// Generated using https://github.com/a2x/cs2-dumper // 2026-01-23 01:03:20.898173500 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x23113E0; pub const dwEntityList: usize = 0x24A6B48; pub const dwGameEntitySystem: usize = 0x24A6B48; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0; pub const dwGameRules: usize = 0x23025F0; pub const dwGlobalVars: usize = 0x20562A8; pub const dwGlowManager: usize = 0x2302600; pub const dwLocalPlayerController: usize = 0x22EBA28; pub const dwLocalPlayerPawn: usize = 0x2061850; pub const dwPlantedC4: usize = 0x230EB80; pub const dwPrediction: usize = 0x2061760; pub const dwSensitivity: usize = 0x2303128; pub const dwSensitivity_sensitivity: usize = 0x58; pub const dwViewAngles: usize = 0x2311A68; pub const dwViewMatrix: usize = 0x2307850; pub const dwViewRender: usize = 0x2307A88; pub const dwWeaponC4: usize = 0x2290910; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x606504; pub const dwNetworkGameClient: usize = 0x900FF0; pub const dwNetworkGameClient_clientTickCount: usize = 0x378; pub const dwNetworkGameClient_deltaTick: usize = 0x24C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F; pub const dwNetworkGameClient_localPlayer: usize = 0xF8; pub const dwNetworkGameClient_maxClients: usize = 0x240; pub const dwNetworkGameClient_serverTickCount: usize = 0x24C; pub const dwNetworkGameClient_signOnState: usize = 0x230; pub const dwWindowHeight: usize = 0x9053B4; pub const dwWindowWidth: usize = 0x9053B0; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x45AD0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1B8000; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x4F3470; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }