// Generated using https://github.com/a2x/cs2-dumper // 2025-09-25 02:10:50.411777200 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1E2B690; pub const dwEntityList: usize = 0x1D04458; pub const dwGameEntitySystem: usize = 0x1FA5568; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameRules: usize = 0x1E204C8; pub const dwGlobalVars: usize = 0x1BD5150; pub const dwGlowManager: usize = 0x1E1D368; pub const dwLocalPlayerController: usize = 0x1E0D558; pub const dwLocalPlayerPawn: usize = 0x1BDFE90; pub const dwPlantedC4: usize = 0x1E26930; pub const dwPrediction: usize = 0x1BDFDC0; pub const dwSensitivity: usize = 0x1E1DDC8; pub const dwSensitivity_sensitivity: usize = 0x48; pub const dwViewAngles: usize = 0x1E2BE40; pub const dwViewMatrix: usize = 0x1E21230; pub const dwViewRender: usize = 0x1E22050; pub const dwWeaponC4: usize = 0x1DBE940; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x5EB3D4; pub const dwNetworkGameClient: usize = 0x5EA4F0; pub const dwNetworkGameClient_clientTickCount: usize = 0x358; pub const dwNetworkGameClient_deltaTick: usize = 0x23C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C142F; pub const dwNetworkGameClient_localPlayer: usize = 0xE8; pub const dwNetworkGameClient_maxClients: usize = 0x230; pub const dwNetworkGameClient_serverTickCount: usize = 0x23C; pub const dwNetworkGameClient_signOnState: usize = 0x220; pub const dwWindowHeight: usize = 0x8E967C; pub const dwWindowWidth: usize = 0x8E9678; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x45A20; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1B5EE0; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x3E3E30; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }