/* * Created using https://github.com/a2x/cs2-dumper * Thu, 14 Dec 2023 11:58:28 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17C18E0; pub const dwForceAttack: usize = 0x16C2190; pub const dwForceAttack2: usize = 0x16C2340; pub const dwForceBackward: usize = 0x16C2100; pub const dwForceCrouch: usize = 0x16C23D0; pub const dwForceForward: usize = 0x16C2070; pub const dwForceJump: usize = 0x16C2340; pub const dwForceLeft: usize = 0x16C2190; pub const dwForceRight: usize = 0x16C2220; pub const dwGameEntitySystem: usize = 0x18ED1C0; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x181DFF8; pub const dwGlobalVars: usize = 0x16BDE28; pub const dwGlowManager: usize = 0x181D768; pub const dwInterfaceLinkList: usize = 0x191AE58; pub const dwLocalPlayerController: usize = 0x1810EE0; pub const dwLocalPlayerPawn: usize = 0x16C8ED8; pub const dwPlantedC4: usize = 0x1824B98; pub const dwPrediction: usize = 0x16C8DA0; pub const dwSensitivity: usize = 0x181ECF8; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1880D60; pub const dwViewMatrix: usize = 0x1820100; pub const dwViewRender: usize = 0x1820948; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x4E03D4; pub const dwNetworkGameClient: usize = 0x4DF988; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x596E1C; pub const dwWindowWidth: usize = 0x596E18; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }