// Generated using https://github.com/a2x/cs2-dumper // 2026-03-27 23:29:07.271766300 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { public const nint dwCSGOInput = 0x231B2E0; public const nint dwEntityList = 0x24B0258; public const nint dwGameEntitySystem = 0x24B0258; public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0; public const nint dwGameRules = 0x230EED0; public const nint dwGlobalVars = 0x205F540; public const nint dwGlowManager = 0x230BCD8; public const nint dwLocalPlayerController = 0x22F5028; public const nint dwLocalPlayerPawn = 0x206A9E0; public const nint dwPlantedC4 = 0x2318A60; public const nint dwPrediction = 0x206A8F0; public const nint dwSensitivity = 0x230C7E8; public const nint dwSensitivity_sensitivity = 0x58; public const nint dwViewAngles = 0x231B968; public const nint dwViewMatrix = 0x2310F10; public const nint dwViewRender = 0x2311328; public const nint dwWeaponC4 = 0x229A2B0; } // Module: engine2.dll public static class Engine2Dll { public const nint dwBuildNumber = 0x60E514; public const nint dwNetworkGameClient = 0x9095D0; public const nint dwNetworkGameClient_clientTickCount = 0x378; public const nint dwNetworkGameClient_deltaTick = 0x24C; public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F; public const nint dwNetworkGameClient_localPlayer = 0xF8; public const nint dwNetworkGameClient_maxClients = 0x240; public const nint dwNetworkGameClient_serverTickCount = 0x24C; public const nint dwNetworkGameClient_signOnState = 0x230; public const nint dwWindowHeight = 0x90D99C; public const nint dwWindowWidth = 0x90D998; } // Module: inputsystem.dll public static class InputsystemDll { public const nint dwInputSystem = 0x45AD0; } // Module: matchmaking.dll public static class MatchmakingDll { public const nint dwGameTypes = 0x1B8000; } // Module: soundsystem.dll public static class SoundsystemDll { public const nint dwSoundSystem = 0x4F3470; public const nint dwSoundSystem_engineViewData = 0x7C; } }