// Generated using https://github.com/a2x/cs2-dumper // 2024-07-23 02:33:52.197332800 UTC #pragma once #include namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t dwCSGOInput = 0x1A28E30; constexpr std::ptrdiff_t dwEntityList = 0x19BEEB0; constexpr std::ptrdiff_t dwGameEntitySystem = 0x1ADDBC8; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1510; constexpr std::ptrdiff_t dwGameRules = 0x1A1C668; constexpr std::ptrdiff_t dwGlobalVars = 0x1818638; constexpr std::ptrdiff_t dwGlowManager = 0x1A1BD50; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A0E9A8; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1824A08; constexpr std::ptrdiff_t dwPlantedC4 = 0x1A261A8; constexpr std::ptrdiff_t dwPrediction = 0x18248C0; constexpr std::ptrdiff_t dwSensitivity = 0x1A1D338; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x1A2E248; constexpr std::ptrdiff_t dwViewMatrix = 0x1A20CD0; constexpr std::ptrdiff_t dwViewRender = 0x1A21468; constexpr std::ptrdiff_t dwWeaponC4 = 0x19C2940; } // Module: engine2.dll namespace engine2_dll { constexpr std::ptrdiff_t dwBuildNumber = 0x52F834; constexpr std::ptrdiff_t dwNetworkGameClient = 0x52EBA0; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x178; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281477; constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x270; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x174; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; constexpr std::ptrdiff_t dwWindowHeight = 0x5F0424; constexpr std::ptrdiff_t dwWindowWidth = 0x5F0420; } // Module: inputsystem.dll namespace inputsystem_dll { constexpr std::ptrdiff_t dwInputSystem = 0x387F0; } // Module: matchmaking.dll namespace matchmaking_dll { constexpr std::ptrdiff_t dwGameTypes = 0x1A41C0; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120; } // Module: soundsystem.dll namespace soundsystem_dll { constexpr std::ptrdiff_t dwSoundSystem = 0x334E40; constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; } } }