/* * Generated using https://github.com/a2x/cs2-dumper * Sat, 23 Mar 2024 05:02:05 +0000 */ #pragma once #include namespace client_dll { // client.dll constexpr std::ptrdiff_t dwEntityList = 0x18C2D58; constexpr std::ptrdiff_t dwForceAttack = 0x1730020; constexpr std::ptrdiff_t dwForceAttack2 = 0x17300B0; constexpr std::ptrdiff_t dwForceBackward = 0x17302F0; constexpr std::ptrdiff_t dwForceCrouch = 0x17305C0; constexpr std::ptrdiff_t dwForceForward = 0x1730260; constexpr std::ptrdiff_t dwForceJump = 0x1730530; constexpr std::ptrdiff_t dwForceLeft = 0x1730380; constexpr std::ptrdiff_t dwForceRight = 0x1730410; constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E0790; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; constexpr std::ptrdiff_t dwGameRules = 0x191FCA0; constexpr std::ptrdiff_t dwGlobalVars = 0x172ABA0; constexpr std::ptrdiff_t dwGlowManager = 0x19200C0; constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1A118D8; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1912578; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x17371A8; constexpr std::ptrdiff_t dwPlantedC4 = 0x1928AD8; constexpr std::ptrdiff_t dwPrediction = 0x1737070; constexpr std::ptrdiff_t dwSensitivity = 0x19209E8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x19309B0; constexpr std::ptrdiff_t dwViewMatrix = 0x19241A0; constexpr std::ptrdiff_t dwViewRender = 0x1924A20; } namespace engine2_dll { // engine2.dll constexpr std::ptrdiff_t dwBuildNumber = 0x514574; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258; constexpr std::ptrdiff_t dwNetworkGameClient = 0x513AC8; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; constexpr std::ptrdiff_t dwWindowHeight = 0x5CCCDC; constexpr std::ptrdiff_t dwWindowWidth = 0x5CCCD8; } namespace game_info { // Some additional information about the game at dump time constexpr std::ptrdiff_t buildNumber = 0x36B0; // Game build number } namespace inputsystem_dll { // inputsystem.dll constexpr std::ptrdiff_t dwInputSystem = 0x367A0; } namespace matchmaking_dll { // matchmaking.dll constexpr std::ptrdiff_t dwGameTypes = 0x1D21E0; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D2300; }