/* * Created using https://github.com/a2x/cs2-dumper * Thu, 9 Nov 2023 06:05:31 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod CBaseRendererSource2 { // CParticleFunctionRenderer pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionRendererFloatInput pub const m_flRollScale: usize = 0x4B0; // CParticleCollectionRendererFloatInput pub const m_nAlpha2Field: usize = 0x608; // ParticleAttributeIndex_t pub const m_vecColorScale: usize = 0x610; // CParticleCollectionRendererVecInput pub const m_nColorBlendType: usize = 0xC68; // ParticleColorBlendType_t pub const m_nShaderType: usize = 0xC6C; // SpriteCardShaderType_t pub const m_strShaderOverride: usize = 0xC70; // CUtlString pub const m_flCenterXOffset: usize = 0xC78; // CParticleCollectionRendererFloatInput pub const m_flCenterYOffset: usize = 0xDD0; // CParticleCollectionRendererFloatInput pub const m_flBumpStrength: usize = 0xF28; // float pub const m_nCropTextureOverride: usize = 0xF2C; // ParticleSequenceCropOverride_t pub const m_vecTexturesInput: usize = 0xF30; // CUtlVector pub const m_flAnimationRate: usize = 0xF48; // float pub const m_nAnimationType: usize = 0xF4C; // AnimationType_t pub const m_bAnimateInFPS: usize = 0xF50; // bool pub const m_flSelfIllumAmount: usize = 0xF58; // CParticleCollectionRendererFloatInput pub const m_flDiffuseAmount: usize = 0x10B0; // CParticleCollectionRendererFloatInput pub const m_nLightingControlPoint: usize = 0x1208; // int32_t pub const m_nSelfIllumPerParticle: usize = 0x120C; // ParticleAttributeIndex_t pub const m_nOutputBlendMode: usize = 0x1210; // ParticleOutputBlendMode_t pub const m_bGammaCorrectVertexColors: usize = 0x1214; // bool pub const m_bSaturateColorPreAlphaBlend: usize = 0x1215; // bool pub const m_flAddSelfAmount: usize = 0x1218; // CParticleCollectionRendererFloatInput pub const m_flDesaturation: usize = 0x1370; // CParticleCollectionRendererFloatInput pub const m_flOverbrightFactor: usize = 0x14C8; // CParticleCollectionRendererFloatInput pub const m_nHSVShiftControlPoint: usize = 0x1620; // int32_t pub const m_nFogType: usize = 0x1624; // ParticleFogType_t pub const m_flFogAmount: usize = 0x1628; // CParticleCollectionRendererFloatInput pub const m_bTintByFOW: usize = 0x1780; // bool pub const m_bTintByGlobalLight: usize = 0x1781; // bool pub const m_nPerParticleAlphaReference: usize = 0x1784; // SpriteCardPerParticleScale_t pub const m_nPerParticleAlphaRefWindow: usize = 0x1788; // SpriteCardPerParticleScale_t pub const m_nAlphaReferenceType: usize = 0x178C; // ParticleAlphaReferenceType_t pub const m_flAlphaReferenceSoftness: usize = 0x1790; // CParticleCollectionRendererFloatInput pub const m_flSourceAlphaValueToMapToZero: usize = 0x18E8; // CParticleCollectionRendererFloatInput pub const m_flSourceAlphaValueToMapToOne: usize = 0x1A40; // CParticleCollectionRendererFloatInput pub const m_bRefract: usize = 0x1B98; // bool pub const m_bRefractSolid: usize = 0x1B99; // bool pub const m_flRefractAmount: usize = 0x1BA0; // CParticleCollectionRendererFloatInput pub const m_nRefractBlurRadius: usize = 0x1CF8; // int32_t pub const m_nRefractBlurType: usize = 0x1CFC; // BlurFilterType_t pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1D00; // bool pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1D01; // bool pub const m_bUseMixedResolutionRendering: usize = 0x1D02; // bool pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1D03; // bool pub const m_stencilTestID: usize = 0x1D04; // char[128] pub const m_bStencilTestExclude: usize = 0x1D84; // bool pub const m_stencilWriteID: usize = 0x1D85; // char[128] pub const m_bWriteStencilOnDepthPass: usize = 0x1E05; // bool pub const m_bWriteStencilOnDepthFail: usize = 0x1E06; // bool pub const m_bReverseZBuffering: usize = 0x1E07; // bool pub const m_bDisableZBuffering: usize = 0x1E08; // bool pub const m_nFeatheringMode: usize = 0x1E0C; // ParticleDepthFeatheringMode_t pub const m_flFeatheringMinDist: usize = 0x1E10; // CParticleCollectionRendererFloatInput pub const m_flFeatheringMaxDist: usize = 0x1F68; // CParticleCollectionRendererFloatInput pub const m_flFeatheringFilter: usize = 0x20C0; // CParticleCollectionRendererFloatInput pub const m_flDepthBias: usize = 0x2218; // float pub const m_nSortMethod: usize = 0x221C; // ParticleSortingChoiceList_t pub const m_bBlendFramesSeq0: usize = 0x2220; // bool pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2221; // bool } pub mod CBaseTrailRenderer { // CBaseRendererSource2 pub const m_nOrientationType: usize = 0x2470; // ParticleOrientationChoiceList_t pub const m_nOrientationControlPoint: usize = 0x2474; // int32_t pub const m_flMinSize: usize = 0x2478; // float pub const m_flMaxSize: usize = 0x247C; // float pub const m_flStartFadeSize: usize = 0x2480; // CParticleCollectionRendererFloatInput pub const m_flEndFadeSize: usize = 0x25D8; // CParticleCollectionRendererFloatInput pub const m_bClampV: usize = 0x2730; // bool } pub mod CGeneralRandomRotation { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flDegrees: usize = 0x1C4; // float pub const m_flDegreesMin: usize = 0x1C8; // float pub const m_flDegreesMax: usize = 0x1CC; // float pub const m_flRotationRandExponent: usize = 0x1D0; // float pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool } pub mod CGeneralSpin { // CParticleFunctionOperator pub const m_nSpinRateDegrees: usize = 0x1C0; // int32_t pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32_t pub const m_fSpinRateStopTime: usize = 0x1CC; // float } pub mod CNewParticleEffect { // IParticleEffect pub const m_pNext: usize = 0x10; // CNewParticleEffect* pub const m_pPrev: usize = 0x18; // CNewParticleEffect* pub const m_pParticles: usize = 0x20; // IParticleCollection* pub const m_pDebugName: usize = 0x28; // char* pub const m_bDontRemove: usize = 0x0; // bitfield:1 pub const m_bRemove: usize = 0x0; // bitfield:1 pub const m_bNeedsBBoxUpdate: usize = 0x0; // bitfield:1 pub const m_bIsFirstFrame: usize = 0x0; // bitfield:1 pub const m_bAutoUpdateBBox: usize = 0x0; // bitfield:1 pub const m_bAllocated: usize = 0x0; // bitfield:1 pub const m_bSimulate: usize = 0x0; // bitfield:1 pub const m_bShouldPerformCullCheck: usize = 0x0; // bitfield:1 pub const m_bForceNoDraw: usize = 0x0; // bitfield:1 pub const m_bShouldSave: usize = 0x0; // bitfield:1 pub const m_bDisableAggregation: usize = 0x0; // bitfield:1 pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1 pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1 pub const m_vSortOrigin: usize = 0x40; // Vector pub const m_flScale: usize = 0x4C; // float pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__* pub const m_pOwningParticleProperty: usize = 0x58; // CParticleProperty* pub const m_flFreezeTransitionStart: usize = 0x70; // float pub const m_flFreezeTransitionDuration: usize = 0x74; // float pub const m_flFreezeTransitionOverride: usize = 0x78; // float pub const m_bFreezeTransitionActive: usize = 0x7C; // bool pub const m_bFreezeTargetState: usize = 0x7D; // bool pub const m_bCanFreeze: usize = 0x7E; // bool pub const m_LastMin: usize = 0x80; // Vector pub const m_LastMax: usize = 0x8C; // Vector pub const m_nSplitScreenUser: usize = 0x98; // CSplitScreenSlot pub const m_vecAggregationCenter: usize = 0x9C; // Vector pub const m_RefCount: usize = 0xC0; // int32_t } pub mod CParticleBindingRealPulse { // CParticleCollectionBindingInstance } pub mod CParticleCollectionBindingInstance { // CBasePulseGraphInstance } pub mod CParticleCollectionFloatInput { // CParticleFloatInput } pub mod CParticleCollectionRendererFloatInput { // CParticleCollectionFloatInput } pub mod CParticleCollectionRendererVecInput { // CParticleCollectionVecInput } pub mod CParticleCollectionVecInput { // CParticleVecInput } pub mod CParticleFloatInput { // CParticleInput pub const m_nType: usize = 0x10; // ParticleFloatType_t pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t pub const m_flLiteralValue: usize = 0x18; // float pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef pub const m_nControlPoint: usize = 0x60; // int32_t pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t pub const m_nVectorComponent: usize = 0x6C; // int32_t pub const m_flRandomMin: usize = 0x70; // float pub const m_flRandomMax: usize = 0x74; // float pub const m_bHasRandomSignFlip: usize = 0x78; // bool pub const m_nRandomSeed: usize = 0x7C; // int32_t pub const m_nRandomMode: usize = 0x80; // ParticleFloatRandomMode_t pub const m_flLOD0: usize = 0x88; // float pub const m_flLOD1: usize = 0x8C; // float pub const m_flLOD2: usize = 0x90; // float pub const m_flLOD3: usize = 0x94; // float pub const m_nNoiseInputVectorAttribute: usize = 0x98; // ParticleAttributeIndex_t pub const m_flNoiseOutputMin: usize = 0x9C; // float pub const m_flNoiseOutputMax: usize = 0xA0; // float pub const m_flNoiseScale: usize = 0xA4; // float pub const m_vecNoiseOffsetRate: usize = 0xA8; // Vector pub const m_flNoiseOffset: usize = 0xB4; // float pub const m_nNoiseOctaves: usize = 0xB8; // int32_t pub const m_nNoiseTurbulence: usize = 0xBC; // PFNoiseTurbulence_t pub const m_nNoiseType: usize = 0xC0; // PFNoiseType_t pub const m_nNoiseModifier: usize = 0xC4; // PFNoiseModifier_t pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float pub const m_bNoiseImgPreviewLive: usize = 0xD4; // bool pub const m_flNoCameraFallback: usize = 0xE0; // float pub const m_bUseBoundsCenter: usize = 0xE4; // bool pub const m_nInputMode: usize = 0xE8; // ParticleFloatInputMode_t pub const m_flMultFactor: usize = 0xEC; // float pub const m_flInput0: usize = 0xF0; // float pub const m_flInput1: usize = 0xF4; // float pub const m_flOutput0: usize = 0xF8; // float pub const m_flOutput1: usize = 0xFC; // float pub const m_flNotchedRangeMin: usize = 0x100; // float pub const m_flNotchedRangeMax: usize = 0x104; // float pub const m_flNotchedOutputOutside: usize = 0x108; // float pub const m_flNotchedOutputInside: usize = 0x10C; // float pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t pub const m_flBiasParameter: usize = 0x114; // float pub const m_Curve: usize = 0x118; // CPiecewiseCurve } pub mod CParticleFunction { pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t pub const m_flOpStartFadeInTime: usize = 0x164; // float pub const m_flOpEndFadeInTime: usize = 0x168; // float pub const m_flOpStartFadeOutTime: usize = 0x16C; // float pub const m_flOpEndFadeOutTime: usize = 0x170; // float pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float pub const m_bNormalizeToStopTime: usize = 0x178; // bool pub const m_flOpTimeOffsetMin: usize = 0x17C; // float pub const m_flOpTimeOffsetMax: usize = 0x180; // float pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32_t pub const m_nOpTimeScaleSeed: usize = 0x188; // int32_t pub const m_flOpTimeScaleMin: usize = 0x18C; // float pub const m_flOpTimeScaleMax: usize = 0x190; // float pub const m_bDisableOperator: usize = 0x196; // bool pub const m_Notes: usize = 0x198; // CUtlString } pub mod CParticleFunctionConstraint { // CParticleFunction } pub mod CParticleFunctionEmitter { // CParticleFunction pub const m_nEmitterIndex: usize = 0x1B8; // int32_t } pub mod CParticleFunctionForce { // CParticleFunction } pub mod CParticleFunctionInitializer { // CParticleFunction pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32_t } pub mod CParticleFunctionOperator { // CParticleFunction } pub mod CParticleFunctionPreEmission { // CParticleFunctionOperator pub const m_bRunOnce: usize = 0x1C0; // bool } pub mod CParticleFunctionRenderer { // CParticleFunction pub const VisibilityInputs: usize = 0x1B8; // CParticleVisibilityInputs pub const m_bCannotBeRefracted: usize = 0x1FC; // bool pub const m_bSkipRenderingOnMobile: usize = 0x1FD; // bool } pub mod CParticleInput { } pub mod CParticleModelInput { // CParticleInput pub const m_nType: usize = 0x10; // ParticleModelType_t pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef pub const m_nControlPoint: usize = 0x58; // int32_t } pub mod CParticleProperty { } pub mod CParticleRemapFloatInput { // CParticleFloatInput } pub mod CParticleSystemDefinition { // IParticleSystemDefinition pub const m_nBehaviorVersion: usize = 0x8; // int32_t pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector pub const m_Emitters: usize = 0x28; // CUtlVector pub const m_Initializers: usize = 0x40; // CUtlVector pub const m_Operators: usize = 0x58; // CUtlVector pub const m_ForceGenerators: usize = 0x70; // CUtlVector pub const m_Constraints: usize = 0x88; // CUtlVector pub const m_Renderers: usize = 0xA0; // CUtlVector pub const m_Children: usize = 0xB8; // CUtlVector pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32_t pub const m_nInitialParticles: usize = 0x210; // int32_t pub const m_nMaxParticles: usize = 0x214; // int32_t pub const m_nGroupID: usize = 0x218; // int32_t pub const m_BoundingBoxMin: usize = 0x21C; // Vector pub const m_BoundingBoxMax: usize = 0x228; // Vector pub const m_flDepthSortBias: usize = 0x234; // float pub const m_nSortOverridePositionCP: usize = 0x238; // int32_t pub const m_bInfiniteBounds: usize = 0x23C; // bool pub const m_bEnableNamedValues: usize = 0x23D; // bool pub const m_NamedValueDomain: usize = 0x240; // CUtlString pub const m_NamedValueLocals: usize = 0x248; // CUtlVector pub const m_ConstantColor: usize = 0x260; // Color pub const m_ConstantNormal: usize = 0x264; // Vector pub const m_flConstantRadius: usize = 0x270; // float pub const m_flConstantRotation: usize = 0x274; // float pub const m_flConstantRotationSpeed: usize = 0x278; // float pub const m_flConstantLifespan: usize = 0x27C; // float pub const m_nConstantSequenceNumber: usize = 0x280; // int32_t pub const m_nConstantSequenceNumber1: usize = 0x284; // int32_t pub const m_nSnapshotControlPoint: usize = 0x288; // int32_t pub const m_hSnapshot: usize = 0x290; // CStrongHandle pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle pub const m_flCullRadius: usize = 0x2A0; // float pub const m_flCullFillCost: usize = 0x2A4; // float pub const m_nCullControlPoint: usize = 0x2A8; // int32_t pub const m_hFallback: usize = 0x2B0; // CStrongHandle pub const m_nFallbackMaxCount: usize = 0x2B8; // int32_t pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle pub const m_flPreSimulationTime: usize = 0x2D0; // float pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float pub const m_flMaximumTimeStep: usize = 0x2D8; // float pub const m_flMaximumSimTime: usize = 0x2DC; // float pub const m_flMinimumSimTime: usize = 0x2E0; // float pub const m_flMinimumTimeStep: usize = 0x2E4; // float pub const m_nMinimumFrames: usize = 0x2E8; // int32_t pub const m_nMinCPULevel: usize = 0x2EC; // int32_t pub const m_nMinGPULevel: usize = 0x2F0; // int32_t pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float pub const m_flMaxDrawDistance: usize = 0x2F8; // float pub const m_flStartFadeDistance: usize = 0x2FC; // float pub const m_flMaxCreationDistance: usize = 0x300; // float pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32_t pub const m_flAggregateRadius: usize = 0x308; // float pub const m_bShouldBatch: usize = 0x30C; // bool pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t pub const m_bScreenSpaceEffect: usize = 0x314; // bool pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge pub const m_nSkipRenderControlPoint: usize = 0x320; // int32_t pub const m_nAllowRenderControlPoint: usize = 0x324; // int32_t pub const m_bShouldSort: usize = 0x328; // bool pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector } pub mod CParticleTransformInput { // CParticleInput pub const m_nType: usize = 0x10; // ParticleTransformType_t pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef pub const m_bFollowNamedValue: usize = 0x58; // bool pub const m_bSupportsDisabled: usize = 0x59; // bool pub const m_bUseOrientation: usize = 0x5A; // bool pub const m_nControlPoint: usize = 0x5C; // int32_t pub const m_nControlPointRangeMax: usize = 0x60; // int32_t pub const m_flEndCPGrowthTime: usize = 0x64; // float } pub mod CParticleVariableRef { pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage pub const m_variableType: usize = 0x38; // PulseValueType_t } pub mod CParticleVecInput { // CParticleInput pub const m_nType: usize = 0x10; // ParticleVecType_t pub const m_vLiteralValue: usize = 0x14; // Vector pub const m_LiteralColor: usize = 0x20; // Color pub const m_NamedValue: usize = 0x28; // CParticleNamedValueRef pub const m_bFollowNamedValue: usize = 0x68; // bool pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t pub const m_vVectorAttributeScale: usize = 0x70; // Vector pub const m_nControlPoint: usize = 0x7C; // int32_t pub const m_nDeltaControlPoint: usize = 0x80; // int32_t pub const m_vCPValueScale: usize = 0x84; // Vector pub const m_vCPRelativePosition: usize = 0x90; // Vector pub const m_vCPRelativeDir: usize = 0x9C; // Vector pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput pub const m_flInterpInput0: usize = 0x608; // float pub const m_flInterpInput1: usize = 0x60C; // float pub const m_vInterpOutput0: usize = 0x610; // Vector pub const m_vInterpOutput1: usize = 0x61C; // Vector pub const m_Gradient: usize = 0x628; // CColorGradient pub const m_vRandomMin: usize = 0x640; // Vector pub const m_vRandomMax: usize = 0x64C; // Vector } pub mod CParticleVisibilityInputs { pub const m_flCameraBias: usize = 0x0; // float pub const m_nCPin: usize = 0x4; // int32_t pub const m_flProxyRadius: usize = 0x8; // float pub const m_flInputMin: usize = 0xC; // float pub const m_flInputMax: usize = 0x10; // float pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float pub const m_flDistanceInputMin: usize = 0x18; // float pub const m_flDistanceInputMax: usize = 0x1C; // float pub const m_flDotInputMin: usize = 0x20; // float pub const m_flDotInputMax: usize = 0x24; // float pub const m_bDotCPAngles: usize = 0x28; // bool pub const m_bDotCameraAngles: usize = 0x29; // bool pub const m_flAlphaScaleMin: usize = 0x2C; // float pub const m_flAlphaScaleMax: usize = 0x30; // float pub const m_flRadiusScaleMin: usize = 0x34; // float pub const m_flRadiusScaleMax: usize = 0x38; // float pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float pub const m_bRightEye: usize = 0x40; // bool } pub mod CPathParameters { pub const m_nStartControlPointNumber: usize = 0x0; // int32_t pub const m_nEndControlPointNumber: usize = 0x4; // int32_t pub const m_nBulgeControl: usize = 0x8; // int32_t pub const m_flBulge: usize = 0xC; // float pub const m_flMidPoint: usize = 0x10; // float pub const m_vStartPointOffset: usize = 0x14; // Vector pub const m_vMidPointOffset: usize = 0x20; // Vector pub const m_vEndOffset: usize = 0x2C; // Vector } pub mod CPerParticleFloatInput { // CParticleFloatInput } pub mod CPerParticleVecInput { // CParticleVecInput } pub mod CRandomNumberGeneratorParameters { pub const m_bDistributeEvenly: usize = 0x0; // bool pub const m_nSeed: usize = 0x4; // int32_t } pub mod CSpinUpdateBase { // CParticleFunctionOperator } pub mod C_INIT_AddVectorToVector { // CParticleFunctionInitializer pub const m_vecScale: usize = 0x1C0; // Vector pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t pub const m_vOffsetMin: usize = 0x1D4; // Vector pub const m_vOffsetMax: usize = 0x1E0; // Vector pub const m_randomnessParameters: usize = 0x1EC; // CRandomNumberGeneratorParameters } pub mod C_INIT_AgeNoise { // CParticleFunctionInitializer pub const m_bAbsVal: usize = 0x1C0; // bool pub const m_bAbsValInv: usize = 0x1C1; // bool pub const m_flOffset: usize = 0x1C4; // float pub const m_flAgeMin: usize = 0x1C8; // float pub const m_flAgeMax: usize = 0x1CC; // float pub const m_flNoiseScale: usize = 0x1D0; // float pub const m_flNoiseScaleLoc: usize = 0x1D4; // float pub const m_vecOffsetLoc: usize = 0x1D8; // Vector } pub mod C_INIT_ChaoticAttractor { // CParticleFunctionInitializer pub const m_flAParm: usize = 0x1C0; // float pub const m_flBParm: usize = 0x1C4; // float pub const m_flCParm: usize = 0x1C8; // float pub const m_flDParm: usize = 0x1CC; // float pub const m_flScale: usize = 0x1D0; // float pub const m_flSpeedMin: usize = 0x1D4; // float pub const m_flSpeedMax: usize = 0x1D8; // float pub const m_nBaseCP: usize = 0x1DC; // int32_t pub const m_bUniformSpeed: usize = 0x1E0; // bool } pub mod C_INIT_ColorLitPerParticle { // CParticleFunctionInitializer pub const m_ColorMin: usize = 0x1D8; // Color pub const m_ColorMax: usize = 0x1DC; // Color pub const m_TintMin: usize = 0x1E0; // Color pub const m_TintMax: usize = 0x1E4; // Color pub const m_flTintPerc: usize = 0x1E8; // float pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t pub const m_flLightAmplification: usize = 0x1F0; // float } pub mod C_INIT_CreateAlongPath { // CParticleFunctionInitializer pub const m_fMaxDistance: usize = 0x1C0; // float pub const m_PathParams: usize = 0x1D0; // CPathParameters pub const m_bUseRandomCPs: usize = 0x210; // bool pub const m_vEndOffset: usize = 0x214; // Vector pub const m_bSaveOffset: usize = 0x220; // bool } pub mod C_INIT_CreateFromCPs { // CParticleFunctionInitializer pub const m_nIncrement: usize = 0x1C0; // int32_t pub const m_nMinCP: usize = 0x1C4; // int32_t pub const m_nMaxCP: usize = 0x1C8; // int32_t pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput } pub mod C_INIT_CreateFromParentParticles { // CParticleFunctionInitializer pub const m_flVelocityScale: usize = 0x1C0; // float pub const m_flIncrement: usize = 0x1C4; // float pub const m_bRandomDistribution: usize = 0x1C8; // bool pub const m_nRandomSeed: usize = 0x1CC; // int32_t pub const m_bSubFrame: usize = 0x1D0; // bool } pub mod C_INIT_CreateFromPlaneCache { // CParticleFunctionInitializer pub const m_vecOffsetMin: usize = 0x1C0; // Vector pub const m_vecOffsetMax: usize = 0x1CC; // Vector pub const m_bUseNormal: usize = 0x1D9; // bool } pub mod C_INIT_CreateInEpitrochoid { // CParticleFunctionInitializer pub const m_nComponent1: usize = 0x1C0; // int32_t pub const m_nComponent2: usize = 0x1C4; // int32_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput pub const m_flRadius1: usize = 0x4E0; // CPerParticleFloatInput pub const m_flRadius2: usize = 0x638; // CPerParticleFloatInput pub const m_bUseCount: usize = 0x790; // bool pub const m_bUseLocalCoords: usize = 0x791; // bool pub const m_bOffsetExistingPos: usize = 0x792; // bool } pub mod C_INIT_CreateOnGrid { // CParticleFunctionInitializer pub const m_nXCount: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_nYCount: usize = 0x318; // CParticleCollectionFloatInput pub const m_nZCount: usize = 0x470; // CParticleCollectionFloatInput pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput pub const m_nControlPointNumber: usize = 0x9D0; // int32_t pub const m_bLocalSpace: usize = 0x9D4; // bool pub const m_bCenter: usize = 0x9D5; // bool pub const m_bHollow: usize = 0x9D6; // bool } pub mod C_INIT_CreateOnModel { // CParticleFunctionInitializer pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput pub const m_nForceInModel: usize = 0x288; // int32_t pub const m_nDesiredHitbox: usize = 0x28C; // int32_t pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; // int32_t pub const m_vecHitBoxScale: usize = 0x298; // CParticleCollectionVecInput pub const m_flBoneVelocity: usize = 0x8F0; // float pub const m_flMaxBoneVelocity: usize = 0x8F4; // float pub const m_vecDirectionBias: usize = 0x8F8; // CParticleCollectionVecInput pub const m_HitboxSetName: usize = 0xF50; // char[128] pub const m_bLocalCoords: usize = 0xFD0; // bool pub const m_bUseBones: usize = 0xFD1; // bool pub const m_flShellSize: usize = 0xFD8; // CParticleCollectionFloatInput } pub mod C_INIT_CreateOnModelAtHeight { // CParticleFunctionInitializer pub const m_bUseBones: usize = 0x1C0; // bool pub const m_bForceZ: usize = 0x1C1; // bool pub const m_nControlPointNumber: usize = 0x1C4; // int32_t pub const m_nHeightCP: usize = 0x1C8; // int32_t pub const m_bUseWaterHeight: usize = 0x1CC; // bool pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput pub const m_vecDirectionBias: usize = 0x980; // CParticleCollectionVecInput pub const m_nBiasType: usize = 0xFD8; // ParticleHitboxBiasType_t pub const m_bLocalCoords: usize = 0xFDC; // bool pub const m_bPreferMovingBoxes: usize = 0xFDD; // bool pub const m_HitboxSetName: usize = 0xFDE; // char[128] pub const m_flHitboxVelocityScale: usize = 0x1060; // CParticleCollectionFloatInput pub const m_flMaxBoneVelocity: usize = 0x11B8; // CParticleCollectionFloatInput } pub mod C_INIT_CreateParticleImpulse { // CParticleFunctionInitializer pub const m_InputRadius: usize = 0x1C0; // CPerParticleFloatInput pub const m_InputMagnitude: usize = 0x318; // CPerParticleFloatInput pub const m_nFalloffFunction: usize = 0x470; // ParticleFalloffFunction_t pub const m_InputFalloffExp: usize = 0x478; // CPerParticleFloatInput pub const m_nImpulseType: usize = 0x5D0; // ParticleImpulseType_t } pub mod C_INIT_CreatePhyllotaxis { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nScaleCP: usize = 0x1C4; // int32_t pub const m_nComponent: usize = 0x1C8; // int32_t pub const m_fRadCentCore: usize = 0x1CC; // float pub const m_fRadPerPoint: usize = 0x1D0; // float pub const m_fRadPerPointTo: usize = 0x1D4; // float pub const m_fpointAngle: usize = 0x1D8; // float pub const m_fsizeOverall: usize = 0x1DC; // float pub const m_fRadBias: usize = 0x1E0; // float pub const m_fMinRad: usize = 0x1E4; // float pub const m_fDistBias: usize = 0x1E8; // float pub const m_bUseLocalCoords: usize = 0x1EC; // bool pub const m_bUseWithContEmit: usize = 0x1ED; // bool pub const m_bUseOrigRadius: usize = 0x1EE; // bool } pub mod C_INIT_CreateSequentialPath { // CParticleFunctionInitializer pub const m_fMaxDistance: usize = 0x1C0; // float pub const m_flNumToAssign: usize = 0x1C4; // float pub const m_bLoop: usize = 0x1C8; // bool pub const m_bCPPairs: usize = 0x1C9; // bool pub const m_bSaveOffset: usize = 0x1CA; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_INIT_CreateSequentialPathV2 { // CParticleFunctionInitializer pub const m_fMaxDistance: usize = 0x1C0; // CPerParticleFloatInput pub const m_flNumToAssign: usize = 0x318; // CParticleCollectionFloatInput pub const m_bLoop: usize = 0x470; // bool pub const m_bCPPairs: usize = 0x471; // bool pub const m_bSaveOffset: usize = 0x472; // bool pub const m_PathParams: usize = 0x480; // CPathParameters } pub mod C_INIT_CreateSpiralSphere { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nOverrideCP: usize = 0x1C4; // int32_t pub const m_nDensity: usize = 0x1C8; // int32_t pub const m_flInitialRadius: usize = 0x1CC; // float pub const m_flInitialSpeedMin: usize = 0x1D0; // float pub const m_flInitialSpeedMax: usize = 0x1D4; // float pub const m_bUseParticleCount: usize = 0x1D8; // bool } pub mod C_INIT_CreateWithinBox { // CParticleFunctionInitializer pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput pub const m_vecMax: usize = 0x818; // CPerParticleVecInput pub const m_nControlPointNumber: usize = 0xE70; // int32_t pub const m_bLocalSpace: usize = 0xE74; // bool pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters } pub mod C_INIT_CreateWithinSphereTransform { // CParticleFunctionInitializer pub const m_fRadiusMin: usize = 0x1C0; // CPerParticleFloatInput pub const m_fRadiusMax: usize = 0x318; // CPerParticleFloatInput pub const m_vecDistanceBias: usize = 0x470; // CPerParticleVecInput pub const m_vecDistanceBiasAbs: usize = 0xAC8; // Vector pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput pub const m_fSpeedRandExp: usize = 0xDF0; // float pub const m_bLocalCoords: usize = 0xDF4; // bool pub const m_flEndCPGrowthTime: usize = 0xDF8; // float pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t pub const m_nFieldVelocity: usize = 0x1AB4; // ParticleAttributeIndex_t } pub mod C_INIT_CreationNoise { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_bAbsVal: usize = 0x1C4; // bool pub const m_bAbsValInv: usize = 0x1C5; // bool pub const m_flOffset: usize = 0x1C8; // float pub const m_flOutputMin: usize = 0x1CC; // float pub const m_flOutputMax: usize = 0x1D0; // float pub const m_flNoiseScale: usize = 0x1D4; // float pub const m_flNoiseScaleLoc: usize = 0x1D8; // float pub const m_vecOffsetLoc: usize = 0x1DC; // Vector pub const m_flWorldTimeScale: usize = 0x1E8; // float } pub mod C_INIT_DistanceCull { // CParticleFunctionInitializer pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_bCullInside: usize = 0x320; // bool } pub mod C_INIT_DistanceToCPInit { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput pub const m_nStartCP: usize = 0x728; // int32_t pub const m_bLOS: usize = 0x72C; // bool pub const m_CollisionGroupName: usize = 0x72D; // char[128] pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput pub const m_flLOSScale: usize = 0x910; // float pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x918; // bool pub const m_vecDistanceScale: usize = 0x91C; // Vector pub const m_flRemapBias: usize = 0x928; // float } pub mod C_INIT_DistanceToNeighborCull { // CParticleFunctionInitializer pub const m_flDistance: usize = 0x1C0; // CPerParticleFloatInput } pub mod C_INIT_GlobalScale { // CParticleFunctionInitializer pub const m_flScale: usize = 0x1C0; // float pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32_t pub const m_nControlPointNumber: usize = 0x1C8; // int32_t pub const m_bScaleRadius: usize = 0x1CC; // bool pub const m_bScalePosition: usize = 0x1CD; // bool pub const m_bScaleVelocity: usize = 0x1CE; // bool } pub mod C_INIT_InheritFromParentParticles { // CParticleFunctionInitializer pub const m_flScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_bRandomDistribution: usize = 0x1CC; // bool pub const m_nRandomSeed: usize = 0x1D0; // int32_t } pub mod C_INIT_InheritVelocity { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_flVelocityScale: usize = 0x1C4; // float } pub mod C_INIT_InitFloat { // CParticleFunctionInitializer pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t pub const m_InputStrength: usize = 0x320; // CPerParticleFloatInput } pub mod C_INIT_InitFloatCollection { // CParticleFunctionInitializer pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } pub mod C_INIT_InitFromCPSnapshot { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_nLocalSpaceCP: usize = 0x1CC; // int32_t pub const m_bRandom: usize = 0x1D0; // bool pub const m_bReverse: usize = 0x1D1; // bool pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput pub const m_nRandomSeed: usize = 0x488; // int32_t pub const m_bLocalSpaceAngles: usize = 0x48C; // bool } pub mod C_INIT_InitFromParentKilled { // CParticleFunctionInitializer pub const m_nAttributeToCopy: usize = 0x1C0; // ParticleAttributeIndex_t } pub mod C_INIT_InitFromVectorFieldSnapshot { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nLocalSpaceCP: usize = 0x1C4; // int32_t pub const m_nWeightUpdateCP: usize = 0x1C8; // int32_t pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput } pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { // CParticleFunctionInitializer pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32_t pub const m_nControlPointNumber: usize = 0x1C4; // int32_t pub const m_bRandom: usize = 0x1C8; // bool pub const m_nRandomSeed: usize = 0x1CC; // int32_t pub const m_bRigid: usize = 0x1D0; // bool pub const m_bSetNormal: usize = 0x1D1; // bool pub const m_bIgnoreDt: usize = 0x1D2; // bool pub const m_flMinNormalVelocity: usize = 0x1D4; // float pub const m_flMaxNormalVelocity: usize = 0x1D8; // float pub const m_flIncrement: usize = 0x1DC; // float pub const m_nFullLoopIncrement: usize = 0x1E0; // int32_t pub const m_nSnapShotStartPoint: usize = 0x1E4; // int32_t pub const m_flBoneVelocity: usize = 0x1E8; // float pub const m_flBoneVelocityMax: usize = 0x1EC; // float pub const m_bCopyColor: usize = 0x1F0; // bool pub const m_bCopyAlpha: usize = 0x1F1; // bool pub const m_bSetRadius: usize = 0x1F2; // bool } pub mod C_INIT_InitVec { // CParticleFunctionInitializer pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t pub const m_bNormalizedOutput: usize = 0x820; // bool pub const m_bWritePreviousPosition: usize = 0x821; // bool } pub mod C_INIT_InitVecCollection { // CParticleFunctionInitializer pub const m_InputValue: usize = 0x1C0; // CParticleCollectionVecInput pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t } pub mod C_INIT_InitialRepulsionVelocity { // CParticleFunctionInitializer pub const m_CollisionGroupName: usize = 0x1C0; // char[128] pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t pub const m_vecOutputMin: usize = 0x244; // Vector pub const m_vecOutputMax: usize = 0x250; // Vector pub const m_nControlPointNumber: usize = 0x25C; // int32_t pub const m_bPerParticle: usize = 0x260; // bool pub const m_bTranslate: usize = 0x261; // bool pub const m_bProportional: usize = 0x262; // bool pub const m_flTraceLength: usize = 0x264; // float pub const m_bPerParticleTR: usize = 0x268; // bool pub const m_bInherit: usize = 0x269; // bool pub const m_nChildCP: usize = 0x26C; // int32_t pub const m_nChildGroupID: usize = 0x270; // int32_t } pub mod C_INIT_InitialSequenceFromModel { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1CC; // float pub const m_flInputMax: usize = 0x1D0; // float pub const m_flOutputMin: usize = 0x1D4; // float pub const m_flOutputMax: usize = 0x1D8; // float pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } pub mod C_INIT_InitialVelocityFromHitbox { // CParticleFunctionInitializer pub const m_flVelocityMin: usize = 0x1C0; // float pub const m_flVelocityMax: usize = 0x1C4; // float pub const m_nControlPointNumber: usize = 0x1C8; // int32_t pub const m_HitboxSetName: usize = 0x1CC; // char[128] pub const m_bUseBones: usize = 0x24C; // bool } pub mod C_INIT_InitialVelocityNoise { // CParticleFunctionInitializer pub const m_vecAbsVal: usize = 0x1C0; // Vector pub const m_vecAbsValInv: usize = 0x1CC; // Vector pub const m_vecOffsetLoc: usize = 0x1D8; // CPerParticleVecInput pub const m_flOffset: usize = 0x830; // CPerParticleFloatInput pub const m_vecOutputMin: usize = 0x988; // CPerParticleVecInput pub const m_vecOutputMax: usize = 0xFE0; // CPerParticleVecInput pub const m_flNoiseScale: usize = 0x1638; // CPerParticleFloatInput pub const m_flNoiseScaleLoc: usize = 0x1790; // CPerParticleFloatInput pub const m_TransformInput: usize = 0x18E8; // CParticleTransformInput pub const m_bIgnoreDt: usize = 0x1950; // bool } pub mod C_INIT_LifespanFromVelocity { // CParticleFunctionInitializer pub const m_vecComponentScale: usize = 0x1C0; // Vector pub const m_flTraceOffset: usize = 0x1CC; // float pub const m_flMaxTraceLength: usize = 0x1D0; // float pub const m_flTraceTolerance: usize = 0x1D4; // float pub const m_nMaxPlanes: usize = 0x1D8; // int32_t pub const m_CollisionGroupName: usize = 0x1E0; // char[128] pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t pub const m_bIncludeWater: usize = 0x270; // bool } pub mod C_INIT_ModelCull { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_bBoundBox: usize = 0x1C4; // bool pub const m_bCullOutside: usize = 0x1C5; // bool pub const m_bUseBones: usize = 0x1C6; // bool pub const m_HitboxSetName: usize = 0x1C7; // char[128] } pub mod C_INIT_MoveBetweenPoints { // CParticleFunctionInitializer pub const m_flSpeedMin: usize = 0x1C0; // CPerParticleFloatInput pub const m_flSpeedMax: usize = 0x318; // CPerParticleFloatInput pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput pub const m_nEndControlPointNumber: usize = 0x878; // int32_t pub const m_bTrailBias: usize = 0x87C; // bool } pub mod C_INIT_NormalAlignToCP { // CParticleFunctionInitializer pub const m_transformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nControlPointAxis: usize = 0x228; // ParticleControlPointAxis_t } pub mod C_INIT_NormalOffset { // CParticleFunctionInitializer pub const m_OffsetMin: usize = 0x1C0; // Vector pub const m_OffsetMax: usize = 0x1CC; // Vector pub const m_nControlPointNumber: usize = 0x1D8; // int32_t pub const m_bLocalCoords: usize = 0x1DC; // bool pub const m_bNormalize: usize = 0x1DD; // bool } pub mod C_INIT_OffsetVectorToVector { // CParticleFunctionInitializer pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_vecOutputMin: usize = 0x1C8; // Vector pub const m_vecOutputMax: usize = 0x1D4; // Vector pub const m_randomnessParameters: usize = 0x1E0; // CRandomNumberGeneratorParameters } pub mod C_INIT_Orient2DRelToCP { // CParticleFunctionInitializer pub const m_nCP: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flRotOffset: usize = 0x1C8; // float } pub mod C_INIT_PlaneCull { // CParticleFunctionInitializer pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_bCullInside: usize = 0x320; // bool } pub mod C_INIT_PointList { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_pointList: usize = 0x1C8; // CUtlVector pub const m_bPlaceAlongPath: usize = 0x1E0; // bool pub const m_bClosedLoop: usize = 0x1E1; // bool pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32_t } pub mod C_INIT_PositionOffset { // CParticleFunctionInitializer pub const m_OffsetMin: usize = 0x1C0; // CPerParticleVecInput pub const m_OffsetMax: usize = 0x818; // CPerParticleVecInput pub const m_TransformInput: usize = 0xE70; // CParticleTransformInput pub const m_bLocalCoords: usize = 0xED8; // bool pub const m_bProportional: usize = 0xED9; // bool pub const m_randomnessParameters: usize = 0xEDC; // CRandomNumberGeneratorParameters } pub mod C_INIT_PositionOffsetToCP { // CParticleFunctionInitializer pub const m_nControlPointNumberStart: usize = 0x1C0; // int32_t pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32_t pub const m_bLocalCoords: usize = 0x1C8; // bool } pub mod C_INIT_PositionPlaceOnGround { // CParticleFunctionInitializer pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput pub const m_flMaxTraceLength: usize = 0x318; // CPerParticleFloatInput pub const m_CollisionGroupName: usize = 0x470; // char[128] pub const m_nTraceSet: usize = 0x4F0; // ParticleTraceSet_t pub const m_nTraceMissBehavior: usize = 0x500; // ParticleTraceMissBehavior_t pub const m_bIncludeWater: usize = 0x504; // bool pub const m_bSetNormal: usize = 0x505; // bool pub const m_bSetPXYZOnly: usize = 0x506; // bool pub const m_bTraceAlongNormal: usize = 0x507; // bool pub const m_bOffsetonColOnly: usize = 0x508; // bool pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float pub const m_nPreserveOffsetCP: usize = 0x510; // int32_t pub const m_nIgnoreCP: usize = 0x514; // int32_t } pub mod C_INIT_PositionWarp { // CParticleFunctionInitializer pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput pub const m_nScaleControlPointNumber: usize = 0xE70; // int32_t pub const m_nControlPointNumber: usize = 0xE74; // int32_t pub const m_nRadiusComponent: usize = 0xE78; // int32_t pub const m_flWarpTime: usize = 0xE7C; // float pub const m_flWarpStartTime: usize = 0xE80; // float pub const m_flPrevPosScale: usize = 0xE84; // float pub const m_bInvertWarp: usize = 0xE88; // bool pub const m_bUseCount: usize = 0xE89; // bool } pub mod C_INIT_PositionWarpScalar { // CParticleFunctionInitializer pub const m_vecWarpMin: usize = 0x1C0; // Vector pub const m_vecWarpMax: usize = 0x1CC; // Vector pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput pub const m_flPrevPosScale: usize = 0x330; // float pub const m_nScaleControlPointNumber: usize = 0x334; // int32_t pub const m_nControlPointNumber: usize = 0x338; // int32_t } pub mod C_INIT_QuantizeFloat { // CParticleFunctionInitializer pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } pub mod C_INIT_RadiusFromCPObject { // CParticleFunctionInitializer pub const m_nControlPoint: usize = 0x1C0; // int32_t } pub mod C_INIT_RandomAlpha { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nAlphaMin: usize = 0x1C4; // int32_t pub const m_nAlphaMax: usize = 0x1C8; // int32_t pub const m_flAlphaRandExponent: usize = 0x1D4; // float } pub mod C_INIT_RandomAlphaWindowThreshold { // CParticleFunctionInitializer pub const m_flMin: usize = 0x1C0; // float pub const m_flMax: usize = 0x1C4; // float pub const m_flExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomColor { // CParticleFunctionInitializer pub const m_ColorMin: usize = 0x1DC; // Color pub const m_ColorMax: usize = 0x1E0; // Color pub const m_TintMin: usize = 0x1E4; // Color pub const m_TintMax: usize = 0x1E8; // Color pub const m_flTintPerc: usize = 0x1EC; // float pub const m_flUpdateThreshold: usize = 0x1F0; // float pub const m_nTintCP: usize = 0x1F4; // int32_t pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t pub const m_flLightAmplification: usize = 0x200; // float } pub mod C_INIT_RandomLifeTime { // CParticleFunctionInitializer pub const m_fLifetimeMin: usize = 0x1C0; // float pub const m_fLifetimeMax: usize = 0x1C4; // float pub const m_fLifetimeRandExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomModelSequence { // CParticleFunctionInitializer pub const m_ActivityName: usize = 0x1C0; // char[256] pub const m_SequenceName: usize = 0x2C0; // char[256] pub const m_hModel: usize = 0x3C0; // CStrongHandle } pub mod C_INIT_RandomNamedModelBodyPart { // C_INIT_RandomNamedModelElement } pub mod C_INIT_RandomNamedModelElement { // CParticleFunctionInitializer pub const m_hModel: usize = 0x1C0; // CStrongHandle pub const m_names: usize = 0x1C8; // CUtlVector pub const m_bShuffle: usize = 0x1E0; // bool pub const m_bLinear: usize = 0x1E1; // bool pub const m_bModelFromRenderer: usize = 0x1E2; // bool pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t } pub mod C_INIT_RandomNamedModelMeshGroup { // C_INIT_RandomNamedModelElement } pub mod C_INIT_RandomNamedModelSequence { // C_INIT_RandomNamedModelElement } pub mod C_INIT_RandomRadius { // CParticleFunctionInitializer pub const m_flRadiusMin: usize = 0x1C0; // float pub const m_flRadiusMax: usize = 0x1C4; // float pub const m_flRadiusRandExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomRotation { // CGeneralRandomRotation } pub mod C_INIT_RandomRotationSpeed { // CGeneralRandomRotation } pub mod C_INIT_RandomScalar { // CParticleFunctionInitializer pub const m_flMin: usize = 0x1C0; // float pub const m_flMax: usize = 0x1C4; // float pub const m_flExponent: usize = 0x1C8; // float pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } pub mod C_INIT_RandomSecondSequence { // CParticleFunctionInitializer pub const m_nSequenceMin: usize = 0x1C0; // int32_t pub const m_nSequenceMax: usize = 0x1C4; // int32_t } pub mod C_INIT_RandomSequence { // CParticleFunctionInitializer pub const m_nSequenceMin: usize = 0x1C0; // int32_t pub const m_nSequenceMax: usize = 0x1C4; // int32_t pub const m_bShuffle: usize = 0x1C8; // bool pub const m_bLinear: usize = 0x1C9; // bool pub const m_WeightedList: usize = 0x1D0; // CUtlVector } pub mod C_INIT_RandomTrailLength { // CParticleFunctionInitializer pub const m_flMinLength: usize = 0x1C0; // float pub const m_flMaxLength: usize = 0x1C4; // float pub const m_flLengthRandExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomVector { // CParticleFunctionInitializer pub const m_vecMin: usize = 0x1C0; // Vector pub const m_vecMax: usize = 0x1CC; // Vector pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t pub const m_randomnessParameters: usize = 0x1DC; // CRandomNumberGeneratorParameters } pub mod C_INIT_RandomVectorComponent { // CParticleFunctionInitializer pub const m_flMin: usize = 0x1C0; // float pub const m_flMax: usize = 0x1C4; // float pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_nComponent: usize = 0x1CC; // int32_t } pub mod C_INIT_RandomYaw { // CGeneralRandomRotation } pub mod C_INIT_RandomYawFlip { // CParticleFunctionInitializer pub const m_flPercent: usize = 0x1C0; // float } pub mod C_INIT_RemapCPtoScalar { // CParticleFunctionInitializer pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nField: usize = 0x1C8; // int32_t pub const m_flInputMin: usize = 0x1CC; // float pub const m_flInputMax: usize = 0x1D0; // float pub const m_flOutputMin: usize = 0x1D4; // float pub const m_flOutputMax: usize = 0x1D8; // float pub const m_flStartTime: usize = 0x1DC; // float pub const m_flEndTime: usize = 0x1E0; // float pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t pub const m_flRemapBias: usize = 0x1E8; // float } pub mod C_INIT_RemapInitialDirectionToTransformToVector { // CParticleFunctionInitializer pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x22C; // float pub const m_flOffsetRot: usize = 0x230; // float pub const m_vecOffsetAxis: usize = 0x234; // Vector pub const m_bNormalize: usize = 0x240; // bool } pub mod C_INIT_RemapInitialTransformDirectionToRotation { // CParticleFunctionInitializer pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t pub const m_flOffsetRot: usize = 0x22C; // float pub const m_nComponent: usize = 0x230; // int32_t } pub mod C_INIT_RemapInitialVisibilityScalar { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float pub const m_flInputMax: usize = 0x1CC; // float pub const m_flOutputMin: usize = 0x1D0; // float pub const m_flOutputMax: usize = 0x1D4; // float } pub mod C_INIT_RemapNamedModelBodyPartToScalar { // C_INIT_RemapNamedModelElementToScalar } pub mod C_INIT_RemapNamedModelElementToScalar { // CParticleFunctionInitializer pub const m_hModel: usize = 0x1C0; // CStrongHandle pub const m_names: usize = 0x1C8; // CUtlVector pub const m_values: usize = 0x1E0; // CUtlVector pub const m_nFieldInput: usize = 0x1F8; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x200; // ParticleSetMethod_t pub const m_bModelFromRenderer: usize = 0x204; // bool } pub mod C_INIT_RemapNamedModelMeshGroupToScalar { // C_INIT_RemapNamedModelElementToScalar } pub mod C_INIT_RemapNamedModelSequenceToScalar { // C_INIT_RemapNamedModelElementToScalar } pub mod C_INIT_RemapParticleCountToNamedModelBodyPartScalar { // C_INIT_RemapParticleCountToNamedModelElementScalar } pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { // C_INIT_RemapParticleCountToScalar pub const m_hModel: usize = 0x1F0; // CStrongHandle pub const m_outputMinName: usize = 0x1F8; // CUtlString pub const m_outputMaxName: usize = 0x200; // CUtlString pub const m_bModelFromRenderer: usize = 0x208; // bool } pub mod C_INIT_RemapParticleCountToNamedModelMeshGroupScalar { // C_INIT_RemapParticleCountToNamedModelElementScalar } pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { // C_INIT_RemapParticleCountToNamedModelElementScalar } pub mod C_INIT_RemapParticleCountToScalar { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nInputMin: usize = 0x1C4; // int32_t pub const m_nInputMax: usize = 0x1C8; // int32_t pub const m_nScaleControlPoint: usize = 0x1CC; // int32_t pub const m_nScaleControlPointField: usize = 0x1D0; // int32_t pub const m_flOutputMin: usize = 0x1D4; // float pub const m_flOutputMax: usize = 0x1D8; // float pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1E0; // bool pub const m_bInvert: usize = 0x1E1; // bool pub const m_bWrap: usize = 0x1E2; // bool pub const m_flRemapBias: usize = 0x1E4; // float } pub mod C_INIT_RemapQAnglesToRotation { // CParticleFunctionInitializer pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } pub mod C_INIT_RemapScalar { // CParticleFunctionInitializer pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float pub const m_flInputMax: usize = 0x1CC; // float pub const m_flOutputMin: usize = 0x1D0; // float pub const m_flOutputMax: usize = 0x1D4; // float pub const m_flStartTime: usize = 0x1D8; // float pub const m_flEndTime: usize = 0x1DC; // float pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1E4; // bool pub const m_flRemapBias: usize = 0x1E8; // float } pub mod C_INIT_RemapScalarToVector { // CParticleFunctionInitializer pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float pub const m_flInputMax: usize = 0x1CC; // float pub const m_vecOutputMin: usize = 0x1D0; // Vector pub const m_vecOutputMax: usize = 0x1DC; // Vector pub const m_flStartTime: usize = 0x1E8; // float pub const m_flEndTime: usize = 0x1EC; // float pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t pub const m_nControlPointNumber: usize = 0x1F4; // int32_t pub const m_bLocalCoords: usize = 0x1F8; // bool pub const m_flRemapBias: usize = 0x1FC; // float } pub mod C_INIT_RemapSpeedToScalar { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nControlPointNumber: usize = 0x1C4; // int32_t pub const m_flStartTime: usize = 0x1C8; // float pub const m_flEndTime: usize = 0x1CC; // float pub const m_flInputMin: usize = 0x1D0; // float pub const m_flInputMax: usize = 0x1D4; // float pub const m_flOutputMin: usize = 0x1D8; // float pub const m_flOutputMax: usize = 0x1DC; // float pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t pub const m_bPerParticle: usize = 0x1E4; // bool } pub mod C_INIT_RemapTransformOrientationToRotations { // CParticleFunctionInitializer pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_vecRotation: usize = 0x228; // Vector pub const m_bUseQuat: usize = 0x234; // bool pub const m_bWriteNormal: usize = 0x235; // bool } pub mod C_INIT_RemapTransformToVector { // CParticleFunctionInitializer pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vInputMin: usize = 0x1C4; // Vector pub const m_vInputMax: usize = 0x1D0; // Vector pub const m_vOutputMin: usize = 0x1DC; // Vector pub const m_vOutputMax: usize = 0x1E8; // Vector pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput pub const m_flStartTime: usize = 0x2C8; // float pub const m_flEndTime: usize = 0x2CC; // float pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t pub const m_bOffset: usize = 0x2D4; // bool pub const m_bAccelerate: usize = 0x2D5; // bool pub const m_flRemapBias: usize = 0x2D8; // float } pub mod C_INIT_RingWave { // CParticleFunctionInitializer pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_flParticlesPerOrbit: usize = 0x228; // CParticleCollectionFloatInput pub const m_flInitialRadius: usize = 0x380; // CPerParticleFloatInput pub const m_flThickness: usize = 0x4D8; // CPerParticleFloatInput pub const m_flInitialSpeedMin: usize = 0x630; // CPerParticleFloatInput pub const m_flInitialSpeedMax: usize = 0x788; // CPerParticleFloatInput pub const m_flRoll: usize = 0x8E0; // CPerParticleFloatInput pub const m_flPitch: usize = 0xA38; // CPerParticleFloatInput pub const m_flYaw: usize = 0xB90; // CPerParticleFloatInput pub const m_bEvenDistribution: usize = 0xCE8; // bool pub const m_bXYVelocityOnly: usize = 0xCE9; // bool } pub mod C_INIT_RtEnvCull { // CParticleFunctionInitializer pub const m_vecTestDir: usize = 0x1C0; // Vector pub const m_vecTestNormal: usize = 0x1CC; // Vector pub const m_bUseVelocity: usize = 0x1D8; // bool pub const m_bCullOnMiss: usize = 0x1D9; // bool pub const m_bLifeAdjust: usize = 0x1DA; // bool pub const m_RtEnvName: usize = 0x1DB; // char[128] pub const m_nRTEnvCP: usize = 0x25C; // int32_t pub const m_nComponent: usize = 0x260; // int32_t } pub mod C_INIT_ScaleVelocity { // CParticleFunctionInitializer pub const m_vecScale: usize = 0x1C0; // CParticleCollectionVecInput } pub mod C_INIT_SequenceFromCP { // CParticleFunctionInitializer pub const m_bKillUnused: usize = 0x1C0; // bool pub const m_bRadiusScale: usize = 0x1C1; // bool pub const m_nCP: usize = 0x1C4; // int32_t pub const m_vecOffset: usize = 0x1C8; // Vector } pub mod C_INIT_SequenceLifeTime { // CParticleFunctionInitializer pub const m_flFramerate: usize = 0x1C0; // float } pub mod C_INIT_SetHitboxToClosest { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nDesiredHitbox: usize = 0x1C4; // int32_t pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput pub const m_HitboxSetName: usize = 0x820; // char[128] pub const m_bUseBones: usize = 0x8A0; // bool pub const m_bUseClosestPointOnHitbox: usize = 0x8A1; // bool pub const m_nTestType: usize = 0x8A4; // ClosestPointTestType_t pub const m_flHybridRatio: usize = 0x8A8; // CParticleCollectionFloatInput pub const m_bUpdatePosition: usize = 0xA00; // bool } pub mod C_INIT_SetHitboxToModel { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nForceInModel: usize = 0x1C4; // int32_t pub const m_nDesiredHitbox: usize = 0x1C8; // int32_t pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput pub const m_vecDirectionBias: usize = 0x828; // Vector pub const m_bMaintainHitbox: usize = 0x834; // bool pub const m_bUseBones: usize = 0x835; // bool pub const m_HitboxSetName: usize = 0x836; // char[128] pub const m_flShellSize: usize = 0x8B8; // CParticleCollectionFloatInput } pub mod C_INIT_SetRigidAttachment { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_bLocalSpace: usize = 0x1CC; // bool } pub mod C_INIT_SetVectorAttributeToVectorExpression { // CParticleFunctionInitializer pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput pub const m_vInput2: usize = 0x820; // CPerParticleVecInput pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t pub const m_bNormalizedOutput: usize = 0xE80; // bool } pub mod C_INIT_StatusEffect { // CParticleFunctionInitializer pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t pub const m_flDetail2Rotation: usize = 0x1C4; // float pub const m_flDetail2Scale: usize = 0x1C8; // float pub const m_flDetail2BlendFactor: usize = 0x1CC; // float pub const m_flColorWarpIntensity: usize = 0x1D0; // float pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float pub const m_flEnvMapIntensity: usize = 0x1D8; // float pub const m_flAmbientScale: usize = 0x1DC; // float pub const m_specularColor: usize = 0x1E0; // Color pub const m_flSpecularScale: usize = 0x1E4; // float pub const m_flSpecularExponent: usize = 0x1E8; // float pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float pub const m_flSpecularBlendToFull: usize = 0x1F0; // float pub const m_rimLightColor: usize = 0x1F4; // Color pub const m_flRimLightScale: usize = 0x1F8; // float pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float pub const m_flMetalnessBlendToFull: usize = 0x200; // float pub const m_flSelfIllumBlendToFull: usize = 0x204; // float } pub mod C_INIT_StatusEffectCitadel { // CParticleFunctionInitializer pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float pub const m_flSFXNormalAmount: usize = 0x1C4; // float pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float pub const m_flSFXSScale: usize = 0x1D4; // float pub const m_flSFXSScrollX: usize = 0x1D8; // float pub const m_flSFXSScrollY: usize = 0x1DC; // float pub const m_flSFXSScrollZ: usize = 0x1E0; // float pub const m_flSFXSOffsetX: usize = 0x1E4; // float pub const m_flSFXSOffsetY: usize = 0x1E8; // float pub const m_flSFXSOffsetZ: usize = 0x1EC; // float pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t pub const m_flSFXSDetailAmount: usize = 0x1F4; // float pub const m_flSFXSDetailScale: usize = 0x1F8; // float pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float pub const m_flSFXSDetailScrollY: usize = 0x200; // float pub const m_flSFXSDetailScrollZ: usize = 0x204; // float pub const m_flSFXSUseModelUVs: usize = 0x208; // float } pub mod C_INIT_VelocityFromCP { // CParticleFunctionInitializer pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput pub const m_transformInput: usize = 0x818; // CParticleTransformInput pub const m_flVelocityScale: usize = 0x880; // float pub const m_bDirectionOnly: usize = 0x884; // bool } pub mod C_INIT_VelocityFromNormal { // CParticleFunctionInitializer pub const m_fSpeedMin: usize = 0x1C0; // float pub const m_fSpeedMax: usize = 0x1C4; // float pub const m_bIgnoreDt: usize = 0x1C8; // bool } pub mod C_INIT_VelocityRadialRandom { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_fSpeedMin: usize = 0x1C4; // float pub const m_fSpeedMax: usize = 0x1C8; // float pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1CC; // Vector pub const m_bIgnoreDelta: usize = 0x1D9; // bool } pub mod C_INIT_VelocityRandom { // CParticleFunctionInitializer pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput pub const m_LocalCoordinateSystemSpeedMax: usize = 0xAD0; // CPerParticleVecInput pub const m_bIgnoreDT: usize = 0x1128; // bool pub const m_randomnessParameters: usize = 0x112C; // CRandomNumberGeneratorParameters } pub mod C_OP_AlphaDecay { // CParticleFunctionOperator pub const m_flMinAlpha: usize = 0x1C0; // float } pub mod C_OP_AttractToControlPoint { // CParticleFunctionForce pub const m_vecComponentScale: usize = 0x1D0; // Vector pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput pub const m_fFalloffPower: usize = 0x338; // float pub const m_TransformInput: usize = 0x340; // CParticleTransformInput pub const m_fForceAmountMin: usize = 0x3A8; // CPerParticleFloatInput pub const m_bApplyMinForce: usize = 0x500; // bool } pub mod C_OP_BasicMovement { // CParticleFunctionOperator pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput pub const m_nMaxConstraintPasses: usize = 0x970; // int32_t } pub mod C_OP_BoxConstraint { // CParticleFunctionConstraint pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput pub const m_vecMax: usize = 0x818; // CParticleCollectionVecInput pub const m_nCP: usize = 0xE70; // int32_t pub const m_bLocalSpace: usize = 0xE74; // bool pub const m_bAccountForRadius: usize = 0xE75; // bool } pub mod C_OP_CPOffsetToPercentageBetweenCPs { // CParticleFunctionOperator pub const m_flInputMin: usize = 0x1C0; // float pub const m_flInputMax: usize = 0x1C4; // float pub const m_flInputBias: usize = 0x1C8; // float pub const m_nStartCP: usize = 0x1CC; // int32_t pub const m_nEndCP: usize = 0x1D0; // int32_t pub const m_nOffsetCP: usize = 0x1D4; // int32_t pub const m_nOuputCP: usize = 0x1D8; // int32_t pub const m_nInputCP: usize = 0x1DC; // int32_t pub const m_bRadialCheck: usize = 0x1E0; // bool pub const m_bScaleOffset: usize = 0x1E1; // bool pub const m_vecOffset: usize = 0x1E4; // Vector } pub mod C_OP_CPVelocityForce { // CParticleFunctionForce pub const m_nControlPointNumber: usize = 0x1D0; // int32_t pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput } pub mod C_OP_CalculateVectorAttribute { // CParticleFunctionOperator pub const m_vStartValue: usize = 0x1C0; // Vector pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t pub const m_flInputScale1: usize = 0x1D0; // float pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t pub const m_flInputScale2: usize = 0x1D8; // float pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t pub const m_flControlPointScale1: usize = 0x1F0; // float pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t pub const m_flControlPointScale2: usize = 0x208; // float pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t pub const m_vFinalOutputScale: usize = 0x210; // Vector } pub mod C_OP_Callback { // CParticleFunctionRenderer } pub mod C_OP_ChladniWave { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput pub const m_vecWaveLength: usize = 0x728; // CPerParticleVecInput pub const m_vecHarmonics: usize = 0xD80; // CPerParticleVecInput pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t pub const m_nLocalSpaceControlPoint: usize = 0x13DC; // int32_t pub const m_b3D: usize = 0x13E0; // bool } pub mod C_OP_ChooseRandomChildrenInGroup { // CParticleFunctionPreEmission pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_flNumberOfChildren: usize = 0x1D8; // CParticleCollectionFloatInput } pub mod C_OP_ClampScalar { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x320; // CPerParticleFloatInput } pub mod C_OP_ClampVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput pub const m_vecOutputMax: usize = 0x820; // CPerParticleVecInput } pub mod C_OP_CollideWithParentParticles { // CParticleFunctionConstraint pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput pub const m_flRadiusScale: usize = 0x318; // CPerParticleFloatInput } pub mod C_OP_CollideWithSelf { // CParticleFunctionConstraint pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput pub const m_flMinimumSpeed: usize = 0x318; // CPerParticleFloatInput } pub mod C_OP_ColorAdjustHSL { // CParticleFunctionOperator pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput pub const m_flSaturationAdjust: usize = 0x318; // CPerParticleFloatInput pub const m_flLightnessAdjust: usize = 0x470; // CPerParticleFloatInput } pub mod C_OP_ColorInterpolate { // CParticleFunctionOperator pub const m_ColorFade: usize = 0x1C0; // Color pub const m_flFadeStartTime: usize = 0x1D0; // float pub const m_flFadeEndTime: usize = 0x1D4; // float pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t pub const m_bEaseInOut: usize = 0x1DC; // bool pub const m_bUseNewCode: usize = 0x1DD; // bool } pub mod C_OP_ColorInterpolateRandom { // CParticleFunctionOperator pub const m_ColorFadeMin: usize = 0x1C0; // Color pub const m_ColorFadeMax: usize = 0x1DC; // Color pub const m_flFadeStartTime: usize = 0x1EC; // float pub const m_flFadeEndTime: usize = 0x1F0; // float pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t pub const m_bEaseInOut: usize = 0x1F8; // bool } pub mod C_OP_ConnectParentParticleToNearest { // CParticleFunctionOperator pub const m_nFirstControlPoint: usize = 0x1C0; // int32_t pub const m_nSecondControlPoint: usize = 0x1C4; // int32_t } pub mod C_OP_ConstrainDistance { // CParticleFunctionConstraint pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_fMaxDistance: usize = 0x318; // CParticleCollectionFloatInput pub const m_nControlPointNumber: usize = 0x470; // int32_t pub const m_CenterOffset: usize = 0x474; // Vector pub const m_bGlobalCenter: usize = 0x480; // bool } pub mod C_OP_ConstrainDistanceToPath { // CParticleFunctionConstraint pub const m_fMinDistance: usize = 0x1C0; // float pub const m_flMaxDistance0: usize = 0x1C4; // float pub const m_flMaxDistanceMid: usize = 0x1C8; // float pub const m_flMaxDistance1: usize = 0x1CC; // float pub const m_PathParameters: usize = 0x1D0; // CPathParameters pub const m_flTravelTime: usize = 0x210; // float pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t } pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { // CParticleFunctionConstraint pub const m_fMinDistance: usize = 0x1C0; // float pub const m_flMaxDistance: usize = 0x1C4; // float pub const m_flTimeScale: usize = 0x1C8; // float pub const m_bLoopedPath: usize = 0x1CC; // bool pub const m_pointList: usize = 0x1D0; // CUtlVector } pub mod C_OP_ConstrainLineLength { // CParticleFunctionConstraint pub const m_flMinDistance: usize = 0x1C0; // float pub const m_flMaxDistance: usize = 0x1C4; // float } pub mod C_OP_ContinuousEmitter { // CParticleFunctionEmitter pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput pub const m_flEmissionScale: usize = 0x5C8; // float pub const m_flScalePerParentParticle: usize = 0x5CC; // float pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32_t pub const m_nLimitPerUpdate: usize = 0x5D8; // int32_t pub const m_bForceEmitOnFirstUpdate: usize = 0x5DC; // bool pub const m_bForceEmitOnLastUpdate: usize = 0x5DD; // bool } pub mod C_OP_ControlPointToRadialScreenSpace { // CParticleFunctionPreEmission pub const m_nCPIn: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector pub const m_nCPOut: usize = 0x1E0; // int32_t pub const m_nCPOutField: usize = 0x1E4; // int32_t pub const m_nCPSSPosOut: usize = 0x1E8; // int32_t } pub mod C_OP_ControlpointLight { // CParticleFunctionOperator pub const m_flScale: usize = 0x1C0; // float pub const m_nControlPoint1: usize = 0x650; // int32_t pub const m_nControlPoint2: usize = 0x654; // int32_t pub const m_nControlPoint3: usize = 0x658; // int32_t pub const m_nControlPoint4: usize = 0x65C; // int32_t pub const m_vecCPOffset1: usize = 0x660; // Vector pub const m_vecCPOffset2: usize = 0x66C; // Vector pub const m_vecCPOffset3: usize = 0x678; // Vector pub const m_vecCPOffset4: usize = 0x684; // Vector pub const m_LightFiftyDist1: usize = 0x690; // float pub const m_LightZeroDist1: usize = 0x694; // float pub const m_LightFiftyDist2: usize = 0x698; // float pub const m_LightZeroDist2: usize = 0x69C; // float pub const m_LightFiftyDist3: usize = 0x6A0; // float pub const m_LightZeroDist3: usize = 0x6A4; // float pub const m_LightFiftyDist4: usize = 0x6A8; // float pub const m_LightZeroDist4: usize = 0x6AC; // float pub const m_LightColor1: usize = 0x6B0; // Color pub const m_LightColor2: usize = 0x6B4; // Color pub const m_LightColor3: usize = 0x6B8; // Color pub const m_LightColor4: usize = 0x6BC; // Color pub const m_bLightType1: usize = 0x6C0; // bool pub const m_bLightType2: usize = 0x6C1; // bool pub const m_bLightType3: usize = 0x6C2; // bool pub const m_bLightType4: usize = 0x6C3; // bool pub const m_bLightDynamic1: usize = 0x6C4; // bool pub const m_bLightDynamic2: usize = 0x6C5; // bool pub const m_bLightDynamic3: usize = 0x6C6; // bool pub const m_bLightDynamic4: usize = 0x6C7; // bool pub const m_bUseNormal: usize = 0x6C8; // bool pub const m_bUseHLambert: usize = 0x6C9; // bool pub const m_bClampLowerRange: usize = 0x6CE; // bool pub const m_bClampUpperRange: usize = 0x6CF; // bool } pub mod C_OP_Cull { // CParticleFunctionOperator pub const m_flCullPerc: usize = 0x1C0; // float pub const m_flCullStart: usize = 0x1C4; // float pub const m_flCullEnd: usize = 0x1C8; // float pub const m_flCullExp: usize = 0x1CC; // float } pub mod C_OP_CurlNoiseForce { // CParticleFunctionForce pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput pub const m_vecNoiseScale: usize = 0x830; // CPerParticleVecInput pub const m_vecOffset: usize = 0xE88; // CPerParticleVecInput pub const m_vecOffsetRate: usize = 0x14E0; // CPerParticleVecInput pub const m_flWorleySeed: usize = 0x1B38; // CPerParticleFloatInput pub const m_flWorleyJitter: usize = 0x1C90; // CPerParticleFloatInput } pub mod C_OP_CycleScalar { // CParticleFunctionOperator pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flStartValue: usize = 0x1C4; // float pub const m_flEndValue: usize = 0x1C8; // float pub const m_flCycleTime: usize = 0x1CC; // float pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool pub const m_bSynchronizeParticles: usize = 0x1D1; // bool pub const m_nCPScale: usize = 0x1D4; // int32_t pub const m_nCPFieldMin: usize = 0x1D8; // int32_t pub const m_nCPFieldMax: usize = 0x1DC; // int32_t pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t } pub mod C_OP_CylindricalDistanceToTransform { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput pub const m_TransformStart: usize = 0x728; // CParticleTransformInput pub const m_TransformEnd: usize = 0x790; // CParticleTransformInput pub const m_nSetMethod: usize = 0x7F8; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x7FC; // bool pub const m_bAdditive: usize = 0x7FD; // bool pub const m_bCapsule: usize = 0x7FE; // bool } pub mod C_OP_DampenToCP { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_flRange: usize = 0x1C4; // float pub const m_flScale: usize = 0x1C8; // float } pub mod C_OP_Decay { // CParticleFunctionOperator pub const m_bRopeDecay: usize = 0x1C0; // bool pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool } pub mod C_OP_DecayClampCount { // CParticleFunctionOperator pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput } pub mod C_OP_DecayMaintainCount { // CParticleFunctionOperator pub const m_nParticlesToMaintain: usize = 0x1C0; // int32_t pub const m_flDecayDelay: usize = 0x1C4; // float pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32_t pub const m_bLifespanDecay: usize = 0x1CC; // bool pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_bKillNewest: usize = 0x328; // bool } pub mod C_OP_DecayOffscreen { // CParticleFunctionOperator pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput } pub mod C_OP_DensityForce { // CParticleFunctionForce pub const m_flRadiusScale: usize = 0x1D0; // float pub const m_flForceScale: usize = 0x1D4; // float pub const m_flTargetDensity: usize = 0x1D8; // float } pub mod C_OP_DifferencePreviousParticle { // CParticleFunctionOperator pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float pub const m_flInputMax: usize = 0x1CC; // float pub const m_flOutputMin: usize = 0x1D0; // float pub const m_flOutputMax: usize = 0x1D4; // float pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1DC; // bool pub const m_bSetPreviousParticle: usize = 0x1DD; // bool } pub mod C_OP_Diffusion { // CParticleFunctionOperator pub const m_flRadiusScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nVoxelGridResolution: usize = 0x1C8; // int32_t } pub mod C_OP_DirectionBetweenVecsToVec { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput } pub mod C_OP_DistanceBetweenCPsToCP { // CParticleFunctionPreEmission pub const m_nStartCP: usize = 0x1D0; // int32_t pub const m_nEndCP: usize = 0x1D4; // int32_t pub const m_nOutputCP: usize = 0x1D8; // int32_t pub const m_nOutputCPField: usize = 0x1DC; // int32_t pub const m_bSetOnce: usize = 0x1E0; // bool pub const m_flInputMin: usize = 0x1E4; // float pub const m_flInputMax: usize = 0x1E8; // float pub const m_flOutputMin: usize = 0x1EC; // float pub const m_flOutputMax: usize = 0x1F0; // float pub const m_flMaxTraceLength: usize = 0x1F4; // float pub const m_flLOSScale: usize = 0x1F8; // float pub const m_bLOS: usize = 0x1FC; // bool pub const m_CollisionGroupName: usize = 0x1FD; // char[128] pub const m_nTraceSet: usize = 0x280; // ParticleTraceSet_t pub const m_nSetParent: usize = 0x284; // ParticleParentSetMode_t } pub mod C_OP_DistanceBetweenTransforms { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput pub const m_flInputMax: usize = 0x3F0; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x548; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x6A0; // CPerParticleFloatInput pub const m_flMaxTraceLength: usize = 0x7F8; // float pub const m_flLOSScale: usize = 0x7FC; // float pub const m_CollisionGroupName: usize = 0x800; // char[128] pub const m_nTraceSet: usize = 0x880; // ParticleTraceSet_t pub const m_bLOS: usize = 0x884; // bool pub const m_nSetMethod: usize = 0x888; // ParticleSetMethod_t } pub mod C_OP_DistanceBetweenVecs { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput pub const m_vecPoint2: usize = 0x820; // CPerParticleVecInput pub const m_flInputMin: usize = 0xE78; // CPerParticleFloatInput pub const m_flInputMax: usize = 0xFD0; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x1128; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x1280; // CPerParticleFloatInput pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t pub const m_bDeltaTime: usize = 0x13DC; // bool } pub mod C_OP_DistanceCull { // CParticleFunctionOperator pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_vecPointOffset: usize = 0x1C4; // Vector pub const m_flDistance: usize = 0x1D0; // float pub const m_bCullInside: usize = 0x1D4; // bool } pub mod C_OP_DistanceToTransform { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput pub const m_TransformStart: usize = 0x728; // CParticleTransformInput pub const m_bLOS: usize = 0x790; // bool pub const m_CollisionGroupName: usize = 0x791; // char[128] pub const m_nTraceSet: usize = 0x814; // ParticleTraceSet_t pub const m_flMaxTraceLength: usize = 0x818; // float pub const m_flLOSScale: usize = 0x81C; // float pub const m_nSetMethod: usize = 0x820; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x824; // bool pub const m_bAdditive: usize = 0x825; // bool pub const m_vecComponentScale: usize = 0x828; // CPerParticleVecInput } pub mod C_OP_DragRelativeToPlane { // CParticleFunctionOperator pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flFalloff: usize = 0x318; // CParticleCollectionFloatInput pub const m_bDirectional: usize = 0x470; // bool pub const m_vecPlaneNormal: usize = 0x478; // CParticleCollectionVecInput pub const m_nControlPointNumber: usize = 0xAD0; // int32_t } pub mod C_OP_DriveCPFromGlobalSoundFloat { // CParticleFunctionPreEmission pub const m_nOutputControlPoint: usize = 0x1D0; // int32_t pub const m_nOutputField: usize = 0x1D4; // int32_t pub const m_flInputMin: usize = 0x1D8; // float pub const m_flInputMax: usize = 0x1DC; // float pub const m_flOutputMin: usize = 0x1E0; // float pub const m_flOutputMax: usize = 0x1E4; // float pub const m_StackName: usize = 0x1E8; // CUtlString pub const m_OperatorName: usize = 0x1F0; // CUtlString pub const m_FieldName: usize = 0x1F8; // CUtlString } pub mod C_OP_EnableChildrenFromParentParticleCount { // CParticleFunctionPreEmission pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_nFirstChild: usize = 0x1D4; // int32_t pub const m_nNumChildrenToEnable: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_bDisableChildren: usize = 0x330; // bool pub const m_bPlayEndcapOnStop: usize = 0x331; // bool pub const m_bDestroyImmediately: usize = 0x332; // bool } pub mod C_OP_EndCapDecay { // CParticleFunctionOperator } pub mod C_OP_EndCapTimedDecay { // CParticleFunctionOperator pub const m_flDecayTime: usize = 0x1C0; // float } pub mod C_OP_EndCapTimedFreeze { // CParticleFunctionOperator pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput } pub mod C_OP_ExternalGameImpulseForce { // CParticleFunctionForce pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput pub const m_bRopes: usize = 0x328; // bool pub const m_bRopesZOnly: usize = 0x329; // bool pub const m_bExplosions: usize = 0x32A; // bool pub const m_bParticles: usize = 0x32B; // bool } pub mod C_OP_ExternalWindForce { // CParticleFunctionForce pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput pub const m_vecScale: usize = 0x828; // CPerParticleVecInput pub const m_bSampleWind: usize = 0xE80; // bool pub const m_bSampleWater: usize = 0xE81; // bool pub const m_bDampenNearWaterPlane: usize = 0xE82; // bool pub const m_bSampleGravity: usize = 0xE83; // bool pub const m_vecGravityForce: usize = 0xE88; // CPerParticleVecInput pub const m_bUseBasicMovementGravity: usize = 0x14E0; // bool pub const m_flLocalGravityScale: usize = 0x14E8; // CPerParticleFloatInput pub const m_flLocalBuoyancyScale: usize = 0x1640; // CPerParticleFloatInput pub const m_vecBuoyancyForce: usize = 0x1798; // CPerParticleVecInput } pub mod C_OP_FadeAndKill { // CParticleFunctionOperator pub const m_flStartFadeInTime: usize = 0x1C0; // float pub const m_flEndFadeInTime: usize = 0x1C4; // float pub const m_flStartFadeOutTime: usize = 0x1C8; // float pub const m_flEndFadeOutTime: usize = 0x1CC; // float pub const m_flStartAlpha: usize = 0x1D0; // float pub const m_flEndAlpha: usize = 0x1D4; // float pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool } pub mod C_OP_FadeAndKillForTracers { // CParticleFunctionOperator pub const m_flStartFadeInTime: usize = 0x1C0; // float pub const m_flEndFadeInTime: usize = 0x1C4; // float pub const m_flStartFadeOutTime: usize = 0x1C8; // float pub const m_flEndFadeOutTime: usize = 0x1CC; // float pub const m_flStartAlpha: usize = 0x1D0; // float pub const m_flEndAlpha: usize = 0x1D4; // float } pub mod C_OP_FadeIn { // CParticleFunctionOperator pub const m_flFadeInTimeMin: usize = 0x1C0; // float pub const m_flFadeInTimeMax: usize = 0x1C4; // float pub const m_flFadeInTimeExp: usize = 0x1C8; // float pub const m_bProportional: usize = 0x1CC; // bool } pub mod C_OP_FadeInSimple { // CParticleFunctionOperator pub const m_flFadeInTime: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_FadeOut { // CParticleFunctionOperator pub const m_flFadeOutTimeMin: usize = 0x1C0; // float pub const m_flFadeOutTimeMax: usize = 0x1C4; // float pub const m_flFadeOutTimeExp: usize = 0x1C8; // float pub const m_flFadeBias: usize = 0x1CC; // float pub const m_bProportional: usize = 0x200; // bool pub const m_bEaseInAndOut: usize = 0x201; // bool } pub mod C_OP_FadeOutSimple { // CParticleFunctionOperator pub const m_flFadeOutTime: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_ForceBasedOnDistanceToPlane { // CParticleFunctionForce pub const m_flMinDist: usize = 0x1D0; // float pub const m_vecForceAtMinDist: usize = 0x1D4; // Vector pub const m_flMaxDist: usize = 0x1E0; // float pub const m_vecForceAtMaxDist: usize = 0x1E4; // Vector pub const m_vecPlaneNormal: usize = 0x1F0; // Vector pub const m_nControlPointNumber: usize = 0x1FC; // int32_t pub const m_flExponent: usize = 0x200; // float } pub mod C_OP_ForceControlPointStub { // CParticleFunctionPreEmission pub const m_ControlPoint: usize = 0x1D0; // int32_t } pub mod C_OP_GlobalLight { // CParticleFunctionOperator pub const m_flScale: usize = 0x1C0; // float pub const m_bClampLowerRange: usize = 0x1C4; // bool pub const m_bClampUpperRange: usize = 0x1C5; // bool } pub mod C_OP_HSVShiftToCP { // CParticleFunctionPreEmission pub const m_nColorCP: usize = 0x1D0; // int32_t pub const m_nColorGemEnableCP: usize = 0x1D4; // int32_t pub const m_nOutputCP: usize = 0x1D8; // int32_t pub const m_DefaultHSVColor: usize = 0x1DC; // Color } pub mod C_OP_InheritFromParentParticles { // CParticleFunctionOperator pub const m_flScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_bRandomDistribution: usize = 0x1CC; // bool } pub mod C_OP_InheritFromParentParticlesV2 { // CParticleFunctionOperator pub const m_flScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_bRandomDistribution: usize = 0x1CC; // bool pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t } pub mod C_OP_InheritFromPeerSystem { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_nGroupID: usize = 0x1CC; // int32_t } pub mod C_OP_InstantaneousEmitter { // CParticleFunctionEmitter pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput pub const m_flInitFromKilledParentParticles: usize = 0x470; // float pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32_t pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32_t } pub mod C_OP_InterpolateRadius { // CParticleFunctionOperator pub const m_flStartTime: usize = 0x1C0; // float pub const m_flEndTime: usize = 0x1C4; // float pub const m_flStartScale: usize = 0x1C8; // float pub const m_flEndScale: usize = 0x1CC; // float pub const m_bEaseInAndOut: usize = 0x1D0; // bool pub const m_flBias: usize = 0x1D4; // float } pub mod C_OP_LagCompensation { // CParticleFunctionOperator pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32_t pub const m_nLatencyCP: usize = 0x1C4; // int32_t pub const m_nLatencyCPField: usize = 0x1C8; // int32_t pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32_t } pub mod C_OP_LerpEndCapScalar { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutput: usize = 0x1C4; // float pub const m_flLerpTime: usize = 0x1C8; // float } pub mod C_OP_LerpEndCapVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutput: usize = 0x1C4; // Vector pub const m_flLerpTime: usize = 0x1D0; // float } pub mod C_OP_LerpScalar { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput pub const m_flStartTime: usize = 0x320; // float pub const m_flEndTime: usize = 0x324; // float } pub mod C_OP_LerpToInitialPosition { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput pub const m_nCacheField: usize = 0x320; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x328; // CParticleCollectionFloatInput pub const m_vecScale: usize = 0x480; // CParticleCollectionVecInput } pub mod C_OP_LerpToOtherAttribute { // CParticleFunctionOperator pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput pub const m_nFieldInputFrom: usize = 0x318; // ParticleAttributeIndex_t pub const m_nFieldInput: usize = 0x31C; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x320; // ParticleAttributeIndex_t } pub mod C_OP_LerpVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutput: usize = 0x1C4; // Vector pub const m_flStartTime: usize = 0x1D0; // float pub const m_flEndTime: usize = 0x1D4; // float pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } pub mod C_OP_LightningSnapshotGenerator { // CParticleFunctionPreEmission pub const m_nCPSnapshot: usize = 0x1D0; // int32_t pub const m_nCPStartPnt: usize = 0x1D4; // int32_t pub const m_nCPEndPnt: usize = 0x1D8; // int32_t pub const m_flSegments: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput pub const m_flOffsetDecay: usize = 0x490; // CParticleCollectionFloatInput pub const m_flRecalcRate: usize = 0x5E8; // CParticleCollectionFloatInput pub const m_flUVScale: usize = 0x740; // CParticleCollectionFloatInput pub const m_flUVOffset: usize = 0x898; // CParticleCollectionFloatInput pub const m_flSplitRate: usize = 0x9F0; // CParticleCollectionFloatInput pub const m_flBranchTwist: usize = 0xB48; // CParticleCollectionFloatInput pub const m_nBranchBehavior: usize = 0xCA0; // ParticleLightnintBranchBehavior_t pub const m_flRadiusStart: usize = 0xCA8; // CParticleCollectionFloatInput pub const m_flRadiusEnd: usize = 0xE00; // CParticleCollectionFloatInput pub const m_flDedicatedPool: usize = 0xF58; // CParticleCollectionFloatInput } pub mod C_OP_LocalAccelerationForce { // CParticleFunctionForce pub const m_nCP: usize = 0x1D0; // int32_t pub const m_nScaleCP: usize = 0x1D4; // int32_t pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput } pub mod C_OP_LockPoints { // CParticleFunctionOperator pub const m_nMinCol: usize = 0x1C0; // int32_t pub const m_nMaxCol: usize = 0x1C4; // int32_t pub const m_nMinRow: usize = 0x1C8; // int32_t pub const m_nMaxRow: usize = 0x1CC; // int32_t pub const m_nControlPoint: usize = 0x1D0; // int32_t pub const m_flBlendValue: usize = 0x1D4; // float } pub mod C_OP_LockToBone { // CParticleFunctionOperator pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput pub const m_flLifeTimeFadeStart: usize = 0x288; // float pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float pub const m_flJumpThreshold: usize = 0x290; // float pub const m_flPrevPosScale: usize = 0x294; // float pub const m_HitboxSetName: usize = 0x298; // char[128] pub const m_bRigid: usize = 0x318; // bool pub const m_bUseBones: usize = 0x319; // bool pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t pub const m_bRigidRotationLock: usize = 0x328; // bool pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput pub const m_flRotLerp: usize = 0x988; // CPerParticleFloatInput } pub mod C_OP_LockToPointList { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_pointList: usize = 0x1C8; // CUtlVector pub const m_bPlaceAlongPath: usize = 0x1E0; // bool pub const m_bClosedLoop: usize = 0x1E1; // bool pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32_t } pub mod C_OP_LockToSavedSequentialPath { // CParticleFunctionOperator pub const m_flFadeStart: usize = 0x1C4; // float pub const m_flFadeEnd: usize = 0x1C8; // float pub const m_bCPPairs: usize = 0x1CC; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_OP_LockToSavedSequentialPathV2 { // CParticleFunctionOperator pub const m_flFadeStart: usize = 0x1C0; // float pub const m_flFadeEnd: usize = 0x1C4; // float pub const m_bCPPairs: usize = 0x1C8; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_OP_MaintainEmitter { // CParticleFunctionEmitter pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // float pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput pub const m_flEmissionRate: usize = 0x478; // float pub const m_nSnapshotControlPoint: usize = 0x47C; // int32_t pub const m_bEmitInstantaneously: usize = 0x480; // bool pub const m_bFinalEmitOnStop: usize = 0x481; // bool pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput } pub mod C_OP_MaintainSequentialPath { // CParticleFunctionOperator pub const m_fMaxDistance: usize = 0x1C0; // float pub const m_flNumToAssign: usize = 0x1C4; // float pub const m_flCohesionStrength: usize = 0x1C8; // float pub const m_flTolerance: usize = 0x1CC; // float pub const m_bLoop: usize = 0x1D0; // bool pub const m_bUseParticleCount: usize = 0x1D1; // bool pub const m_PathParams: usize = 0x1E0; // CPathParameters } pub mod C_OP_MaxVelocity { // CParticleFunctionOperator pub const m_flMaxVelocity: usize = 0x1C0; // float pub const m_flMinVelocity: usize = 0x1C4; // float pub const m_nOverrideCP: usize = 0x1C8; // int32_t pub const m_nOverrideCPField: usize = 0x1CC; // int32_t } pub mod C_OP_ModelCull { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_bBoundBox: usize = 0x1C4; // bool pub const m_bCullOutside: usize = 0x1C5; // bool pub const m_bUseBones: usize = 0x1C6; // bool pub const m_HitboxSetName: usize = 0x1C7; // char[128] } pub mod C_OP_ModelDampenMovement { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_bBoundBox: usize = 0x1C4; // bool pub const m_bOutside: usize = 0x1C5; // bool pub const m_bUseBones: usize = 0x1C6; // bool pub const m_HitboxSetName: usize = 0x1C7; // char[128] pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput pub const m_fDrag: usize = 0x8A0; // float } pub mod C_OP_MoveToHitbox { // CParticleFunctionOperator pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput pub const m_flLifeTimeLerpStart: usize = 0x28C; // float pub const m_flLifeTimeLerpEnd: usize = 0x290; // float pub const m_flPrevPosScale: usize = 0x294; // float pub const m_HitboxSetName: usize = 0x298; // char[128] pub const m_bUseBones: usize = 0x318; // bool pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput } pub mod C_OP_MovementLoopInsideSphere { // CParticleFunctionOperator pub const m_nCP: usize = 0x1C0; // int32_t pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_vecScale: usize = 0x320; // CParticleCollectionVecInput pub const m_nDistSqrAttr: usize = 0x978; // ParticleAttributeIndex_t } pub mod C_OP_MovementMaintainOffset { // CParticleFunctionOperator pub const m_vecOffset: usize = 0x1C0; // Vector pub const m_nCP: usize = 0x1CC; // int32_t pub const m_bRadiusScale: usize = 0x1D0; // bool } pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32_t pub const m_bSetNormal: usize = 0x1C8; // bool pub const m_bSetRadius: usize = 0x1C9; // bool pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput pub const m_flTValue: usize = 0x328; // CPerParticleFloatInput } pub mod C_OP_MovementPlaceOnGround { // CParticleFunctionOperator pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput pub const m_flMaxTraceLength: usize = 0x318; // float pub const m_flTolerance: usize = 0x31C; // float pub const m_flTraceOffset: usize = 0x320; // float pub const m_flLerpRate: usize = 0x324; // float pub const m_CollisionGroupName: usize = 0x328; // char[128] pub const m_nTraceSet: usize = 0x3A8; // ParticleTraceSet_t pub const m_nRefCP1: usize = 0x3AC; // int32_t pub const m_nRefCP2: usize = 0x3B0; // int32_t pub const m_nLerpCP: usize = 0x3B4; // int32_t pub const m_nTraceMissBehavior: usize = 0x3C0; // ParticleTraceMissBehavior_t pub const m_bIncludeShotHull: usize = 0x3C4; // bool pub const m_bIncludeWater: usize = 0x3C5; // bool pub const m_bSetNormal: usize = 0x3C8; // bool pub const m_bScaleOffset: usize = 0x3C9; // bool pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32_t pub const m_nIgnoreCP: usize = 0x3D0; // int32_t } pub mod C_OP_MovementRigidAttachToCP { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nScaleControlPoint: usize = 0x1C4; // int32_t pub const m_nScaleCPField: usize = 0x1C8; // int32_t pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t pub const m_bOffsetLocal: usize = 0x1D4; // bool } pub mod C_OP_MovementRotateParticleAroundAxis { // CParticleFunctionOperator pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput pub const m_flRotRate: usize = 0x818; // CParticleCollectionFloatInput pub const m_TransformInput: usize = 0x970; // CParticleTransformInput pub const m_bLocalSpace: usize = 0x9D8; // bool } pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { // CParticleFunctionOperator pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32_t pub const m_nControlPointNumber: usize = 0x1C4; // int32_t pub const m_bRandom: usize = 0x1C8; // bool pub const m_nRandomSeed: usize = 0x1CC; // int32_t pub const m_bSetNormal: usize = 0x1D0; // bool pub const m_bSetRadius: usize = 0x1D1; // bool pub const m_flIncrement: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_nFullLoopIncrement: usize = 0x330; // CParticleCollectionFloatInput pub const m_nSnapShotStartPoint: usize = 0x488; // CParticleCollectionFloatInput pub const m_flInterpolation: usize = 0x5E0; // CPerParticleFloatInput } pub mod C_OP_Noise { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutputMin: usize = 0x1C4; // float pub const m_flOutputMax: usize = 0x1C8; // float pub const m_fl4NoiseScale: usize = 0x1CC; // float pub const m_bAdditive: usize = 0x1D0; // bool pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float } pub mod C_OP_NoiseEmitter { // CParticleFunctionEmitter pub const m_flEmissionDuration: usize = 0x1C0; // float pub const m_flStartTime: usize = 0x1C4; // float pub const m_flEmissionScale: usize = 0x1C8; // float pub const m_nScaleControlPoint: usize = 0x1CC; // int32_t pub const m_nScaleControlPointField: usize = 0x1D0; // int32_t pub const m_nWorldNoisePoint: usize = 0x1D4; // int32_t pub const m_bAbsVal: usize = 0x1D8; // bool pub const m_bAbsValInv: usize = 0x1D9; // bool pub const m_flOffset: usize = 0x1DC; // float pub const m_flOutputMin: usize = 0x1E0; // float pub const m_flOutputMax: usize = 0x1E4; // float pub const m_flNoiseScale: usize = 0x1E8; // float pub const m_flWorldNoiseScale: usize = 0x1EC; // float pub const m_vecOffsetLoc: usize = 0x1F0; // Vector pub const m_flWorldTimeScale: usize = 0x1FC; // float } pub mod C_OP_NormalLock { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t } pub mod C_OP_NormalizeVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x1C4; // float } pub mod C_OP_Orient2DRelToCP { // CParticleFunctionOperator pub const m_flRotOffset: usize = 0x1C0; // float pub const m_flSpinStrength: usize = 0x1C4; // float pub const m_nCP: usize = 0x1C8; // int32_t pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } pub mod C_OP_OrientTo2dDirection { // CParticleFunctionOperator pub const m_flRotOffset: usize = 0x1C0; // float pub const m_flSpinStrength: usize = 0x1C4; // float pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t } pub mod C_OP_OscillateScalar { // CParticleFunctionOperator pub const m_RateMin: usize = 0x1C0; // float pub const m_RateMax: usize = 0x1C4; // float pub const m_FrequencyMin: usize = 0x1C8; // float pub const m_FrequencyMax: usize = 0x1CC; // float pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t pub const m_bProportional: usize = 0x1D4; // bool pub const m_bProportionalOp: usize = 0x1D5; // bool pub const m_flStartTime_min: usize = 0x1D8; // float pub const m_flStartTime_max: usize = 0x1DC; // float pub const m_flEndTime_min: usize = 0x1E0; // float pub const m_flEndTime_max: usize = 0x1E4; // float pub const m_flOscMult: usize = 0x1E8; // float pub const m_flOscAdd: usize = 0x1EC; // float } pub mod C_OP_OscillateScalarSimple { // CParticleFunctionOperator pub const m_Rate: usize = 0x1C0; // float pub const m_Frequency: usize = 0x1C4; // float pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_flOscMult: usize = 0x1CC; // float pub const m_flOscAdd: usize = 0x1D0; // float } pub mod C_OP_OscillateVector { // CParticleFunctionOperator pub const m_RateMin: usize = 0x1C0; // Vector pub const m_RateMax: usize = 0x1CC; // Vector pub const m_FrequencyMin: usize = 0x1D8; // Vector pub const m_FrequencyMax: usize = 0x1E4; // Vector pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t pub const m_bProportional: usize = 0x1F4; // bool pub const m_bProportionalOp: usize = 0x1F5; // bool pub const m_bOffset: usize = 0x1F6; // bool pub const m_flStartTime_min: usize = 0x1F8; // float pub const m_flStartTime_max: usize = 0x1FC; // float pub const m_flEndTime_min: usize = 0x200; // float pub const m_flEndTime_max: usize = 0x204; // float pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput pub const m_flOscAdd: usize = 0x360; // CPerParticleFloatInput pub const m_flRateScale: usize = 0x4B8; // CPerParticleFloatInput } pub mod C_OP_OscillateVectorSimple { // CParticleFunctionOperator pub const m_Rate: usize = 0x1C0; // Vector pub const m_Frequency: usize = 0x1CC; // Vector pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t pub const m_flOscMult: usize = 0x1DC; // float pub const m_flOscAdd: usize = 0x1E0; // float pub const m_bOffset: usize = 0x1E4; // bool } pub mod C_OP_ParentVortices { // CParticleFunctionForce pub const m_flForceScale: usize = 0x1D0; // float pub const m_vecTwistAxis: usize = 0x1D4; // Vector pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool } pub mod C_OP_ParticlePhysics { // CParticleFunctionOperator pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput pub const m_nMaxConstraintPasses: usize = 0x970; // int32_t } pub mod C_OP_PerParticleForce { // CParticleFunctionForce pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput pub const m_vForce: usize = 0x328; // CPerParticleVecInput pub const m_nCP: usize = 0x980; // int32_t } pub mod C_OP_PercentageBetweenTransformLerpCPs { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C4; // float pub const m_flInputMax: usize = 0x1C8; // float pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput pub const m_nOutputStartCP: usize = 0x2A0; // int32_t pub const m_nOutputStartField: usize = 0x2A4; // int32_t pub const m_nOutputEndCP: usize = 0x2A8; // int32_t pub const m_nOutputEndField: usize = 0x2AC; // int32_t pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x2B4; // bool pub const m_bRadialCheck: usize = 0x2B5; // bool } pub mod C_OP_PercentageBetweenTransforms { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C4; // float pub const m_flInputMax: usize = 0x1C8; // float pub const m_flOutputMin: usize = 0x1CC; // float pub const m_flOutputMax: usize = 0x1D0; // float pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x2AC; // bool pub const m_bRadialCheck: usize = 0x2AD; // bool } pub mod C_OP_PercentageBetweenTransformsVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C4; // float pub const m_flInputMax: usize = 0x1C8; // float pub const m_vecOutputMin: usize = 0x1CC; // Vector pub const m_vecOutputMax: usize = 0x1D8; // Vector pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x2BC; // bool pub const m_bRadialCheck: usize = 0x2BD; // bool } pub mod C_OP_PinParticleToCP { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput pub const m_bOffsetLocal: usize = 0x820; // bool pub const m_nParticleSelection: usize = 0x824; // ParticleSelection_t pub const m_nParticleNumber: usize = 0x828; // CParticleCollectionFloatInput pub const m_nPinBreakType: usize = 0x980; // ParticlePinDistance_t pub const m_flBreakDistance: usize = 0x988; // CParticleCollectionFloatInput pub const m_flBreakSpeed: usize = 0xAE0; // CParticleCollectionFloatInput pub const m_flAge: usize = 0xC38; // CParticleCollectionFloatInput pub const m_nBreakControlPointNumber: usize = 0xD90; // int32_t pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32_t pub const m_flBreakValue: usize = 0xD98; // CParticleCollectionFloatInput pub const m_flInterpolation: usize = 0xEF0; // CPerParticleFloatInput } pub mod C_OP_PlanarConstraint { // CParticleFunctionConstraint pub const m_PointOnPlane: usize = 0x1C0; // Vector pub const m_PlaneNormal: usize = 0x1CC; // Vector pub const m_nControlPointNumber: usize = 0x1D8; // int32_t pub const m_bGlobalOrigin: usize = 0x1DC; // bool pub const m_bGlobalNormal: usize = 0x1DD; // bool pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput pub const m_flMaximumDistanceToCP: usize = 0x338; // CParticleCollectionFloatInput } pub mod C_OP_PlaneCull { // CParticleFunctionOperator pub const m_nPlaneControlPoint: usize = 0x1C0; // int32_t pub const m_vecPlaneDirection: usize = 0x1C4; // Vector pub const m_bLocalSpace: usize = 0x1D0; // bool pub const m_flPlaneOffset: usize = 0x1D4; // float } pub mod C_OP_PlayEndCapWhenFinished { // CParticleFunctionPreEmission pub const m_bFireOnEmissionEnd: usize = 0x1D0; // bool pub const m_bIncludeChildren: usize = 0x1D1; // bool } pub mod C_OP_PointVectorAtNextParticle { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput } pub mod C_OP_PositionLock { // CParticleFunctionOperator pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_flStartTime_min: usize = 0x228; // float pub const m_flStartTime_max: usize = 0x22C; // float pub const m_flStartTime_exp: usize = 0x230; // float pub const m_flEndTime_min: usize = 0x234; // float pub const m_flEndTime_max: usize = 0x238; // float pub const m_flEndTime_exp: usize = 0x23C; // float pub const m_flRange: usize = 0x240; // float pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput pub const m_flJumpThreshold: usize = 0x3A0; // float pub const m_flPrevPosScale: usize = 0x3A4; // float pub const m_bLockRot: usize = 0x3A8; // bool pub const m_vecScale: usize = 0x3B0; // CParticleCollectionVecInput pub const m_nFieldOutput: usize = 0xA08; // ParticleAttributeIndex_t pub const m_nFieldOutputPrev: usize = 0xA0C; // ParticleAttributeIndex_t } pub mod C_OP_QuantizeCPComponent { // CParticleFunctionPreEmission pub const m_flInputValue: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_nCPOutput: usize = 0x328; // int32_t pub const m_nOutVectorField: usize = 0x32C; // int32_t pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput } pub mod C_OP_QuantizeFloat { // CParticleFunctionOperator pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t } pub mod C_OP_RadiusDecay { // CParticleFunctionOperator pub const m_flMinRadius: usize = 0x1C0; // float } pub mod C_OP_RampCPLinearRandom { // CParticleFunctionPreEmission pub const m_nOutControlPointNumber: usize = 0x1D0; // int32_t pub const m_vecRateMin: usize = 0x1D4; // Vector pub const m_vecRateMax: usize = 0x1E0; // Vector } pub mod C_OP_RampScalarLinear { // CParticleFunctionOperator pub const m_RateMin: usize = 0x1C0; // float pub const m_RateMax: usize = 0x1C4; // float pub const m_flStartTime_min: usize = 0x1C8; // float pub const m_flStartTime_max: usize = 0x1CC; // float pub const m_flEndTime_min: usize = 0x1D0; // float pub const m_flEndTime_max: usize = 0x1D4; // float pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t pub const m_bProportionalOp: usize = 0x204; // bool } pub mod C_OP_RampScalarLinearSimple { // CParticleFunctionOperator pub const m_Rate: usize = 0x1C0; // float pub const m_flStartTime: usize = 0x1C4; // float pub const m_flEndTime: usize = 0x1C8; // float pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t } pub mod C_OP_RampScalarSpline { // CParticleFunctionOperator pub const m_RateMin: usize = 0x1C0; // float pub const m_RateMax: usize = 0x1C4; // float pub const m_flStartTime_min: usize = 0x1C8; // float pub const m_flStartTime_max: usize = 0x1CC; // float pub const m_flEndTime_min: usize = 0x1D0; // float pub const m_flEndTime_max: usize = 0x1D4; // float pub const m_flBias: usize = 0x1D8; // float pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t pub const m_bProportionalOp: usize = 0x204; // bool pub const m_bEaseOut: usize = 0x205; // bool } pub mod C_OP_RampScalarSplineSimple { // CParticleFunctionOperator pub const m_Rate: usize = 0x1C0; // float pub const m_flStartTime: usize = 0x1C4; // float pub const m_flEndTime: usize = 0x1C8; // float pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t pub const m_bEaseOut: usize = 0x1F4; // bool } pub mod C_OP_RandomForce { // CParticleFunctionForce pub const m_MinForce: usize = 0x1D0; // Vector pub const m_MaxForce: usize = 0x1DC; // Vector } pub mod C_OP_ReadFromNeighboringParticle { // CParticleFunctionOperator pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput } pub mod C_OP_ReinitializeScalarEndCap { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutputMin: usize = 0x1C4; // float pub const m_flOutputMax: usize = 0x1C8; // float } pub mod C_OP_RemapAverageHitboxSpeedtoCP { // CParticleFunctionPreEmission pub const m_nInControlPointNumber: usize = 0x1D0; // int32_t pub const m_nOutControlPointNumber: usize = 0x1D4; // int32_t pub const m_nField: usize = 0x1D8; // int32_t pub const m_nHitboxDataType: usize = 0x1DC; // ParticleHitboxDataSelection_t pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput pub const m_nHeightControlPointNumber: usize = 0x740; // int32_t pub const m_vecComparisonVelocity: usize = 0x748; // CParticleCollectionVecInput pub const m_HitboxSetName: usize = 0xDA0; // char[128] } pub mod C_OP_RemapAverageScalarValuetoCP { // CParticleFunctionPreEmission pub const m_nOutControlPointNumber: usize = 0x1D0; // int32_t pub const m_nOutVectorField: usize = 0x1D4; // int32_t pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1DC; // float pub const m_flInputMax: usize = 0x1E0; // float pub const m_flOutputMin: usize = 0x1E4; // float pub const m_flOutputMax: usize = 0x1E8; // float } pub mod C_OP_RemapBoundingVolumetoCP { // CParticleFunctionPreEmission pub const m_nOutControlPointNumber: usize = 0x1D0; // int32_t pub const m_flInputMin: usize = 0x1D4; // float pub const m_flInputMax: usize = 0x1D8; // float pub const m_flOutputMin: usize = 0x1DC; // float pub const m_flOutputMax: usize = 0x1E0; // float } pub mod C_OP_RemapCPVelocityToVector { // CParticleFunctionOperator pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x1C8; // float pub const m_bNormalize: usize = 0x1CC; // bool } pub mod C_OP_RemapCPtoCP { // CParticleFunctionPreEmission pub const m_nInputControlPoint: usize = 0x1D0; // int32_t pub const m_nOutputControlPoint: usize = 0x1D4; // int32_t pub const m_nInputField: usize = 0x1D8; // int32_t pub const m_nOutputField: usize = 0x1DC; // int32_t pub const m_flInputMin: usize = 0x1E0; // float pub const m_flInputMax: usize = 0x1E4; // float pub const m_flOutputMin: usize = 0x1E8; // float pub const m_flOutputMax: usize = 0x1EC; // float pub const m_bDerivative: usize = 0x1F0; // bool pub const m_flInterpRate: usize = 0x1F4; // float } pub mod C_OP_RemapCPtoScalar { // CParticleFunctionOperator pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nField: usize = 0x1C8; // int32_t pub const m_flInputMin: usize = 0x1CC; // float pub const m_flInputMax: usize = 0x1D0; // float pub const m_flOutputMin: usize = 0x1D4; // float pub const m_flOutputMax: usize = 0x1D8; // float pub const m_flStartTime: usize = 0x1DC; // float pub const m_flEndTime: usize = 0x1E0; // float pub const m_flInterpRate: usize = 0x1E4; // float pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t } pub mod C_OP_RemapCPtoVector { // CParticleFunctionOperator pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nLocalSpaceCP: usize = 0x1C8; // int32_t pub const m_vInputMin: usize = 0x1CC; // Vector pub const m_vInputMax: usize = 0x1D8; // Vector pub const m_vOutputMin: usize = 0x1E4; // Vector pub const m_vOutputMax: usize = 0x1F0; // Vector pub const m_flStartTime: usize = 0x1FC; // float pub const m_flEndTime: usize = 0x200; // float pub const m_flInterpRate: usize = 0x204; // float pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t pub const m_bOffset: usize = 0x20C; // bool pub const m_bAccelerate: usize = 0x20D; // bool } pub mod C_OP_RemapControlPointDirectionToVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x1C4; // float pub const m_nControlPointNumber: usize = 0x1C8; // int32_t } pub mod C_OP_RemapControlPointOrientationToRotation { // CParticleFunctionOperator pub const m_nCP: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flOffsetRot: usize = 0x1C8; // float pub const m_nComponent: usize = 0x1CC; // int32_t } pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { // CParticleFunctionOperator pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput pub const m_InputVec2: usize = 0x818; // CPerParticleVecInput pub const m_nFieldOutput: usize = 0xE70; // ParticleAttributeIndex_t pub const m_bNormalize: usize = 0xE74; // bool } pub mod C_OP_RemapDensityGradientToVectorAttribute { // CParticleFunctionOperator pub const m_flRadiusScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_RemapDensityToVector { // CParticleFunctionOperator pub const m_flRadiusScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flDensityMin: usize = 0x1C8; // float pub const m_flDensityMax: usize = 0x1CC; // float pub const m_vecOutputMin: usize = 0x1D0; // Vector pub const m_vecOutputMax: usize = 0x1DC; // Vector pub const m_bUseParentDensity: usize = 0x1E8; // bool pub const m_nVoxelGridResolution: usize = 0x1EC; // int32_t } pub mod C_OP_RemapDirectionToCPToVector { // CParticleFunctionOperator pub const m_nCP: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x1C8; // float pub const m_flOffsetRot: usize = 0x1CC; // float pub const m_vecOffsetAxis: usize = 0x1D0; // Vector pub const m_bNormalize: usize = 0x1DC; // bool pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t } pub mod C_OP_RemapDistanceToLineSegmentBase { // CParticleFunctionOperator pub const m_nCP0: usize = 0x1C0; // int32_t pub const m_nCP1: usize = 0x1C4; // int32_t pub const m_flMinInputValue: usize = 0x1C8; // float pub const m_flMaxInputValue: usize = 0x1CC; // float pub const m_bInfiniteLine: usize = 0x1D0; // bool } pub mod C_OP_RemapDistanceToLineSegmentToScalar { // C_OP_RemapDistanceToLineSegmentBase pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t pub const m_flMinOutputValue: usize = 0x1E4; // float pub const m_flMaxOutputValue: usize = 0x1E8; // float } pub mod C_OP_RemapDistanceToLineSegmentToVector { // C_OP_RemapDistanceToLineSegmentBase pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t pub const m_vMinOutputValue: usize = 0x1E4; // Vector pub const m_vMaxOutputValue: usize = 0x1F0; // Vector } pub mod C_OP_RemapDotProductToCP { // CParticleFunctionPreEmission pub const m_nInputCP1: usize = 0x1D0; // int32_t pub const m_nInputCP2: usize = 0x1D4; // int32_t pub const m_nOutputCP: usize = 0x1D8; // int32_t pub const m_nOutVectorField: usize = 0x1DC; // int32_t pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput } pub mod C_OP_RemapDotProductToScalar { // CParticleFunctionOperator pub const m_nInputCP1: usize = 0x1C0; // int32_t pub const m_nInputCP2: usize = 0x1C4; // int32_t pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1CC; // float pub const m_flInputMax: usize = 0x1D0; // float pub const m_flOutputMin: usize = 0x1D4; // float pub const m_flOutputMax: usize = 0x1D8; // float pub const m_bUseParticleVelocity: usize = 0x1DC; // bool pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1E4; // bool pub const m_bUseParticleNormal: usize = 0x1E5; // bool } pub mod C_OP_RemapExternalWindToCP { // CParticleFunctionPreEmission pub const m_nCP: usize = 0x1D0; // int32_t pub const m_nCPOutput: usize = 0x1D4; // int32_t pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput pub const m_bSetMagnitude: usize = 0x830; // bool pub const m_nOutVectorField: usize = 0x834; // int32_t } pub mod C_OP_RemapModelVolumetoCP { // CParticleFunctionPreEmission pub const m_nBBoxType: usize = 0x1D0; // BBoxVolumeType_t pub const m_nInControlPointNumber: usize = 0x1D4; // int32_t pub const m_nOutControlPointNumber: usize = 0x1D8; // int32_t pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32_t pub const m_nField: usize = 0x1E0; // int32_t pub const m_flInputMin: usize = 0x1E4; // float pub const m_flInputMax: usize = 0x1E8; // float pub const m_flOutputMin: usize = 0x1EC; // float pub const m_flOutputMax: usize = 0x1F0; // float } pub mod C_OP_RemapNamedModelBodyPartEndCap { // C_OP_RemapNamedModelElementEndCap } pub mod C_OP_RemapNamedModelBodyPartOnceTimed { // C_OP_RemapNamedModelElementOnceTimed } pub mod C_OP_RemapNamedModelElementEndCap { // CParticleFunctionOperator pub const m_hModel: usize = 0x1C0; // CStrongHandle pub const m_inNames: usize = 0x1C8; // CUtlVector pub const m_outNames: usize = 0x1E0; // CUtlVector pub const m_fallbackNames: usize = 0x1F8; // CUtlVector pub const m_bModelFromRenderer: usize = 0x210; // bool pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t } pub mod C_OP_RemapNamedModelElementOnceTimed { // CParticleFunctionOperator pub const m_hModel: usize = 0x1C0; // CStrongHandle pub const m_inNames: usize = 0x1C8; // CUtlVector pub const m_outNames: usize = 0x1E0; // CUtlVector pub const m_fallbackNames: usize = 0x1F8; // CUtlVector pub const m_bModelFromRenderer: usize = 0x210; // bool pub const m_bProportional: usize = 0x211; // bool pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t pub const m_flRemapTime: usize = 0x21C; // float } pub mod C_OP_RemapNamedModelMeshGroupEndCap { // C_OP_RemapNamedModelElementEndCap } pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { // C_OP_RemapNamedModelElementOnceTimed } pub mod C_OP_RemapNamedModelSequenceEndCap { // C_OP_RemapNamedModelElementEndCap } pub mod C_OP_RemapNamedModelSequenceOnceTimed { // C_OP_RemapNamedModelElementOnceTimed } pub mod C_OP_RemapParticleCountOnScalarEndCap { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nInputMin: usize = 0x1C4; // int32_t pub const m_nInputMax: usize = 0x1C8; // int32_t pub const m_flOutputMin: usize = 0x1CC; // float pub const m_flOutputMax: usize = 0x1D0; // float pub const m_bBackwards: usize = 0x1D4; // bool pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } pub mod C_OP_RemapParticleCountToScalar { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_nInputMax: usize = 0x320; // CParticleCollectionFloatInput pub const m_flOutputMin: usize = 0x478; // CParticleCollectionFloatInput pub const m_flOutputMax: usize = 0x5D0; // CParticleCollectionFloatInput pub const m_bActiveRange: usize = 0x728; // bool pub const m_nSetMethod: usize = 0x72C; // ParticleSetMethod_t } pub mod C_OP_RemapSDFDistanceToScalarAttribute { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput pub const m_flValueBelowMin: usize = 0x478; // CParticleCollectionFloatInput pub const m_flValueAtMin: usize = 0x5D0; // CParticleCollectionFloatInput pub const m_flValueAtMax: usize = 0x728; // CParticleCollectionFloatInput pub const m_flValueAboveMax: usize = 0x880; // CParticleCollectionFloatInput } pub mod C_OP_RemapSDFDistanceToVectorAttribute { // CParticleFunctionOperator pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_flMaxDistance: usize = 0x320; // CParticleCollectionFloatInput pub const m_vValueBelowMin: usize = 0x478; // Vector pub const m_vValueAtMin: usize = 0x484; // Vector pub const m_vValueAtMax: usize = 0x490; // Vector pub const m_vValueAboveMax: usize = 0x49C; // Vector } pub mod C_OP_RemapSDFGradientToVectorAttribute { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t } pub mod C_OP_RemapScalar { // CParticleFunctionOperator pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float pub const m_flInputMax: usize = 0x1CC; // float pub const m_flOutputMin: usize = 0x1D0; // float pub const m_flOutputMax: usize = 0x1D4; // float pub const m_bOldCode: usize = 0x1D8; // bool } pub mod C_OP_RemapScalarEndCap { // CParticleFunctionOperator pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float pub const m_flInputMax: usize = 0x1CC; // float pub const m_flOutputMin: usize = 0x1D0; // float pub const m_flOutputMax: usize = 0x1D4; // float } pub mod C_OP_RemapScalarOnceTimed { // CParticleFunctionOperator pub const m_bProportional: usize = 0x1C0; // bool pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1CC; // float pub const m_flInputMax: usize = 0x1D0; // float pub const m_flOutputMin: usize = 0x1D4; // float pub const m_flOutputMax: usize = 0x1D8; // float pub const m_flRemapTime: usize = 0x1DC; // float } pub mod C_OP_RemapSpeed { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C4; // float pub const m_flInputMax: usize = 0x1C8; // float pub const m_flOutputMin: usize = 0x1CC; // float pub const m_flOutputMax: usize = 0x1D0; // float pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t pub const m_bIgnoreDelta: usize = 0x1D8; // bool } pub mod C_OP_RemapSpeedtoCP { // CParticleFunctionPreEmission pub const m_nInControlPointNumber: usize = 0x1D0; // int32_t pub const m_nOutControlPointNumber: usize = 0x1D4; // int32_t pub const m_nField: usize = 0x1D8; // int32_t pub const m_flInputMin: usize = 0x1DC; // float pub const m_flInputMax: usize = 0x1E0; // float pub const m_flOutputMin: usize = 0x1E4; // float pub const m_flOutputMax: usize = 0x1E8; // float pub const m_bUseDeltaV: usize = 0x1EC; // bool } pub mod C_OP_RemapTransformOrientationToRotations { // CParticleFunctionOperator pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_vecRotation: usize = 0x228; // Vector pub const m_bUseQuat: usize = 0x234; // bool pub const m_bWriteNormal: usize = 0x235; // bool } pub mod C_OP_RemapTransformOrientationToYaw { // CParticleFunctionOperator pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t pub const m_flRotOffset: usize = 0x22C; // float pub const m_flSpinStrength: usize = 0x230; // float } pub mod C_OP_RemapTransformToVelocity { // CParticleFunctionOperator pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput } pub mod C_OP_RemapTransformVisibilityToScalar { // CParticleFunctionOperator pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x234; // float pub const m_flInputMax: usize = 0x238; // float pub const m_flOutputMin: usize = 0x23C; // float pub const m_flOutputMax: usize = 0x240; // float pub const m_flRadius: usize = 0x244; // float } pub mod C_OP_RemapTransformVisibilityToVector { // CParticleFunctionOperator pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x234; // float pub const m_flInputMax: usize = 0x238; // float pub const m_vecOutputMin: usize = 0x23C; // Vector pub const m_vecOutputMax: usize = 0x248; // Vector pub const m_flRadius: usize = 0x254; // float } pub mod C_OP_RemapVectorComponentToScalar { // CParticleFunctionOperator pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nComponent: usize = 0x1C8; // int32_t } pub mod C_OP_RemapVectortoCP { // CParticleFunctionOperator pub const m_nOutControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nParticleNumber: usize = 0x1C8; // int32_t } pub mod C_OP_RemapVelocityToVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x1C4; // float pub const m_bNormalize: usize = 0x1C8; // bool } pub mod C_OP_RemapVisibilityScalar { // CParticleFunctionOperator pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1C8; // float pub const m_flInputMax: usize = 0x1CC; // float pub const m_flOutputMin: usize = 0x1D0; // float pub const m_flOutputMax: usize = 0x1D4; // float pub const m_flRadiusScale: usize = 0x1D8; // float } pub mod C_OP_RenderAsModels { // CParticleFunctionRenderer pub const m_ModelList: usize = 0x200; // CUtlVector pub const m_flModelScale: usize = 0x21C; // float pub const m_bFitToModelSize: usize = 0x220; // bool pub const m_bNonUniformScaling: usize = 0x221; // bool pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t pub const m_nSizeCullBloat: usize = 0x230; // int32_t } pub mod C_OP_RenderBlobs { // CParticleFunctionRenderer pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput pub const m_cutoffRadius: usize = 0x358; // CParticleCollectionRendererFloatInput pub const m_renderRadius: usize = 0x4B0; // CParticleCollectionRendererFloatInput pub const m_nScaleCP: usize = 0x608; // int32_t pub const m_MaterialVars: usize = 0x610; // CUtlVector pub const m_hMaterial: usize = 0x640; // CStrongHandle } pub mod C_OP_RenderCables { // CParticleFunctionRenderer pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionFloatInput pub const m_vecColorScale: usize = 0x4B0; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0xB08; // ParticleColorBlendType_t pub const m_hMaterial: usize = 0xB10; // CStrongHandle pub const m_nTextureRepetitionMode: usize = 0xB18; // TextureRepetitionMode_t pub const m_flTextureRepeatsPerSegment: usize = 0xB20; // CParticleCollectionFloatInput pub const m_flTextureRepeatsCircumference: usize = 0xC78; // CParticleCollectionFloatInput pub const m_flColorMapOffsetV: usize = 0xDD0; // CParticleCollectionFloatInput pub const m_flColorMapOffsetU: usize = 0xF28; // CParticleCollectionFloatInput pub const m_flNormalMapOffsetV: usize = 0x1080; // CParticleCollectionFloatInput pub const m_flNormalMapOffsetU: usize = 0x11D8; // CParticleCollectionFloatInput pub const m_bDrawCableCaps: usize = 0x1330; // bool pub const m_flCapRoundness: usize = 0x1334; // float pub const m_flCapOffsetAmount: usize = 0x1338; // float pub const m_flTessScale: usize = 0x133C; // float pub const m_nMinTesselation: usize = 0x1340; // int32_t pub const m_nMaxTesselation: usize = 0x1344; // int32_t pub const m_nRoundness: usize = 0x1348; // int32_t pub const m_LightingTransform: usize = 0x1350; // CParticleTransformInput pub const m_MaterialFloatVars: usize = 0x13B8; // CUtlVector pub const m_MaterialVecVars: usize = 0x13E8; // CUtlVector } pub mod C_OP_RenderClothForce { // CParticleFunctionRenderer } pub mod C_OP_RenderDeferredLight { // CParticleFunctionRenderer pub const m_bUseAlphaTestWindow: usize = 0x200; // bool pub const m_bUseTexture: usize = 0x201; // bool pub const m_flRadiusScale: usize = 0x204; // float pub const m_flAlphaScale: usize = 0x208; // float pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t pub const m_flLightDistance: usize = 0x86C; // float pub const m_flStartFalloff: usize = 0x870; // float pub const m_flDistanceFalloff: usize = 0x874; // float pub const m_flSpotFoV: usize = 0x878; // float pub const m_nAlphaTestPointField: usize = 0x87C; // ParticleAttributeIndex_t pub const m_nAlphaTestRangeField: usize = 0x880; // ParticleAttributeIndex_t pub const m_nAlphaTestSharpnessField: usize = 0x884; // ParticleAttributeIndex_t pub const m_hTexture: usize = 0x888; // CStrongHandle pub const m_nHSVShiftControlPoint: usize = 0x890; // int32_t } pub mod C_OP_RenderFlattenGrass { // CParticleFunctionRenderer pub const m_flFlattenStrength: usize = 0x200; // float pub const m_nStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t pub const m_flRadiusScale: usize = 0x208; // float } pub mod C_OP_RenderGpuImplicit { // CParticleFunctionRenderer pub const m_bUsePerParticleRadius: usize = 0x200; // bool pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput pub const m_fRadiusScale: usize = 0x360; // CParticleCollectionRendererFloatInput pub const m_fIsosurfaceThreshold: usize = 0x4B8; // CParticleCollectionRendererFloatInput pub const m_nScaleCP: usize = 0x610; // int32_t pub const m_hMaterial: usize = 0x618; // CStrongHandle } pub mod C_OP_RenderLightBeam { // CParticleFunctionRenderer pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x858; // ParticleColorBlendType_t pub const m_flBrightnessLumensPerMeter: usize = 0x860; // CParticleCollectionFloatInput pub const m_bCastShadows: usize = 0x9B8; // bool pub const m_flSkirt: usize = 0x9C0; // CParticleCollectionFloatInput pub const m_flRange: usize = 0xB18; // CParticleCollectionFloatInput pub const m_flThickness: usize = 0xC70; // CParticleCollectionFloatInput } pub mod C_OP_RenderLights { // C_OP_RenderPoints pub const m_flAnimationRate: usize = 0x210; // float pub const m_nAnimationType: usize = 0x214; // AnimationType_t pub const m_bAnimateInFPS: usize = 0x218; // bool pub const m_flMinSize: usize = 0x21C; // float pub const m_flMaxSize: usize = 0x220; // float pub const m_flStartFadeSize: usize = 0x224; // float pub const m_flEndFadeSize: usize = 0x228; // float } pub mod C_OP_RenderMaterialProxy { // CParticleFunctionRenderer pub const m_nMaterialControlPoint: usize = 0x200; // int32_t pub const m_nProxyType: usize = 0x204; // MaterialProxyType_t pub const m_MaterialVars: usize = 0x208; // CUtlVector pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput pub const m_vecColorScale: usize = 0x380; // CParticleCollectionVecInput pub const m_flAlpha: usize = 0x9D8; // CPerParticleFloatInput pub const m_nColorBlendType: usize = 0xB30; // ParticleColorBlendType_t } pub mod C_OP_RenderModels { // CParticleFunctionRenderer pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x200; // bool pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x201; // bool pub const m_bUseMixedResolutionRendering: usize = 0x202; // bool pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x203; // bool pub const m_ModelList: usize = 0x208; // CUtlVector pub const m_nBodyGroupField: usize = 0x224; // ParticleAttributeIndex_t pub const m_nSubModelField: usize = 0x228; // ParticleAttributeIndex_t pub const m_bIgnoreNormal: usize = 0x22C; // bool pub const m_bOrientZ: usize = 0x22D; // bool pub const m_bCenterOffset: usize = 0x22E; // bool pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput pub const m_vecLocalRotation: usize = 0x888; // CPerParticleVecInput pub const m_bIgnoreRadius: usize = 0xEE0; // bool pub const m_nModelScaleCP: usize = 0xEE4; // int32_t pub const m_vecComponentScale: usize = 0xEE8; // CPerParticleVecInput pub const m_bLocalScale: usize = 0x1540; // bool pub const m_nSizeCullBloat: usize = 0x1544; // int32_t pub const m_bAnimated: usize = 0x1548; // bool pub const m_flAnimationRate: usize = 0x154C; // float pub const m_bScaleAnimationRate: usize = 0x1550; // bool pub const m_bForceLoopingAnimation: usize = 0x1551; // bool pub const m_bResetAnimOnStop: usize = 0x1552; // bool pub const m_bManualAnimFrame: usize = 0x1553; // bool pub const m_nAnimationScaleField: usize = 0x1554; // ParticleAttributeIndex_t pub const m_nAnimationField: usize = 0x1558; // ParticleAttributeIndex_t pub const m_nManualFrameField: usize = 0x155C; // ParticleAttributeIndex_t pub const m_ActivityName: usize = 0x1560; // char[256] pub const m_SequenceName: usize = 0x1660; // char[256] pub const m_bEnableClothSimulation: usize = 0x1760; // bool pub const m_hOverrideMaterial: usize = 0x1768; // CStrongHandle pub const m_bOverrideTranslucentMaterials: usize = 0x1770; // bool pub const m_nSkin: usize = 0x1778; // CPerParticleFloatInput pub const m_MaterialVars: usize = 0x18D0; // CUtlVector pub const m_modelInput: usize = 0x18E8; // CParticleModelInput pub const m_nLOD: usize = 0x1948; // int32_t pub const m_EconSlotName: usize = 0x194C; // char[256] pub const m_bOriginalModel: usize = 0x1A4C; // bool pub const m_bSuppressTint: usize = 0x1A4D; // bool pub const m_bUseRawMeshGroup: usize = 0x1A4E; // bool pub const m_bDisableShadows: usize = 0x1A4F; // bool pub const m_bAcceptsDecals: usize = 0x1A50; // bool pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1A51; // bool pub const m_bDoNotDrawInParticlePass: usize = 0x1A52; // bool pub const m_szRenderAttribute: usize = 0x1A53; // char[260] pub const m_flRadiusScale: usize = 0x1B58; // CParticleCollectionFloatInput pub const m_flAlphaScale: usize = 0x1CB0; // CParticleCollectionFloatInput pub const m_flRollScale: usize = 0x1E08; // CParticleCollectionFloatInput pub const m_nAlpha2Field: usize = 0x1F60; // ParticleAttributeIndex_t pub const m_vecColorScale: usize = 0x1F68; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x25C0; // ParticleColorBlendType_t } pub mod C_OP_RenderOmni2Light { // CParticleFunctionRenderer pub const m_nLightType: usize = 0x200; // ParticleOmni2LightTypeChoiceList_t pub const m_vColorBlend: usize = 0x208; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t pub const m_nBrightnessUnit: usize = 0x864; // ParticleLightUnitChoiceList_t pub const m_flBrightnessLumens: usize = 0x868; // CPerParticleFloatInput pub const m_flBrightnessCandelas: usize = 0x9C0; // CPerParticleFloatInput pub const m_bCastShadows: usize = 0xB18; // bool pub const m_flLuminaireRadius: usize = 0xB20; // CPerParticleFloatInput pub const m_flSkirt: usize = 0xC78; // CPerParticleFloatInput pub const m_flRange: usize = 0xDD0; // CPerParticleFloatInput pub const m_flInnerConeAngle: usize = 0xF28; // CPerParticleFloatInput pub const m_flOuterConeAngle: usize = 0x1080; // CPerParticleFloatInput pub const m_hLightCookie: usize = 0x11D8; // CStrongHandle pub const m_bSphericalCookie: usize = 0x11E0; // bool } pub mod C_OP_RenderPoints { // CParticleFunctionRenderer pub const m_hMaterial: usize = 0x200; // CStrongHandle } pub mod C_OP_RenderPostProcessing { // CParticleFunctionRenderer pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput pub const m_hPostTexture: usize = 0x358; // CStrongHandle pub const m_nPriority: usize = 0x360; // ParticlePostProcessPriorityGroup_t } pub mod C_OP_RenderProjected { // CParticleFunctionRenderer pub const m_bProjectCharacter: usize = 0x200; // bool pub const m_bProjectWorld: usize = 0x201; // bool pub const m_bProjectWater: usize = 0x202; // bool pub const m_bFlipHorizontal: usize = 0x203; // bool pub const m_bEnableProjectedDepthControls: usize = 0x204; // bool pub const m_flMinProjectionDepth: usize = 0x208; // float pub const m_flMaxProjectionDepth: usize = 0x20C; // float pub const m_hProjectedMaterial: usize = 0x210; // CStrongHandle pub const m_flAnimationTimeScale: usize = 0x218; // float pub const m_bOrientToNormal: usize = 0x21C; // bool pub const m_MaterialVars: usize = 0x220; // CUtlVector } pub mod C_OP_RenderRopes { // CBaseRendererSource2 pub const m_bEnableFadingAndClamping: usize = 0x2470; // bool pub const m_flMinSize: usize = 0x2474; // float pub const m_flMaxSize: usize = 0x2478; // float pub const m_flStartFadeSize: usize = 0x247C; // float pub const m_flEndFadeSize: usize = 0x2480; // float pub const m_flStartFadeDot: usize = 0x2484; // float pub const m_flEndFadeDot: usize = 0x2488; // float pub const m_flRadiusTaper: usize = 0x248C; // float pub const m_nMinTesselation: usize = 0x2490; // int32_t pub const m_nMaxTesselation: usize = 0x2494; // int32_t pub const m_flTessScale: usize = 0x2498; // float pub const m_flTextureVWorldSize: usize = 0x24A0; // CParticleCollectionRendererFloatInput pub const m_flTextureVScrollRate: usize = 0x25F8; // CParticleCollectionRendererFloatInput pub const m_flTextureVOffset: usize = 0x2750; // CParticleCollectionRendererFloatInput pub const m_nTextureVParamsCP: usize = 0x28A8; // int32_t pub const m_bClampV: usize = 0x28AC; // bool pub const m_nScaleCP1: usize = 0x28B0; // int32_t pub const m_nScaleCP2: usize = 0x28B4; // int32_t pub const m_flScaleVSizeByControlPointDistance: usize = 0x28B8; // float pub const m_flScaleVScrollByControlPointDistance: usize = 0x28BC; // float pub const m_flScaleVOffsetByControlPointDistance: usize = 0x28C0; // float pub const m_bUseScalarForTextureCoordinate: usize = 0x28C5; // bool pub const m_nScalarFieldForTextureCoordinate: usize = 0x28C8; // ParticleAttributeIndex_t pub const m_flScalarAttributeTextureCoordScale: usize = 0x28CC; // float pub const m_bReverseOrder: usize = 0x28D0; // bool pub const m_bClosedLoop: usize = 0x28D1; // bool pub const m_nOrientationType: usize = 0x28D4; // ParticleOrientationChoiceList_t pub const m_nVectorFieldForOrientation: usize = 0x28D8; // ParticleAttributeIndex_t pub const m_bDrawAsOpaque: usize = 0x28DC; // bool pub const m_bGenerateNormals: usize = 0x28DD; // bool } pub mod C_OP_RenderScreenShake { // CParticleFunctionRenderer pub const m_flDurationScale: usize = 0x200; // float pub const m_flRadiusScale: usize = 0x204; // float pub const m_flFrequencyScale: usize = 0x208; // float pub const m_flAmplitudeScale: usize = 0x20C; // float pub const m_nRadiusField: usize = 0x210; // ParticleAttributeIndex_t pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t pub const m_nFrequencyField: usize = 0x218; // ParticleAttributeIndex_t pub const m_nAmplitudeField: usize = 0x21C; // ParticleAttributeIndex_t pub const m_nFilterCP: usize = 0x220; // int32_t } pub mod C_OP_RenderScreenVelocityRotate { // CParticleFunctionRenderer pub const m_flRotateRateDegrees: usize = 0x200; // float pub const m_flForwardDegrees: usize = 0x204; // float } pub mod C_OP_RenderSound { // CParticleFunctionRenderer pub const m_flDurationScale: usize = 0x200; // float pub const m_flSndLvlScale: usize = 0x204; // float pub const m_flPitchScale: usize = 0x208; // float pub const m_flVolumeScale: usize = 0x20C; // float pub const m_nSndLvlField: usize = 0x210; // ParticleAttributeIndex_t pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t pub const m_nPitchField: usize = 0x218; // ParticleAttributeIndex_t pub const m_nVolumeField: usize = 0x21C; // ParticleAttributeIndex_t pub const m_nChannel: usize = 0x220; // int32_t pub const m_nCPReference: usize = 0x224; // int32_t pub const m_pszSoundName: usize = 0x228; // char[256] pub const m_bSuppressStopSoundEvent: usize = 0x328; // bool } pub mod C_OP_RenderSprites { // CBaseRendererSource2 pub const m_nSequenceOverride: usize = 0x2470; // CParticleCollectionRendererFloatInput pub const m_nOrientationType: usize = 0x25C8; // ParticleOrientationChoiceList_t pub const m_nOrientationControlPoint: usize = 0x25CC; // int32_t pub const m_bUseYawWithNormalAligned: usize = 0x25D0; // bool pub const m_flMinSize: usize = 0x25D4; // float pub const m_flMaxSize: usize = 0x25D8; // float pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x25DC; // float pub const m_flStartFadeSize: usize = 0x25E0; // CParticleCollectionRendererFloatInput pub const m_flEndFadeSize: usize = 0x2738; // CParticleCollectionRendererFloatInput pub const m_flStartFadeDot: usize = 0x2890; // float pub const m_flEndFadeDot: usize = 0x2894; // float pub const m_bDistanceAlpha: usize = 0x2898; // bool pub const m_bSoftEdges: usize = 0x2899; // bool pub const m_flEdgeSoftnessStart: usize = 0x289C; // float pub const m_flEdgeSoftnessEnd: usize = 0x28A0; // float pub const m_bOutline: usize = 0x28A4; // bool pub const m_OutlineColor: usize = 0x28A5; // Color pub const m_nOutlineAlpha: usize = 0x28AC; // int32_t pub const m_flOutlineStart0: usize = 0x28B0; // float pub const m_flOutlineStart1: usize = 0x28B4; // float pub const m_flOutlineEnd0: usize = 0x28B8; // float pub const m_flOutlineEnd1: usize = 0x28BC; // float pub const m_nLightingMode: usize = 0x28C0; // ParticleLightingQuality_t pub const m_flLightingTessellation: usize = 0x28C8; // CParticleCollectionRendererFloatInput pub const m_flLightingDirectionality: usize = 0x2A20; // CParticleCollectionRendererFloatInput pub const m_bParticleShadows: usize = 0x2B78; // bool pub const m_flShadowDensity: usize = 0x2B7C; // float } pub mod C_OP_RenderStandardLight { // CParticleFunctionRenderer pub const m_nLightType: usize = 0x200; // ParticleLightTypeChoiceList_t pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x860; // ParticleColorBlendType_t pub const m_flIntensity: usize = 0x868; // CParticleCollectionFloatInput pub const m_bCastShadows: usize = 0x9C0; // bool pub const m_flTheta: usize = 0x9C8; // CParticleCollectionFloatInput pub const m_flPhi: usize = 0xB20; // CParticleCollectionFloatInput pub const m_flRadiusMultiplier: usize = 0xC78; // CParticleCollectionFloatInput pub const m_nAttenuationStyle: usize = 0xDD0; // StandardLightingAttenuationStyle_t pub const m_flFalloffLinearity: usize = 0xDD8; // CParticleCollectionFloatInput pub const m_flFiftyPercentFalloff: usize = 0xF30; // CParticleCollectionFloatInput pub const m_flZeroPercentFalloff: usize = 0x1088; // CParticleCollectionFloatInput pub const m_bRenderDiffuse: usize = 0x11E0; // bool pub const m_bRenderSpecular: usize = 0x11E1; // bool pub const m_lightCookie: usize = 0x11E8; // CUtlString pub const m_nPriority: usize = 0x11F0; // int32_t pub const m_nFogLightingMode: usize = 0x11F4; // ParticleLightFogLightingMode_t pub const m_flFogContribution: usize = 0x11F8; // CParticleCollectionRendererFloatInput pub const m_nCapsuleLightBehavior: usize = 0x1350; // ParticleLightBehaviorChoiceList_t pub const m_flCapsuleLength: usize = 0x1354; // float pub const m_bReverseOrder: usize = 0x1358; // bool pub const m_bClosedLoop: usize = 0x1359; // bool pub const m_nPrevPntSource: usize = 0x135C; // ParticleAttributeIndex_t pub const m_flMaxLength: usize = 0x1360; // float pub const m_flMinLength: usize = 0x1364; // float pub const m_bIgnoreDT: usize = 0x1368; // bool pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float pub const m_flLengthScale: usize = 0x1370; // float pub const m_flLengthFadeInTime: usize = 0x1374; // float } pub mod C_OP_RenderStatusEffect { // CParticleFunctionRenderer pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle } pub mod C_OP_RenderStatusEffectCitadel { // CParticleFunctionRenderer pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle pub const m_pTextureNormal: usize = 0x208; // CStrongHandle pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle pub const m_pTextureDetail: usize = 0x228; // CStrongHandle } pub mod C_OP_RenderText { // CParticleFunctionRenderer pub const m_OutlineColor: usize = 0x200; // Color pub const m_DefaultText: usize = 0x208; // CUtlString } pub mod C_OP_RenderTonemapController { // CParticleFunctionRenderer pub const m_flTonemapLevel: usize = 0x200; // float pub const m_flTonemapWeight: usize = 0x204; // float pub const m_nTonemapLevelField: usize = 0x208; // ParticleAttributeIndex_t pub const m_nTonemapWeightField: usize = 0x20C; // ParticleAttributeIndex_t } pub mod C_OP_RenderTrails { // CBaseTrailRenderer pub const m_bEnableFadingAndClamping: usize = 0x2740; // bool pub const m_flStartFadeDot: usize = 0x2744; // float pub const m_flEndFadeDot: usize = 0x2748; // float pub const m_nPrevPntSource: usize = 0x274C; // ParticleAttributeIndex_t pub const m_flMaxLength: usize = 0x2750; // float pub const m_flMinLength: usize = 0x2754; // float pub const m_bIgnoreDT: usize = 0x2758; // bool pub const m_flConstrainRadiusToLengthRatio: usize = 0x275C; // float pub const m_flLengthScale: usize = 0x2760; // float pub const m_flLengthFadeInTime: usize = 0x2764; // float pub const m_flRadiusHeadTaper: usize = 0x2768; // CPerParticleFloatInput pub const m_vecHeadColorScale: usize = 0x28C0; // CParticleCollectionVecInput pub const m_flHeadAlphaScale: usize = 0x2F18; // CPerParticleFloatInput pub const m_flRadiusTaper: usize = 0x3070; // CPerParticleFloatInput pub const m_vecTailColorScale: usize = 0x31C8; // CParticleCollectionVecInput pub const m_flTailAlphaScale: usize = 0x3820; // CPerParticleFloatInput pub const m_nHorizCropField: usize = 0x3978; // ParticleAttributeIndex_t pub const m_nVertCropField: usize = 0x397C; // ParticleAttributeIndex_t pub const m_flForwardShift: usize = 0x3980; // float pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3984; // bool } pub mod C_OP_RenderTreeShake { // CParticleFunctionRenderer pub const m_flPeakStrength: usize = 0x200; // float pub const m_nPeakStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t pub const m_flRadius: usize = 0x208; // float pub const m_nRadiusFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t pub const m_flShakeDuration: usize = 0x210; // float pub const m_flTransitionTime: usize = 0x214; // float pub const m_flTwistAmount: usize = 0x218; // float pub const m_flRadialAmount: usize = 0x21C; // float pub const m_flControlPointOrientationAmount: usize = 0x220; // float pub const m_nControlPointForLinearDirection: usize = 0x224; // int32_t } pub mod C_OP_RenderVRHapticEvent { // CParticleFunctionRenderer pub const m_nHand: usize = 0x200; // ParticleVRHandChoiceList_t pub const m_nOutputHandCP: usize = 0x204; // int32_t pub const m_nOutputField: usize = 0x208; // int32_t pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput } pub mod C_OP_RepeatedTriggerChildGroup { // CParticleFunctionPreEmission pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_flClusterRefireTime: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput pub const m_flClusterCooldown: usize = 0x488; // CParticleCollectionFloatInput pub const m_bLimitChildCount: usize = 0x5E0; // bool } pub mod C_OP_RestartAfterDuration { // CParticleFunctionOperator pub const m_flDurationMin: usize = 0x1C0; // float pub const m_flDurationMax: usize = 0x1C4; // float pub const m_nCP: usize = 0x1C8; // int32_t pub const m_nCPField: usize = 0x1CC; // int32_t pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_bOnlyChildren: usize = 0x1D4; // bool } pub mod C_OP_RopeSpringConstraint { // CParticleFunctionConstraint pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flMinDistance: usize = 0x318; // CParticleCollectionFloatInput pub const m_flMaxDistance: usize = 0x470; // CParticleCollectionFloatInput pub const m_flAdjustmentScale: usize = 0x5C8; // float pub const m_flInitialRestingLength: usize = 0x5D0; // CParticleCollectionFloatInput } pub mod C_OP_RotateVector { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecRotAxisMin: usize = 0x1C4; // Vector pub const m_vecRotAxisMax: usize = 0x1D0; // Vector pub const m_flRotRateMin: usize = 0x1DC; // float pub const m_flRotRateMax: usize = 0x1E0; // float pub const m_bNormalize: usize = 0x1E4; // bool pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput } pub mod C_OP_RtEnvCull { // CParticleFunctionOperator pub const m_vecTestDir: usize = 0x1C0; // Vector pub const m_vecTestNormal: usize = 0x1CC; // Vector pub const m_bCullOnMiss: usize = 0x1D8; // bool pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool pub const m_RtEnvName: usize = 0x1DA; // char[128] pub const m_nRTEnvCP: usize = 0x25C; // int32_t pub const m_nComponent: usize = 0x260; // int32_t } pub mod C_OP_SDFConstraint { // CParticleFunctionConstraint pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flMaxDist: usize = 0x318; // CParticleCollectionFloatInput pub const m_nMaxIterations: usize = 0x470; // int32_t } pub mod C_OP_SDFForce { // CParticleFunctionForce pub const m_flForceScale: usize = 0x1D0; // float } pub mod C_OP_SDFLighting { // CParticleFunctionOperator pub const m_vLightingDir: usize = 0x1C0; // Vector pub const m_vTint_0: usize = 0x1CC; // Vector pub const m_vTint_1: usize = 0x1D8; // Vector } pub mod C_OP_SelectivelyEnableChildren { // CParticleFunctionPreEmission pub const m_nChildGroupID: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput pub const m_nNumChildrenToEnable: usize = 0x480; // CParticleCollectionFloatInput pub const m_bPlayEndcapOnStop: usize = 0x5D8; // bool pub const m_bDestroyImmediately: usize = 0x5D9; // bool } pub mod C_OP_SequenceFromModel { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_flInputMin: usize = 0x1CC; // float pub const m_flInputMax: usize = 0x1D0; // float pub const m_flOutputMin: usize = 0x1D4; // float pub const m_flOutputMax: usize = 0x1D8; // float pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } pub mod C_OP_SetAttributeToScalarExpression { // CParticleFunctionOperator pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput pub const m_flInput2: usize = 0x320; // CPerParticleFloatInput pub const m_nOutputField: usize = 0x478; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x47C; // ParticleSetMethod_t } pub mod C_OP_SetCPOrientationToDirection { // CParticleFunctionOperator pub const m_nInputControlPoint: usize = 0x1C0; // int32_t pub const m_nOutputControlPoint: usize = 0x1C4; // int32_t } pub mod C_OP_SetCPOrientationToGroundNormal { // CParticleFunctionOperator pub const m_flInterpRate: usize = 0x1C0; // float pub const m_flMaxTraceLength: usize = 0x1C4; // float pub const m_flTolerance: usize = 0x1C8; // float pub const m_flTraceOffset: usize = 0x1CC; // float pub const m_CollisionGroupName: usize = 0x1D0; // char[128] pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t pub const m_nInputCP: usize = 0x254; // int32_t pub const m_nOutputCP: usize = 0x258; // int32_t pub const m_bIncludeWater: usize = 0x268; // bool } pub mod C_OP_SetCPOrientationToPointAtCP { // CParticleFunctionPreEmission pub const m_nInputCP: usize = 0x1D0; // int32_t pub const m_nOutputCP: usize = 0x1D4; // int32_t pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_b2DOrientation: usize = 0x330; // bool pub const m_bAvoidSingularity: usize = 0x331; // bool pub const m_bPointAway: usize = 0x332; // bool } pub mod C_OP_SetCPtoVector { // CParticleFunctionOperator pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_SetChildControlPoints { // CParticleFunctionOperator pub const m_nChildGroupID: usize = 0x1C0; // int32_t pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t pub const m_nNumControlPoints: usize = 0x1C8; // int32_t pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_bReverse: usize = 0x328; // bool pub const m_bSetOrientation: usize = 0x329; // bool } pub mod C_OP_SetControlPointFieldFromVectorExpression { // CParticleFunctionPreEmission pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t pub const m_vecInput1: usize = 0x1D8; // CParticleCollectionVecInput pub const m_vecInput2: usize = 0x830; // CParticleCollectionVecInput pub const m_flOutputRemap: usize = 0xE88; // CParticleRemapFloatInput pub const m_nOutputCP: usize = 0xFE0; // int32_t pub const m_nOutVectorField: usize = 0xFE4; // int32_t } pub mod C_OP_SetControlPointFieldToScalarExpression { // CParticleFunctionPreEmission pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t pub const m_flInput1: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput pub const m_nOutputCP: usize = 0x5E0; // int32_t pub const m_nOutVectorField: usize = 0x5E4; // int32_t } pub mod C_OP_SetControlPointFieldToWater { // CParticleFunctionPreEmission pub const m_nSourceCP: usize = 0x1D0; // int32_t pub const m_nDestCP: usize = 0x1D4; // int32_t pub const m_nCPField: usize = 0x1D8; // int32_t } pub mod C_OP_SetControlPointFromObjectScale { // CParticleFunctionPreEmission pub const m_nCPInput: usize = 0x1D0; // int32_t pub const m_nCPOutput: usize = 0x1D4; // int32_t } pub mod C_OP_SetControlPointOrientation { // CParticleFunctionPreEmission pub const m_bUseWorldLocation: usize = 0x1D0; // bool pub const m_bRandomize: usize = 0x1D2; // bool pub const m_bSetOnce: usize = 0x1D3; // bool pub const m_nCP: usize = 0x1D4; // int32_t pub const m_nHeadLocation: usize = 0x1D8; // int32_t pub const m_vecRotation: usize = 0x1DC; // QAngle pub const m_vecRotationB: usize = 0x1E8; // QAngle pub const m_flInterpolation: usize = 0x1F8; // CParticleCollectionFloatInput } pub mod C_OP_SetControlPointOrientationToCPVelocity { // CParticleFunctionPreEmission pub const m_nCPInput: usize = 0x1D0; // int32_t pub const m_nCPOutput: usize = 0x1D4; // int32_t } pub mod C_OP_SetControlPointPositionToRandomActiveCP { // CParticleFunctionPreEmission pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_nHeadLocationMin: usize = 0x1D4; // int32_t pub const m_nHeadLocationMax: usize = 0x1D8; // int32_t pub const m_flResetRate: usize = 0x1E0; // CParticleCollectionFloatInput } pub mod C_OP_SetControlPointPositionToTimeOfDayValue { // CParticleFunctionPreEmission pub const m_nControlPointNumber: usize = 0x1D0; // int32_t pub const m_pszTimeOfDayParameter: usize = 0x1D4; // char[128] pub const m_vecDefaultValue: usize = 0x254; // Vector } pub mod C_OP_SetControlPointPositions { // CParticleFunctionPreEmission pub const m_bUseWorldLocation: usize = 0x1D0; // bool pub const m_bOrient: usize = 0x1D1; // bool pub const m_bSetOnce: usize = 0x1D2; // bool pub const m_nCP1: usize = 0x1D4; // int32_t pub const m_nCP2: usize = 0x1D8; // int32_t pub const m_nCP3: usize = 0x1DC; // int32_t pub const m_nCP4: usize = 0x1E0; // int32_t pub const m_vecCP1Pos: usize = 0x1E4; // Vector pub const m_vecCP2Pos: usize = 0x1F0; // Vector pub const m_vecCP3Pos: usize = 0x1FC; // Vector pub const m_vecCP4Pos: usize = 0x208; // Vector pub const m_nHeadLocation: usize = 0x214; // int32_t } pub mod C_OP_SetControlPointRotation { // CParticleFunctionPreEmission pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput pub const m_flRotRate: usize = 0x828; // CParticleCollectionFloatInput pub const m_nCP: usize = 0x980; // int32_t pub const m_nLocalCP: usize = 0x984; // int32_t } pub mod C_OP_SetControlPointToCPVelocity { // CParticleFunctionPreEmission pub const m_nCPInput: usize = 0x1D0; // int32_t pub const m_nCPOutputVel: usize = 0x1D4; // int32_t pub const m_bNormalize: usize = 0x1D8; // bool pub const m_nCPOutputMag: usize = 0x1DC; // int32_t pub const m_nCPField: usize = 0x1E0; // int32_t pub const m_vecComparisonVelocity: usize = 0x1E8; // CParticleCollectionVecInput } pub mod C_OP_SetControlPointToCenter { // CParticleFunctionPreEmission pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector pub const m_nSetParent: usize = 0x1E0; // ParticleParentSetMode_t } pub mod C_OP_SetControlPointToHMD { // CParticleFunctionPreEmission pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector pub const m_bOrientToHMD: usize = 0x1E0; // bool } pub mod C_OP_SetControlPointToHand { // CParticleFunctionPreEmission pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_nHand: usize = 0x1D4; // int32_t pub const m_vecCP1Pos: usize = 0x1D8; // Vector pub const m_bOrientToHand: usize = 0x1E4; // bool } pub mod C_OP_SetControlPointToImpactPoint { // CParticleFunctionPreEmission pub const m_nCPOut: usize = 0x1D0; // int32_t pub const m_nCPIn: usize = 0x1D4; // int32_t pub const m_flUpdateRate: usize = 0x1D8; // float pub const m_flTraceLength: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_flStartOffset: usize = 0x338; // float pub const m_flOffset: usize = 0x33C; // float pub const m_vecTraceDir: usize = 0x340; // Vector pub const m_CollisionGroupName: usize = 0x34C; // char[128] pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t pub const m_bSetToEndpoint: usize = 0x3D0; // bool pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool pub const m_bIncludeWater: usize = 0x3D2; // bool } pub mod C_OP_SetControlPointToPlayer { // CParticleFunctionPreEmission pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector pub const m_bOrientToEyes: usize = 0x1E0; // bool } pub mod C_OP_SetControlPointToVectorExpression { // CParticleFunctionPreEmission pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t pub const m_nOutputCP: usize = 0x1D4; // int32_t pub const m_vInput1: usize = 0x1D8; // CParticleCollectionVecInput pub const m_vInput2: usize = 0x830; // CParticleCollectionVecInput pub const m_bNormalizedOutput: usize = 0xE88; // bool } pub mod C_OP_SetControlPointToWaterSurface { // CParticleFunctionPreEmission pub const m_nSourceCP: usize = 0x1D0; // int32_t pub const m_nDestCP: usize = 0x1D4; // int32_t pub const m_nFlowCP: usize = 0x1D8; // int32_t pub const m_nActiveCP: usize = 0x1DC; // int32_t pub const m_nActiveCPField: usize = 0x1E0; // int32_t pub const m_flRetestRate: usize = 0x1E8; // CParticleCollectionFloatInput pub const m_bAdaptiveThreshold: usize = 0x340; // bool } pub mod C_OP_SetControlPointsToModelParticles { // CParticleFunctionOperator pub const m_HitboxSetName: usize = 0x1C0; // char[128] pub const m_AttachmentName: usize = 0x240; // char[128] pub const m_nFirstControlPoint: usize = 0x2C0; // int32_t pub const m_nNumControlPoints: usize = 0x2C4; // int32_t pub const m_nFirstSourcePoint: usize = 0x2C8; // int32_t pub const m_bSkin: usize = 0x2CC; // bool pub const m_bAttachment: usize = 0x2CD; // bool } pub mod C_OP_SetControlPointsToParticle { // CParticleFunctionOperator pub const m_nChildGroupID: usize = 0x1C0; // int32_t pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t pub const m_nNumControlPoints: usize = 0x1C8; // int32_t pub const m_nFirstSourcePoint: usize = 0x1CC; // int32_t pub const m_bSetOrientation: usize = 0x1D0; // bool pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t } pub mod C_OP_SetFloat { // CParticleFunctionOperator pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t pub const m_Lerp: usize = 0x320; // CPerParticleFloatInput pub const m_bUseNewCode: usize = 0x478; // bool } pub mod C_OP_SetFloatAttributeToVectorExpression { // CParticleFunctionOperator pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput pub const m_vInput2: usize = 0x820; // CPerParticleVecInput pub const m_flOutputRemap: usize = 0xE78; // CParticleRemapFloatInput pub const m_nOutputField: usize = 0xFD0; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0xFD4; // ParticleSetMethod_t } pub mod C_OP_SetFloatCollection { // CParticleFunctionOperator pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_nOutputField: usize = 0x318; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x31C; // ParticleSetMethod_t pub const m_Lerp: usize = 0x320; // CParticleCollectionFloatInput } pub mod C_OP_SetFromCPSnapshot { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_nLocalSpaceCP: usize = 0x1CC; // int32_t pub const m_bRandom: usize = 0x1D0; // bool pub const m_bReverse: usize = 0x1D1; // bool pub const m_nRandomSeed: usize = 0x1D4; // int32_t pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_nSnapShotIncrement: usize = 0x330; // CParticleCollectionFloatInput pub const m_flInterpolation: usize = 0x488; // CPerParticleFloatInput pub const m_bSubSample: usize = 0x5E0; // bool } pub mod C_OP_SetGravityToCP { // CParticleFunctionPreEmission pub const m_nCPInput: usize = 0x1D0; // int32_t pub const m_nCPOutput: usize = 0x1D4; // int32_t pub const m_flScale: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_bSetOrientation: usize = 0x330; // bool pub const m_bSetZDown: usize = 0x331; // bool } pub mod C_OP_SetParentControlPointsToChildCP { // CParticleFunctionPreEmission pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_nChildControlPoint: usize = 0x1D4; // int32_t pub const m_nNumControlPoints: usize = 0x1D8; // int32_t pub const m_nFirstSourcePoint: usize = 0x1DC; // int32_t pub const m_bSetOrientation: usize = 0x1E0; // bool } pub mod C_OP_SetPerChildControlPoint { // CParticleFunctionOperator pub const m_nChildGroupID: usize = 0x1C0; // int32_t pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t pub const m_nNumControlPoints: usize = 0x1C8; // int32_t pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_nFirstSourcePoint: usize = 0x328; // CParticleCollectionFloatInput pub const m_bSetOrientation: usize = 0x480; // bool pub const m_nOrientationField: usize = 0x484; // ParticleAttributeIndex_t pub const m_bNumBasedOnParticleCount: usize = 0x488; // bool } pub mod C_OP_SetPerChildControlPointFromAttribute { // CParticleFunctionOperator pub const m_nChildGroupID: usize = 0x1C0; // int32_t pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t pub const m_nNumControlPoints: usize = 0x1C8; // int32_t pub const m_nParticleIncrement: usize = 0x1CC; // int32_t pub const m_nFirstSourcePoint: usize = 0x1D0; // int32_t pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t pub const m_nCPField: usize = 0x1DC; // int32_t } pub mod C_OP_SetRandomControlPointPosition { // CParticleFunctionPreEmission pub const m_bUseWorldLocation: usize = 0x1D0; // bool pub const m_bOrient: usize = 0x1D1; // bool pub const m_nCP1: usize = 0x1D4; // int32_t pub const m_nHeadLocation: usize = 0x1D8; // int32_t pub const m_flReRandomRate: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_vecCPMinPos: usize = 0x338; // Vector pub const m_vecCPMaxPos: usize = 0x344; // Vector pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput } pub mod C_OP_SetSimulationRate { // CParticleFunctionPreEmission pub const m_flSimulationScale: usize = 0x1D0; // CParticleCollectionFloatInput } pub mod C_OP_SetSingleControlPointPosition { // CParticleFunctionPreEmission pub const m_bSetOnce: usize = 0x1D0; // bool pub const m_nCP1: usize = 0x1D4; // int32_t pub const m_vecCP1Pos: usize = 0x1D8; // CParticleCollectionVecInput pub const m_transformInput: usize = 0x830; // CParticleTransformInput } pub mod C_OP_SetToCP { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_vecOffset: usize = 0x1C4; // Vector pub const m_bOffsetLocal: usize = 0x1D0; // bool } pub mod C_OP_SetVariable { // CParticleFunctionPreEmission pub const m_variableReference: usize = 0x1D0; // CParticleVariableRef pub const m_transformInput: usize = 0x210; // CParticleTransformInput pub const m_positionOffset: usize = 0x278; // Vector pub const m_rotationOffset: usize = 0x284; // QAngle pub const m_vecInput: usize = 0x290; // CParticleCollectionVecInput pub const m_floatInput: usize = 0x8E8; // CParticleCollectionFloatInput } pub mod C_OP_SetVec { // CParticleFunctionOperator pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput pub const m_nOutputField: usize = 0x818; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x81C; // ParticleSetMethod_t pub const m_Lerp: usize = 0x820; // CPerParticleFloatInput pub const m_bNormalizedOutput: usize = 0x978; // bool } pub mod C_OP_SetVectorAttributeToVectorExpression { // CParticleFunctionOperator pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput pub const m_vInput2: usize = 0x820; // CPerParticleVecInput pub const m_nOutputField: usize = 0xE78; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0xE7C; // ParticleSetMethod_t pub const m_bNormalizedOutput: usize = 0xE80; // bool } pub mod C_OP_ShapeMatchingConstraint { // CParticleFunctionConstraint pub const m_flShapeRestorationTime: usize = 0x1C0; // float } pub mod C_OP_SnapshotRigidSkinToBones { // CParticleFunctionOperator pub const m_bTransformNormals: usize = 0x1C0; // bool pub const m_bTransformRadii: usize = 0x1C1; // bool pub const m_nControlPointNumber: usize = 0x1C4; // int32_t } pub mod C_OP_SnapshotSkinToBones { // CParticleFunctionOperator pub const m_bTransformNormals: usize = 0x1C0; // bool pub const m_bTransformRadii: usize = 0x1C1; // bool pub const m_nControlPointNumber: usize = 0x1C4; // int32_t pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float pub const m_flJumpThreshold: usize = 0x1D0; // float pub const m_flPrevPosScale: usize = 0x1D4; // float } pub mod C_OP_Spin { // CGeneralSpin } pub mod C_OP_SpinUpdate { // CSpinUpdateBase } pub mod C_OP_SpinYaw { // CGeneralSpin } pub mod C_OP_SpringToVectorConstraint { // CParticleFunctionConstraint pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput pub const m_flMinDistance: usize = 0x318; // CPerParticleFloatInput pub const m_flMaxDistance: usize = 0x470; // CPerParticleFloatInput pub const m_flRestingLength: usize = 0x5C8; // CPerParticleFloatInput pub const m_vecAnchorVector: usize = 0x720; // CPerParticleVecInput } pub mod C_OP_StopAfterCPDuration { // CParticleFunctionPreEmission pub const m_flDuration: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_bDestroyImmediately: usize = 0x328; // bool pub const m_bPlayEndCap: usize = 0x329; // bool } pub mod C_OP_TeleportBeam { // CParticleFunctionOperator pub const m_nCPPosition: usize = 0x1C0; // int32_t pub const m_nCPVelocity: usize = 0x1C4; // int32_t pub const m_nCPMisc: usize = 0x1C8; // int32_t pub const m_nCPColor: usize = 0x1CC; // int32_t pub const m_nCPInvalidColor: usize = 0x1D0; // int32_t pub const m_nCPExtraArcData: usize = 0x1D4; // int32_t pub const m_vGravity: usize = 0x1D8; // Vector pub const m_flArcMaxDuration: usize = 0x1E4; // float pub const m_flSegmentBreak: usize = 0x1E8; // float pub const m_flArcSpeed: usize = 0x1EC; // float pub const m_flAlpha: usize = 0x1F0; // float } pub mod C_OP_TimeVaryingForce { // CParticleFunctionForce pub const m_flStartLerpTime: usize = 0x1D0; // float pub const m_StartingForce: usize = 0x1D4; // Vector pub const m_flEndLerpTime: usize = 0x1E0; // float pub const m_EndingForce: usize = 0x1E4; // Vector } pub mod C_OP_TurbulenceForce { // CParticleFunctionForce pub const m_flNoiseCoordScale0: usize = 0x1D0; // float pub const m_flNoiseCoordScale1: usize = 0x1D4; // float pub const m_flNoiseCoordScale2: usize = 0x1D8; // float pub const m_flNoiseCoordScale3: usize = 0x1DC; // float pub const m_vecNoiseAmount0: usize = 0x1E0; // Vector pub const m_vecNoiseAmount1: usize = 0x1EC; // Vector pub const m_vecNoiseAmount2: usize = 0x1F8; // Vector pub const m_vecNoiseAmount3: usize = 0x204; // Vector } pub mod C_OP_TwistAroundAxis { // CParticleFunctionForce pub const m_fForceAmount: usize = 0x1D0; // float pub const m_TwistAxis: usize = 0x1D4; // Vector pub const m_bLocalSpace: usize = 0x1E0; // bool pub const m_nControlPointNumber: usize = 0x1E4; // int32_t } pub mod C_OP_UpdateLightSource { // CParticleFunctionOperator pub const m_vColorTint: usize = 0x1C0; // Color pub const m_flBrightnessScale: usize = 0x1C4; // float pub const m_flRadiusScale: usize = 0x1C8; // float pub const m_flMinimumLightingRadius: usize = 0x1CC; // float pub const m_flMaximumLightingRadius: usize = 0x1D0; // float pub const m_flPositionDampingConstant: usize = 0x1D4; // float } pub mod C_OP_VectorFieldSnapshot { // CParticleFunctionOperator pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nLocalSpaceCP: usize = 0x1C8; // int32_t pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput pub const m_vecScale: usize = 0x328; // CPerParticleVecInput pub const m_flBoundaryDampening: usize = 0x980; // float pub const m_bSetVelocity: usize = 0x984; // bool pub const m_bLockToSurface: usize = 0x985; // bool pub const m_flGridSpacing: usize = 0x988; // float } pub mod C_OP_VectorNoise { // CParticleFunctionOperator pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutputMin: usize = 0x1C4; // Vector pub const m_vecOutputMax: usize = 0x1D0; // Vector pub const m_fl4NoiseScale: usize = 0x1DC; // float pub const m_bAdditive: usize = 0x1E0; // bool pub const m_bOffset: usize = 0x1E1; // bool pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float } pub mod C_OP_VelocityDecay { // CParticleFunctionOperator pub const m_flMinVelocity: usize = 0x1C0; // float } pub mod C_OP_VelocityMatchingForce { // CParticleFunctionOperator pub const m_flDirScale: usize = 0x1C0; // float pub const m_flSpdScale: usize = 0x1C4; // float pub const m_nCPBroadcast: usize = 0x1C8; // int32_t } pub mod C_OP_WindForce { // CParticleFunctionForce pub const m_vForce: usize = 0x1D0; // Vector } pub mod C_OP_WorldCollideConstraint { // CParticleFunctionConstraint } pub mod C_OP_WorldTraceConstraint { // CParticleFunctionConstraint pub const m_nCP: usize = 0x1C0; // int32_t pub const m_vecCpOffset: usize = 0x1C4; // Vector pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t pub const m_nTraceSet: usize = 0x1D8; // ParticleTraceSet_t pub const m_CollisionGroupName: usize = 0x1DC; // char[128] pub const m_bWorldOnly: usize = 0x25C; // bool pub const m_bBrushOnly: usize = 0x25D; // bool pub const m_bIncludeWater: usize = 0x25E; // bool pub const m_nIgnoreCP: usize = 0x260; // int32_t pub const m_flCpMovementTolerance: usize = 0x264; // float pub const m_flRetestRate: usize = 0x268; // float pub const m_flTraceTolerance: usize = 0x26C; // float pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float pub const m_nMaxTracesPerFrame: usize = 0x274; // float pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput pub const m_flBounceAmount: usize = 0x3D0; // CPerParticleFloatInput pub const m_flSlideAmount: usize = 0x528; // CPerParticleFloatInput pub const m_flRandomDirScale: usize = 0x680; // CPerParticleFloatInput pub const m_bDecayBounce: usize = 0x7D8; // bool pub const m_bKillonContact: usize = 0x7D9; // bool pub const m_flMinSpeed: usize = 0x7DC; // float pub const m_bSetNormal: usize = 0x7E0; // bool pub const m_nStickOnCollisionField: usize = 0x7E4; // ParticleAttributeIndex_t pub const m_flStopSpeed: usize = 0x7E8; // CPerParticleFloatInput pub const m_nEntityStickDataField: usize = 0x940; // ParticleAttributeIndex_t pub const m_nEntityStickNormalField: usize = 0x944; // ParticleAttributeIndex_t } pub mod CollisionGroupContext_t { pub const m_nCollisionGroupNumber: usize = 0x0; // int32_t } pub mod ControlPointReference_t { pub const m_controlPointNameString: usize = 0x0; // int32_t pub const m_vOffsetFromControlPoint: usize = 0x4; // Vector pub const m_bOffsetInLocalSpace: usize = 0x10; // bool } pub mod FloatInputMaterialVariable_t { pub const m_strVariable: usize = 0x0; // CUtlString pub const m_flInput: usize = 0x8; // CParticleCollectionFloatInput } pub mod IControlPointEditorData { } pub mod IParticleCollection { } pub mod IParticleEffect { } pub mod IParticleSystemDefinition { } pub mod MaterialVariable_t { pub const m_strVariable: usize = 0x0; // CUtlString pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t pub const m_flScale: usize = 0xC; // float } pub mod ModelReference_t { pub const m_model: usize = 0x0; // CStrongHandle pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float } pub mod PARTICLE_EHANDLE__ { pub const unused: usize = 0x0; // int32_t } pub mod PARTICLE_WORLD_HANDLE__ { pub const unused: usize = 0x0; // int32_t } pub mod ParticleAttributeIndex_t { pub const m_Value: usize = 0x0; // int32_t } pub mod ParticleChildrenInfo_t { pub const m_ChildRef: usize = 0x0; // CStrongHandle pub const m_flDelay: usize = 0x8; // float pub const m_bEndCap: usize = 0xC; // bool pub const m_bDisableChild: usize = 0xD; // bool pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t } pub mod ParticleControlPointConfiguration_t { pub const m_name: usize = 0x0; // CUtlString pub const m_drivers: usize = 0x8; // CUtlVector pub const m_previewState: usize = 0x20; // ParticlePreviewState_t } pub mod ParticleControlPointDriver_t { pub const m_iControlPoint: usize = 0x0; // int32_t pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t pub const m_attachmentName: usize = 0x8; // CUtlString pub const m_vecOffset: usize = 0x10; // Vector pub const m_angOffset: usize = 0x1C; // QAngle pub const m_entityName: usize = 0x28; // CUtlString } pub mod ParticleNamedValueConfiguration_t { pub const m_ConfigName: usize = 0x0; // CUtlString pub const m_ConfigValue: usize = 0x8; // KeyValues3 pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t pub const m_BoundEntityPath: usize = 0x20; // CUtlString pub const m_strEntityScope: usize = 0x28; // CUtlString pub const m_strAttachmentName: usize = 0x30; // CUtlString } pub mod ParticleNamedValueSource_t { pub const m_Name: usize = 0x0; // CUtlString pub const m_IsPublic: usize = 0x8; // bool pub const m_ValueType: usize = 0xC; // PulseValueType_t pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t pub const m_NamedConfigs: usize = 0x48; // CUtlVector } pub mod ParticlePreviewBodyGroup_t { pub const m_bodyGroupName: usize = 0x0; // CUtlString pub const m_nValue: usize = 0x8; // int32_t } pub mod ParticlePreviewState_t { pub const m_previewModel: usize = 0x0; // CUtlString pub const m_nModSpecificData: usize = 0x8; // uint32_t pub const m_groundType: usize = 0xC; // PetGroundType_t pub const m_sequenceName: usize = 0x10; // CUtlString pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32_t pub const m_hitboxSetName: usize = 0x20; // CUtlString pub const m_materialGroupName: usize = 0x28; // CUtlString pub const m_vecBodyGroups: usize = 0x30; // CUtlVector pub const m_flPlaybackSpeed: usize = 0x48; // float pub const m_flParticleSimulationRate: usize = 0x4C; // float pub const m_bShouldDrawHitboxes: usize = 0x50; // bool pub const m_bShouldDrawAttachments: usize = 0x51; // bool pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool pub const m_bAnimationNonLooping: usize = 0x54; // bool pub const m_vecPreviewGravity: usize = 0x58; // Vector } pub mod PointDefinitionWithTimeValues_t { // PointDefinition_t pub const m_flTimeDuration: usize = 0x14; // float } pub mod PointDefinition_t { pub const m_nControlPoint: usize = 0x0; // int32_t pub const m_bLocalCoords: usize = 0x4; // bool pub const m_vOffset: usize = 0x8; // Vector } pub mod SequenceWeightedList_t { pub const m_nSequence: usize = 0x0; // int32_t pub const m_flRelativeWeight: usize = 0x4; // float } pub mod TextureControls_t { pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput pub const m_flFinalTextureScaleV: usize = 0x158; // CParticleCollectionRendererFloatInput pub const m_flFinalTextureOffsetU: usize = 0x2B0; // CParticleCollectionRendererFloatInput pub const m_flFinalTextureOffsetV: usize = 0x408; // CParticleCollectionRendererFloatInput pub const m_flFinalTextureUVRotation: usize = 0x560; // CParticleCollectionRendererFloatInput pub const m_flZoomScale: usize = 0x6B8; // CParticleCollectionRendererFloatInput pub const m_flDistortion: usize = 0x810; // CParticleCollectionRendererFloatInput pub const m_bRandomizeOffsets: usize = 0x968; // bool pub const m_bClampUVs: usize = 0x969; // bool pub const m_nPerParticleBlend: usize = 0x96C; // SpriteCardPerParticleScale_t pub const m_nPerParticleScale: usize = 0x970; // SpriteCardPerParticleScale_t pub const m_nPerParticleOffsetU: usize = 0x974; // SpriteCardPerParticleScale_t pub const m_nPerParticleOffsetV: usize = 0x978; // SpriteCardPerParticleScale_t pub const m_nPerParticleRotation: usize = 0x97C; // SpriteCardPerParticleScale_t pub const m_nPerParticleZoom: usize = 0x980; // SpriteCardPerParticleScale_t pub const m_nPerParticleDistortion: usize = 0x984; // SpriteCardPerParticleScale_t } pub mod TextureGroup_t { pub const m_bEnabled: usize = 0x0; // bool pub const m_bReplaceTextureWithGradient: usize = 0x1; // bool pub const m_hTexture: usize = 0x8; // CStrongHandle pub const m_Gradient: usize = 0x10; // CColorGradient pub const m_nTextureType: usize = 0x28; // SpriteCardTextureType_t pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput pub const m_TextureControls: usize = 0x190; // TextureControls_t } pub mod VecInputMaterialVariable_t { pub const m_strVariable: usize = 0x0; // CUtlString pub const m_vecInput: usize = 0x8; // CParticleCollectionVecInput }