--- AggregateLODSetup_t: m_vLODOrigin: 0 # Vector m_fMaxObjectScale: 12 # float m_fSwitchDistances: 16 # CUtlVectorFixedGrowable AggregateMeshInfo_t: m_nVisClusterMemberOffset: 0 # uint32_t m_nVisClusterMemberCount: 4 # uint8_t m_bHasTransform: 5 # bool m_nDrawCallIndex: 6 # int16_t m_nLODSetupIndex: 8 # int16_t m_nLODGroupMask: 10 # uint8_t m_vTintColor: 11 # Color m_objectFlags: 16 # ObjectTypeFlags_t m_nLightProbeVolumePrecomputedHandshake: 20 # int32_t AggregateSceneObject_t: m_allFlags: 0 # ObjectTypeFlags_t m_anyFlags: 4 # ObjectTypeFlags_t m_nLayer: 8 # int16_t m_aggregateMeshes: 16 # CUtlVector m_lodSetups: 40 # CUtlVector m_visClusterMembership: 64 # CUtlVector m_fragmentTransforms: 88 # CUtlVector m_renderableModel: 112 # CStrongHandle BakedLightingInfo_t: m_nLightmapVersionNumber: 0 # uint32_t m_nLightmapGameVersionNumber: 4 # uint32_t m_vLightmapUvScale: 8 # Vector2D m_bHasLightmaps: 16 # bool m_lightMaps: 24 # CUtlVector> BaseSceneObjectOverride_t: m_nSceneObjectIndex: 0 # uint32_t CEntityComponent: CEntityIdentity: m_nameStringableIndex: 20 # int32_t m_name: 24 # CUtlSymbolLarge m_designerName: 32 # CUtlSymbolLarge m_flags: 48 # uint32_t m_worldGroupId: 56 # WorldGroupId_t m_fDataObjectTypes: 60 # uint32_t m_PathIndex: 64 # ChangeAccessorFieldPathIndex_t m_pPrev: 88 # CEntityIdentity* m_pNext: 96 # CEntityIdentity* m_pPrevByClass: 104 # CEntityIdentity* m_pNextByClass: 112 # CEntityIdentity* CEntityInstance: m_iszPrivateVScripts: 8 # CUtlSymbolLarge m_pEntity: 16 # CEntityIdentity* m_CScriptComponent: 40 # CScriptComponent* m_bVisibleinPVS: 48 # bool CScriptComponent: # CEntityComponent m_scriptClassName: 48 # CUtlSymbolLarge CVoxelVisibility: m_nBaseClusterCount: 64 # uint32_t m_nPVSBytesPerCluster: 68 # uint32_t m_vMinBounds: 72 # Vector m_vMaxBounds: 84 # Vector m_flGridSize: 96 # float m_nSkyVisibilityCluster: 100 # uint32_t m_nSunVisibilityCluster: 104 # uint32_t m_NodeBlock: 108 # VoxelVisBlockOffset_t m_RegionBlock: 116 # VoxelVisBlockOffset_t m_EnclosedClusterListBlock: 124 # VoxelVisBlockOffset_t m_EnclosedClustersBlock: 132 # VoxelVisBlockOffset_t m_MasksBlock: 140 # VoxelVisBlockOffset_t m_nVisBlocks: 148 # VoxelVisBlockOffset_t ClutterSceneObject_t: m_Bounds: 0 # AABB_t m_flags: 24 # ObjectTypeFlags_t m_nLayer: 28 # int16_t m_instancePositions: 32 # CUtlVector m_instanceScales: 80 # CUtlVector m_instanceTintSrgb: 104 # CUtlVector m_tiles: 128 # CUtlVector m_renderableModel: 152 # CStrongHandle ClutterTile_t: m_nFirstInstance: 0 # uint32_t m_nLastInstance: 4 # uint32_t m_BoundsWs: 8 # AABB_t EntityIOConnectionData_t: m_outputName: 0 # CUtlString m_targetType: 8 # uint32_t m_targetName: 16 # CUtlString m_inputName: 24 # CUtlString m_overrideParam: 32 # CUtlString m_flDelay: 40 # float m_nTimesToFire: 44 # int32_t EntityKeyValueData_t: m_connections: 8 # CUtlVector m_keyValuesData: 32 # CUtlBinaryBlock ExtraVertexStreamOverride_t: # BaseSceneObjectOverride_t m_nSubSceneObject: 4 # uint32_t m_nDrawCallIndex: 8 # uint32_t m_nAdditionalMeshDrawPrimitiveFlags: 12 # MeshDrawPrimitiveFlags_t m_extraBufferBinding: 16 # CRenderBufferBinding InfoForResourceTypeVMapResourceData_t: InfoOverlayData_t: m_transform: 0 # matrix3x4_t m_flWidth: 48 # float m_flHeight: 52 # float m_flDepth: 56 # float m_vUVStart: 60 # Vector2D m_vUVEnd: 68 # Vector2D m_pMaterial: 80 # CStrongHandle m_nRenderOrder: 88 # int32_t m_vTintColor: 92 # Vector4D m_nSequenceOverride: 108 # int32_t MaterialOverride_t: # BaseSceneObjectOverride_t m_nSubSceneObject: 4 # uint32_t m_nDrawCallIndex: 8 # uint32_t m_pMaterial: 16 # CStrongHandle NodeData_t: m_nParent: 0 # int32_t m_vOrigin: 4 # Vector m_vMinBounds: 16 # Vector m_vMaxBounds: 28 # Vector m_flMinimumDistance: 40 # float m_ChildNodeIndices: 48 # CUtlVector m_worldNodePrefix: 72 # CUtlString PermEntityLumpData_t: m_name: 8 # CUtlString m_hammerUniqueId: 16 # CUtlString m_childLumps: 24 # CUtlVector> m_entityKeyValues: 48 # CUtlLeanVector SceneObject_t: m_nObjectID: 0 # uint32_t m_vTransform: 4 # Vector4D[3] m_flFadeStartDistance: 52 # float m_flFadeEndDistance: 56 # float m_vTintColor: 60 # Vector4D m_skin: 80 # CUtlString m_nObjectTypeFlags: 88 # ObjectTypeFlags_t m_vLightingOrigin: 92 # Vector m_nOverlayRenderOrder: 104 # int16_t m_nLODOverride: 106 # int16_t m_nCubeMapPrecomputedHandshake: 108 # int32_t m_nLightProbeVolumePrecomputedHandshake: 112 # int32_t m_renderableModel: 120 # CStrongHandle m_renderable: 128 # CStrongHandle VMapResourceData_t: VoxelVisBlockOffset_t: m_nOffset: 0 # uint32_t m_nElementCount: 4 # uint32_t WorldBuilderParams_t: m_flMinDrawVolumeSize: 0 # float m_bBuildBakedLighting: 4 # bool m_vLightmapUvScale: 8 # Vector2D m_nCompileTimestamp: 16 # uint64_t m_nCompileFingerprint: 24 # uint64_t WorldNodeOnDiskBufferData_t: m_nElementCount: 0 # int32_t m_nElementSizeInBytes: 4 # int32_t m_inputLayoutFields: 8 # CUtlVector m_pData: 32 # CUtlVector WorldNode_t: m_sceneObjects: 0 # CUtlVector m_infoOverlays: 24 # CUtlVector m_visClusterMembership: 48 # CUtlVector m_aggregateSceneObjects: 72 # CUtlVector m_clutterSceneObjects: 96 # CUtlVector m_extraVertexStreamOverrides: 120 # CUtlVector m_materialOverrides: 144 # CUtlVector m_extraVertexStreams: 168 # CUtlVector m_layerNames: 192 # CUtlVector m_sceneObjectLayerIndices: 216 # CUtlVector m_overlayLayerIndices: 240 # CUtlVector m_grassFileName: 264 # CUtlString m_nodeLightingInfo: 272 # BakedLightingInfo_t World_t: m_builderParams: 0 # WorldBuilderParams_t m_worldNodes: 32 # CUtlVector m_worldLightingInfo: 56 # BakedLightingInfo_t m_entityLumps: 104 # CUtlVector>