''' Created using https://github.com/a2x/cs2-dumper Sat, 30 Dec 2023 03:17:25 +0000 ''' class CEmptyEntityInstance: class CEntityComponent: class CEntityComponentHelper: m_flags = 0x8 # uint32_t m_pInfo = 0x10 # EntComponentInfo_t* m_nPriority = 0x18 # int32_t m_pNext = 0x20 # CEntityComponentHelper* class CEntityIOOutput: m_Value = 0x18 # CVariantBase class CEntityIdentity: m_nameStringableIndex = 0x14 # int32_t m_name = 0x18 # CUtlSymbolLarge m_designerName = 0x20 # CUtlSymbolLarge m_flags = 0x30 # uint32_t m_worldGroupId = 0x38 # WorldGroupId_t m_fDataObjectTypes = 0x3C # uint32_t m_PathIndex = 0x40 # ChangeAccessorFieldPathIndex_t m_pPrev = 0x58 # CEntityIdentity* m_pNext = 0x60 # CEntityIdentity* m_pPrevByClass = 0x68 # CEntityIdentity* m_pNextByClass = 0x70 # CEntityIdentity* class CEntityInstance: m_iszPrivateVScripts = 0x8 # CUtlSymbolLarge m_pEntity = 0x10 # CEntityIdentity* m_CScriptComponent = 0x28 # CScriptComponent* class CNetworkVarChainer: m_PathIndex = 0x20 # ChangeAccessorFieldPathIndex_t class CScriptComponent: # CEntityComponent m_scriptClassName = 0x30 # CUtlSymbolLarge class CVariantDefaultAllocator: class EngineLoopState_t: m_nPlatWindowWidth = 0x18 # int32_t m_nPlatWindowHeight = 0x1C # int32_t m_nRenderWidth = 0x20 # int32_t m_nRenderHeight = 0x24 # int32_t class EntComponentInfo_t: m_pName = 0x0 # char* m_pCPPClassname = 0x8 # char* m_pNetworkDataReferencedDescription = 0x10 # char* m_pNetworkDataReferencedPtrPropDescription = 0x18 # char* m_nRuntimeIndex = 0x20 # int32_t m_nFlags = 0x24 # uint32_t m_pBaseClassComponentHelper = 0x60 # CEntityComponentHelper* class EntInput_t: class EntOutput_t: class EventAdvanceTick_t: # EventSimulate_t m_nCurrentTick = 0x30 # int32_t m_nCurrentTickThisFrame = 0x34 # int32_t m_nTotalTicksThisFrame = 0x38 # int32_t m_nTotalTicks = 0x3C # int32_t class EventAppShutdown_t: m_nDummy0 = 0x0 # int32_t class EventClientAdvanceTick_t: # EventAdvanceTick_t class EventClientFrameSimulate_t: m_LoopState = 0x0 # EngineLoopState_t m_flRealTime = 0x28 # float m_flFrameTime = 0x2C # float class EventClientOutput_t: m_LoopState = 0x0 # EngineLoopState_t m_flRenderTime = 0x28 # float m_flRealTime = 0x2C # float m_flRenderFrameTimeUnbounded = 0x30 # float m_bRenderOnly = 0x34 # bool class EventClientPauseSimulate_t: # EventSimulate_t class EventClientPollInput_t: m_LoopState = 0x0 # EngineLoopState_t m_flRealTime = 0x28 # float class EventClientPollNetworking_t: m_nTickCount = 0x0 # int32_t class EventClientPostAdvanceTick_t: # EventPostAdvanceTick_t class EventClientPostOutput_t: m_LoopState = 0x0 # EngineLoopState_t m_flRenderTime = 0x28 # double m_flRenderFrameTime = 0x30 # float m_flRenderFrameTimeUnbounded = 0x34 # float m_bRenderOnly = 0x38 # bool class EventClientPostSimulate_t: # EventSimulate_t class EventClientPreOutput_t: m_LoopState = 0x0 # EngineLoopState_t m_flRenderTime = 0x28 # double m_flRenderFrameTime = 0x30 # double m_flRenderFrameTimeUnbounded = 0x38 # double m_flRealTime = 0x40 # float m_bRenderOnly = 0x44 # bool class EventClientPreSimulate_t: # EventSimulate_t class EventClientPredictionPostNetupdate_t: class EventClientProcessGameInput_t: m_LoopState = 0x0 # EngineLoopState_t m_flRealTime = 0x28 # float m_flFrameTime = 0x2C # float class EventClientProcessInput_t: m_LoopState = 0x0 # EngineLoopState_t m_flRealTime = 0x28 # float m_flTickInterval = 0x2C # float m_flTickStartTime = 0x30 # double class EventClientProcessNetworking_t: class EventClientSceneSystemThreadStateChange_t: m_bThreadsActive = 0x0 # bool class EventClientSendInput_t: m_bFinalClientCommandTick = 0x0 # bool m_nAdditionalClientCommandsToCreate = 0x4 # int32_t class EventClientSimulate_t: # EventSimulate_t class EventFrameBoundary_t: m_flFrameTime = 0x0 # float class EventModInitialized_t: class EventPostAdvanceTick_t: # EventSimulate_t m_nCurrentTick = 0x30 # int32_t m_nCurrentTickThisFrame = 0x34 # int32_t m_nTotalTicksThisFrame = 0x38 # int32_t m_nTotalTicks = 0x3C # int32_t class EventPostDataUpdate_t: m_nCount = 0x0 # int32_t class EventPreDataUpdate_t: m_nCount = 0x0 # int32_t class EventProfileStorageAvailable_t: m_nSplitScreenSlot = 0x0 # CSplitScreenSlot class EventServerAdvanceTick_t: # EventAdvanceTick_t class EventServerPollNetworking_t: # EventSimulate_t class EventServerPostAdvanceTick_t: # EventPostAdvanceTick_t class EventServerPostSimulate_t: # EventSimulate_t class EventServerProcessNetworking_t: # EventSimulate_t class EventServerSimulate_t: # EventSimulate_t class EventSetTime_t: m_LoopState = 0x0 # EngineLoopState_t m_nClientOutputFrames = 0x28 # int32_t m_flRealTime = 0x30 # double m_flRenderTime = 0x38 # double m_flRenderFrameTime = 0x40 # double m_flRenderFrameTimeUnbounded = 0x48 # double m_flRenderFrameTimeUnscaled = 0x50 # double m_flTickRemainder = 0x58 # double class EventSimpleLoopFrameUpdate_t: m_LoopState = 0x0 # EngineLoopState_t m_flRealTime = 0x28 # float m_flFrameTime = 0x2C # float class EventSimulate_t: m_LoopState = 0x0 # EngineLoopState_t m_bFirstTick = 0x28 # bool m_bLastTick = 0x29 # bool class EventSplitScreenStateChanged_t: