/* * Created using https://github.com/a2x/cs2-dumper * Thu, 14 Dec 2023 11:58:26 +0000 */ public static class CEmptyEntityInstance { } public static class CEntityComponent { } public static class CEntityComponentHelper { public const nint m_flags = 0x8; // uint32_t public const nint m_pInfo = 0x10; // EntComponentInfo_t* public const nint m_nPriority = 0x18; // int32_t public const nint m_pNext = 0x20; // CEntityComponentHelper* } public static class CEntityIOOutput { public const nint m_Value = 0x18; // CVariantBase } public static class CEntityIdentity { public const nint m_nameStringableIndex = 0x14; // int32_t public const nint m_name = 0x18; // CUtlSymbolLarge public const nint m_designerName = 0x20; // CUtlSymbolLarge public const nint m_flags = 0x30; // uint32_t public const nint m_worldGroupId = 0x38; // WorldGroupId_t public const nint m_fDataObjectTypes = 0x3C; // uint32_t public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t public const nint m_pPrev = 0x58; // CEntityIdentity* public const nint m_pNext = 0x60; // CEntityIdentity* public const nint m_pPrevByClass = 0x68; // CEntityIdentity* public const nint m_pNextByClass = 0x70; // CEntityIdentity* } public static class CEntityInstance { public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge public const nint m_pEntity = 0x10; // CEntityIdentity* public const nint m_CScriptComponent = 0x28; // CScriptComponent* } public static class CNetworkVarChainer { public const nint m_PathIndex = 0x20; // ChangeAccessorFieldPathIndex_t } public static class CScriptComponent { // CEntityComponent public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } public static class CVariantDefaultAllocator { } public static class EngineLoopState_t { public const nint m_nPlatWindowWidth = 0x18; // int32_t public const nint m_nPlatWindowHeight = 0x1C; // int32_t public const nint m_nRenderWidth = 0x20; // int32_t public const nint m_nRenderHeight = 0x24; // int32_t } public static class EntComponentInfo_t { public const nint m_pName = 0x0; // char* public const nint m_pCPPClassname = 0x8; // char* public const nint m_pNetworkDataReferencedDescription = 0x10; // char* public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* public const nint m_nRuntimeIndex = 0x20; // int32_t public const nint m_nFlags = 0x24; // uint32_t public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } public static class EntInput_t { } public static class EntOutput_t { } public static class EventAdvanceTick_t { // EventSimulate_t public const nint m_nCurrentTick = 0x30; // int32_t public const nint m_nCurrentTickThisFrame = 0x34; // int32_t public const nint m_nTotalTicksThisFrame = 0x38; // int32_t public const nint m_nTotalTicks = 0x3C; // int32_t } public static class EventAppShutdown_t { public const nint m_nDummy0 = 0x0; // int32_t } public static class EventClientAdvanceTick_t { // EventAdvanceTick_t } public static class EventClientFrameSimulate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float public const nint m_flFrameTime = 0x2C; // float } public static class EventClientOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // float public const nint m_flRealTime = 0x2C; // float public const nint m_flRenderFrameTimeUnbounded = 0x30; // float public const nint m_bRenderOnly = 0x34; // bool } public static class EventClientPauseSimulate_t { // EventSimulate_t } public static class EventClientPollInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float } public static class EventClientPollNetworking_t { public const nint m_nTickCount = 0x0; // int32_t } public static class EventClientPostAdvanceTick_t { // EventPostAdvanceTick_t } public static class EventClientPostOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // double public const nint m_flRenderFrameTime = 0x30; // float public const nint m_flRenderFrameTimeUnbounded = 0x34; // float public const nint m_bRenderOnly = 0x38; // bool } public static class EventClientPostSimulate_t { // EventSimulate_t } public static class EventClientPreOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRenderTime = 0x28; // double public const nint m_flRenderFrameTime = 0x30; // double public const nint m_flRenderFrameTimeUnbounded = 0x38; // double public const nint m_flRealTime = 0x40; // float public const nint m_bRenderOnly = 0x44; // bool } public static class EventClientPreSimulate_t { // EventSimulate_t } public static class EventClientPredictionPostNetupdate_t { } public static class EventClientProcessGameInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float public const nint m_flFrameTime = 0x2C; // float } public static class EventClientProcessInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float public const nint m_flTickInterval = 0x2C; // float public const nint m_flTickStartTime = 0x30; // double } public static class EventClientProcessNetworking_t { } public static class EventClientSceneSystemThreadStateChange_t { public const nint m_bThreadsActive = 0x0; // bool } public static class EventClientSendInput_t { public const nint m_bFinalClientCommandTick = 0x0; // bool public const nint m_nAdditionalClientCommandsToCreate = 0x4; // int32_t } public static class EventClientSimulate_t { // EventSimulate_t } public static class EventFrameBoundary_t { public const nint m_flFrameTime = 0x0; // float } public static class EventModInitialized_t { } public static class EventPostAdvanceTick_t { // EventSimulate_t public const nint m_nCurrentTick = 0x30; // int32_t public const nint m_nCurrentTickThisFrame = 0x34; // int32_t public const nint m_nTotalTicksThisFrame = 0x38; // int32_t public const nint m_nTotalTicks = 0x3C; // int32_t } public static class EventPostDataUpdate_t { public const nint m_nCount = 0x0; // int32_t } public static class EventPreDataUpdate_t { public const nint m_nCount = 0x0; // int32_t } public static class EventProfileStorageAvailable_t { public const nint m_nSplitScreenSlot = 0x0; // CSplitScreenSlot } public static class EventServerAdvanceTick_t { // EventAdvanceTick_t } public static class EventServerPollNetworking_t { // EventSimulate_t } public static class EventServerPostAdvanceTick_t { // EventPostAdvanceTick_t } public static class EventServerPostSimulate_t { // EventSimulate_t } public static class EventServerProcessNetworking_t { // EventSimulate_t } public static class EventServerSimulate_t { // EventSimulate_t } public static class EventSetTime_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_nClientOutputFrames = 0x28; // int32_t public const nint m_flRealTime = 0x30; // double public const nint m_flRenderTime = 0x38; // double public const nint m_flRenderFrameTime = 0x40; // double public const nint m_flRenderFrameTimeUnbounded = 0x48; // double public const nint m_flRenderFrameTimeUnscaled = 0x50; // double public const nint m_flTickRemainder = 0x58; // double } public static class EventSimpleLoopFrameUpdate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float public const nint m_flFrameTime = 0x2C; // float } public static class EventSimulate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_bFirstTick = 0x28; // bool public const nint m_bLastTick = 0x29; // bool } public static class EventSplitScreenStateChanged_t { }