClient_getLocalPlayer = 0xF0; public const nint dwNetworkGameClient_getMaxClients = 0x250; public const nint dwNetworkGameClient_signOnState = 0x240; public const nint dwWindowHeight = 0x5D1084; public const nint dwWindowWidth = 0x5D1080; } // Module: inputsystem.dll public static class InputsystemDll { public const nint dwInputSystem = 0x377C0; } // Module: matchmaking.dll public static class MatchmakingDll { public const nint dwGameTypes = 0x1D2290; public const nint dwGameTypes_mapName = 0x1D23B0; } }