// Generated using https://github.com/a2x/cs2-dumper // 2024-04-26 04:15:57.943456300 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x192EF60; pub const dwEntityList: usize = 0x18C6268; pub const dwGameEntitySystem: usize = 0x19E3B70; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1923370; pub const dwGlobalVars: usize = 0x172DD60; pub const dwGlowManager: usize = 0x1923788; pub const dwLocalPlayerController: usize = 0x1915C18; pub const dwLocalPlayerPawn: usize = 0x173A3C8; pub const dwPlantedC4: usize = 0x192C408; pub const dwPrediction: usize = 0x173A290; pub const dwSensitivity: usize = 0x19240B8; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x19342F0; pub const dwViewMatrix: usize = 0x19278B0; pub const dwViewRender: usize = 0x19280B0; pub const dwWeaponC4: usize = 0x18C9830; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x516574; pub const dwNetworkGameClient: usize = 0x515AC8; pub const dwNetworkGameClient_deltaTick: usize = 0x258; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_getMaxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5CEE4C; pub const dwWindowWidth: usize = 0x5CEE48; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x367A0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1D21E0; pub const dwGameTypes_mapName: usize = 0x1D2300; } } }