// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 13:45:50.255705100 UTC

namespace CS2Dumper.Offsets {
    // Module: client.dll
    public static class Client {
        public const nint dwCSGOInput = 0x192B620;
        public const nint dwEntityList = 0x18C2D58;
        public const nint dwGameEntitySystem = 0x19E0790;
        public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
        public const nint dwGameRules = 0x191FCA0;
        public const nint dwGlobalVars = 0x172ABA0;
        public const nint dwGlowManager = 0x19200C0;
        public const nint dwLocalPlayerController = 0x1912578;
        public const nint dwLocalPlayerPawn = 0x17371A8;
        public const nint dwPlantedC4 = 0x1928AD8;
        public const nint dwPrediction = 0x1737070;
        public const nint dwSensitivity = 0x19209E8;
        public const nint dwSensitivity_sensitivity = 0x40;
        public const nint dwViewAngles = 0x19309B0;
        public const nint dwViewMatrix = 0x19241A0;
        public const nint dwViewRender = 0x1924A20;
    }
    // Module: engine2.dll
    public static class Engine2 {
        public const nint dwBuildNumber = 0x514574;
        public const nint dwNetworkGameClient = 0x513AC8;
        public const nint dwNetworkGameClient_deltaTick = 0x258;
        public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
        public const nint dwNetworkGameClient_getMaxClients = 0x250;
        public const nint dwNetworkGameClient_signOnState = 0x240;
        public const nint dwWindowHeight = 0x5CCCDD;
        public const nint dwWindowWidth = 0x5CCCD9;
    }
    // Module: inputsystem.dll
    public static class Inputsystem {
        public const nint dwInputSystem = 0x367A0;
    }
    // Module: matchmaking.dll
    public static class Matchmaking {
        public const nint dwGameTypes = 0x1D21E0;
        public const nint dwGameTypes_mapName = 0x1D2300;
    }
}