#pragma once #include namespace ActiveModelConfig_t { constexpr std::ptrdiff_t m_Handle = 0x28; constexpr std::ptrdiff_t m_Name = 0x30; constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; } namespace CAnimGraphNetworkedVariables { constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xb0; constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xc8; constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xe0; constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0xf8; constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x110; constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x128; constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x140; constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x158; constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x170; constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x188; constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1a0; constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1b8; constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1bc; constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1c0; constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1c4; } namespace CAttributeList { constexpr std::ptrdiff_t m_Attributes = 0x8; constexpr std::ptrdiff_t m_pManager = 0x58; } namespace CAttributeManager { constexpr std::ptrdiff_t m_Providers = 0x8; constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; constexpr std::ptrdiff_t m_hOuter = 0x24; constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; constexpr std::ptrdiff_t m_ProviderType = 0x2c; constexpr std::ptrdiff_t m_CachedResults = 0x30; } namespace CAttributeManager_cached_attribute_float_t { constexpr std::ptrdiff_t flIn = 0x0; constexpr std::ptrdiff_t iAttribHook = 0x8; constexpr std::ptrdiff_t flOut = 0x10; } namespace CBaseAnimGraph { constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xcc0; constexpr std::ptrdiff_t m_bShouldAnimateDuringGameplayPause = 0xcc1; constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xcc3; constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xcd0; constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xcd4; constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xcd8; constexpr std::ptrdiff_t m_vecForce = 0xce8; constexpr std::ptrdiff_t m_nForceBone = 0xcf4; constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xcf8; constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xd00; constexpr std::ptrdiff_t m_pRagdollPose = 0xd18; constexpr std::ptrdiff_t m_bClientRagdoll = 0xd20; constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xd21; } namespace CBaseAnimGraphController { constexpr std::ptrdiff_t m_baseLayer = 0x18; constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x40; constexpr std::ptrdiff_t m_bSequenceFinished = 0x1320; constexpr std::ptrdiff_t m_flLastEventCycle = 0x1324; constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x1328; constexpr std::ptrdiff_t m_flPlaybackRate = 0x132c; constexpr std::ptrdiff_t m_flPrevAnimTime = 0x1334; constexpr std::ptrdiff_t m_bClientSideAnimation = 0x1338; constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x1339; constexpr std::ptrdiff_t m_nPrevNewSequenceParity = 0x133a; constexpr std::ptrdiff_t m_nPrevResetEventsParity = 0x133b; constexpr std::ptrdiff_t m_nNewSequenceParity = 0x133c; constexpr std::ptrdiff_t m_nResetEventsParity = 0x1340; constexpr std::ptrdiff_t m_nAnimLoopMode = 0x1344; constexpr std::ptrdiff_t m_hAnimationUpdate = 0x13e4; constexpr std::ptrdiff_t m_hLastAnimEventSequence = 0x13e8; } namespace CBasePlayerController { constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x548; constexpr std::ptrdiff_t m_CommandContext = 0x550; constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5d0; constexpr std::ptrdiff_t m_nTickBase = 0x5d8; constexpr std::ptrdiff_t m_hPawn = 0x5dc; constexpr std::ptrdiff_t m_hPredictedPawn = 0x5e0; constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x5e4; constexpr std::ptrdiff_t m_hSplitOwner = 0x5e8; constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x5f0; constexpr std::ptrdiff_t m_bIsHLTV = 0x608; constexpr std::ptrdiff_t m_iConnected = 0x60c; constexpr std::ptrdiff_t m_iszPlayerName = 0x610; constexpr std::ptrdiff_t m_steamID = 0x698; constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6a0; constexpr std::ptrdiff_t m_iDesiredFOV = 0x6a4; } namespace CBasePlayerVData { constexpr std::ptrdiff_t m_sModelName = 0x28; constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15c; constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; constexpr std::ptrdiff_t m_flUseRange = 0x16c; constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; constexpr std::ptrdiff_t m_flCrouchTime = 0x174; } namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_szWorldModel = 0x28; constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; constexpr std::ptrdiff_t m_bIsFullAuto = 0x10a; constexpr std::ptrdiff_t m_nNumBullets = 0x10c; constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; constexpr std::ptrdiff_t m_iFlags = 0x1f8; constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1f9; constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1fa; constexpr std::ptrdiff_t m_iMaxClip1 = 0x1fc; constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; constexpr std::ptrdiff_t m_iWeight = 0x20c; constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; constexpr std::ptrdiff_t m_aShootSounds = 0x218; constexpr std::ptrdiff_t m_iSlot = 0x238; constexpr std::ptrdiff_t m_iPosition = 0x23c; } namespace CBaseProp { constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xe70; constexpr std::ptrdiff_t m_iShapeType = 0xe74; constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xe78; constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xe7c; } namespace CBodyComponent { constexpr std::ptrdiff_t m_pSceneNode = 0x8; constexpr std::ptrdiff_t __m_pChainEntity = 0x20; } namespace CBodyComponentBaseAnimGraph { constexpr std::ptrdiff_t m_animationController = 0x470; constexpr std::ptrdiff_t __m_pChainEntity = 0x18b0; } namespace CBodyComponentBaseModelEntity { constexpr std::ptrdiff_t __m_pChainEntity = 0x470; } namespace CBodyComponentPoint { constexpr std::ptrdiff_t m_sceneNode = 0x50; constexpr std::ptrdiff_t __m_pChainEntity = 0x1a0; } namespace CBodyComponentSkeletonInstance { constexpr std::ptrdiff_t m_skeletonInstance = 0x50; constexpr std::ptrdiff_t __m_pChainEntity = 0x440; } namespace CBombTarget { constexpr std::ptrdiff_t m_bBombPlantedHere = 0xcc8; } namespace CBuoyancyHelper { constexpr std::ptrdiff_t m_flFluidDensity = 0x18; } namespace CCSGameModeRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; } namespace CCSGameModeRules_Deathmatch { constexpr std::ptrdiff_t m_bFirstThink = 0x30; constexpr std::ptrdiff_t m_bFirstThinkAfterConnected = 0x31; constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x34; constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3c; } namespace CCSPlayerController { constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x6d0; constexpr std::ptrdiff_t m_pInventoryServices = 0x6d8; constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6e0; constexpr std::ptrdiff_t m_pDamageServices = 0x6e8; constexpr std::ptrdiff_t m_iPing = 0x6f0; constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6f4; constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6f8; constexpr std::ptrdiff_t m_iPendingTeamNum = 0x700; constexpr std::ptrdiff_t m_flForceTeamTime = 0x704; constexpr std::ptrdiff_t m_iCompTeammateColor = 0x708; constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x70c; constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x710; constexpr std::ptrdiff_t m_szClan = 0x718; constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x720; constexpr std::ptrdiff_t m_iCoachingTeam = 0x728; constexpr std::ptrdiff_t m_nPlayerDominated = 0x730; constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x738; constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x740; constexpr std::ptrdiff_t m_iCompetitiveWins = 0x744; constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x748; constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x74c; constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x750; constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x754; constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x758; constexpr std::ptrdiff_t m_unActiveQuestId = 0x75c; constexpr std::ptrdiff_t m_nQuestProgressReason = 0x760; constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x764; constexpr std::ptrdiff_t m_iDraftIndex = 0x7d0; constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7d4; constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7d8; constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7dc; constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7dd; constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7de; constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7df; constexpr std::ptrdiff_t m_bScoreReported = 0x7e0; constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7e4; constexpr std::ptrdiff_t m_bControllingBot = 0x7f0; constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7f1; constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7f2; constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7f4; constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7f8; constexpr std::ptrdiff_t m_hPlayerPawn = 0x7fc; constexpr std::ptrdiff_t m_hObserverPawn = 0x800; constexpr std::ptrdiff_t m_bPawnIsAlive = 0x804; constexpr std::ptrdiff_t m_iPawnHealth = 0x808; constexpr std::ptrdiff_t m_iPawnArmor = 0x80c; constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x810; constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x811; constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x812; constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x814; constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x818; constexpr std::ptrdiff_t m_iPawnGunGameLevel = 0x81c; constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x820; constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x824; constexpr std::ptrdiff_t m_iScore = 0x828; constexpr std::ptrdiff_t m_vecKills = 0x830; constexpr std::ptrdiff_t m_iMVPs = 0x848; constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x84c; } namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; constexpr std::ptrdiff_t m_matchStats = 0x90; constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10c; } namespace CCSPlayerController_DamageServices { constexpr std::ptrdiff_t m_nSendUpdate = 0x40; constexpr std::ptrdiff_t m_DamageList = 0x48; } namespace CCSPlayerController_InGameMoneyServices { constexpr std::ptrdiff_t m_iAccount = 0x40; constexpr std::ptrdiff_t m_iStartAccount = 0x44; constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4c; constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; } namespace CCSPlayerController_InventoryServices { constexpr std::ptrdiff_t m_unMusicID = 0x40; constexpr std::ptrdiff_t m_rank = 0x44; constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5c; constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; constexpr std::ptrdiff_t m_vecTerroristLoadoutCache = 0x70; constexpr std::ptrdiff_t m_vecCounterTerroristLoadoutCache = 0xc0; } namespace CCSPlayer_ActionTrackingServices { constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x40; constexpr std::ptrdiff_t m_bIsRescuing = 0x44; constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x48; constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0xa0; } namespace CCSPlayer_BulletServices { constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; } namespace CCSPlayer_BuyServices { constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; } namespace CCSPlayer_CameraServices { constexpr std::ptrdiff_t m_iFOV = 0x210; constexpr std::ptrdiff_t m_iFOVStart = 0x214; constexpr std::ptrdiff_t m_flFOVTime = 0x218; constexpr std::ptrdiff_t m_flFOVRate = 0x21c; constexpr std::ptrdiff_t m_hZoomOwner = 0x220; constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; } namespace CCSPlayer_HostageServices { constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; } namespace CCSPlayer_ItemServices { constexpr std::ptrdiff_t m_bHasDefuser = 0x40; constexpr std::ptrdiff_t m_bHasHelmet = 0x41; constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; } namespace CCSPlayer_MovementServices { constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x210; constexpr std::ptrdiff_t m_vecLadderNormal = 0x214; constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x220; constexpr std::ptrdiff_t m_flDuckAmount = 0x224; constexpr std::ptrdiff_t m_flDuckSpeed = 0x228; constexpr std::ptrdiff_t m_bDuckOverride = 0x22c; constexpr std::ptrdiff_t m_bDesiresDuck = 0x22d; constexpr std::ptrdiff_t m_flDuckOffset = 0x230; constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x234; constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x238; constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x23c; constexpr std::ptrdiff_t m_flLastDuckTime = 0x240; constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; constexpr std::ptrdiff_t m_bInStuckTest = 0x25a; constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; constexpr std::ptrdiff_t m_nTraceCount = 0x468; constexpr std::ptrdiff_t m_StuckLast = 0x46c; constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; constexpr std::ptrdiff_t m_vecForward = 0x47c; constexpr std::ptrdiff_t m_vecLeft = 0x488; constexpr std::ptrdiff_t m_vecUp = 0x494; constexpr std::ptrdiff_t m_vecPreviouslyPredictedOrigin = 0x4a0; constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4ac; constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4b0; constexpr std::ptrdiff_t m_flJumpUntil = 0x4b4; constexpr std::ptrdiff_t m_flJumpVel = 0x4b8; constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4bc; constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4c0; constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4c8; constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4cc; constexpr std::ptrdiff_t m_bUpdatePredictedOriginAfterDataUpdate = 0x4d0; } namespace CCSPlayer_ObserverServices { constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5c; constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; constexpr std::ptrdiff_t m_obsInterpState = 0xa0; constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xa4; } namespace CCSPlayer_PingServices { constexpr std::ptrdiff_t m_hPlayerPing = 0x40; } namespace CCSPlayer_ViewModelServices { constexpr std::ptrdiff_t m_hViewModel = 0x40; } namespace CCSPlayer_WaterServices { constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; } namespace CCSPlayer_WeaponServices { constexpr std::ptrdiff_t m_flNextAttack = 0xa8; constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xac; constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xad; } namespace CClientAlphaProperty { constexpr std::ptrdiff_t m_nRenderFX = 0x10; constexpr std::ptrdiff_t m_nRenderMode = 0x11; constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; constexpr std::ptrdiff_t m_nReserved = 0x0; constexpr std::ptrdiff_t m_nAlpha = 0x13; constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; constexpr std::ptrdiff_t m_nReserved2 = 0x16; constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1a; constexpr std::ptrdiff_t m_flFadeScale = 0x1c; constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; } namespace CCollisionProperty { constexpr std::ptrdiff_t m_collisionAttribute = 0x10; constexpr std::ptrdiff_t m_vecMins = 0x40; constexpr std::ptrdiff_t m_vecMaxs = 0x4c; constexpr std::ptrdiff_t m_usSolidFlags = 0x5a; constexpr std::ptrdiff_t m_nSolidType = 0x5b; constexpr std::ptrdiff_t m_triggerBloat = 0x5c; constexpr std::ptrdiff_t m_nSurroundType = 0x5d; constexpr std::ptrdiff_t m_CollisionGroup = 0x5e; constexpr std::ptrdiff_t m_nEnablePhysics = 0x5f; constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7c; constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xa0; constexpr std::ptrdiff_t m_flCapsuleRadius = 0xac; } namespace CComicBook { constexpr std::ptrdiff_t m_CoverImage = 0x8; constexpr std::ptrdiff_t m_XmlFile = 0x18; } namespace CCompositeMaterialEditorDoc { constexpr std::ptrdiff_t m_nVersion = 0x8; constexpr std::ptrdiff_t m_Points = 0x10; constexpr std::ptrdiff_t m_KVthumbnail = 0x28; } namespace CDamageRecord { constexpr std::ptrdiff_t m_PlayerDamager = 0x28; constexpr std::ptrdiff_t m_PlayerRecipient = 0x2c; constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; constexpr std::ptrdiff_t m_DamagerXuid = 0x48; constexpr std::ptrdiff_t m_RecipientXuid = 0x50; constexpr std::ptrdiff_t m_iDamage = 0x58; constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5c; constexpr std::ptrdiff_t m_iNumHits = 0x60; constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; constexpr std::ptrdiff_t m_killType = 0x69; } namespace CDecalInfo { constexpr std::ptrdiff_t m_flAnimationScale = 0x0; constexpr std::ptrdiff_t m_flAnimationLifeSpan = 0x4; constexpr std::ptrdiff_t m_flPlaceTime = 0x8; constexpr std::ptrdiff_t m_flFadeStartTime = 0xc; constexpr std::ptrdiff_t m_flFadeDuration = 0x10; constexpr std::ptrdiff_t m_nVBSlot = 0x14; constexpr std::ptrdiff_t m_nBoneIndex = 0x18; constexpr std::ptrdiff_t m_pNext = 0x28; constexpr std::ptrdiff_t m_pPrev = 0x30; constexpr std::ptrdiff_t m_nDecalMaterialIndex = 0x90; } namespace CEconItemAttribute { constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; constexpr std::ptrdiff_t m_flValue = 0x34; constexpr std::ptrdiff_t m_flInitialValue = 0x38; constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3c; constexpr std::ptrdiff_t m_bSetBonus = 0x40; } namespace CEffectData { constexpr std::ptrdiff_t m_vOrigin = 0x8; constexpr std::ptrdiff_t m_vStart = 0x14; constexpr std::ptrdiff_t m_vNormal = 0x20; constexpr std::ptrdiff_t m_vAngles = 0x2c; constexpr std::ptrdiff_t m_hEntity = 0x38; constexpr std::ptrdiff_t m_hOtherEntity = 0x3c; constexpr std::ptrdiff_t m_flScale = 0x40; constexpr std::ptrdiff_t m_flMagnitude = 0x44; constexpr std::ptrdiff_t m_flRadius = 0x48; constexpr std::ptrdiff_t m_nSurfaceProp = 0x4c; constexpr std::ptrdiff_t m_nEffectIndex = 0x50; constexpr std::ptrdiff_t m_nDamageType = 0x58; constexpr std::ptrdiff_t m_nPenetrate = 0x5c; constexpr std::ptrdiff_t m_nMaterial = 0x5e; constexpr std::ptrdiff_t m_nHitBox = 0x60; constexpr std::ptrdiff_t m_nColor = 0x62; constexpr std::ptrdiff_t m_fFlags = 0x63; constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; constexpr std::ptrdiff_t m_nAttachmentName = 0x68; constexpr std::ptrdiff_t m_iEffectName = 0x6c; constexpr std::ptrdiff_t m_nExplosionType = 0x6e; } namespace CEntityIdentity { constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; constexpr std::ptrdiff_t m_name = 0x18; constexpr std::ptrdiff_t m_designerName = 0x20; constexpr std::ptrdiff_t m_flags = 0x30; constexpr std::ptrdiff_t m_worldGroupId = 0x38; constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3c; constexpr std::ptrdiff_t m_PathIndex = 0x40; constexpr std::ptrdiff_t m_pPrev = 0x58; constexpr std::ptrdiff_t m_pNext = 0x60; constexpr std::ptrdiff_t m_pPrevByClass = 0x68; constexpr std::ptrdiff_t m_pNextByClass = 0x70; } namespace CEntityInstance { constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; constexpr std::ptrdiff_t m_pEntity = 0x10; constexpr std::ptrdiff_t m_CScriptComponent = 0x28; } namespace CFireOverlay { constexpr std::ptrdiff_t m_pOwner = 0xd0; constexpr std::ptrdiff_t m_vBaseColors = 0xd8; constexpr std::ptrdiff_t m_flScale = 0x108; constexpr std::ptrdiff_t m_nGUID = 0x10c; } namespace CFlashlightEffect { constexpr std::ptrdiff_t m_bIsOn = 0x10; constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x20; constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x30; constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x40; constexpr std::ptrdiff_t m_flFov = 0x4c; constexpr std::ptrdiff_t m_flFarZ = 0x50; constexpr std::ptrdiff_t m_flLinearAtten = 0x54; constexpr std::ptrdiff_t m_bCastsShadows = 0x58; constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5c; constexpr std::ptrdiff_t m_FlashlightTexture = 0x60; constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x68; constexpr std::ptrdiff_t m_textureName = 0x70; } namespace CFuncWater { constexpr std::ptrdiff_t m_BuoyancyHelper = 0xcc0; } namespace CGameSceneNode { constexpr std::ptrdiff_t m_nodeToWorld = 0x10; constexpr std::ptrdiff_t m_pOwner = 0x30; constexpr std::ptrdiff_t m_pParent = 0x38; constexpr std::ptrdiff_t m_pChild = 0x40; constexpr std::ptrdiff_t m_pNextSibling = 0x48; constexpr std::ptrdiff_t m_hParent = 0x70; constexpr std::ptrdiff_t m_vecOrigin = 0x80; constexpr std::ptrdiff_t m_angRotation = 0xb8; constexpr std::ptrdiff_t m_flScale = 0xc4; constexpr std::ptrdiff_t m_vecAbsOrigin = 0xc8; constexpr std::ptrdiff_t m_angAbsRotation = 0xd4; constexpr std::ptrdiff_t m_flAbsScale = 0xe0; constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xe4; constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xe6; constexpr std::ptrdiff_t m_bDormant = 0xe7; constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xe8; constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; constexpr std::ptrdiff_t m_bNotifyBoneTransformsChanged = 0x0; constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xeb; constexpr std::ptrdiff_t m_nHierarchyType = 0xec; constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xed; constexpr std::ptrdiff_t m_name = 0xf0; constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; constexpr std::ptrdiff_t m_flZOffset = 0x134; constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; } namespace CGameSceneNodeHandle { constexpr std::ptrdiff_t m_hOwner = 0x8; constexpr std::ptrdiff_t m_name = 0xc; } namespace CGlobalLightBase { constexpr std::ptrdiff_t m_bSpotLight = 0x10; constexpr std::ptrdiff_t m_SpotLightOrigin = 0x14; constexpr std::ptrdiff_t m_SpotLightAngles = 0x20; constexpr std::ptrdiff_t m_ShadowDirection = 0x2c; constexpr std::ptrdiff_t m_AmbientDirection = 0x38; constexpr std::ptrdiff_t m_SpecularDirection = 0x44; constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; constexpr std::ptrdiff_t m_flSpecularPower = 0x5c; constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; constexpr std::ptrdiff_t m_SpecularColor = 0x64; constexpr std::ptrdiff_t m_bStartDisabled = 0x68; constexpr std::ptrdiff_t m_bEnabled = 0x69; constexpr std::ptrdiff_t m_LightColor = 0x6a; constexpr std::ptrdiff_t m_AmbientColor1 = 0x6e; constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; constexpr std::ptrdiff_t m_flSunDistance = 0x7c; constexpr std::ptrdiff_t m_flFOV = 0x80; constexpr std::ptrdiff_t m_flNearZ = 0x84; constexpr std::ptrdiff_t m_flFarZ = 0x88; constexpr std::ptrdiff_t m_bEnableShadows = 0x8c; constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8d; constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8e; constexpr std::ptrdiff_t m_flCloudScale = 0x90; constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; constexpr std::ptrdiff_t m_flCloud2Speed = 0x9c; constexpr std::ptrdiff_t m_flCloud2Direction = 0xa0; constexpr std::ptrdiff_t m_flAmbientScale1 = 0xb0; constexpr std::ptrdiff_t m_flAmbientScale2 = 0xb4; constexpr std::ptrdiff_t m_flGroundScale = 0xb8; constexpr std::ptrdiff_t m_flLightScale = 0xbc; constexpr std::ptrdiff_t m_flFoWDarkness = 0xc0; constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xc4; constexpr std::ptrdiff_t m_vFowColor = 0xc8; constexpr std::ptrdiff_t m_ViewOrigin = 0xd4; constexpr std::ptrdiff_t m_ViewAngles = 0xe0; constexpr std::ptrdiff_t m_flViewFoV = 0xec; constexpr std::ptrdiff_t m_WorldPoints = 0xf0; constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4a8; constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4b0; constexpr std::ptrdiff_t m_hEnvWind = 0x4b8; constexpr std::ptrdiff_t m_hEnvSky = 0x4bc; } namespace CGlowOverlay { constexpr std::ptrdiff_t m_vPos = 0x8; constexpr std::ptrdiff_t m_bDirectional = 0x14; constexpr std::ptrdiff_t m_vDirection = 0x18; constexpr std::ptrdiff_t m_bInSky = 0x24; constexpr std::ptrdiff_t m_skyObstructionScale = 0x28; constexpr std::ptrdiff_t m_Sprites = 0x30; constexpr std::ptrdiff_t m_nSprites = 0xb0; constexpr std::ptrdiff_t m_flProxyRadius = 0xb4; constexpr std::ptrdiff_t m_flHDRColorScale = 0xb8; constexpr std::ptrdiff_t m_flGlowObstructionScale = 0xbc; constexpr std::ptrdiff_t m_bCacheGlowObstruction = 0xc0; constexpr std::ptrdiff_t m_bCacheSkyObstruction = 0xc1; constexpr std::ptrdiff_t m_bActivated = 0xc2; constexpr std::ptrdiff_t m_ListIndex = 0xc4; constexpr std::ptrdiff_t m_queryHandle = 0xc8; } namespace CGlowProperty { constexpr std::ptrdiff_t m_fGlowColor = 0x8; constexpr std::ptrdiff_t m_iGlowType = 0x30; constexpr std::ptrdiff_t m_iGlowTeam = 0x34; constexpr std::ptrdiff_t m_nGlowRange = 0x38; constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3c; constexpr std::ptrdiff_t m_glowColorOverride = 0x40; constexpr std::ptrdiff_t m_bFlashing = 0x44; constexpr std::ptrdiff_t m_flGlowTime = 0x48; constexpr std::ptrdiff_t m_flGlowStartTime = 0x4c; constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; constexpr std::ptrdiff_t m_bGlowing = 0x51; } namespace CGlowSprite { constexpr std::ptrdiff_t m_vColor = 0x0; constexpr std::ptrdiff_t m_flHorzSize = 0xc; constexpr std::ptrdiff_t m_flVertSize = 0x10; constexpr std::ptrdiff_t m_hMaterial = 0x18; } namespace CGrenadeTracer { constexpr std::ptrdiff_t m_flTracerDuration = 0xce0; constexpr std::ptrdiff_t m_nType = 0xce4; } namespace CHitboxComponent { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; } namespace CInfoDynamicShadowHint { constexpr std::ptrdiff_t m_bDisabled = 0x540; constexpr std::ptrdiff_t m_flRange = 0x544; constexpr std::ptrdiff_t m_nImportance = 0x548; constexpr std::ptrdiff_t m_nLightChoice = 0x54c; constexpr std::ptrdiff_t m_hLight = 0x550; } namespace CInfoDynamicShadowHintBox { constexpr std::ptrdiff_t m_vBoxMins = 0x558; constexpr std::ptrdiff_t m_vBoxMaxs = 0x564; } namespace CInfoOffscreenPanoramaTexture { constexpr std::ptrdiff_t m_bDisabled = 0x540; constexpr std::ptrdiff_t m_nResolutionX = 0x544; constexpr std::ptrdiff_t m_nResolutionY = 0x548; constexpr std::ptrdiff_t m_szLayoutFileName = 0x550; constexpr std::ptrdiff_t m_RenderAttrName = 0x558; constexpr std::ptrdiff_t m_TargetEntities = 0x560; constexpr std::ptrdiff_t m_nTargetChangeCount = 0x578; constexpr std::ptrdiff_t m_vecCSSClasses = 0x580; constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x6f8; } namespace CInfoWorldLayer { constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x540; constexpr std::ptrdiff_t m_worldName = 0x568; constexpr std::ptrdiff_t m_layerName = 0x570; constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x578; constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x579; constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x57a; constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x57c; constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x580; } namespace CInterpolatedValue { constexpr std::ptrdiff_t m_flStartTime = 0x0; constexpr std::ptrdiff_t m_flEndTime = 0x4; constexpr std::ptrdiff_t m_flStartValue = 0x8; constexpr std::ptrdiff_t m_flEndValue = 0xc; constexpr std::ptrdiff_t m_nInterpType = 0x10; } namespace CLightComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x48; constexpr std::ptrdiff_t m_Color = 0x85; constexpr std::ptrdiff_t m_SecondaryColor = 0x89; constexpr std::ptrdiff_t m_flBrightness = 0x90; constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; constexpr std::ptrdiff_t m_flRange = 0x9c; constexpr std::ptrdiff_t m_flFalloff = 0xa0; constexpr std::ptrdiff_t m_flAttenuation0 = 0xa4; constexpr std::ptrdiff_t m_flAttenuation1 = 0xa8; constexpr std::ptrdiff_t m_flAttenuation2 = 0xac; constexpr std::ptrdiff_t m_flTheta = 0xb0; constexpr std::ptrdiff_t m_flPhi = 0xb4; constexpr std::ptrdiff_t m_hLightCookie = 0xb8; constexpr std::ptrdiff_t m_nCascades = 0xc0; constexpr std::ptrdiff_t m_nCastShadows = 0xc4; constexpr std::ptrdiff_t m_nShadowWidth = 0xc8; constexpr std::ptrdiff_t m_nShadowHeight = 0xcc; constexpr std::ptrdiff_t m_bRenderDiffuse = 0xd0; constexpr std::ptrdiff_t m_nRenderSpecular = 0xd4; constexpr std::ptrdiff_t m_bRenderTransmissive = 0xd8; constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xdc; constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xe0; constexpr std::ptrdiff_t m_nStyle = 0xe4; constexpr std::ptrdiff_t m_Pattern = 0xe8; constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xf0; constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xf4; constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xf8; constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xfc; constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10c; constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11c; constexpr std::ptrdiff_t m_nShadowPriority = 0x120; constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; constexpr std::ptrdiff_t m_LightGroups = 0x130; constexpr std::ptrdiff_t m_nDirectLight = 0x138; constexpr std::ptrdiff_t m_nIndirectLight = 0x13c; constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14c; constexpr std::ptrdiff_t m_bEnabled = 0x150; constexpr std::ptrdiff_t m_bFlicker = 0x151; constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x152; constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x154; constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x160; constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x16c; constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x178; constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x184; constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; constexpr std::ptrdiff_t m_flNearClipPlane = 0x19c; constexpr std::ptrdiff_t m_SkyColor = 0x1a0; constexpr std::ptrdiff_t m_flSkyIntensity = 0x1a4; constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1a8; constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1ac; constexpr std::ptrdiff_t m_bMixedShadows = 0x1ad; constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1b0; constexpr std::ptrdiff_t m_flCapsuleLength = 0x1b4; constexpr std::ptrdiff_t m_flMinRoughness = 0x1b8; } namespace CLogicRelay { constexpr std::ptrdiff_t m_OnTrigger = 0x540; constexpr std::ptrdiff_t m_OnSpawn = 0x568; constexpr std::ptrdiff_t m_bDisabled = 0x590; constexpr std::ptrdiff_t m_bWaitForRefire = 0x591; constexpr std::ptrdiff_t m_bTriggerOnce = 0x592; constexpr std::ptrdiff_t m_bFastRetrigger = 0x593; constexpr std::ptrdiff_t m_bPassthoughCaller = 0x594; } namespace CModelState { constexpr std::ptrdiff_t m_hModel = 0xa0; constexpr std::ptrdiff_t m_ModelName = 0xa8; constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xe8; constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; constexpr std::ptrdiff_t m_nForceLOD = 0x223; constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; } namespace CNetworkedSequenceOperation { constexpr std::ptrdiff_t m_hSequence = 0x8; constexpr std::ptrdiff_t m_flPrevCycle = 0xc; constexpr std::ptrdiff_t m_flCycle = 0x10; constexpr std::ptrdiff_t m_flWeight = 0x14; constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1c; constexpr std::ptrdiff_t m_bDiscontinuity = 0x1d; constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; } namespace CPlayer_CameraServices { constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4c; constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; constexpr std::ptrdiff_t m_PlayerFog = 0x58; constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; constexpr std::ptrdiff_t m_hViewEntity = 0x9c; constexpr std::ptrdiff_t m_hTonemapController = 0xa0; constexpr std::ptrdiff_t m_audio = 0xa8; constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13c; constexpr std::ptrdiff_t m_CurrentFog = 0x140; constexpr std::ptrdiff_t m_hOldFogController = 0x1a8; constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1ac; constexpr std::ptrdiff_t m_OverrideFogColor = 0x1b1; constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1c5; constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1cc; constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1e0; constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1f4; constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1f8; } namespace CPlayer_MovementServices { constexpr std::ptrdiff_t m_nImpulse = 0x40; constexpr std::ptrdiff_t m_nButtons = 0x48; constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; constexpr std::ptrdiff_t m_flMaxspeed = 0x190; constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x194; constexpr std::ptrdiff_t m_flForwardMove = 0x1a4; constexpr std::ptrdiff_t m_flLeftMove = 0x1a8; constexpr std::ptrdiff_t m_flUpMove = 0x1ac; constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1b0; constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1bc; } namespace CPlayer_MovementServices_Humanoid { constexpr std::ptrdiff_t m_flStepSoundTime = 0x1d0; constexpr std::ptrdiff_t m_flFallVelocity = 0x1d4; constexpr std::ptrdiff_t m_bInCrouch = 0x1d8; constexpr std::ptrdiff_t m_nCrouchState = 0x1dc; constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1e0; constexpr std::ptrdiff_t m_bDucked = 0x1e4; constexpr std::ptrdiff_t m_bDucking = 0x1e5; constexpr std::ptrdiff_t m_bInDuckJump = 0x1e6; constexpr std::ptrdiff_t m_groundNormal = 0x1e8; constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1f4; constexpr std::ptrdiff_t m_surfaceProps = 0x1f8; constexpr std::ptrdiff_t m_nStepside = 0x208; } namespace CPlayer_ObserverServices { constexpr std::ptrdiff_t m_iObserverMode = 0x40; constexpr std::ptrdiff_t m_hObserverTarget = 0x44; constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4c; constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; } namespace CPlayer_WeaponServices { constexpr std::ptrdiff_t m_bAllowSwitchToNoWeapon = 0x40; constexpr std::ptrdiff_t m_hMyWeapons = 0x48; constexpr std::ptrdiff_t m_hActiveWeapon = 0x60; constexpr std::ptrdiff_t m_hLastWeapon = 0x64; constexpr std::ptrdiff_t m_iAmmo = 0x68; } namespace CPointOffScreenIndicatorUi { constexpr std::ptrdiff_t m_bBeenEnabled = 0xf20; constexpr std::ptrdiff_t m_bHide = 0xf21; constexpr std::ptrdiff_t m_flSeenTargetTime = 0xf24; constexpr std::ptrdiff_t m_pTargetPanel = 0xf28; } namespace CPointTemplate { constexpr std::ptrdiff_t m_iszWorldName = 0x540; constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x548; constexpr std::ptrdiff_t m_iszEntityFilterName = 0x550; constexpr std::ptrdiff_t m_flTimeoutInterval = 0x558; constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x55c; constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x560; constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x588; constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x58c; constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x590; constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x5a8; constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x5c0; constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x5c8; } namespace CPrecipitationVData { constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; constexpr std::ptrdiff_t m_flInnerDistance = 0x108; constexpr std::ptrdiff_t m_nAttachType = 0x10c; constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; constexpr std::ptrdiff_t m_szModifier = 0x120; } namespace CProjectedTextureBase { constexpr std::ptrdiff_t m_hTargetEntity = 0xc; constexpr std::ptrdiff_t m_bState = 0x10; constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; constexpr std::ptrdiff_t m_flLightFOV = 0x14; constexpr std::ptrdiff_t m_bEnableShadows = 0x18; constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1a; constexpr std::ptrdiff_t m_bLightWorld = 0x1b; constexpr std::ptrdiff_t m_bCameraSpace = 0x1c; constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; constexpr std::ptrdiff_t m_LightColor = 0x24; constexpr std::ptrdiff_t m_flIntensity = 0x28; constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2c; constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; constexpr std::ptrdiff_t m_bVolumetric = 0x34; constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; constexpr std::ptrdiff_t m_flNoiseStrength = 0x3c; constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; constexpr std::ptrdiff_t m_nNumPlanes = 0x44; constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4c; constexpr std::ptrdiff_t m_flAmbient = 0x50; constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; constexpr std::ptrdiff_t m_nShadowQuality = 0x258; constexpr std::ptrdiff_t m_flNearZ = 0x25c; constexpr std::ptrdiff_t m_flFarZ = 0x260; constexpr std::ptrdiff_t m_flProjectionSize = 0x264; constexpr std::ptrdiff_t m_flRotation = 0x268; constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26c; } namespace CRenderComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x10; constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; constexpr std::ptrdiff_t m_bEnableRendering = 0x60; constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xb0; } namespace CSMatchStats_t { constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6c; constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; } namespace CSPerRoundStats_t { constexpr std::ptrdiff_t m_iKills = 0x30; constexpr std::ptrdiff_t m_iDeaths = 0x34; constexpr std::ptrdiff_t m_iAssists = 0x38; constexpr std::ptrdiff_t m_iDamage = 0x3c; constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; constexpr std::ptrdiff_t m_iMoneySaved = 0x44; constexpr std::ptrdiff_t m_iKillReward = 0x48; constexpr std::ptrdiff_t m_iLiveTime = 0x4c; constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; constexpr std::ptrdiff_t m_iObjective = 0x54; constexpr std::ptrdiff_t m_iCashEarned = 0x58; constexpr std::ptrdiff_t m_iUtilityDamage = 0x5c; constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; } namespace CScriptComponent { constexpr std::ptrdiff_t m_scriptClassName = 0x30; } namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x160; constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x390; constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x391; constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x392; constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; constexpr std::ptrdiff_t m_materialGroup = 0x394; constexpr std::ptrdiff_t m_nHitboxSet = 0x398; } namespace CSkyboxReference { constexpr std::ptrdiff_t m_worldGroupId = 0x540; constexpr std::ptrdiff_t m_hSkyCamera = 0x544; } namespace CTimeline { constexpr std::ptrdiff_t m_flValues = 0x10; constexpr std::ptrdiff_t m_nValueCounts = 0x110; constexpr std::ptrdiff_t m_nBucketCount = 0x210; constexpr std::ptrdiff_t m_flInterval = 0x214; constexpr std::ptrdiff_t m_flFinalValue = 0x218; constexpr std::ptrdiff_t m_nCompressionType = 0x21c; constexpr std::ptrdiff_t m_bStopped = 0x220; } namespace CWeaponCSBaseVData { constexpr std::ptrdiff_t m_WeaponType = 0x240; constexpr std::ptrdiff_t m_WeaponCategory = 0x244; constexpr std::ptrdiff_t m_szViewModel = 0x248; constexpr std::ptrdiff_t m_szPlayerModel = 0x328; constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x408; constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4e8; constexpr std::ptrdiff_t m_szMagazineModel = 0x5c8; constexpr std::ptrdiff_t m_szHeatEffect = 0x6a8; constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x788; constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x868; constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x948; constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xa28; constexpr std::ptrdiff_t m_szTracerParticle = 0xb08; constexpr std::ptrdiff_t m_GearSlot = 0xbe8; constexpr std::ptrdiff_t m_GearSlotPosition = 0xbec; constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xbf0; constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xbf8; constexpr std::ptrdiff_t m_nPrice = 0xc00; constexpr std::ptrdiff_t m_nKillAward = 0xc04; constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xc08; constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xc0c; constexpr std::ptrdiff_t m_bMeleeWeapon = 0xc10; constexpr std::ptrdiff_t m_bHasBurstMode = 0xc11; constexpr std::ptrdiff_t m_bIsRevolver = 0xc12; constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xc13; constexpr std::ptrdiff_t m_szName = 0xc18; constexpr std::ptrdiff_t m_szAnimExtension = 0xc20; constexpr std::ptrdiff_t m_eSilencerType = 0xc28; constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xc2c; constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xc30; constexpr std::ptrdiff_t m_flCycleTime = 0xc34; constexpr std::ptrdiff_t m_flMaxSpeed = 0xc3c; constexpr std::ptrdiff_t m_flSpread = 0xc44; constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xc4c; constexpr std::ptrdiff_t m_flInaccuracyStand = 0xc54; constexpr std::ptrdiff_t m_flInaccuracyJump = 0xc5c; constexpr std::ptrdiff_t m_flInaccuracyLand = 0xc64; constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xc6c; constexpr std::ptrdiff_t m_flInaccuracyFire = 0xc74; constexpr std::ptrdiff_t m_flInaccuracyMove = 0xc7c; constexpr std::ptrdiff_t m_flRecoilAngle = 0xc84; constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xc8c; constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xc94; constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xc9c; constexpr std::ptrdiff_t m_nTracerFrequency = 0xca4; constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xcac; constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xcb0; constexpr std::ptrdiff_t m_flInaccuracyReload = 0xcb4; constexpr std::ptrdiff_t m_nRecoilSeed = 0xcb8; constexpr std::ptrdiff_t m_nSpreadSeed = 0xcbc; constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xcc0; constexpr std::ptrdiff_t m_flIdleInterval = 0xcc4; constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xcc8; constexpr std::ptrdiff_t m_flHeatPerShot = 0xccc; constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xcd0; constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xcd4; constexpr std::ptrdiff_t m_flBotAudibleRange = 0xcd8; constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xce0; constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xce8; constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xce9; constexpr std::ptrdiff_t m_nZoomLevels = 0xcec; constexpr std::ptrdiff_t m_nZoomFOV1 = 0xcf0; constexpr std::ptrdiff_t m_nZoomFOV2 = 0xcf4; constexpr std::ptrdiff_t m_flZoomTime0 = 0xcf8; constexpr std::ptrdiff_t m_flZoomTime1 = 0xcfc; constexpr std::ptrdiff_t m_flZoomTime2 = 0xd00; constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xd04; constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xd08; constexpr std::ptrdiff_t m_flIronSightFOV = 0xd0c; constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xd10; constexpr std::ptrdiff_t m_flIronSightLooseness = 0xd14; constexpr std::ptrdiff_t m_angPivotAngle = 0xd18; constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xd24; constexpr std::ptrdiff_t m_nDamage = 0xd30; constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xd34; constexpr std::ptrdiff_t m_flArmorRatio = 0xd38; constexpr std::ptrdiff_t m_flPenetration = 0xd3c; constexpr std::ptrdiff_t m_flRange = 0xd40; constexpr std::ptrdiff_t m_flRangeModifier = 0xd44; constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xd48; constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xd4c; constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xd50; constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xd54; constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xd58; constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xd5c; constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xd60; constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xd64; constexpr std::ptrdiff_t m_flThrowVelocity = 0xd68; constexpr std::ptrdiff_t m_vSmokeColor = 0xd6c; constexpr std::ptrdiff_t m_szAnimClass = 0xd78; } namespace C_AttributeContainer { constexpr std::ptrdiff_t m_Item = 0x50; constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4a0; } namespace C_BRC4Target { constexpr std::ptrdiff_t m_bBrokenOpen = 0xe78; constexpr std::ptrdiff_t m_flRadius = 0xe7c; } namespace C_BarnLight { constexpr std::ptrdiff_t m_bEnabled = 0xcc0; constexpr std::ptrdiff_t m_nColorMode = 0xcc4; constexpr std::ptrdiff_t m_Color = 0xcc8; constexpr std::ptrdiff_t m_flColorTemperature = 0xccc; constexpr std::ptrdiff_t m_flBrightness = 0xcd0; constexpr std::ptrdiff_t m_flBrightnessScale = 0xcd4; constexpr std::ptrdiff_t m_nDirectLight = 0xcd8; constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xcdc; constexpr std::ptrdiff_t m_nLuminaireShape = 0xce0; constexpr std::ptrdiff_t m_flLuminaireSize = 0xce4; constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xce8; constexpr std::ptrdiff_t m_LightStyleString = 0xcf0; constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xcf8; constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xd00; constexpr std::ptrdiff_t m_LightStyleEvents = 0xd18; constexpr std::ptrdiff_t m_LightStyleTargets = 0xd30; constexpr std::ptrdiff_t m_StyleEvent = 0xd48; constexpr std::ptrdiff_t m_hLightCookie = 0xde8; constexpr std::ptrdiff_t m_flShape = 0xdf0; constexpr std::ptrdiff_t m_flSoftX = 0xdf4; constexpr std::ptrdiff_t m_flSoftY = 0xdf8; constexpr std::ptrdiff_t m_flSkirt = 0xdfc; constexpr std::ptrdiff_t m_flSkirtNear = 0xe00; constexpr std::ptrdiff_t m_vSizeParams = 0xe04; constexpr std::ptrdiff_t m_flRange = 0xe10; constexpr std::ptrdiff_t m_vShear = 0xe14; constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xe20; constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xe24; constexpr std::ptrdiff_t m_nCastShadows = 0xe30; constexpr std::ptrdiff_t m_nShadowMapSize = 0xe34; constexpr std::ptrdiff_t m_nShadowPriority = 0xe38; constexpr std::ptrdiff_t m_bContactShadow = 0xe3c; constexpr std::ptrdiff_t m_nBounceLight = 0xe40; constexpr std::ptrdiff_t m_flBounceScale = 0xe44; constexpr std::ptrdiff_t m_flMinRoughness = 0xe48; constexpr std::ptrdiff_t m_vAlternateColor = 0xe4c; constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xe58; constexpr std::ptrdiff_t m_nFog = 0xe5c; constexpr std::ptrdiff_t m_flFogStrength = 0xe60; constexpr std::ptrdiff_t m_nFogShadows = 0xe64; constexpr std::ptrdiff_t m_flFogScale = 0xe68; constexpr std::ptrdiff_t m_flFadeSizeStart = 0xe6c; constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xe70; constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xe74; constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xe78; constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xe7c; constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xe80; constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xe8c; constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xe98; constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xea4; constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xeb0; } namespace C_BaseButton { constexpr std::ptrdiff_t m_glowEntity = 0xcc0; constexpr std::ptrdiff_t m_usable = 0xcc4; constexpr std::ptrdiff_t m_szDisplayText = 0xcc8; } namespace C_BaseCSGrenade { constexpr std::ptrdiff_t m_bClientPredictDelete = 0x18d0; constexpr std::ptrdiff_t m_bRedraw = 0x18f8; constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x18f9; constexpr std::ptrdiff_t m_bPinPulled = 0x18fa; constexpr std::ptrdiff_t m_bJumpThrow = 0x18fb; constexpr std::ptrdiff_t m_eThrowStatus = 0x18fc; constexpr std::ptrdiff_t m_fThrowTime = 0x1900; constexpr std::ptrdiff_t m_flThrowStrength = 0x1904; constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1908; constexpr std::ptrdiff_t m_fDropTime = 0x190c; } namespace C_BaseCSGrenadeProjectile { constexpr std::ptrdiff_t m_vInitialVelocity = 0x1058; constexpr std::ptrdiff_t m_nBounces = 0x1064; constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1068; constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1070; constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1074; constexpr std::ptrdiff_t m_flSpawnTime = 0x1080; constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1084; constexpr std::ptrdiff_t flNextTrailLineTime = 0x1090; constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1094; constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1095; constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1098; constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10a0; constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10a8; constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10c0; constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10d8; } namespace C_BaseClientUIEntity { constexpr std::ptrdiff_t m_bEnabled = 0xcc8; constexpr std::ptrdiff_t m_DialogXMLName = 0xcd0; constexpr std::ptrdiff_t m_PanelClassName = 0xcd8; constexpr std::ptrdiff_t m_PanelID = 0xce0; } namespace C_BaseCombatCharacter { constexpr std::ptrdiff_t m_hMyWearables = 0x1008; constexpr std::ptrdiff_t m_bloodColor = 0x1020; constexpr std::ptrdiff_t m_leftFootAttachment = 0x1024; constexpr std::ptrdiff_t m_rightFootAttachment = 0x1025; constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1028; constexpr std::ptrdiff_t m_flWaterWorldZ = 0x102c; constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1030; constexpr std::ptrdiff_t m_flFieldOfView = 0x1034; } namespace C_BaseDoor { constexpr std::ptrdiff_t m_bIsUsable = 0xcc0; } namespace C_BaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x30; constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x38; constexpr std::ptrdiff_t m_nLastThinkTick = 0x308; constexpr std::ptrdiff_t m_pGameSceneNode = 0x310; constexpr std::ptrdiff_t m_pRenderComponent = 0x318; constexpr std::ptrdiff_t m_pCollision = 0x320; constexpr std::ptrdiff_t m_iMaxHealth = 0x328; constexpr std::ptrdiff_t m_iHealth = 0x32c; constexpr std::ptrdiff_t m_lifeState = 0x330; constexpr std::ptrdiff_t m_bTakesDamage = 0x331; constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x334; constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x338; constexpr std::ptrdiff_t m_hSceneObjectController = 0x33c; constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; constexpr std::ptrdiff_t m_iEFlags = 0x34c; constexpr std::ptrdiff_t m_nWaterType = 0x350; constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; constexpr std::ptrdiff_t m_nSubclassID = 0x358; constexpr std::ptrdiff_t m_nSimulationTick = 0x368; constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36c; constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; constexpr std::ptrdiff_t m_flAnimTime = 0x388; constexpr std::ptrdiff_t m_flSimulationTime = 0x38c; constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x390; constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x391; constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x392; constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x393; constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x394; constexpr std::ptrdiff_t m_ListEntry = 0x39c; constexpr std::ptrdiff_t m_flCreateTime = 0x3b4; constexpr std::ptrdiff_t m_flSpeed = 0x3b8; constexpr std::ptrdiff_t m_EntClientFlags = 0x3bc; constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3be; constexpr std::ptrdiff_t m_iTeamNum = 0x3bf; constexpr std::ptrdiff_t m_spawnflags = 0x3c0; constexpr std::ptrdiff_t m_nNextThinkTick = 0x3c4; constexpr std::ptrdiff_t m_fFlags = 0x3c8; constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3cc; constexpr std::ptrdiff_t m_vecVelocity = 0x3d8; constexpr std::ptrdiff_t m_vecBaseVelocity = 0x408; constexpr std::ptrdiff_t m_hEffectEntity = 0x414; constexpr std::ptrdiff_t m_hOwnerEntity = 0x418; constexpr std::ptrdiff_t m_MoveCollide = 0x41c; constexpr std::ptrdiff_t m_MoveType = 0x41d; constexpr std::ptrdiff_t m_flWaterLevel = 0x420; constexpr std::ptrdiff_t m_fEffects = 0x424; constexpr std::ptrdiff_t m_hGroundEntity = 0x428; constexpr std::ptrdiff_t m_flFriction = 0x42c; constexpr std::ptrdiff_t m_flElasticity = 0x430; constexpr std::ptrdiff_t m_flGravityScale = 0x434; constexpr std::ptrdiff_t m_flTimeScale = 0x438; constexpr std::ptrdiff_t m_bSimulatedEveryTick = 0x43c; constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x43d; constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x440; constexpr std::ptrdiff_t m_hThink = 0x444; constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x450; constexpr std::ptrdiff_t m_bPredictable = 0x451; constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x452; constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x454; constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x458; constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x45c; constexpr std::ptrdiff_t m_hOldMoveParent = 0x460; constexpr std::ptrdiff_t m_Particles = 0x468; constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x490; constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4a8; constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4d8; constexpr std::ptrdiff_t m_vecAngVelocity = 0x4e8; constexpr std::ptrdiff_t m_DataChangeEventRef = 0x4f4; constexpr std::ptrdiff_t m_dependencies = 0x4f8; constexpr std::ptrdiff_t m_nCreationTick = 0x510; constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x529; constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52a; constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; } namespace C_BaseFire { constexpr std::ptrdiff_t m_flScale = 0x540; constexpr std::ptrdiff_t m_flStartScale = 0x544; constexpr std::ptrdiff_t m_flScaleTime = 0x548; constexpr std::ptrdiff_t m_nFlags = 0x54c; } namespace C_BaseFlex { constexpr std::ptrdiff_t m_flexWeight = 0xe80; constexpr std::ptrdiff_t m_vLookTargetPosition = 0xe98; constexpr std::ptrdiff_t m_blinktoggle = 0xeb0; constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xf10; constexpr std::ptrdiff_t m_CachedViewTarget = 0xf14; constexpr std::ptrdiff_t m_nNextSceneEventId = 0xf20; constexpr std::ptrdiff_t m_iBlink = 0xf24; constexpr std::ptrdiff_t m_blinktime = 0xf28; constexpr std::ptrdiff_t m_prevblinktoggle = 0xf2c; constexpr std::ptrdiff_t m_iJawOpen = 0xf30; constexpr std::ptrdiff_t m_flJawOpenAmount = 0xf34; constexpr std::ptrdiff_t m_flBlinkAmount = 0xf38; constexpr std::ptrdiff_t m_iMouthAttachment = 0xf3c; constexpr std::ptrdiff_t m_iEyeAttachment = 0xf3d; constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xf3e; constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xf58; constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xf5c; constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xf8c; constexpr std::ptrdiff_t m_PhonemeClasses = 0xfa8; } namespace C_BaseFlex_Emphasized_Phoneme { constexpr std::ptrdiff_t m_sClassName = 0x0; constexpr std::ptrdiff_t m_flAmount = 0x18; constexpr std::ptrdiff_t m_bRequired = 0x1c; constexpr std::ptrdiff_t m_bBasechecked = 0x1d; constexpr std::ptrdiff_t m_bValid = 0x1e; } namespace C_BaseGrenade { constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1008; constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1009; constexpr std::ptrdiff_t m_bIsLive = 0x100a; constexpr std::ptrdiff_t m_DmgRadius = 0x100c; constexpr std::ptrdiff_t m_flDetonateTime = 0x1010; constexpr std::ptrdiff_t m_flWarnAITime = 0x1014; constexpr std::ptrdiff_t m_flDamage = 0x1018; constexpr std::ptrdiff_t m_iszBounceSound = 0x1020; constexpr std::ptrdiff_t m_ExplosionSound = 0x1028; constexpr std::ptrdiff_t m_hThrower = 0x1034; constexpr std::ptrdiff_t m_flNextAttack = 0x1050; constexpr std::ptrdiff_t m_hOriginalThrower = 0x1054; } namespace C_BaseModelEntity { constexpr std::ptrdiff_t m_CRenderComponent = 0xa10; constexpr std::ptrdiff_t m_CHitboxComponent = 0xa18; constexpr std::ptrdiff_t m_bInitModelEffects = 0xa60; constexpr std::ptrdiff_t m_bIsStaticProp = 0xa61; constexpr std::ptrdiff_t m_nLastAddDecal = 0xa64; constexpr std::ptrdiff_t m_nDecalsAdded = 0xa68; constexpr std::ptrdiff_t m_iOldHealth = 0xa6c; constexpr std::ptrdiff_t m_nRenderMode = 0xa70; constexpr std::ptrdiff_t m_nRenderFX = 0xa71; constexpr std::ptrdiff_t m_bAllowFadeInView = 0xa72; constexpr std::ptrdiff_t m_clrRender = 0xa73; constexpr std::ptrdiff_t m_vecRenderAttributes = 0xa78; constexpr std::ptrdiff_t m_LightGroup = 0xae0; constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xae4; constexpr std::ptrdiff_t m_Collision = 0xae8; constexpr std::ptrdiff_t m_Glow = 0xb98; constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xbf0; constexpr std::ptrdiff_t m_fadeMinDist = 0xbf4; constexpr std::ptrdiff_t m_fadeMaxDist = 0xbf8; constexpr std::ptrdiff_t m_flFadeScale = 0xbfc; constexpr std::ptrdiff_t m_flShadowStrength = 0xc00; constexpr std::ptrdiff_t m_nObjectCulling = 0xc04; constexpr std::ptrdiff_t m_nAddDecal = 0xc08; constexpr std::ptrdiff_t m_vDecalPosition = 0xc0c; constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xc18; constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xc24; constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xc28; constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xc30; constexpr std::ptrdiff_t m_vecViewOffset = 0xc48; constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xc78; constexpr std::ptrdiff_t m_ClientOverrideTint = 0xc80; constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xc84; } namespace C_BasePlayerPawn { constexpr std::ptrdiff_t m_pWeaponServices = 0x1098; constexpr std::ptrdiff_t m_pItemServices = 0x10a0; constexpr std::ptrdiff_t m_pAutoaimServices = 0x10a8; constexpr std::ptrdiff_t m_pObserverServices = 0x10b0; constexpr std::ptrdiff_t m_pWaterServices = 0x10b8; constexpr std::ptrdiff_t m_pUseServices = 0x10c0; constexpr std::ptrdiff_t m_pFlashlightServices = 0x10c8; constexpr std::ptrdiff_t m_pCameraServices = 0x10d0; constexpr std::ptrdiff_t m_pMovementServices = 0x10d8; constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10e8; constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1138; constexpr std::ptrdiff_t v_angle = 0x113c; constexpr std::ptrdiff_t v_anglePrevious = 0x1148; constexpr std::ptrdiff_t m_iHideHUD = 0x1154; constexpr std::ptrdiff_t m_skybox3d = 0x1158; constexpr std::ptrdiff_t m_flDeathTime = 0x11e8; constexpr std::ptrdiff_t m_vecPredictionError = 0x11ec; constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x11f8; constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x11fc; constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1200; constexpr std::ptrdiff_t m_vOldOrigin = 0x1204; constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1210; constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1214; constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1218; constexpr std::ptrdiff_t m_hController = 0x121c; constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1220; } namespace C_BasePlayerWeapon { constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x1550; constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x1554; constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1558; constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x155c; constexpr std::ptrdiff_t m_iClip1 = 0x1560; constexpr std::ptrdiff_t m_iClip2 = 0x1564; constexpr std::ptrdiff_t m_pReserveAmmo = 0x1568; } namespace C_BasePropDoor { constexpr std::ptrdiff_t m_eDoorState = 0x10e8; constexpr std::ptrdiff_t m_modelChanged = 0x10ec; constexpr std::ptrdiff_t m_bLocked = 0x10ed; constexpr std::ptrdiff_t m_closedPosition = 0x10f0; constexpr std::ptrdiff_t m_closedAngles = 0x10fc; constexpr std::ptrdiff_t m_hMaster = 0x1108; constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x110c; } namespace C_BaseTrigger { constexpr std::ptrdiff_t m_bDisabled = 0xcc0; constexpr std::ptrdiff_t m_bClientSidePredicted = 0xcc1; } namespace C_BaseViewModel { constexpr std::ptrdiff_t m_vecLastFacing = 0xe78; constexpr std::ptrdiff_t m_nViewModelIndex = 0xe84; constexpr std::ptrdiff_t m_nAnimationParity = 0xe88; constexpr std::ptrdiff_t m_flAnimationStartTime = 0xe8c; constexpr std::ptrdiff_t m_hWeapon = 0xe90; constexpr std::ptrdiff_t m_sVMName = 0xe98; constexpr std::ptrdiff_t m_sAnimationPrefix = 0xea0; constexpr std::ptrdiff_t m_hWeaponModel = 0xea8; constexpr std::ptrdiff_t m_iCameraAttachment = 0xeac; constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xeb0; constexpr std::ptrdiff_t m_previousElapsedDuration = 0xebc; constexpr std::ptrdiff_t m_previousCycle = 0xec0; constexpr std::ptrdiff_t m_nOldAnimationParity = 0xec4; constexpr std::ptrdiff_t m_hOldLayerSequence = 0xec8; constexpr std::ptrdiff_t m_oldLayer = 0xecc; constexpr std::ptrdiff_t m_oldLayerStartTime = 0xed0; constexpr std::ptrdiff_t m_hControlPanel = 0xed4; } namespace C_Beam { constexpr std::ptrdiff_t m_flFrameRate = 0xcc0; constexpr std::ptrdiff_t m_flHDRColorScale = 0xcc4; constexpr std::ptrdiff_t m_flFireTime = 0xcc8; constexpr std::ptrdiff_t m_flDamage = 0xccc; constexpr std::ptrdiff_t m_nNumBeamEnts = 0xcd0; constexpr std::ptrdiff_t m_queryHandleHalo = 0xcd4; constexpr std::ptrdiff_t m_hBaseMaterial = 0xcf8; constexpr std::ptrdiff_t m_nHaloIndex = 0xd00; constexpr std::ptrdiff_t m_nBeamType = 0xd08; constexpr std::ptrdiff_t m_nBeamFlags = 0xd0c; constexpr std::ptrdiff_t m_hAttachEntity = 0xd10; constexpr std::ptrdiff_t m_nAttachIndex = 0xd38; constexpr std::ptrdiff_t m_fWidth = 0xd44; constexpr std::ptrdiff_t m_fEndWidth = 0xd48; constexpr std::ptrdiff_t m_fFadeLength = 0xd4c; constexpr std::ptrdiff_t m_fHaloScale = 0xd50; constexpr std::ptrdiff_t m_fAmplitude = 0xd54; constexpr std::ptrdiff_t m_fStartFrame = 0xd58; constexpr std::ptrdiff_t m_fSpeed = 0xd5c; constexpr std::ptrdiff_t m_flFrame = 0xd60; constexpr std::ptrdiff_t m_nClipStyle = 0xd64; constexpr std::ptrdiff_t m_bTurnedOff = 0xd68; constexpr std::ptrdiff_t m_vecEndPos = 0xd6c; constexpr std::ptrdiff_t m_hEndEntity = 0xd78; } namespace C_BreachChargeProjectile { constexpr std::ptrdiff_t m_bShouldExplode = 0x1058; constexpr std::ptrdiff_t m_weaponThatThrewMe = 0x105c; constexpr std::ptrdiff_t m_nParentBoneIndex = 0x1060; constexpr std::ptrdiff_t m_vecParentBonePos = 0x1064; } namespace C_BreakableProp { constexpr std::ptrdiff_t m_OnBreak = 0xeb8; constexpr std::ptrdiff_t m_OnHealthChanged = 0xee0; constexpr std::ptrdiff_t m_OnTakeDamage = 0xf08; constexpr std::ptrdiff_t m_impactEnergyScale = 0xf30; constexpr std::ptrdiff_t m_iMinHealthDmg = 0xf34; constexpr std::ptrdiff_t m_flPressureDelay = 0xf38; constexpr std::ptrdiff_t m_hBreaker = 0xf3c; constexpr std::ptrdiff_t m_PerformanceMode = 0xf40; constexpr std::ptrdiff_t m_flDmgModBullet = 0xf44; constexpr std::ptrdiff_t m_flDmgModClub = 0xf48; constexpr std::ptrdiff_t m_flDmgModExplosive = 0xf4c; constexpr std::ptrdiff_t m_flDmgModFire = 0xf50; constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xf58; constexpr std::ptrdiff_t m_iszBasePropData = 0xf60; constexpr std::ptrdiff_t m_iInteractions = 0xf68; constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xf6c; constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xf70; constexpr std::ptrdiff_t m_explodeDamage = 0xf74; constexpr std::ptrdiff_t m_explodeRadius = 0xf78; constexpr std::ptrdiff_t m_explosionDelay = 0xf80; constexpr std::ptrdiff_t m_explosionBuildupSound = 0xf88; constexpr std::ptrdiff_t m_explosionCustomEffect = 0xf90; constexpr std::ptrdiff_t m_explosionCustomSound = 0xf98; constexpr std::ptrdiff_t m_explosionModifier = 0xfa0; constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xfa8; constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xfac; constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xfb0; constexpr std::ptrdiff_t m_hLastAttacker = 0xfb4; constexpr std::ptrdiff_t m_hFlareEnt = 0xfb8; constexpr std::ptrdiff_t m_noGhostCollision = 0xfbc; } namespace C_BulletHitModel { constexpr std::ptrdiff_t m_matLocal = 0xe70; constexpr std::ptrdiff_t m_iBoneIndex = 0xea0; constexpr std::ptrdiff_t m_hPlayerParent = 0xea4; constexpr std::ptrdiff_t m_bIsHit = 0xea8; constexpr std::ptrdiff_t m_flTimeCreated = 0xeac; constexpr std::ptrdiff_t m_vecStartPos = 0xeb0; } namespace C_BumpMineProjectile { constexpr std::ptrdiff_t m_bShouldExplode = 0x1058; constexpr std::ptrdiff_t m_nParentBoneIndex = 0x105c; constexpr std::ptrdiff_t m_vecParentBonePos = 0x1060; constexpr std::ptrdiff_t m_bArmed = 0x106c; } namespace C_C4 { constexpr std::ptrdiff_t m_szScreenText = 0x18d0; constexpr std::ptrdiff_t m_bombdroppedlightParticleIndex = 0x18f0; constexpr std::ptrdiff_t m_bStartedArming = 0x18f4; constexpr std::ptrdiff_t m_fArmedTime = 0x18f8; constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x18fc; constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x18fd; constexpr std::ptrdiff_t m_entitySpottedState = 0x1900; constexpr std::ptrdiff_t m_nSpotRules = 0x1918; constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x191c; constexpr std::ptrdiff_t m_bBombPlanted = 0x1923; constexpr std::ptrdiff_t m_bDroppedFromDeath = 0x1924; } namespace C_CSGOViewModel { constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xf00; constexpr std::ptrdiff_t m_nWeaponParity = 0xf04; constexpr std::ptrdiff_t m_nOldWeaponParity = 0xf08; constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xf0c; constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xf10; constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xf54; } namespace C_CSGO_MapPreviewCameraPath { constexpr std::ptrdiff_t m_flZFar = 0x540; constexpr std::ptrdiff_t m_flZNear = 0x544; constexpr std::ptrdiff_t m_bLoop = 0x548; constexpr std::ptrdiff_t m_bVerticalFOV = 0x549; constexpr std::ptrdiff_t m_bConstantSpeed = 0x54a; constexpr std::ptrdiff_t m_flDuration = 0x54c; constexpr std::ptrdiff_t m_flPathLength = 0x590; constexpr std::ptrdiff_t m_flPathDuration = 0x594; } namespace C_CSGO_MapPreviewCameraPathNode { constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x540; constexpr std::ptrdiff_t m_nPathIndex = 0x548; constexpr std::ptrdiff_t m_vInTangentLocal = 0x54c; constexpr std::ptrdiff_t m_vOutTangentLocal = 0x558; constexpr std::ptrdiff_t m_flFOV = 0x564; constexpr std::ptrdiff_t m_flSpeed = 0x568; constexpr std::ptrdiff_t m_flEaseIn = 0x56c; constexpr std::ptrdiff_t m_flEaseOut = 0x570; constexpr std::ptrdiff_t m_vInTangentWorld = 0x574; constexpr std::ptrdiff_t m_vOutTangentWorld = 0x580; } namespace C_CSGO_PreviewModel { constexpr std::ptrdiff_t m_animgraph = 0x1008; constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1010; constexpr std::ptrdiff_t m_defaultAnim = 0x1018; constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1020; constexpr std::ptrdiff_t m_flInitialModelScale = 0x1024; } namespace C_CSGO_PreviewPlayer { constexpr std::ptrdiff_t m_animgraph = 0x2300; constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x2308; constexpr std::ptrdiff_t m_flInitialModelScale = 0x2310; } namespace C_CSGO_TeamPreviewCamera { constexpr std::ptrdiff_t m_nVariant = 0x5a0; constexpr std::ptrdiff_t m_bDofEnabled = 0x5a4; constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5a8; constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5ac; constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5b0; constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5b4; constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5b8; } namespace C_CSGO_TeamPreviewCharacterPosition { constexpr std::ptrdiff_t m_nVariant = 0x540; constexpr std::ptrdiff_t m_nRandom = 0x544; constexpr std::ptrdiff_t m_nOrdinal = 0x548; constexpr std::ptrdiff_t m_sWeaponName = 0x550; constexpr std::ptrdiff_t m_xuid = 0x558; constexpr std::ptrdiff_t m_weaponItem = 0x560; } namespace C_CSGameRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; constexpr std::ptrdiff_t m_bFreezePeriod = 0x30; constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3c; constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; constexpr std::ptrdiff_t m_bServerPaused = 0x44; constexpr std::ptrdiff_t m_bGamePaused = 0x45; constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4c; constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; constexpr std::ptrdiff_t m_iRoundTime = 0x5c; constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; constexpr std::ptrdiff_t m_bGameRestart = 0x6c; constexpr std::ptrdiff_t m_flGameStartTime = 0x70; constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; constexpr std::ptrdiff_t m_gamePhase = 0x78; constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7c; constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8c; constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8d; constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8e; constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8f; constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; constexpr std::ptrdiff_t m_bIsValveDS = 0x98; constexpr std::ptrdiff_t m_bLogoMap = 0x99; constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9a; constexpr std::ptrdiff_t m_iNumGunGameProgressiveWeaponsCT = 0x9c; constexpr std::ptrdiff_t m_iNumGunGameProgressiveWeaponsT = 0xa0; constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0xa4; constexpr std::ptrdiff_t m_GGProgressiveWeaponOrderCT = 0xa8; constexpr std::ptrdiff_t m_GGProgressiveWeaponOrderT = 0x198; constexpr std::ptrdiff_t m_GGProgressiveWeaponKillUpgradeOrderCT = 0x288; constexpr std::ptrdiff_t m_GGProgressiveWeaponKillUpgradeOrderT = 0x378; constexpr std::ptrdiff_t m_MatchDevice = 0x468; constexpr std::ptrdiff_t m_bHasMatchStarted = 0x46c; constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x470; constexpr std::ptrdiff_t m_szTournamentEventName = 0x474; constexpr std::ptrdiff_t m_szTournamentEventStage = 0x674; constexpr std::ptrdiff_t m_szMatchStatTxt = 0x874; constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0xa74; constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0xc74; constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0xc78; constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0xc7c; constexpr std::ptrdiff_t m_bIsDroppingItems = 0xc80; constexpr std::ptrdiff_t m_bIsQuestEligible = 0xc81; constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0xc84; constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0xc88; constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0xc8c; constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0xc90; constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0xc94; constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0xc98; constexpr std::ptrdiff_t m_numGlobalGifters = 0xc9c; constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0xca0; constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0xca4; constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0xcb4; constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0xcc4; constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xd8c; constexpr std::ptrdiff_t m_numBestOfMaps = 0xd9c; constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xda0; constexpr std::ptrdiff_t m_bBombDropped = 0xda4; constexpr std::ptrdiff_t m_bBombPlanted = 0xda5; constexpr std::ptrdiff_t m_iRoundWinStatus = 0xda8; constexpr std::ptrdiff_t m_eRoundWinReason = 0xdac; constexpr std::ptrdiff_t m_bTCantBuy = 0xdb0; constexpr std::ptrdiff_t m_bCTCantBuy = 0xdb1; constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xdb4; constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xdb8; constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xe30; constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xea8; constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xf20; constexpr std::ptrdiff_t m_flNextRespawnWave = 0xfa0; constexpr std::ptrdiff_t m_nServerQuestID = 0x1020; constexpr std::ptrdiff_t m_vMinimapMins = 0x1024; constexpr std::ptrdiff_t m_vMinimapMaxs = 0x1030; constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0x103c; constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0x105c; constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0x105d; constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0x1060; constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0x1088; constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0x10b0; constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0x10b4; constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0x10b8; constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0x10d8; constexpr std::ptrdiff_t m_bMatchAbortedDueToPlayerBan = 0x1130; constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x1131; constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x1132; constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x1133; constexpr std::ptrdiff_t m_iMaxGunGameProgressiveWeaponIndex = 0x1134; constexpr std::ptrdiff_t m_pGameModeRules = 0x1150; constexpr std::ptrdiff_t m_SurvivalRules = 0x1158; constexpr std::ptrdiff_t m_RetakeRules = 0x1818; constexpr std::ptrdiff_t m_nMatchEndCount = 0x1930; constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x1934; constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1938; constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x193c; constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x28f8; } namespace C_CSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x540; } namespace C_CSObserverPawn { constexpr std::ptrdiff_t m_hDetectParentChange = 0x17c8; } namespace C_CSPlayerPawn { constexpr std::ptrdiff_t m_pBulletServices = 0x17c8; constexpr std::ptrdiff_t m_pHostageServices = 0x17d0; constexpr std::ptrdiff_t m_pBuyServices = 0x17d8; constexpr std::ptrdiff_t m_pGlowServices = 0x17e0; constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x17e8; constexpr std::ptrdiff_t m_iRetakesOffering = 0x18d0; constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18d4; constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18d8; constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18d9; constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18dc; constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18e0; constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1900; constexpr std::ptrdiff_t m_EconGloves = 0x1908; constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1d50; constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1d54; constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1d58; constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1d64; constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1d70; constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1db0; constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x22d0; constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x22ec; constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x22f8; } namespace C_CSPlayerPawnBase { constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1240; constexpr std::ptrdiff_t m_pPingServices = 0x1248; constexpr std::ptrdiff_t m_pViewModelServices = 0x1250; constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1258; constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1268; constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x126c; constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1278; constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x1284; constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x1285; constexpr std::ptrdiff_t m_pClippingWeapon = 0x1288; constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x1290; constexpr std::ptrdiff_t m_previousPlayerState = 0x1294; constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1298; constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x129c; constexpr std::ptrdiff_t m_bInLanding = 0x12b8; constexpr std::ptrdiff_t m_flLandingTime = 0x12bc; constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12c0; constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12c4; constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12c8; constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x12d4; constexpr std::ptrdiff_t m_vecStashedVelocity = 0x12e0; constexpr std::ptrdiff_t m_angShootAngleHistory = 0x12ec; constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1304; constexpr std::ptrdiff_t m_vecVelocityHistory = 0x131c; constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1338; constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1350; constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1360; constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1370; constexpr std::ptrdiff_t m_bIsScoped = 0x1388; constexpr std::ptrdiff_t m_bIsWalking = 0x1389; constexpr std::ptrdiff_t m_bResumeZoom = 0x138a; constexpr std::ptrdiff_t m_iPlayerState = 0x138c; constexpr std::ptrdiff_t m_bIsDefusing = 0x1390; constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1391; constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1394; constexpr std::ptrdiff_t m_bIsRescuing = 0x1398; constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x139c; constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13a0; constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13a4; constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13a5; constexpr std::ptrdiff_t m_bMadeFinalGunGameProgressiveKill = 0x13a6; constexpr std::ptrdiff_t m_iGunGameProgressiveWeaponIndex = 0x13a8; constexpr std::ptrdiff_t m_iNumGunGameTRKillPoints = 0x13ac; constexpr std::ptrdiff_t m_iNumGunGameKillsWithCurrentWeapon = 0x13b0; constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x13b4; constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13b8; constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13bc; constexpr std::ptrdiff_t m_bInBombZone = 0x13c0; constexpr std::ptrdiff_t m_nWhichBombZone = 0x13c4; constexpr std::ptrdiff_t m_bInBuyZone = 0x13c8; constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13c9; constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13cc; constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13d0; constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13d4; constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13d8; constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13dc; constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13e0; constexpr std::ptrdiff_t m_bKilledByTaser = 0x13e1; constexpr std::ptrdiff_t m_iMoveState = 0x13e4; constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13e8; constexpr std::ptrdiff_t m_isCurrentGunGameLeader = 0x13e9; constexpr std::ptrdiff_t m_isCurrentGunGameTeamLeader = 0x13ea; constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13ec; constexpr std::ptrdiff_t m_bStrafing = 0x13f0; constexpr std::ptrdiff_t m_szLastPlaceName = 0x13f1; constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x1404; constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1408; constexpr std::ptrdiff_t m_iAddonBits = 0x140c; constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1410; constexpr std::ptrdiff_t m_iSecondaryAddon = 0x1414; constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1418; constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x141c; constexpr std::ptrdiff_t m_flStamina = 0x1420; constexpr std::ptrdiff_t m_iDirection = 0x1424; constexpr std::ptrdiff_t m_iShotsFired = 0x1428; constexpr std::ptrdiff_t m_bNightVisionOn = 0x142c; constexpr std::ptrdiff_t m_bHasNightVision = 0x142d; constexpr std::ptrdiff_t m_flVelocityModifier = 0x1430; constexpr std::ptrdiff_t m_flHitHeading = 0x1434; constexpr std::ptrdiff_t m_nHitBodyPart = 0x1438; constexpr std::ptrdiff_t m_iStartAccount = 0x143c; constexpr std::ptrdiff_t m_bIsSpawnRappelling = 0x1440; constexpr std::ptrdiff_t m_vecSpawnRappellingRopeOrigin = 0x1444; constexpr std::ptrdiff_t m_flSpawnRappellingFadeOutForClientViewOffset = 0x1450; constexpr std::ptrdiff_t m_nSurvivalTeam = 0x1454; constexpr std::ptrdiff_t m_hSurvivalAssassinationTarget = 0x1458; constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x145c; constexpr std::ptrdiff_t m_flLastKnownParachuteScreenEffectAmount = 0x1460; constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x1464; constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1470; constexpr std::ptrdiff_t m_flClientDeathTime = 0x147c; constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1488; constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x148c; constexpr std::ptrdiff_t m_flFlashBangTime = 0x1490; constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1494; constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1498; constexpr std::ptrdiff_t m_bFlashBuildUp = 0x149c; constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x149d; constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x149e; constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x14a0; constexpr std::ptrdiff_t m_flFlashDuration = 0x14a4; constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x14a8; constexpr std::ptrdiff_t m_lastStandingPos = 0x14ac; constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x14b8; constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x14c4; constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x14d0; constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x14d4; constexpr std::ptrdiff_t m_flHealthFadeValue = 0x14d8; constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x14dc; constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x14e0; constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x14e4; constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x14e8; constexpr std::ptrdiff_t m_lastLadderNormal = 0x1500; constexpr std::ptrdiff_t m_lastLadderPos = 0x150c; constexpr std::ptrdiff_t m_flDeathCCWeight = 0x1520; constexpr std::ptrdiff_t m_bOldIsScoped = 0x1524; constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x1528; constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x152c; constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1530; constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1532; constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1534; constexpr std::ptrdiff_t m_passiveItems = 0x1536; constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x153c; constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x1548; constexpr std::ptrdiff_t m_ArmorValue = 0x154c; constexpr std::ptrdiff_t m_angEyeAngles = 0x1550; constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1568; constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x156c; constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x1570; constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x1571; constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x1572; constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x1573; constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1574; constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1578; constexpr std::ptrdiff_t m_nDeathCamMusic = 0x157c; constexpr std::ptrdiff_t m_iIDEntIndex = 0x1580; constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1588; constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x15a0; constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x15a4; constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x15a8; constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x160c; constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1610; constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x1614; constexpr std::ptrdiff_t m_cycleLatch = 0x1618; constexpr std::ptrdiff_t m_serverIntendedCycle = 0x161c; constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1620; constexpr std::ptrdiff_t m_bHideTargetID = 0x163c; constexpr std::ptrdiff_t m_nextTaserShakeTime = 0x1640; constexpr std::ptrdiff_t m_firstTaserShakeTime = 0x1644; constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1648; constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x164c; constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x1658; constexpr std::ptrdiff_t m_flNextMagDropTime = 0x165c; constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x1660; constexpr std::ptrdiff_t m_vecBulletHitModels = 0x1668; constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x1680; constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x1698; constexpr std::ptrdiff_t m_flLastNearbyItemHighlightCheck = 0x16a4; constexpr std::ptrdiff_t m_bInSurvivalDangerZone = 0x16a8; constexpr std::ptrdiff_t m_bNearDangerZone = 0x16a9; constexpr std::ptrdiff_t m_entitySpottedState = 0x16e0; constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x16f8; constexpr std::ptrdiff_t m_nRelativeDirectionOfLastInjury = 0x16fc; constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1700; constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1704; constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1708; constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x170c; constexpr std::ptrdiff_t m_unWeaponHash = 0x1710; constexpr std::ptrdiff_t m_bPrevDefuser = 0x1714; constexpr std::ptrdiff_t m_bPrevHelmet = 0x1715; constexpr std::ptrdiff_t m_nPrevArmorVal = 0x1718; constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x171c; constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x1720; constexpr std::ptrdiff_t m_aimPunchAngle = 0x1724; constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1730; constexpr std::ptrdiff_t m_aimPunchTickBase = 0x173c; constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1740; constexpr std::ptrdiff_t m_aimPunchCache = 0x1748; constexpr std::ptrdiff_t m_flOldFallVelocity = 0x1768; constexpr std::ptrdiff_t m_bHasDeathInfo = 0x176c; constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1770; constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1774; constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1780; constexpr std::ptrdiff_t m_hOriginalController = 0x1784; constexpr std::ptrdiff_t m_flLandseconds = 0x1798; } namespace C_CSPlayerResource { constexpr std::ptrdiff_t m_bHostageAlive = 0x540; constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x54c; constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x558; constexpr std::ptrdiff_t m_bombsiteCenterA = 0x588; constexpr std::ptrdiff_t m_bombsiteCenterB = 0x594; constexpr std::ptrdiff_t m_hostageRescueX = 0x5a0; constexpr std::ptrdiff_t m_hostageRescueY = 0x5b0; constexpr std::ptrdiff_t m_hostageRescueZ = 0x5c0; constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x5d0; constexpr std::ptrdiff_t m_foundGoalPositions = 0x5d1; } namespace C_CSPropExplodingBarrelTop { constexpr std::ptrdiff_t m_flOverrideAlpha = 0xfc8; } namespace C_CSTeam { constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5f8; constexpr std::ptrdiff_t m_numMapVictories = 0x7f8; constexpr std::ptrdiff_t m_bSurrendered = 0x7fc; constexpr std::ptrdiff_t m_scoreFirstHalf = 0x800; constexpr std::ptrdiff_t m_scoreSecondHalf = 0x804; constexpr std::ptrdiff_t m_scoreOvertime = 0x808; constexpr std::ptrdiff_t m_szClanTeamname = 0x80c; constexpr std::ptrdiff_t m_iClanID = 0x890; constexpr std::ptrdiff_t m_nGGLeaderSlot_CT = 0x894; constexpr std::ptrdiff_t m_nGGLeaderSlot_T = 0x898; constexpr std::ptrdiff_t m_szTeamFlagImage = 0x89c; constexpr std::ptrdiff_t m_szTeamLogoImage = 0x8a4; } namespace C_Chicken { constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x10e0; constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10e4; constexpr std::ptrdiff_t m_leader = 0x10e8; constexpr std::ptrdiff_t m_AttributeManager = 0x10f0; constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1598; constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x159c; constexpr std::ptrdiff_t m_bAttributesInitialized = 0x15a0; constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x15a4; } namespace C_ClientRagdoll { constexpr std::ptrdiff_t m_bFadeOut = 0xe70; constexpr std::ptrdiff_t m_bImportant = 0xe71; constexpr std::ptrdiff_t m_flEffectTime = 0xe74; constexpr std::ptrdiff_t m_gibDespawnTime = 0xe78; constexpr std::ptrdiff_t m_iCurrentFriction = 0xe7c; constexpr std::ptrdiff_t m_iMinFriction = 0xe80; constexpr std::ptrdiff_t m_iMaxFriction = 0xe84; constexpr std::ptrdiff_t m_iFrictionAnimState = 0xe88; constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xe8c; constexpr std::ptrdiff_t m_iEyeAttachment = 0xe8d; constexpr std::ptrdiff_t m_bFadingOut = 0xe8e; constexpr std::ptrdiff_t m_flScaleEnd = 0xe90; constexpr std::ptrdiff_t m_flScaleTimeStart = 0xeb8; constexpr std::ptrdiff_t m_flScaleTimeEnd = 0xee0; } namespace C_ColorCorrection { constexpr std::ptrdiff_t m_vecOrigin = 0x540; constexpr std::ptrdiff_t m_MinFalloff = 0x54c; constexpr std::ptrdiff_t m_MaxFalloff = 0x550; constexpr std::ptrdiff_t m_flFadeInDuration = 0x554; constexpr std::ptrdiff_t m_flFadeOutDuration = 0x558; constexpr std::ptrdiff_t m_flMaxWeight = 0x55c; constexpr std::ptrdiff_t m_flCurWeight = 0x560; constexpr std::ptrdiff_t m_netlookupFilename = 0x564; constexpr std::ptrdiff_t m_bEnabled = 0x764; constexpr std::ptrdiff_t m_bMaster = 0x765; constexpr std::ptrdiff_t m_bClientSide = 0x766; constexpr std::ptrdiff_t m_bExclusive = 0x767; constexpr std::ptrdiff_t m_bEnabledOnClient = 0x768; constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x76c; constexpr std::ptrdiff_t m_bFadingIn = 0x770; constexpr std::ptrdiff_t m_flFadeStartWeight = 0x774; constexpr std::ptrdiff_t m_flFadeStartTime = 0x778; constexpr std::ptrdiff_t m_flFadeDuration = 0x77c; } namespace C_ColorCorrectionVolume { constexpr std::ptrdiff_t m_LastEnterWeight = 0xcc8; constexpr std::ptrdiff_t m_LastEnterTime = 0xccc; constexpr std::ptrdiff_t m_LastExitWeight = 0xcd0; constexpr std::ptrdiff_t m_LastExitTime = 0xcd4; constexpr std::ptrdiff_t m_bEnabled = 0xcd8; constexpr std::ptrdiff_t m_MaxWeight = 0xcdc; constexpr std::ptrdiff_t m_FadeDuration = 0xce0; constexpr std::ptrdiff_t m_Weight = 0xce4; constexpr std::ptrdiff_t m_lookupFilename = 0xce8; } namespace C_CommandContext { constexpr std::ptrdiff_t needsprocessing = 0x0; constexpr std::ptrdiff_t command_number = 0x78; } namespace C_CsmFovOverride { constexpr std::ptrdiff_t m_cameraName = 0x540; constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x548; } namespace C_DangerZone { constexpr std::ptrdiff_t m_vecDangerZoneOriginStartedAt = 0x540; constexpr std::ptrdiff_t m_flBombLaunchTime = 0x54c; constexpr std::ptrdiff_t m_flExtraRadius = 0x550; constexpr std::ptrdiff_t m_flExtraRadiusStartTime = 0x554; constexpr std::ptrdiff_t m_flExtraRadiusTotalLerpTime = 0x558; constexpr std::ptrdiff_t m_nDropOrder = 0x55c; constexpr std::ptrdiff_t m_iWave = 0x560; } namespace C_DangerZoneController { constexpr std::ptrdiff_t m_bDangerZoneControllerEnabled = 0x540; constexpr std::ptrdiff_t m_bMissionControlledExplosions = 0x541; constexpr std::ptrdiff_t m_vecEndGameCircleStart = 0x544; constexpr std::ptrdiff_t m_vecEndGameCircleEnd = 0x550; constexpr std::ptrdiff_t m_flStartTime = 0x55c; constexpr std::ptrdiff_t m_flFinalExpansionTime = 0x560; constexpr std::ptrdiff_t m_DangerZones = 0x564; constexpr std::ptrdiff_t m_flWaveEndTimes = 0x60c; constexpr std::ptrdiff_t m_hTheFinalZone = 0x620; } namespace C_DecoyProjectile { constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1100; } namespace C_Drone { constexpr std::ptrdiff_t m_vecClientSideTrailPositions = 0xfd8; constexpr std::ptrdiff_t m_hMoveToThisEntity = 0xff0; constexpr std::ptrdiff_t m_hDeliveryCargo = 0xff4; constexpr std::ptrdiff_t m_hRecentCargo = 0xff8; constexpr std::ptrdiff_t m_bPilotTakeoverAllowed = 0xffc; constexpr std::ptrdiff_t m_hPotentialCargo = 0x1000; constexpr std::ptrdiff_t m_hCurrentPilot = 0x1004; constexpr std::ptrdiff_t m_vecTagPositions = 0x1008; constexpr std::ptrdiff_t m_vecTagIncrements = 0x1128; constexpr std::ptrdiff_t m_flLastTimeCargoWasAttached = 0x1188; constexpr std::ptrdiff_t m_vecLastKnownCargoAttachPositions = 0x118c; constexpr std::ptrdiff_t m_vecThrusterLastPos = 0x11bc; constexpr std::ptrdiff_t m_vecThrusterSmoothVel = 0x11c8; constexpr std::ptrdiff_t m_vecThrusterSmoothAccel = 0x11d4; constexpr std::ptrdiff_t m_flJammedEffectAmount = 0x11e0; } namespace C_Dronegun { constexpr std::ptrdiff_t m_vecAttentionTarget = 0xe78; constexpr std::ptrdiff_t m_vecTargetOffset = 0xe84; constexpr std::ptrdiff_t m_bHasTarget = 0xe90; constexpr std::ptrdiff_t m_vecAttentionCurrent = 0xe94; constexpr std::ptrdiff_t m_nPoseParamPitch = 0xea0; constexpr std::ptrdiff_t m_nPoseParamYaw = 0xea4; constexpr std::ptrdiff_t m_bVarInit = 0xea8; constexpr std::ptrdiff_t m_nAttachMuzzle = 0xea9; constexpr std::ptrdiff_t m_flLastClientThinkTime = 0xeac; constexpr std::ptrdiff_t m_flNextSpark = 0xeb0; constexpr std::ptrdiff_t m_nBoneOverrideIndex = 0xeb4; constexpr std::ptrdiff_t m_vecLaserTracePos = 0xeb8; } namespace C_DynamicLight { constexpr std::ptrdiff_t m_Flags = 0xcc0; constexpr std::ptrdiff_t m_LightStyle = 0xcc1; constexpr std::ptrdiff_t m_Radius = 0xcc4; constexpr std::ptrdiff_t m_Exponent = 0xcc8; constexpr std::ptrdiff_t m_InnerAngle = 0xccc; constexpr std::ptrdiff_t m_OuterAngle = 0xcd0; constexpr std::ptrdiff_t m_SpotRadius = 0xcd4; } namespace C_DynamicProp { constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xfc0; constexpr std::ptrdiff_t m_bUseAnimGraph = 0xfc1; constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xfc8; constexpr std::ptrdiff_t m_pOutputAnimOver = 0xff0; constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1018; constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1040; constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1068; constexpr std::ptrdiff_t m_iszDefaultAnim = 0x1090; constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1098; constexpr std::ptrdiff_t m_bAnimateOnServer = 0x109c; constexpr std::ptrdiff_t m_bRandomizeCycle = 0x109d; constexpr std::ptrdiff_t m_bStartDisabled = 0x109e; constexpr std::ptrdiff_t m_bScriptedMovement = 0x109f; constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x10a0; constexpr std::ptrdiff_t m_bForceNpcExclude = 0x10a1; constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10a2; constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10a3; constexpr std::ptrdiff_t m_iInitialGlowState = 0x10a4; constexpr std::ptrdiff_t m_nGlowRange = 0x10a8; constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10ac; constexpr std::ptrdiff_t m_glowColor = 0x10b0; constexpr std::ptrdiff_t m_nGlowTeam = 0x10b4; constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10b8; constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10bc; constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10c8; } namespace C_EconEntity { constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1018; constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1020; constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1028; constexpr std::ptrdiff_t m_AttributeManager = 0x1030; constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x14d8; constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x14dc; constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x14e0; constexpr std::ptrdiff_t m_nFallbackSeed = 0x14e4; constexpr std::ptrdiff_t m_flFallbackWear = 0x14e8; constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x14ec; constexpr std::ptrdiff_t m_bClientside = 0x14f0; constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x14f1; constexpr std::ptrdiff_t m_vecAttachedParticles = 0x14f8; constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1510; constexpr std::ptrdiff_t m_iOldTeam = 0x1514; constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1518; constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x151c; constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1520; constexpr std::ptrdiff_t m_hOldProvidee = 0x1530; constexpr std::ptrdiff_t m_vecAttachedModels = 0x1538; } namespace C_EconEntity_AttachedModelData_t { constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; } namespace C_EconItemView { constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1b8; constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1ba; constexpr std::ptrdiff_t m_iEntityQuality = 0x1bc; constexpr std::ptrdiff_t m_iEntityLevel = 0x1c0; constexpr std::ptrdiff_t m_iItemID = 0x1c8; constexpr std::ptrdiff_t m_iItemIDHigh = 0x1d0; constexpr std::ptrdiff_t m_iItemIDLow = 0x1d4; constexpr std::ptrdiff_t m_iAccountID = 0x1d8; constexpr std::ptrdiff_t m_iInventoryPosition = 0x1dc; constexpr std::ptrdiff_t m_bInitialized = 0x1e8; constexpr std::ptrdiff_t m_bIsStoreItem = 0x1e9; constexpr std::ptrdiff_t m_bIsTradeItem = 0x1ea; constexpr std::ptrdiff_t m_iEntityQuantity = 0x1ec; constexpr std::ptrdiff_t m_iRarityOverride = 0x1f0; constexpr std::ptrdiff_t m_iQualityOverride = 0x1f4; constexpr std::ptrdiff_t m_unClientFlags = 0x1f8; constexpr std::ptrdiff_t m_unOverrideStyle = 0x1f9; constexpr std::ptrdiff_t m_AttributeList = 0x210; constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; constexpr std::ptrdiff_t m_szCustomName = 0x2d0; constexpr std::ptrdiff_t m_szCustomNameOverride = 0x371; constexpr std::ptrdiff_t m_bInitializedTags = 0x440; } namespace C_EconWearable { constexpr std::ptrdiff_t m_nForceSkin = 0x1550; constexpr std::ptrdiff_t m_bAlwaysAllow = 0x1554; } namespace C_EntityDissolve { constexpr std::ptrdiff_t m_flStartTime = 0xcc8; constexpr std::ptrdiff_t m_flFadeInStart = 0xccc; constexpr std::ptrdiff_t m_flFadeInLength = 0xcd0; constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xcd4; constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xcd8; constexpr std::ptrdiff_t m_flFadeOutStart = 0xcdc; constexpr std::ptrdiff_t m_flFadeOutLength = 0xce0; constexpr std::ptrdiff_t m_flNextSparkTime = 0xce4; constexpr std::ptrdiff_t m_nDissolveType = 0xce8; constexpr std::ptrdiff_t m_vDissolverOrigin = 0xcec; constexpr std::ptrdiff_t m_nMagnitude = 0xcf8; constexpr std::ptrdiff_t m_bCoreExplode = 0xcfc; constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xcfd; } namespace C_EntityFlame { constexpr std::ptrdiff_t m_hEntAttached = 0x540; constexpr std::ptrdiff_t m_hOldAttached = 0x568; constexpr std::ptrdiff_t m_bCheapEffect = 0x56c; } namespace C_EnvCombinedLightProbeVolume { constexpr std::ptrdiff_t m_Color = 0x1610; constexpr std::ptrdiff_t m_flBrightness = 0x1614; constexpr std::ptrdiff_t m_hCubemapTexture = 0x1618; constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1620; constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1628; constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1630; constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1638; constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1640; constexpr std::ptrdiff_t m_vBoxMins = 0x1648; constexpr std::ptrdiff_t m_vBoxMaxs = 0x1654; constexpr std::ptrdiff_t m_LightGroups = 0x1660; constexpr std::ptrdiff_t m_bMoveable = 0x1668; constexpr std::ptrdiff_t m_nHandshake = 0x166c; constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1670; constexpr std::ptrdiff_t m_nPriority = 0x1674; constexpr std::ptrdiff_t m_bStartDisabled = 0x1678; constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x167c; constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1680; constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x168c; constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1690; constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1694; constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1698; constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x169c; constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x16a0; constexpr std::ptrdiff_t m_bEnabled = 0x16b9; } namespace C_EnvCubemap { constexpr std::ptrdiff_t m_hCubemapTexture = 0x630; constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x638; constexpr std::ptrdiff_t m_flInfluenceRadius = 0x63c; constexpr std::ptrdiff_t m_vBoxProjectMins = 0x640; constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x64c; constexpr std::ptrdiff_t m_LightGroups = 0x658; constexpr std::ptrdiff_t m_bMoveable = 0x660; constexpr std::ptrdiff_t m_nHandshake = 0x664; constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x668; constexpr std::ptrdiff_t m_nPriority = 0x66c; constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x670; constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x674; constexpr std::ptrdiff_t m_flDiffuseScale = 0x680; constexpr std::ptrdiff_t m_bStartDisabled = 0x684; constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x685; constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x686; constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x687; constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x688; constexpr std::ptrdiff_t m_bEnabled = 0x698; } namespace C_EnvCubemapFog { constexpr std::ptrdiff_t m_flEndDistance = 0x540; constexpr std::ptrdiff_t m_flStartDistance = 0x544; constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x548; constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x54c; constexpr std::ptrdiff_t m_flFogHeightWidth = 0x550; constexpr std::ptrdiff_t m_flFogHeightEnd = 0x554; constexpr std::ptrdiff_t m_flFogHeightStart = 0x558; constexpr std::ptrdiff_t m_flFogHeightExponent = 0x55c; constexpr std::ptrdiff_t m_flLODBias = 0x560; constexpr std::ptrdiff_t m_bActive = 0x564; constexpr std::ptrdiff_t m_bStartDisabled = 0x565; constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; constexpr std::ptrdiff_t m_nCubemapSourceType = 0x56c; constexpr std::ptrdiff_t m_hSkyMaterial = 0x570; constexpr std::ptrdiff_t m_iszSkyEntity = 0x578; constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x580; constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x588; constexpr std::ptrdiff_t m_bFirstTime = 0x589; } namespace C_EnvDecal { constexpr std::ptrdiff_t m_hDecalMaterial = 0xcc0; constexpr std::ptrdiff_t m_flWidth = 0xcc8; constexpr std::ptrdiff_t m_flHeight = 0xccc; constexpr std::ptrdiff_t m_flDepth = 0xcd0; constexpr std::ptrdiff_t m_nRenderOrder = 0xcd4; constexpr std::ptrdiff_t m_bProjectOnWorld = 0xcd8; constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xcd9; constexpr std::ptrdiff_t m_bProjectOnWater = 0xcda; constexpr std::ptrdiff_t m_flDepthSortBias = 0xcdc; } namespace C_EnvDetailController { constexpr std::ptrdiff_t m_flFadeStartDist = 0x540; constexpr std::ptrdiff_t m_flFadeEndDist = 0x544; } namespace C_EnvGasCanister { constexpr std::ptrdiff_t m_bLanded = 0xe70; constexpr std::ptrdiff_t m_bSpawnedSkyboxParticles = 0xed8; constexpr std::ptrdiff_t m_flKillImpactParticlesTime = 0xedc; constexpr std::ptrdiff_t m_vecImpactPosition = 0xee0; constexpr std::ptrdiff_t m_vecStartPosition = 0xeec; constexpr std::ptrdiff_t m_vecEnterWorldPosition = 0xef8; constexpr std::ptrdiff_t m_vecDirection = 0xf04; constexpr std::ptrdiff_t m_vecStartAngles = 0xf10; constexpr std::ptrdiff_t m_flFlightTime = 0xf1c; constexpr std::ptrdiff_t m_flFlightSpeed = 0xf20; constexpr std::ptrdiff_t m_flLaunchTime = 0xf24; constexpr std::ptrdiff_t m_flInitialZSpeed = 0xf28; constexpr std::ptrdiff_t m_flZAcceleration = 0xf2c; constexpr std::ptrdiff_t m_flHorizSpeed = 0xf30; constexpr std::ptrdiff_t m_bLaunchedFromWithinWorld = 0xf34; constexpr std::ptrdiff_t m_vecParabolaDirection = 0xf38; constexpr std::ptrdiff_t m_flWorldEnterTime = 0xf44; constexpr std::ptrdiff_t m_vecSkyboxOrigin = 0xf48; constexpr std::ptrdiff_t m_flSkyboxScale = 0xf54; constexpr std::ptrdiff_t m_bInSkybox = 0xf58; constexpr std::ptrdiff_t m_bDoImpactEffects = 0xf59; constexpr std::ptrdiff_t m_nMyZoneIndex = 0xf5c; constexpr std::ptrdiff_t m_hSkyboxCopy = 0xf60; constexpr std::ptrdiff_t m_flLaunchHeight = 0xf64; } namespace C_EnvLightProbeVolume { constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1520; constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1528; constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1530; constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1538; constexpr std::ptrdiff_t m_vBoxMins = 0x1540; constexpr std::ptrdiff_t m_vBoxMaxs = 0x154c; constexpr std::ptrdiff_t m_LightGroups = 0x1558; constexpr std::ptrdiff_t m_bMoveable = 0x1560; constexpr std::ptrdiff_t m_nHandshake = 0x1564; constexpr std::ptrdiff_t m_nPriority = 0x1568; constexpr std::ptrdiff_t m_bStartDisabled = 0x156c; constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157c; constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; constexpr std::ptrdiff_t m_bEnabled = 0x1591; } namespace C_EnvParticleGlow { constexpr std::ptrdiff_t m_flAlphaScale = 0x1270; constexpr std::ptrdiff_t m_flRadiusScale = 0x1274; constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1278; constexpr std::ptrdiff_t m_ColorTint = 0x127c; constexpr std::ptrdiff_t m_hTextureOverride = 0x1280; } namespace C_EnvScreenOverlay { constexpr std::ptrdiff_t m_iszOverlayNames = 0x540; constexpr std::ptrdiff_t m_flOverlayTimes = 0x590; constexpr std::ptrdiff_t m_flStartTime = 0x5b8; constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5bc; constexpr std::ptrdiff_t m_bIsActive = 0x5c0; constexpr std::ptrdiff_t m_bWasActive = 0x5c1; constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5c4; constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5c8; constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5cc; } namespace C_EnvSky { constexpr std::ptrdiff_t m_hSkyMaterial = 0xcc0; constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xcc8; constexpr std::ptrdiff_t m_bStartDisabled = 0xcd0; constexpr std::ptrdiff_t m_vTintColor = 0xcd1; constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xcd5; constexpr std::ptrdiff_t m_flBrightnessScale = 0xcdc; constexpr std::ptrdiff_t m_nFogType = 0xce0; constexpr std::ptrdiff_t m_flFogMinStart = 0xce4; constexpr std::ptrdiff_t m_flFogMinEnd = 0xce8; constexpr std::ptrdiff_t m_flFogMaxStart = 0xcec; constexpr std::ptrdiff_t m_flFogMaxEnd = 0xcf0; constexpr std::ptrdiff_t m_bEnabled = 0xcf4; } namespace C_EnvVolumetricFogController { constexpr std::ptrdiff_t m_flScattering = 0x540; constexpr std::ptrdiff_t m_flAnisotropy = 0x544; constexpr std::ptrdiff_t m_flFadeSpeed = 0x548; constexpr std::ptrdiff_t m_flDrawDistance = 0x54c; constexpr std::ptrdiff_t m_flFadeInStart = 0x550; constexpr std::ptrdiff_t m_flFadeInEnd = 0x554; constexpr std::ptrdiff_t m_flIndirectStrength = 0x558; constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x55c; constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x560; constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x564; constexpr std::ptrdiff_t m_vBoxMins = 0x568; constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; constexpr std::ptrdiff_t m_bActive = 0x580; constexpr std::ptrdiff_t m_flStartAnisoTime = 0x584; constexpr std::ptrdiff_t m_flStartScatterTime = 0x588; constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x58c; constexpr std::ptrdiff_t m_flStartAnisotropy = 0x590; constexpr std::ptrdiff_t m_flStartScattering = 0x594; constexpr std::ptrdiff_t m_flStartDrawDistance = 0x598; constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x59c; constexpr std::ptrdiff_t m_flDefaultScattering = 0x5a0; constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5a4; constexpr std::ptrdiff_t m_bStartDisabled = 0x5a8; constexpr std::ptrdiff_t m_bEnableIndirect = 0x5a9; constexpr std::ptrdiff_t m_bIsMaster = 0x5aa; constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5b0; constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5b8; constexpr std::ptrdiff_t m_bFirstTime = 0x5bc; } namespace C_EnvVolumetricFogVolume { constexpr std::ptrdiff_t m_bActive = 0x540; constexpr std::ptrdiff_t m_vBoxMins = 0x544; constexpr std::ptrdiff_t m_vBoxMaxs = 0x550; constexpr std::ptrdiff_t m_bStartDisabled = 0x55c; constexpr std::ptrdiff_t m_flStrength = 0x560; constexpr std::ptrdiff_t m_nFalloffShape = 0x564; constexpr std::ptrdiff_t m_flFalloffExponent = 0x568; } namespace C_EnvWind { constexpr std::ptrdiff_t m_EnvWindShared = 0x540; } namespace C_EnvWindClientside { constexpr std::ptrdiff_t m_EnvWindShared = 0x540; } namespace C_EnvWindShared { constexpr std::ptrdiff_t m_flStartTime = 0x8; constexpr std::ptrdiff_t m_iWindSeed = 0xc; constexpr std::ptrdiff_t m_iMinWind = 0x10; constexpr std::ptrdiff_t m_iMaxWind = 0x12; constexpr std::ptrdiff_t m_windRadius = 0x14; constexpr std::ptrdiff_t m_iMinGust = 0x18; constexpr std::ptrdiff_t m_iMaxGust = 0x1a; constexpr std::ptrdiff_t m_flMinGustDelay = 0x1c; constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; constexpr std::ptrdiff_t m_flGustDuration = 0x24; constexpr std::ptrdiff_t m_iGustDirChange = 0x28; constexpr std::ptrdiff_t m_location = 0x2c; constexpr std::ptrdiff_t m_iszGustSound = 0x38; constexpr std::ptrdiff_t m_iWindDir = 0x3c; constexpr std::ptrdiff_t m_flWindSpeed = 0x40; constexpr std::ptrdiff_t m_currentWindVector = 0x44; constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; constexpr std::ptrdiff_t m_PrevSwayVector = 0x5c; constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6c; constexpr std::ptrdiff_t m_flVariationTime = 0x70; constexpr std::ptrdiff_t m_flSwayTime = 0x74; constexpr std::ptrdiff_t m_flSimTime = 0x78; constexpr std::ptrdiff_t m_flSwitchTime = 0x7c; constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; constexpr std::ptrdiff_t m_bGusting = 0x84; constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8c; constexpr std::ptrdiff_t m_iEntIndex = 0x90; } namespace C_EnvWindShared_WindAveEvent_t { constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; } namespace C_EnvWindShared_WindVariationEvent_t { constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; } namespace C_FireSmoke { constexpr std::ptrdiff_t m_nFlameModelIndex = 0x550; constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x554; constexpr std::ptrdiff_t m_flScaleRegister = 0x558; constexpr std::ptrdiff_t m_flScaleStart = 0x55c; constexpr std::ptrdiff_t m_flScaleEnd = 0x560; constexpr std::ptrdiff_t m_flScaleTimeStart = 0x564; constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x568; constexpr std::ptrdiff_t m_flChildFlameSpread = 0x56c; constexpr std::ptrdiff_t m_flClipPerc = 0x580; constexpr std::ptrdiff_t m_bClipTested = 0x584; constexpr std::ptrdiff_t m_bFadingOut = 0x585; constexpr std::ptrdiff_t m_tParticleSpawn = 0x588; constexpr std::ptrdiff_t m_pFireOverlay = 0x590; } namespace C_FireSprite { constexpr std::ptrdiff_t m_vecMoveDir = 0xdf0; constexpr std::ptrdiff_t m_bFadeFromAbove = 0xdfc; } namespace C_Fish { constexpr std::ptrdiff_t m_pos = 0xe70; constexpr std::ptrdiff_t m_vel = 0xe7c; constexpr std::ptrdiff_t m_angles = 0xe88; constexpr std::ptrdiff_t m_localLifeState = 0xe94; constexpr std::ptrdiff_t m_deathDepth = 0xe98; constexpr std::ptrdiff_t m_deathAngle = 0xe9c; constexpr std::ptrdiff_t m_buoyancy = 0xea0; constexpr std::ptrdiff_t m_wiggleTimer = 0xea8; constexpr std::ptrdiff_t m_wigglePhase = 0xec0; constexpr std::ptrdiff_t m_wiggleRate = 0xec4; constexpr std::ptrdiff_t m_actualPos = 0xec8; constexpr std::ptrdiff_t m_actualAngles = 0xed4; constexpr std::ptrdiff_t m_poolOrigin = 0xee0; constexpr std::ptrdiff_t m_waterLevel = 0xeec; constexpr std::ptrdiff_t m_gotUpdate = 0xef0; constexpr std::ptrdiff_t m_x = 0xef4; constexpr std::ptrdiff_t m_y = 0xef8; constexpr std::ptrdiff_t m_z = 0xefc; constexpr std::ptrdiff_t m_angle = 0xf00; constexpr std::ptrdiff_t m_errorHistory = 0xf04; constexpr std::ptrdiff_t m_errorHistoryIndex = 0xf54; constexpr std::ptrdiff_t m_errorHistoryCount = 0xf58; constexpr std::ptrdiff_t m_averageError = 0xf5c; } namespace C_Fists { constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x18d0; constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x18d4; } namespace C_FogController { constexpr std::ptrdiff_t m_fog = 0x540; constexpr std::ptrdiff_t m_bUseAngles = 0x5a8; constexpr std::ptrdiff_t m_iChangedVariables = 0x5ac; } namespace C_FootstepControl { constexpr std::ptrdiff_t m_source = 0xcc8; constexpr std::ptrdiff_t m_destination = 0xcd0; } namespace C_FuncConveyor { constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xcc8; constexpr std::ptrdiff_t m_flTargetSpeed = 0xcd4; constexpr std::ptrdiff_t m_nTransitionStartTick = 0xcd8; constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xcdc; constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xce0; constexpr std::ptrdiff_t m_hConveyorModels = 0xce8; constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xd00; constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xd04; } namespace C_FuncElectrifiedVolume { constexpr std::ptrdiff_t m_nAmbientEffect = 0xcc0; constexpr std::ptrdiff_t m_EffectName = 0xcc8; constexpr std::ptrdiff_t m_bState = 0xcd0; } namespace C_FuncLadder { constexpr std::ptrdiff_t m_vecLadderDir = 0xcc0; constexpr std::ptrdiff_t m_Dismounts = 0xcd0; constexpr std::ptrdiff_t m_vecLocalTop = 0xce8; constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xcf4; constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xd00; constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xd0c; constexpr std::ptrdiff_t m_bDisabled = 0xd10; constexpr std::ptrdiff_t m_bFakeLadder = 0xd11; constexpr std::ptrdiff_t m_bHasSlack = 0xd12; } namespace C_FuncMonitor { constexpr std::ptrdiff_t m_targetCamera = 0xcc0; constexpr std::ptrdiff_t m_nResolutionEnum = 0xcc8; constexpr std::ptrdiff_t m_bRenderShadows = 0xccc; constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xccd; constexpr std::ptrdiff_t m_brushModelName = 0xcd0; constexpr std::ptrdiff_t m_hTargetCamera = 0xcd8; constexpr std::ptrdiff_t m_bEnabled = 0xcdc; constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xcdd; } namespace C_FuncTrackTrain { constexpr std::ptrdiff_t m_nLongAxis = 0xcc0; constexpr std::ptrdiff_t m_flRadius = 0xcc4; constexpr std::ptrdiff_t m_flLineLength = 0xcc8; } namespace C_GlobalLight { constexpr std::ptrdiff_t m_WindClothForceHandle = 0xa00; } namespace C_GradientFog { constexpr std::ptrdiff_t m_hGradientFogTexture = 0x540; constexpr std::ptrdiff_t m_flFogStartDistance = 0x548; constexpr std::ptrdiff_t m_flFogEndDistance = 0x54c; constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x550; constexpr std::ptrdiff_t m_flFogStartHeight = 0x554; constexpr std::ptrdiff_t m_flFogEndHeight = 0x558; constexpr std::ptrdiff_t m_flFarZ = 0x55c; constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x560; constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x564; constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x568; constexpr std::ptrdiff_t m_fogColor = 0x56c; constexpr std::ptrdiff_t m_flFogStrength = 0x570; constexpr std::ptrdiff_t m_flFadeTime = 0x574; constexpr std::ptrdiff_t m_bStartDisabled = 0x578; constexpr std::ptrdiff_t m_bIsEnabled = 0x579; constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x57a; } namespace C_GrassBurn { constexpr std::ptrdiff_t m_flGrassBurnClearTime = 0x540; constexpr std::ptrdiff_t m_bClientPendingClear = 0x544; constexpr std::ptrdiff_t m_flGrassBurnClearTimeLocal = 0x548; constexpr std::ptrdiff_t m_vecGrassBurnPositions = 0x550; } namespace C_HandleTest { constexpr std::ptrdiff_t m_Handle = 0x540; constexpr std::ptrdiff_t m_bSendHandle = 0x544; } namespace C_Hostage { constexpr std::ptrdiff_t m_entitySpottedState = 0x1098; constexpr std::ptrdiff_t m_leader = 0x10b0; constexpr std::ptrdiff_t m_reuseTimer = 0x10b8; constexpr std::ptrdiff_t m_vel = 0x10d0; constexpr std::ptrdiff_t m_isRescued = 0x10dc; constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10dd; constexpr std::ptrdiff_t m_nHostageState = 0x10e0; constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10e4; constexpr std::ptrdiff_t m_hHostageGrabber = 0x10e8; constexpr std::ptrdiff_t m_fLastGrabTime = 0x10ec; constexpr std::ptrdiff_t m_vecGrabbedPos = 0x10f0; constexpr std::ptrdiff_t m_flRescueStartTime = 0x10fc; constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1100; constexpr std::ptrdiff_t m_flDropStartTime = 0x1104; constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1108; constexpr std::ptrdiff_t m_blinkTimer = 0x1110; constexpr std::ptrdiff_t m_lookAt = 0x1128; constexpr std::ptrdiff_t m_lookAroundTimer = 0x1138; constexpr std::ptrdiff_t m_isInit = 0x1150; constexpr std::ptrdiff_t m_eyeAttachment = 0x1151; constexpr std::ptrdiff_t m_chestAttachment = 0x1152; constexpr std::ptrdiff_t m_pPredictionOwner = 0x1158; constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1160; } namespace C_Inferno { constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xd00; constexpr std::ptrdiff_t m_fireXDelta = 0xd04; constexpr std::ptrdiff_t m_fireYDelta = 0xe04; constexpr std::ptrdiff_t m_fireZDelta = 0xf04; constexpr std::ptrdiff_t m_fireParentXDelta = 0x1004; constexpr std::ptrdiff_t m_fireParentYDelta = 0x1104; constexpr std::ptrdiff_t m_fireParentZDelta = 0x1204; constexpr std::ptrdiff_t m_bFireIsBurning = 0x1304; constexpr std::ptrdiff_t m_BurnNormal = 0x1344; constexpr std::ptrdiff_t m_fireCount = 0x1644; constexpr std::ptrdiff_t m_nInfernoType = 0x1648; constexpr std::ptrdiff_t m_nFireLifetime = 0x164c; constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1650; constexpr std::ptrdiff_t m_lastFireCount = 0x1654; constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1658; constexpr std::ptrdiff_t m_drawableCount = 0x8260; constexpr std::ptrdiff_t m_blosCheck = 0x8264; constexpr std::ptrdiff_t m_nlosperiod = 0x8268; constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x826c; constexpr std::ptrdiff_t m_maxFireHeight = 0x8270; constexpr std::ptrdiff_t m_minBounds = 0x8274; constexpr std::ptrdiff_t m_maxBounds = 0x8280; constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x828c; } namespace C_InfoMapRegion { constexpr std::ptrdiff_t m_flRadius = 0x540; constexpr std::ptrdiff_t m_szLocToken = 0x544; constexpr std::ptrdiff_t m_pNext = 0x5c8; } namespace C_InfoVisibilityBox { constexpr std::ptrdiff_t m_nMode = 0x544; constexpr std::ptrdiff_t m_vBoxSize = 0x548; constexpr std::ptrdiff_t m_bEnabled = 0x554; } namespace C_IronSightController { constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1c; constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2c; constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; constexpr std::ptrdiff_t m_angViewLast = 0x90; constexpr std::ptrdiff_t m_vecDotCoords = 0x9c; constexpr std::ptrdiff_t m_flDotBlur = 0xa4; constexpr std::ptrdiff_t m_flSpeedRatio = 0xa8; } namespace C_Item { constexpr std::ptrdiff_t m_bShouldGlow = 0x1550; constexpr std::ptrdiff_t m_pReticleHintTextName = 0x1551; } namespace C_ItemDogtags { constexpr std::ptrdiff_t m_OwningPlayer = 0x1658; constexpr std::ptrdiff_t m_KillingPlayer = 0x165c; } namespace C_LightEntity { constexpr std::ptrdiff_t m_CLightComponent = 0xcc0; } namespace C_LightGlow { constexpr std::ptrdiff_t m_nHorizontalSize = 0xcc0; constexpr std::ptrdiff_t m_nVerticalSize = 0xcc4; constexpr std::ptrdiff_t m_nMinDist = 0xcc8; constexpr std::ptrdiff_t m_nMaxDist = 0xccc; constexpr std::ptrdiff_t m_nOuterMaxDist = 0xcd0; constexpr std::ptrdiff_t m_flGlowProxySize = 0xcd4; constexpr std::ptrdiff_t m_flHDRColorScale = 0xcd8; constexpr std::ptrdiff_t m_Glow = 0xce0; } namespace C_LightGlowOverlay { constexpr std::ptrdiff_t m_vecOrigin = 0xd0; constexpr std::ptrdiff_t m_vecDirection = 0xdc; constexpr std::ptrdiff_t m_nMinDist = 0xe8; constexpr std::ptrdiff_t m_nMaxDist = 0xec; constexpr std::ptrdiff_t m_nOuterMaxDist = 0xf0; constexpr std::ptrdiff_t m_bOneSided = 0xf4; constexpr std::ptrdiff_t m_bModulateByDot = 0xf5; } namespace C_LocalTempEntity { constexpr std::ptrdiff_t flags = 0xe88; constexpr std::ptrdiff_t die = 0xe8c; constexpr std::ptrdiff_t m_flFrameMax = 0xe90; constexpr std::ptrdiff_t x = 0xe94; constexpr std::ptrdiff_t y = 0xe98; constexpr std::ptrdiff_t fadeSpeed = 0xe9c; constexpr std::ptrdiff_t bounceFactor = 0xea0; constexpr std::ptrdiff_t hitSound = 0xea4; constexpr std::ptrdiff_t priority = 0xea8; constexpr std::ptrdiff_t tentOffset = 0xeac; constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xeb8; constexpr std::ptrdiff_t tempent_renderamt = 0xec4; constexpr std::ptrdiff_t m_vecNormal = 0xec8; constexpr std::ptrdiff_t m_flSpriteScale = 0xed4; constexpr std::ptrdiff_t m_nFlickerFrame = 0xed8; constexpr std::ptrdiff_t m_flFrameRate = 0xedc; constexpr std::ptrdiff_t m_flFrame = 0xee0; constexpr std::ptrdiff_t m_pszImpactEffect = 0xee8; constexpr std::ptrdiff_t m_pszParticleEffect = 0xef0; constexpr std::ptrdiff_t m_bParticleCollision = 0xef8; constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xefc; constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xf00; constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xf0c; constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xf18; constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xf24; } namespace C_MapVetoPickController { constexpr std::ptrdiff_t m_nDraftType = 0x550; constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x554; constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x558; constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x658; constexpr std::ptrdiff_t m_nAccountIDs = 0x674; constexpr std::ptrdiff_t m_nMapId0 = 0x774; constexpr std::ptrdiff_t m_nMapId1 = 0x874; constexpr std::ptrdiff_t m_nMapId2 = 0x974; constexpr std::ptrdiff_t m_nMapId3 = 0xa74; constexpr std::ptrdiff_t m_nMapId4 = 0xb74; constexpr std::ptrdiff_t m_nMapId5 = 0xc74; constexpr std::ptrdiff_t m_nStartingSide0 = 0xd74; constexpr std::ptrdiff_t m_nCurrentPhase = 0xe74; constexpr std::ptrdiff_t m_nPhaseStartTick = 0xe78; constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xe7c; constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xe80; constexpr std::ptrdiff_t m_bDisabledHud = 0xe84; } namespace C_Melee { constexpr std::ptrdiff_t m_flThrowAt = 0x18d0; } namespace C_MolotovProjectile { constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10e0; } namespace C_Multimeter { constexpr std::ptrdiff_t m_hTargetC4 = 0xe78; } namespace C_OmniLight { constexpr std::ptrdiff_t m_flInnerAngle = 0xf08; constexpr std::ptrdiff_t m_flOuterAngle = 0xf0c; constexpr std::ptrdiff_t m_bShowLight = 0xf10; } namespace C_ParadropChopper { constexpr std::ptrdiff_t m_vecLastRopeTargetPos = 0xe78; constexpr std::ptrdiff_t m_flLastRopeTime = 0xe84; constexpr std::ptrdiff_t m_nRappelABone = 0xe88; constexpr std::ptrdiff_t m_nRappelBBone = 0xe8c; constexpr std::ptrdiff_t m_hCallingPlayer = 0xe90; constexpr std::ptrdiff_t m_bCalledByPlayer = 0xe94; } namespace C_ParticleSystem { constexpr std::ptrdiff_t m_szSnapshotFileName = 0xcc0; constexpr std::ptrdiff_t m_bActive = 0xec0; constexpr std::ptrdiff_t m_bFrozen = 0xec1; constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xec4; constexpr std::ptrdiff_t m_nStopType = 0xec8; constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xecc; constexpr std::ptrdiff_t m_iEffectIndex = 0xed0; constexpr std::ptrdiff_t m_flStartTime = 0xed8; constexpr std::ptrdiff_t m_flPreSimTime = 0xedc; constexpr std::ptrdiff_t m_vServerControlPoints = 0xee0; constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xf10; constexpr std::ptrdiff_t m_hControlPointEnts = 0xf14; constexpr std::ptrdiff_t m_bNoSave = 0x1014; constexpr std::ptrdiff_t m_bNoFreeze = 0x1015; constexpr std::ptrdiff_t m_bNoRamp = 0x1016; constexpr std::ptrdiff_t m_bStartActive = 0x1017; constexpr std::ptrdiff_t m_iszEffectName = 0x1018; constexpr std::ptrdiff_t m_iszControlPointNames = 0x1020; constexpr std::ptrdiff_t m_nDataCP = 0x1220; constexpr std::ptrdiff_t m_vecDataCPValue = 0x1224; constexpr std::ptrdiff_t m_nTintCP = 0x1230; constexpr std::ptrdiff_t m_clrTint = 0x1234; constexpr std::ptrdiff_t m_bOldActive = 0x1258; constexpr std::ptrdiff_t m_bOldFrozen = 0x1259; } namespace C_PathParticleRope { constexpr std::ptrdiff_t m_bStartActive = 0x540; constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x544; constexpr std::ptrdiff_t m_iszEffectName = 0x548; constexpr std::ptrdiff_t m_PathNodes_Name = 0x550; constexpr std::ptrdiff_t m_flParticleSpacing = 0x568; constexpr std::ptrdiff_t m_flSlack = 0x56c; constexpr std::ptrdiff_t m_flRadius = 0x570; constexpr std::ptrdiff_t m_ColorTint = 0x574; constexpr std::ptrdiff_t m_nEffectState = 0x578; constexpr std::ptrdiff_t m_iEffectIndex = 0x580; constexpr std::ptrdiff_t m_PathNodes_Position = 0x588; constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5a0; constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x5b8; constexpr std::ptrdiff_t m_PathNodes_Color = 0x5d0; constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x5e8; constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x600; } namespace C_PhysMagnet { constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xe70; constexpr std::ptrdiff_t m_aAttachedObjects = 0xe88; } namespace C_PhysPropClientside { constexpr std::ptrdiff_t m_flTouchDelta = 0xfc0; constexpr std::ptrdiff_t m_fDeathTime = 0xfc4; constexpr std::ptrdiff_t m_impactEnergyScale = 0xfc8; constexpr std::ptrdiff_t m_inertiaScale = 0xfcc; constexpr std::ptrdiff_t m_flDmgModBullet = 0xfd0; constexpr std::ptrdiff_t m_flDmgModClub = 0xfd4; constexpr std::ptrdiff_t m_flDmgModExplosive = 0xfd8; constexpr std::ptrdiff_t m_flDmgModFire = 0xfdc; constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xfe0; constexpr std::ptrdiff_t m_iszBasePropData = 0xfe8; constexpr std::ptrdiff_t m_iInteractions = 0xff0; constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xff4; constexpr std::ptrdiff_t m_vecDamagePosition = 0xff8; constexpr std::ptrdiff_t m_vecDamageDirection = 0x1004; constexpr std::ptrdiff_t m_nDamageType = 0x1010; } namespace C_PhysPropLootCrate { constexpr std::ptrdiff_t m_bRenderInPSPM = 0xfd0; constexpr std::ptrdiff_t m_bRenderInTablet = 0xfd1; constexpr std::ptrdiff_t m_iMaxHealth = 0xfd4; constexpr std::ptrdiff_t m_iHealth = 0xfd8; } namespace C_PhysicsProp { constexpr std::ptrdiff_t m_bAwake = 0xfc0; } namespace C_PickUpModelSlerper { constexpr std::ptrdiff_t m_hPlayerParent = 0xe70; constexpr std::ptrdiff_t m_hItem = 0xe74; constexpr std::ptrdiff_t m_flTimePickedUp = 0xe78; constexpr std::ptrdiff_t m_angOriginal = 0xe7c; constexpr std::ptrdiff_t m_vecPosOriginal = 0xe88; constexpr std::ptrdiff_t m_angRandom = 0xe98; } namespace C_PlantedC4 { constexpr std::ptrdiff_t m_bBombTicking = 0xe70; constexpr std::ptrdiff_t m_nBombSite = 0xe74; constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xe78; constexpr std::ptrdiff_t m_entitySpottedState = 0xe80; constexpr std::ptrdiff_t m_flNextGlow = 0xe98; constexpr std::ptrdiff_t m_flNextBeep = 0xe9c; constexpr std::ptrdiff_t m_flC4Blow = 0xea0; constexpr std::ptrdiff_t m_bCannotBeDefused = 0xea4; constexpr std::ptrdiff_t m_bHasExploded = 0xea5; constexpr std::ptrdiff_t m_flTimerLength = 0xea8; constexpr std::ptrdiff_t m_bBeingDefused = 0xeac; constexpr std::ptrdiff_t m_bTenSecWarning = 0xeb0; constexpr std::ptrdiff_t m_bTriggerWarning = 0xeb4; constexpr std::ptrdiff_t m_bExplodeWarning = 0xeb8; constexpr std::ptrdiff_t m_bC4Activated = 0xebc; constexpr std::ptrdiff_t m_bLocalBRMusicPlayed = 0xebd; constexpr std::ptrdiff_t m_flDefuseLength = 0xec0; constexpr std::ptrdiff_t m_flDefuseCountDown = 0xec4; constexpr std::ptrdiff_t m_bBombDefused = 0xec8; constexpr std::ptrdiff_t m_hBombDefuser = 0xecc; constexpr std::ptrdiff_t m_hControlPanel = 0xed0; constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xed4; constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xed8; constexpr std::ptrdiff_t m_bRadarFlash = 0xedc; constexpr std::ptrdiff_t m_pBombDefuser = 0xee0; constexpr std::ptrdiff_t m_fLastDefuseTime = 0xee4; constexpr std::ptrdiff_t m_pPredictionOwner = 0xee8; } namespace C_PlayerPing { constexpr std::ptrdiff_t m_hPlayer = 0x570; constexpr std::ptrdiff_t m_hPingedEntity = 0x574; constexpr std::ptrdiff_t m_iType = 0x578; constexpr std::ptrdiff_t m_bUrgent = 0x57c; constexpr std::ptrdiff_t m_szPlaceName = 0x57d; } namespace C_PlayerSprayDecal { constexpr std::ptrdiff_t m_nUniqueID = 0xcc0; constexpr std::ptrdiff_t m_unAccountID = 0xcc4; constexpr std::ptrdiff_t m_unTraceID = 0xcc8; constexpr std::ptrdiff_t m_rtGcTime = 0xccc; constexpr std::ptrdiff_t m_vecEndPos = 0xcd0; constexpr std::ptrdiff_t m_vecStart = 0xcdc; constexpr std::ptrdiff_t m_vecLeft = 0xce8; constexpr std::ptrdiff_t m_vecNormal = 0xcf4; constexpr std::ptrdiff_t m_nPlayer = 0xd00; constexpr std::ptrdiff_t m_nEntity = 0xd04; constexpr std::ptrdiff_t m_nHitbox = 0xd08; constexpr std::ptrdiff_t m_flCreationTime = 0xd0c; constexpr std::ptrdiff_t m_nTintID = 0xd10; constexpr std::ptrdiff_t m_nVersion = 0xd14; constexpr std::ptrdiff_t m_ubSignature = 0xd15; constexpr std::ptrdiff_t m_SprayRenderHelper = 0xda0; } namespace C_PlayerVisibility { constexpr std::ptrdiff_t m_flVisibilityStrength = 0x540; constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x544; constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x548; constexpr std::ptrdiff_t m_flFadeTime = 0x54c; constexpr std::ptrdiff_t m_bStartDisabled = 0x550; constexpr std::ptrdiff_t m_bIsEnabled = 0x551; } namespace C_PointCamera { constexpr std::ptrdiff_t m_FOV = 0x540; constexpr std::ptrdiff_t m_Resolution = 0x544; constexpr std::ptrdiff_t m_bFogEnable = 0x548; constexpr std::ptrdiff_t m_FogColor = 0x549; constexpr std::ptrdiff_t m_flFogStart = 0x550; constexpr std::ptrdiff_t m_flFogEnd = 0x554; constexpr std::ptrdiff_t m_flFogMaxDensity = 0x558; constexpr std::ptrdiff_t m_bActive = 0x55c; constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x55d; constexpr std::ptrdiff_t m_flAspectRatio = 0x560; constexpr std::ptrdiff_t m_bNoSky = 0x564; constexpr std::ptrdiff_t m_fBrightness = 0x568; constexpr std::ptrdiff_t m_flZFar = 0x56c; constexpr std::ptrdiff_t m_flZNear = 0x570; constexpr std::ptrdiff_t m_bCanHLTVUse = 0x574; constexpr std::ptrdiff_t m_bDofEnabled = 0x575; constexpr std::ptrdiff_t m_flDofNearBlurry = 0x578; constexpr std::ptrdiff_t m_flDofNearCrisp = 0x57c; constexpr std::ptrdiff_t m_flDofFarCrisp = 0x580; constexpr std::ptrdiff_t m_flDofFarBlurry = 0x584; constexpr std::ptrdiff_t m_flDofTiltToGround = 0x588; constexpr std::ptrdiff_t m_TargetFOV = 0x58c; constexpr std::ptrdiff_t m_DegreesPerSecond = 0x590; constexpr std::ptrdiff_t m_bIsOn = 0x594; constexpr std::ptrdiff_t m_pNext = 0x598; } namespace C_PointCameraVFOV { constexpr std::ptrdiff_t m_flVerticalFOV = 0x5a0; } namespace C_PointClientUIDialog { constexpr std::ptrdiff_t m_hActivator = 0xcf0; constexpr std::ptrdiff_t m_bStartEnabled = 0xcf4; } namespace C_PointClientUIHUD { constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xcf8; constexpr std::ptrdiff_t m_bIgnoreInput = 0xe80; constexpr std::ptrdiff_t m_flWidth = 0xe84; constexpr std::ptrdiff_t m_flHeight = 0xe88; constexpr std::ptrdiff_t m_flDPI = 0xe8c; constexpr std::ptrdiff_t m_flInteractDistance = 0xe90; constexpr std::ptrdiff_t m_flDepthOffset = 0xe94; constexpr std::ptrdiff_t m_unOwnerContext = 0xe98; constexpr std::ptrdiff_t m_unHorizontalAlign = 0xe9c; constexpr std::ptrdiff_t m_unVerticalAlign = 0xea0; constexpr std::ptrdiff_t m_unOrientation = 0xea4; constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xea8; constexpr std::ptrdiff_t m_vecCSSClasses = 0xeb0; } namespace C_PointClientUIWorldPanel { constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xcf8; constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xcf9; constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xcfa; constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xd00; constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xea0; constexpr std::ptrdiff_t m_bIgnoreInput = 0xec8; constexpr std::ptrdiff_t m_bLit = 0xec9; constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xeca; constexpr std::ptrdiff_t m_flWidth = 0xecc; constexpr std::ptrdiff_t m_flHeight = 0xed0; constexpr std::ptrdiff_t m_flDPI = 0xed4; constexpr std::ptrdiff_t m_flInteractDistance = 0xed8; constexpr std::ptrdiff_t m_flDepthOffset = 0xedc; constexpr std::ptrdiff_t m_unOwnerContext = 0xee0; constexpr std::ptrdiff_t m_unHorizontalAlign = 0xee4; constexpr std::ptrdiff_t m_unVerticalAlign = 0xee8; constexpr std::ptrdiff_t m_unOrientation = 0xeec; constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xef0; constexpr std::ptrdiff_t m_vecCSSClasses = 0xef8; constexpr std::ptrdiff_t m_bOpaque = 0xf10; constexpr std::ptrdiff_t m_bNoDepth = 0xf11; constexpr std::ptrdiff_t m_bRenderBackface = 0xf12; constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xf13; constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xf14; constexpr std::ptrdiff_t m_bGrabbable = 0xf15; constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xf16; constexpr std::ptrdiff_t m_bDisableMipGen = 0xf17; constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xf18; } namespace C_PointClientUIWorldTextPanel { constexpr std::ptrdiff_t m_messageText = 0xf20; } namespace C_PointCommentaryNode { constexpr std::ptrdiff_t m_bActive = 0xe78; constexpr std::ptrdiff_t m_bWasActive = 0xe79; constexpr std::ptrdiff_t m_flEndTime = 0xe7c; constexpr std::ptrdiff_t m_flStartTime = 0xe80; constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xe84; constexpr std::ptrdiff_t m_iszCommentaryFile = 0xe88; constexpr std::ptrdiff_t m_iszTitle = 0xe90; constexpr std::ptrdiff_t m_iszSpeakers = 0xe98; constexpr std::ptrdiff_t m_iNodeNumber = 0xea0; constexpr std::ptrdiff_t m_iNodeNumberMax = 0xea4; constexpr std::ptrdiff_t m_bListenedTo = 0xea8; constexpr std::ptrdiff_t m_hViewPosition = 0xeb8; constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xebc; } namespace C_PointValueRemapper { constexpr std::ptrdiff_t m_bDisabled = 0x540; constexpr std::ptrdiff_t m_bDisabledOld = 0x541; constexpr std::ptrdiff_t m_bUpdateOnClient = 0x542; constexpr std::ptrdiff_t m_nInputType = 0x544; constexpr std::ptrdiff_t m_hRemapLineStart = 0x548; constexpr std::ptrdiff_t m_hRemapLineEnd = 0x54c; constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x550; constexpr std::ptrdiff_t m_flDisengageDistance = 0x554; constexpr std::ptrdiff_t m_flEngageDistance = 0x558; constexpr std::ptrdiff_t m_bRequiresUseKey = 0x55c; constexpr std::ptrdiff_t m_nOutputType = 0x560; constexpr std::ptrdiff_t m_hOutputEntities = 0x568; constexpr std::ptrdiff_t m_nHapticsType = 0x580; constexpr std::ptrdiff_t m_nMomentumType = 0x584; constexpr std::ptrdiff_t m_flMomentumModifier = 0x588; constexpr std::ptrdiff_t m_flSnapValue = 0x58c; constexpr std::ptrdiff_t m_flCurrentMomentum = 0x590; constexpr std::ptrdiff_t m_nRatchetType = 0x594; constexpr std::ptrdiff_t m_flRatchetOffset = 0x598; constexpr std::ptrdiff_t m_flInputOffset = 0x59c; constexpr std::ptrdiff_t m_bEngaged = 0x5a0; constexpr std::ptrdiff_t m_bFirstUpdate = 0x5a1; constexpr std::ptrdiff_t m_flPreviousValue = 0x5a4; constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5a8; constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5ac; } namespace C_PointWorldText { constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xcc8; constexpr std::ptrdiff_t m_messageText = 0xcd8; constexpr std::ptrdiff_t m_FontName = 0xed8; constexpr std::ptrdiff_t m_bEnabled = 0xf18; constexpr std::ptrdiff_t m_bFullbright = 0xf19; constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xf1c; constexpr std::ptrdiff_t m_flFontSize = 0xf20; constexpr std::ptrdiff_t m_flDepthOffset = 0xf24; constexpr std::ptrdiff_t m_Color = 0xf28; constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xf2c; constexpr std::ptrdiff_t m_nJustifyVertical = 0xf30; constexpr std::ptrdiff_t m_nReorientMode = 0xf34; } namespace C_PostProcessingVolume { constexpr std::ptrdiff_t m_hPostSettings = 0xcd8; constexpr std::ptrdiff_t m_flFadeDuration = 0xce0; constexpr std::ptrdiff_t m_flMinLogExposure = 0xce4; constexpr std::ptrdiff_t m_flMaxLogExposure = 0xce8; constexpr std::ptrdiff_t m_flMinExposure = 0xcec; constexpr std::ptrdiff_t m_flMaxExposure = 0xcf0; constexpr std::ptrdiff_t m_flExposureCompensation = 0xcf4; constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xcf8; constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xcfc; constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xd00; constexpr std::ptrdiff_t m_bMaster = 0xd04; constexpr std::ptrdiff_t m_bExposureControl = 0xd05; constexpr std::ptrdiff_t m_flRate = 0xd08; constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xd0c; constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xd10; constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xd14; } namespace C_Precipitation { constexpr std::ptrdiff_t m_flDensity = 0xcc8; constexpr std::ptrdiff_t m_flParticleInnerDist = 0xcd8; constexpr std::ptrdiff_t m_pParticleDef = 0xce0; constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xd08; constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xd10; constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xd11; constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xd12; constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xd14; } namespace C_PredictedViewModel { constexpr std::ptrdiff_t m_LagAnglesHistory = 0xed8; constexpr std::ptrdiff_t m_vPredictedOffset = 0xef0; } namespace C_PropCounter { constexpr std::ptrdiff_t m_flDisplayValue = 0xe70; constexpr std::ptrdiff_t m_flDisplayValueLocal = 0xe74; constexpr std::ptrdiff_t m_flTimeOfLastValueChange = 0xe78; constexpr std::ptrdiff_t m_flPreviousValue = 0xe7c; } namespace C_RagdollManager { constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x540; } namespace C_RagdollProp { constexpr std::ptrdiff_t m_ragPos = 0xe78; constexpr std::ptrdiff_t m_ragAngles = 0xe90; constexpr std::ptrdiff_t m_flBlendWeight = 0xea8; constexpr std::ptrdiff_t m_hRagdollSource = 0xeac; constexpr std::ptrdiff_t m_iEyeAttachment = 0xeb0; constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xeb4; constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xeb8; constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xed0; } namespace C_RagdollPropAttached { constexpr std::ptrdiff_t m_boneIndexAttached = 0xee8; constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xeec; constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xef0; constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xefc; constexpr std::ptrdiff_t m_vecOffset = 0xf08; constexpr std::ptrdiff_t m_parentTime = 0xf14; constexpr std::ptrdiff_t m_bHasParent = 0xf18; } namespace C_RectLight { constexpr std::ptrdiff_t m_bShowLight = 0xf08; } namespace C_RetakeGameRules { constexpr std::ptrdiff_t m_nMatchSeed = 0xf8; constexpr std::ptrdiff_t m_bBlockersPresent = 0xfc; constexpr std::ptrdiff_t m_bRoundInProgress = 0xfd; constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; constexpr std::ptrdiff_t m_iBombSite = 0x104; } namespace C_RopeKeyframe { constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xcc8; constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xccc; constexpr std::ptrdiff_t m_bApplyWind = 0xcd0; constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xcd4; constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xcd8; constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xcdc; constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xce0; constexpr std::ptrdiff_t m_flCurScroll = 0xcf8; constexpr std::ptrdiff_t m_flScrollSpeed = 0xcfc; constexpr std::ptrdiff_t m_RopeFlags = 0xd00; constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xd08; constexpr std::ptrdiff_t m_LightValues = 0xf80; constexpr std::ptrdiff_t m_nSegments = 0xff8; constexpr std::ptrdiff_t m_hStartPoint = 0xffc; constexpr std::ptrdiff_t m_hEndPoint = 0x1000; constexpr std::ptrdiff_t m_iStartAttachment = 0x1004; constexpr std::ptrdiff_t m_iEndAttachment = 0x1005; constexpr std::ptrdiff_t m_Subdiv = 0x1006; constexpr std::ptrdiff_t m_RopeLength = 0x1008; constexpr std::ptrdiff_t m_Slack = 0x100a; constexpr std::ptrdiff_t m_TextureScale = 0x100c; constexpr std::ptrdiff_t m_fLockedPoints = 0x1010; constexpr std::ptrdiff_t m_nChangeCount = 0x1011; constexpr std::ptrdiff_t m_Width = 0x1014; constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1018; constexpr std::ptrdiff_t m_hMaterial = 0x1028; constexpr std::ptrdiff_t m_TextureHeight = 0x1030; constexpr std::ptrdiff_t m_vecImpulse = 0x1034; constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1040; constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x104c; constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1050; constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1054; constexpr std::ptrdiff_t m_vWindDir = 0x1058; constexpr std::ptrdiff_t m_vColorMod = 0x1064; constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1070; constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1088; constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x10a0; constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; } namespace C_RopeKeyframe_CPhysicsDelegate { constexpr std::ptrdiff_t m_pKeyframe = 0x8; } namespace C_SceneEntity { constexpr std::ptrdiff_t m_bIsPlayingBack = 0x548; constexpr std::ptrdiff_t m_bPaused = 0x549; constexpr std::ptrdiff_t m_bMultiplayer = 0x54a; constexpr std::ptrdiff_t m_bAutogenerated = 0x54b; constexpr std::ptrdiff_t m_flForceClientTime = 0x54c; constexpr std::ptrdiff_t m_nSceneStringIndex = 0x550; constexpr std::ptrdiff_t m_bClientOnly = 0x552; constexpr std::ptrdiff_t m_hOwner = 0x554; constexpr std::ptrdiff_t m_hActorList = 0x558; constexpr std::ptrdiff_t m_bWasPlaying = 0x570; constexpr std::ptrdiff_t m_QueuedEvents = 0x580; constexpr std::ptrdiff_t m_flCurrentTime = 0x598; } namespace C_SceneEntity_QueuedEvents_t { constexpr std::ptrdiff_t starttime = 0x0; } namespace C_ShatterGlassShardPhysics { constexpr std::ptrdiff_t m_ShardDesc = 0xfd0; } namespace C_SkyCamera { constexpr std::ptrdiff_t m_skyboxData = 0x540; constexpr std::ptrdiff_t m_skyboxSlotToken = 0x5d0; constexpr std::ptrdiff_t m_bUseAngles = 0x5d4; constexpr std::ptrdiff_t m_pNext = 0x5d8; } namespace C_SmokeGrenadeProjectile { constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10e8; constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10ec; constexpr std::ptrdiff_t m_nRandomSeed = 0x10f0; constexpr std::ptrdiff_t m_vSmokeColor = 0x10f4; constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1100; constexpr std::ptrdiff_t m_VoxelFrameData = 0x1110; constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1128; constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1129; } namespace C_SoundAreaEntityBase { constexpr std::ptrdiff_t m_bDisabled = 0x540; constexpr std::ptrdiff_t m_bWasEnabled = 0x548; constexpr std::ptrdiff_t m_iszSoundAreaType = 0x550; constexpr std::ptrdiff_t m_vPos = 0x558; } namespace C_SoundAreaEntityOrientedBox { constexpr std::ptrdiff_t m_vMin = 0x568; constexpr std::ptrdiff_t m_vMax = 0x574; } namespace C_SoundAreaEntitySphere { constexpr std::ptrdiff_t m_flRadius = 0x568; } namespace C_SoundOpvarSetPointBase { constexpr std::ptrdiff_t m_iszStackName = 0x540; constexpr std::ptrdiff_t m_iszOperatorName = 0x548; constexpr std::ptrdiff_t m_iszOpvarName = 0x550; constexpr std::ptrdiff_t m_iOpvarIndex = 0x558; constexpr std::ptrdiff_t m_bUseAutoCompare = 0x55c; } namespace C_SpotlightEnd { constexpr std::ptrdiff_t m_flLightScale = 0xcc0; constexpr std::ptrdiff_t m_Radius = 0xcc4; } namespace C_Sprite { constexpr std::ptrdiff_t m_hSpriteMaterial = 0xcd8; constexpr std::ptrdiff_t m_hAttachedToEntity = 0xce0; constexpr std::ptrdiff_t m_nAttachment = 0xce4; constexpr std::ptrdiff_t m_flSpriteFramerate = 0xce8; constexpr std::ptrdiff_t m_flFrame = 0xcec; constexpr std::ptrdiff_t m_flDieTime = 0xcf0; constexpr std::ptrdiff_t m_nBrightness = 0xd00; constexpr std::ptrdiff_t m_flBrightnessDuration = 0xd04; constexpr std::ptrdiff_t m_flSpriteScale = 0xd08; constexpr std::ptrdiff_t m_flScaleDuration = 0xd0c; constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xd10; constexpr std::ptrdiff_t m_flGlowProxySize = 0xd14; constexpr std::ptrdiff_t m_flHDRColorScale = 0xd18; constexpr std::ptrdiff_t m_flLastTime = 0xd1c; constexpr std::ptrdiff_t m_flMaxFrame = 0xd20; constexpr std::ptrdiff_t m_flStartScale = 0xd24; constexpr std::ptrdiff_t m_flDestScale = 0xd28; constexpr std::ptrdiff_t m_flScaleTimeStart = 0xd2c; constexpr std::ptrdiff_t m_nStartBrightness = 0xd30; constexpr std::ptrdiff_t m_nDestBrightness = 0xd34; constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xd38; constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xd40; constexpr std::ptrdiff_t m_nSpriteWidth = 0xde8; constexpr std::ptrdiff_t m_nSpriteHeight = 0xdec; } namespace C_Sun { constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xcc0; constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xcc4; constexpr std::ptrdiff_t m_fdistNormalize = 0xcc8; constexpr std::ptrdiff_t m_vSunPos = 0xccc; constexpr std::ptrdiff_t m_vDirection = 0xcd8; constexpr std::ptrdiff_t m_iszEffectName = 0xce8; constexpr std::ptrdiff_t m_iszSSEffectName = 0xcf0; constexpr std::ptrdiff_t m_clrOverlay = 0xcf8; constexpr std::ptrdiff_t m_bOn = 0xcfc; constexpr std::ptrdiff_t m_bmaxColor = 0xcfd; constexpr std::ptrdiff_t m_flSize = 0xd00; constexpr std::ptrdiff_t m_flHazeScale = 0xd04; constexpr std::ptrdiff_t m_flRotation = 0xd08; constexpr std::ptrdiff_t m_flHDRColorScale = 0xd0c; constexpr std::ptrdiff_t m_flAlphaHaze = 0xd10; constexpr std::ptrdiff_t m_flAlphaScale = 0xd14; constexpr std::ptrdiff_t m_flAlphaHdr = 0xd18; constexpr std::ptrdiff_t m_flFarZScale = 0xd1c; } namespace C_SunGlowOverlay { constexpr std::ptrdiff_t m_bModulateByDot = 0xd0; } namespace C_SurvivalGameRules { constexpr std::ptrdiff_t m_vecPlayAreaMins = 0x8; constexpr std::ptrdiff_t m_vecPlayAreaMaxs = 0x14; constexpr std::ptrdiff_t m_iPlayerSpawnHexIndices = 0x20; constexpr std::ptrdiff_t m_SpawnTileState = 0x120; constexpr std::ptrdiff_t m_flSpawnSelectionTimeStartCurrentStage = 0x200; constexpr std::ptrdiff_t m_flSpawnSelectionTimeEndCurrentStage = 0x204; constexpr std::ptrdiff_t m_flSpawnSelectionTimeEndLastStage = 0x208; constexpr std::ptrdiff_t m_spawnStage = 0x20c; constexpr std::ptrdiff_t m_flTabletHexOriginX = 0x210; constexpr std::ptrdiff_t m_flTabletHexOriginY = 0x214; constexpr std::ptrdiff_t m_flTabletHexSize = 0x218; constexpr std::ptrdiff_t m_roundData_playerXuids = 0x220; constexpr std::ptrdiff_t m_roundData_playerPositions = 0x420; constexpr std::ptrdiff_t m_roundData_playerTeams = 0x520; constexpr std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x620; constexpr std::ptrdiff_t m_SurvivalGameRuleDecisionValues = 0x660; constexpr std::ptrdiff_t m_flSurvivalStartTime = 0x6a0; constexpr std::ptrdiff_t m_flLastThinkTime = 0x6a4; } namespace C_Tablet { constexpr std::ptrdiff_t m_flUpgradeExpirationTime = 0x18d8; constexpr std::ptrdiff_t m_vecLocalHexFlags = 0x18e8; constexpr std::ptrdiff_t m_nContractKillGridIndex = 0x1990; constexpr std::ptrdiff_t m_nContractKillGridHighResIndex = 0x1994; constexpr std::ptrdiff_t m_bTabletReceptionIsBlocked = 0x1998; constexpr std::ptrdiff_t m_flScanProgress = 0x199c; constexpr std::ptrdiff_t m_flBootTime = 0x19a0; constexpr std::ptrdiff_t m_flShowMapTime = 0x19a4; constexpr std::ptrdiff_t m_vecNearestMetalCratePos = 0x19a8; constexpr std::ptrdiff_t m_skinState = 0x19b4; constexpr std::ptrdiff_t m_vecNotificationIds = 0x19b8; constexpr std::ptrdiff_t m_vecNotificationTimestamps = 0x19d8; constexpr std::ptrdiff_t m_nLastPurchaseIndex = 0x19f8; constexpr std::ptrdiff_t m_vecPlayerPositionHistory = 0x19fc; constexpr std::ptrdiff_t m_vecLocalHexFlagsClientCopy = 0x1b1c; constexpr std::ptrdiff_t m_vecLastHexPlayerOccupancyChange = 0x1bc4; constexpr std::ptrdiff_t m_radarMaterial = 0x1fe8; constexpr std::ptrdiff_t m_buildingMaterial = 0x1ff0; constexpr std::ptrdiff_t m_hZoneOverlayMaterial = 0x1ff8; constexpr std::ptrdiff_t m_flNoiseFadeAlpha = 0x2000; constexpr std::ptrdiff_t m_WorkingColor = 0x2004; constexpr std::ptrdiff_t m_vecLastCameraPos = 0x2008; constexpr std::ptrdiff_t m_angLastCameraAng = 0x2014; constexpr std::ptrdiff_t m_nDrawElementCount = 0x2020; constexpr std::ptrdiff_t m_flPrevScanProgress = 0x2024; constexpr std::ptrdiff_t m_nRenderTargetRes = 0x2028; constexpr std::ptrdiff_t m_flLastClosePoseParamVal = 0x202c; } namespace C_Team { constexpr std::ptrdiff_t m_aPlayerControllers = 0x540; constexpr std::ptrdiff_t m_aPlayers = 0x558; constexpr std::ptrdiff_t m_iScore = 0x570; constexpr std::ptrdiff_t m_szTeamname = 0x574; } namespace C_TeamRoundTimer { constexpr std::ptrdiff_t m_bTimerPaused = 0x540; constexpr std::ptrdiff_t m_flTimeRemaining = 0x544; constexpr std::ptrdiff_t m_flTimerEndTime = 0x548; constexpr std::ptrdiff_t m_bIsDisabled = 0x54c; constexpr std::ptrdiff_t m_bShowInHUD = 0x54d; constexpr std::ptrdiff_t m_nTimerLength = 0x550; constexpr std::ptrdiff_t m_nTimerInitialLength = 0x554; constexpr std::ptrdiff_t m_nTimerMaxLength = 0x558; constexpr std::ptrdiff_t m_bAutoCountdown = 0x55c; constexpr std::ptrdiff_t m_nSetupTimeLength = 0x560; constexpr std::ptrdiff_t m_nState = 0x564; constexpr std::ptrdiff_t m_bStartPaused = 0x568; constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x569; constexpr std::ptrdiff_t m_flTotalTime = 0x56c; constexpr std::ptrdiff_t m_bStopWatchTimer = 0x570; constexpr std::ptrdiff_t m_bFireFinished = 0x571; constexpr std::ptrdiff_t m_bFire5MinRemain = 0x572; constexpr std::ptrdiff_t m_bFire4MinRemain = 0x573; constexpr std::ptrdiff_t m_bFire3MinRemain = 0x574; constexpr std::ptrdiff_t m_bFire2MinRemain = 0x575; constexpr std::ptrdiff_t m_bFire1MinRemain = 0x576; constexpr std::ptrdiff_t m_bFire30SecRemain = 0x577; constexpr std::ptrdiff_t m_bFire10SecRemain = 0x578; constexpr std::ptrdiff_t m_bFire5SecRemain = 0x579; constexpr std::ptrdiff_t m_bFire4SecRemain = 0x57a; constexpr std::ptrdiff_t m_bFire3SecRemain = 0x57b; constexpr std::ptrdiff_t m_bFire2SecRemain = 0x57c; constexpr std::ptrdiff_t m_bFire1SecRemain = 0x57d; constexpr std::ptrdiff_t m_nOldTimerLength = 0x580; constexpr std::ptrdiff_t m_nOldTimerState = 0x584; } namespace C_TextureBasedAnimatable { constexpr std::ptrdiff_t m_bLoop = 0xcc0; constexpr std::ptrdiff_t m_flFPS = 0xcc4; constexpr std::ptrdiff_t m_hPositionKeys = 0xcc8; constexpr std::ptrdiff_t m_hRotationKeys = 0xcd0; constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xcd8; constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xce4; constexpr std::ptrdiff_t m_flStartTime = 0xcf0; constexpr std::ptrdiff_t m_flStartFrame = 0xcf4; } namespace C_TonemapController2 { constexpr std::ptrdiff_t m_flAutoExposureMin = 0x540; constexpr std::ptrdiff_t m_flAutoExposureMax = 0x544; constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x548; constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x54c; constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x550; constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x554; constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x558; constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x55c; } namespace C_TriggerBuoyancy { constexpr std::ptrdiff_t m_BuoyancyHelper = 0xcc8; constexpr std::ptrdiff_t m_flFluidDensity = 0xce8; } namespace C_TripWireFireProjectile { constexpr std::ptrdiff_t m_flAttachTime = 0x1058; constexpr std::ptrdiff_t m_vecTripWireEndPositions = 0x105c; constexpr std::ptrdiff_t m_bTripWireEndPositionsUsed = 0x10d4; constexpr std::ptrdiff_t m_nTripWireStartIndex0 = 0x10e0; constexpr std::ptrdiff_t m_nTripWireEndIndex0 = 0x10e4; constexpr std::ptrdiff_t m_nTripWireCenterIndex0 = 0x10e8; } namespace C_ViewmodelWeapon { constexpr std::ptrdiff_t m_worldModel = 0xe70; } namespace C_VoteController { constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x550; constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x554; constexpr std::ptrdiff_t m_nVoteOptionCount = 0x558; constexpr std::ptrdiff_t m_nPotentialVotes = 0x56c; constexpr std::ptrdiff_t m_bVotesDirty = 0x570; constexpr std::ptrdiff_t m_bTypeDirty = 0x571; constexpr std::ptrdiff_t m_bIsYesNoVote = 0x572; } namespace C_WeaponBaseItem { constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x18d0; constexpr std::ptrdiff_t m_bRedraw = 0x18e8; } namespace C_WeaponCSBase { constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x15c0; constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x15c4; constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x15c8; constexpr std::ptrdiff_t m_bPlayerFireEventIsPrimary = 0x15cc; constexpr std::ptrdiff_t m_seqIdle = 0x15d0; constexpr std::ptrdiff_t m_seqFirePrimary = 0x15d4; constexpr std::ptrdiff_t m_seqFireSecondary = 0x15d8; constexpr std::ptrdiff_t m_iState = 0x15f0; constexpr std::ptrdiff_t m_flCrosshairDistance = 0x15f4; constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x15f8; constexpr std::ptrdiff_t m_iAlpha = 0x15fc; constexpr std::ptrdiff_t m_iScopeTextureID = 0x1600; constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x1604; constexpr std::ptrdiff_t m_flGunAccuracyPosition = 0x1608; constexpr std::ptrdiff_t m_nViewModelIndex = 0x160c; constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1610; constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1614; constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1618; constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1620; constexpr std::ptrdiff_t m_weaponMode = 0x1648; constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x164c; constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1650; constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x165c; constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1660; constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1664; constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1668; constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x166c; constexpr std::ptrdiff_t m_iRecoilIndex = 0x1670; constexpr std::ptrdiff_t m_flRecoilIndex = 0x1674; constexpr std::ptrdiff_t m_bBurstMode = 0x1678; constexpr std::ptrdiff_t m_flPostponeFireReadyTime = 0x167c; constexpr std::ptrdiff_t m_bInReload = 0x1680; constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x1681; constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1684; constexpr std::ptrdiff_t m_bIsHauledBack = 0x1688; constexpr std::ptrdiff_t m_bSilencerOn = 0x1689; constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x168c; constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1690; constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1694; constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1710; constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x1711; constexpr std::ptrdiff_t m_hOurPing = 0x1714; constexpr std::ptrdiff_t m_nOurPingIndex = 0x1718; constexpr std::ptrdiff_t m_vecOurPingPos = 0x171c; constexpr std::ptrdiff_t m_bGlowForPing = 0x1728; constexpr std::ptrdiff_t m_bUIWeapon = 0x1729; constexpr std::ptrdiff_t m_hPrevOwner = 0x1738; constexpr std::ptrdiff_t m_nDropTick = 0x173c; constexpr std::ptrdiff_t m_donated = 0x175c; constexpr std::ptrdiff_t m_fLastShotTime = 0x1760; constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1764; constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1765; constexpr std::ptrdiff_t m_gunHeat = 0x1768; constexpr std::ptrdiff_t m_smokeAttachments = 0x176c; constexpr std::ptrdiff_t m_lastSmokeTime = 0x1770; constexpr std::ptrdiff_t m_flLastClientFireBulletTime = 0x1774; constexpr std::ptrdiff_t m_IronSightController = 0x17d0; constexpr std::ptrdiff_t m_iIronSightMode = 0x1880; constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1890; constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1894; } namespace C_WeaponCSBaseGun { constexpr std::ptrdiff_t m_zoomLevel = 0x18d0; constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x18d4; constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x18d8; constexpr std::ptrdiff_t m_silencedModelIndex = 0x18e8; constexpr std::ptrdiff_t m_inPrecache = 0x18ec; constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x18ed; } namespace C_WeaponShield { constexpr std::ptrdiff_t m_flDisplayHealth = 0x18f0; } namespace C_WeaponTaser { constexpr std::ptrdiff_t m_fFireTime = 0x18f0; } namespace C_WeaponZoneRepulsor { constexpr std::ptrdiff_t m_flPitchLocal = 0x18f0; constexpr std::ptrdiff_t m_flLastTimeNotIdle = 0x18f4; } namespace C_fogplayerparams_t { constexpr std::ptrdiff_t m_hCtrl = 0x8; constexpr std::ptrdiff_t m_flTransitionTime = 0xc; constexpr std::ptrdiff_t m_OldColor = 0x10; constexpr std::ptrdiff_t m_flOldStart = 0x14; constexpr std::ptrdiff_t m_flOldEnd = 0x18; constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1c; constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; constexpr std::ptrdiff_t m_flOldFarZ = 0x24; constexpr std::ptrdiff_t m_NewColor = 0x28; constexpr std::ptrdiff_t m_flNewStart = 0x2c; constexpr std::ptrdiff_t m_flNewEnd = 0x30; constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; constexpr std::ptrdiff_t m_flNewFarZ = 0x3c; } namespace CompMatMutatorCondition_t { constexpr std::ptrdiff_t m_nMutatorCondition = 0x0; constexpr std::ptrdiff_t m_strMutatorConditionContainerName = 0x8; constexpr std::ptrdiff_t m_strMutatorConditionContainerVarName = 0x10; constexpr std::ptrdiff_t m_strMutatorConditionContainerVarValue = 0x18; constexpr std::ptrdiff_t m_bPassWhenTrue = 0x20; } namespace CompMatPropertyMutator_t { constexpr std::ptrdiff_t m_bEnabled = 0x0; constexpr std::ptrdiff_t m_nMutatorCommandType = 0x4; constexpr std::ptrdiff_t m_strInitWith_Container = 0x8; constexpr std::ptrdiff_t m_strCopyProperty_InputContainerSrc = 0x10; constexpr std::ptrdiff_t m_strCopyProperty_InputContainerProperty = 0x18; constexpr std::ptrdiff_t m_strCopyProperty_TargetProperty = 0x20; constexpr std::ptrdiff_t m_strRandomRollInputVars_SeedInputVar = 0x28; constexpr std::ptrdiff_t m_vecRandomRollInputVars_InputVarsToRoll = 0x30; constexpr std::ptrdiff_t m_strCopyMatchingKeys_InputContainerSrc = 0x48; constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_InputContainerSrc = 0x50; constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_FindSuffix = 0x58; constexpr std::ptrdiff_t m_strCopyKeysWithSuffix_ReplaceSuffix = 0x60; constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2d8; constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2e0; constexpr std::ptrdiff_t m_nResolution = 0x2e8; constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2ec; constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ed; constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2ee; constexpr std::ptrdiff_t m_vecTexGenInstructions = 0x2f0; constexpr std::ptrdiff_t m_vecConditionalMutators = 0x308; constexpr std::ptrdiff_t m_strPopInputQueue_Container = 0x320; constexpr std::ptrdiff_t m_strDrawText_InputContainerSrc = 0x328; constexpr std::ptrdiff_t m_strDrawText_InputContainerProperty = 0x330; constexpr std::ptrdiff_t m_vecDrawText_Position = 0x338; constexpr std::ptrdiff_t m_colDrawText_Color = 0x340; constexpr std::ptrdiff_t m_strDrawText_Font = 0x348; constexpr std::ptrdiff_t m_vecConditions = 0x350; } namespace CompositeMaterialAssemblyProcedure_t { constexpr std::ptrdiff_t m_vecCompMatIncludes = 0x0; constexpr std::ptrdiff_t m_vecMatchFilters = 0x18; constexpr std::ptrdiff_t m_vecCompositeInputContainers = 0x30; constexpr std::ptrdiff_t m_vecPropertyMutators = 0x48; } namespace CompositeMaterialEditorPoint_t { constexpr std::ptrdiff_t m_ModelName = 0x0; constexpr std::ptrdiff_t m_nSequenceIndex = 0xe0; constexpr std::ptrdiff_t m_flCycle = 0xe4; constexpr std::ptrdiff_t m_KVModelStateChoices = 0xe8; constexpr std::ptrdiff_t m_bEnableChildModel = 0xf8; constexpr std::ptrdiff_t m_ChildModelName = 0x100; constexpr std::ptrdiff_t m_vecCompositeMaterialAssemblyProcedures = 0x1e0; constexpr std::ptrdiff_t m_vecCompositeMaterials = 0x1f8; } namespace CompositeMaterialInputContainer_t { constexpr std::ptrdiff_t m_bEnabled = 0x0; constexpr std::ptrdiff_t m_nCompositeMaterialInputContainerSourceType = 0x4; constexpr std::ptrdiff_t m_strSpecificContainerMaterial = 0x8; constexpr std::ptrdiff_t m_strAttrName = 0xe8; constexpr std::ptrdiff_t m_strAlias = 0xf0; constexpr std::ptrdiff_t m_vecLooseVariables = 0xf8; constexpr std::ptrdiff_t m_strAttrNameForVar = 0x110; constexpr std::ptrdiff_t m_bExposeExternally = 0x118; } namespace CompositeMaterialInputLooseVariable_t { constexpr std::ptrdiff_t m_strName = 0x0; constexpr std::ptrdiff_t m_bExposeExternally = 0x8; constexpr std::ptrdiff_t m_strExposedFriendlyName = 0x10; constexpr std::ptrdiff_t m_strExposedFriendlyGroupName = 0x18; constexpr std::ptrdiff_t m_bExposedVariableIsFixedRange = 0x20; constexpr std::ptrdiff_t m_strExposedVisibleWhenTrue = 0x28; constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; constexpr std::ptrdiff_t m_nVariableType = 0x38; constexpr std::ptrdiff_t m_bValueBoolean = 0x3c; constexpr std::ptrdiff_t m_nValueIntX = 0x40; constexpr std::ptrdiff_t m_nValueIntY = 0x44; constexpr std::ptrdiff_t m_nValueIntZ = 0x48; constexpr std::ptrdiff_t m_nValueIntW = 0x4c; constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; constexpr std::ptrdiff_t m_flValueFloatX = 0x54; constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5c; constexpr std::ptrdiff_t m_flValueFloatY = 0x60; constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; constexpr std::ptrdiff_t m_flValueFloatZ = 0x6c; constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; constexpr std::ptrdiff_t m_flValueFloatW = 0x78; constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7c; constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; constexpr std::ptrdiff_t m_cValueColor4 = 0x84; constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; constexpr std::ptrdiff_t m_strTextureContentAssetPath = 0x170; constexpr std::ptrdiff_t m_strTextureRuntimeResourcePath = 0x178; constexpr std::ptrdiff_t m_strTextureCompilationVtexTemplate = 0x258; constexpr std::ptrdiff_t m_nTextureType = 0x260; constexpr std::ptrdiff_t m_strString = 0x268; } namespace CompositeMaterialMatchFilter_t { constexpr std::ptrdiff_t m_nCompositeMaterialMatchFilterType = 0x0; constexpr std::ptrdiff_t m_strMatchFilter = 0x8; constexpr std::ptrdiff_t m_strMatchValue = 0x10; constexpr std::ptrdiff_t m_bPassWhenTrue = 0x18; } namespace CompositeMaterial_t { constexpr std::ptrdiff_t m_TargetKVs = 0x8; constexpr std::ptrdiff_t m_PreGenerationKVs = 0x18; constexpr std::ptrdiff_t m_FinalKVs = 0x28; constexpr std::ptrdiff_t m_vecGeneratedTextures = 0x40; } namespace CountdownTimer { constexpr std::ptrdiff_t m_duration = 0x8; constexpr std::ptrdiff_t m_timestamp = 0xc; constexpr std::ptrdiff_t m_timescale = 0x10; constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; } namespace EngineCountdownTimer { constexpr std::ptrdiff_t m_duration = 0x8; constexpr std::ptrdiff_t m_timestamp = 0xc; constexpr std::ptrdiff_t m_timescale = 0x10; } namespace EntityRenderAttribute_t { constexpr std::ptrdiff_t m_ID = 0x30; constexpr std::ptrdiff_t m_Values = 0x34; } namespace EntitySpottedState_t { constexpr std::ptrdiff_t m_bSpotted = 0x8; constexpr std::ptrdiff_t m_bSpottedByMask = 0xc; } namespace GeneratedTextureHandle_t { constexpr std::ptrdiff_t m_strBitmapName = 0x0; } namespace IntervalTimer { constexpr std::ptrdiff_t m_timestamp = 0x8; constexpr std::ptrdiff_t m_nWorldGroupId = 0xc; } namespace PhysicsRagdollPose_t { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; constexpr std::ptrdiff_t m_Transforms = 0x30; constexpr std::ptrdiff_t m_hOwner = 0x48; constexpr std::ptrdiff_t m_bDirty = 0x68; } namespace SellbackPurchaseEntry_t { constexpr std::ptrdiff_t m_unDefIdx = 0x30; constexpr std::ptrdiff_t m_nCost = 0x34; constexpr std::ptrdiff_t m_nPrevArmor = 0x38; constexpr std::ptrdiff_t m_bPrevHelmet = 0x3c; constexpr std::ptrdiff_t m_hItem = 0x40; } namespace TimedEvent { constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; constexpr std::ptrdiff_t m_fNextEvent = 0x4; } namespace VPhysicsCollisionAttribute_t { constexpr std::ptrdiff_t m_nInteractsAs = 0x8; constexpr std::ptrdiff_t m_nInteractsWith = 0x10; constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; constexpr std::ptrdiff_t m_nEntityId = 0x20; constexpr std::ptrdiff_t m_nOwnerId = 0x24; constexpr std::ptrdiff_t m_nHierarchyId = 0x28; constexpr std::ptrdiff_t m_nCollisionGroup = 0x2a; constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2b; } namespace ViewAngleServerChange_t { constexpr std::ptrdiff_t nType = 0x30; constexpr std::ptrdiff_t qAngle = 0x34; constexpr std::ptrdiff_t nIndex = 0x40; } namespace WeaponPurchaseCount_t { constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; constexpr std::ptrdiff_t m_nCount = 0x32; } namespace WeaponPurchaseTracker_t { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; } namespace audioparams_t { constexpr std::ptrdiff_t localSound = 0x8; constexpr std::ptrdiff_t soundscapeIndex = 0x68; constexpr std::ptrdiff_t localBits = 0x6c; constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; constexpr std::ptrdiff_t soundEventHash = 0x74; } namespace fogparams_t { constexpr std::ptrdiff_t dirPrimary = 0x8; constexpr std::ptrdiff_t colorPrimary = 0x14; constexpr std::ptrdiff_t colorSecondary = 0x18; constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1c; constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; constexpr std::ptrdiff_t start = 0x24; constexpr std::ptrdiff_t end = 0x28; constexpr std::ptrdiff_t farz = 0x2c; constexpr std::ptrdiff_t maxdensity = 0x30; constexpr std::ptrdiff_t exponent = 0x34; constexpr std::ptrdiff_t HDRColorScale = 0x38; constexpr std::ptrdiff_t skyboxFogFactor = 0x3c; constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; constexpr std::ptrdiff_t startLerpTo = 0x44; constexpr std::ptrdiff_t endLerpTo = 0x48; constexpr std::ptrdiff_t maxdensityLerpTo = 0x4c; constexpr std::ptrdiff_t lerptime = 0x50; constexpr std::ptrdiff_t duration = 0x54; constexpr std::ptrdiff_t blendtobackground = 0x58; constexpr std::ptrdiff_t scattering = 0x5c; constexpr std::ptrdiff_t locallightscale = 0x60; constexpr std::ptrdiff_t enable = 0x64; constexpr std::ptrdiff_t blend = 0x65; constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; constexpr std::ptrdiff_t m_bPadding = 0x67; } namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; constexpr std::ptrdiff_t m_hMaterial = 0x10; constexpr std::ptrdiff_t m_solid = 0x18; constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; constexpr std::ptrdiff_t m_vecPanelSize = 0x1c; constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; constexpr std::ptrdiff_t m_vecStressPositionB = 0x2c; constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; constexpr std::ptrdiff_t m_bHasParent = 0x54; constexpr std::ptrdiff_t m_bParentFrozen = 0x55; constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; constexpr std::ptrdiff_t m_LightGroup = 0x5c; } namespace sky3dparams_t { constexpr std::ptrdiff_t scale = 0x8; constexpr std::ptrdiff_t origin = 0xc; constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1c; constexpr std::ptrdiff_t fog = 0x20; constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; }