{ "scenesystem.dll": { "classes": {}, "enums": { "DecalRtEncoding_t": { "alignment": 1, "members": { "kDecalBlood": 0, "kDecalCloak": 1, "kDecalDefault": 0, "kDecalInvalid": 255, "kDecalMax": 2, "kDecalMin": 0 }, "type": "uint8" }, "DisableShadows_t": { "alignment": 1, "members": { "kDisableShadows_All": 1, "kDisableShadows_Baked": 2, "kDisableShadows_None": 0, "kDisableShadows_Realtime": 3 }, "type": "uint8" }, "ESceneObjectVisualization": { "alignment": 4, "members": { "SCENEOBJECT_VIS_INSTANCING": 5, "SCENEOBJECT_VIS_LOD": 4, "SCENEOBJECT_VIS_MATERIAL": 2, "SCENEOBJECT_VIS_NONE": 0, "SCENEOBJECT_VIS_OBJECT": 1, "SCENEOBJECT_VIS_TEXTURE_SIZE": 3 }, "type": "uint32" }, "ESilhouetteType_t": { "alignment": 4, "members": { "SILHOUETTE_ENVMAP": 2, "SILHOUETTE_LIGHT": 1, "SILHOUETTE_LPV": 4, "SILHOUETTE_NONE": 0 }, "type": "uint32" } } } }