// Generated using https://github.com/a2x/cs2-dumper // 2024-07-02 22:14:16.333089500 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1A27E30; pub const dwEntityList: usize = 0x19BDD78; pub const dwGameEntitySystem: usize = 0x1ADCBC8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1A1B668; pub const dwGlobalVars: usize = 0x1817638; pub const dwGlowManager: usize = 0x1A1AD50; pub const dwLocalPlayerController: usize = 0x1A0D9A8; pub const dwLocalPlayerPawn: usize = 0x1823A08; pub const dwPlantedC4: usize = 0x1A251A8; pub const dwPrediction: usize = 0x18238C0; pub const dwSensitivity: usize = 0x1A1C338; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1A2D248; pub const dwViewMatrix: usize = 0x1A1FCD0; pub const dwViewRender: usize = 0x1A20468; pub const dwWeaponC4: usize = 0x19C1940; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x52F834; pub const dwNetworkGameClient: usize = 0x52EBA0; pub const dwNetworkGameClient_clientTickCount: usize = 0x178; pub const dwNetworkGameClient_deltaTick: usize = 0x278; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281477; pub const dwNetworkGameClient_localPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x270; pub const dwNetworkGameClient_serverTickCount: usize = 0x174; pub const dwNetworkGameClient_signOnState: usize = 0x260; pub const dwWindowHeight: usize = 0x5F0424; pub const dwWindowWidth: usize = 0x5F0420; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x387F0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1A41C0; pub const dwGameTypes_mapName: usize = 0x120; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x334E40; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }