public static class AggregateLODSetup_t { public const ulong m_vLODOrigin = 0x0; public const ulong m_fMaxObjectScale = 0xc; public const ulong m_nLODMask = 0x10; public const ulong m_fSwitchDistances = 0x18; } public static class AggregateMeshInfo_t { public const ulong m_nVisClusterMemberOffset = 0x0; public const ulong m_nVisClusterMemberCount = 0x4; public const ulong m_bHasTransform = 0x5; public const ulong m_nDrawCallIndex = 0x6; public const ulong m_nLODSetupIndex = 0x8; public const ulong m_nLODGroupMask = 0xa; public const ulong m_vTintColor = 0xb; public const ulong m_objectFlags = 0x10; public const ulong m_nLightProbeVolumePrecomputedHandshake = 0x14; } public static class AggregateSceneObject_t { public const ulong m_allFlags = 0x0; public const ulong m_anyFlags = 0x4; public const ulong m_nLayer = 0x8; public const ulong m_aggregateMeshes = 0x10; public const ulong m_lodSetups = 0x28; public const ulong m_visClusterMembership = 0x40; public const ulong m_fragmentTransforms = 0x58; public const ulong m_renderableModel = 0x70; } public static class BakedLightingInfo_t { public const ulong m_nLightmapVersionNumber = 0x0; public const ulong m_nLightmapGameVersionNumber = 0x4; public const ulong m_vLightmapUvScale = 0x8; public const ulong m_bHasLightmaps = 0x10; public const ulong m_lightMaps = 0x18; } public static class BaseSceneObjectOverride_t { public const ulong m_nSceneObjectIndex = 0x0; } public static class CEntityIdentity { public const ulong m_nameStringableIndex = 0x14; public const ulong m_name = 0x18; public const ulong m_designerName = 0x20; public const ulong m_flags = 0x30; public const ulong m_worldGroupId = 0x38; public const ulong m_fDataObjectTypes = 0x3c; public const ulong m_PathIndex = 0x40; public const ulong m_pPrev = 0x58; public const ulong m_pNext = 0x60; public const ulong m_pPrevByClass = 0x68; public const ulong m_pNextByClass = 0x70; } public static class CEntityInstance { public const ulong m_iszPrivateVScripts = 0x8; public const ulong m_pEntity = 0x10; public const ulong m_CScriptComponent = 0x28; } public static class CScriptComponent { public const ulong m_scriptClassName = 0x30; } public static class CVoxelVisibility { public const ulong m_nBaseClusterCount = 0x40; public const ulong m_nPVSBytesPerCluster = 0x44; public const ulong m_vMinBounds = 0x48; public const ulong m_vMaxBounds = 0x54; public const ulong m_flGridSize = 0x60; public const ulong m_nSkyVisibilityCluster = 0x64; public const ulong m_nSunVisibilityCluster = 0x68; public const ulong m_NodeBlock = 0x6c; public const ulong m_RegionBlock = 0x74; public const ulong m_EnclosedClusterListBlock = 0x7c; public const ulong m_EnclosedClustersBlock = 0x84; public const ulong m_MasksBlock = 0x8c; public const ulong m_nVisBlocks = 0x94; } public static class ClutterSceneObject_t { public const ulong m_Bounds = 0x0; public const ulong m_flags = 0x18; public const ulong m_nLayer = 0x1c; public const ulong m_instancePositions = 0x20; public const ulong m_instanceScales = 0x50; public const ulong m_instanceTintSrgb = 0x68; public const ulong m_tiles = 0x80; public const ulong m_renderableModel = 0x98; } public static class ClutterTile_t { public const ulong m_nFirstInstance = 0x0; public const ulong m_nLastInstance = 0x4; public const ulong m_BoundsWs = 0x8; } public static class EntityIOConnectionData_t { public const ulong m_outputName = 0x0; public const ulong m_targetType = 0x8; public const ulong m_targetName = 0x10; public const ulong m_inputName = 0x18; public const ulong m_overrideParam = 0x20; public const ulong m_flDelay = 0x28; public const ulong m_nTimesToFire = 0x2c; } public static class EntityKeyValueData_t { public const ulong m_connections = 0x8; public const ulong m_keyValuesData = 0x20; } public static class ExtraVertexStreamOverride_t { public const ulong m_nSubSceneObject = 0x4; public const ulong m_nDrawCallIndex = 0x8; public const ulong m_nAdditionalMeshDrawPrimitiveFlags = 0xc; public const ulong m_extraBufferBinding = 0x10; } public static class InfoOverlayData_t { public const ulong m_transform = 0x0; public const ulong m_flWidth = 0x30; public const ulong m_flHeight = 0x34; public const ulong m_flDepth = 0x38; public const ulong m_vUVStart = 0x3c; public const ulong m_vUVEnd = 0x44; public const ulong m_pMaterial = 0x50; public const ulong m_nRenderOrder = 0x58; public const ulong m_vTintColor = 0x5c; public const ulong m_nSequenceOverride = 0x6c; } public static class MaterialOverride_t { public const ulong m_nSubSceneObject = 0x4; public const ulong m_nDrawCallIndex = 0x8; public const ulong m_pMaterial = 0x10; } public static class NodeData_t { public const ulong m_nParent = 0x0; public const ulong m_vOrigin = 0x4; public const ulong m_vMinBounds = 0x10; public const ulong m_vMaxBounds = 0x1c; public const ulong m_flMinimumDistance = 0x28; public const ulong m_ChildNodeIndices = 0x30; public const ulong m_worldNodePrefix = 0x48; } public static class PermEntityLumpData_t { public const ulong m_name = 0x8; public const ulong m_hammerUniqueId = 0x10; public const ulong m_childLumps = 0x18; public const ulong m_entityKeyValues = 0x30; } public static class SceneObject_t { public const ulong m_nObjectID = 0x0; public const ulong m_vTransform = 0x4; public const ulong m_flFadeStartDistance = 0x34; public const ulong m_flFadeEndDistance = 0x38; public const ulong m_vTintColor = 0x3c; public const ulong m_skin = 0x50; public const ulong m_nObjectTypeFlags = 0x58; public const ulong m_vLightingOrigin = 0x5c; public const ulong m_nLightGroup = 0x68; public const ulong m_nOverlayRenderOrder = 0x6c; public const ulong m_nLODOverride = 0x6e; public const ulong m_nCubeMapPrecomputedHandshake = 0x70; public const ulong m_nLightProbeVolumePrecomputedHandshake = 0x74; public const ulong m_renderableModel = 0x80; public const ulong m_renderable = 0x88; } public static class VoxelVisBlockOffset_t { public const ulong m_nOffset = 0x0; public const ulong m_nElementCount = 0x4; } public static class WorldBuilderParams_t { public const ulong m_flMinDrawVolumeSize = 0x0; public const ulong m_bBuildBakedLighting = 0x4; public const ulong m_vLightmapUvScale = 0x8; public const ulong m_nCompileTimestamp = 0x10; public const ulong m_nCompileFingerprint = 0x18; } public static class WorldNodeOnDiskBufferData_t { public const ulong m_nElementCount = 0x0; public const ulong m_nElementSizeInBytes = 0x4; public const ulong m_inputLayoutFields = 0x8; public const ulong m_pData = 0x20; } public static class WorldNode_t { public const ulong m_sceneObjects = 0x0; public const ulong m_infoOverlays = 0x18; public const ulong m_visClusterMembership = 0x30; public const ulong m_aggregateSceneObjects = 0x48; public const ulong m_clutterSceneObjects = 0x60; public const ulong m_extraVertexStreamOverrides = 0x78; public const ulong m_materialOverrides = 0x90; public const ulong m_extraVertexStreams = 0xa8; public const ulong m_layerNames = 0xc0; public const ulong m_sceneObjectLayerIndices = 0xd8; public const ulong m_overlayLayerIndices = 0xf0; public const ulong m_grassFileName = 0x108; public const ulong m_nodeLightingInfo = 0x110; } public static class World_t { public const ulong m_builderParams = 0x0; public const ulong m_worldNodes = 0x20; public const ulong m_worldLightingInfo = 0x38; public const ulong m_entityLumps = 0x68; }