#![allow(non_snake_case, non_upper_case_globals)] pub mod CFeIndexedJiggleBone { pub const m_nNode: usize = 0x0; pub const m_nJiggleParent: usize = 0x4; pub const m_jiggleBone: usize = 0x8; } pub mod CFeJiggleBone { pub const m_nFlags: usize = 0x0; pub const m_flLength: usize = 0x4; pub const m_flTipMass: usize = 0x8; pub const m_flYawStiffness: usize = 0xc; pub const m_flYawDamping: usize = 0x10; pub const m_flPitchStiffness: usize = 0x14; pub const m_flPitchDamping: usize = 0x18; pub const m_flAlongStiffness: usize = 0x1c; pub const m_flAlongDamping: usize = 0x20; pub const m_flAngleLimit: usize = 0x24; pub const m_flMinYaw: usize = 0x28; pub const m_flMaxYaw: usize = 0x2c; pub const m_flYawFriction: usize = 0x30; pub const m_flYawBounce: usize = 0x34; pub const m_flMinPitch: usize = 0x38; pub const m_flMaxPitch: usize = 0x3c; pub const m_flPitchFriction: usize = 0x40; pub const m_flPitchBounce: usize = 0x44; pub const m_flBaseMass: usize = 0x48; pub const m_flBaseStiffness: usize = 0x4c; pub const m_flBaseDamping: usize = 0x50; pub const m_flBaseMinLeft: usize = 0x54; pub const m_flBaseMaxLeft: usize = 0x58; pub const m_flBaseLeftFriction: usize = 0x5c; pub const m_flBaseMinUp: usize = 0x60; pub const m_flBaseMaxUp: usize = 0x64; pub const m_flBaseUpFriction: usize = 0x68; pub const m_flBaseMinForward: usize = 0x6c; pub const m_flBaseMaxForward: usize = 0x70; pub const m_flBaseForwardFriction: usize = 0x74; pub const m_flRadius0: usize = 0x78; pub const m_flRadius1: usize = 0x7c; pub const m_vPoint0: usize = 0x80; pub const m_vPoint1: usize = 0x8c; pub const m_nCollisionMask: usize = 0x98; } pub mod CFeMorphLayer { pub const m_Name: usize = 0x0; pub const m_nNameHash: usize = 0x8; pub const m_Nodes: usize = 0x10; pub const m_InitPos: usize = 0x28; pub const m_Gravity: usize = 0x40; pub const m_GoalStrength: usize = 0x58; pub const m_GoalDamping: usize = 0x70; } pub mod CFeNamedJiggleBone { pub const m_strParentBone: usize = 0x0; pub const m_transform: usize = 0x10; pub const m_nJiggleParent: usize = 0x30; pub const m_jiggleBone: usize = 0x34; } pub mod CFeVertexMapBuildArray { pub const m_Array: usize = 0x0; } pub mod CRegionSVM { pub const m_Planes: usize = 0x0; pub const m_Nodes: usize = 0x18; } pub mod CastSphereSATParams_t { pub const m_vRayStart: usize = 0x0; pub const m_vRayDelta: usize = 0xc; pub const m_flRadius: usize = 0x18; pub const m_flMaxFraction: usize = 0x1c; pub const m_flScale: usize = 0x20; pub const m_pHull: usize = 0x28; } pub mod CovMatrix3 { pub const m_vDiag: usize = 0x0; pub const m_flXY: usize = 0xc; pub const m_flXZ: usize = 0x10; pub const m_flYZ: usize = 0x14; } pub mod Dop26_t { pub const m_flSupport: usize = 0x0; } pub mod FeAnimStrayRadius_t { pub const nNode: usize = 0x0; pub const flMaxDist: usize = 0x4; pub const flRelaxationFactor: usize = 0x8; } pub mod FeAxialEdgeBend_t { pub const te: usize = 0x0; pub const tv: usize = 0x4; pub const flDist: usize = 0x8; pub const flWeight: usize = 0xc; pub const nNode: usize = 0x1c; } pub mod FeBandBendLimit_t { pub const flDistMin: usize = 0x0; pub const flDistMax: usize = 0x4; pub const nNode: usize = 0x8; } pub mod FeBoxRigid_t { pub const tmFrame2: usize = 0x0; pub const nNode: usize = 0x20; pub const nCollisionMask: usize = 0x22; pub const vSize: usize = 0x24; pub const nVertexMapIndex: usize = 0x30; pub const nFlags: usize = 0x32; } pub mod FeBuildBoxRigid_t { pub const m_nPriority: usize = 0x40; pub const m_nVertexMapHash: usize = 0x44; } pub mod FeBuildSphereRigid_t { pub const m_nPriority: usize = 0x20; pub const m_nVertexMapHash: usize = 0x24; } pub mod FeBuildTaperedCapsuleRigid_t { pub const m_nPriority: usize = 0x30; pub const m_nVertexMapHash: usize = 0x34; } pub mod FeCollisionPlane_t { pub const nCtrlParent: usize = 0x0; pub const nChildNode: usize = 0x2; pub const m_Plane: usize = 0x4; pub const flStrength: usize = 0x14; } pub mod FeCtrlOffset_t { pub const vOffset: usize = 0x0; pub const nCtrlParent: usize = 0xc; pub const nCtrlChild: usize = 0xe; } pub mod FeCtrlOsOffset_t { pub const nCtrlParent: usize = 0x0; pub const nCtrlChild: usize = 0x2; } pub mod FeCtrlSoftOffset_t { pub const nCtrlParent: usize = 0x0; pub const nCtrlChild: usize = 0x2; pub const vOffset: usize = 0x4; pub const flAlpha: usize = 0x10; } pub mod FeEdgeDesc_t { pub const nEdge: usize = 0x0; pub const nSide: usize = 0x4; pub const nVirtElem: usize = 0xc; } pub mod FeEffectDesc_t { pub const sName: usize = 0x0; pub const nNameHash: usize = 0x8; pub const nType: usize = 0xc; pub const m_Params: usize = 0x10; } pub mod FeFitInfluence_t { pub const nVertexNode: usize = 0x0; pub const flWeight: usize = 0x4; pub const nMatrixNode: usize = 0x8; } pub mod FeFitMatrix_t { pub const bone: usize = 0x0; pub const vCenter: usize = 0x20; pub const nEnd: usize = 0x2c; pub const nNode: usize = 0x2e; pub const nBeginDynamic: usize = 0x30; } pub mod FeFitWeight_t { pub const flWeight: usize = 0x0; pub const nNode: usize = 0x4; pub const nDummy: usize = 0x6; } pub mod FeFollowNode_t { pub const nParentNode: usize = 0x0; pub const nChildNode: usize = 0x2; pub const flWeight: usize = 0x4; } pub mod FeKelagerBend2_t { pub const flWeight: usize = 0x0; pub const flHeight0: usize = 0xc; pub const nNode: usize = 0x10; pub const nReserved: usize = 0x16; } pub mod FeMorphLayerDepr_t { pub const m_Name: usize = 0x0; pub const m_nNameHash: usize = 0x8; pub const m_Nodes: usize = 0x10; pub const m_InitPos: usize = 0x28; pub const m_Gravity: usize = 0x40; pub const m_GoalStrength: usize = 0x58; pub const m_GoalDamping: usize = 0x70; pub const m_nFlags: usize = 0x88; } pub mod FeNodeBase_t { pub const nNode: usize = 0x0; pub const nDummy: usize = 0x2; pub const nNodeX0: usize = 0x8; pub const nNodeX1: usize = 0xa; pub const nNodeY0: usize = 0xc; pub const nNodeY1: usize = 0xe; pub const qAdjust: usize = 0x10; } pub mod FeNodeIntegrator_t { pub const flPointDamping: usize = 0x0; pub const flAnimationForceAttraction: usize = 0x4; pub const flAnimationVertexAttraction: usize = 0x8; pub const flGravity: usize = 0xc; } pub mod FeNodeReverseOffset_t { pub const vOffset: usize = 0x0; pub const nBoneCtrl: usize = 0xc; pub const nTargetNode: usize = 0xe; } pub mod FeNodeWindBase_t { pub const nNodeX0: usize = 0x0; pub const nNodeX1: usize = 0x2; pub const nNodeY0: usize = 0x4; pub const nNodeY1: usize = 0x6; } pub mod FeProxyVertexMap_t { pub const m_Name: usize = 0x0; pub const m_flWeight: usize = 0x8; } pub mod FeQuad_t { pub const nNode: usize = 0x0; pub const flSlack: usize = 0x8; pub const vShape: usize = 0xc; } pub mod FeRigidColliderIndices_t { pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; pub const m_nSphereRigidIndex: usize = 0x2; pub const m_nBoxRigidIndex: usize = 0x4; pub const m_nCollisionPlaneIndex: usize = 0x6; } pub mod FeRodConstraint_t { pub const nNode: usize = 0x0; pub const flMaxDist: usize = 0x4; pub const flMinDist: usize = 0x8; pub const flWeight0: usize = 0xc; pub const flRelaxationFactor: usize = 0x10; } pub mod FeSimdAnimStrayRadius_t { pub const nNode: usize = 0x0; pub const flMaxDist: usize = 0x10; pub const flRelaxationFactor: usize = 0x20; } pub mod FeSimdNodeBase_t { pub const nNode: usize = 0x0; pub const nNodeX0: usize = 0x8; pub const nNodeX1: usize = 0x10; pub const nNodeY0: usize = 0x18; pub const nNodeY1: usize = 0x20; pub const nDummy: usize = 0x28; pub const qAdjust: usize = 0x30; } pub mod FeSimdQuad_t { pub const nNode: usize = 0x0; pub const f4Slack: usize = 0x20; pub const vShape: usize = 0x30; pub const f4Weights: usize = 0xf0; } pub mod FeSimdRodConstraint_t { pub const nNode: usize = 0x0; pub const f4MaxDist: usize = 0x10; pub const f4MinDist: usize = 0x20; pub const f4Weight0: usize = 0x30; pub const f4RelaxationFactor: usize = 0x40; } pub mod FeSimdSpringIntegrator_t { pub const nNode: usize = 0x0; pub const flSpringRestLength: usize = 0x10; pub const flSpringConstant: usize = 0x20; pub const flSpringDamping: usize = 0x30; pub const flNodeWeight0: usize = 0x40; } pub mod FeSimdTri_t { pub const nNode: usize = 0x0; pub const w1: usize = 0x30; pub const w2: usize = 0x40; pub const v1x: usize = 0x50; pub const v2: usize = 0x60; } pub mod FeSoftParent_t { pub const nParent: usize = 0x0; pub const flAlpha: usize = 0x4; } pub mod FeSourceEdge_t { pub const nNode: usize = 0x0; } pub mod FeSphereRigid_t { pub const vSphere: usize = 0x0; pub const nNode: usize = 0x10; pub const nCollisionMask: usize = 0x12; pub const nVertexMapIndex: usize = 0x14; pub const nFlags: usize = 0x16; } pub mod FeSpringIntegrator_t { pub const nNode: usize = 0x0; pub const flSpringRestLength: usize = 0x4; pub const flSpringConstant: usize = 0x8; pub const flSpringDamping: usize = 0xc; pub const flNodeWeight0: usize = 0x10; } pub mod FeStiffHingeBuild_t { pub const flMaxAngle: usize = 0x0; pub const flStrength: usize = 0x4; pub const flMotionBias: usize = 0x8; pub const nNode: usize = 0x14; } pub mod FeTaperedCapsuleRigid_t { pub const vSphere: usize = 0x0; pub const nNode: usize = 0x20; pub const nCollisionMask: usize = 0x22; pub const nVertexMapIndex: usize = 0x24; pub const nFlags: usize = 0x26; } pub mod FeTreeChildren_t { pub const nChild: usize = 0x0; } pub mod FeTri_t { pub const nNode: usize = 0x0; pub const w1: usize = 0x8; pub const w2: usize = 0xc; pub const v1x: usize = 0x10; pub const v2: usize = 0x14; } pub mod FeTwistConstraint_t { pub const nNodeOrient: usize = 0x0; pub const nNodeEnd: usize = 0x2; pub const flTwistRelax: usize = 0x4; pub const flSwingRelax: usize = 0x8; } pub mod FeVertexMapBuild_t { pub const m_VertexMapName: usize = 0x0; pub const m_nNameHash: usize = 0x8; pub const m_Color: usize = 0xc; pub const m_flVolumetricSolveStrength: usize = 0x10; pub const m_nScaleSourceNode: usize = 0x14; pub const m_Weights: usize = 0x18; } pub mod FeVertexMapDesc_t { pub const sName: usize = 0x0; pub const nNameHash: usize = 0x8; pub const nColor: usize = 0xc; pub const nFlags: usize = 0x10; pub const nVertexBase: usize = 0x14; pub const nVertexCount: usize = 0x16; pub const nMapOffset: usize = 0x18; pub const nNodeListOffset: usize = 0x1c; pub const vCenterOfMass: usize = 0x20; pub const flVolumetricSolveStrength: usize = 0x2c; pub const nScaleSourceNode: usize = 0x30; pub const nNodeListCount: usize = 0x32; } pub mod FeWeightedNode_t { pub const nNode: usize = 0x0; pub const nWeight: usize = 0x2; } pub mod FeWorldCollisionParams_t { pub const flWorldFriction: usize = 0x0; pub const flGroundFriction: usize = 0x4; pub const nListBegin: usize = 0x8; pub const nListEnd: usize = 0xa; } pub mod FourCovMatrices3 { pub const m_vDiag: usize = 0x0; pub const m_flXY: usize = 0x30; pub const m_flXZ: usize = 0x40; pub const m_flYZ: usize = 0x50; } pub mod FourVectors2D { pub const x: usize = 0x0; pub const y: usize = 0x10; } pub mod OldFeEdge_t { pub const m_flK: usize = 0x0; pub const invA: usize = 0xc; pub const t: usize = 0x10; pub const flThetaRelaxed: usize = 0x14; pub const flThetaFactor: usize = 0x18; pub const c01: usize = 0x1c; pub const c02: usize = 0x20; pub const c03: usize = 0x24; pub const c04: usize = 0x28; pub const flAxialModelDist: usize = 0x2c; pub const flAxialModelWeights: usize = 0x30; pub const m_nNode: usize = 0x40; } pub mod PhysFeModelDesc_t { pub const m_CtrlHash: usize = 0x0; pub const m_CtrlName: usize = 0x18; pub const m_nStaticNodeFlags: usize = 0x30; pub const m_nDynamicNodeFlags: usize = 0x34; pub const m_flLocalForce: usize = 0x38; pub const m_flLocalRotation: usize = 0x3c; pub const m_nNodeCount: usize = 0x40; pub const m_nStaticNodes: usize = 0x42; pub const m_nRotLockStaticNodes: usize = 0x44; pub const m_nFirstPositionDrivenNode: usize = 0x46; pub const m_nSimdTriCount1: usize = 0x48; pub const m_nSimdTriCount2: usize = 0x4a; pub const m_nSimdQuadCount1: usize = 0x4c; pub const m_nSimdQuadCount2: usize = 0x4e; pub const m_nQuadCount1: usize = 0x50; pub const m_nQuadCount2: usize = 0x52; pub const m_nTreeDepth: usize = 0x54; pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; pub const m_nRopeCount: usize = 0x58; pub const m_Ropes: usize = 0x60; pub const m_NodeBases: usize = 0x78; pub const m_SimdNodeBases: usize = 0x90; pub const m_Quads: usize = 0xa8; pub const m_SimdQuads: usize = 0xc0; pub const m_SimdTris: usize = 0xd8; pub const m_SimdRods: usize = 0xf0; pub const m_InitPose: usize = 0x108; pub const m_Rods: usize = 0x120; pub const m_Twists: usize = 0x138; pub const m_AxialEdges: usize = 0x150; pub const m_NodeInvMasses: usize = 0x168; pub const m_CtrlOffsets: usize = 0x180; pub const m_CtrlOsOffsets: usize = 0x198; pub const m_FollowNodes: usize = 0x1b0; pub const m_CollisionPlanes: usize = 0x1c8; pub const m_NodeIntegrator: usize = 0x1e0; pub const m_SpringIntegrator: usize = 0x1f8; pub const m_SimdSpringIntegrator: usize = 0x210; pub const m_WorldCollisionParams: usize = 0x228; pub const m_LegacyStretchForce: usize = 0x240; pub const m_NodeCollisionRadii: usize = 0x258; pub const m_DynNodeFriction: usize = 0x270; pub const m_LocalRotation: usize = 0x288; pub const m_LocalForce: usize = 0x2a0; pub const m_TaperedCapsuleStretches: usize = 0x2b8; pub const m_TaperedCapsuleRigids: usize = 0x2d0; pub const m_SphereRigids: usize = 0x2e8; pub const m_WorldCollisionNodes: usize = 0x300; pub const m_TreeParents: usize = 0x318; pub const m_TreeCollisionMasks: usize = 0x330; pub const m_TreeChildren: usize = 0x348; pub const m_FreeNodes: usize = 0x360; pub const m_FitMatrices: usize = 0x378; pub const m_FitWeights: usize = 0x390; pub const m_ReverseOffsets: usize = 0x3a8; pub const m_AnimStrayRadii: usize = 0x3c0; pub const m_SimdAnimStrayRadii: usize = 0x3d8; pub const m_KelagerBends: usize = 0x3f0; pub const m_CtrlSoftOffsets: usize = 0x408; pub const m_JiggleBones: usize = 0x420; pub const m_SourceElems: usize = 0x438; pub const m_GoalDampedSpringIntegrators: usize = 0x450; pub const m_Tris: usize = 0x468; pub const m_nTriCount1: usize = 0x480; pub const m_nTriCount2: usize = 0x482; pub const m_nReservedUint8: usize = 0x484; pub const m_nExtraPressureIterations: usize = 0x485; pub const m_nExtraGoalIterations: usize = 0x486; pub const m_nExtraIterations: usize = 0x487; pub const m_BoxRigids: usize = 0x488; pub const m_DynNodeVertexSet: usize = 0x4a0; pub const m_VertexSetNames: usize = 0x4b8; pub const m_RigidColliderPriorities: usize = 0x4d0; pub const m_MorphLayers: usize = 0x4e8; pub const m_MorphSetData: usize = 0x500; pub const m_VertexMaps: usize = 0x518; pub const m_VertexMapValues: usize = 0x530; pub const m_Effects: usize = 0x548; pub const m_LockToParent: usize = 0x560; pub const m_LockToGoal: usize = 0x578; pub const m_DynNodeWindBases: usize = 0x590; pub const m_flInternalPressure: usize = 0x5a8; pub const m_flDefaultTimeDilation: usize = 0x5ac; pub const m_flWindage: usize = 0x5b0; pub const m_flWindDrag: usize = 0x5b4; pub const m_flDefaultSurfaceStretch: usize = 0x5b8; pub const m_flDefaultThreadStretch: usize = 0x5bc; pub const m_flDefaultGravityScale: usize = 0x5c0; pub const m_flDefaultVelAirDrag: usize = 0x5c4; pub const m_flDefaultExpAirDrag: usize = 0x5c8; pub const m_flDefaultVelQuadAirDrag: usize = 0x5cc; pub const m_flDefaultExpQuadAirDrag: usize = 0x5d0; pub const m_flRodVelocitySmoothRate: usize = 0x5d4; pub const m_flQuadVelocitySmoothRate: usize = 0x5d8; pub const m_flAddWorldCollisionRadius: usize = 0x5dc; pub const m_flDefaultVolumetricSolveAmount: usize = 0x5e0; pub const m_nRodVelocitySmoothIterations: usize = 0x5e4; pub const m_nQuadVelocitySmoothIterations: usize = 0x5e6; } pub mod RnBlendVertex_t { pub const m_nWeight0: usize = 0x0; pub const m_nIndex0: usize = 0x2; pub const m_nWeight1: usize = 0x4; pub const m_nIndex1: usize = 0x6; pub const m_nWeight2: usize = 0x8; pub const m_nIndex2: usize = 0xa; pub const m_nFlags: usize = 0xc; pub const m_nTargetIndex: usize = 0xe; } pub mod RnBodyDesc_t { pub const m_sDebugName: usize = 0x0; pub const m_vPosition: usize = 0x8; pub const m_qOrientation: usize = 0x14; pub const m_vLinearVelocity: usize = 0x24; pub const m_vAngularVelocity: usize = 0x30; pub const m_vLocalMassCenter: usize = 0x3c; pub const m_LocalInertiaInv: usize = 0x48; pub const m_flMassInv: usize = 0x6c; pub const m_flGameMass: usize = 0x70; pub const m_flInertiaScaleInv: usize = 0x74; pub const m_flLinearDamping: usize = 0x78; pub const m_flAngularDamping: usize = 0x7c; pub const m_flLinearDrag: usize = 0x80; pub const m_flAngularDrag: usize = 0x84; pub const m_flLinearBuoyancyDrag: usize = 0x88; pub const m_flAngularBuoyancyDrag: usize = 0x8c; pub const m_vLastAwakeForceAccum: usize = 0x90; pub const m_vLastAwakeTorqueAccum: usize = 0x9c; pub const m_flBuoyancyFactor: usize = 0xa8; pub const m_flGravityScale: usize = 0xac; pub const m_flTimeScale: usize = 0xb0; pub const m_nBodyType: usize = 0xb4; pub const m_nGameIndex: usize = 0xb8; pub const m_nGameFlags: usize = 0xbc; pub const m_nMinVelocityIterations: usize = 0xc0; pub const m_nMinPositionIterations: usize = 0xc1; pub const m_nMassPriority: usize = 0xc2; pub const m_bEnabled: usize = 0xc3; pub const m_bSleeping: usize = 0xc4; pub const m_bIsContinuousEnabled: usize = 0xc5; pub const m_bDragEnabled: usize = 0xc6; pub const m_bBuoyancyDragEnabled: usize = 0xc7; pub const m_bGravityDisabled: usize = 0xc8; pub const m_bSpeculativeEnabled: usize = 0xc9; pub const m_bHasShadowController: usize = 0xca; } pub mod RnCapsuleDesc_t { pub const m_Capsule: usize = 0x10; } pub mod RnCapsule_t { pub const m_vCenter: usize = 0x0; pub const m_flRadius: usize = 0x18; } pub mod RnFace_t { pub const m_nEdge: usize = 0x0; } pub mod RnHalfEdge_t { pub const m_nNext: usize = 0x0; pub const m_nTwin: usize = 0x1; pub const m_nOrigin: usize = 0x2; pub const m_nFace: usize = 0x3; } pub mod RnHullDesc_t { pub const m_Hull: usize = 0x10; } pub mod RnHull_t { pub const m_vCentroid: usize = 0x0; pub const m_flMaxAngularRadius: usize = 0xc; pub const m_Bounds: usize = 0x10; pub const m_vOrthographicAreas: usize = 0x28; pub const m_MassProperties: usize = 0x34; pub const m_flVolume: usize = 0x64; pub const m_Vertices: usize = 0x68; pub const m_Edges: usize = 0x80; pub const m_Faces: usize = 0x98; pub const m_Planes: usize = 0xb0; pub const m_nFlags: usize = 0xc8; pub const m_pRegionSVM: usize = 0xd0; } pub mod RnMeshDesc_t { pub const m_Mesh: usize = 0x10; } pub mod RnMesh_t { pub const m_vMin: usize = 0x0; pub const m_vMax: usize = 0xc; pub const m_Nodes: usize = 0x18; pub const m_Vertices: usize = 0x30; pub const m_Triangles: usize = 0x48; pub const m_Wings: usize = 0x60; pub const m_Materials: usize = 0x78; pub const m_vOrthographicAreas: usize = 0x90; pub const m_nFlags: usize = 0x9c; } pub mod RnNode_t { pub const m_vMin: usize = 0x0; pub const m_nChildren: usize = 0xc; pub const m_vMax: usize = 0x10; pub const m_nTriangleOffset: usize = 0x1c; } pub mod RnPlane_t { pub const m_vNormal: usize = 0x0; pub const m_flOffset: usize = 0xc; } pub mod RnShapeDesc_t { pub const m_nCollisionAttributeIndex: usize = 0x0; pub const m_nSurfacePropertyIndex: usize = 0x4; pub const m_UserFriendlyName: usize = 0x8; } pub mod RnSoftbodyCapsule_t { pub const m_vCenter: usize = 0x0; pub const m_flRadius: usize = 0x18; pub const m_nParticle: usize = 0x1c; } pub mod RnSoftbodyParticle_t { pub const m_flMassInv: usize = 0x0; } pub mod RnSoftbodySpring_t { pub const m_nParticle: usize = 0x0; pub const m_flLength: usize = 0x4; } pub mod RnSphereDesc_t { pub const m_Sphere: usize = 0x10; } pub mod RnSphere_t { pub const m_vCenter: usize = 0x0; pub const m_flRadius: usize = 0xc; } pub mod RnTriangle_t { pub const m_nIndex: usize = 0x0; } pub mod RnWing_t { pub const m_nIndex: usize = 0x0; } pub mod VertexPositionColor_t { pub const m_vPosition: usize = 0x0; } pub mod VertexPositionNormal_t { pub const m_vPosition: usize = 0x0; pub const m_vNormal: usize = 0xc; } pub mod constraint_axislimit_t { pub const flMinRotation: usize = 0x0; pub const flMaxRotation: usize = 0x4; pub const flMotorTargetAngSpeed: usize = 0x8; pub const flMotorMaxTorque: usize = 0xc; } pub mod constraint_breakableparams_t { pub const strength: usize = 0x0; pub const forceLimit: usize = 0x4; pub const torqueLimit: usize = 0x8; pub const bodyMassScale: usize = 0xc; pub const isActive: usize = 0x14; } pub mod constraint_hingeparams_t { pub const worldPosition: usize = 0x0; pub const worldAxisDirection: usize = 0xc; pub const hingeAxis: usize = 0x18; pub const constraint: usize = 0x28; } pub mod vphysics_save_cphysicsbody_t { pub const m_nOldPointer: usize = 0xd0; }