--- ActiveModelConfig_t: m_Handle: 40 # ModelConfigHandle_t m_Name: 48 # CUtlSymbolLarge m_AssociatedEntities: 56 # CNetworkUtlVectorBase> m_AssociatedEntityNames: 80 # CNetworkUtlVectorBase AmmoIndex_t: m_Value: 0 # int8_t AmmoTypeInfo_t: m_nMaxCarry: 16 # int32_t m_nSplashSize: 28 # CRangeInt m_nFlags: 36 # AmmoFlags_t m_flMass: 40 # float m_flSpeed: 44 # CRangeFloat CAISound: # CPointEntity m_iSoundType: 1216 # int32_t m_iSoundContext: 1220 # int32_t m_iVolume: 1224 # int32_t m_iSoundIndex: 1228 # int32_t m_flDuration: 1232 # float m_iszProxyEntityName: 1240 # CUtlSymbolLarge CAI_ChangeHintGroup: # CBaseEntity m_iSearchType: 1216 # int32_t m_strSearchName: 1224 # CUtlSymbolLarge m_strNewHintGroup: 1232 # CUtlSymbolLarge m_flRadius: 1240 # float CAI_Expresser: m_flStopTalkTime: 56 # GameTime_t m_flStopTalkTimeWithoutDelay: 60 # GameTime_t m_flBlockedTalkTime: 64 # GameTime_t m_voicePitch: 68 # int32_t m_flLastTimeAcceptedSpeak: 72 # GameTime_t m_bAllowSpeakingInterrupts: 76 # bool m_bConsiderSceneInvolvementAsSpeech: 77 # bool m_nLastSpokenPriority: 80 # int32_t m_pOuter: 88 # CBaseFlex* CAI_ExpresserWithFollowup: # CAI_Expresser m_pPostponedFollowup: 96 # ResponseFollowup* CAK47: # CCSWeaponBaseGun CAmbientGeneric: # CPointEntity m_radius: 1216 # float m_flMaxRadius: 1220 # float m_iSoundLevel: 1224 # soundlevel_t m_dpv: 1228 # dynpitchvol_t m_fActive: 1328 # bool m_fLooping: 1329 # bool m_iszSound: 1336 # CUtlSymbolLarge m_sSourceEntName: 1344 # CUtlSymbolLarge m_hSoundSource: 1352 # CHandle m_nSoundSourceEntIndex: 1356 # CEntityIndex CAnimEventListener: # CAnimEventListenerBase CAnimEventListenerBase: CAnimEventQueueListener: # CAnimEventListenerBase CAnimGraphControllerBase: CAnimGraphNetworkedVariables: m_PredNetBoolVariables: 8 # CNetworkUtlVectorBase m_PredNetByteVariables: 32 # CNetworkUtlVectorBase m_PredNetUInt16Variables: 56 # CNetworkUtlVectorBase m_PredNetIntVariables: 80 # CNetworkUtlVectorBase m_PredNetUInt32Variables: 104 # CNetworkUtlVectorBase m_PredNetUInt64Variables: 128 # CNetworkUtlVectorBase m_PredNetFloatVariables: 152 # CNetworkUtlVectorBase m_PredNetVectorVariables: 176 # CNetworkUtlVectorBase m_PredNetQuaternionVariables: 200 # CNetworkUtlVectorBase m_PredNetGlobalSymbolVariables: 224 # CNetworkUtlVectorBase m_OwnerOnlyPredNetBoolVariables: 248 # CNetworkUtlVectorBase m_OwnerOnlyPredNetByteVariables: 272 # CNetworkUtlVectorBase m_OwnerOnlyPredNetUInt16Variables: 296 # CNetworkUtlVectorBase m_OwnerOnlyPredNetIntVariables: 320 # CNetworkUtlVectorBase m_OwnerOnlyPredNetUInt32Variables: 344 # CNetworkUtlVectorBase m_OwnerOnlyPredNetUInt64Variables: 368 # CNetworkUtlVectorBase m_OwnerOnlyPredNetFloatVariables: 392 # CNetworkUtlVectorBase m_OwnerOnlyPredNetVectorVariables: 416 # CNetworkUtlVectorBase m_OwnerOnlyPredNetQuaternionVariables: 440 # CNetworkUtlVectorBase m_OwnerOnlyPredNetGlobalSymbolVariables: 464 # CNetworkUtlVectorBase m_nBoolVariablesCount: 488 # int32_t m_nOwnerOnlyBoolVariablesCount: 492 # int32_t m_nRandomSeedOffset: 496 # int32_t m_flLastTeleportTime: 500 # float CAttributeContainer: # CAttributeManager m_Item: 80 # CEconItemView CAttributeList: m_Attributes: 8 # CUtlVectorEmbeddedNetworkVar m_pManager: 88 # CAttributeManager* CAttributeManager: m_Providers: 8 # CUtlVector> m_iReapplyProvisionParity: 32 # int32_t m_hOuter: 36 # CHandle m_bPreventLoopback: 40 # bool m_ProviderType: 44 # attributeprovidertypes_t m_CachedResults: 48 # CUtlVector CAttributeManager_cached_attribute_float_t: flIn: 0 # float iAttribHook: 8 # CUtlSymbolLarge flOut: 16 # float CBarnLight: # CBaseModelEntity m_bEnabled: 1808 # bool m_nColorMode: 1812 # int32_t m_Color: 1816 # Color m_flColorTemperature: 1820 # float m_flBrightness: 1824 # float m_flBrightnessScale: 1828 # float m_nDirectLight: 1832 # int32_t m_nBakedShadowIndex: 1836 # int32_t m_nLuminaireShape: 1840 # int32_t m_flLuminaireSize: 1844 # float m_flLuminaireAnisotropy: 1848 # float m_LightStyleString: 1856 # CUtlString m_flLightStyleStartTime: 1864 # GameTime_t m_QueuedLightStyleStrings: 1872 # CNetworkUtlVectorBase m_LightStyleEvents: 1896 # CNetworkUtlVectorBase m_LightStyleTargets: 1920 # CNetworkUtlVectorBase> m_StyleEvent: 1944 # CEntityIOOutput[4] m_hLightCookie: 2136 # CStrongHandle m_flShape: 2144 # float m_flSoftX: 2148 # float m_flSoftY: 2152 # float m_flSkirt: 2156 # float m_flSkirtNear: 2160 # float m_vSizeParams: 2164 # Vector m_flRange: 2176 # float m_vShear: 2180 # Vector m_nBakeSpecularToCubemaps: 2192 # int32_t m_vBakeSpecularToCubemapsSize: 2196 # Vector m_nCastShadows: 2208 # int32_t m_nShadowMapSize: 2212 # int32_t m_nShadowPriority: 2216 # int32_t m_bContactShadow: 2220 # bool m_nBounceLight: 2224 # int32_t m_flBounceScale: 2228 # float m_flMinRoughness: 2232 # float m_vAlternateColor: 2236 # Vector m_fAlternateColorBrightness: 2248 # float m_nFog: 2252 # int32_t m_flFogStrength: 2256 # float m_nFogShadows: 2260 # int32_t m_flFogScale: 2264 # float m_flFadeSizeStart: 2268 # float m_flFadeSizeEnd: 2272 # float m_flShadowFadeSizeStart: 2276 # float m_flShadowFadeSizeEnd: 2280 # float m_bPrecomputedFieldsValid: 2284 # bool m_vPrecomputedBoundsMins: 2288 # Vector m_vPrecomputedBoundsMaxs: 2300 # Vector m_vPrecomputedOBBOrigin: 2312 # Vector m_vPrecomputedOBBAngles: 2324 # QAngle m_vPrecomputedOBBExtent: 2336 # Vector m_bPvsModifyEntity: 2348 # bool CBaseAnimGraph: # CBaseModelEntity m_bInitiallyPopulateInterpHistory: 1928 # bool m_pChoreoServices: 1936 # IChoreoServices* m_bAnimGraphUpdateEnabled: 1944 # bool m_flMaxSlopeDistance: 1948 # float m_vLastSlopeCheckPos: 1952 # Vector m_bAnimationUpdateScheduled: 1964 # bool m_vecForce: 1968 # Vector m_nForceBone: 1980 # int32_t m_pRagdollPose: 2000 # PhysicsRagdollPose_t* m_bClientRagdoll: 2008 # bool CBaseAnimGraphController: # CSkeletonAnimationController m_animGraphNetworkedVars: 24 # CAnimGraphNetworkedVariables m_bSequenceFinished: 544 # bool m_flSoundSyncTime: 548 # float m_hSequence: 552 # HSequence m_flSeqStartTime: 556 # GameTime_t m_flSeqFixedCycle: 560 # float m_nAnimLoopMode: 564 # AnimLoopMode_t m_flPlaybackRate: 568 # CNetworkedQuantizedFloat m_nNotifyState: 580 # SequenceFinishNotifyState_t m_bNetworkedAnimationInputsChanged: 582 # bool m_bNetworkedSequenceChanged: 583 # bool m_bLastUpdateSkipped: 584 # bool m_flPrevAnimUpdateTime: 588 # GameTime_t CBaseButton: # CBaseToggle m_angMoveEntitySpace: 1936 # QAngle m_fStayPushed: 1948 # bool m_fRotating: 1949 # bool m_ls: 1952 # locksound_t m_sUseSound: 1984 # CUtlSymbolLarge m_sLockedSound: 1992 # CUtlSymbolLarge m_sUnlockedSound: 2000 # CUtlSymbolLarge m_bLocked: 2008 # bool m_bDisabled: 2009 # bool m_flUseLockedTime: 2012 # GameTime_t m_bSolidBsp: 2016 # bool m_OnDamaged: 2024 # CEntityIOOutput m_OnPressed: 2064 # CEntityIOOutput m_OnUseLocked: 2104 # CEntityIOOutput m_OnIn: 2144 # CEntityIOOutput m_OnOut: 2184 # CEntityIOOutput m_nState: 2224 # int32_t m_hConstraint: 2228 # CEntityHandle m_hConstraintParent: 2232 # CEntityHandle m_bForceNpcExclude: 2236 # bool m_sGlowEntity: 2240 # CUtlSymbolLarge m_glowEntity: 2248 # CHandle m_usable: 2252 # bool m_szDisplayText: 2256 # CUtlSymbolLarge CBaseCSGrenade: # CCSWeaponBase m_bRedraw: 3728 # bool m_bIsHeldByPlayer: 3729 # bool m_bPinPulled: 3730 # bool m_bJumpThrow: 3731 # bool m_bThrowAnimating: 3732 # bool m_fThrowTime: 3736 # GameTime_t m_flThrowStrength: 3740 # float m_flThrowStrengthApproach: 3744 # float m_fDropTime: 3748 # GameTime_t m_bJustPulledPin: 3752 # bool m_nNextHoldTick: 3756 # GameTick_t m_flNextHoldFrac: 3760 # float m_hSwitchToWeaponAfterThrow: 3764 # CHandle CBaseCSGrenadeProjectile: # CBaseGrenade m_vInitialPosition: 2592 # Vector m_vInitialVelocity: 2604 # Vector m_nBounces: 2616 # int32_t m_nExplodeEffectIndex: 2624 # CStrongHandle m_nExplodeEffectTickBegin: 2632 # int32_t m_vecExplodeEffectOrigin: 2636 # Vector m_flSpawnTime: 2648 # GameTime_t m_unOGSExtraFlags: 2652 # uint8_t m_bDetonationRecorded: 2653 # bool m_flDetonateTime: 2656 # GameTime_t m_nItemIndex: 2660 # uint16_t m_vecOriginalSpawnLocation: 2664 # Vector m_flLastBounceSoundTime: 2676 # GameTime_t m_vecGrenadeSpin: 2680 # RotationVector m_vecLastHitSurfaceNormal: 2692 # Vector m_nTicksAtZeroVelocity: 2704 # int32_t m_bHasEverHitPlayer: 2708 # bool m_bClearFromPlayers: 2709 # bool CBaseClientUIEntity: # CBaseModelEntity m_bEnabled: 1808 # bool m_DialogXMLName: 1816 # CUtlSymbolLarge m_PanelClassName: 1824 # CUtlSymbolLarge m_PanelID: 1832 # CUtlSymbolLarge m_CustomOutput0: 1840 # CEntityIOOutput m_CustomOutput1: 1880 # CEntityIOOutput m_CustomOutput2: 1920 # CEntityIOOutput m_CustomOutput3: 1960 # CEntityIOOutput m_CustomOutput4: 2000 # CEntityIOOutput m_CustomOutput5: 2040 # CEntityIOOutput m_CustomOutput6: 2080 # CEntityIOOutput m_CustomOutput7: 2120 # CEntityIOOutput m_CustomOutput8: 2160 # CEntityIOOutput m_CustomOutput9: 2200 # CEntityIOOutput CBaseCombatCharacter: # CBaseFlex m_bForceServerRagdoll: 2424 # bool m_hMyWearables: 2432 # CNetworkUtlVectorBase> m_flFieldOfView: 2456 # float m_impactEnergyScale: 2460 # float m_LastHitGroup: 2464 # HitGroup_t m_bApplyStressDamage: 2468 # bool m_bloodColor: 2472 # int32_t m_iDamageCount: 2544 # int32_t m_pVecRelationships: 2552 # CUtlVector* m_strRelationships: 2560 # CUtlSymbolLarge m_eHull: 2568 # Hull_t m_nNavHullIdx: 2572 # uint32_t CBaseDMStart: # CPointEntity m_Master: 1216 # CUtlSymbolLarge CBaseDoor: # CBaseToggle m_angMoveEntitySpace: 1952 # QAngle m_vecMoveDirParentSpace: 1964 # Vector m_ls: 1976 # locksound_t m_bForceClosed: 2008 # bool m_bDoorGroup: 2009 # bool m_bLocked: 2010 # bool m_bIgnoreDebris: 2011 # bool m_eSpawnPosition: 2012 # FuncDoorSpawnPos_t m_flBlockDamage: 2016 # float m_NoiseMoving: 2024 # CUtlSymbolLarge m_NoiseArrived: 2032 # CUtlSymbolLarge m_NoiseMovingClosed: 2040 # CUtlSymbolLarge m_NoiseArrivedClosed: 2048 # CUtlSymbolLarge m_ChainTarget: 2056 # CUtlSymbolLarge m_OnBlockedClosing: 2064 # CEntityIOOutput m_OnBlockedOpening: 2104 # CEntityIOOutput m_OnUnblockedClosing: 2144 # CEntityIOOutput m_OnUnblockedOpening: 2184 # CEntityIOOutput m_OnFullyClosed: 2224 # CEntityIOOutput m_OnFullyOpen: 2264 # CEntityIOOutput m_OnClose: 2304 # CEntityIOOutput m_OnOpen: 2344 # CEntityIOOutput m_OnLockedUse: 2384 # CEntityIOOutput m_bLoopMoveSound: 2424 # bool m_bCreateNavObstacle: 2448 # bool m_isChaining: 2449 # bool m_bIsUsable: 2450 # bool CBaseEntity: # CEntityInstance m_CBodyComponent: 56 # CBodyComponent* m_NetworkTransmitComponent: 64 # CNetworkTransmitComponent m_aThinkFunctions: 560 # CUtlVector m_iCurrentThinkContext: 584 # int32_t m_nLastThinkTick: 588 # GameTick_t m_nDisableContextThinkStartTick: 592 # GameTick_t m_isSteadyState: 608 # CBitVec<64> m_lastNetworkChange: 616 # float m_ResponseContexts: 632 # CUtlVector m_iszResponseContext: 656 # CUtlSymbolLarge m_iHealth: 696 # int32_t m_iMaxHealth: 700 # int32_t m_lifeState: 704 # uint8_t m_flDamageAccumulator: 708 # float m_bTakesDamage: 712 # bool m_nTakeDamageFlags: 716 # TakeDamageFlags_t m_bIsPlatform: 720 # bool m_MoveCollide: 722 # MoveCollide_t m_MoveType: 723 # MoveType_t m_nActualMoveType: 724 # MoveType_t m_nWaterTouch: 725 # uint8_t m_nSlimeTouch: 726 # uint8_t m_bRestoreInHierarchy: 727 # bool m_target: 728 # CUtlSymbolLarge m_hDamageFilter: 736 # CHandle m_iszDamageFilterName: 744 # CUtlSymbolLarge m_flMoveDoneTime: 752 # float m_nSubclassID: 756 # CUtlStringToken m_flAnimTime: 768 # float m_flSimulationTime: 772 # float m_flCreateTime: 776 # GameTime_t m_bClientSideRagdoll: 780 # bool m_ubInterpolationFrame: 781 # uint8_t m_vPrevVPhysicsUpdatePos: 784 # Vector m_iTeamNum: 796 # uint8_t m_iGlobalname: 800 # CUtlSymbolLarge m_iSentToClients: 808 # int32_t m_flSpeed: 812 # float m_sUniqueHammerID: 816 # CUtlString m_spawnflags: 824 # uint32_t m_nNextThinkTick: 828 # GameTick_t m_nSimulationTick: 832 # int32_t m_OnKilled: 840 # CEntityIOOutput m_fFlags: 880 # uint32_t m_vecAbsVelocity: 884 # Vector m_vecVelocity: 896 # CNetworkVelocityVector m_vecBaseVelocity: 944 # Vector m_nPushEnumCount: 956 # int32_t m_pCollision: 960 # CCollisionProperty* m_hEffectEntity: 968 # CHandle m_hOwnerEntity: 972 # CHandle m_fEffects: 976 # uint32_t m_hGroundEntity: 980 # CHandle m_flFriction: 984 # float m_flElasticity: 988 # float m_flGravityScale: 992 # float m_flTimeScale: 996 # float m_flWaterLevel: 1000 # float m_bAnimatedEveryTick: 1004 # bool m_bDisableLowViolence: 1005 # bool m_nWaterType: 1006 # uint8_t m_iEFlags: 1008 # int32_t m_OnUser1: 1016 # CEntityIOOutput m_OnUser2: 1056 # CEntityIOOutput m_OnUser3: 1096 # CEntityIOOutput m_OnUser4: 1136 # CEntityIOOutput m_iInitialTeamNum: 1176 # int32_t m_flNavIgnoreUntilTime: 1180 # GameTime_t m_vecAngVelocity: 1184 # QAngle m_bNetworkQuantizeOriginAndAngles: 1196 # bool m_bLagCompensate: 1197 # bool m_flOverriddenFriction: 1200 # float m_pBlocker: 1204 # CHandle m_flLocalTime: 1208 # float m_flVPhysicsUpdateLocalTime: 1212 # float CBaseEntityAPI: CBaseFilter: # CLogicalEntity m_bNegated: 1216 # bool m_OnPass: 1224 # CEntityIOOutput m_OnFail: 1264 # CEntityIOOutput CBaseFire: # CBaseEntity m_flScale: 1216 # float m_flStartScale: 1220 # float m_flScaleTime: 1224 # float m_nFlags: 1228 # uint32_t CBaseFlex: # CBaseAnimGraph m_flexWeight: 2280 # CNetworkUtlVectorBase m_vLookTargetPosition: 2304 # Vector m_blinktoggle: 2316 # bool m_flAllowResponsesEndTime: 2400 # GameTime_t m_flLastFlexAnimationTime: 2404 # GameTime_t m_nNextSceneEventId: 2408 # uint32_t m_bUpdateLayerPriorities: 2412 # bool CBaseFlexAlias_funCBaseFlex: # CBaseFlex CBaseGrenade: # CBaseFlex m_OnPlayerPickup: 2432 # CEntityIOOutput m_OnExplode: 2472 # CEntityIOOutput m_bHasWarnedAI: 2512 # bool m_bIsSmokeGrenade: 2513 # bool m_bIsLive: 2514 # bool m_DmgRadius: 2516 # float m_flDetonateTime: 2520 # GameTime_t m_flWarnAITime: 2524 # float m_flDamage: 2528 # float m_iszBounceSound: 2536 # CUtlSymbolLarge m_ExplosionSound: 2544 # CUtlString m_hThrower: 2556 # CHandle m_flNextAttack: 2580 # GameTime_t m_hOriginalThrower: 2584 # CHandle CBaseIssue: m_szTypeString: 32 # char[64] m_szDetailsString: 96 # char[260] m_iNumYesVotes: 356 # int32_t m_iNumNoVotes: 360 # int32_t m_iNumPotentialVotes: 364 # int32_t m_pVoteController: 368 # CVoteController* CBaseModelEntity: # CBaseEntity m_CRenderComponent: 1216 # CRenderComponent* m_CHitboxComponent: 1224 # CHitboxComponent m_flDissolveStartTime: 1264 # GameTime_t m_OnIgnite: 1272 # CEntityIOOutput m_nRenderMode: 1312 # RenderMode_t m_nRenderFX: 1313 # RenderFx_t m_bAllowFadeInView: 1314 # bool m_clrRender: 1315 # Color m_vecRenderAttributes: 1320 # CUtlVectorEmbeddedNetworkVar m_bRenderToCubemaps: 1400 # bool m_Collision: 1408 # CCollisionProperty m_Glow: 1584 # CGlowProperty m_flGlowBackfaceMult: 1672 # float m_fadeMinDist: 1676 # float m_fadeMaxDist: 1680 # float m_flFadeScale: 1684 # float m_flShadowStrength: 1688 # float m_nObjectCulling: 1692 # uint8_t m_nAddDecal: 1696 # int32_t m_vDecalPosition: 1700 # Vector m_vDecalForwardAxis: 1712 # Vector m_flDecalHealBloodRate: 1724 # float m_flDecalHealHeightRate: 1728 # float m_ConfigEntitiesToPropagateMaterialDecalsTo: 1736 # CNetworkUtlVectorBase> m_vecViewOffset: 1760 # CNetworkViewOffsetVector CBaseMoveBehavior: # CPathKeyFrame m_iPositionInterpolator: 1312 # int32_t m_iRotationInterpolator: 1316 # int32_t m_flAnimStartTime: 1320 # float m_flAnimEndTime: 1324 # float m_flAverageSpeedAcrossFrame: 1328 # float m_pCurrentKeyFrame: 1336 # CPathKeyFrame* m_pTargetKeyFrame: 1344 # CPathKeyFrame* m_pPreKeyFrame: 1352 # CPathKeyFrame* m_pPostKeyFrame: 1360 # CPathKeyFrame* m_flTimeIntoFrame: 1368 # float m_iDirection: 1372 # int32_t CBasePlatTrain: # CBaseToggle m_NoiseMoving: 1936 # CUtlSymbolLarge m_NoiseArrived: 1944 # CUtlSymbolLarge m_volume: 1960 # float m_flTWidth: 1964 # float m_flTLength: 1968 # float CBasePlayerController: # CBaseEntity m_nInButtonsWhichAreToggles: 1224 # uint64_t m_nTickBase: 1232 # uint32_t m_hPawn: 1280 # CHandle m_nSplitScreenSlot: 1284 # CSplitScreenSlot m_hSplitOwner: 1288 # CHandle m_hSplitScreenPlayers: 1296 # CUtlVector> m_bIsHLTV: 1320 # bool m_iConnected: 1324 # PlayerConnectedState m_iszPlayerName: 1328 # char[128] m_szNetworkIDString: 1456 # CUtlString m_fLerpTime: 1464 # float m_bLagCompensation: 1468 # bool m_bPredict: 1469 # bool m_bAutoKickDisabled: 1470 # bool m_bIsLowViolence: 1471 # bool m_bGamePaused: 1472 # bool m_nLastRealCommandNumberExecuted: 1620 # int32_t m_nLastLateCommandExecuted: 1624 # int32_t m_iIgnoreGlobalChat: 1648 # ChatIgnoreType_t m_flLastPlayerTalkTime: 1652 # float m_flLastEntitySteadyState: 1656 # float m_nAvailableEntitySteadyState: 1660 # int32_t m_bHasAnySteadyStateEnts: 1664 # bool m_steamID: 1680 # uint64_t m_iDesiredFOV: 1688 # uint32_t CBasePlayerControllerAPI: CBasePlayerPawn: # CBaseCombatCharacter m_pWeaponServices: 2576 # CPlayer_WeaponServices* m_pItemServices: 2584 # CPlayer_ItemServices* m_pAutoaimServices: 2592 # CPlayer_AutoaimServices* m_pObserverServices: 2600 # CPlayer_ObserverServices* m_pWaterServices: 2608 # CPlayer_WaterServices* m_pUseServices: 2616 # CPlayer_UseServices* m_pFlashlightServices: 2624 # CPlayer_FlashlightServices* m_pCameraServices: 2632 # CPlayer_CameraServices* m_pMovementServices: 2640 # CPlayer_MovementServices* m_ServerViewAngleChanges: 2656 # CUtlVectorEmbeddedNetworkVar m_nHighestGeneratedServerViewAngleChangeIndex: 2736 # uint32_t v_angle: 2740 # QAngle v_anglePrevious: 2752 # QAngle m_iHideHUD: 2764 # uint32_t m_skybox3d: 2768 # sky3dparams_t m_fTimeLastHurt: 2912 # GameTime_t m_flDeathTime: 2916 # GameTime_t m_fNextSuicideTime: 2920 # GameTime_t m_fInitHUD: 2924 # bool m_pExpresser: 2928 # CAI_Expresser* m_hController: 2936 # CHandle m_fHltvReplayDelay: 2944 # float m_fHltvReplayEnd: 2948 # float m_iHltvReplayEntity: 2952 # CEntityIndex m_sndOpvarLatchData: 2960 # CUtlVector CBasePlayerVData: # CEntitySubclassVDataBase m_sModelName: 40 # CResourceNameTyped> m_flHeadDamageMultiplier: 264 # CSkillFloat m_flChestDamageMultiplier: 280 # CSkillFloat m_flStomachDamageMultiplier: 296 # CSkillFloat m_flArmDamageMultiplier: 312 # CSkillFloat m_flLegDamageMultiplier: 328 # CSkillFloat m_flHoldBreathTime: 344 # float m_flDrowningDamageInterval: 348 # float m_nDrowningDamageInitial: 352 # int32_t m_nDrowningDamageMax: 356 # int32_t m_nWaterSpeed: 360 # int32_t m_flUseRange: 364 # float m_flUseAngleTolerance: 368 # float m_flCrouchTime: 372 # float CBasePlayerWeapon: # CEconEntity m_nNextPrimaryAttackTick: 3184 # GameTick_t m_flNextPrimaryAttackTickRatio: 3188 # float m_nNextSecondaryAttackTick: 3192 # GameTick_t m_flNextSecondaryAttackTickRatio: 3196 # float m_iClip1: 3200 # int32_t m_iClip2: 3204 # int32_t m_pReserveAmmo: 3208 # int32_t[2] m_OnPlayerUse: 3216 # CEntityIOOutput CBasePlayerWeaponVData: # CEntitySubclassVDataBase m_szWorldModel: 40 # CResourceNameTyped> m_bBuiltRightHanded: 264 # bool m_bAllowFlipping: 265 # bool m_sMuzzleAttachment: 272 # CUtlString m_szMuzzleFlashParticle: 280 # CResourceNameTyped> m_iFlags: 504 # ItemFlagTypes_t m_nPrimaryAmmoType: 505 # AmmoIndex_t m_nSecondaryAmmoType: 506 # AmmoIndex_t m_iMaxClip1: 508 # int32_t m_iMaxClip2: 512 # int32_t m_iDefaultClip1: 516 # int32_t m_iDefaultClip2: 520 # int32_t m_iWeight: 524 # int32_t m_bAutoSwitchTo: 528 # bool m_bAutoSwitchFrom: 529 # bool m_iRumbleEffect: 532 # RumbleEffect_t m_bLinkedCooldowns: 536 # bool m_aShootSounds: 544 # CUtlMap m_iSlot: 576 # int32_t m_iPosition: 580 # int32_t CBaseProp: # CBaseAnimGraph m_bModelOverrodeBlockLOS: 2280 # bool m_iShapeType: 2284 # int32_t m_bConformToCollisionBounds: 2288 # bool m_mPreferredCatchTransform: 2292 # matrix3x4_t CBasePropDoor: # CDynamicProp m_flAutoReturnDelay: 2928 # float m_hDoorList: 2936 # CUtlVector> m_nHardwareType: 2960 # int32_t m_bNeedsHardware: 2964 # bool m_eDoorState: 2968 # DoorState_t m_bLocked: 2972 # bool m_closedPosition: 2976 # Vector m_closedAngles: 2988 # QAngle m_hBlocker: 3000 # CHandle m_bFirstBlocked: 3004 # bool m_ls: 3008 # locksound_t m_bForceClosed: 3040 # bool m_vecLatchWorldPosition: 3044 # Vector m_hActivator: 3056 # CHandle m_SoundMoving: 3072 # CUtlSymbolLarge m_SoundOpen: 3080 # CUtlSymbolLarge m_SoundClose: 3088 # CUtlSymbolLarge m_SoundLock: 3096 # CUtlSymbolLarge m_SoundUnlock: 3104 # CUtlSymbolLarge m_SoundLatch: 3112 # CUtlSymbolLarge m_SoundPound: 3120 # CUtlSymbolLarge m_SoundJiggle: 3128 # CUtlSymbolLarge m_SoundLockedAnim: 3136 # CUtlSymbolLarge m_numCloseAttempts: 3144 # int32_t m_nPhysicsMaterial: 3148 # CUtlStringToken m_SlaveName: 3152 # CUtlSymbolLarge m_hMaster: 3160 # CHandle m_OnBlockedClosing: 3168 # CEntityIOOutput m_OnBlockedOpening: 3208 # CEntityIOOutput m_OnUnblockedClosing: 3248 # CEntityIOOutput m_OnUnblockedOpening: 3288 # CEntityIOOutput m_OnFullyClosed: 3328 # CEntityIOOutput m_OnFullyOpen: 3368 # CEntityIOOutput m_OnClose: 3408 # CEntityIOOutput m_OnOpen: 3448 # CEntityIOOutput m_OnLockedUse: 3488 # CEntityIOOutput m_OnAjarOpen: 3528 # CEntityIOOutput CBaseToggle: # CBaseModelEntity m_toggle_state: 1808 # TOGGLE_STATE m_flMoveDistance: 1812 # float m_flWait: 1816 # float m_flLip: 1820 # float m_bAlwaysFireBlockedOutputs: 1824 # bool m_vecPosition1: 1828 # Vector m_vecPosition2: 1840 # Vector m_vecMoveAng: 1852 # QAngle m_vecAngle1: 1864 # QAngle m_vecAngle2: 1876 # QAngle m_flHeight: 1888 # float m_hActivator: 1892 # CHandle m_vecFinalDest: 1896 # Vector m_vecFinalAngle: 1908 # QAngle m_movementType: 1920 # int32_t m_sMaster: 1928 # CUtlSymbolLarge CBaseTrigger: # CBaseToggle m_bDisabled: 1936 # bool m_iFilterName: 1944 # CUtlSymbolLarge m_hFilter: 1952 # CHandle m_OnStartTouch: 1960 # CEntityIOOutput m_OnStartTouchAll: 2000 # CEntityIOOutput m_OnEndTouch: 2040 # CEntityIOOutput m_OnEndTouchAll: 2080 # CEntityIOOutput m_OnTouching: 2120 # CEntityIOOutput m_OnNotTouching: 2160 # CEntityIOOutput m_hTouchingEntities: 2200 # CUtlVector> m_bClientSidePredicted: 2224 # bool CBaseViewModel: # CBaseAnimGraph m_vecLastFacing: 2288 # Vector m_nViewModelIndex: 2300 # uint32_t m_nAnimationParity: 2304 # uint32_t m_flAnimationStartTime: 2308 # float m_hWeapon: 2312 # CHandle m_sVMName: 2320 # CUtlSymbolLarge m_sAnimationPrefix: 2328 # CUtlSymbolLarge m_hOldLayerSequence: 2336 # HSequence m_oldLayer: 2340 # int32_t m_oldLayerStartTime: 2344 # float m_hControlPanel: 2348 # CHandle CBeam: # CBaseModelEntity m_flFrameRate: 1808 # float m_flHDRColorScale: 1812 # float m_flFireTime: 1816 # GameTime_t m_flDamage: 1820 # float m_nNumBeamEnts: 1824 # uint8_t m_hBaseMaterial: 1832 # CStrongHandle m_nHaloIndex: 1840 # CStrongHandle m_nBeamType: 1848 # BeamType_t m_nBeamFlags: 1852 # uint32_t m_hAttachEntity: 1856 # CHandle[10] m_nAttachIndex: 1896 # AttachmentHandle_t[10] m_fWidth: 1908 # float m_fEndWidth: 1912 # float m_fFadeLength: 1916 # float m_fHaloScale: 1920 # float m_fAmplitude: 1924 # float m_fStartFrame: 1928 # float m_fSpeed: 1932 # float m_flFrame: 1936 # float m_nClipStyle: 1940 # BeamClipStyle_t m_bTurnedOff: 1944 # bool m_vecEndPos: 1948 # Vector m_hEndEntity: 1960 # CHandle m_nDissolveType: 1964 # int32_t CBlood: # CPointEntity m_vecSprayAngles: 1216 # QAngle m_vecSprayDir: 1228 # Vector m_flAmount: 1240 # float m_Color: 1244 # int32_t CBodyComponent: # CEntityComponent m_pSceneNode: 8 # CGameSceneNode* __m_pChainEntity: 32 # CNetworkVarChainer CBodyComponentBaseAnimGraph: # CBodyComponentSkeletonInstance m_animationController: 1120 # CBaseAnimGraphController __m_pChainEntity: 2384 # CNetworkVarChainer CBodyComponentBaseModelEntity: # CBodyComponentSkeletonInstance __m_pChainEntity: 1120 # CNetworkVarChainer CBodyComponentPoint: # CBodyComponent m_sceneNode: 80 # CGameSceneNode __m_pChainEntity: 416 # CNetworkVarChainer CBodyComponentSkeletonInstance: # CBodyComponent m_skeletonInstance: 80 # CSkeletonInstance __m_pChainEntity: 1072 # CNetworkVarChainer CBombTarget: # CBaseTrigger m_OnBombExplode: 2232 # CEntityIOOutput m_OnBombPlanted: 2272 # CEntityIOOutput m_OnBombDefused: 2312 # CEntityIOOutput m_bIsBombSiteB: 2352 # bool m_bIsHeistBombTarget: 2353 # bool m_bBombPlantedHere: 2354 # bool m_szMountTarget: 2360 # CUtlSymbolLarge m_hInstructorHint: 2368 # CHandle m_nBombSiteDesignation: 2372 # int32_t CBot: m_pController: 16 # CCSPlayerController* m_pPlayer: 24 # CCSPlayerPawn* m_bHasSpawned: 32 # bool m_id: 36 # uint32_t m_isRunning: 176 # bool m_isCrouching: 177 # bool m_forwardSpeed: 180 # float m_leftSpeed: 184 # float m_verticalSpeed: 188 # float m_buttonFlags: 192 # uint64_t m_jumpTimestamp: 200 # float m_viewForward: 204 # Vector m_postureStackIndex: 232 # int32_t CBreachCharge: # CCSWeaponBase CBreachChargeProjectile: # CBaseGrenade CBreakable: # CBaseModelEntity m_Material: 1824 # Materials m_hBreaker: 1828 # CHandle m_Explosion: 1832 # Explosions m_iszSpawnObject: 1840 # CUtlSymbolLarge m_flPressureDelay: 1848 # float m_iMinHealthDmg: 1852 # int32_t m_iszPropData: 1856 # CUtlSymbolLarge m_impactEnergyScale: 1864 # float m_nOverrideBlockLOS: 1868 # EOverrideBlockLOS_t m_OnBreak: 1872 # CEntityIOOutput m_OnHealthChanged: 1912 # CEntityOutputTemplate m_flDmgModBullet: 1952 # float m_flDmgModClub: 1956 # float m_flDmgModExplosive: 1960 # float m_flDmgModFire: 1964 # float m_iszPhysicsDamageTableName: 1968 # CUtlSymbolLarge m_iszBasePropData: 1976 # CUtlSymbolLarge m_iInteractions: 1984 # int32_t m_PerformanceMode: 1988 # PerformanceMode_t m_hPhysicsAttacker: 1992 # CHandle m_flLastPhysicsInfluenceTime: 1996 # GameTime_t CBreakableProp: # CBaseProp m_OnBreak: 2360 # CEntityIOOutput m_OnHealthChanged: 2400 # CEntityOutputTemplate m_OnTakeDamage: 2440 # CEntityIOOutput m_impactEnergyScale: 2480 # float m_iMinHealthDmg: 2484 # int32_t m_preferredCarryAngles: 2488 # QAngle m_flPressureDelay: 2500 # float m_hBreaker: 2504 # CHandle m_PerformanceMode: 2508 # PerformanceMode_t m_flDmgModBullet: 2512 # float m_flDmgModClub: 2516 # float m_flDmgModExplosive: 2520 # float m_flDmgModFire: 2524 # float m_iszPhysicsDamageTableName: 2528 # CUtlSymbolLarge m_iszBasePropData: 2536 # CUtlSymbolLarge m_iInteractions: 2544 # int32_t m_flPreventDamageBeforeTime: 2548 # GameTime_t m_bHasBreakPiecesOrCommands: 2552 # bool m_explodeDamage: 2556 # float m_explodeRadius: 2560 # float m_explosionDelay: 2568 # float m_explosionBuildupSound: 2576 # CUtlSymbolLarge m_explosionCustomEffect: 2584 # CUtlSymbolLarge m_explosionCustomSound: 2592 # CUtlSymbolLarge m_explosionModifier: 2600 # CUtlSymbolLarge m_hPhysicsAttacker: 2608 # CHandle m_flLastPhysicsInfluenceTime: 2612 # GameTime_t m_bOriginalBlockLOS: 2616 # bool m_flDefaultFadeScale: 2620 # float m_hLastAttacker: 2624 # CHandle m_hFlareEnt: 2628 # CHandle m_bUsePuntSound: 2632 # bool m_iszPuntSound: 2640 # CUtlSymbolLarge m_noGhostCollision: 2648 # bool CBreakableStageHelper: m_nCurrentStage: 8 # int32_t m_nStageCount: 12 # int32_t CBtActionAim: # CBtNode m_szSensorInputKey: 104 # CUtlString m_szAimReadyKey: 128 # CUtlString m_flZoomCooldownTimestamp: 136 # float m_bDoneAiming: 140 # bool m_flLerpStartTime: 144 # float m_flNextLookTargetLerpTime: 148 # float m_flPenaltyReductionRatio: 152 # float m_NextLookTarget: 156 # QAngle m_AimTimer: 168 # CountdownTimer m_SniperHoldTimer: 192 # CountdownTimer m_FocusIntervalTimer: 216 # CountdownTimer m_bAcquired: 240 # bool CBtActionCombatPositioning: # CBtNode m_szSensorInputKey: 104 # CUtlString m_szIsAttackingKey: 128 # CUtlString m_ActionTimer: 136 # CountdownTimer m_bCrouching: 160 # bool CBtActionMoveTo: # CBtNode m_szDestinationInputKey: 96 # CUtlString m_szHidingSpotInputKey: 104 # CUtlString m_szThreatInputKey: 112 # CUtlString m_vecDestination: 120 # Vector m_bAutoLookAdjust: 132 # bool m_bComputePath: 133 # bool m_flDamagingAreasPenaltyCost: 136 # float m_CheckApproximateCornersTimer: 144 # CountdownTimer m_CheckHighPriorityItem: 168 # CountdownTimer m_RepathTimer: 192 # CountdownTimer m_flArrivalEpsilon: 216 # float m_flAdditionalArrivalEpsilon2D: 220 # float m_flHidingSpotCheckDistanceThreshold: 224 # float m_flNearestAreaDistanceThreshold: 228 # float CBtActionParachutePositioning: # CBtNode m_ActionTimer: 88 # CountdownTimer CBtNode: CBtNodeComposite: # CBtNode CBtNodeCondition: # CBtNodeDecorator m_bNegated: 88 # bool CBtNodeConditionInactive: # CBtNodeCondition m_flRoundStartThresholdSeconds: 120 # float m_flSensorInactivityThresholdSeconds: 124 # float m_SensorInactivityTimer: 128 # CountdownTimer CBtNodeDecorator: # CBtNode CBubbling: # CBaseModelEntity m_density: 1808 # int32_t m_frequency: 1812 # int32_t m_state: 1816 # int32_t CBumpMine: # CCSWeaponBase CBumpMineProjectile: # CBaseGrenade CBuoyancyHelper: m_flFluidDensity: 24 # float CBuyZone: # CBaseTrigger m_LegacyTeamNum: 2232 # int32_t CC4: # CCSWeaponBase m_vecLastValidPlayerHeldPosition: 3728 # Vector m_vecLastValidDroppedPosition: 3740 # Vector m_bDoValidDroppedPositionCheck: 3752 # bool m_bStartedArming: 3753 # bool m_fArmedTime: 3756 # GameTime_t m_bBombPlacedAnimation: 3760 # bool m_bIsPlantingViaUse: 3761 # bool m_entitySpottedState: 3768 # EntitySpottedState_t m_nSpotRules: 3792 # int32_t m_bPlayedArmingBeeps: 3796 # bool[7] m_bBombPlanted: 3803 # bool CCSArmsRaceScript: # CCSGameModeScript m_pOuter: 216 # CCSGameModeRules_ArmsRace* CCSBot: # CBot m_lastCoopSpawnPoint: 240 # CHandle m_eyePosition: 256 # Vector m_name: 268 # char[64] m_combatRange: 332 # float m_isRogue: 336 # bool m_rogueTimer: 344 # CountdownTimer m_diedLastRound: 372 # bool m_safeTime: 376 # float m_wasSafe: 380 # bool m_blindFire: 388 # bool m_surpriseTimer: 392 # CountdownTimer m_bAllowActive: 416 # bool m_isFollowing: 417 # bool m_leader: 420 # CHandle m_followTimestamp: 424 # float m_allowAutoFollowTime: 428 # float m_hurryTimer: 432 # CountdownTimer m_alertTimer: 456 # CountdownTimer m_sneakTimer: 480 # CountdownTimer m_panicTimer: 504 # CountdownTimer m_stateTimestamp: 1224 # float m_isAttacking: 1228 # bool m_isOpeningDoor: 1229 # bool m_taskEntity: 1236 # CHandle m_goalPosition: 1252 # Vector m_goalEntity: 1264 # CHandle m_avoid: 1268 # CHandle m_avoidTimestamp: 1272 # float m_isStopping: 1276 # bool m_hasVisitedEnemySpawn: 1277 # bool m_stillTimer: 1280 # IntervalTimer m_bEyeAnglesUnderPathFinderControl: 1296 # bool m_pathIndex: 26120 # int32_t m_areaEnteredTimestamp: 26124 # GameTime_t m_repathTimer: 26128 # CountdownTimer m_avoidFriendTimer: 26152 # CountdownTimer m_isFriendInTheWay: 26176 # bool m_politeTimer: 26184 # CountdownTimer m_isWaitingBehindFriend: 26208 # bool m_pathLadderEnd: 26252 # float m_mustRunTimer: 26328 # CountdownTimer m_waitTimer: 26352 # CountdownTimer m_updateTravelDistanceTimer: 26376 # CountdownTimer m_playerTravelDistance: 26400 # float[64] m_travelDistancePhase: 26656 # uint8_t m_hostageEscortCount: 27064 # uint8_t m_hostageEscortCountTimestamp: 27068 # float m_desiredTeam: 27072 # int32_t m_hasJoined: 27076 # bool m_isWaitingForHostage: 27077 # bool m_inhibitWaitingForHostageTimer: 27080 # CountdownTimer m_waitForHostageTimer: 27104 # CountdownTimer m_noisePosition: 27128 # Vector m_noiseTravelDistance: 27140 # float m_noiseTimestamp: 27144 # float m_noiseSource: 27152 # CCSPlayerPawn* m_noiseBendTimer: 27176 # CountdownTimer m_bentNoisePosition: 27200 # Vector m_bendNoisePositionValid: 27212 # bool m_lookAroundStateTimestamp: 27216 # float m_lookAheadAngle: 27220 # float m_forwardAngle: 27224 # float m_inhibitLookAroundTimestamp: 27228 # float m_lookAtSpot: 27236 # Vector m_lookAtSpotDuration: 27252 # float m_lookAtSpotTimestamp: 27256 # float m_lookAtSpotAngleTolerance: 27260 # float m_lookAtSpotClearIfClose: 27264 # bool m_lookAtSpotAttack: 27265 # bool m_lookAtDesc: 27272 # char* m_peripheralTimestamp: 27280 # float m_approachPointCount: 27672 # uint8_t m_approachPointViewPosition: 27676 # Vector m_viewSteadyTimer: 27688 # IntervalTimer m_tossGrenadeTimer: 27712 # CountdownTimer m_isAvoidingGrenade: 27744 # CountdownTimer m_spotCheckTimestamp: 27776 # float m_checkedHidingSpotCount: 28808 # int32_t m_lookPitch: 28812 # float m_lookPitchVel: 28816 # float m_lookYaw: 28820 # float m_lookYawVel: 28824 # float m_targetSpot: 28828 # Vector m_targetSpotVelocity: 28840 # Vector m_targetSpotPredicted: 28852 # Vector m_aimError: 28864 # QAngle m_aimGoal: 28876 # QAngle m_targetSpotTime: 28888 # GameTime_t m_aimFocus: 28892 # float m_aimFocusInterval: 28896 # float m_aimFocusNextUpdate: 28900 # GameTime_t m_ignoreEnemiesTimer: 28912 # CountdownTimer m_enemy: 28936 # CHandle m_isEnemyVisible: 28940 # bool m_visibleEnemyParts: 28941 # uint8_t m_lastEnemyPosition: 28944 # Vector m_lastSawEnemyTimestamp: 28956 # float m_firstSawEnemyTimestamp: 28960 # float m_currentEnemyAcquireTimestamp: 28964 # float m_enemyDeathTimestamp: 28968 # float m_friendDeathTimestamp: 28972 # float m_isLastEnemyDead: 28976 # bool m_nearbyEnemyCount: 28980 # int32_t m_bomber: 29504 # CHandle m_nearbyFriendCount: 29508 # int32_t m_closestVisibleFriend: 29512 # CHandle m_closestVisibleHumanFriend: 29516 # CHandle m_attentionInterval: 29520 # IntervalTimer m_attacker: 29536 # CHandle m_attackedTimestamp: 29540 # float m_burnedByFlamesTimer: 29544 # IntervalTimer m_lastVictimID: 29560 # int32_t m_isAimingAtEnemy: 29564 # bool m_isRapidFiring: 29565 # bool m_equipTimer: 29568 # IntervalTimer m_zoomTimer: 29584 # CountdownTimer m_fireWeaponTimestamp: 29608 # GameTime_t m_lookForWeaponsOnGroundTimer: 29616 # CountdownTimer m_bIsSleeping: 29640 # bool m_isEnemySniperVisible: 29641 # bool m_sawEnemySniperTimer: 29648 # CountdownTimer m_enemyQueueIndex: 29832 # uint8_t m_enemyQueueCount: 29833 # uint8_t m_enemyQueueAttendIndex: 29834 # uint8_t m_isStuck: 29835 # bool m_stuckTimestamp: 29836 # GameTime_t m_stuckSpot: 29840 # Vector m_wiggleTimer: 29856 # CountdownTimer m_stuckJumpTimer: 29880 # CountdownTimer m_nextCleanupCheckTimestamp: 29904 # GameTime_t m_avgVel: 29908 # float[10] m_avgVelIndex: 29948 # int32_t m_avgVelCount: 29952 # int32_t m_lastOrigin: 29956 # Vector m_lastRadioRecievedTimestamp: 29972 # float m_lastRadioSentTimestamp: 29976 # float m_radioSubject: 29980 # CHandle m_radioPosition: 29984 # Vector m_voiceEndTimestamp: 29996 # float m_lastValidReactionQueueFrame: 30008 # int32_t CCSDeathmatchScript: # CCSGameModeScript m_pOuter: 216 # CCSGameModeRules_Deathmatch* CCSDeathmatchScript_ConVars: CCSGOPlayerAnimGraphState: CCSGOViewModel: # CPredictedViewModel m_bShouldIgnoreOffsetAndAccuracy: 2352 # bool m_nWeaponParity: 2356 # uint32_t m_nOldWeaponParity: 2360 # uint32_t CCSGO_TeamIntroCharacterPosition: # CCSGO_TeamPreviewCharacterPosition CCSGO_TeamIntroCounterTerroristPosition: # CCSGO_TeamIntroCharacterPosition CCSGO_TeamIntroTerroristPosition: # CCSGO_TeamIntroCharacterPosition CCSGO_TeamPreviewCharacterPosition: # CBaseEntity m_nVariant: 1216 # int32_t m_nRandom: 1220 # int32_t m_nOrdinal: 1224 # int32_t m_sWeaponName: 1232 # CUtlString m_xuid: 1240 # uint64_t m_agentItem: 1248 # CEconItemView m_glovesItem: 1880 # CEconItemView m_weaponItem: 2512 # CEconItemView CCSGO_TeamSelectCharacterPosition: # CCSGO_TeamPreviewCharacterPosition CCSGO_TeamSelectCounterTerroristPosition: # CCSGO_TeamSelectCharacterPosition CCSGO_TeamSelectTerroristPosition: # CCSGO_TeamSelectCharacterPosition CCSGO_WingmanIntroCharacterPosition: # CCSGO_TeamIntroCharacterPosition CCSGO_WingmanIntroCounterTerroristPosition: # CCSGO_WingmanIntroCharacterPosition CCSGO_WingmanIntroTerroristPosition: # CCSGO_WingmanIntroCharacterPosition CCSGameModeRules: __m_pChainEntity: 8 # CNetworkVarChainer CCSGameModeRules_ArmsRace: # CCSGameModeRules m_WeaponSequence: 56 # CNetworkUtlVectorBase CCSGameModeRules_Deathmatch: # CCSGameModeRules m_flDMBonusStartTime: 56 # GameTime_t m_flDMBonusTimeLength: 60 # float m_nDMBonusWeaponLoadoutSlot: 64 # int16_t CCSGameModeRules_Noop: # CCSGameModeRules CCSGameModeScript: # CBasePulseGraphInstance CCSGameModeScript_ConVars: CCSGameRules: # CTeamplayRules __m_pChainEntity: 152 # CNetworkVarChainer m_coopMissionManager: 192 # CHandle m_bFreezePeriod: 196 # bool m_bWarmupPeriod: 197 # bool m_fWarmupPeriodEnd: 200 # GameTime_t m_fWarmupPeriodStart: 204 # GameTime_t m_nTotalPausedTicks: 208 # int32_t m_nPauseStartTick: 212 # int32_t m_bServerPaused: 216 # bool m_bGamePaused: 217 # bool m_bTerroristTimeOutActive: 218 # bool m_bCTTimeOutActive: 219 # bool m_flTerroristTimeOutRemaining: 220 # float m_flCTTimeOutRemaining: 224 # float m_nTerroristTimeOuts: 228 # int32_t m_nCTTimeOuts: 232 # int32_t m_bTechnicalTimeOut: 236 # bool m_bMatchWaitingForResume: 237 # bool m_iRoundTime: 240 # int32_t m_fMatchStartTime: 244 # float m_fRoundStartTime: 248 # GameTime_t m_flRestartRoundTime: 252 # GameTime_t m_bGameRestart: 256 # bool m_flGameStartTime: 260 # float m_timeUntilNextPhaseStarts: 264 # float m_gamePhase: 268 # int32_t m_totalRoundsPlayed: 272 # int32_t m_nRoundsPlayedThisPhase: 276 # int32_t m_nOvertimePlaying: 280 # int32_t m_iHostagesRemaining: 284 # int32_t m_bAnyHostageReached: 288 # bool m_bMapHasBombTarget: 289 # bool m_bMapHasRescueZone: 290 # bool m_bMapHasBuyZone: 291 # bool m_bIsQueuedMatchmaking: 292 # bool m_nQueuedMatchmakingMode: 296 # int32_t m_bIsValveDS: 300 # bool m_bLogoMap: 301 # bool m_bPlayAllStepSoundsOnServer: 302 # bool m_iSpectatorSlotCount: 304 # int32_t m_MatchDevice: 308 # int32_t m_bHasMatchStarted: 312 # bool m_nNextMapInMapgroup: 316 # int32_t m_szTournamentEventName: 320 # char[512] m_szTournamentEventStage: 832 # char[512] m_szMatchStatTxt: 1344 # char[512] m_szTournamentPredictionsTxt: 1856 # char[512] m_nTournamentPredictionsPct: 2368 # int32_t m_flCMMItemDropRevealStartTime: 2372 # GameTime_t m_flCMMItemDropRevealEndTime: 2376 # GameTime_t m_bIsDroppingItems: 2380 # bool m_bIsQuestEligible: 2381 # bool m_bIsHltvActive: 2382 # bool m_nGuardianModeWaveNumber: 2384 # int32_t m_nGuardianModeSpecialKillsRemaining: 2388 # int32_t m_nGuardianModeSpecialWeaponNeeded: 2392 # int32_t m_nGuardianGrenadesToGiveBots: 2396 # int32_t m_nNumHeaviesToSpawn: 2400 # int32_t m_numGlobalGiftsGiven: 2404 # uint32_t m_numGlobalGifters: 2408 # uint32_t m_numGlobalGiftsPeriodSeconds: 2412 # uint32_t m_arrFeaturedGiftersAccounts: 2416 # uint32_t[4] m_arrFeaturedGiftersGifts: 2432 # uint32_t[4] m_arrProhibitedItemIndices: 2448 # uint16_t[100] m_arrTournamentActiveCasterAccounts: 2648 # uint32_t[4] m_numBestOfMaps: 2664 # int32_t m_nHalloweenMaskListSeed: 2668 # int32_t m_bBombDropped: 2672 # bool m_bBombPlanted: 2673 # bool m_iRoundWinStatus: 2676 # int32_t m_eRoundWinReason: 2680 # int32_t m_bTCantBuy: 2684 # bool m_bCTCantBuy: 2685 # bool m_flGuardianBuyUntilTime: 2688 # GameTime_t m_iMatchStats_RoundResults: 2692 # int32_t[30] m_iMatchStats_PlayersAlive_CT: 2812 # int32_t[30] m_iMatchStats_PlayersAlive_T: 2932 # int32_t[30] m_TeamRespawnWaveTimes: 3052 # float[32] m_flNextRespawnWave: 3180 # GameTime_t[32] m_nServerQuestID: 3308 # int32_t m_vMinimapMins: 3312 # Vector m_vMinimapMaxs: 3324 # Vector m_MinimapVerticalSectionHeights: 3336 # float[8] m_bDontIncrementCoopWave: 3368 # bool m_bSpawnedTerrorHuntHeavy: 3369 # bool m_nEndMatchMapGroupVoteTypes: 3372 # int32_t[10] m_nEndMatchMapGroupVoteOptions: 3412 # int32_t[10] m_nEndMatchMapVoteWinner: 3452 # int32_t m_iNumConsecutiveCTLoses: 3456 # int32_t m_iNumConsecutiveTerroristLoses: 3460 # int32_t m_bHasHostageBeenTouched: 3488 # bool m_flIntermissionStartTime: 3492 # GameTime_t m_flIntermissionEndTime: 3496 # GameTime_t m_bLevelInitialized: 3500 # bool m_iTotalRoundsPlayed: 3504 # int32_t m_iUnBalancedRounds: 3508 # int32_t m_endMatchOnRoundReset: 3512 # bool m_endMatchOnThink: 3513 # bool m_iFreezeTime: 3516 # int32_t m_iNumTerrorist: 3520 # int32_t m_iNumCT: 3524 # int32_t m_iNumSpawnableTerrorist: 3528 # int32_t m_iNumSpawnableCT: 3532 # int32_t m_arrSelectedHostageSpawnIndices: 3536 # CUtlVector m_nSpawnPointsRandomSeed: 3560 # int32_t m_bFirstConnected: 3564 # bool m_bCompleteReset: 3565 # bool m_bPickNewTeamsOnReset: 3566 # bool m_bScrambleTeamsOnRestart: 3567 # bool m_bSwapTeamsOnRestart: 3568 # bool m_nEndMatchTiedVotes: 3576 # CUtlVector m_bNeedToAskPlayersForContinueVote: 3604 # bool m_numQueuedMatchmakingAccounts: 3608 # uint32_t m_pQueuedMatchmakingReservationString: 3616 # char* m_numTotalTournamentDrops: 3624 # uint32_t m_numSpectatorsCountMax: 3628 # uint32_t m_numSpectatorsCountMaxTV: 3632 # uint32_t m_numSpectatorsCountMaxLnk: 3636 # uint32_t m_bForceTeamChangeSilent: 3648 # bool m_bLoadingRoundBackupData: 3649 # bool m_nMatchInfoShowType: 3704 # int32_t m_flMatchInfoDecidedTime: 3708 # float m_flCoopRespawnAndHealTime: 3736 # float m_coopBonusCoinsFound: 3740 # int32_t m_coopBonusPistolsOnly: 3744 # bool m_coopPlayersInDeploymentZone: 3745 # bool m_coopMissionDeadPlayerRespawnEnabled: 3746 # bool mTeamDMLastWinningTeamNumber: 3748 # int32_t mTeamDMLastThinkTime: 3752 # float m_flTeamDMLastAnnouncementTime: 3756 # float m_iAccountTerrorist: 3760 # int32_t m_iAccountCT: 3764 # int32_t m_iSpawnPointCount_Terrorist: 3768 # int32_t m_iSpawnPointCount_CT: 3772 # int32_t m_iMaxNumTerrorists: 3776 # int32_t m_iMaxNumCTs: 3780 # int32_t m_iLoserBonus: 3784 # int32_t m_iLoserBonusMostRecentTeam: 3788 # int32_t m_tmNextPeriodicThink: 3792 # float m_bVoiceWonMatchBragFired: 3796 # bool m_fWarmupNextChatNoticeTime: 3800 # float m_iHostagesRescued: 3808 # int32_t m_iHostagesTouched: 3812 # int32_t m_flNextHostageAnnouncement: 3816 # float m_bNoTerroristsKilled: 3820 # bool m_bNoCTsKilled: 3821 # bool m_bNoEnemiesKilled: 3822 # bool m_bCanDonateWeapons: 3823 # bool m_firstKillTime: 3828 # float m_firstBloodTime: 3836 # float m_hostageWasInjured: 3864 # bool m_hostageWasKilled: 3865 # bool m_bVoteCalled: 3880 # bool m_bServerVoteOnReset: 3881 # bool m_flVoteCheckThrottle: 3884 # float m_bBuyTimeEnded: 3888 # bool m_nLastFreezeEndBeep: 3892 # int32_t m_bTargetBombed: 3896 # bool m_bBombDefused: 3897 # bool m_bMapHasBombZone: 3898 # bool m_vecMainCTSpawnPos: 3928 # Vector m_CTSpawnPointsMasterList: 3944 # CUtlVector m_TerroristSpawnPointsMasterList: 3968 # CUtlVector m_bRespawningAllRespawnablePlayers: 3992 # bool m_iNextCTSpawnPoint: 3996 # int32_t m_flCTSpawnPointUsedTime: 4000 # float m_iNextTerroristSpawnPoint: 4004 # int32_t m_flTerroristSpawnPointUsedTime: 4008 # float m_CTSpawnPoints: 4016 # CUtlVector m_TerroristSpawnPoints: 4040 # CUtlVector m_bIsUnreservedGameServer: 4064 # bool m_fAutobalanceDisplayTime: 4068 # float m_bAllowWeaponSwitch: 4688 # bool m_bRoundTimeWarningTriggered: 4689 # bool m_phaseChangeAnnouncementTime: 4692 # GameTime_t m_fNextUpdateTeamClanNamesTime: 4696 # float m_flLastThinkTime: 4700 # GameTime_t m_fAccumulatedRoundOffDamage: 4704 # float m_nShorthandedBonusLastEvalRound: 4708 # int32_t m_nMatchAbortedEarlyReason: 5344 # int32_t m_bHasTriggeredRoundStartMusic: 5348 # bool m_bHasTriggeredCoopSpawnReset: 5349 # bool m_bSwitchingTeamsAtRoundReset: 5350 # bool m_pGameModeRules: 5376 # CCSGameModeRules* m_BtGlobalBlackboard: 5384 # KeyValues3 m_hPlayerResource: 5488 # CHandle m_RetakeRules: 5496 # CRetakeGameRules m_GuardianBotSkillLevelMax: 5980 # int32_t m_GuardianBotSkillLevelMin: 5984 # int32_t m_arrTeamUniqueKillWeaponsMatch: 5992 # CUtlVector[4] m_bTeamLastKillUsedUniqueWeaponMatch: 6088 # bool[4] m_nMatchEndCount: 6128 # uint8_t m_nTTeamIntroVariant: 6132 # int32_t m_nCTTeamIntroVariant: 6136 # int32_t m_bTeamIntroPeriod: 6140 # bool m_fTeamIntroPeriodEnd: 6144 # GameTime_t m_bPlayedTeamIntroVO: 6148 # bool m_iRoundEndWinnerTeam: 6152 # int32_t m_eRoundEndReason: 6156 # int32_t m_bRoundEndShowTimerDefend: 6160 # bool m_iRoundEndTimerTime: 6164 # int32_t m_sRoundEndFunFactToken: 6168 # CUtlString m_iRoundEndFunFactPlayerSlot: 6176 # CPlayerSlot m_iRoundEndFunFactData1: 6180 # int32_t m_iRoundEndFunFactData2: 6184 # int32_t m_iRoundEndFunFactData3: 6188 # int32_t m_sRoundEndMessage: 6192 # CUtlString m_iRoundEndPlayerCount: 6200 # int32_t m_bRoundEndNoMusic: 6204 # bool m_iRoundEndLegacy: 6208 # int32_t m_nRoundEndCount: 6212 # uint8_t m_iRoundStartRoundNumber: 6216 # int32_t m_nRoundStartCount: 6220 # uint8_t m_flLastPerfSampleTime: 22616 # double m_bSkipNextServerPerfSample: 22624 # bool CCSGameRulesProxy: # CGameRulesProxy m_pGameRules: 1216 # CCSGameRules* CCSMinimapBoundary: # CBaseEntity CCSObserverPawn: # CCSPlayerPawnBase CCSObserverPawnAPI: CCSObserver_CameraServices: # CCSPlayerBase_CameraServices CCSObserver_MovementServices: # CPlayer_MovementServices CCSObserver_ObserverServices: # CPlayer_ObserverServices CCSObserver_UseServices: # CPlayer_UseServices CCSObserver_ViewModelServices: # CPlayer_ViewModelServices CCSPlace: # CServerOnlyModelEntity m_name: 1816 # CUtlSymbolLarge CCSPlayerBase_CameraServices: # CPlayer_CameraServices m_iFOV: 368 # uint32_t m_iFOVStart: 372 # uint32_t m_flFOVTime: 376 # GameTime_t m_flFOVRate: 380 # float m_hZoomOwner: 384 # CHandle m_hTriggerFogList: 392 # CUtlVector> m_hLastFogTrigger: 416 # CHandle CCSPlayerController: # CBasePlayerController m_pInGameMoneyServices: 1736 # CCSPlayerController_InGameMoneyServices* m_pInventoryServices: 1744 # CCSPlayerController_InventoryServices* m_pActionTrackingServices: 1752 # CCSPlayerController_ActionTrackingServices* m_pDamageServices: 1760 # CCSPlayerController_DamageServices* m_iPing: 1768 # uint32_t m_bHasCommunicationAbuseMute: 1772 # bool m_szCrosshairCodes: 1776 # CUtlSymbolLarge m_iPendingTeamNum: 1784 # uint8_t m_flForceTeamTime: 1788 # GameTime_t m_iCompTeammateColor: 1792 # int32_t m_bEverPlayedOnTeam: 1796 # bool m_bAttemptedToGetColor: 1797 # bool m_iTeammatePreferredColor: 1800 # int32_t m_bTeamChanged: 1804 # bool m_bInSwitchTeam: 1805 # bool m_bHasSeenJoinGame: 1806 # bool m_bJustBecameSpectator: 1807 # bool m_bSwitchTeamsOnNextRoundReset: 1808 # bool m_bRemoveAllItemsOnNextRoundReset: 1809 # bool m_szClan: 1816 # CUtlSymbolLarge m_szClanName: 1824 # char[32] m_iCoachingTeam: 1856 # int32_t m_nPlayerDominated: 1864 # uint64_t m_nPlayerDominatingMe: 1872 # uint64_t m_iCompetitiveRanking: 1880 # int32_t m_iCompetitiveWins: 1884 # int32_t m_iCompetitiveRankType: 1888 # int8_t m_iCompetitiveRankingPredicted_Win: 1892 # int32_t m_iCompetitiveRankingPredicted_Loss: 1896 # int32_t m_iCompetitiveRankingPredicted_Tie: 1900 # int32_t m_nEndMatchNextMapVote: 1904 # int32_t m_unActiveQuestId: 1908 # uint16_t m_nQuestProgressReason: 1912 # QuestProgress::Reason m_unPlayerTvControlFlags: 1916 # uint32_t m_iDraftIndex: 1960 # int32_t m_msQueuedModeDisconnectionTimestamp: 1964 # uint32_t m_uiAbandonRecordedReason: 1968 # uint32_t m_bCannotBeKicked: 1972 # bool m_bEverFullyConnected: 1973 # bool m_bAbandonAllowsSurrender: 1974 # bool m_bAbandonOffersInstantSurrender: 1975 # bool m_bDisconnection1MinWarningPrinted: 1976 # bool m_bScoreReported: 1977 # bool m_nDisconnectionTick: 1980 # int32_t m_bControllingBot: 1992 # bool m_bHasControlledBotThisRound: 1993 # bool m_bHasBeenControlledByPlayerThisRound: 1994 # bool m_nBotsControlledThisRound: 1996 # int32_t m_bCanControlObservedBot: 2000 # bool m_hPlayerPawn: 2004 # CHandle m_hObserverPawn: 2008 # CHandle m_DesiredObserverMode: 2012 # int32_t m_hDesiredObserverTarget: 2016 # CEntityHandle m_bPawnIsAlive: 2020 # bool m_iPawnHealth: 2024 # uint32_t m_iPawnArmor: 2028 # int32_t m_bPawnHasDefuser: 2032 # bool m_bPawnHasHelmet: 2033 # bool m_nPawnCharacterDefIndex: 2034 # uint16_t m_iPawnLifetimeStart: 2036 # int32_t m_iPawnLifetimeEnd: 2040 # int32_t m_iPawnBotDifficulty: 2044 # int32_t m_hOriginalControllerOfCurrentPawn: 2048 # CHandle m_iScore: 2052 # int32_t m_iRoundScore: 2056 # int32_t m_iRoundsWon: 2060 # int32_t m_vecKills: 2064 # CNetworkUtlVectorBase m_bMvpNoMusic: 2088 # bool m_eMvpReason: 2092 # int32_t m_iMusicKitID: 2096 # int32_t m_iMusicKitMVPs: 2100 # int32_t m_iMVPs: 2104 # int32_t m_nUpdateCounter: 2108 # int32_t m_flSmoothedPing: 2112 # float m_lastHeldVoteTimer: 63720 # IntervalTimer m_bShowHints: 63744 # bool m_iNextTimeCheck: 63748 # int32_t m_bJustDidTeamKill: 63752 # bool m_bPunishForTeamKill: 63753 # bool m_bGaveTeamDamageWarning: 63754 # bool m_bGaveTeamDamageWarningThisRound: 63755 # bool m_dblLastReceivedPacketPlatFloatTime: 63760 # double m_LastTeamDamageWarningTime: 63768 # GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove: 63772 # GameTime_t m_nSuspiciousHitCount: 63776 # uint32_t m_nNonSuspiciousHitStreak: 63780 # uint32_t CCSPlayerControllerAPI: CCSPlayerController_ActionTrackingServices: # CPlayerControllerComponent m_perRoundStats: 64 # CUtlVectorEmbeddedNetworkVar m_matchStats: 144 # CSMatchStats_t m_iNumRoundKills: 336 # int32_t m_iNumRoundKillsHeadshots: 340 # int32_t m_unTotalRoundDamageDealt: 344 # uint32_t CCSPlayerController_DamageServices: # CPlayerControllerComponent m_nSendUpdate: 64 # int32_t m_DamageList: 72 # CUtlVectorEmbeddedNetworkVar CCSPlayerController_InGameMoneyServices: # CPlayerControllerComponent m_bReceivesMoneyNextRound: 64 # bool m_iAccountMoneyEarnedForNextRound: 68 # int32_t m_iAccount: 72 # int32_t m_iStartAccount: 76 # int32_t m_iTotalCashSpent: 80 # int32_t m_iCashSpentThisRound: 84 # int32_t CCSPlayerController_InventoryServices: # CPlayerControllerComponent m_unMusicID: 64 # uint16_t m_rank: 68 # MedalRank_t[6] m_nPersonaDataPublicLevel: 92 # int32_t m_nPersonaDataPublicCommendsLeader: 96 # int32_t m_nPersonaDataPublicCommendsTeacher: 100 # int32_t m_nPersonaDataPublicCommendsFriendly: 104 # int32_t m_nPersonaDataXpTrailLevel: 108 # int32_t m_unEquippedPlayerSprayIDs: 3912 # uint32_t[1] m_vecServerAuthoritativeWeaponSlots: 3920 # CUtlVectorEmbeddedNetworkVar CCSPlayerPawn: # CCSPlayerPawnBase m_pBulletServices: 5544 # CCSPlayer_BulletServices* m_pHostageServices: 5552 # CCSPlayer_HostageServices* m_pBuyServices: 5560 # CCSPlayer_BuyServices* m_pActionTrackingServices: 5568 # CCSPlayer_ActionTrackingServices* m_pRadioServices: 5576 # CCSPlayer_RadioServices* m_pDamageReactServices: 5584 # CCSPlayer_DamageReactServices* m_nCharacterDefIndex: 5592 # uint16_t m_hPreviousModel: 5600 # CStrongHandle m_bHasFemaleVoice: 5608 # bool m_strVOPrefix: 5616 # CUtlString m_szLastPlaceName: 5624 # char[18] m_bInHostageResetZone: 5816 # bool m_bInBuyZone: 5817 # bool m_bWasInBuyZone: 5818 # bool m_bInHostageRescueZone: 5819 # bool m_bInBombZone: 5820 # bool m_bWasInHostageRescueZone: 5821 # bool m_iRetakesOffering: 5824 # int32_t m_iRetakesOfferingCard: 5828 # int32_t m_bRetakesHasDefuseKit: 5832 # bool m_bRetakesMVPLastRound: 5833 # bool m_iRetakesMVPBoostItem: 5836 # int32_t m_RetakesMVPBoostExtraUtility: 5840 # loadout_slot_t m_flHealthShotBoostExpirationTime: 5844 # GameTime_t m_flLandseconds: 5848 # float m_aimPunchAngle: 5852 # QAngle m_aimPunchAngleVel: 5864 # QAngle m_aimPunchTickBase: 5876 # int32_t m_aimPunchTickFraction: 5880 # float m_aimPunchCache: 5888 # CUtlVector m_bIsBuyMenuOpen: 5912 # bool m_xLastHeadBoneTransform: 7520 # CTransform m_bLastHeadBoneTransformIsValid: 7552 # bool m_lastLandTime: 7556 # GameTime_t m_bOnGroundLastTick: 7560 # bool m_iPlayerLocked: 7564 # int32_t m_flTimeOfLastInjury: 7572 # GameTime_t m_flNextSprayDecalTime: 7576 # GameTime_t m_bNextSprayDecalTimeExpedited: 7580 # bool m_nRagdollDamageBone: 7584 # int32_t m_vRagdollDamageForce: 7588 # Vector m_vRagdollDamagePosition: 7600 # Vector m_szRagdollDamageWeaponName: 7612 # char[64] m_bRagdollDamageHeadshot: 7676 # bool m_vRagdollServerOrigin: 7680 # Vector m_EconGloves: 7696 # CEconItemView m_nEconGlovesChanged: 8328 # uint8_t m_qDeathEyeAngles: 8332 # QAngle m_bSkipOneHeadConstraintUpdate: 8344 # bool CCSPlayerPawnAPI: CCSPlayerPawnBase: # CBasePlayerPawn m_CTouchExpansionComponent: 3008 # CTouchExpansionComponent m_pPingServices: 3088 # CCSPlayer_PingServices* m_pViewModelServices: 3096 # CPlayer_ViewModelServices* m_iDisplayHistoryBits: 3104 # uint32_t m_flLastAttackedTeammate: 3108 # float m_hOriginalController: 3112 # CHandle m_blindUntilTime: 3116 # GameTime_t m_blindStartTime: 3120 # GameTime_t m_allowAutoFollowTime: 3124 # GameTime_t m_entitySpottedState: 3128 # EntitySpottedState_t m_nSpotRules: 3152 # int32_t m_iPlayerState: 3156 # CSPlayerState m_chickenIdleSoundTimer: 3168 # CountdownTimer m_chickenJumpSoundTimer: 3192 # CountdownTimer m_vecLastBookmarkedPosition: 3376 # Vector m_flLastDistanceTraveledNotice: 3388 # float m_flAccumulatedDistanceTraveled: 3392 # float m_flLastFriendlyFireDamageReductionRatio: 3396 # float m_bRespawning: 3400 # bool m_nLastPickupPriority: 3404 # int32_t m_flLastPickupPriorityTime: 3408 # float m_bIsScoped: 3412 # bool m_bIsWalking: 3413 # bool m_bResumeZoom: 3414 # bool m_bIsDefusing: 3415 # bool m_bIsGrabbingHostage: 3416 # bool m_iBlockingUseActionInProgress: 3420 # CSPlayerBlockingUseAction_t m_fImmuneToGunGameDamageTime: 3424 # GameTime_t m_bGunGameImmunity: 3428 # bool m_GunGameImmunityColor: 3429 # Color m_fMolotovDamageTime: 3436 # float m_bHasMovedSinceSpawn: 3440 # bool m_bCanMoveDuringFreezePeriod: 3441 # bool m_flGuardianTooFarDistFrac: 3444 # float m_flNextGuardianTooFarHurtTime: 3448 # float m_flDetectedByEnemySensorTime: 3452 # GameTime_t m_flDealtDamageToEnemyMostRecentTimestamp: 3456 # float m_flLastEquippedHelmetTime: 3460 # GameTime_t m_flLastEquippedArmorTime: 3464 # GameTime_t m_nHeavyAssaultSuitCooldownRemaining: 3468 # int32_t m_bResetArmorNextSpawn: 3472 # bool m_flLastBumpMineBumpTime: 3476 # GameTime_t m_flEmitSoundTime: 3480 # GameTime_t m_iNumSpawns: 3484 # int32_t m_iShouldHaveCash: 3488 # int32_t m_flIdleTimeSinceLastAction: 3496 # float m_flNameChangeHistory: 3500 # float[5] m_fLastGivenDefuserTime: 3520 # float m_fLastGivenBombTime: 3524 # float m_bHasNightVision: 3528 # bool m_bNightVisionOn: 3529 # bool m_fNextRadarUpdateTime: 3532 # float m_flLastMoneyUpdateTime: 3536 # float m_MenuStringBuffer: 3540 # char[1024] m_fIntroCamTime: 4564 # float m_nMyCollisionGroup: 4568 # int32_t m_bInNoDefuseArea: 4572 # bool m_bKilledByTaser: 4573 # bool m_iMoveState: 4576 # int32_t m_grenadeParameterStashTime: 4580 # GameTime_t m_bGrenadeParametersStashed: 4584 # bool m_angStashedShootAngles: 4588 # QAngle m_vecStashedGrenadeThrowPosition: 4600 # Vector m_vecStashedVelocity: 4612 # Vector m_angShootAngleHistory: 4624 # QAngle[2] m_vecThrowPositionHistory: 4648 # Vector[2] m_vecVelocityHistory: 4672 # Vector[2] m_bDiedAirborne: 4696 # bool m_iBombSiteIndex: 4700 # CEntityIndex m_nWhichBombZone: 4704 # int32_t m_bInBombZoneTrigger: 4708 # bool m_bWasInBombZoneTrigger: 4709 # bool m_iDirection: 4712 # int32_t m_iShotsFired: 4716 # int32_t m_ArmorValue: 4720 # int32_t m_flFlinchStack: 4724 # float m_flVelocityModifier: 4728 # float m_flHitHeading: 4732 # float m_nHitBodyPart: 4736 # int32_t m_iHostagesKilled: 4740 # int32_t m_vecTotalBulletForce: 4744 # Vector m_flFlashDuration: 4756 # float m_flFlashMaxAlpha: 4760 # float m_flProgressBarStartTime: 4764 # float m_iProgressBarDuration: 4768 # int32_t m_bWaitForNoAttack: 4772 # bool m_flLowerBodyYawTarget: 4776 # float m_bStrafing: 4780 # bool m_lastStandingPos: 4784 # Vector m_ignoreLadderJumpTime: 4796 # float m_ladderSurpressionTimer: 4800 # CountdownTimer m_lastLadderNormal: 4824 # Vector m_lastLadderPos: 4836 # Vector m_thirdPersonHeading: 4848 # QAngle m_flSlopeDropOffset: 4860 # float m_flSlopeDropHeight: 4864 # float m_vHeadConstraintOffset: 4868 # Vector m_iLastWeaponFireUsercmd: 4888 # int32_t m_angEyeAngles: 4892 # QAngle m_bVCollisionInitted: 4904 # bool m_storedSpawnPosition: 4908 # Vector m_storedSpawnAngle: 4920 # QAngle m_bIsSpawning: 4932 # bool m_bHideTargetID: 4933 # bool m_nNumDangerZoneDamageHits: 4936 # int32_t m_bHud_MiniScoreHidden: 4940 # bool m_bHud_RadarHidden: 4941 # bool m_nLastKillerIndex: 4944 # CEntityIndex m_nLastConcurrentKilled: 4948 # int32_t m_nDeathCamMusic: 4952 # int32_t m_iAddonBits: 4956 # int32_t m_iPrimaryAddon: 4960 # int32_t m_iSecondaryAddon: 4964 # int32_t m_currentDeafnessFilter: 4968 # CUtlStringToken m_NumEnemiesKilledThisSpawn: 4972 # int32_t m_NumEnemiesKilledThisRound: 4976 # int32_t m_NumEnemiesAtRoundStart: 4980 # int32_t m_wasNotKilledNaturally: 4984 # bool m_vecPlayerPatchEconIndices: 4988 # uint32_t[5] m_iDeathFlags: 5008 # int32_t m_hPet: 5012 # CHandle m_unCurrentEquipmentValue: 5472 # uint16_t m_unRoundStartEquipmentValue: 5474 # uint16_t m_unFreezetimeEndEquipmentValue: 5476 # uint16_t m_nSurvivalTeamNumber: 5480 # int32_t m_bHasDeathInfo: 5484 # bool m_flDeathInfoTime: 5488 # float m_vecDeathInfoOrigin: 5492 # Vector m_bKilledByHeadshot: 5504 # bool m_LastHitBox: 5508 # int32_t m_LastHealth: 5512 # int32_t m_flLastCollisionCeiling: 5516 # float m_flLastCollisionCeilingChangeTime: 5520 # float m_pBot: 5528 # CCSBot* m_bBotAllowActive: 5536 # bool m_bCommittingSuicideOnTeamChange: 5537 # bool CCSPlayerResource: # CBaseEntity m_bHostageAlive: 1216 # bool[12] m_isHostageFollowingSomeone: 1228 # bool[12] m_iHostageEntityIDs: 1240 # CEntityIndex[12] m_bombsiteCenterA: 1288 # Vector m_bombsiteCenterB: 1300 # Vector m_hostageRescueX: 1312 # int32_t[4] m_hostageRescueY: 1328 # int32_t[4] m_hostageRescueZ: 1344 # int32_t[4] m_bEndMatchNextMapAllVoted: 1360 # bool m_foundGoalPositions: 1361 # bool CCSPlayer_ActionTrackingServices: # CPlayerPawnComponent m_hLastWeaponBeforeC4AutoSwitch: 520 # CHandle m_bIsRescuing: 572 # bool m_weaponPurchasesThisMatch: 576 # WeaponPurchaseTracker_t m_weaponPurchasesThisRound: 664 # WeaponPurchaseTracker_t CCSPlayer_BulletServices: # CPlayerPawnComponent m_totalHitsOnServer: 64 # int32_t CCSPlayer_BuyServices: # CPlayerPawnComponent m_vecSellbackPurchaseEntries: 200 # CUtlVectorEmbeddedNetworkVar CCSPlayer_CameraServices: # CCSPlayerBase_CameraServices CCSPlayer_DamageReactServices: # CPlayerPawnComponent CCSPlayer_HostageServices: # CPlayerPawnComponent m_hCarriedHostage: 64 # CHandle m_hCarriedHostageProp: 68 # CHandle CCSPlayer_ItemServices: # CPlayer_ItemServices m_bHasDefuser: 64 # bool m_bHasHelmet: 65 # bool m_bHasHeavyArmor: 66 # bool CCSPlayer_MovementServices: # CPlayer_MovementServices_Humanoid m_flMaxFallVelocity: 552 # float m_vecLadderNormal: 556 # Vector m_nLadderSurfacePropIndex: 568 # int32_t m_flDuckAmount: 572 # float m_flDuckSpeed: 576 # float m_bDuckOverride: 580 # bool m_bDesiresDuck: 581 # bool m_flDuckOffset: 584 # float m_nDuckTimeMsecs: 588 # uint32_t m_nDuckJumpTimeMsecs: 592 # uint32_t m_nJumpTimeMsecs: 596 # uint32_t m_flLastDuckTime: 600 # float m_vecLastPositionAtFullCrouchSpeed: 616 # Vector2D m_duckUntilOnGround: 624 # bool m_bHasWalkMovedSinceLastJump: 625 # bool m_bInStuckTest: 626 # bool m_flStuckCheckTime: 640 # float[64][2] m_nTraceCount: 1152 # int32_t m_StuckLast: 1156 # int32_t m_bSpeedCropped: 1160 # bool m_nOldWaterLevel: 1164 # int32_t m_flWaterEntryTime: 1168 # float m_vecForward: 1172 # Vector m_vecLeft: 1184 # Vector m_vecUp: 1196 # Vector m_nGameCodeHasMovedPlayerAfterCommand: 1208 # int32_t m_bMadeFootstepNoise: 1212 # bool m_iFootsteps: 1216 # int32_t m_bOldJumpPressed: 1220 # bool m_flJumpPressedTime: 1224 # float m_flJumpUntil: 1228 # float m_flJumpVel: 1232 # float m_fStashGrenadeParameterWhen: 1236 # GameTime_t m_nButtonDownMaskPrev: 1240 # uint64_t m_flOffsetTickCompleteTime: 1248 # float m_flOffsetTickStashedSpeed: 1252 # float m_flStamina: 1256 # float m_flHeightAtJumpStart: 1260 # float m_flMaxJumpHeightThisJump: 1264 # float CCSPlayer_PingServices: # CPlayerPawnComponent m_flPlayerPingTokens: 64 # GameTime_t[5] m_hPlayerPing: 84 # CHandle CCSPlayer_RadioServices: # CPlayerPawnComponent m_flGotHostageTalkTimer: 64 # GameTime_t m_flDefusingTalkTimer: 68 # GameTime_t m_flC4PlantTalkTimer: 72 # GameTime_t m_flRadioTokenSlots: 76 # GameTime_t[3] m_bIgnoreRadio: 88 # bool CCSPlayer_UseServices: # CPlayer_UseServices m_hLastKnownUseEntity: 64 # CHandle m_flLastUseTimeStamp: 68 # GameTime_t m_flTimeStartedHoldingUse: 72 # GameTime_t m_flTimeLastUsedWindow: 76 # GameTime_t CCSPlayer_ViewModelServices: # CPlayer_ViewModelServices m_hViewModel: 64 # CHandle[3] CCSPlayer_WaterServices: # CPlayer_WaterServices m_NextDrownDamageTime: 64 # float m_nDrownDmgRate: 68 # int32_t m_AirFinishedTime: 72 # GameTime_t m_flWaterJumpTime: 76 # float m_vecWaterJumpVel: 80 # Vector m_flSwimSoundTime: 92 # float CCSPlayer_WeaponServices: # CPlayer_WeaponServices m_flNextAttack: 168 # GameTime_t m_bIsLookingAtWeapon: 172 # bool m_bIsHoldingLookAtWeapon: 173 # bool m_hSavedWeapon: 176 # CHandle m_nTimeToMelee: 180 # int32_t m_nTimeToSecondary: 184 # int32_t m_nTimeToPrimary: 188 # int32_t m_nTimeToSniperRifle: 192 # int32_t m_bIsBeingGivenItem: 196 # bool m_bIsPickingUpItemWithUse: 197 # bool m_bPickedUpWeapon: 198 # bool m_bDisableAutoDeploy: 199 # bool m_nOldShootPositionHistoryCount: 200 # uint32_t m_nOldInputHistoryCount: 1120 # uint32_t CCSPulseServerFuncs_Globals: CCSSprite: # CSprite CCSTakeDamageInfoAPI: CCSTeam: # CTeam m_nLastRecievedShorthandedRoundBonus: 1400 # int32_t m_nShorthandedRoundBonusStartRound: 1404 # int32_t m_bSurrendered: 1408 # bool m_szTeamMatchStat: 1409 # char[512] m_numMapVictories: 1924 # int32_t m_scoreFirstHalf: 1928 # int32_t m_scoreSecondHalf: 1932 # int32_t m_scoreOvertime: 1936 # int32_t m_szClanTeamname: 1940 # char[129] m_iClanID: 2072 # uint32_t m_szTeamFlagImage: 2076 # char[8] m_szTeamLogoImage: 2084 # char[8] m_flNextResourceTime: 2092 # float m_iLastUpdateSentAt: 2096 # int32_t CCSWeaponBase: # CBasePlayerWeapon m_bRemoveable: 3296 # bool m_flFireSequenceStartTime: 3304 # float m_nFireSequenceStartTimeChange: 3308 # int32_t m_nFireSequenceStartTimeAck: 3312 # int32_t m_ePlayerFireEvent: 3316 # PlayerAnimEvent_t m_ePlayerFireEventAttackType: 3320 # WeaponAttackType_t m_seqIdle: 3324 # HSequence m_seqFirePrimary: 3328 # HSequence m_seqFireSecondary: 3332 # HSequence m_thirdPersonFireSequences: 3336 # CUtlVector m_hCurrentThirdPersonSequence: 3360 # HSequence m_nSilencerBoneIndex: 3364 # int32_t m_thirdPersonSequences: 3368 # HSequence[7] m_bPlayerAmmoStockOnPickup: 3408 # bool m_bRequireUseToTouch: 3409 # bool m_iState: 3412 # CSWeaponState_t m_flLastTimeInAir: 3416 # GameTime_t m_flLastDeployTime: 3420 # GameTime_t m_nLastEmptySoundCmdNum: 3424 # int32_t m_nViewModelIndex: 3428 # uint32_t m_bReloadsWithClips: 3432 # bool m_flTimeWeaponIdle: 3464 # GameTime_t m_bFireOnEmpty: 3468 # bool m_OnPlayerPickup: 3472 # CEntityIOOutput m_weaponMode: 3512 # CSWeaponMode m_flTurningInaccuracyDelta: 3516 # float m_vecTurningInaccuracyEyeDirLast: 3520 # Vector m_flTurningInaccuracy: 3532 # float m_fAccuracyPenalty: 3536 # float m_flLastAccuracyUpdateTime: 3540 # GameTime_t m_fAccuracySmoothedForZoom: 3544 # float m_fScopeZoomEndTime: 3548 # GameTime_t m_iRecoilIndex: 3552 # int32_t m_flRecoilIndex: 3556 # float m_bBurstMode: 3560 # bool m_nPostponeFireReadyTicks: 3564 # GameTick_t m_flPostponeFireReadyFrac: 3568 # float m_bInReload: 3572 # bool m_bReloadVisuallyComplete: 3573 # bool m_flDroppedAtTime: 3576 # GameTime_t m_bIsHauledBack: 3580 # bool m_bSilencerOn: 3581 # bool m_flTimeSilencerSwitchComplete: 3584 # GameTime_t m_iOriginalTeamNumber: 3588 # int32_t m_flNextAttackRenderTimeOffset: 3592 # float m_bCanBePickedUp: 3616 # bool m_bUseCanOverrideNextOwnerTouchTime: 3617 # bool m_nextOwnerTouchTime: 3620 # GameTime_t m_nextPrevOwnerTouchTime: 3624 # GameTime_t m_hPrevOwner: 3628 # CHandle m_nDropTick: 3632 # GameTick_t m_donated: 3668 # bool m_fLastShotTime: 3672 # GameTime_t m_bWasOwnedByCT: 3676 # bool m_bWasOwnedByTerrorist: 3677 # bool m_bFiredOutOfAmmoEvent: 3678 # bool m_numRemoveUnownedWeaponThink: 3680 # int32_t m_IronSightController: 3688 # CIronSightController m_iIronSightMode: 3712 # int32_t m_flLastLOSTraceFailureTime: 3716 # GameTime_t m_iNumEmptyAttacks: 3720 # int32_t m_flWatTickOffset: 3724 # float CCSWeaponBaseAPI: CCSWeaponBaseGun: # CCSWeaponBase m_zoomLevel: 3728 # int32_t m_iBurstShotsRemaining: 3732 # int32_t m_silencedModelIndex: 3744 # int32_t m_inPrecache: 3748 # bool m_bNeedsBoltAction: 3749 # bool m_bSkillReloadAvailable: 3750 # bool m_bSkillReloadLiftedReloadKey: 3751 # bool m_bSkillBoltInterruptAvailable: 3752 # bool m_bSkillBoltLiftedFireKey: 3753 # bool CCSWeaponBaseVData: # CBasePlayerWeaponVData m_WeaponType: 584 # CSWeaponType m_WeaponCategory: 588 # CSWeaponCategory m_szViewModel: 592 # CResourceNameTyped> m_szPlayerModel: 816 # CResourceNameTyped> m_szWorldDroppedModel: 1040 # CResourceNameTyped> m_szAimsightLensMaskModel: 1264 # CResourceNameTyped> m_szMagazineModel: 1488 # CResourceNameTyped> m_szHeatEffect: 1712 # CResourceNameTyped> m_szEjectBrassEffect: 1936 # CResourceNameTyped> m_szMuzzleFlashParticleAlt: 2160 # CResourceNameTyped> m_szMuzzleFlashThirdPersonParticle: 2384 # CResourceNameTyped> m_szMuzzleFlashThirdPersonParticleAlt: 2608 # CResourceNameTyped> m_szTracerParticle: 2832 # CResourceNameTyped> m_GearSlot: 3056 # gear_slot_t m_GearSlotPosition: 3060 # int32_t m_DefaultLoadoutSlot: 3064 # loadout_slot_t m_sWrongTeamMsg: 3072 # CUtlString m_nPrice: 3080 # int32_t m_nKillAward: 3084 # int32_t m_nPrimaryReserveAmmoMax: 3088 # int32_t m_nSecondaryReserveAmmoMax: 3092 # int32_t m_bMeleeWeapon: 3096 # bool m_bHasBurstMode: 3097 # bool m_bIsRevolver: 3098 # bool m_bCannotShootUnderwater: 3099 # bool m_szName: 3104 # CGlobalSymbol m_szAnimExtension: 3112 # CUtlString m_eSilencerType: 3120 # CSWeaponSilencerType m_nCrosshairMinDistance: 3124 # int32_t m_nCrosshairDeltaDistance: 3128 # int32_t m_bIsFullAuto: 3132 # bool m_nNumBullets: 3136 # int32_t m_flCycleTime: 3140 # CFiringModeFloat m_flMaxSpeed: 3148 # CFiringModeFloat m_flSpread: 3156 # CFiringModeFloat m_flInaccuracyCrouch: 3164 # CFiringModeFloat m_flInaccuracyStand: 3172 # CFiringModeFloat m_flInaccuracyJump: 3180 # CFiringModeFloat m_flInaccuracyLand: 3188 # CFiringModeFloat m_flInaccuracyLadder: 3196 # CFiringModeFloat m_flInaccuracyFire: 3204 # CFiringModeFloat m_flInaccuracyMove: 3212 # CFiringModeFloat m_flRecoilAngle: 3220 # CFiringModeFloat m_flRecoilAngleVariance: 3228 # CFiringModeFloat m_flRecoilMagnitude: 3236 # CFiringModeFloat m_flRecoilMagnitudeVariance: 3244 # CFiringModeFloat m_nTracerFrequency: 3252 # CFiringModeInt m_flInaccuracyJumpInitial: 3260 # float m_flInaccuracyJumpApex: 3264 # float m_flInaccuracyReload: 3268 # float m_nRecoilSeed: 3272 # int32_t m_nSpreadSeed: 3276 # int32_t m_flTimeToIdleAfterFire: 3280 # float m_flIdleInterval: 3284 # float m_flAttackMovespeedFactor: 3288 # float m_flHeatPerShot: 3292 # float m_flInaccuracyPitchShift: 3296 # float m_flInaccuracyAltSoundThreshold: 3300 # float m_flBotAudibleRange: 3304 # float m_szUseRadioSubtitle: 3312 # CUtlString m_bUnzoomsAfterShot: 3320 # bool m_bHideViewModelWhenZoomed: 3321 # bool m_nZoomLevels: 3324 # int32_t m_nZoomFOV1: 3328 # int32_t m_nZoomFOV2: 3332 # int32_t m_flZoomTime0: 3336 # float m_flZoomTime1: 3340 # float m_flZoomTime2: 3344 # float m_flIronSightPullUpSpeed: 3348 # float m_flIronSightPutDownSpeed: 3352 # float m_flIronSightFOV: 3356 # float m_flIronSightPivotForward: 3360 # float m_flIronSightLooseness: 3364 # float m_angPivotAngle: 3368 # QAngle m_vecIronSightEyePos: 3380 # Vector m_nDamage: 3392 # int32_t m_flHeadshotMultiplier: 3396 # float m_flArmorRatio: 3400 # float m_flPenetration: 3404 # float m_flRange: 3408 # float m_flRangeModifier: 3412 # float m_flFlinchVelocityModifierLarge: 3416 # float m_flFlinchVelocityModifierSmall: 3420 # float m_flRecoveryTimeCrouch: 3424 # float m_flRecoveryTimeStand: 3428 # float m_flRecoveryTimeCrouchFinal: 3432 # float m_flRecoveryTimeStandFinal: 3436 # float m_nRecoveryTransitionStartBullet: 3440 # int32_t m_nRecoveryTransitionEndBullet: 3444 # int32_t m_flThrowVelocity: 3448 # float m_vSmokeColor: 3452 # Vector m_szAnimClass: 3464 # CGlobalSymbol CCSWeaponBaseVDataAPI: CChangeLevel: # CBaseTrigger m_sMapName: 2232 # CUtlString m_sLandmarkName: 2240 # CUtlString m_OnChangeLevel: 2248 # CEntityIOOutput m_bTouched: 2288 # bool m_bNoTouch: 2289 # bool m_bNewChapter: 2290 # bool m_bOnChangeLevelFired: 2291 # bool CChicken: # CDynamicProp m_AttributeManager: 2944 # CAttributeContainer m_OriginalOwnerXuidLow: 3656 # uint32_t m_OriginalOwnerXuidHigh: 3660 # uint32_t m_updateTimer: 3664 # CountdownTimer m_stuckAnchor: 3688 # Vector m_stuckTimer: 3704 # CountdownTimer m_collisionStuckTimer: 3728 # CountdownTimer m_isOnGround: 3752 # bool m_vFallVelocity: 3756 # Vector m_activity: 3768 # ChickenActivity m_activityTimer: 3776 # CountdownTimer m_turnRate: 3800 # float m_fleeFrom: 3804 # CHandle m_moveRateThrottleTimer: 3808 # CountdownTimer m_startleTimer: 3832 # CountdownTimer m_vocalizeTimer: 3856 # CountdownTimer m_flWhenZombified: 3880 # GameTime_t m_jumpedThisFrame: 3884 # bool m_leader: 3888 # CHandle m_reuseTimer: 3896 # CountdownTimer m_hasBeenUsed: 3920 # bool m_jumpTimer: 3928 # CountdownTimer m_flLastJumpTime: 3952 # float m_bInJump: 3956 # bool m_isWaitingForLeader: 3957 # bool m_repathTimer: 12160 # CountdownTimer m_inhibitDoorTimer: 12184 # CountdownTimer m_inhibitObstacleAvoidanceTimer: 12328 # CountdownTimer m_vecPathGoal: 12360 # Vector m_flActiveFollowStartTime: 12372 # GameTime_t m_followMinuteTimer: 12376 # CountdownTimer m_vecLastEggPoopPosition: 12400 # Vector m_vecEggsPooped: 12416 # CUtlVector> m_BlockDirectionTimer: 12448 # CountdownTimer CChicken_GraphController: # CAnimGraphControllerBase m_pszActivity: 24 # CAnimGraphParamRef CCollisionProperty: m_collisionAttribute: 16 # VPhysicsCollisionAttribute_t m_vecMins: 64 # Vector m_vecMaxs: 76 # Vector m_usSolidFlags: 90 # uint8_t m_nSolidType: 91 # SolidType_t m_triggerBloat: 92 # uint8_t m_nSurroundType: 93 # SurroundingBoundsType_t m_CollisionGroup: 94 # uint8_t m_nEnablePhysics: 95 # uint8_t m_flBoundingRadius: 96 # float m_vecSpecifiedSurroundingMins: 100 # Vector m_vecSpecifiedSurroundingMaxs: 112 # Vector m_vecSurroundingMaxs: 124 # Vector m_vecSurroundingMins: 136 # Vector m_vCapsuleCenter1: 148 # Vector m_vCapsuleCenter2: 160 # Vector m_flCapsuleRadius: 172 # float CColorCorrection: # CBaseEntity m_flFadeInDuration: 1216 # float m_flFadeOutDuration: 1220 # float m_flStartFadeInWeight: 1224 # float m_flStartFadeOutWeight: 1228 # float m_flTimeStartFadeIn: 1232 # GameTime_t m_flTimeStartFadeOut: 1236 # GameTime_t m_flMaxWeight: 1240 # float m_bStartDisabled: 1244 # bool m_bEnabled: 1245 # bool m_bMaster: 1246 # bool m_bClientSide: 1247 # bool m_bExclusive: 1248 # bool m_MinFalloff: 1252 # float m_MaxFalloff: 1256 # float m_flCurWeight: 1260 # float m_netlookupFilename: 1264 # char[512] m_lookupFilename: 1776 # CUtlSymbolLarge CColorCorrectionVolume: # CBaseTrigger m_bEnabled: 2232 # bool m_MaxWeight: 2236 # float m_FadeDuration: 2240 # float m_bStartDisabled: 2244 # bool m_Weight: 2248 # float m_lookupFilename: 2252 # char[512] m_LastEnterWeight: 2764 # float m_LastEnterTime: 2768 # GameTime_t m_LastExitWeight: 2772 # float m_LastExitTime: 2776 # GameTime_t CCommentaryAuto: # CBaseEntity m_OnCommentaryNewGame: 1216 # CEntityIOOutput m_OnCommentaryMidGame: 1256 # CEntityIOOutput m_OnCommentaryMultiplayerSpawn: 1296 # CEntityIOOutput CCommentarySystem: m_bCommentaryConvarsChanging: 17 # bool m_bCommentaryEnabledMidGame: 18 # bool m_flNextTeleportTime: 20 # GameTime_t m_iTeleportStage: 24 # int32_t m_bCheatState: 28 # bool m_bIsFirstSpawnGroupToLoad: 29 # bool m_hCurrentNode: 56 # CHandle m_hActiveCommentaryNode: 60 # CHandle m_hLastCommentaryNode: 64 # CHandle m_vecNodes: 72 # CUtlVector> CCommentaryViewPosition: # CSprite CConstantForceController: m_linear: 12 # Vector m_angular: 24 # RotationVector m_linearSave: 36 # Vector m_angularSave: 48 # RotationVector CConstraintAnchor: # CBaseAnimGraph m_massScale: 2280 # float CCoopBonusCoin: # CDynamicProp CCopyRecipientFilter: m_Flags: 8 # int32_t m_Recipients: 16 # CUtlVector CCredits: # CPointEntity m_OnCreditsDone: 1216 # CEntityIOOutput m_bRolledOutroCredits: 1256 # bool m_flLogoLength: 1260 # float CDEagle: # CCSWeaponBaseGun CDamageRecord: m_PlayerDamager: 40 # CHandle m_PlayerRecipient: 44 # CHandle m_hPlayerControllerDamager: 48 # CHandle m_hPlayerControllerRecipient: 52 # CHandle m_szPlayerDamagerName: 56 # CUtlString m_szPlayerRecipientName: 64 # CUtlString m_DamagerXuid: 72 # uint64_t m_RecipientXuid: 80 # uint64_t m_iDamage: 88 # int32_t m_iActualHealthRemoved: 92 # int32_t m_iNumHits: 96 # int32_t m_iLastBulletUpdate: 100 # int32_t m_bIsOtherEnemy: 104 # bool m_killType: 105 # EKillTypes_t CDebugHistory: # CBaseEntity m_nNpcEvents: 17664 # int32_t CDecoyGrenade: # CBaseCSGrenade CDecoyProjectile: # CBaseCSGrenadeProjectile m_nDecoyShotTick: 2720 # int32_t m_shotsRemaining: 2724 # int32_t m_fExpireTime: 2728 # GameTime_t m_decoyWeaponDefIndex: 2744 # uint16_t CDynamicLight: # CBaseModelEntity m_ActualFlags: 1808 # uint8_t m_Flags: 1809 # uint8_t m_LightStyle: 1810 # uint8_t m_On: 1811 # bool m_Radius: 1812 # float m_Exponent: 1816 # int32_t m_InnerAngle: 1820 # float m_OuterAngle: 1824 # float m_SpotRadius: 1828 # float CDynamicProp: # CBreakableProp m_bCreateNavObstacle: 2664 # bool m_bUseHitboxesForRenderBox: 2665 # bool m_bUseAnimGraph: 2666 # bool m_pOutputAnimBegun: 2672 # CEntityIOOutput m_pOutputAnimOver: 2712 # CEntityIOOutput m_pOutputAnimLoopCycleOver: 2752 # CEntityIOOutput m_OnAnimReachedStart: 2792 # CEntityIOOutput m_OnAnimReachedEnd: 2832 # CEntityIOOutput m_iszIdleAnim: 2872 # CUtlSymbolLarge m_nIdleAnimLoopMode: 2880 # AnimLoopMode_t m_bRandomizeCycle: 2884 # bool m_bStartDisabled: 2885 # bool m_bFiredStartEndOutput: 2886 # bool m_bForceNpcExclude: 2887 # bool m_bCreateNonSolid: 2888 # bool m_bIsOverrideProp: 2889 # bool m_iInitialGlowState: 2892 # int32_t m_nGlowRange: 2896 # int32_t m_nGlowRangeMin: 2900 # int32_t m_glowColor: 2904 # Color m_nGlowTeam: 2908 # int32_t CDynamicPropAPI: CDynamicPropAlias_cable_dynamic: # CDynamicProp CDynamicPropAlias_dynamic_prop: # CDynamicProp CDynamicPropAlias_prop_dynamic_override: # CDynamicProp CEconEntity: # CBaseFlex m_AttributeManager: 2440 # CAttributeContainer m_OriginalOwnerXuidLow: 3152 # uint32_t m_OriginalOwnerXuidHigh: 3156 # uint32_t m_nFallbackPaintKit: 3160 # int32_t m_nFallbackSeed: 3164 # int32_t m_flFallbackWear: 3168 # float m_nFallbackStatTrak: 3172 # int32_t m_hOldProvidee: 3176 # CHandle m_iOldOwnerClass: 3180 # int32_t CEconItemAttribute: m_iAttributeDefinitionIndex: 48 # uint16_t m_flValue: 52 # float m_flInitialValue: 56 # float m_nRefundableCurrency: 60 # int32_t m_bSetBonus: 64 # bool CEconItemView: # IEconItemInterface m_iItemDefinitionIndex: 56 # uint16_t m_iEntityQuality: 60 # int32_t m_iEntityLevel: 64 # uint32_t m_iItemID: 72 # uint64_t m_iItemIDHigh: 80 # uint32_t m_iItemIDLow: 84 # uint32_t m_iAccountID: 88 # uint32_t m_iInventoryPosition: 92 # uint32_t m_bInitialized: 104 # bool m_AttributeList: 112 # CAttributeList m_NetworkedDynamicAttributes: 208 # CAttributeList m_szCustomName: 304 # char[161] m_szCustomNameOverride: 465 # char[161] CEconWearable: # CEconEntity m_nForceSkin: 3184 # int32_t m_bAlwaysAllow: 3188 # bool CEffectData: m_vOrigin: 8 # Vector m_vStart: 20 # Vector m_vNormal: 32 # Vector m_vAngles: 44 # QAngle m_hEntity: 56 # CEntityHandle m_hOtherEntity: 60 # CEntityHandle m_flScale: 64 # float m_flMagnitude: 68 # float m_flRadius: 72 # float m_nSurfaceProp: 76 # CUtlStringToken m_nEffectIndex: 80 # CWeakHandle m_nDamageType: 88 # uint32_t m_nPenetrate: 92 # uint8_t m_nMaterial: 94 # uint16_t m_nHitBox: 96 # uint16_t m_nColor: 98 # uint8_t m_fFlags: 99 # uint8_t m_nAttachmentIndex: 100 # AttachmentHandle_t m_nAttachmentName: 104 # CUtlStringToken m_iEffectName: 108 # uint16_t m_nExplosionType: 110 # uint8_t CEnableMotionFixup: # CBaseEntity CEntityBlocker: # CBaseModelEntity CEntityComponent: CEntityDissolve: # CBaseModelEntity m_flFadeInStart: 1808 # float m_flFadeInLength: 1812 # float m_flFadeOutModelStart: 1816 # float m_flFadeOutModelLength: 1820 # float m_flFadeOutStart: 1824 # float m_flFadeOutLength: 1828 # float m_flStartTime: 1832 # GameTime_t m_nDissolveType: 1836 # EntityDisolveType_t m_vDissolverOrigin: 1840 # Vector m_nMagnitude: 1852 # uint32_t CEntityFlame: # CBaseEntity m_hEntAttached: 1216 # CHandle m_bCheapEffect: 1220 # bool m_flSize: 1224 # float m_bUseHitboxes: 1228 # bool m_iNumHitboxFires: 1232 # int32_t m_flHitboxFireScale: 1236 # float m_flLifetime: 1240 # GameTime_t m_hAttacker: 1244 # CHandle m_iDangerSound: 1248 # int32_t m_flDirectDamagePerSecond: 1252 # float m_iCustomDamageType: 1256 # int32_t CEntityIdentity: m_nameStringableIndex: 20 # int32_t m_name: 24 # CUtlSymbolLarge m_designerName: 32 # CUtlSymbolLarge m_flags: 48 # uint32_t m_worldGroupId: 56 # WorldGroupId_t m_fDataObjectTypes: 60 # uint32_t m_PathIndex: 64 # ChangeAccessorFieldPathIndex_t m_pPrev: 88 # CEntityIdentity* m_pNext: 96 # CEntityIdentity* m_pPrevByClass: 104 # CEntityIdentity* m_pNextByClass: 112 # CEntityIdentity* CEntityInstance: m_iszPrivateVScripts: 8 # CUtlSymbolLarge m_pEntity: 16 # CEntityIdentity* m_CScriptComponent: 40 # CScriptComponent* m_bVisibleinPVS: 48 # bool CEntitySubclassVDataBase: CEnvBeam: # CBeam m_active: 1968 # int32_t m_spriteTexture: 1976 # CStrongHandle m_iszStartEntity: 1984 # CUtlSymbolLarge m_iszEndEntity: 1992 # CUtlSymbolLarge m_life: 2000 # float m_boltWidth: 2004 # float m_noiseAmplitude: 2008 # float m_speed: 2012 # int32_t m_restrike: 2016 # float m_iszSpriteName: 2024 # CUtlSymbolLarge m_frameStart: 2032 # int32_t m_vEndPointWorld: 2036 # Vector m_vEndPointRelative: 2048 # Vector m_radius: 2060 # float m_TouchType: 2064 # Touch_t m_iFilterName: 2072 # CUtlSymbolLarge m_hFilter: 2080 # CHandle m_iszDecal: 2088 # CUtlSymbolLarge m_OnTouchedByEntity: 2096 # CEntityIOOutput CEnvBeverage: # CBaseEntity m_CanInDispenser: 1216 # bool m_nBeverageType: 1220 # int32_t CEnvCombinedLightProbeVolume: # CBaseEntity m_Color: 5400 # Color m_flBrightness: 5404 # float m_hCubemapTexture: 5408 # CStrongHandle m_bCustomCubemapTexture: 5416 # bool m_hLightProbeTexture: 5424 # CStrongHandle m_hLightProbeDirectLightIndicesTexture: 5432 # CStrongHandle m_hLightProbeDirectLightScalarsTexture: 5440 # CStrongHandle m_hLightProbeDirectLightShadowsTexture: 5448 # CStrongHandle m_vBoxMins: 5456 # Vector m_vBoxMaxs: 5468 # Vector m_bMoveable: 5480 # bool m_nHandshake: 5484 # int32_t m_nEnvCubeMapArrayIndex: 5488 # int32_t m_nPriority: 5492 # int32_t m_bStartDisabled: 5496 # bool m_flEdgeFadeDist: 5500 # float m_vEdgeFadeDists: 5504 # Vector m_nLightProbeSizeX: 5516 # int32_t m_nLightProbeSizeY: 5520 # int32_t m_nLightProbeSizeZ: 5524 # int32_t m_nLightProbeAtlasX: 5528 # int32_t m_nLightProbeAtlasY: 5532 # int32_t m_nLightProbeAtlasZ: 5536 # int32_t m_bEnabled: 5561 # bool CEnvCubemap: # CBaseEntity m_hCubemapTexture: 1344 # CStrongHandle m_bCustomCubemapTexture: 1352 # bool m_flInfluenceRadius: 1356 # float m_vBoxProjectMins: 1360 # Vector m_vBoxProjectMaxs: 1372 # Vector m_bMoveable: 1384 # bool m_nHandshake: 1388 # int32_t m_nEnvCubeMapArrayIndex: 1392 # int32_t m_nPriority: 1396 # int32_t m_flEdgeFadeDist: 1400 # float m_vEdgeFadeDists: 1404 # Vector m_flDiffuseScale: 1416 # float m_bStartDisabled: 1420 # bool m_bDefaultEnvMap: 1421 # bool m_bDefaultSpecEnvMap: 1422 # bool m_bIndoorCubeMap: 1423 # bool m_bCopyDiffuseFromDefaultCubemap: 1424 # bool m_bEnabled: 1440 # bool CEnvCubemapBox: # CEnvCubemap CEnvCubemapFog: # CBaseEntity m_flEndDistance: 1216 # float m_flStartDistance: 1220 # float m_flFogFalloffExponent: 1224 # float m_bHeightFogEnabled: 1228 # bool m_flFogHeightWidth: 1232 # float m_flFogHeightEnd: 1236 # float m_flFogHeightStart: 1240 # float m_flFogHeightExponent: 1244 # float m_flLODBias: 1248 # float m_bActive: 1252 # bool m_bStartDisabled: 1253 # bool m_flFogMaxOpacity: 1256 # float m_nCubemapSourceType: 1260 # int32_t m_hSkyMaterial: 1264 # CStrongHandle m_iszSkyEntity: 1272 # CUtlSymbolLarge m_hFogCubemapTexture: 1280 # CStrongHandle m_bHasHeightFogEnd: 1288 # bool m_bFirstTime: 1289 # bool CEnvDecal: # CBaseModelEntity m_hDecalMaterial: 1808 # CStrongHandle m_flWidth: 1816 # float m_flHeight: 1820 # float m_flDepth: 1824 # float m_nRenderOrder: 1828 # uint32_t m_bProjectOnWorld: 1832 # bool m_bProjectOnCharacters: 1833 # bool m_bProjectOnWater: 1834 # bool m_flDepthSortBias: 1836 # float CEnvDetailController: # CBaseEntity m_flFadeStartDist: 1216 # float m_flFadeEndDist: 1220 # float CEnvEntityIgniter: # CBaseEntity m_flLifetime: 1216 # float CEnvEntityMaker: # CPointEntity m_vecEntityMins: 1216 # Vector m_vecEntityMaxs: 1228 # Vector m_hCurrentInstance: 1240 # CHandle m_hCurrentBlocker: 1244 # CHandle m_vecBlockerOrigin: 1248 # Vector m_angPostSpawnDirection: 1260 # QAngle m_flPostSpawnDirectionVariance: 1272 # float m_flPostSpawnSpeed: 1276 # float m_bPostSpawnUseAngles: 1280 # bool m_iszTemplate: 1288 # CUtlSymbolLarge m_pOutputOnSpawned: 1296 # CEntityIOOutput m_pOutputOnFailedSpawn: 1336 # CEntityIOOutput CEnvExplosion: # CModelPointEntity m_iMagnitude: 1808 # int32_t m_flPlayerDamage: 1812 # float m_iRadiusOverride: 1816 # int32_t m_flInnerRadius: 1820 # float m_spriteScale: 1824 # int32_t m_flDamageForce: 1828 # float m_hInflictor: 1832 # CHandle m_iCustomDamageType: 1836 # int32_t m_iszExplosionType: 1848 # CUtlSymbolLarge m_iszCustomEffectName: 1856 # CUtlSymbolLarge m_iszCustomSoundName: 1864 # CUtlSymbolLarge m_iClassIgnore: 1872 # Class_T m_iClassIgnore2: 1876 # Class_T m_iszEntityIgnoreName: 1880 # CUtlSymbolLarge m_hEntityIgnore: 1888 # CHandle CEnvFade: # CLogicalEntity m_fadeColor: 1216 # Color m_Duration: 1220 # float m_HoldDuration: 1224 # float m_OnBeginFade: 1232 # CEntityIOOutput CEnvFireSensor: # CBaseEntity m_bEnabled: 1216 # bool m_bHeatAtLevel: 1217 # bool m_radius: 1220 # float m_targetLevel: 1224 # float m_targetTime: 1228 # float m_levelTime: 1232 # float m_OnHeatLevelStart: 1240 # CEntityIOOutput m_OnHeatLevelEnd: 1280 # CEntityIOOutput CEnvFireSource: # CBaseEntity m_bEnabled: 1216 # bool m_radius: 1220 # float m_damage: 1224 # float CEnvFunnel: # CBaseEntity CEnvGlobal: # CLogicalEntity m_outCounter: 1216 # CEntityOutputTemplate m_globalstate: 1256 # CUtlSymbolLarge m_triggermode: 1264 # int32_t m_initialstate: 1268 # int32_t m_counter: 1272 # int32_t CEnvHudHint: # CPointEntity m_iszMessage: 1216 # CUtlSymbolLarge CEnvInstructorHint: # CPointEntity m_iszName: 1216 # CUtlSymbolLarge m_iszReplace_Key: 1224 # CUtlSymbolLarge m_iszHintTargetEntity: 1232 # CUtlSymbolLarge m_iTimeout: 1240 # int32_t m_iDisplayLimit: 1244 # int32_t m_iszIcon_Onscreen: 1248 # CUtlSymbolLarge m_iszIcon_Offscreen: 1256 # CUtlSymbolLarge m_iszCaption: 1264 # CUtlSymbolLarge m_iszActivatorCaption: 1272 # CUtlSymbolLarge m_Color: 1280 # Color m_fIconOffset: 1284 # float m_fRange: 1288 # float m_iPulseOption: 1292 # uint8_t m_iAlphaOption: 1293 # uint8_t m_iShakeOption: 1294 # uint8_t m_bStatic: 1295 # bool m_bNoOffscreen: 1296 # bool m_bForceCaption: 1297 # bool m_iInstanceType: 1300 # int32_t m_bSuppressRest: 1304 # bool m_iszBinding: 1312 # CUtlSymbolLarge m_bAllowNoDrawTarget: 1320 # bool m_bAutoStart: 1321 # bool m_bLocalPlayerOnly: 1322 # bool CEnvInstructorVRHint: # CPointEntity m_iszName: 1216 # CUtlSymbolLarge m_iszHintTargetEntity: 1224 # CUtlSymbolLarge m_iTimeout: 1232 # int32_t m_iszCaption: 1240 # CUtlSymbolLarge m_iszStartSound: 1248 # CUtlSymbolLarge m_iLayoutFileType: 1256 # int32_t m_iszCustomLayoutFile: 1264 # CUtlSymbolLarge m_iAttachType: 1272 # int32_t m_flHeightOffset: 1276 # float CEnvLaser: # CBeam m_iszLaserTarget: 1968 # CUtlSymbolLarge m_pSprite: 1976 # CSprite* m_iszSpriteName: 1984 # CUtlSymbolLarge m_firePosition: 1992 # Vector m_flStartFrame: 2004 # float CEnvLightProbeVolume: # CBaseEntity m_hLightProbeTexture: 5272 # CStrongHandle m_hLightProbeDirectLightIndicesTexture: 5280 # CStrongHandle m_hLightProbeDirectLightScalarsTexture: 5288 # CStrongHandle m_hLightProbeDirectLightShadowsTexture: 5296 # CStrongHandle m_vBoxMins: 5304 # Vector m_vBoxMaxs: 5316 # Vector m_bMoveable: 5328 # bool m_nHandshake: 5332 # int32_t m_nPriority: 5336 # int32_t m_bStartDisabled: 5340 # bool m_nLightProbeSizeX: 5344 # int32_t m_nLightProbeSizeY: 5348 # int32_t m_nLightProbeSizeZ: 5352 # int32_t m_nLightProbeAtlasX: 5356 # int32_t m_nLightProbeAtlasY: 5360 # int32_t m_nLightProbeAtlasZ: 5364 # int32_t m_bEnabled: 5377 # bool CEnvMicrophone: # CPointEntity m_bDisabled: 1216 # bool m_hMeasureTarget: 1220 # CHandle m_nSoundMask: 1224 # int32_t m_flSensitivity: 1228 # float m_flSmoothFactor: 1232 # float m_flMaxRange: 1236 # float m_iszSpeakerName: 1240 # CUtlSymbolLarge m_hSpeaker: 1248 # CHandle m_bAvoidFeedback: 1252 # bool m_iSpeakerDSPPreset: 1256 # int32_t m_iszListenFilter: 1264 # CUtlSymbolLarge m_hListenFilter: 1272 # CHandle m_SoundLevel: 1280 # CEntityOutputTemplate m_OnRoutedSound: 1320 # CEntityIOOutput m_OnHeardSound: 1360 # CEntityIOOutput m_szLastSound: 1400 # char[256] m_iLastRoutedFrame: 1656 # int32_t CEnvMuzzleFlash: # CPointEntity m_flScale: 1216 # float m_iszParentAttachment: 1224 # CUtlSymbolLarge CEnvParticleGlow: # CParticleSystem m_flAlphaScale: 3208 # float m_flRadiusScale: 3212 # float m_flSelfIllumScale: 3216 # float m_ColorTint: 3220 # Color m_hTextureOverride: 3224 # CStrongHandle CEnvProjectedTexture: # CModelPointEntity m_hTargetEntity: 1808 # CHandle m_bState: 1812 # bool m_bAlwaysUpdate: 1813 # bool m_flLightFOV: 1816 # float m_bEnableShadows: 1820 # bool m_bSimpleProjection: 1821 # bool m_bLightOnlyTarget: 1822 # bool m_bLightWorld: 1823 # bool m_bCameraSpace: 1824 # bool m_flBrightnessScale: 1828 # float m_LightColor: 1832 # Color m_flIntensity: 1836 # float m_flLinearAttenuation: 1840 # float m_flQuadraticAttenuation: 1844 # float m_bVolumetric: 1848 # bool m_flNoiseStrength: 1852 # float m_flFlashlightTime: 1856 # float m_nNumPlanes: 1860 # uint32_t m_flPlaneOffset: 1864 # float m_flVolumetricIntensity: 1868 # float m_flColorTransitionTime: 1872 # float m_flAmbient: 1876 # float m_SpotlightTextureName: 1880 # char[512] m_nSpotlightTextureFrame: 2392 # int32_t m_nShadowQuality: 2396 # uint32_t m_flNearZ: 2400 # float m_flFarZ: 2404 # float m_flProjectionSize: 2408 # float m_flRotation: 2412 # float m_bFlipHorizontal: 2416 # bool CEnvScreenOverlay: # CPointEntity m_iszOverlayNames: 1216 # CUtlSymbolLarge[10] m_flOverlayTimes: 1296 # float[10] m_flStartTime: 1336 # GameTime_t m_iDesiredOverlay: 1340 # int32_t m_bIsActive: 1344 # bool CEnvShake: # CPointEntity m_limitToEntity: 1216 # CUtlSymbolLarge m_Amplitude: 1224 # float m_Frequency: 1228 # float m_Duration: 1232 # float m_Radius: 1236 # float m_stopTime: 1240 # GameTime_t m_nextShake: 1244 # GameTime_t m_currentAmp: 1248 # float m_maxForce: 1252 # Vector m_shakeCallback: 1272 # CPhysicsShake CEnvSky: # CBaseModelEntity m_hSkyMaterial: 1808 # CStrongHandle m_hSkyMaterialLightingOnly: 1816 # CStrongHandle m_bStartDisabled: 1824 # bool m_vTintColor: 1825 # Color m_vTintColorLightingOnly: 1829 # Color m_flBrightnessScale: 1836 # float m_nFogType: 1840 # int32_t m_flFogMinStart: 1844 # float m_flFogMinEnd: 1848 # float m_flFogMaxStart: 1852 # float m_flFogMaxEnd: 1856 # float m_bEnabled: 1860 # bool CEnvSoundscape: # CServerOnlyEntity m_OnPlay: 1216 # CEntityIOOutput m_flRadius: 1256 # float m_soundscapeName: 1264 # CUtlSymbolLarge m_soundEventName: 1272 # CUtlSymbolLarge m_bOverrideWithEvent: 1280 # bool m_soundscapeIndex: 1284 # int32_t m_soundscapeEntityListId: 1288 # int32_t m_soundEventHash: 1292 # uint32_t m_positionNames: 1296 # CUtlSymbolLarge[8] m_hProxySoundscape: 1360 # CHandle m_bDisabled: 1364 # bool CEnvSoundscapeAlias_snd_soundscape: # CEnvSoundscape CEnvSoundscapeProxy: # CEnvSoundscape m_MainSoundscapeName: 1368 # CUtlSymbolLarge CEnvSoundscapeProxyAlias_snd_soundscape_proxy: # CEnvSoundscapeProxy CEnvSoundscapeTriggerable: # CEnvSoundscape CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable: # CEnvSoundscapeTriggerable CEnvSpark: # CPointEntity m_flDelay: 1216 # float m_nMagnitude: 1220 # int32_t m_nTrailLength: 1224 # int32_t m_nType: 1228 # int32_t m_OnSpark: 1232 # CEntityIOOutput CEnvSplash: # CPointEntity m_flScale: 1216 # float CEnvTilt: # CPointEntity m_Duration: 1216 # float m_Radius: 1220 # float m_TiltTime: 1224 # float m_stopTime: 1228 # GameTime_t CEnvTracer: # CPointEntity m_vecEnd: 1216 # Vector m_flDelay: 1228 # float CEnvViewPunch: # CPointEntity m_flRadius: 1216 # float m_angViewPunch: 1220 # QAngle CEnvVolumetricFogController: # CBaseEntity m_flScattering: 1216 # float m_flAnisotropy: 1220 # float m_flFadeSpeed: 1224 # float m_flDrawDistance: 1228 # float m_flFadeInStart: 1232 # float m_flFadeInEnd: 1236 # float m_flIndirectStrength: 1240 # float m_nIndirectTextureDimX: 1244 # int32_t m_nIndirectTextureDimY: 1248 # int32_t m_nIndirectTextureDimZ: 1252 # int32_t m_vBoxMins: 1256 # Vector m_vBoxMaxs: 1268 # Vector m_bActive: 1280 # bool m_flStartAnisoTime: 1284 # GameTime_t m_flStartScatterTime: 1288 # GameTime_t m_flStartDrawDistanceTime: 1292 # GameTime_t m_flStartAnisotropy: 1296 # float m_flStartScattering: 1300 # float m_flStartDrawDistance: 1304 # float m_flDefaultAnisotropy: 1308 # float m_flDefaultScattering: 1312 # float m_flDefaultDrawDistance: 1316 # float m_bStartDisabled: 1320 # bool m_bEnableIndirect: 1321 # bool m_bIsMaster: 1322 # bool m_hFogIndirectTexture: 1328 # CStrongHandle m_nForceRefreshCount: 1336 # int32_t m_bFirstTime: 1340 # bool CEnvVolumetricFogVolume: # CBaseEntity m_bActive: 1216 # bool m_vBoxMins: 1220 # Vector m_vBoxMaxs: 1232 # Vector m_bStartDisabled: 1244 # bool m_flStrength: 1248 # float m_nFalloffShape: 1252 # int32_t m_flFalloffExponent: 1256 # float CEnvWind: # CBaseEntity m_EnvWindShared: 1216 # CEnvWindShared CEnvWindShared: m_flStartTime: 8 # GameTime_t m_iWindSeed: 12 # uint32_t m_iMinWind: 16 # uint16_t m_iMaxWind: 18 # uint16_t m_windRadius: 20 # int32_t m_iMinGust: 24 # uint16_t m_iMaxGust: 26 # uint16_t m_flMinGustDelay: 28 # float m_flMaxGustDelay: 32 # float m_flGustDuration: 36 # float m_iGustDirChange: 40 # uint16_t m_location: 44 # Vector m_iszGustSound: 56 # int32_t m_iWindDir: 60 # int32_t m_flWindSpeed: 64 # float m_currentWindVector: 68 # Vector m_CurrentSwayVector: 80 # Vector m_PrevSwayVector: 92 # Vector m_iInitialWindDir: 104 # uint16_t m_flInitialWindSpeed: 108 # float m_OnGustStart: 112 # CEntityIOOutput m_OnGustEnd: 152 # CEntityIOOutput m_flVariationTime: 192 # GameTime_t m_flSwayTime: 196 # GameTime_t m_flSimTime: 200 # GameTime_t m_flSwitchTime: 204 # GameTime_t m_flAveWindSpeed: 208 # float m_bGusting: 212 # bool m_flWindAngleVariation: 216 # float m_flWindSpeedVariation: 220 # float m_iEntIndex: 224 # CEntityIndex CEnvWindShared_WindAveEvent_t: m_flStartWindSpeed: 0 # float m_flAveWindSpeed: 4 # float CEnvWindShared_WindVariationEvent_t: m_flWindAngleVariation: 0 # float m_flWindSpeedVariation: 4 # float CFilterAttributeInt: # CBaseFilter m_sAttributeName: 1304 # CUtlStringToken CFilterClass: # CBaseFilter m_iFilterClass: 1304 # CUtlSymbolLarge CFilterContext: # CBaseFilter m_iFilterContext: 1304 # CUtlSymbolLarge CFilterEnemy: # CBaseFilter m_iszEnemyName: 1304 # CUtlSymbolLarge m_flRadius: 1312 # float m_flOuterRadius: 1316 # float m_nMaxSquadmatesPerEnemy: 1320 # int32_t m_iszPlayerName: 1328 # CUtlSymbolLarge CFilterLOS: # CBaseFilter CFilterMassGreater: # CBaseFilter m_fFilterMass: 1304 # float CFilterModel: # CBaseFilter m_iFilterModel: 1304 # CUtlSymbolLarge CFilterMultiple: # CBaseFilter m_nFilterType: 1304 # filter_t m_iFilterName: 1312 # CUtlSymbolLarge[10] m_hFilter: 1392 # CHandle[10] m_nFilterCount: 1432 # int32_t CFilterName: # CBaseFilter m_iFilterName: 1304 # CUtlSymbolLarge CFilterProximity: # CBaseFilter m_flRadius: 1304 # float CFire: # CBaseModelEntity m_hEffect: 1808 # CHandle m_hOwner: 1812 # CHandle m_nFireType: 1816 # int32_t m_flFuel: 1820 # float m_flDamageTime: 1824 # GameTime_t m_lastDamage: 1828 # GameTime_t m_flFireSize: 1832 # float m_flLastNavUpdateTime: 1836 # GameTime_t m_flHeatLevel: 1840 # float m_flHeatAbsorb: 1844 # float m_flDamageScale: 1848 # float m_flMaxHeat: 1852 # float m_flLastHeatLevel: 1856 # float m_flAttackTime: 1860 # float m_bEnabled: 1864 # bool m_bStartDisabled: 1865 # bool m_bDidActivate: 1866 # bool m_OnIgnited: 1872 # CEntityIOOutput m_OnExtinguished: 1912 # CEntityIOOutput CFireCrackerBlast: # CInferno CFireSmoke: # CBaseFire m_nFlameModelIndex: 1232 # int32_t m_nFlameFromAboveModelIndex: 1236 # int32_t CFiringModeFloat: m_flValues: 0 # float[2] CFiringModeInt: m_nValues: 0 # int32_t[2] CFish: # CBaseAnimGraph m_pool: 2280 # CHandle m_id: 2284 # uint32_t m_x: 2288 # float m_y: 2292 # float m_z: 2296 # float m_angle: 2300 # float m_angleChange: 2304 # float m_forward: 2308 # Vector m_perp: 2320 # Vector m_poolOrigin: 2332 # Vector m_waterLevel: 2344 # float m_speed: 2348 # float m_desiredSpeed: 2352 # float m_calmSpeed: 2356 # float m_panicSpeed: 2360 # float m_avoidRange: 2364 # float m_turnTimer: 2368 # CountdownTimer m_turnClockwise: 2392 # bool m_goTimer: 2400 # CountdownTimer m_moveTimer: 2424 # CountdownTimer m_panicTimer: 2448 # CountdownTimer m_disperseTimer: 2472 # CountdownTimer m_proximityTimer: 2496 # CountdownTimer m_visible: 2520 # CUtlVector CFishPool: # CBaseEntity m_fishCount: 1232 # int32_t m_maxRange: 1236 # float m_swimDepth: 1240 # float m_waterLevel: 1244 # float m_isDormant: 1248 # bool m_fishes: 1256 # CUtlVector> m_visTimer: 1280 # CountdownTimer CFists: # CCSWeaponBase m_bPlayingUninterruptableAct: 3728 # bool m_nUninterruptableActivity: 3732 # PlayerAnimEvent_t m_bRestorePrevWep: 3736 # bool m_hWeaponBeforePrevious: 3740 # CHandle m_hWeaponPrevious: 3744 # CHandle m_bDelayedHardPunchIncoming: 3748 # bool m_bDestroyAfterTaunt: 3749 # bool CFlashbang: # CBaseCSGrenade CFlashbangProjectile: # CBaseCSGrenadeProjectile m_flTimeToDetonate: 2712 # float m_numOpponentsHit: 2716 # uint8_t m_numTeammatesHit: 2717 # uint8_t CFogController: # CBaseEntity m_fog: 1216 # fogparams_t m_bUseAngles: 1320 # bool m_iChangedVariables: 1324 # int32_t CFogTrigger: # CBaseTrigger m_fog: 2232 # fogparams_t CFogVolume: # CServerOnlyModelEntity m_fogName: 1808 # CUtlSymbolLarge m_postProcessName: 1816 # CUtlSymbolLarge m_colorCorrectionName: 1824 # CUtlSymbolLarge m_bDisabled: 1840 # bool m_bInFogVolumesList: 1841 # bool CFootstepControl: # CBaseTrigger m_source: 2232 # CUtlSymbolLarge m_destination: 2240 # CUtlSymbolLarge CFootstepTableHandle: CFuncBrush: # CBaseModelEntity m_iSolidity: 1808 # BrushSolidities_e m_iDisabled: 1812 # int32_t m_bSolidBsp: 1816 # bool m_iszExcludedClass: 1824 # CUtlSymbolLarge m_bInvertExclusion: 1832 # bool m_bScriptedMovement: 1833 # bool CFuncConveyor: # CBaseModelEntity m_szConveyorModels: 1808 # CUtlSymbolLarge m_flTransitionDurationSeconds: 1816 # float m_angMoveEntitySpace: 1820 # QAngle m_vecMoveDirEntitySpace: 1832 # Vector m_flTargetSpeed: 1844 # float m_nTransitionStartTick: 1848 # GameTick_t m_nTransitionDurationTicks: 1852 # int32_t m_flTransitionStartSpeed: 1856 # float m_hConveyorModels: 1864 # CNetworkUtlVectorBase> CFuncElectrifiedVolume: # CFuncBrush m_EffectName: 1840 # CUtlSymbolLarge m_EffectInterpenetrateName: 1848 # CUtlSymbolLarge m_EffectZapName: 1856 # CUtlSymbolLarge m_iszEffectSource: 1864 # CUtlSymbolLarge CFuncIllusionary: # CBaseModelEntity CFuncInteractionLayerClip: # CBaseModelEntity m_bDisabled: 1808 # bool m_iszInteractsAs: 1816 # CUtlSymbolLarge m_iszInteractsWith: 1824 # CUtlSymbolLarge CFuncLadder: # CBaseModelEntity m_vecLadderDir: 1808 # Vector m_Dismounts: 1824 # CUtlVector> m_vecLocalTop: 1848 # Vector m_vecPlayerMountPositionTop: 1860 # Vector m_vecPlayerMountPositionBottom: 1872 # Vector m_flAutoRideSpeed: 1884 # float m_bDisabled: 1888 # bool m_bFakeLadder: 1889 # bool m_bHasSlack: 1890 # bool m_surfacePropName: 1896 # CUtlSymbolLarge m_OnPlayerGotOnLadder: 1904 # CEntityIOOutput m_OnPlayerGotOffLadder: 1944 # CEntityIOOutput CFuncLadderAlias_func_useableladder: # CFuncLadder CFuncMonitor: # CFuncBrush m_targetCamera: 1840 # CUtlString m_nResolutionEnum: 1848 # int32_t m_bRenderShadows: 1852 # bool m_bUseUniqueColorTarget: 1853 # bool m_brushModelName: 1856 # CUtlString m_hTargetCamera: 1864 # CHandle m_bEnabled: 1868 # bool m_bDraw3DSkybox: 1869 # bool m_bStartEnabled: 1870 # bool CFuncMoveLinear: # CBaseToggle m_authoredPosition: 1936 # MoveLinearAuthoredPos_t m_angMoveEntitySpace: 1940 # QAngle m_vecMoveDirParentSpace: 1952 # Vector m_soundStart: 1968 # CUtlSymbolLarge m_soundStop: 1976 # CUtlSymbolLarge m_currentSound: 1984 # CUtlSymbolLarge m_flBlockDamage: 1992 # float m_flStartPosition: 1996 # float m_flMoveDistance: 2000 # float m_OnFullyOpen: 2016 # CEntityIOOutput m_OnFullyClosed: 2056 # CEntityIOOutput m_bCreateMovableNavMesh: 2096 # bool m_bCreateNavObstacle: 2097 # bool CFuncMoveLinearAlias_momentary_door: # CFuncMoveLinear CFuncNavBlocker: # CBaseModelEntity m_bDisabled: 1808 # bool m_nBlockedTeamNumber: 1812 # int32_t CFuncNavObstruction: # CBaseModelEntity m_bDisabled: 1816 # bool CFuncPlat: # CBasePlatTrain m_sNoise: 1976 # CUtlSymbolLarge CFuncPlatRot: # CFuncPlat m_end: 1984 # QAngle m_start: 1996 # QAngle CFuncPropRespawnZone: # CBaseEntity CFuncRotating: # CBaseModelEntity m_OnStopped: 1808 # CEntityIOOutput m_OnStarted: 1848 # CEntityIOOutput m_OnReachedStart: 1888 # CEntityIOOutput m_localRotationVector: 1928 # RotationVector m_flFanFriction: 1940 # float m_flAttenuation: 1944 # float m_flVolume: 1948 # float m_flTargetSpeed: 1952 # float m_flMaxSpeed: 1956 # float m_flBlockDamage: 1960 # float m_flTimeScale: 1964 # float m_NoiseRunning: 1968 # CUtlSymbolLarge m_bReversed: 1976 # bool m_bAccelDecel: 1977 # bool m_prevLocalAngles: 1988 # QAngle m_angStart: 2000 # QAngle m_bStopAtStartPos: 2012 # bool m_vecClientOrigin: 2016 # Vector m_vecClientAngles: 2028 # QAngle CFuncShatterglass: # CBaseModelEntity m_hGlassMaterialDamaged: 1808 # CStrongHandle m_hGlassMaterialUndamaged: 1816 # CStrongHandle m_hConcreteMaterialEdgeFace: 1824 # CStrongHandle m_hConcreteMaterialEdgeCaps: 1832 # CStrongHandle m_hConcreteMaterialEdgeFins: 1840 # CStrongHandle m_matPanelTransform: 1848 # matrix3x4_t m_matPanelTransformWsTemp: 1896 # matrix3x4_t m_vecShatterGlassShards: 1944 # CUtlVector m_PanelSize: 1968 # Vector2D m_vecPanelNormalWs: 1976 # Vector m_nNumShardsEverCreated: 1988 # int32_t m_flLastShatterSoundEmitTime: 1992 # GameTime_t m_flLastCleanupTime: 1996 # GameTime_t m_flInitAtTime: 2000 # GameTime_t m_flGlassThickness: 2004 # float m_flSpawnInvulnerability: 2008 # float m_bBreakSilent: 2012 # bool m_bBreakShardless: 2013 # bool m_bBroken: 2014 # bool m_bHasRateLimitedShards: 2015 # bool m_bGlassNavIgnore: 2016 # bool m_bGlassInFrame: 2017 # bool m_bStartBroken: 2018 # bool m_iInitialDamageType: 2019 # uint8_t m_szDamagePositioningEntityName01: 2024 # CUtlSymbolLarge m_szDamagePositioningEntityName02: 2032 # CUtlSymbolLarge m_szDamagePositioningEntityName03: 2040 # CUtlSymbolLarge m_szDamagePositioningEntityName04: 2048 # CUtlSymbolLarge m_vInitialDamagePositions: 2056 # CUtlVector m_vExtraDamagePositions: 2080 # CUtlVector m_OnBroken: 2104 # CEntityIOOutput m_iSurfaceType: 2145 # uint8_t CFuncTankTrain: # CFuncTrackTrain m_OnDeath: 2144 # CEntityIOOutput CFuncTimescale: # CBaseEntity m_flDesiredTimescale: 1216 # float m_flAcceleration: 1220 # float m_flMinBlendRate: 1224 # float m_flBlendDeltaMultiplier: 1228 # float m_isStarted: 1232 # bool CFuncTrackAuto: # CFuncTrackChange CFuncTrackChange: # CFuncPlatRot m_trackTop: 2008 # CPathTrack* m_trackBottom: 2016 # CPathTrack* m_train: 2024 # CFuncTrackTrain* m_trackTopName: 2032 # CUtlSymbolLarge m_trackBottomName: 2040 # CUtlSymbolLarge m_trainName: 2048 # CUtlSymbolLarge m_code: 2056 # TRAIN_CODE m_targetState: 2060 # int32_t m_use: 2064 # int32_t CFuncTrackTrain: # CBaseModelEntity m_ppath: 1808 # CHandle m_length: 1812 # float m_vPosPrev: 1816 # Vector m_angPrev: 1828 # QAngle m_controlMins: 1840 # Vector m_controlMaxs: 1852 # Vector m_lastBlockPos: 1864 # Vector m_lastBlockTick: 1876 # int32_t m_flVolume: 1880 # float m_flBank: 1884 # float m_oldSpeed: 1888 # float m_flBlockDamage: 1892 # float m_height: 1896 # float m_maxSpeed: 1900 # float m_dir: 1904 # float m_iszSoundMove: 1912 # CUtlSymbolLarge m_iszSoundMovePing: 1920 # CUtlSymbolLarge m_iszSoundStart: 1928 # CUtlSymbolLarge m_iszSoundStop: 1936 # CUtlSymbolLarge m_strPathTarget: 1944 # CUtlSymbolLarge m_flMoveSoundMinDuration: 1952 # float m_flMoveSoundMaxDuration: 1956 # float m_flNextMoveSoundTime: 1960 # GameTime_t m_flMoveSoundMinPitch: 1964 # float m_flMoveSoundMaxPitch: 1968 # float m_eOrientationType: 1972 # TrainOrientationType_t m_eVelocityType: 1976 # TrainVelocityType_t m_OnStart: 1992 # CEntityIOOutput m_OnNext: 2032 # CEntityIOOutput m_OnArrivedAtDestinationNode: 2072 # CEntityIOOutput m_bManualSpeedChanges: 2112 # bool m_flDesiredSpeed: 2116 # float m_flSpeedChangeTime: 2120 # GameTime_t m_flAccelSpeed: 2124 # float m_flDecelSpeed: 2128 # float m_bAccelToSpeed: 2132 # bool m_flTimeScale: 2136 # float m_flNextMPSoundTime: 2140 # GameTime_t CFuncTrain: # CBasePlatTrain m_hCurrentTarget: 1976 # CHandle m_activated: 1980 # bool m_hEnemy: 1984 # CHandle m_flBlockDamage: 1988 # float m_flNextBlockTime: 1992 # GameTime_t m_iszLastTarget: 2000 # CUtlSymbolLarge CFuncTrainControls: # CBaseModelEntity CFuncVPhysicsClip: # CBaseModelEntity m_bDisabled: 1808 # bool CFuncVehicleClip: # CBaseModelEntity CFuncWall: # CBaseModelEntity m_nState: 1808 # int32_t CFuncWallToggle: # CFuncWall CFuncWater: # CBaseModelEntity m_BuoyancyHelper: 1808 # CBuoyancyHelper CGameChoreoServices: # IChoreoServices m_hOwner: 8 # CHandle m_hScriptedSequence: 12 # CHandle m_scriptState: 16 # IChoreoServices::ScriptState_t m_choreoState: 20 # IChoreoServices::ChoreoState_t m_flTimeStartedState: 24 # GameTime_t CGameEnd: # CRulePointEntity CGameGibManager: # CBaseEntity m_bAllowNewGibs: 1248 # bool m_iCurrentMaxPieces: 1252 # int32_t m_iMaxPieces: 1256 # int32_t m_iLastFrame: 1260 # int32_t CGameMoney: # CRulePointEntity m_OnMoneySpent: 1824 # CEntityIOOutput m_OnMoneySpentFail: 1864 # CEntityIOOutput m_nMoney: 1904 # int32_t m_strAwardText: 1912 # CUtlString CGamePlayerEquip: # CRulePointEntity CGamePlayerZone: # CRuleBrushEntity m_OnPlayerInZone: 1816 # CEntityIOOutput m_OnPlayerOutZone: 1856 # CEntityIOOutput m_PlayersInCount: 1896 # CEntityOutputTemplate m_PlayersOutCount: 1936 # CEntityOutputTemplate CGameRules: m_szQuestName: 8 # char[128] m_nQuestPhase: 136 # int32_t CGameRulesProxy: # CBaseEntity CGameSceneNode: m_nodeToWorld: 16 # CTransform m_pOwner: 48 # CEntityInstance* m_pParent: 56 # CGameSceneNode* m_pChild: 64 # CGameSceneNode* m_pNextSibling: 72 # CGameSceneNode* m_hParent: 112 # CGameSceneNodeHandle m_vecOrigin: 128 # CNetworkOriginCellCoordQuantizedVector m_angRotation: 184 # QAngle m_flScale: 196 # float m_vecAbsOrigin: 200 # Vector m_angAbsRotation: 212 # QAngle m_flAbsScale: 224 # float m_nParentAttachmentOrBone: 228 # int16_t m_bDebugAbsOriginChanges: 230 # bool m_bDormant: 231 # bool m_bForceParentToBeNetworked: 232 # bool m_bDirtyHierarchy: 0 # bitfield:1 m_bDirtyBoneMergeInfo: 0 # bitfield:1 m_bNetworkedPositionChanged: 0 # bitfield:1 m_bNetworkedAnglesChanged: 0 # bitfield:1 m_bNetworkedScaleChanged: 0 # bitfield:1 m_bWillBeCallingPostDataUpdate: 0 # bitfield:1 m_bBoneMergeFlex: 0 # bitfield:1 m_nLatchAbsOrigin: 0 # bitfield:2 m_bDirtyBoneMergeBoneToRoot: 0 # bitfield:1 m_nHierarchicalDepth: 235 # uint8_t m_nHierarchyType: 236 # uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount: 237 # uint8_t m_name: 240 # CUtlStringToken m_hierarchyAttachName: 304 # CUtlStringToken m_flZOffset: 308 # float m_vRenderOrigin: 312 # Vector CGameSceneNodeHandle: m_hOwner: 8 # CEntityHandle m_name: 12 # CUtlStringToken CGameScriptedMoveData: m_vAccumulatedRootMotion: 0 # Vector m_vDest: 12 # Vector m_vSrc: 24 # Vector m_angSrc: 36 # QAngle m_angDst: 48 # QAngle m_angCurrent: 60 # QAngle m_flAngRate: 72 # float m_flDuration: 76 # float m_flStartTime: 80 # GameTime_t m_bActive: 84 # bool m_bTeleportOnEnd: 85 # bool m_bIgnoreRotation: 86 # bool m_nType: 88 # ScriptedMoveType_t m_bSuccess: 92 # bool m_nForcedCrouchState: 96 # ForcedCrouchState_t m_bIgnoreCollisions: 100 # bool CGameText: # CRulePointEntity m_iszMessage: 1824 # CUtlSymbolLarge m_textParms: 1832 # hudtextparms_t CGenericConstraint: # CPhysConstraint m_nLinearMotionX: 1312 # JointMotion_t m_nLinearMotionY: 1316 # JointMotion_t m_nLinearMotionZ: 1320 # JointMotion_t m_flLinearFrequencyX: 1324 # float m_flLinearFrequencyY: 1328 # float m_flLinearFrequencyZ: 1332 # float m_flLinearDampingRatioX: 1336 # float m_flLinearDampingRatioY: 1340 # float m_flLinearDampingRatioZ: 1344 # float m_flMaxLinearImpulseX: 1348 # float m_flMaxLinearImpulseY: 1352 # float m_flMaxLinearImpulseZ: 1356 # float m_flBreakAfterTimeX: 1360 # float m_flBreakAfterTimeY: 1364 # float m_flBreakAfterTimeZ: 1368 # float m_flBreakAfterTimeStartTimeX: 1372 # GameTime_t m_flBreakAfterTimeStartTimeY: 1376 # GameTime_t m_flBreakAfterTimeStartTimeZ: 1380 # GameTime_t m_flBreakAfterTimeThresholdX: 1384 # float m_flBreakAfterTimeThresholdY: 1388 # float m_flBreakAfterTimeThresholdZ: 1392 # float m_flNotifyForceX: 1396 # float m_flNotifyForceY: 1400 # float m_flNotifyForceZ: 1404 # float m_flNotifyForceMinTimeX: 1408 # float m_flNotifyForceMinTimeY: 1412 # float m_flNotifyForceMinTimeZ: 1416 # float m_flNotifyForceLastTimeX: 1420 # GameTime_t m_flNotifyForceLastTimeY: 1424 # GameTime_t m_flNotifyForceLastTimeZ: 1428 # GameTime_t m_bAxisNotifiedX: 1432 # bool m_bAxisNotifiedY: 1433 # bool m_bAxisNotifiedZ: 1434 # bool m_nAngularMotionX: 1436 # JointMotion_t m_nAngularMotionY: 1440 # JointMotion_t m_nAngularMotionZ: 1444 # JointMotion_t m_flAngularFrequencyX: 1448 # float m_flAngularFrequencyY: 1452 # float m_flAngularFrequencyZ: 1456 # float m_flAngularDampingRatioX: 1460 # float m_flAngularDampingRatioY: 1464 # float m_flAngularDampingRatioZ: 1468 # float m_flMaxAngularImpulseX: 1472 # float m_flMaxAngularImpulseY: 1476 # float m_flMaxAngularImpulseZ: 1480 # float m_NotifyForceReachedX: 1488 # CEntityIOOutput m_NotifyForceReachedY: 1528 # CEntityIOOutput m_NotifyForceReachedZ: 1568 # CEntityIOOutput CGlowProperty: m_fGlowColor: 8 # Vector m_iGlowType: 48 # int32_t m_iGlowTeam: 52 # int32_t m_nGlowRange: 56 # int32_t m_nGlowRangeMin: 60 # int32_t m_glowColorOverride: 64 # Color m_bFlashing: 68 # bool m_flGlowTime: 72 # float m_flGlowStartTime: 76 # float m_bEligibleForScreenHighlight: 80 # bool m_bGlowing: 81 # bool CGradientFog: # CBaseEntity m_hGradientFogTexture: 1216 # CStrongHandle m_flFogStartDistance: 1224 # float m_flFogEndDistance: 1228 # float m_bHeightFogEnabled: 1232 # bool m_flFogStartHeight: 1236 # float m_flFogEndHeight: 1240 # float m_flFarZ: 1244 # float m_flFogMaxOpacity: 1248 # float m_flFogFalloffExponent: 1252 # float m_flFogVerticalExponent: 1256 # float m_fogColor: 1260 # Color m_flFogStrength: 1264 # float m_flFadeTime: 1268 # float m_bStartDisabled: 1272 # bool m_bIsEnabled: 1273 # bool m_bGradientFogNeedsTextures: 1274 # bool CGunTarget: # CBaseToggle m_on: 1936 # bool m_hTargetEnt: 1940 # CHandle m_OnDeath: 1944 # CEntityIOOutput CHEGrenade: # CBaseCSGrenade CHEGrenadeProjectile: # CBaseCSGrenadeProjectile CHandleDummy: # CBaseEntity CHandleTest: # CBaseEntity m_Handle: 1216 # CHandle m_bSendHandle: 1220 # bool CHintMessage: m_hintString: 0 # char* m_args: 8 # CUtlVector m_duration: 32 # float CHintMessageQueue: m_tmMessageEnd: 0 # float m_messages: 8 # CUtlVector m_pPlayerController: 32 # CBasePlayerController* CHitboxComponent: # CEntityComponent m_bvDisabledHitGroups: 36 # uint32_t[1] CHostage: # CHostageExpresserShim m_OnHostageBeginGrab: 2600 # CEntityIOOutput m_OnFirstPickedUp: 2640 # CEntityIOOutput m_OnDroppedNotRescued: 2680 # CEntityIOOutput m_OnRescued: 2720 # CEntityIOOutput m_entitySpottedState: 2760 # EntitySpottedState_t m_nSpotRules: 2784 # int32_t m_uiHostageSpawnExclusionGroupMask: 2788 # uint32_t m_nHostageSpawnRandomFactor: 2792 # uint32_t m_bRemove: 2796 # bool m_vel: 2800 # Vector m_isRescued: 2812 # bool m_jumpedThisFrame: 2813 # bool m_nHostageState: 2816 # int32_t m_leader: 2820 # CHandle m_lastLeader: 2824 # CHandle m_reuseTimer: 2832 # CountdownTimer m_hasBeenUsed: 2856 # bool m_accel: 2860 # Vector m_isRunning: 2872 # bool m_isCrouching: 2873 # bool m_jumpTimer: 2880 # CountdownTimer m_isWaitingForLeader: 2904 # bool m_repathTimer: 11112 # CountdownTimer m_inhibitDoorTimer: 11136 # CountdownTimer m_inhibitObstacleAvoidanceTimer: 11280 # CountdownTimer m_wiggleTimer: 11312 # CountdownTimer m_isAdjusted: 11340 # bool m_bHandsHaveBeenCut: 11341 # bool m_hHostageGrabber: 11344 # CHandle m_fLastGrabTime: 11348 # GameTime_t m_vecPositionWhenStartedDroppingToGround: 11352 # Vector m_vecGrabbedPos: 11364 # Vector m_flRescueStartTime: 11376 # GameTime_t m_flGrabSuccessTime: 11380 # GameTime_t m_flDropStartTime: 11384 # GameTime_t m_nApproachRewardPayouts: 11388 # int32_t m_nPickupEventCount: 11392 # int32_t m_vecSpawnGroundPos: 11396 # Vector m_vecHostageResetPosition: 11428 # Vector CHostageAlias_info_hostage_spawn: # CHostage CHostageCarriableProp: # CBaseAnimGraph CHostageExpresserShim: # CBaseCombatCharacter m_pExpresser: 2576 # CAI_Expresser* CHostageRescueZone: # CHostageRescueZoneShim CHostageRescueZoneShim: # CBaseTrigger CInButtonState: m_pButtonStates: 8 # uint64_t[3] CIncendiaryGrenade: # CMolotovGrenade CInferno: # CBaseModelEntity m_firePositions: 1824 # Vector[64] m_fireParentPositions: 2592 # Vector[64] m_bFireIsBurning: 3360 # bool[64] m_BurnNormal: 3424 # Vector[64] m_fireCount: 4192 # int32_t m_nInfernoType: 4196 # int32_t m_nFireEffectTickBegin: 4200 # int32_t m_nFireLifetime: 4204 # float m_bInPostEffectTime: 4208 # bool m_nFiresExtinguishCount: 4212 # int32_t m_bWasCreatedInSmoke: 4216 # bool m_extent: 4736 # Extent m_damageTimer: 4760 # CountdownTimer m_damageRampTimer: 4784 # CountdownTimer m_splashVelocity: 4808 # Vector m_InitialSplashVelocity: 4820 # Vector m_startPos: 4832 # Vector m_vecOriginalSpawnLocation: 4844 # Vector m_activeTimer: 4856 # IntervalTimer m_fireSpawnOffset: 4872 # int32_t m_nMaxFlames: 4876 # int32_t m_nSpreadCount: 4880 # int32_t m_BookkeepingTimer: 4888 # CountdownTimer m_NextSpreadTimer: 4912 # CountdownTimer m_nSourceItemDefIndex: 4936 # uint16_t CInfoData: # CServerOnlyEntity CInfoDeathmatchSpawn: # SpawnPoint CInfoDynamicShadowHint: # CPointEntity m_bDisabled: 1216 # bool m_flRange: 1220 # float m_nImportance: 1224 # int32_t m_nLightChoice: 1228 # int32_t m_hLight: 1232 # CHandle CInfoDynamicShadowHintBox: # CInfoDynamicShadowHint m_vBoxMins: 1240 # Vector m_vBoxMaxs: 1252 # Vector CInfoEnemyTerroristSpawn: # SpawnPointCoopEnemy CInfoGameEventProxy: # CPointEntity m_iszEventName: 1216 # CUtlSymbolLarge m_flRange: 1224 # float CInfoInstructorHintBombTargetA: # CPointEntity CInfoInstructorHintBombTargetB: # CPointEntity CInfoInstructorHintHostageRescueZone: # CPointEntity CInfoInstructorHintTarget: # CPointEntity CInfoLadderDismount: # CBaseEntity CInfoLandmark: # CPointEntity CInfoOffscreenPanoramaTexture: # CPointEntity m_bDisabled: 1216 # bool m_nResolutionX: 1220 # int32_t m_nResolutionY: 1224 # int32_t m_szLayoutFileName: 1232 # CUtlSymbolLarge m_RenderAttrName: 1240 # CUtlSymbolLarge m_TargetEntities: 1248 # CNetworkUtlVectorBase> m_nTargetChangeCount: 1272 # int32_t m_vecCSSClasses: 1280 # CNetworkUtlVectorBase m_szTargetsName: 1304 # CUtlSymbolLarge m_AdditionalTargetEntities: 1312 # CUtlVector> CInfoParticleTarget: # CPointEntity CInfoPlayerCounterterrorist: # SpawnPoint CInfoPlayerStart: # CPointEntity m_bDisabled: 1216 # bool CInfoPlayerTerrorist: # SpawnPoint CInfoSpawnGroupLandmark: # CPointEntity CInfoSpawnGroupLoadUnload: # CLogicalEntity m_OnSpawnGroupLoadStarted: 1216 # CEntityIOOutput m_OnSpawnGroupLoadFinished: 1256 # CEntityIOOutput m_OnSpawnGroupUnloadStarted: 1296 # CEntityIOOutput m_OnSpawnGroupUnloadFinished: 1336 # CEntityIOOutput m_iszSpawnGroupName: 1376 # CUtlSymbolLarge m_iszSpawnGroupFilterName: 1384 # CUtlSymbolLarge m_iszLandmarkName: 1392 # CUtlSymbolLarge m_sFixedSpawnGroupName: 1400 # CUtlString m_flTimeoutInterval: 1408 # float m_bStreamingStarted: 1412 # bool m_bUnloadingStarted: 1413 # bool CInfoTarget: # CPointEntity CInfoTargetServerOnly: # CServerOnlyPointEntity CInfoTeleportDestination: # CPointEntity CInfoVisibilityBox: # CBaseEntity m_nMode: 1220 # int32_t m_vBoxSize: 1224 # Vector m_bEnabled: 1236 # bool CInfoWorldLayer: # CBaseEntity m_pOutputOnEntitiesSpawned: 1216 # CEntityIOOutput m_worldName: 1256 # CUtlSymbolLarge m_layerName: 1264 # CUtlSymbolLarge m_bWorldLayerVisible: 1272 # bool m_bEntitiesSpawned: 1273 # bool m_bCreateAsChildSpawnGroup: 1274 # bool m_hLayerSpawnGroup: 1276 # uint32_t CInstancedSceneEntity: # CSceneEntity m_hOwner: 2584 # CHandle m_bHadOwner: 2588 # bool m_flPostSpeakDelay: 2592 # float m_flPreDelay: 2596 # float m_bIsBackground: 2600 # bool m_bRemoveOnCompletion: 2601 # bool m_hTarget: 2604 # CHandle CInstructorEventEntity: # CPointEntity m_iszName: 1216 # CUtlSymbolLarge m_iszHintTargetEntity: 1224 # CUtlSymbolLarge m_hTargetPlayer: 1232 # CHandle CIronSightController: m_bIronSightAvailable: 8 # bool m_flIronSightAmount: 12 # float m_flIronSightAmountGained: 16 # float m_flIronSightAmountBiased: 20 # float CItem: # CBaseAnimGraph m_OnPlayerTouch: 2288 # CEntityIOOutput m_bActivateWhenAtRest: 2328 # bool m_OnCacheInteraction: 2336 # CEntityIOOutput m_OnPlayerPickup: 2376 # CEntityIOOutput m_OnGlovePulled: 2416 # CEntityIOOutput m_vOriginalSpawnOrigin: 2456 # Vector m_vOriginalSpawnAngles: 2468 # QAngle m_bPhysStartAsleep: 2480 # bool CItemAssaultSuit: # CItem CItemDefuser: # CItem m_entitySpottedState: 2496 # EntitySpottedState_t m_nSpotRules: 2520 # int32_t CItemDefuserAlias_item_defuser: # CItemDefuser CItemDogtags: # CItem m_OwningPlayer: 2496 # CHandle m_KillingPlayer: 2500 # CHandle CItemGeneric: # CItem m_bHasTriggerRadius: 2504 # bool m_bHasPickupRadius: 2505 # bool m_flPickupRadiusSqr: 2508 # float m_flTriggerRadiusSqr: 2512 # float m_flLastPickupCheck: 2516 # GameTime_t m_bPlayerCounterListenerAdded: 2520 # bool m_bPlayerInTriggerRadius: 2521 # bool m_hSpawnParticleEffect: 2528 # CStrongHandle m_pAmbientSoundEffect: 2536 # CUtlSymbolLarge m_bAutoStartAmbientSound: 2544 # bool m_pSpawnScriptFunction: 2552 # CUtlSymbolLarge m_hPickupParticleEffect: 2560 # CStrongHandle m_pPickupSoundEffect: 2568 # CUtlSymbolLarge m_pPickupScriptFunction: 2576 # CUtlSymbolLarge m_hTimeoutParticleEffect: 2584 # CStrongHandle m_pTimeoutSoundEffect: 2592 # CUtlSymbolLarge m_pTimeoutScriptFunction: 2600 # CUtlSymbolLarge m_pPickupFilterName: 2608 # CUtlSymbolLarge m_hPickupFilter: 2616 # CHandle m_OnPickup: 2624 # CEntityIOOutput m_OnTimeout: 2664 # CEntityIOOutput m_OnTriggerStartTouch: 2704 # CEntityIOOutput m_OnTriggerTouch: 2744 # CEntityIOOutput m_OnTriggerEndTouch: 2784 # CEntityIOOutput m_pAllowPickupScriptFunction: 2824 # CUtlSymbolLarge m_flPickupRadius: 2832 # float m_flTriggerRadius: 2836 # float m_pTriggerSoundEffect: 2840 # CUtlSymbolLarge m_bGlowWhenInTrigger: 2848 # bool m_glowColor: 2849 # Color m_bUseable: 2853 # bool m_hTriggerHelper: 2856 # CHandle CItemGenericTriggerHelper: # CBaseModelEntity m_hParentItem: 1808 # CHandle CItemHeavyAssaultSuit: # CItemAssaultSuit CItemKevlar: # CItem CItemSoda: # CBaseAnimGraph CItem_Healthshot: # CWeaponBaseItem CKeepUpright: # CPointEntity m_worldGoalAxis: 1224 # Vector m_localTestAxis: 1236 # Vector m_nameAttach: 1256 # CUtlSymbolLarge m_attachedObject: 1264 # CHandle m_angularLimit: 1268 # float m_bActive: 1272 # bool m_bDampAllRotation: 1273 # bool CKnife: # CCSWeaponBase m_bFirstAttack: 3728 # bool CLightComponent: # CEntityComponent __m_pChainEntity: 72 # CNetworkVarChainer m_Color: 133 # Color m_SecondaryColor: 137 # Color m_flBrightness: 144 # float m_flBrightnessScale: 148 # float m_flBrightnessMult: 152 # float m_flRange: 156 # float m_flFalloff: 160 # float m_flAttenuation0: 164 # float m_flAttenuation1: 168 # float m_flAttenuation2: 172 # float m_flTheta: 176 # float m_flPhi: 180 # float m_hLightCookie: 184 # CStrongHandle m_nCascades: 192 # int32_t m_nCastShadows: 196 # int32_t m_nShadowWidth: 200 # int32_t m_nShadowHeight: 204 # int32_t m_bRenderDiffuse: 208 # bool m_nRenderSpecular: 212 # int32_t m_bRenderTransmissive: 216 # bool m_flOrthoLightWidth: 220 # float m_flOrthoLightHeight: 224 # float m_nStyle: 228 # int32_t m_Pattern: 232 # CUtlString m_nCascadeRenderStaticObjects: 240 # int32_t m_flShadowCascadeCrossFade: 244 # float m_flShadowCascadeDistanceFade: 248 # float m_flShadowCascadeDistance0: 252 # float m_flShadowCascadeDistance1: 256 # float m_flShadowCascadeDistance2: 260 # float m_flShadowCascadeDistance3: 264 # float m_nShadowCascadeResolution0: 268 # int32_t m_nShadowCascadeResolution1: 272 # int32_t m_nShadowCascadeResolution2: 276 # int32_t m_nShadowCascadeResolution3: 280 # int32_t m_bUsesBakedShadowing: 284 # bool m_nShadowPriority: 288 # int32_t m_nBakedShadowIndex: 292 # int32_t m_bRenderToCubemaps: 296 # bool m_nDirectLight: 300 # int32_t m_nIndirectLight: 304 # int32_t m_flFadeMinDist: 308 # float m_flFadeMaxDist: 312 # float m_flShadowFadeMinDist: 316 # float m_flShadowFadeMaxDist: 320 # float m_bEnabled: 324 # bool m_bFlicker: 325 # bool m_bPrecomputedFieldsValid: 326 # bool m_vPrecomputedBoundsMins: 328 # Vector m_vPrecomputedBoundsMaxs: 340 # Vector m_vPrecomputedOBBOrigin: 352 # Vector m_vPrecomputedOBBAngles: 364 # QAngle m_vPrecomputedOBBExtent: 376 # Vector m_flPrecomputedMaxRange: 388 # float m_nFogLightingMode: 392 # int32_t m_flFogContributionStength: 396 # float m_flNearClipPlane: 400 # float m_SkyColor: 404 # Color m_flSkyIntensity: 408 # float m_SkyAmbientBounce: 412 # Color m_bUseSecondaryColor: 416 # bool m_bMixedShadows: 417 # bool m_flLightStyleStartTime: 420 # GameTime_t m_flCapsuleLength: 424 # float m_flMinRoughness: 428 # float m_bPvsModifyEntity: 448 # bool CLightDirectionalEntity: # CLightEntity CLightEntity: # CBaseModelEntity m_CLightComponent: 1808 # CLightComponent* CLightEnvironmentEntity: # CLightDirectionalEntity CLightGlow: # CBaseModelEntity m_nHorizontalSize: 1808 # uint32_t m_nVerticalSize: 1812 # uint32_t m_nMinDist: 1816 # uint32_t m_nMaxDist: 1820 # uint32_t m_nOuterMaxDist: 1824 # uint32_t m_flGlowProxySize: 1828 # float m_flHDRColorScale: 1832 # float CLightOrthoEntity: # CLightEntity CLightSpotEntity: # CLightEntity CLogicAchievement: # CLogicalEntity m_bDisabled: 1216 # bool m_iszAchievementEventID: 1224 # CUtlSymbolLarge m_OnFired: 1232 # CEntityIOOutput CLogicActiveAutosave: # CLogicAutosave m_TriggerHitPoints: 1232 # int32_t m_flTimeToTrigger: 1236 # float m_flStartTime: 1240 # GameTime_t m_flDangerousTime: 1244 # float CLogicAuto: # CBaseEntity m_OnMapSpawn: 1216 # CEntityIOOutput m_OnDemoMapSpawn: 1256 # CEntityIOOutput m_OnNewGame: 1296 # CEntityIOOutput m_OnLoadGame: 1336 # CEntityIOOutput m_OnMapTransition: 1376 # CEntityIOOutput m_OnBackgroundMap: 1416 # CEntityIOOutput m_OnMultiNewMap: 1456 # CEntityIOOutput m_OnMultiNewRound: 1496 # CEntityIOOutput m_OnVREnabled: 1536 # CEntityIOOutput m_OnVRNotEnabled: 1576 # CEntityIOOutput m_globalstate: 1616 # CUtlSymbolLarge CLogicAutosave: # CLogicalEntity m_bForceNewLevelUnit: 1216 # bool m_minHitPoints: 1220 # int32_t m_minHitPointsToCommit: 1224 # int32_t CLogicBranch: # CLogicalEntity m_bInValue: 1216 # bool m_Listeners: 1224 # CUtlVector> m_OnTrue: 1248 # CEntityIOOutput m_OnFalse: 1288 # CEntityIOOutput CLogicBranchList: # CLogicalEntity m_nLogicBranchNames: 1216 # CUtlSymbolLarge[16] m_LogicBranchList: 1344 # CUtlVector> m_eLastState: 1368 # CLogicBranchList::LogicBranchListenerLastState_t m_OnAllTrue: 1376 # CEntityIOOutput m_OnAllFalse: 1416 # CEntityIOOutput m_OnMixed: 1456 # CEntityIOOutput CLogicCase: # CLogicalEntity m_nCase: 1216 # CUtlSymbolLarge[32] m_nShuffleCases: 1472 # int32_t m_nLastShuffleCase: 1476 # int32_t m_uchShuffleCaseMap: 1480 # uint8_t[32] m_OnCase: 1512 # CEntityIOOutput[32] m_OnDefault: 2792 # CEntityOutputTemplate> CLogicCollisionPair: # CLogicalEntity m_nameAttach1: 1216 # CUtlSymbolLarge m_nameAttach2: 1224 # CUtlSymbolLarge m_disabled: 1232 # bool m_succeeded: 1233 # bool CLogicCompare: # CLogicalEntity m_flInValue: 1216 # float m_flCompareValue: 1220 # float m_OnLessThan: 1224 # CEntityOutputTemplate m_OnEqualTo: 1264 # CEntityOutputTemplate m_OnNotEqualTo: 1304 # CEntityOutputTemplate m_OnGreaterThan: 1344 # CEntityOutputTemplate CLogicDistanceAutosave: # CLogicalEntity m_iszTargetEntity: 1216 # CUtlSymbolLarge m_flDistanceToPlayer: 1224 # float m_bForceNewLevelUnit: 1228 # bool m_bCheckCough: 1229 # bool m_bThinkDangerous: 1230 # bool m_flDangerousTime: 1232 # float CLogicDistanceCheck: # CLogicalEntity m_iszEntityA: 1216 # CUtlSymbolLarge m_iszEntityB: 1224 # CUtlSymbolLarge m_flZone1Distance: 1232 # float m_flZone2Distance: 1236 # float m_InZone1: 1240 # CEntityIOOutput m_InZone2: 1280 # CEntityIOOutput m_InZone3: 1320 # CEntityIOOutput CLogicEventListener: # CLogicalEntity m_strEventName: 1232 # CUtlString m_bIsEnabled: 1240 # bool m_nTeam: 1244 # int32_t m_OnEventFired: 1248 # CEntityIOOutput CLogicGameEvent: # CLogicalEntity m_iszEventName: 1216 # CUtlSymbolLarge CLogicGameEventListener: # CLogicalEntity m_OnEventFired: 1232 # CEntityIOOutput m_iszGameEventName: 1272 # CUtlSymbolLarge m_iszGameEventItem: 1280 # CUtlSymbolLarge m_bEnabled: 1288 # bool m_bStartDisabled: 1289 # bool CLogicLineToEntity: # CLogicalEntity m_Line: 1216 # CEntityOutputTemplate m_SourceName: 1256 # CUtlSymbolLarge m_StartEntity: 1264 # CHandle m_EndEntity: 1268 # CHandle CLogicMeasureMovement: # CLogicalEntity m_strMeasureTarget: 1216 # CUtlSymbolLarge m_strMeasureReference: 1224 # CUtlSymbolLarge m_strTargetReference: 1232 # CUtlSymbolLarge m_hMeasureTarget: 1240 # CHandle m_hMeasureReference: 1244 # CHandle m_hTarget: 1248 # CHandle m_hTargetReference: 1252 # CHandle m_flScale: 1256 # float m_nMeasureType: 1260 # int32_t CLogicNPCCounter: # CBaseEntity m_OnMinCountAll: 1216 # CEntityIOOutput m_OnMaxCountAll: 1256 # CEntityIOOutput m_OnFactorAll: 1296 # CEntityOutputTemplate m_OnMinPlayerDistAll: 1336 # CEntityOutputTemplate m_OnMinCount_1: 1376 # CEntityIOOutput m_OnMaxCount_1: 1416 # CEntityIOOutput m_OnFactor_1: 1456 # CEntityOutputTemplate m_OnMinPlayerDist_1: 1496 # CEntityOutputTemplate m_OnMinCount_2: 1536 # CEntityIOOutput m_OnMaxCount_2: 1576 # CEntityIOOutput m_OnFactor_2: 1616 # CEntityOutputTemplate m_OnMinPlayerDist_2: 1656 # CEntityOutputTemplate m_OnMinCount_3: 1696 # CEntityIOOutput m_OnMaxCount_3: 1736 # CEntityIOOutput m_OnFactor_3: 1776 # CEntityOutputTemplate m_OnMinPlayerDist_3: 1816 # CEntityOutputTemplate m_hSource: 1856 # CEntityHandle m_iszSourceEntityName: 1864 # CUtlSymbolLarge m_flDistanceMax: 1872 # float m_bDisabled: 1876 # bool m_nMinCountAll: 1880 # int32_t m_nMaxCountAll: 1884 # int32_t m_nMinFactorAll: 1888 # int32_t m_nMaxFactorAll: 1892 # int32_t m_iszNPCClassname_1: 1904 # CUtlSymbolLarge m_nNPCState_1: 1912 # int32_t m_bInvertState_1: 1916 # bool m_nMinCount_1: 1920 # int32_t m_nMaxCount_1: 1924 # int32_t m_nMinFactor_1: 1928 # int32_t m_nMaxFactor_1: 1932 # int32_t m_flDefaultDist_1: 1940 # float m_iszNPCClassname_2: 1944 # CUtlSymbolLarge m_nNPCState_2: 1952 # int32_t m_bInvertState_2: 1956 # bool m_nMinCount_2: 1960 # int32_t m_nMaxCount_2: 1964 # int32_t m_nMinFactor_2: 1968 # int32_t m_nMaxFactor_2: 1972 # int32_t m_flDefaultDist_2: 1980 # float m_iszNPCClassname_3: 1984 # CUtlSymbolLarge m_nNPCState_3: 1992 # int32_t m_bInvertState_3: 1996 # bool m_nMinCount_3: 2000 # int32_t m_nMaxCount_3: 2004 # int32_t m_nMinFactor_3: 2008 # int32_t m_nMaxFactor_3: 2012 # int32_t m_flDefaultDist_3: 2020 # float CLogicNPCCounterAABB: # CLogicNPCCounter m_vDistanceOuterMins: 2048 # Vector m_vDistanceOuterMaxs: 2060 # Vector m_vOuterMins: 2072 # Vector m_vOuterMaxs: 2084 # Vector CLogicNPCCounterOBB: # CLogicNPCCounterAABB CLogicNavigation: # CLogicalEntity m_isOn: 1224 # bool m_navProperty: 1228 # navproperties_t CLogicPlayerProxy: # CLogicalEntity m_hPlayer: 1216 # CHandle m_PlayerHasAmmo: 1224 # CEntityIOOutput m_PlayerHasNoAmmo: 1264 # CEntityIOOutput m_PlayerDied: 1304 # CEntityIOOutput m_RequestedPlayerHealth: 1344 # CEntityOutputTemplate CLogicProximity: # CPointEntity CLogicRelay: # CLogicalEntity m_OnTrigger: 1216 # CEntityIOOutput m_OnSpawn: 1256 # CEntityIOOutput m_bDisabled: 1296 # bool m_bWaitForRefire: 1297 # bool m_bTriggerOnce: 1298 # bool m_bFastRetrigger: 1299 # bool m_bPassthoughCaller: 1300 # bool CLogicScript: # CPointEntity CLogicalEntity: # CServerOnlyEntity CMapInfo: # CPointEntity m_iBuyingStatus: 1216 # int32_t m_flBombRadius: 1220 # float m_iPetPopulation: 1224 # int32_t m_bUseNormalSpawnsForDM: 1228 # bool m_bDisableAutoGeneratedDMSpawns: 1229 # bool m_flBotMaxVisionDistance: 1232 # float m_iHostageCount: 1236 # int32_t m_bFadePlayerVisibilityFarZ: 1240 # bool CMapVetoPickController: # CBaseEntity m_bPlayedIntroVcd: 1216 # bool m_bNeedToPlayFiveSecondsRemaining: 1217 # bool m_dblPreMatchDraftSequenceTime: 1248 # double m_bPreMatchDraftStateChanged: 1256 # bool m_nDraftType: 1260 # int32_t m_nTeamWinningCoinToss: 1264 # int32_t m_nTeamWithFirstChoice: 1268 # int32_t[64] m_nVoteMapIdsList: 1524 # int32_t[7] m_nAccountIDs: 1552 # int32_t[64] m_nMapId0: 1808 # int32_t[64] m_nMapId1: 2064 # int32_t[64] m_nMapId2: 2320 # int32_t[64] m_nMapId3: 2576 # int32_t[64] m_nMapId4: 2832 # int32_t[64] m_nMapId5: 3088 # int32_t[64] m_nStartingSide0: 3344 # int32_t[64] m_nCurrentPhase: 3600 # int32_t m_nPhaseStartTick: 3604 # int32_t m_nPhaseDurationTicks: 3608 # int32_t m_OnMapVetoed: 3616 # CEntityOutputTemplate m_OnMapPicked: 3656 # CEntityOutputTemplate m_OnSidesPicked: 3696 # CEntityOutputTemplate m_OnNewPhaseStarted: 3736 # CEntityOutputTemplate m_OnLevelTransition: 3776 # CEntityOutputTemplate CMarkupVolume: # CBaseModelEntity m_bEnabled: 1808 # bool CMarkupVolumeTagged: # CMarkupVolume m_bIsGroup: 1864 # bool m_bGroupByPrefab: 1865 # bool m_bGroupByVolume: 1866 # bool m_bGroupOtherGroups: 1867 # bool m_bIsInGroup: 1868 # bool CMarkupVolumeTagged_Nav: # CMarkupVolumeTagged CMarkupVolumeTagged_NavGame: # CMarkupVolumeWithRef m_bFloodFillAttribute: 1896 # bool CMarkupVolumeWithRef: # CMarkupVolumeTagged m_bUseRef: 1872 # bool m_vRefPos: 1876 # Vector m_flRefDot: 1888 # float CMathColorBlend: # CLogicalEntity m_flInMin: 1216 # float m_flInMax: 1220 # float m_OutColor1: 1224 # Color m_OutColor2: 1228 # Color m_OutValue: 1232 # CEntityOutputTemplate CMathCounter: # CLogicalEntity m_flMin: 1216 # float m_flMax: 1220 # float m_bHitMin: 1224 # bool m_bHitMax: 1225 # bool m_bDisabled: 1226 # bool m_OutValue: 1232 # CEntityOutputTemplate m_OnGetValue: 1272 # CEntityOutputTemplate m_OnHitMin: 1312 # CEntityIOOutput m_OnHitMax: 1352 # CEntityIOOutput m_OnChangedFromMin: 1392 # CEntityIOOutput m_OnChangedFromMax: 1432 # CEntityIOOutput CMathRemap: # CLogicalEntity m_flInMin: 1216 # float m_flInMax: 1220 # float m_flOut1: 1224 # float m_flOut2: 1228 # float m_flOldInValue: 1232 # float m_bEnabled: 1236 # bool m_OutValue: 1240 # CEntityOutputTemplate m_OnRoseAboveMin: 1280 # CEntityIOOutput m_OnRoseAboveMax: 1320 # CEntityIOOutput m_OnFellBelowMin: 1360 # CEntityIOOutput m_OnFellBelowMax: 1400 # CEntityIOOutput CMelee: # CCSWeaponBase CMessage: # CPointEntity m_iszMessage: 1216 # CUtlSymbolLarge m_MessageVolume: 1224 # float m_MessageAttenuation: 1228 # int32_t m_Radius: 1232 # float m_sNoise: 1240 # CUtlSymbolLarge m_OnShowMessage: 1248 # CEntityIOOutput CMessageEntity: # CPointEntity m_radius: 1216 # int32_t m_messageText: 1224 # CUtlSymbolLarge m_drawText: 1232 # bool m_bDeveloperOnly: 1233 # bool m_bEnabled: 1234 # bool CModelPointEntity: # CBaseModelEntity CModelState: m_hModel: 160 # CStrongHandle m_ModelName: 168 # CUtlSymbolLarge m_bClientClothCreationSuppressed: 232 # bool m_MeshGroupMask: 384 # uint64_t m_nIdealMotionType: 514 # int8_t m_nForceLOD: 515 # int8_t m_nClothUpdateFlags: 516 # int8_t CMolotovGrenade: # CBaseCSGrenade CMolotovProjectile: # CBaseCSGrenadeProjectile m_bIsIncGrenade: 2712 # bool m_bDetonated: 2724 # bool m_stillTimer: 2728 # IntervalTimer m_bHasBouncedOffPlayer: 2952 # bool CMomentaryRotButton: # CRotButton m_Position: 2264 # CEntityOutputTemplate m_OnUnpressed: 2304 # CEntityIOOutput m_OnFullyOpen: 2344 # CEntityIOOutput m_OnFullyClosed: 2384 # CEntityIOOutput m_OnReachedPosition: 2424 # CEntityIOOutput m_lastUsed: 2464 # int32_t m_start: 2468 # QAngle m_end: 2480 # QAngle m_IdealYaw: 2492 # float m_sNoise: 2496 # CUtlSymbolLarge m_bUpdateTarget: 2504 # bool m_direction: 2508 # int32_t m_returnSpeed: 2512 # float m_flStartPosition: 2516 # float CMotorController: m_speed: 8 # float m_maxTorque: 12 # float m_axis: 16 # Vector m_inertiaFactor: 28 # float CMultiLightProxy: # CLogicalEntity m_iszLightNameFilter: 1216 # CUtlSymbolLarge m_iszLightClassFilter: 1224 # CUtlSymbolLarge m_flLightRadiusFilter: 1232 # float m_flBrightnessDelta: 1236 # float m_bPerformScreenFade: 1240 # bool m_flTargetBrightnessMultiplier: 1244 # float m_flCurrentBrightnessMultiplier: 1248 # float m_vecLights: 1256 # CUtlVector> CMultiSource: # CLogicalEntity m_rgEntities: 1216 # CHandle[32] m_rgTriggered: 1344 # int32_t[32] m_OnTrigger: 1472 # CEntityIOOutput m_iTotal: 1512 # int32_t m_globalstate: 1520 # CUtlSymbolLarge CMultiplayRules: # CGameRules CMultiplayer_Expresser: # CAI_ExpresserWithFollowup m_bAllowMultipleScenes: 112 # bool CNavHullPresetVData: m_vecNavHulls: 0 # CUtlVector CNavHullVData: m_bAgentEnabled: 0 # bool m_agentRadius: 4 # float m_agentHeight: 8 # float m_agentShortHeightEnabled: 12 # bool m_agentShortHeight: 16 # float m_agentMaxClimb: 20 # float m_agentMaxSlope: 24 # int32_t m_agentMaxJumpDownDist: 28 # float m_agentMaxJumpHorizDistBase: 32 # float m_agentMaxJumpUpDist: 36 # float m_agentBorderErosion: 40 # int32_t CNavLinkAnimgraphVar: m_strAnimgraphVar: 0 # CUtlString m_unAlignmentDegrees: 8 # uint32_t CNavLinkAreaEntity: # CPointEntity m_flWidth: 1216 # float m_vLocatorOffset: 1220 # Vector m_qLocatorAnglesOffset: 1232 # QAngle m_strMovementForward: 1248 # CUtlSymbolLarge m_strMovementReverse: 1256 # CUtlSymbolLarge m_nNavLinkIdForward: 1264 # int32_t m_nNavLinkIdReverse: 1268 # int32_t m_bEnabled: 1272 # bool m_strFilterName: 1280 # CUtlSymbolLarge m_hFilter: 1288 # CHandle m_OnNavLinkStart: 1296 # CEntityIOOutput m_OnNavLinkFinish: 1336 # CEntityIOOutput m_bIsTerminus: 1376 # bool CNavLinkMovementVData: m_bIsInterpolated: 0 # bool m_unRecommendedDistance: 4 # uint32_t m_vecAnimgraphVars: 8 # CUtlVector CNavSpaceInfo: # CPointEntity m_bCreateFlightSpace: 1216 # bool CNavVolume: CNavVolumeAll: # CNavVolumeVector CNavVolumeBreadthFirstSearch: # CNavVolumeCalculatedVector m_vStartPos: 160 # Vector m_flSearchDist: 172 # float CNavVolumeCalculatedVector: # CNavVolume CNavVolumeMarkupVolume: # CNavVolume CNavVolumeSphere: # CNavVolume m_vCenter: 112 # Vector m_flRadius: 124 # float CNavVolumeSphericalShell: # CNavVolumeSphere m_flRadiusInner: 128 # float CNavVolumeVector: # CNavVolume m_bHasBeenPreFiltered: 120 # bool CNavWalkable: # CPointEntity CNetworkOriginCellCoordQuantizedVector: m_cellX: 16 # uint16_t m_cellY: 18 # uint16_t m_cellZ: 20 # uint16_t m_nOutsideWorld: 22 # uint16_t m_vecX: 24 # CNetworkedQuantizedFloat m_vecY: 32 # CNetworkedQuantizedFloat m_vecZ: 40 # CNetworkedQuantizedFloat CNetworkOriginQuantizedVector: m_vecX: 16 # CNetworkedQuantizedFloat m_vecY: 24 # CNetworkedQuantizedFloat m_vecZ: 32 # CNetworkedQuantizedFloat CNetworkTransmitComponent: m_nTransmitStateOwnedCounter: 364 # uint8_t CNetworkVelocityVector: m_vecX: 16 # CNetworkedQuantizedFloat m_vecY: 24 # CNetworkedQuantizedFloat m_vecZ: 32 # CNetworkedQuantizedFloat CNetworkViewOffsetVector: m_vecX: 16 # CNetworkedQuantizedFloat m_vecY: 24 # CNetworkedQuantizedFloat m_vecZ: 32 # CNetworkedQuantizedFloat CNetworkedSequenceOperation: m_hSequence: 8 # HSequence m_flPrevCycle: 12 # float m_flCycle: 16 # float m_flWeight: 20 # CNetworkedQuantizedFloat m_bSequenceChangeNetworked: 28 # bool m_bDiscontinuity: 29 # bool m_flPrevCycleFromDiscontinuity: 32 # float m_flPrevCycleForAnimEventDetection: 36 # float CNullEntity: # CBaseEntity COmniLight: # CBarnLight m_flInnerAngle: 2360 # float m_flOuterAngle: 2364 # float m_bShowLight: 2368 # bool COrnamentProp: # CDynamicProp m_initialOwner: 2912 # CUtlSymbolLarge CParticleSystem: # CBaseModelEntity m_szSnapshotFileName: 1808 # char[512] m_bActive: 2320 # bool m_bFrozen: 2321 # bool m_flFreezeTransitionDuration: 2324 # float m_nStopType: 2328 # int32_t m_bAnimateDuringGameplayPause: 2332 # bool m_iEffectIndex: 2336 # CStrongHandle m_flStartTime: 2344 # GameTime_t m_flPreSimTime: 2348 # float m_vServerControlPoints: 2352 # Vector[4] m_iServerControlPointAssignments: 2400 # uint8_t[4] m_hControlPointEnts: 2404 # CHandle[64] m_bNoSave: 2660 # bool m_bNoFreeze: 2661 # bool m_bNoRamp: 2662 # bool m_bStartActive: 2663 # bool m_iszEffectName: 2664 # CUtlSymbolLarge m_iszControlPointNames: 2672 # CUtlSymbolLarge[64] m_nDataCP: 3184 # int32_t m_vecDataCPValue: 3188 # Vector m_nTintCP: 3200 # int32_t m_clrTint: 3204 # Color CPathCorner: # CPointEntity m_flWait: 1216 # float m_flRadius: 1220 # float m_OnPass: 1224 # CEntityIOOutput CPathCornerCrash: # CPathCorner CPathKeyFrame: # CLogicalEntity m_Origin: 1216 # Vector m_Angles: 1228 # QAngle m_qAngle: 1248 # Quaternion m_iNextKey: 1264 # CUtlSymbolLarge m_flNextTime: 1272 # float m_pNextKey: 1280 # CPathKeyFrame* m_pPrevKey: 1288 # CPathKeyFrame* m_flSpeed: 1296 # float CPathParticleRope: # CBaseEntity m_bStartActive: 1216 # bool m_flMaxSimulationTime: 1220 # float m_iszEffectName: 1224 # CUtlSymbolLarge m_PathNodes_Name: 1232 # CUtlVector m_flParticleSpacing: 1256 # float m_flSlack: 1260 # float m_flRadius: 1264 # float m_ColorTint: 1268 # Color m_nEffectState: 1272 # int32_t m_iEffectIndex: 1280 # CStrongHandle m_PathNodes_Position: 1288 # CNetworkUtlVectorBase m_PathNodes_TangentIn: 1312 # CNetworkUtlVectorBase m_PathNodes_TangentOut: 1336 # CNetworkUtlVectorBase m_PathNodes_Color: 1360 # CNetworkUtlVectorBase m_PathNodes_PinEnabled: 1384 # CNetworkUtlVectorBase m_PathNodes_RadiusScale: 1408 # CNetworkUtlVectorBase CPathParticleRopeAlias_path_particle_rope_clientside: # CPathParticleRope CPathTrack: # CPointEntity m_pnext: 1216 # CPathTrack* m_pprevious: 1224 # CPathTrack* m_paltpath: 1232 # CPathTrack* m_flRadius: 1240 # float m_length: 1244 # float m_altName: 1248 # CUtlSymbolLarge m_nIterVal: 1256 # int32_t m_eOrientationType: 1260 # TrackOrientationType_t m_OnPass: 1264 # CEntityIOOutput CPhysBallSocket: # CPhysConstraint m_flFriction: 1304 # float m_bEnableSwingLimit: 1308 # bool m_flSwingLimit: 1312 # float m_bEnableTwistLimit: 1316 # bool m_flMinTwistAngle: 1320 # float m_flMaxTwistAngle: 1324 # float CPhysBox: # CBreakable m_damageType: 2000 # int32_t m_massScale: 2004 # float m_damageToEnableMotion: 2008 # int32_t m_flForceToEnableMotion: 2012 # float m_angPreferredCarryAngles: 2016 # QAngle m_bNotSolidToWorld: 2028 # bool m_bEnableUseOutput: 2029 # bool m_iExploitableByPlayer: 2032 # int32_t m_flTouchOutputPerEntityDelay: 2036 # float m_OnDamaged: 2040 # CEntityIOOutput m_OnAwakened: 2080 # CEntityIOOutput m_OnMotionEnabled: 2120 # CEntityIOOutput m_OnPlayerUse: 2160 # CEntityIOOutput m_OnStartTouch: 2200 # CEntityIOOutput m_hCarryingPlayer: 2240 # CHandle CPhysConstraint: # CLogicalEntity m_nameAttach1: 1224 # CUtlSymbolLarge m_nameAttach2: 1232 # CUtlSymbolLarge m_breakSound: 1240 # CUtlSymbolLarge m_forceLimit: 1248 # float m_torqueLimit: 1252 # float m_teleportTick: 1256 # uint32_t m_minTeleportDistance: 1260 # float m_OnBreak: 1264 # CEntityIOOutput CPhysExplosion: # CPointEntity m_bExplodeOnSpawn: 1216 # bool m_flMagnitude: 1220 # float m_flDamage: 1224 # float m_radius: 1228 # float m_targetEntityName: 1232 # CUtlSymbolLarge m_flInnerRadius: 1240 # float m_flPushScale: 1244 # float m_bConvertToDebrisWhenPossible: 1248 # bool m_OnPushedPlayer: 1256 # CEntityIOOutput CPhysFixed: # CPhysConstraint m_flLinearFrequency: 1304 # float m_flLinearDampingRatio: 1308 # float m_flAngularFrequency: 1312 # float m_flAngularDampingRatio: 1316 # float m_bEnableLinearConstraint: 1320 # bool m_bEnableAngularConstraint: 1321 # bool CPhysForce: # CPointEntity m_nameAttach: 1224 # CUtlSymbolLarge m_force: 1232 # float m_forceTime: 1236 # float m_attachedObject: 1240 # CHandle m_wasRestored: 1244 # bool m_integrator: 1248 # CConstantForceController CPhysHinge: # CPhysConstraint m_soundInfo: 1312 # ConstraintSoundInfo m_NotifyMinLimitReached: 1448 # CEntityIOOutput m_NotifyMaxLimitReached: 1488 # CEntityIOOutput m_bAtMinLimit: 1528 # bool m_bAtMaxLimit: 1529 # bool m_hinge: 1532 # constraint_hingeparams_t m_hingeFriction: 1596 # float m_systemLoadScale: 1600 # float m_bIsAxisLocal: 1604 # bool m_flMinRotation: 1608 # float m_flMaxRotation: 1612 # float m_flInitialRotation: 1616 # float m_flMotorFrequency: 1620 # float m_flMotorDampingRatio: 1624 # float m_flAngleSpeed: 1628 # float m_flAngleSpeedThreshold: 1632 # float m_OnStartMoving: 1640 # CEntityIOOutput m_OnStopMoving: 1680 # CEntityIOOutput CPhysHingeAlias_phys_hinge_local: # CPhysHinge CPhysImpact: # CPointEntity m_damage: 1216 # float m_distance: 1220 # float m_directionEntityName: 1224 # CUtlSymbolLarge CPhysLength: # CPhysConstraint m_offset: 1304 # Vector[2] m_vecAttach: 1328 # Vector m_addLength: 1340 # float m_minLength: 1344 # float m_totalLength: 1348 # float m_bEnableCollision: 1352 # bool CPhysMagnet: # CBaseAnimGraph m_OnMagnetAttach: 2280 # CEntityIOOutput m_OnMagnetDetach: 2320 # CEntityIOOutput m_massScale: 2360 # float m_forceLimit: 2364 # float m_torqueLimit: 2368 # float m_MagnettedEntities: 2376 # CUtlVector m_bActive: 2400 # bool m_bHasHitSomething: 2401 # bool m_flTotalMass: 2404 # float m_flRadius: 2408 # float m_flNextSuckTime: 2412 # GameTime_t m_iMaxObjectsAttached: 2416 # int32_t CPhysMotor: # CLogicalEntity m_nameAttach: 1216 # CUtlSymbolLarge m_hAttachedObject: 1224 # CHandle m_spinUp: 1228 # float m_additionalAcceleration: 1232 # float m_angularAcceleration: 1236 # float m_lastTime: 1240 # GameTime_t m_motor: 1264 # CMotorController CPhysPulley: # CPhysConstraint m_position2: 1304 # Vector m_offset: 1316 # Vector[2] m_addLength: 1340 # float m_gearRatio: 1344 # float CPhysSlideConstraint: # CPhysConstraint m_axisEnd: 1312 # Vector m_slideFriction: 1324 # float m_systemLoadScale: 1328 # float m_initialOffset: 1332 # float m_bEnableLinearConstraint: 1336 # bool m_bEnableAngularConstraint: 1337 # bool m_flMotorFrequency: 1340 # float m_flMotorDampingRatio: 1344 # float m_bUseEntityPivot: 1348 # bool m_soundInfo: 1352 # ConstraintSoundInfo CPhysThruster: # CPhysForce m_localOrigin: 1312 # Vector CPhysTorque: # CPhysForce m_axis: 1312 # Vector CPhysWheelConstraint: # CPhysConstraint m_flSuspensionFrequency: 1304 # float m_flSuspensionDampingRatio: 1308 # float m_flSuspensionHeightOffset: 1312 # float m_bEnableSuspensionLimit: 1316 # bool m_flMinSuspensionOffset: 1320 # float m_flMaxSuspensionOffset: 1324 # float m_bEnableSteeringLimit: 1328 # bool m_flMinSteeringAngle: 1332 # float m_flMaxSteeringAngle: 1336 # float m_flSteeringAxisFriction: 1340 # float m_flSpinAxisFriction: 1344 # float CPhysicalButton: # CBaseButton CPhysicsEntitySolver: # CLogicalEntity m_hMovingEntity: 1224 # CHandle m_hPhysicsBlocker: 1228 # CHandle m_separationDuration: 1232 # float m_cancelTime: 1236 # GameTime_t CPhysicsProp: # CBreakableProp m_MotionEnabled: 2664 # CEntityIOOutput m_OnAwakened: 2704 # CEntityIOOutput m_OnAwake: 2744 # CEntityIOOutput m_OnAsleep: 2784 # CEntityIOOutput m_OnPlayerUse: 2824 # CEntityIOOutput m_OnPlayerPickup: 2864 # CEntityIOOutput m_OnOutOfWorld: 2904 # CEntityIOOutput m_massScale: 2944 # float m_inertiaScale: 2948 # float m_buoyancyScale: 2952 # float m_damageType: 2956 # int32_t m_damageToEnableMotion: 2960 # int32_t m_flForceToEnableMotion: 2964 # float m_bThrownByPlayer: 2968 # bool m_bDroppedByPlayer: 2969 # bool m_bTouchedByPlayer: 2970 # bool m_bFirstCollisionAfterLaunch: 2971 # bool m_iExploitableByPlayer: 2972 # int32_t m_bHasBeenAwakened: 2976 # bool m_bIsOverrideProp: 2977 # bool m_fNextCheckDisableMotionContactsTime: 2980 # GameTime_t m_iInitialGlowState: 2984 # int32_t m_nGlowRange: 2988 # int32_t m_nGlowRangeMin: 2992 # int32_t m_glowColor: 2996 # Color m_bForceNavIgnore: 3000 # bool m_bNoNavmeshBlocker: 3001 # bool m_bForceNpcExclude: 3002 # bool m_bShouldAutoConvertBackFromDebris: 3003 # bool m_bMuteImpactEffects: 3004 # bool m_bAcceptDamageFromHeldObjects: 3012 # bool m_bEnableUseOutput: 3013 # bool m_bAwake: 3014 # bool m_nCollisionGroupOverride: 3016 # int32_t CPhysicsPropMultiplayer: # CPhysicsProp CPhysicsPropOverride: # CPhysicsProp CPhysicsPropRespawnable: # CPhysicsProp m_vOriginalSpawnOrigin: 3024 # Vector m_vOriginalSpawnAngles: 3036 # QAngle m_vOriginalMins: 3048 # Vector m_vOriginalMaxs: 3060 # Vector m_flRespawnDuration: 3072 # float CPhysicsShake: m_force: 8 # Vector CPhysicsSpring: # CBaseEntity m_flFrequency: 1224 # float m_flDampingRatio: 1228 # float m_flRestLength: 1232 # float m_nameAttachStart: 1240 # CUtlSymbolLarge m_nameAttachEnd: 1248 # CUtlSymbolLarge m_start: 1256 # Vector m_end: 1268 # Vector m_teleportTick: 1280 # uint32_t CPhysicsWire: # CBaseEntity m_nDensity: 1216 # int32_t CPlantedC4: # CBaseAnimGraph m_bBombTicking: 2280 # bool m_flC4Blow: 2284 # GameTime_t m_nBombSite: 2288 # int32_t m_nSourceSoundscapeHash: 2292 # int32_t m_OnBombDefused: 2296 # CEntityIOOutput m_OnBombBeginDefuse: 2336 # CEntityIOOutput m_OnBombDefuseAborted: 2376 # CEntityIOOutput m_bCannotBeDefused: 2416 # bool m_entitySpottedState: 2424 # EntitySpottedState_t m_nSpotRules: 2448 # int32_t m_bTrainingPlacedByPlayer: 2452 # bool m_bHasExploded: 2453 # bool m_flTimerLength: 2456 # float m_bBeingDefused: 2460 # bool m_fLastDefuseTime: 2468 # GameTime_t m_flDefuseLength: 2476 # float m_flDefuseCountDown: 2480 # GameTime_t m_bBombDefused: 2484 # bool m_hBombDefuser: 2488 # CHandle m_hControlPanel: 2492 # CHandle m_iProgressBarTime: 2496 # int32_t m_bVoiceAlertFired: 2500 # bool m_bVoiceAlertPlayed: 2501 # bool[4] m_flNextBotBeepTime: 2508 # GameTime_t m_angCatchUpToPlayerEye: 2516 # QAngle m_flLastSpinDetectionTime: 2528 # GameTime_t CPlatTrigger: # CBaseModelEntity m_pPlatform: 1808 # CHandle CPlayerControllerComponent: __m_pChainEntity: 8 # CNetworkVarChainer CPlayerPawnComponent: __m_pChainEntity: 8 # CNetworkVarChainer CPlayerPing: # CBaseEntity m_hPlayer: 1224 # CHandle m_hPingedEntity: 1228 # CHandle m_iType: 1232 # int32_t m_bUrgent: 1236 # bool m_szPlaceName: 1237 # char[18] CPlayerSprayDecal: # CModelPointEntity m_nUniqueID: 1808 # int32_t m_unAccountID: 1812 # uint32_t m_unTraceID: 1816 # uint32_t m_rtGcTime: 1820 # uint32_t m_vecEndPos: 1824 # Vector m_vecStart: 1836 # Vector m_vecLeft: 1848 # Vector m_vecNormal: 1860 # Vector m_nPlayer: 1872 # int32_t m_nEntity: 1876 # int32_t m_nHitbox: 1880 # int32_t m_flCreationTime: 1884 # float m_nTintID: 1888 # int32_t m_nVersion: 1892 # uint8_t m_ubSignature: 1893 # uint8_t[128] CPlayerVisibility: # CBaseEntity m_flVisibilityStrength: 1216 # float m_flFogDistanceMultiplier: 1220 # float m_flFogMaxDensityMultiplier: 1224 # float m_flFadeTime: 1228 # float m_bStartDisabled: 1232 # bool m_bIsEnabled: 1233 # bool CPlayer_AutoaimServices: # CPlayerPawnComponent CPlayer_CameraServices: # CPlayerPawnComponent m_vecCsViewPunchAngle: 64 # QAngle m_nCsViewPunchAngleTick: 76 # GameTick_t m_flCsViewPunchAngleTickRatio: 80 # float m_PlayerFog: 88 # fogplayerparams_t m_hColorCorrectionCtrl: 152 # CHandle m_hViewEntity: 156 # CHandle m_hTonemapController: 160 # CHandle m_audio: 168 # audioparams_t m_PostProcessingVolumes: 288 # CNetworkUtlVectorBase> m_flOldPlayerZ: 312 # float m_flOldPlayerViewOffsetZ: 316 # float m_hTriggerSoundscapeList: 344 # CUtlVector> CPlayer_FlashlightServices: # CPlayerPawnComponent CPlayer_ItemServices: # CPlayerPawnComponent CPlayer_MovementServices: # CPlayerPawnComponent m_nImpulse: 64 # int32_t m_nButtons: 72 # CInButtonState m_nQueuedButtonDownMask: 104 # uint64_t m_nQueuedButtonChangeMask: 112 # uint64_t m_nButtonDoublePressed: 120 # uint64_t m_pButtonPressedCmdNumber: 128 # uint32_t[64] m_nLastCommandNumberProcessed: 384 # uint32_t m_nToggleButtonDownMask: 392 # uint64_t m_flMaxspeed: 408 # float m_arrForceSubtickMoveWhen: 412 # float[4] m_flForwardMove: 428 # float m_flLeftMove: 432 # float m_flUpMove: 436 # float m_vecLastMovementImpulses: 440 # Vector m_vecOldViewAngles: 452 # QAngle CPlayer_MovementServices_Humanoid: # CPlayer_MovementServices m_flStepSoundTime: 472 # float m_flFallVelocity: 476 # float m_bInCrouch: 480 # bool m_nCrouchState: 484 # uint32_t m_flCrouchTransitionStartTime: 488 # GameTime_t m_bDucked: 492 # bool m_bDucking: 493 # bool m_bInDuckJump: 494 # bool m_groundNormal: 496 # Vector m_flSurfaceFriction: 508 # float m_surfaceProps: 512 # CUtlStringToken m_nStepside: 528 # int32_t m_iTargetVolume: 532 # int32_t m_vecSmoothedVelocity: 536 # Vector CPlayer_ObserverServices: # CPlayerPawnComponent m_iObserverMode: 64 # uint8_t m_hObserverTarget: 68 # CHandle m_iObserverLastMode: 72 # ObserverMode_t m_bForcedObserverMode: 76 # bool CPlayer_UseServices: # CPlayerPawnComponent CPlayer_ViewModelServices: # CPlayerPawnComponent CPlayer_WaterServices: # CPlayerPawnComponent CPlayer_WeaponServices: # CPlayerPawnComponent m_hMyWeapons: 64 # CNetworkUtlVectorBase> m_hActiveWeapon: 88 # CHandle m_hLastWeapon: 92 # CHandle m_iAmmo: 96 # uint16_t[32] m_bPreventWeaponPickup: 160 # bool CPointAngleSensor: # CPointEntity m_bDisabled: 1216 # bool m_nLookAtName: 1224 # CUtlSymbolLarge m_hTargetEntity: 1232 # CHandle m_hLookAtEntity: 1236 # CHandle m_flDuration: 1240 # float m_flDotTolerance: 1244 # float m_flFacingTime: 1248 # GameTime_t m_bFired: 1252 # bool m_OnFacingLookat: 1256 # CEntityIOOutput m_OnNotFacingLookat: 1296 # CEntityIOOutput m_TargetDir: 1336 # CEntityOutputTemplate m_FacingPercentage: 1376 # CEntityOutputTemplate CPointAngularVelocitySensor: # CPointEntity m_hTargetEntity: 1216 # CHandle m_flThreshold: 1220 # float m_nLastCompareResult: 1224 # int32_t m_nLastFireResult: 1228 # int32_t m_flFireTime: 1232 # GameTime_t m_flFireInterval: 1236 # float m_flLastAngVelocity: 1240 # float m_lastOrientation: 1244 # QAngle m_vecAxis: 1256 # Vector m_bUseHelper: 1268 # bool m_AngularVelocity: 1272 # CEntityOutputTemplate m_OnLessThan: 1312 # CEntityIOOutput m_OnLessThanOrEqualTo: 1352 # CEntityIOOutput m_OnGreaterThan: 1392 # CEntityIOOutput m_OnGreaterThanOrEqualTo: 1432 # CEntityIOOutput m_OnEqualTo: 1472 # CEntityIOOutput CPointBroadcastClientCommand: # CPointEntity CPointCamera: # CBaseEntity m_FOV: 1216 # float m_Resolution: 1220 # float m_bFogEnable: 1224 # bool m_FogColor: 1225 # Color m_flFogStart: 1232 # float m_flFogEnd: 1236 # float m_flFogMaxDensity: 1240 # float m_bActive: 1244 # bool m_bUseScreenAspectRatio: 1245 # bool m_flAspectRatio: 1248 # float m_bNoSky: 1252 # bool m_fBrightness: 1256 # float m_flZFar: 1260 # float m_flZNear: 1264 # float m_bCanHLTVUse: 1268 # bool m_bDofEnabled: 1269 # bool m_flDofNearBlurry: 1272 # float m_flDofNearCrisp: 1276 # float m_flDofFarCrisp: 1280 # float m_flDofFarBlurry: 1284 # float m_flDofTiltToGround: 1288 # float m_TargetFOV: 1292 # float m_DegreesPerSecond: 1296 # float m_bIsOn: 1300 # bool m_pNext: 1304 # CPointCamera* CPointCameraVFOV: # CPointCamera m_flVerticalFOV: 1312 # float CPointClientCommand: # CPointEntity CPointClientUIDialog: # CBaseClientUIEntity m_hActivator: 2240 # CHandle m_bStartEnabled: 2244 # bool CPointClientUIWorldPanel: # CBaseClientUIEntity m_bIgnoreInput: 2240 # bool m_bLit: 2241 # bool m_bFollowPlayerAcrossTeleport: 2242 # bool m_flWidth: 2244 # float m_flHeight: 2248 # float m_flDPI: 2252 # float m_flInteractDistance: 2256 # float m_flDepthOffset: 2260 # float m_unOwnerContext: 2264 # uint32_t m_unHorizontalAlign: 2268 # uint32_t m_unVerticalAlign: 2272 # uint32_t m_unOrientation: 2276 # uint32_t m_bAllowInteractionFromAllSceneWorlds: 2280 # bool m_vecCSSClasses: 2288 # CNetworkUtlVectorBase m_bOpaque: 2312 # bool m_bNoDepth: 2313 # bool m_bRenderBackface: 2314 # bool m_bUseOffScreenIndicator: 2315 # bool m_bExcludeFromSaveGames: 2316 # bool m_bGrabbable: 2317 # bool m_bOnlyRenderToTexture: 2318 # bool m_bDisableMipGen: 2319 # bool m_nExplicitImageLayout: 2320 # int32_t CPointClientUIWorldTextPanel: # CPointClientUIWorldPanel m_messageText: 2328 # char[512] CPointCommentaryNode: # CBaseAnimGraph m_iszPreCommands: 2280 # CUtlSymbolLarge m_iszPostCommands: 2288 # CUtlSymbolLarge m_iszCommentaryFile: 2296 # CUtlSymbolLarge m_iszViewTarget: 2304 # CUtlSymbolLarge m_hViewTarget: 2312 # CHandle m_hViewTargetAngles: 2316 # CHandle m_iszViewPosition: 2320 # CUtlSymbolLarge m_hViewPosition: 2328 # CHandle m_hViewPositionMover: 2332 # CHandle m_bPreventMovement: 2336 # bool m_bUnderCrosshair: 2337 # bool m_bUnstoppable: 2338 # bool m_flFinishedTime: 2340 # GameTime_t m_vecFinishOrigin: 2344 # Vector m_vecOriginalAngles: 2356 # QAngle m_vecFinishAngles: 2368 # QAngle m_bPreventChangesWhileMoving: 2380 # bool m_bDisabled: 2381 # bool m_vecTeleportOrigin: 2384 # Vector m_flAbortedPlaybackAt: 2396 # GameTime_t m_pOnCommentaryStarted: 2400 # CEntityIOOutput m_pOnCommentaryStopped: 2440 # CEntityIOOutput m_bActive: 2480 # bool m_flStartTime: 2484 # GameTime_t m_flStartTimeInCommentary: 2488 # float m_iszTitle: 2496 # CUtlSymbolLarge m_iszSpeakers: 2504 # CUtlSymbolLarge m_iNodeNumber: 2512 # int32_t m_iNodeNumberMax: 2516 # int32_t m_bListenedTo: 2520 # bool CPointEntity: # CBaseEntity CPointEntityFinder: # CBaseEntity m_hEntity: 1216 # CHandle m_iFilterName: 1224 # CUtlSymbolLarge m_hFilter: 1232 # CHandle m_iRefName: 1240 # CUtlSymbolLarge m_hReference: 1248 # CHandle m_FindMethod: 1252 # EntFinderMethod_t m_OnFoundEntity: 1256 # CEntityIOOutput CPointGamestatsCounter: # CPointEntity m_strStatisticName: 1216 # CUtlSymbolLarge m_bDisabled: 1224 # bool CPointGiveAmmo: # CPointEntity m_pActivator: 1216 # CHandle CPointHurt: # CPointEntity m_nDamage: 1216 # int32_t m_bitsDamageType: 1220 # int32_t m_flRadius: 1224 # float m_flDelay: 1228 # float m_strTarget: 1232 # CUtlSymbolLarge m_pActivator: 1240 # CHandle CPointPrefab: # CServerOnlyPointEntity m_targetMapName: 1216 # CUtlSymbolLarge m_forceWorldGroupID: 1224 # CUtlSymbolLarge m_associatedRelayTargetName: 1232 # CUtlSymbolLarge m_fixupNames: 1240 # bool m_bLoadDynamic: 1241 # bool m_associatedRelayEntity: 1244 # CHandle CPointProximitySensor: # CPointEntity m_bDisabled: 1216 # bool m_hTargetEntity: 1220 # CHandle m_Distance: 1224 # CEntityOutputTemplate CPointPulse: # CBaseEntity CPointPush: # CPointEntity m_bEnabled: 1216 # bool m_flMagnitude: 1220 # float m_flRadius: 1224 # float m_flInnerRadius: 1228 # float m_flConeOfInfluence: 1232 # float m_iszFilterName: 1240 # CUtlSymbolLarge m_hFilter: 1248 # CHandle CPointScriptEntity: # CBaseEntity CPointServerCommand: # CPointEntity CPointTeleport: # CServerOnlyPointEntity m_vSaveOrigin: 1216 # Vector m_vSaveAngles: 1228 # QAngle m_bTeleportParentedEntities: 1240 # bool m_bTeleportUseCurrentAngle: 1241 # bool CPointTemplate: # CLogicalEntity m_iszWorldName: 1216 # CUtlSymbolLarge m_iszSource2EntityLumpName: 1224 # CUtlSymbolLarge m_iszEntityFilterName: 1232 # CUtlSymbolLarge m_flTimeoutInterval: 1240 # float m_bAsynchronouslySpawnEntities: 1244 # bool m_pOutputOnSpawned: 1248 # CEntityIOOutput m_clientOnlyEntityBehavior: 1288 # PointTemplateClientOnlyEntityBehavior_t m_ownerSpawnGroupType: 1292 # PointTemplateOwnerSpawnGroupType_t m_createdSpawnGroupHandles: 1296 # CUtlVector m_SpawnedEntityHandles: 1320 # CUtlVector m_ScriptSpawnCallback: 1344 # HSCRIPT m_ScriptCallbackScope: 1352 # HSCRIPT CPointValueRemapper: # CBaseEntity m_bDisabled: 1216 # bool m_bUpdateOnClient: 1217 # bool m_nInputType: 1220 # ValueRemapperInputType_t m_iszRemapLineStartName: 1224 # CUtlSymbolLarge m_iszRemapLineEndName: 1232 # CUtlSymbolLarge m_hRemapLineStart: 1240 # CHandle m_hRemapLineEnd: 1244 # CHandle m_flMaximumChangePerSecond: 1248 # float m_flDisengageDistance: 1252 # float m_flEngageDistance: 1256 # float m_bRequiresUseKey: 1260 # bool m_nOutputType: 1264 # ValueRemapperOutputType_t m_iszOutputEntityName: 1272 # CUtlSymbolLarge m_iszOutputEntity2Name: 1280 # CUtlSymbolLarge m_iszOutputEntity3Name: 1288 # CUtlSymbolLarge m_iszOutputEntity4Name: 1296 # CUtlSymbolLarge m_hOutputEntities: 1304 # CNetworkUtlVectorBase> m_nHapticsType: 1328 # ValueRemapperHapticsType_t m_nMomentumType: 1332 # ValueRemapperMomentumType_t m_flMomentumModifier: 1336 # float m_flSnapValue: 1340 # float m_flCurrentMomentum: 1344 # float m_nRatchetType: 1348 # ValueRemapperRatchetType_t m_flRatchetOffset: 1352 # float m_flInputOffset: 1356 # float m_bEngaged: 1360 # bool m_bFirstUpdate: 1361 # bool m_flPreviousValue: 1364 # float m_flPreviousUpdateTickTime: 1368 # GameTime_t m_vecPreviousTestPoint: 1372 # Vector m_hUsingPlayer: 1384 # CHandle m_flCustomOutputValue: 1388 # float m_iszSoundEngage: 1392 # CUtlSymbolLarge m_iszSoundDisengage: 1400 # CUtlSymbolLarge m_iszSoundReachedValueZero: 1408 # CUtlSymbolLarge m_iszSoundReachedValueOne: 1416 # CUtlSymbolLarge m_iszSoundMovingLoop: 1424 # CUtlSymbolLarge m_Position: 1440 # CEntityOutputTemplate m_PositionDelta: 1480 # CEntityOutputTemplate m_OnReachedValueZero: 1520 # CEntityIOOutput m_OnReachedValueOne: 1560 # CEntityIOOutput m_OnReachedValueCustom: 1600 # CEntityIOOutput m_OnEngage: 1640 # CEntityIOOutput m_OnDisengage: 1680 # CEntityIOOutput CPointVelocitySensor: # CPointEntity m_hTargetEntity: 1216 # CHandle m_vecAxis: 1220 # Vector m_bEnabled: 1232 # bool m_fPrevVelocity: 1236 # float m_flAvgInterval: 1240 # float m_Velocity: 1248 # CEntityOutputTemplate CPointWorldText: # CModelPointEntity m_messageText: 1808 # char[512] m_FontName: 2320 # char[64] m_bEnabled: 2384 # bool m_bFullbright: 2385 # bool m_flWorldUnitsPerPx: 2388 # float m_flFontSize: 2392 # float m_flDepthOffset: 2396 # float m_Color: 2400 # Color m_nJustifyHorizontal: 2404 # PointWorldTextJustifyHorizontal_t m_nJustifyVertical: 2408 # PointWorldTextJustifyVertical_t m_nReorientMode: 2412 # PointWorldTextReorientMode_t CPostProcessingVolume: # CBaseTrigger m_hPostSettings: 2248 # CStrongHandle m_flFadeDuration: 2256 # float m_flMinLogExposure: 2260 # float m_flMaxLogExposure: 2264 # float m_flMinExposure: 2268 # float m_flMaxExposure: 2272 # float m_flExposureCompensation: 2276 # float m_flExposureFadeSpeedUp: 2280 # float m_flExposureFadeSpeedDown: 2284 # float m_flTonemapEVSmoothingRange: 2288 # float m_bMaster: 2292 # bool m_bExposureControl: 2293 # bool m_flRate: 2296 # float m_flTonemapPercentTarget: 2300 # float m_flTonemapPercentBrightPixels: 2304 # float m_flTonemapMinAvgLum: 2308 # float CPrecipitation: # CBaseTrigger CPrecipitationBlocker: # CBaseModelEntity CPrecipitationVData: # CEntitySubclassVDataBase m_szParticlePrecipitationEffect: 40 # CResourceNameTyped> m_flInnerDistance: 264 # float m_nAttachType: 268 # ParticleAttachment_t m_bBatchSameVolumeType: 272 # bool m_nRTEnvCP: 276 # int32_t m_nRTEnvCPComponent: 280 # int32_t m_szModifier: 288 # CUtlString CPredictedViewModel: # CBaseViewModel CProjectedDecal: # CPointEntity m_nTexture: 1216 # int32_t m_flDistance: 1220 # float CPropDoorRotating: # CBasePropDoor m_vecAxis: 3568 # Vector m_flDistance: 3580 # float m_eSpawnPosition: 3584 # PropDoorRotatingSpawnPos_t m_eOpenDirection: 3588 # PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection: 3592 # PropDoorRotatingOpenDirection_e m_flAjarAngle: 3596 # float m_angRotationAjarDeprecated: 3600 # QAngle m_angRotationClosed: 3612 # QAngle m_angRotationOpenForward: 3624 # QAngle m_angRotationOpenBack: 3636 # QAngle m_angGoal: 3648 # QAngle m_vecForwardBoundsMin: 3660 # Vector m_vecForwardBoundsMax: 3672 # Vector m_vecBackBoundsMin: 3684 # Vector m_vecBackBoundsMax: 3696 # Vector m_bAjarDoorShouldntAlwaysOpen: 3708 # bool m_hEntityBlocker: 3712 # CHandle CPropDoorRotatingBreakable: # CPropDoorRotating m_bBreakable: 3720 # bool m_isAbleToCloseAreaPortals: 3721 # bool m_currentDamageState: 3724 # int32_t m_damageStates: 3728 # CUtlVector CPulseCell_Inflow_GameEvent: # CPulseCell_Inflow_BaseEntrypoint m_EventName: 112 # CBufferString CPulseCell_Outflow_PlaySceneBase: # CPulseCell_BaseYieldingInflow m_OnFinished: 72 # CPulse_ResumePoint m_OnCanceled: 88 # CPulse_ResumePoint m_Triggers: 104 # CUtlVector CPulseCell_Outflow_PlaySceneBase_CursorState_t: m_sceneInstance: 0 # CHandle CPulseCell_Outflow_PlaySequence: # CPulseCell_Outflow_PlaySceneBase m_ParamSequenceName: 128 # CUtlString CPulseCell_Outflow_PlayVCD: # CPulseCell_Outflow_PlaySceneBase m_vcdFilename: 128 # CUtlString CPulseCell_Outflow_ScriptedSequence: # CPulseCell_BaseYieldingInflow m_scriptedSequenceDataMain: 72 # PulseScriptedSequenceData_t m_vecAdditionalActors: 120 # CUtlVector m_OnFinished: 144 # CPulse_ResumePoint m_OnCanceled: 160 # CPulse_ResumePoint m_Triggers: 176 # CUtlVector CPulseCell_Outflow_ScriptedSequence_CursorState_t: m_scriptedSequence: 0 # CHandle CPulseCell_SoundEventStart: # CPulseCell_BaseFlow m_Type: 72 # SoundEventStartType_t CPulseCell_Step_EntFire: # CPulseCell_BaseFlow m_Input: 72 # CUtlString CPulseCell_Step_FollowEntity: # CPulseCell_BaseFlow m_ParamBoneOrAttachName: 72 # CUtlString m_ParamBoneOrAttachNameChild: 80 # CUtlString CPulseCell_Value_FindEntByClassNameWithin: # CPulseCell_BaseValue m_EntityType: 72 # CUtlString CPulseCell_Value_FindEntByName: # CPulseCell_BaseValue m_EntityType: 72 # CUtlString CPulseGraphComponentBase: m_hOwner: 8 # CHandle m_sNameFixupStaticPrefix: 16 # CUtlSymbolLarge m_sNameFixupParent: 24 # CUtlSymbolLarge m_sNameFixupLocal: 32 # CUtlSymbolLarge CPulseGraphComponentPointServer: # CPulseGraphComponentBase CPulseGraphInstance_ServerEntity: # CBasePulseGraphInstance m_pComponent: 216 # CPulseGraphComponentBase* CPulseGraphInstance_ServerPointEntity: # CPulseGraphInstance_ServerEntity CPulseServerCursor: # CPulseExecCursor CPulseServerFuncs: CPulseServerFuncs_Sounds: CPushable: # CBreakable CRR_Response: m_Type: 0 # uint8_t m_szResponseName: 1 # char[192] m_szMatchingRule: 193 # char[128] m_Params: 328 # ResponseParams m_fMatchScore: 360 # float m_szSpeakerContext: 368 # char* m_szWorldContext: 376 # char* m_Followup: 384 # ResponseFollowup m_pchCriteriaNames: 440 # CUtlVector m_pchCriteriaValues: 464 # CUtlVector CRagdollConstraint: # CPhysConstraint m_xmin: 1304 # float m_xmax: 1308 # float m_ymin: 1312 # float m_ymax: 1316 # float m_zmin: 1320 # float m_zmax: 1324 # float m_xfriction: 1328 # float m_yfriction: 1332 # float m_zfriction: 1336 # float CRagdollMagnet: # CPointEntity m_bDisabled: 1216 # bool m_radius: 1220 # float m_force: 1224 # float m_axis: 1228 # Vector CRagdollManager: # CBaseEntity m_iCurrentMaxRagdollCount: 1216 # int8_t m_iMaxRagdollCount: 1220 # int32_t m_bSaveImportant: 1224 # bool CRagdollProp: # CBaseAnimGraph m_ragdoll: 2288 # ragdoll_t m_bStartDisabled: 2344 # bool m_ragPos: 2352 # CNetworkUtlVectorBase m_ragAngles: 2376 # CNetworkUtlVectorBase m_hRagdollSource: 2400 # CHandle m_lastUpdateTickCount: 2404 # uint32_t m_allAsleep: 2408 # bool m_bFirstCollisionAfterLaunch: 2409 # bool m_hDamageEntity: 2412 # CHandle m_hKiller: 2416 # CHandle m_hPhysicsAttacker: 2420 # CHandle m_flLastPhysicsInfluenceTime: 2424 # GameTime_t m_flFadeOutStartTime: 2428 # GameTime_t m_flFadeTime: 2432 # float m_vecLastOrigin: 2436 # Vector m_flAwakeTime: 2448 # GameTime_t m_flLastOriginChangeTime: 2452 # GameTime_t m_nBloodColor: 2456 # int32_t m_strOriginClassName: 2464 # CUtlSymbolLarge m_strSourceClassName: 2472 # CUtlSymbolLarge m_bHasBeenPhysgunned: 2480 # bool m_bShouldTeleportPhysics: 2481 # bool m_flBlendWeight: 2484 # float m_flDefaultFadeScale: 2488 # float m_ragdollMins: 2496 # CUtlVector m_ragdollMaxs: 2520 # CUtlVector m_bShouldDeleteActivationRecord: 2544 # bool m_bValidatePoweredRagdollPose: 2640 # bool CRagdollPropAlias_physics_prop_ragdoll: # CRagdollProp CRagdollPropAttached: # CRagdollProp m_boneIndexAttached: 2704 # uint32_t m_ragdollAttachedObjectIndex: 2708 # uint32_t m_attachmentPointBoneSpace: 2712 # Vector m_attachmentPointRagdollSpace: 2724 # Vector m_bShouldDetach: 2736 # bool m_bShouldDeleteAttachedActivationRecord: 2752 # bool CRandSimTimer: # CSimpleSimTimer m_minInterval: 8 # float m_maxInterval: 12 # float CRandStopwatch: # CStopwatchBase m_minInterval: 12 # float m_maxInterval: 16 # float CRangeFloat: m_pValue: 0 # float[2] CRangeInt: m_pValue: 0 # int32_t[2] CRectLight: # CBarnLight m_bShowLight: 2360 # bool CRemapFloat: m_pValue: 0 # float[4] CRenderComponent: # CEntityComponent __m_pChainEntity: 16 # CNetworkVarChainer m_bIsRenderingWithViewModels: 80 # bool m_nSplitscreenFlags: 84 # uint32_t m_bEnableRendering: 96 # bool m_bInterpolationReadyToDraw: 176 # bool CResponseCriteriaSet: m_nNumPrefixedContexts: 40 # int32_t m_bOverrideOnAppend: 44 # bool CResponseQueue: m_ExpresserTargets: 72 # CUtlVector CResponseQueue_CDeferredResponse: m_contexts: 8 # CResponseCriteriaSet m_fDispatchTime: 56 # float m_hIssuer: 60 # CHandle m_response: 72 # CRR_Response m_bResponseValid: 560 # bool CRetakeGameRules: m_nMatchSeed: 248 # int32_t m_bBlockersPresent: 252 # bool m_bRoundInProgress: 253 # bool m_iFirstSecondHalfRound: 256 # int32_t m_iBombSite: 260 # int32_t CRevertSaved: # CModelPointEntity m_loadTime: 1808 # float m_Duration: 1812 # float m_HoldTime: 1816 # float CRopeKeyframe: # CBaseModelEntity m_RopeFlags: 1816 # uint16_t m_iNextLinkName: 1824 # CUtlSymbolLarge m_Slack: 1832 # int16_t m_Width: 1836 # float m_TextureScale: 1840 # float m_nSegments: 1844 # uint8_t m_bConstrainBetweenEndpoints: 1845 # bool m_strRopeMaterialModel: 1848 # CUtlSymbolLarge m_iRopeMaterialModelIndex: 1856 # CStrongHandle m_Subdiv: 1864 # uint8_t m_nChangeCount: 1865 # uint8_t m_RopeLength: 1866 # int16_t m_fLockedPoints: 1868 # uint8_t m_bCreatedFromMapFile: 1869 # bool m_flScrollSpeed: 1872 # float m_bStartPointValid: 1876 # bool m_bEndPointValid: 1877 # bool m_hStartPoint: 1880 # CHandle m_hEndPoint: 1884 # CHandle m_iStartAttachment: 1888 # AttachmentHandle_t m_iEndAttachment: 1889 # AttachmentHandle_t CRopeKeyframeAlias_move_rope: # CRopeKeyframe CRopeOverlapHit: m_hEntity: 0 # CHandle m_vecOverlappingLinks: 8 # CUtlVector CRotButton: # CBaseButton CRotDoor: # CBaseDoor m_bSolidBsp: 2456 # bool CRuleBrushEntity: # CRuleEntity CRuleEntity: # CBaseModelEntity m_iszMaster: 1808 # CUtlSymbolLarge CRulePointEntity: # CRuleEntity m_Score: 1816 # int32_t CSAdditionalMatchStats_t: # CSAdditionalPerRoundStats_t m_numRoundsSurvived: 20 # int32_t m_maxNumRoundsSurvived: 24 # int32_t m_numRoundsSurvivedTotal: 28 # int32_t m_iRoundsWonWithoutPurchase: 32 # int32_t m_iRoundsWonWithoutPurchaseTotal: 36 # int32_t m_numFirstKills: 40 # int32_t m_numClutchKills: 44 # int32_t m_numPistolKills: 48 # int32_t m_numSniperKills: 52 # int32_t m_iNumSuicides: 56 # int32_t m_iNumTeamKills: 60 # int32_t m_iTeamDamage: 64 # int32_t CSAdditionalPerRoundStats_t: m_numChickensKilled: 0 # int32_t m_killsWhileBlind: 4 # int32_t m_bombCarrierkills: 8 # int32_t m_iBurnDamageInflicted: 12 # int32_t m_iDinks: 16 # int32_t CSMatchStats_t: # CSPerRoundStats_t m_iEnemy5Ks: 104 # int32_t m_iEnemy4Ks: 108 # int32_t m_iEnemy3Ks: 112 # int32_t m_iEnemyKnifeKills: 116 # int32_t m_iEnemyTaserKills: 120 # int32_t m_iEnemy2Ks: 124 # int32_t m_iUtility_Count: 128 # int32_t m_iUtility_Successes: 132 # int32_t m_iUtility_Enemies: 136 # int32_t m_iFlash_Count: 140 # int32_t m_iFlash_Successes: 144 # int32_t m_nHealthPointsRemovedTotal: 148 # int32_t m_nHealthPointsDealtTotal: 152 # int32_t m_nShotsFiredTotal: 156 # int32_t m_nShotsOnTargetTotal: 160 # int32_t m_i1v1Count: 164 # int32_t m_i1v1Wins: 168 # int32_t m_i1v2Count: 172 # int32_t m_i1v2Wins: 176 # int32_t m_iEntryCount: 180 # int32_t m_iEntryWins: 184 # int32_t CSPerRoundStats_t: m_iKills: 48 # int32_t m_iDeaths: 52 # int32_t m_iAssists: 56 # int32_t m_iDamage: 60 # int32_t m_iEquipmentValue: 64 # int32_t m_iMoneySaved: 68 # int32_t m_iKillReward: 72 # int32_t m_iLiveTime: 76 # int32_t m_iHeadShotKills: 80 # int32_t m_iObjective: 84 # int32_t m_iCashEarned: 88 # int32_t m_iUtilityDamage: 92 # int32_t m_iEnemiesFlashed: 96 # int32_t CSceneEntity: # CPointEntity m_iszSceneFile: 1224 # CUtlSymbolLarge m_iszResumeSceneFile: 1232 # CUtlSymbolLarge m_iszTarget1: 1240 # CUtlSymbolLarge m_iszTarget2: 1248 # CUtlSymbolLarge m_iszTarget3: 1256 # CUtlSymbolLarge m_iszTarget4: 1264 # CUtlSymbolLarge m_iszTarget5: 1272 # CUtlSymbolLarge m_iszTarget6: 1280 # CUtlSymbolLarge m_iszTarget7: 1288 # CUtlSymbolLarge m_iszTarget8: 1296 # CUtlSymbolLarge m_hTarget1: 1304 # CHandle m_hTarget2: 1308 # CHandle m_hTarget3: 1312 # CHandle m_hTarget4: 1316 # CHandle m_hTarget5: 1320 # CHandle m_hTarget6: 1324 # CHandle m_hTarget7: 1328 # CHandle m_hTarget8: 1332 # CHandle m_bIsPlayingBack: 1336 # bool m_bPaused: 1337 # bool m_bMultiplayer: 1338 # bool m_bAutogenerated: 1339 # bool m_flForceClientTime: 1340 # float m_flCurrentTime: 1344 # float m_flFrameTime: 1348 # float m_bCancelAtNextInterrupt: 1352 # bool m_fPitch: 1356 # float m_bAutomated: 1360 # bool m_nAutomatedAction: 1364 # int32_t m_flAutomationDelay: 1368 # float m_flAutomationTime: 1372 # float m_hWaitingForThisResumeScene: 1376 # CHandle m_bWaitingForResumeScene: 1380 # bool m_bPausedViaInput: 1381 # bool m_bPauseAtNextInterrupt: 1382 # bool m_bWaitingForActor: 1383 # bool m_bWaitingForInterrupt: 1384 # bool m_bInterruptedActorsScenes: 1385 # bool m_bBreakOnNonIdle: 1386 # bool m_hActorList: 1392 # CNetworkUtlVectorBase> m_hRemoveActorList: 1416 # CUtlVector> m_nSceneFlushCounter: 1488 # int32_t m_nSceneStringIndex: 1492 # uint16_t m_OnStart: 1496 # CEntityIOOutput m_OnCompletion: 1536 # CEntityIOOutput m_OnCanceled: 1576 # CEntityIOOutput m_OnPaused: 1616 # CEntityIOOutput m_OnResumed: 1656 # CEntityIOOutput m_OnTrigger: 1696 # CEntityIOOutput[16] m_hInterruptScene: 2480 # CHandle m_nInterruptCount: 2484 # int32_t m_bSceneMissing: 2488 # bool m_bInterrupted: 2489 # bool m_bCompletedEarly: 2490 # bool m_bInterruptSceneFinished: 2491 # bool m_bRestoring: 2492 # bool m_hNotifySceneCompletion: 2496 # CUtlVector> m_hListManagers: 2520 # CUtlVector> m_iszSoundName: 2544 # CUtlSymbolLarge m_iszSequenceName: 2552 # CUtlSymbolLarge m_hActor: 2560 # CHandle m_hActivator: 2564 # CHandle m_BusyActor: 2568 # int32_t m_iPlayerDeathBehavior: 2572 # SceneOnPlayerDeath_t CSceneEntityAlias_logic_choreographed_scene: # CSceneEntity CSceneEventInfo: m_iLayer: 0 # int32_t m_iPriority: 4 # int32_t m_hSequence: 8 # HSequence m_flWeight: 12 # float m_bHasArrived: 16 # bool m_nType: 20 # int32_t m_flNext: 24 # GameTime_t m_bIsGesture: 28 # bool m_bShouldRemove: 29 # bool m_hTarget: 68 # CHandle m_nSceneEventId: 72 # uint32_t m_bClientSide: 76 # bool m_bStarted: 77 # bool CSceneListManager: # CLogicalEntity m_hListManagers: 1216 # CUtlVector> m_iszScenes: 1240 # CUtlSymbolLarge[16] m_hScenes: 1368 # CHandle[16] CScriptComponent: # CEntityComponent m_scriptClassName: 48 # CUtlSymbolLarge CScriptItem: # CItem m_OnPlayerPickup: 2496 # CEntityIOOutput m_MoveTypeOverride: 2536 # MoveType_t CScriptNavBlocker: # CFuncNavBlocker m_vExtent: 1824 # Vector CScriptTriggerHurt: # CTriggerHurt m_vExtent: 2392 # Vector CScriptTriggerMultiple: # CTriggerMultiple m_vExtent: 2272 # Vector CScriptTriggerOnce: # CTriggerOnce m_vExtent: 2272 # Vector CScriptTriggerPush: # CTriggerPush m_vExtent: 2264 # Vector CScriptUniformRandomStream: m_hScriptScope: 8 # HSCRIPT m_nInitialSeed: 156 # int32_t CScriptedSequence: # CBaseEntity m_iszEntry: 1216 # CUtlSymbolLarge m_iszPreIdle: 1224 # CUtlSymbolLarge m_iszPlay: 1232 # CUtlSymbolLarge m_iszPostIdle: 1240 # CUtlSymbolLarge m_iszModifierToAddOnPlay: 1248 # CUtlSymbolLarge m_iszNextScript: 1256 # CUtlSymbolLarge m_iszEntity: 1264 # CUtlSymbolLarge m_iszSyncGroup: 1272 # CUtlSymbolLarge m_nMoveTo: 1280 # ScriptedMoveTo_t m_bIsPlayingPreIdle: 1284 # bool m_bIsPlayingEntry: 1285 # bool m_bIsPlayingAction: 1286 # bool m_bIsPlayingPostIdle: 1287 # bool m_bLoopPreIdleSequence: 1288 # bool m_bLoopActionSequence: 1289 # bool m_bLoopPostIdleSequence: 1290 # bool m_bSynchPostIdles: 1291 # bool m_bIgnoreLookAt: 1292 # bool m_bIgnoreGravity: 1293 # bool m_bDisableNPCCollisions: 1294 # bool m_bKeepAnimgraphLockedPost: 1295 # bool m_bDontAddModifiers: 1296 # bool m_flRadius: 1300 # float m_flRepeat: 1304 # float m_flPlayAnimFadeInTime: 1308 # float m_flMoveInterpTime: 1312 # float m_flAngRate: 1316 # float m_nNotReadySequenceCount: 1320 # int32_t m_startTime: 1324 # GameTime_t m_bWaitForBeginSequence: 1328 # bool m_saved_effects: 1332 # int32_t m_savedFlags: 1336 # int32_t m_savedCollisionGroup: 1340 # int32_t m_interruptable: 1344 # bool m_sequenceStarted: 1345 # bool m_bPositionRelativeToOtherEntity: 1346 # bool m_hTargetEnt: 1348 # CHandle m_hNextCine: 1352 # CHandle m_bThinking: 1356 # bool m_bInitiatedSelfDelete: 1357 # bool m_bIsTeleportingDueToMoveTo: 1358 # bool m_bAllowCustomInterruptConditions: 1359 # bool m_hLastFoundEntity: 1360 # CHandle m_hForcedTarget: 1364 # CHandle m_bDontCancelOtherSequences: 1368 # bool m_bForceSynch: 1369 # bool m_bPreventUpdateYawOnFinish: 1370 # bool m_bEnsureOnNavmeshOnFinish: 1371 # bool m_onDeathBehavior: 1372 # ScriptedOnDeath_t m_ConflictResponse: 1376 # ScriptedConflictResponse_t m_OnBeginSequence: 1384 # CEntityIOOutput m_OnActionStartOrLoop: 1424 # CEntityIOOutput m_OnEndSequence: 1464 # CEntityIOOutput m_OnPostIdleEndSequence: 1504 # CEntityIOOutput m_OnCancelSequence: 1544 # CEntityIOOutput m_OnCancelFailedSequence: 1584 # CEntityIOOutput m_OnScriptEvent: 1624 # CEntityIOOutput[8] m_matOtherToMain: 1952 # CTransform m_hInteractionMainEntity: 1984 # CHandle m_iPlayerDeathBehavior: 1988 # int32_t CSensorGrenade: # CBaseCSGrenade CSensorGrenadeProjectile: # CBaseCSGrenadeProjectile m_fExpireTime: 2712 # GameTime_t m_fNextDetectPlayerSound: 2716 # GameTime_t m_hDisplayGrenade: 2720 # CHandle CServerOnlyEntity: # CBaseEntity CServerOnlyModelEntity: # CBaseModelEntity CServerOnlyPointEntity: # CServerOnlyEntity CServerRagdollTrigger: # CBaseTrigger CShatterGlassShard: m_hShardHandle: 8 # uint32_t m_vecPanelVertices: 16 # CUtlVector m_vLocalPanelSpaceOrigin: 40 # Vector2D m_hModel: 48 # CStrongHandle m_hPhysicsEntity: 56 # CHandle m_hParentPanel: 60 # CHandle m_hParentShard: 64 # uint32_t m_ShatterStressType: 68 # ShatterGlassStressType m_vecStressVelocity: 72 # Vector m_bCreatedModel: 84 # bool m_flLongestEdge: 88 # float m_flShortestEdge: 92 # float m_flLongestAcross: 96 # float m_flShortestAcross: 100 # float m_flSumOfAllEdges: 104 # float m_flArea: 108 # float m_nOnFrameEdge: 112 # OnFrame m_nParentPanelsNthShard: 116 # int32_t m_nSubShardGeneration: 120 # int32_t m_vecAverageVertPosition: 124 # Vector2D m_bAverageVertPositionIsValid: 132 # bool m_vecPanelSpaceStressPositionA: 136 # Vector2D m_vecPanelSpaceStressPositionB: 144 # Vector2D m_bStressPositionAIsValid: 152 # bool m_bStressPositionBIsValid: 153 # bool m_bFlaggedForRemoval: 154 # bool m_flPhysicsEntitySpawnedAtTime: 156 # GameTime_t m_bShatterRateLimited: 160 # bool m_hEntityHittingMe: 164 # CHandle m_vecNeighbors: 168 # CUtlVector CShatterGlassShardPhysics: # CPhysicsProp m_bDebris: 3024 # bool m_hParentShard: 3028 # uint32_t m_ShardDesc: 3032 # shard_model_desc_t CShower: # CModelPointEntity CSimTimer: # CSimpleSimTimer m_interval: 8 # float CSimpleMarkupVolumeTagged: # CMarkupVolumeTagged CSimpleSimTimer: m_next: 0 # GameTime_t m_nWorldGroupId: 4 # WorldGroupId_t CSimpleStopwatch: # CStopwatchBase CSingleplayRules: # CGameRules m_bSinglePlayerGameEnding: 144 # bool CSkeletonAnimationController: # ISkeletonAnimationController m_pSkeletonInstance: 8 # CSkeletonInstance* CSkeletonInstance: # CGameSceneNode m_modelState: 352 # CModelState m_bIsAnimationEnabled: 880 # bool m_bUseParentRenderBounds: 881 # bool m_bDisableSolidCollisionsForHierarchy: 882 # bool m_bDirtyMotionType: 0 # bitfield:1 m_bIsGeneratingLatchedParentSpaceState: 0 # bitfield:1 m_materialGroup: 884 # CUtlStringToken m_nHitboxSet: 888 # uint8_t CSkillDamage: m_flDamage: 0 # CSkillFloat m_flPhysicsForceDamage: 16 # float CSkillFloat: m_pValue: 0 # float[4] CSkillInt: m_pValue: 0 # int32_t[4] CSkyCamera: # CBaseEntity m_skyboxData: 1216 # sky3dparams_t m_skyboxSlotToken: 1360 # CUtlStringToken m_bUseAngles: 1364 # bool m_pNext: 1368 # CSkyCamera* CSkyboxReference: # CBaseEntity m_worldGroupId: 1216 # WorldGroupId_t m_hSkyCamera: 1220 # CHandle CSmokeGrenade: # CBaseCSGrenade CSmokeGrenadeProjectile: # CBaseCSGrenadeProjectile m_nSmokeEffectTickBegin: 2736 # int32_t m_bDidSmokeEffect: 2740 # bool m_nRandomSeed: 2744 # int32_t m_vSmokeColor: 2748 # Vector m_vSmokeDetonationPos: 2760 # Vector m_VoxelFrameData: 2776 # CUtlVector m_flLastBounce: 2800 # GameTime_t m_fllastSimulationTime: 2804 # GameTime_t CSmoothFunc: m_flSmoothAmplitude: 8 # float m_flSmoothBias: 12 # float m_flSmoothDuration: 16 # float m_flSmoothRemainingTime: 20 # float m_nSmoothDir: 24 # int32_t CSound: m_hOwner: 0 # CHandle m_hTarget: 4 # CHandle m_iVolume: 8 # int32_t m_flOcclusionScale: 12 # float m_iType: 16 # int32_t m_iNextAudible: 20 # int32_t m_flExpireTime: 24 # GameTime_t m_iNext: 28 # int16_t m_bNoExpirationTime: 30 # bool m_ownerChannelIndex: 32 # int32_t m_vecOrigin: 36 # Vector m_bHasOwner: 48 # bool CSoundAreaEntityBase: # CBaseEntity m_bDisabled: 1216 # bool m_iszSoundAreaType: 1224 # CUtlSymbolLarge m_vPos: 1232 # Vector CSoundAreaEntityOrientedBox: # CSoundAreaEntityBase m_vMin: 1248 # Vector m_vMax: 1260 # Vector CSoundAreaEntitySphere: # CSoundAreaEntityBase m_flRadius: 1248 # float CSoundEnt: # CPointEntity m_iFreeSound: 1216 # int32_t m_iActiveSound: 1220 # int32_t m_cLastActiveSounds: 1224 # int32_t m_SoundPool: 1228 # CSound[128] CSoundEnvelope: m_current: 0 # float m_target: 4 # float m_rate: 8 # float m_forceupdate: 12 # bool CSoundEventAABBEntity: # CSoundEventEntity m_vMins: 1384 # Vector m_vMaxs: 1396 # Vector CSoundEventEntity: # CBaseEntity m_bStartOnSpawn: 1216 # bool m_bToLocalPlayer: 1217 # bool m_bStopOnNew: 1218 # bool m_bSaveRestore: 1219 # bool m_bSavedIsPlaying: 1220 # bool m_flSavedElapsedTime: 1224 # float m_iszSourceEntityName: 1232 # CUtlSymbolLarge m_iszAttachmentName: 1240 # CUtlSymbolLarge m_onGUIDChanged: 1248 # CEntityOutputTemplate m_onSoundFinished: 1288 # CEntityIOOutput m_iszSoundName: 1360 # CUtlSymbolLarge m_hSource: 1376 # CEntityHandle CSoundEventEntityAlias_snd_event_point: # CSoundEventEntity CSoundEventOBBEntity: # CSoundEventEntity m_vMins: 1384 # Vector m_vMaxs: 1396 # Vector CSoundEventParameter: # CBaseEntity m_iszParamName: 1224 # CUtlSymbolLarge m_flFloatValue: 1232 # float CSoundEventPathCornerEntity: # CSoundEventEntity m_iszPathCorner: 1384 # CUtlSymbolLarge m_iCountMax: 1392 # int32_t m_flDistanceMax: 1396 # float m_flDistMaxSqr: 1400 # float m_flDotProductMax: 1404 # float bPlaying: 1408 # bool CSoundOpvarSetAABBEntity: # CSoundOpvarSetPointEntity m_vDistanceInnerMins: 1640 # Vector m_vDistanceInnerMaxs: 1652 # Vector m_vDistanceOuterMins: 1664 # Vector m_vDistanceOuterMaxs: 1676 # Vector m_nAABBDirection: 1688 # int32_t m_vInnerMins: 1692 # Vector m_vInnerMaxs: 1704 # Vector m_vOuterMins: 1716 # Vector m_vOuterMaxs: 1728 # Vector CSoundOpvarSetAutoRoomEntity: # CSoundOpvarSetPointEntity m_traceResults: 1640 # CUtlVector m_flSize: 1688 # float m_flHeightTolerance: 1692 # float m_flSizeSqr: 1696 # float CSoundOpvarSetEntity: # CBaseEntity m_iszStackName: 1224 # CUtlSymbolLarge m_iszOperatorName: 1232 # CUtlSymbolLarge m_iszOpvarName: 1240 # CUtlSymbolLarge m_nOpvarType: 1248 # int32_t m_nOpvarIndex: 1252 # int32_t m_flOpvarValue: 1256 # float m_OpvarValueString: 1264 # CUtlSymbolLarge m_bSetOnSpawn: 1272 # bool CSoundOpvarSetOBBEntity: # CSoundOpvarSetAABBEntity CSoundOpvarSetOBBWindEntity: # CSoundOpvarSetPointBase m_vMins: 1368 # Vector m_vMaxs: 1380 # Vector m_vDistanceMins: 1392 # Vector m_vDistanceMaxs: 1404 # Vector m_flWindMin: 1416 # float m_flWindMax: 1420 # float m_flWindMapMin: 1424 # float m_flWindMapMax: 1428 # float CSoundOpvarSetPathCornerEntity: # CSoundOpvarSetPointEntity m_flDistMinSqr: 1664 # float m_flDistMaxSqr: 1668 # float m_iszPathCornerEntityName: 1672 # CUtlSymbolLarge CSoundOpvarSetPointBase: # CBaseEntity m_bDisabled: 1216 # bool m_hSource: 1220 # CEntityHandle m_iszSourceEntityName: 1232 # CUtlSymbolLarge m_vLastPosition: 1320 # Vector m_iszStackName: 1336 # CUtlSymbolLarge m_iszOperatorName: 1344 # CUtlSymbolLarge m_iszOpvarName: 1352 # CUtlSymbolLarge m_iOpvarIndex: 1360 # int32_t m_bUseAutoCompare: 1364 # bool CSoundOpvarSetPointEntity: # CSoundOpvarSetPointBase m_OnEnter: 1368 # CEntityIOOutput m_OnExit: 1408 # CEntityIOOutput m_bAutoDisable: 1448 # bool m_flDistanceMin: 1516 # float m_flDistanceMax: 1520 # float m_flDistanceMapMin: 1524 # float m_flDistanceMapMax: 1528 # float m_flOcclusionRadius: 1532 # float m_flOcclusionMin: 1536 # float m_flOcclusionMax: 1540 # float m_flValSetOnDisable: 1544 # float m_bSetValueOnDisable: 1548 # bool m_nSimulationMode: 1552 # int32_t m_nVisibilitySamples: 1556 # int32_t m_vDynamicProxyPoint: 1560 # Vector m_flDynamicMaximumOcclusion: 1572 # float m_hDynamicEntity: 1576 # CEntityHandle m_iszDynamicEntityName: 1584 # CUtlSymbolLarge m_flPathingDistanceNormFactor: 1592 # float m_vPathingSourcePos: 1596 # Vector m_vPathingListenerPos: 1608 # Vector m_vPathingDirection: 1620 # Vector m_nPathingSourceIndex: 1632 # int32_t CSoundPatch: m_pitch: 8 # CSoundEnvelope m_volume: 24 # CSoundEnvelope m_shutdownTime: 48 # float m_flLastTime: 52 # float m_iszSoundScriptName: 56 # CUtlSymbolLarge m_hEnt: 64 # CHandle m_soundEntityIndex: 68 # CEntityIndex m_soundOrigin: 72 # Vector m_isPlaying: 84 # int32_t m_Filter: 88 # CCopyRecipientFilter m_flCloseCaptionDuration: 128 # float m_bUpdatedSoundOrigin: 132 # bool m_iszClassName: 136 # CUtlSymbolLarge CSoundStackSave: # CLogicalEntity m_iszStackName: 1216 # CUtlSymbolLarge CSplineConstraint: # CPhysConstraint CSpotlightEnd: # CBaseModelEntity m_flLightScale: 1808 # float m_Radius: 1812 # float m_vSpotlightDir: 1816 # Vector m_vSpotlightOrg: 1828 # Vector CSprite: # CBaseModelEntity m_hSpriteMaterial: 1808 # CStrongHandle m_hAttachedToEntity: 1816 # CHandle m_nAttachment: 1820 # AttachmentHandle_t m_flSpriteFramerate: 1824 # float m_flFrame: 1828 # float m_flDieTime: 1832 # GameTime_t m_nBrightness: 1848 # uint32_t m_flBrightnessDuration: 1852 # float m_flSpriteScale: 1856 # float m_flScaleDuration: 1860 # float m_bWorldSpaceScale: 1864 # bool m_flGlowProxySize: 1868 # float m_flHDRColorScale: 1872 # float m_flLastTime: 1876 # GameTime_t m_flMaxFrame: 1880 # float m_flStartScale: 1884 # float m_flDestScale: 1888 # float m_flScaleTimeStart: 1892 # GameTime_t m_nStartBrightness: 1896 # int32_t m_nDestBrightness: 1900 # int32_t m_flBrightnessTimeStart: 1904 # GameTime_t m_nSpriteWidth: 1908 # int32_t m_nSpriteHeight: 1912 # int32_t CSpriteAlias_env_glow: # CSprite CSpriteOriented: # CSprite CStopwatch: # CStopwatchBase m_interval: 12 # float CStopwatchBase: # CSimpleSimTimer m_fIsRunning: 8 # bool CSun: # CBaseModelEntity m_vDirection: 1808 # Vector m_clrOverlay: 1820 # Color m_iszEffectName: 1824 # CUtlSymbolLarge m_iszSSEffectName: 1832 # CUtlSymbolLarge m_bOn: 1840 # bool m_bmaxColor: 1841 # bool m_flSize: 1844 # float m_flRotation: 1848 # float m_flHazeScale: 1852 # float m_flAlphaHaze: 1856 # float m_flAlphaHdr: 1860 # float m_flAlphaScale: 1864 # float m_flHDRColorScale: 1868 # float m_flFarZScale: 1872 # float CTablet: # CCSWeaponBase CTakeDamageInfo: m_vecDamageForce: 8 # Vector m_vecDamagePosition: 20 # Vector m_vecReportedPosition: 32 # Vector m_vecDamageDirection: 44 # Vector m_hInflictor: 56 # CHandle m_hAttacker: 60 # CHandle m_hAbility: 64 # CHandle m_flDamage: 68 # float m_bitsDamageType: 72 # int32_t m_iDamageCustom: 76 # int32_t m_iAmmoType: 80 # AmmoIndex_t m_flOriginalDamage: 96 # float m_bShouldBleed: 100 # bool m_bShouldSpark: 101 # bool m_nDamageFlags: 112 # TakeDamageFlags_t m_nNumObjectsPenetrated: 116 # int32_t m_hScriptInstance: 120 # HSCRIPT m_bInTakeDamageFlow: 148 # bool CTakeDamageInfoAPI: CTakeDamageResult: m_nHealthLost: 0 # int32_t m_nDamageTaken: 4 # int32_t CTakeDamageSummaryScopeGuard: m_vecSummaries: 8 # CUtlVector CTankTargetChange: # CPointEntity m_newTarget: 1216 # CVariantBase m_newTargetName: 1232 # CUtlSymbolLarge CTankTrainAI: # CPointEntity m_hTrain: 1216 # CHandle m_hTargetEntity: 1220 # CHandle m_soundPlaying: 1224 # int32_t m_startSoundName: 1248 # CUtlSymbolLarge m_engineSoundName: 1256 # CUtlSymbolLarge m_movementSoundName: 1264 # CUtlSymbolLarge m_targetEntityName: 1272 # CUtlSymbolLarge CTeam: # CBaseEntity m_aPlayerControllers: 1216 # CNetworkUtlVectorBase> m_aPlayers: 1240 # CNetworkUtlVectorBase> m_iScore: 1264 # int32_t m_szTeamname: 1268 # char[129] CTeamplayRules: # CMultiplayRules CTestEffect: # CBaseEntity m_iLoop: 1216 # int32_t m_iBeam: 1220 # int32_t m_pBeam: 1224 # CBeam*[24] m_flBeamTime: 1416 # GameTime_t[24] m_flStartTime: 1512 # GameTime_t CTextureBasedAnimatable: # CBaseModelEntity m_bLoop: 1808 # bool m_flFPS: 1812 # float m_hPositionKeys: 1816 # CStrongHandle m_hRotationKeys: 1824 # CStrongHandle m_vAnimationBoundsMin: 1832 # Vector m_vAnimationBoundsMax: 1844 # Vector m_flStartTime: 1856 # float m_flStartFrame: 1860 # float CTimeline: # IntervalTimer m_flValues: 16 # float[64] m_nValueCounts: 272 # int32_t[64] m_nBucketCount: 528 # int32_t m_flInterval: 532 # float m_flFinalValue: 536 # float m_nCompressionType: 540 # TimelineCompression_t m_bStopped: 544 # bool CTimerEntity: # CLogicalEntity m_OnTimer: 1216 # CEntityIOOutput m_OnTimerHigh: 1256 # CEntityIOOutput m_OnTimerLow: 1296 # CEntityIOOutput m_iDisabled: 1336 # int32_t m_flInitialDelay: 1340 # float m_flRefireTime: 1344 # float m_bUpDownState: 1348 # bool m_iUseRandomTime: 1352 # int32_t m_bPauseAfterFiring: 1356 # bool m_flLowerRandomBound: 1360 # float m_flUpperRandomBound: 1364 # float m_flRemainingTime: 1368 # float m_bPaused: 1372 # bool CTonemapController2: # CBaseEntity m_flAutoExposureMin: 1216 # float m_flAutoExposureMax: 1220 # float m_flTonemapPercentTarget: 1224 # float m_flTonemapPercentBrightPixels: 1228 # float m_flTonemapMinAvgLum: 1232 # float m_flExposureAdaptationSpeedUp: 1236 # float m_flExposureAdaptationSpeedDown: 1240 # float m_flTonemapEVSmoothingRange: 1244 # float CTonemapController2Alias_env_tonemap_controller2: # CTonemapController2 CTonemapTrigger: # CBaseTrigger m_tonemapControllerName: 2232 # CUtlSymbolLarge m_hTonemapController: 2240 # CEntityHandle CTouchExpansionComponent: # CEntityComponent CTriggerActiveWeaponDetect: # CBaseTrigger m_OnTouchedActiveWeapon: 2232 # CEntityIOOutput m_iszWeaponClassName: 2272 # CUtlSymbolLarge CTriggerBombReset: # CBaseTrigger CTriggerBrush: # CBaseModelEntity m_OnStartTouch: 1808 # CEntityIOOutput m_OnEndTouch: 1848 # CEntityIOOutput m_OnUse: 1888 # CEntityIOOutput m_iInputFilter: 1928 # int32_t m_iDontMessageParent: 1932 # int32_t CTriggerBuoyancy: # CBaseTrigger m_BuoyancyHelper: 2232 # CBuoyancyHelper m_flFluidDensity: 2264 # float CTriggerCallback: # CBaseTrigger CTriggerDetectBulletFire: # CBaseTrigger m_bPlayerFireOnly: 2232 # bool m_OnDetectedBulletFire: 2240 # CEntityIOOutput CTriggerDetectExplosion: # CBaseTrigger m_OnDetectedExplosion: 2288 # CEntityIOOutput CTriggerFan: # CBaseTrigger m_vFanOrigin: 2232 # Vector m_vFanEnd: 2244 # Vector m_vNoise: 2256 # Vector m_flForce: 2268 # float m_flRopeForceScale: 2272 # float m_flPlayerForce: 2276 # float m_flRampTime: 2280 # float m_bFalloff: 2284 # bool m_bPushPlayer: 2285 # bool m_bRampDown: 2286 # bool m_bAddNoise: 2287 # bool m_RampTimer: 2288 # CountdownTimer CTriggerGameEvent: # CBaseTrigger m_strStartTouchEventName: 2232 # CUtlString m_strEndTouchEventName: 2240 # CUtlString m_strTriggerID: 2248 # CUtlString CTriggerGravity: # CBaseTrigger CTriggerHostageReset: # CBaseTrigger CTriggerHurt: # CBaseTrigger m_flOriginalDamage: 2232 # float m_flDamage: 2236 # float m_flDamageCap: 2240 # float m_flLastDmgTime: 2244 # GameTime_t m_flForgivenessDelay: 2248 # float m_bitsDamageInflict: 2252 # int32_t m_damageModel: 2256 # int32_t m_bNoDmgForce: 2260 # bool m_vDamageForce: 2264 # Vector m_thinkAlways: 2276 # bool m_hurtThinkPeriod: 2280 # float m_OnHurt: 2288 # CEntityIOOutput m_OnHurtPlayer: 2328 # CEntityIOOutput m_hurtEntities: 2368 # CUtlVector> CTriggerHurtGhost: # CTriggerHurt CTriggerImpact: # CTriggerMultiple m_flMagnitude: 2272 # float m_flNoise: 2276 # float m_flViewkick: 2280 # float m_pOutputForce: 2288 # CEntityOutputTemplate CTriggerLerpObject: # CBaseTrigger m_iszLerpTarget: 2232 # CUtlSymbolLarge m_hLerpTarget: 2240 # CHandle m_iszLerpTargetAttachment: 2248 # CUtlSymbolLarge m_hLerpTargetAttachment: 2256 # AttachmentHandle_t m_flLerpDuration: 2260 # float m_bLerpRestoreMoveType: 2264 # bool m_bSingleLerpObject: 2265 # bool m_vecLerpingObjects: 2272 # CUtlVector m_iszLerpEffect: 2296 # CUtlSymbolLarge m_iszLerpSound: 2304 # CUtlSymbolLarge m_bAttachTouchingObject: 2312 # bool m_hEntityToWaitForDisconnect: 2316 # CHandle m_OnLerpStarted: 2320 # CEntityIOOutput m_OnLerpFinished: 2360 # CEntityIOOutput CTriggerLook: # CTriggerOnce m_hLookTarget: 2272 # CHandle m_flFieldOfView: 2276 # float m_flLookTime: 2280 # float m_flLookTimeTotal: 2284 # float m_flLookTimeLast: 2288 # GameTime_t m_flTimeoutDuration: 2292 # float m_bTimeoutFired: 2296 # bool m_bIsLooking: 2297 # bool m_b2DFOV: 2298 # bool m_bUseVelocity: 2299 # bool m_hActivator: 2300 # CHandle m_bTestOcclusion: 2304 # bool m_OnTimeout: 2312 # CEntityIOOutput m_OnStartLook: 2352 # CEntityIOOutput m_OnEndLook: 2392 # CEntityIOOutput CTriggerMultiple: # CBaseTrigger m_OnTrigger: 2232 # CEntityIOOutput CTriggerOnce: # CTriggerMultiple CTriggerPhysics: # CBaseTrigger m_gravityScale: 2248 # float m_linearLimit: 2252 # float m_linearDamping: 2256 # float m_angularLimit: 2260 # float m_angularDamping: 2264 # float m_linearForce: 2268 # float m_flFrequency: 2272 # float m_flDampingRatio: 2276 # float m_vecLinearForcePointAt: 2280 # Vector m_bCollapseToForcePoint: 2292 # bool m_vecLinearForcePointAtWorld: 2296 # Vector m_vecLinearForceDirection: 2308 # Vector m_bConvertToDebrisWhenPossible: 2320 # bool CTriggerProximity: # CBaseTrigger m_hMeasureTarget: 2232 # CHandle m_iszMeasureTarget: 2240 # CUtlSymbolLarge m_fRadius: 2248 # float m_nTouchers: 2252 # int32_t m_NearestEntityDistance: 2256 # CEntityOutputTemplate CTriggerPush: # CBaseTrigger m_angPushEntitySpace: 2232 # QAngle m_vecPushDirEntitySpace: 2244 # Vector m_bTriggerOnStartTouch: 2256 # bool CTriggerRemove: # CBaseTrigger m_OnRemove: 2232 # CEntityIOOutput CTriggerSave: # CBaseTrigger m_bForceNewLevelUnit: 2232 # bool m_fDangerousTimer: 2236 # float m_minHitPoints: 2240 # int32_t CTriggerSndSosOpvar: # CBaseTrigger m_hTouchingPlayers: 2232 # CUtlVector> m_flPosition: 2256 # Vector m_flCenterSize: 2268 # float m_flMinVal: 2272 # float m_flMaxVal: 2276 # float m_flWait: 2280 # float m_opvarName: 2288 # CUtlSymbolLarge m_stackName: 2296 # CUtlSymbolLarge m_operatorName: 2304 # CUtlSymbolLarge m_bVolIs2D: 2312 # bool m_opvarNameChar: 2313 # char[256] m_stackNameChar: 2569 # char[256] m_operatorNameChar: 2825 # char[256] m_VecNormPos: 3084 # Vector m_flNormCenterSize: 3096 # float CTriggerSoundscape: # CBaseTrigger m_hSoundscape: 2232 # CHandle m_SoundscapeName: 2240 # CUtlSymbolLarge m_spectators: 2248 # CUtlVector> CTriggerTeleport: # CBaseTrigger m_iLandmark: 2232 # CUtlSymbolLarge m_bUseLandmarkAngles: 2240 # bool m_bMirrorPlayer: 2241 # bool CTriggerToggleSave: # CBaseTrigger m_bDisabled: 2232 # bool CTriggerTripWire: # CBaseTrigger CTriggerVolume: # CBaseModelEntity m_iFilterName: 1808 # CUtlSymbolLarge m_hFilter: 1816 # CHandle CTripWireFire: # CBaseCSGrenade CTripWireFireProjectile: # CBaseGrenade CVoteController: # CBaseEntity m_iActiveIssueIndex: 1216 # int32_t m_iOnlyTeamToVote: 1220 # int32_t m_nVoteOptionCount: 1224 # int32_t[5] m_nPotentialVotes: 1244 # int32_t m_bIsYesNoVote: 1248 # bool m_acceptingVotesTimer: 1256 # CountdownTimer m_executeCommandTimer: 1280 # CountdownTimer m_resetVoteTimer: 1304 # CountdownTimer m_nVotesCast: 1328 # int32_t[64] m_playerHoldingVote: 1584 # CPlayerSlot m_playerOverrideForVote: 1588 # CPlayerSlot m_nHighestCountIndex: 1592 # int32_t m_potentialIssues: 1600 # CUtlVector m_VoteOptions: 1624 # CUtlVector CWaterBullet: # CBaseAnimGraph CWeaponAWP: # CCSWeaponBaseGun CWeaponAug: # CCSWeaponBaseGun CWeaponBaseItem: # CCSWeaponBase m_SequenceCompleteTimer: 3728 # CountdownTimer m_bRedraw: 3752 # bool CWeaponBizon: # CCSWeaponBaseGun CWeaponCZ75a: # CCSWeaponBaseGun CWeaponElite: # CCSWeaponBaseGun CWeaponFamas: # CCSWeaponBaseGun CWeaponFiveSeven: # CCSWeaponBaseGun CWeaponG3SG1: # CCSWeaponBaseGun CWeaponGalilAR: # CCSWeaponBaseGun CWeaponGlock: # CCSWeaponBaseGun CWeaponHKP2000: # CCSWeaponBaseGun CWeaponM249: # CCSWeaponBaseGun CWeaponM4A1: # CCSWeaponBaseGun CWeaponM4A1Silencer: # CCSWeaponBaseGun CWeaponMAC10: # CCSWeaponBaseGun CWeaponMP5SD: # CCSWeaponBaseGun CWeaponMP7: # CCSWeaponBaseGun CWeaponMP9: # CCSWeaponBaseGun CWeaponMag7: # CCSWeaponBaseGun CWeaponNOVA: # CCSWeaponBase CWeaponNegev: # CCSWeaponBaseGun CWeaponP250: # CCSWeaponBaseGun CWeaponP90: # CCSWeaponBaseGun CWeaponRevolver: # CCSWeaponBaseGun CWeaponSCAR20: # CCSWeaponBaseGun CWeaponSG556: # CCSWeaponBaseGun CWeaponSSG08: # CCSWeaponBaseGun CWeaponSawedoff: # CCSWeaponBase CWeaponShield: # CCSWeaponBaseGun m_flBulletDamageAbsorbed: 3760 # float m_flLastBulletHitSoundTime: 3764 # GameTime_t m_flDisplayHealth: 3768 # float CWeaponTaser: # CCSWeaponBaseGun m_fFireTime: 3760 # GameTime_t CWeaponTec9: # CCSWeaponBaseGun CWeaponUMP45: # CCSWeaponBaseGun CWeaponUSPSilencer: # CCSWeaponBaseGun CWeaponXM1014: # CCSWeaponBase CWeaponZoneRepulsor: # CCSWeaponBaseGun CWorld: # CBaseModelEntity CommandToolCommand_t: m_bEnabled: 0 # bool m_bOpened: 1 # bool m_InternalId: 4 # uint32_t m_ShortName: 8 # CUtlString m_ExecMode: 16 # CommandExecMode_t m_SpawnGroup: 24 # CUtlString m_PeriodicExecDelay: 32 # float m_SpecType: 36 # CommandEntitySpecType_t m_EntitySpec: 40 # CUtlString m_Commands: 48 # CUtlString m_SetDebugBits: 56 # DebugOverlayBits_t m_ClearDebugBits: 64 # DebugOverlayBits_t ConceptHistory_t: timeSpoken: 0 # float m_response: 8 # CRR_Response ConstraintSoundInfo: m_vSampler: 8 # VelocitySampler m_soundProfile: 32 # SimpleConstraintSoundProfile m_forwardAxis: 64 # Vector m_iszTravelSoundFwd: 80 # CUtlSymbolLarge m_iszTravelSoundBack: 88 # CUtlSymbolLarge m_iszReversalSounds: 104 # CUtlSymbolLarge[3] m_bPlayTravelSound: 128 # bool m_bPlayReversalSound: 129 # bool CountdownTimer: m_duration: 8 # float m_timestamp: 12 # GameTime_t m_timescale: 16 # float m_nWorldGroupId: 20 # WorldGroupId_t EngineCountdownTimer: m_duration: 8 # float m_timestamp: 12 # float m_timescale: 16 # float EntityRenderAttribute_t: m_ID: 48 # CUtlStringToken m_Values: 52 # Vector4D EntitySpottedState_t: m_bSpotted: 8 # bool m_bSpottedByMask: 12 # uint32_t[2] Extent: lo: 0 # Vector hi: 12 # Vector FilterDamageType: # CBaseFilter m_iDamageType: 1304 # int32_t FilterHealth: # CBaseFilter m_bAdrenalineActive: 1304 # bool m_iHealthMin: 1308 # int32_t m_iHealthMax: 1312 # int32_t FilterTeam: # CBaseFilter m_iFilterTeam: 1304 # int32_t GameAmmoTypeInfo_t: # AmmoTypeInfo_t m_nBuySize: 56 # int32_t m_nCost: 60 # int32_t GameTick_t: m_Value: 0 # int32_t GameTime_t: m_Value: 0 # float HullFlags_t: m_bHull_Human: 0 # bool m_bHull_SmallCentered: 1 # bool m_bHull_WideHuman: 2 # bool m_bHull_Tiny: 3 # bool m_bHull_Medium: 4 # bool m_bHull_TinyCentered: 5 # bool m_bHull_Large: 6 # bool m_bHull_LargeCentered: 7 # bool m_bHull_MediumTall: 8 # bool m_bHull_Small: 9 # bool IChoreoServices: IEconItemInterface: IHasAttributes: IRagdoll: ISkeletonAnimationController: IntervalTimer: m_timestamp: 8 # GameTime_t m_nWorldGroupId: 12 # WorldGroupId_t ModelConfigHandle_t: m_Value: 0 # uint32_t NavGravity_t: m_vGravity: 0 # Vector m_bDefault: 12 # bool ParticleIndex_t: m_Value: 0 # int32_t PhysicsRagdollPose_t: __m_pChainEntity: 8 # CNetworkVarChainer m_Transforms: 48 # CNetworkUtlVectorBase m_hOwner: 72 # CHandle PulseScriptedSequenceData_t: m_nActorID: 0 # int32_t m_szPreIdleSequence: 8 # CUtlString m_szEntrySequence: 16 # CUtlString m_szSequence: 24 # CUtlString m_szExitSequence: 32 # CUtlString m_bLoopPreIdleSequence: 40 # bool m_bLoopActionSequence: 41 # bool m_bLoopPostIdleSequence: 42 # bool m_bIgnoreLookAt: 43 # bool QuestProgress: RagdollCreationParams_t: m_vForce: 0 # Vector m_nForceBone: 12 # int32_t RelationshipOverride_t: # Relationship_t entity: 8 # CHandle classType: 12 # Class_T Relationship_t: disposition: 0 # Disposition_t priority: 4 # int32_t ResponseContext_t: m_iszName: 0 # CUtlSymbolLarge m_iszValue: 8 # CUtlSymbolLarge m_fExpirationTime: 16 # GameTime_t ResponseFollowup: followup_concept: 0 # char* followup_contexts: 8 # char* followup_delay: 16 # float followup_target: 20 # char* followup_entityiotarget: 28 # char* followup_entityioinput: 36 # char* followup_entityiodelay: 44 # float bFired: 48 # bool ResponseParams: odds: 16 # int16_t flags: 18 # int16_t m_pFollowup: 24 # ResponseFollowup* SellbackPurchaseEntry_t: m_unDefIdx: 48 # uint16_t m_nCost: 52 # int32_t m_nPrevArmor: 56 # int32_t m_bPrevHelmet: 60 # bool m_hItem: 64 # CEntityHandle SequenceHistory_t: m_hSequence: 0 # HSequence m_flSeqStartTime: 4 # GameTime_t m_flSeqFixedCycle: 8 # float m_nSeqLoopMode: 12 # AnimLoopMode_t m_flPlaybackRate: 16 # float m_flCyclesPerSecond: 20 # float ServerAuthoritativeWeaponSlot_t: unClass: 40 # uint16_t unSlot: 42 # uint16_t unItemDefIdx: 44 # uint16_t SimpleConstraintSoundProfile: eKeypoints: 8 # SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t m_keyPoints: 12 # float[2] m_reversalSoundThresholds: 20 # float[3] SoundOpvarTraceResult_t: vPos: 0 # Vector bDidHit: 12 # bool flDistSqrToCenter: 16 # float SpawnPoint: # CServerOnlyPointEntity m_iPriority: 1216 # int32_t m_bEnabled: 1220 # bool m_nType: 1224 # int32_t SpawnPointCoopEnemy: # SpawnPoint m_szWeaponsToGive: 1232 # CUtlSymbolLarge m_szPlayerModelToUse: 1240 # CUtlSymbolLarge m_nArmorToSpawnWith: 1248 # int32_t m_nDefaultBehavior: 1252 # SpawnPointCoopEnemy::BotDefaultBehavior_t m_nBotDifficulty: 1256 # int32_t m_bIsAgressive: 1260 # bool m_bStartAsleep: 1261 # bool m_flHideRadius: 1264 # float m_szBehaviorTreeFile: 1280 # CUtlSymbolLarge SummaryTakeDamageInfo_t: nSummarisedCount: 0 # int32_t info: 8 # CTakeDamageInfo result: 160 # CTakeDamageResult hTarget: 168 # CHandle VPhysicsCollisionAttribute_t: m_nInteractsAs: 8 # uint64_t m_nInteractsWith: 16 # uint64_t m_nInteractsExclude: 24 # uint64_t m_nEntityId: 32 # uint32_t m_nOwnerId: 36 # uint32_t m_nHierarchyId: 40 # uint16_t m_nCollisionGroup: 42 # uint8_t m_nCollisionFunctionMask: 43 # uint8_t VelocitySampler: m_prevSample: 0 # Vector m_fPrevSampleTime: 12 # GameTime_t m_fIdealSampleRate: 16 # float ViewAngleServerChange_t: nType: 48 # FixAngleSet_t qAngle: 52 # QAngle nIndex: 64 # uint32_t WeaponPurchaseCount_t: m_nItemDefIndex: 48 # uint16_t m_nCount: 50 # uint16_t WeaponPurchaseTracker_t: m_weaponPurchases: 8 # CUtlVectorEmbeddedNetworkVar audioparams_t: localSound: 8 # Vector[8] soundscapeIndex: 104 # int32_t localBits: 108 # uint8_t soundscapeEntityListIndex: 112 # int32_t soundEventHash: 116 # uint32_t dynpitchvol_base_t: preset: 0 # int32_t pitchrun: 4 # int32_t pitchstart: 8 # int32_t spinup: 12 # int32_t spindown: 16 # int32_t volrun: 20 # int32_t volstart: 24 # int32_t fadein: 28 # int32_t fadeout: 32 # int32_t lfotype: 36 # int32_t lforate: 40 # int32_t lfomodpitch: 44 # int32_t lfomodvol: 48 # int32_t cspinup: 52 # int32_t cspincount: 56 # int32_t pitch: 60 # int32_t spinupsav: 64 # int32_t spindownsav: 68 # int32_t pitchfrac: 72 # int32_t vol: 76 # int32_t fadeinsav: 80 # int32_t fadeoutsav: 84 # int32_t volfrac: 88 # int32_t lfofrac: 92 # int32_t lfomult: 96 # int32_t dynpitchvol_t: # dynpitchvol_base_t fogparams_t: dirPrimary: 8 # Vector colorPrimary: 20 # Color colorSecondary: 24 # Color colorPrimaryLerpTo: 28 # Color colorSecondaryLerpTo: 32 # Color start: 36 # float end: 40 # float farz: 44 # float maxdensity: 48 # float exponent: 52 # float HDRColorScale: 56 # float skyboxFogFactor: 60 # float skyboxFogFactorLerpTo: 64 # float startLerpTo: 68 # float endLerpTo: 72 # float maxdensityLerpTo: 76 # float lerptime: 80 # GameTime_t duration: 84 # float blendtobackground: 88 # float scattering: 92 # float locallightscale: 96 # float enable: 100 # bool blend: 101 # bool m_bNoReflectionFog: 102 # bool m_bPadding: 103 # bool fogplayerparams_t: m_hCtrl: 8 # CHandle m_flTransitionTime: 12 # float m_OldColor: 16 # Color m_flOldStart: 20 # float m_flOldEnd: 24 # float m_flOldMaxDensity: 28 # float m_flOldHDRColorScale: 32 # float m_flOldFarZ: 36 # float m_NewColor: 40 # Color m_flNewStart: 44 # float m_flNewEnd: 48 # float m_flNewMaxDensity: 52 # float m_flNewHDRColorScale: 56 # float m_flNewFarZ: 60 # float hudtextparms_t: color1: 0 # Color color2: 4 # Color effect: 8 # uint8_t channel: 9 # uint8_t x: 12 # float y: 16 # float lerpdata_t: m_hEnt: 0 # CHandle m_MoveType: 4 # MoveType_t m_flStartTime: 8 # GameTime_t m_vecStartOrigin: 12 # Vector m_qStartRot: 32 # Quaternion m_nFXIndex: 48 # ParticleIndex_t locksound_t: sLockedSound: 8 # CUtlSymbolLarge sUnlockedSound: 16 # CUtlSymbolLarge flwaitSound: 24 # GameTime_t magnetted_objects_t: hEntity: 8 # CHandle ragdoll_t: list: 0 # CUtlVector boneIndex: 24 # CUtlVector allowStretch: 48 # bool unused: 49 # bool ragdollelement_t: originParentSpace: 0 # Vector parentIndex: 32 # int32_t m_flRadius: 36 # float shard_model_desc_t: m_nModelID: 8 # int32_t m_hMaterial: 16 # CStrongHandle m_solid: 24 # ShardSolid_t m_ShatterPanelMode: 25 # ShatterPanelMode m_vecPanelSize: 28 # Vector2D m_vecStressPositionA: 36 # Vector2D m_vecStressPositionB: 44 # Vector2D m_vecPanelVertices: 56 # CNetworkUtlVectorBase m_flGlassHalfThickness: 80 # float m_bHasParent: 84 # bool m_bParentFrozen: 85 # bool m_SurfacePropStringToken: 88 # CUtlStringToken sky3dparams_t: scale: 8 # int16_t origin: 12 # Vector bClip3DSkyBoxNearToWorldFar: 24 # bool flClip3DSkyBoxNearToWorldFarOffset: 28 # float fog: 32 # fogparams_t m_nWorldGroupID: 136 # WorldGroupId_t sndopvarlatchdata_t: m_iszStack: 8 # CUtlSymbolLarge m_iszOperator: 16 # CUtlSymbolLarge m_iszOpvar: 24 # CUtlSymbolLarge m_flVal: 32 # float m_vPos: 36 # Vector thinkfunc_t: m_hFn: 8 # HSCRIPT m_nContext: 16 # CUtlStringToken m_nNextThinkTick: 20 # GameTick_t m_nLastThinkTick: 24 # GameTick_t