// Generated using https://github.com/a2x/cs2-dumper // 2024-03-28 15:47:06.987281800 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class Client { public const nint dwCSGOInput = 0x192B620; public const nint dwEntityList = 0x18C2D58; public const nint dwGameEntitySystem = 0x19E0790; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510; public const nint dwGameRules = 0x191FCA0; public const nint dwGlobalVars = 0x172ABA0; public const nint dwGlowManager = 0x19200C0; public const nint dwLocalPlayerController = 0x1912578; public const nint dwLocalPlayerPawn = 0x17371A8; public const nint dwPlantedC4 = 0x1928AD8; public const nint dwPrediction = 0x1737070; public const nint dwSensitivity = 0x19209E8; public const nint dwSensitivity_sensitivity = 0x40; public const nint dwViewAngles = 0x19309B0; public const nint dwViewMatrix = 0x19241A0; public const nint dwViewRender = 0x1924A20; } // Module: engine2.dll public static class Engine2 { public const nint dwBuildNumber = 0x514574; public const nint dwNetworkGameClient = 0x513AC8; public const nint dwNetworkGameClient_deltaTick = 0x258; public const nint dwNetworkGameClient_getLocalPlayer = 0xF0; public const nint dwNetworkGameClient_getMaxClients = 0x250; public const nint dwNetworkGameClient_signOnState = 0x240; public const nint dwWindowHeight = 0x5CCCDD; public const nint dwWindowWidth = 0x5CCCD9; } // Module: inputsystem.dll public static class Inputsystem { public const nint dwInputSystem = 0x367A0; } // Module: matchmaking.dll public static class Matchmaking { public const nint dwGameTypes = 0x1D21E0; public const nint dwGameTypes_mapName = 0x1D2300; } }