/* * Created using https://github.com/a2x/cs2-dumper * Tue, 5 Dec 2023 00:38:26 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17BB5B0; pub const dwForceAttack: usize = 0x16BBA70; pub const dwForceAttack2: usize = 0x16BBB00; pub const dwForceBackward: usize = 0x16BBD40; pub const dwForceCrouch: usize = 0x16BC010; pub const dwForceForward: usize = 0x16BBCB0; pub const dwForceJump: usize = 0x16BBF80; pub const dwForceLeft: usize = 0x16BBDD0; pub const dwForceRight: usize = 0x16BBE60; pub const dwGameEntitySystem: usize = 0x18E6DE0; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x18173C8; pub const dwGlobalVars: usize = 0x16B7BE0; pub const dwGlowManager: usize = 0x18173E8; pub const dwInterfaceLinkList: usize = 0x1914A78; pub const dwLocalPlayerController: usize = 0x180AA20; pub const dwLocalPlayerPawn: usize = 0x16C2B18; pub const dwPlantedC4: usize = 0x181E988; pub const dwPrediction: usize = 0x16C29E0; pub const dwSensitivity: usize = 0x1818AD8; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x187A9D0; pub const dwViewMatrix: usize = 0x1819D40; pub const dwViewRender: usize = 0x181A5C0; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x48A344; pub const dwNetworkGameClient: usize = 0x4898F8; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x540A4C; pub const dwWindowWidth: usize = 0x540A48; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }