// Generated using https://github.com/a2x/cs2-dumper // 2026-01-24 02:38:39.726673900 UTC #pragma once #include namespace cs2_dumper { namespace schemas { // Module: scenesystem.dll // Class count: 0 // Enum count: 4 namespace scenesystem_dll { // Alignment: 4 // Member count: 4 enum class ESilhouetteType_t : uint32_t { SILHOUETTE_NONE = 0x0, SILHOUETTE_LIGHT = 0x1, SILHOUETTE_ENVMAP = 0x2, SILHOUETTE_LPV = 0x4 }; // Alignment: 1 // Member count: 4 enum class DisableShadows_t : uint8_t { kDisableShadows_None = 0x0, kDisableShadows_All = 0x1, kDisableShadows_Baked = 0x2, kDisableShadows_Realtime = 0x3 }; // Alignment: 1 // Member count: 6 enum class DecalRtEncoding_t : uint8_t { kDecalInvalid = 0xFF, kDecalMin = 0x0, kDecalBlood = 0x0, kDecalCloak = 0x1, kDecalMax = 0x2, kDecalDefault = 0x0 }; // Alignment: 4 // Member count: 6 enum class ESceneObjectVisualization : uint32_t { SCENEOBJECT_VIS_NONE = 0x0, SCENEOBJECT_VIS_OBJECT = 0x1, SCENEOBJECT_VIS_MATERIAL = 0x2, SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, SCENEOBJECT_VIS_LOD = 0x4, SCENEOBJECT_VIS_INSTANCING = 0x5 }; } } }