/* * Created using https://github.com/a2x/cs2-dumper * Fri, 23 Feb 2024 13:32:08 +0000 */ public static class client_dll { // client.dll public const nint dwEntityList = 0x18B3FA8; public const nint dwForceAttack = 0x17221D0; public const nint dwForceAttack2 = 0x1722260; public const nint dwForceBackward = 0x17224A0; public const nint dwForceCrouch = 0x1722770; public const nint dwForceForward = 0x1722410; public const nint dwForceJump = 0x17226E0; public const nint dwForceLeft = 0x1722530; public const nint dwForceRight = 0x17225C0; public const nint dwGameEntitySystem = 0x19D1980; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510; public const nint dwGameRules = 0x1910FC0; public const nint dwGlobalVars = 0x171CE70; public const nint dwGlowManager = 0x19113E0; public const nint dwInterfaceLinkList = 0x1A029D8; public const nint dwLocalPlayerController = 0x19038F8; public const nint dwLocalPlayerPawn = 0x1729348; public const nint dwPlantedC4 = 0x191B508; public const nint dwPrediction = 0x1729210; public const nint dwSensitivity = 0x1911D08; public const nint dwSensitivity_sensitivity = 0x40; public const nint dwViewAngles = 0x19233E0; public const nint dwViewMatrix = 0x19154C0; public const nint dwViewRender = 0x1915D40; } public static class engine2_dll { // engine2.dll public const nint dwBuildNumber = 0x513564; public const nint dwNetworkGameClient = 0x512AC8; public const nint dwNetworkGameClient_getLocalPlayer = 0xF0; public const nint dwNetworkGameClient_deltaTick = 0x258; public const nint dwNetworkGameClient_maxClients = 0x250; public const nint dwNetworkGameClient_signOnState = 0x240; public const nint dwWindowHeight = 0x5CABC4; public const nint dwWindowWidth = 0x5CABC0; } public static class game_info { // Some additional information about the game at dump time public const nint buildNumber = 0x36AA; // Game build number } public static class inputsystem_dll { // inputsystem.dll public const nint dwInputSystem = 0x367A0; } public static class matchmaking_dll { // matchmaking.dll public const nint dwGameTypes = 0x1D21E0; public const nint dwGameTypes_mapName = 0x1D2300; }