#pragma once #include namespace client_dll { constexpr std::ptrdiff_t entityList = 0x178C8A8; constexpr std::ptrdiff_t globalVars = 0x168FCE8; constexpr std::ptrdiff_t interfaceLinkList = 0x1972A68; constexpr std::ptrdiff_t localPlayerController = 0x17DB128; constexpr std::ptrdiff_t localPlayerPawn = 0x1879C18; constexpr std::ptrdiff_t plantedC4 = 0x187F9B0; constexpr std::ptrdiff_t viewAngles = 0x18D95C0; constexpr std::ptrdiff_t viewMatrix = 0x187A700; } namespace engine2_dll { constexpr std::ptrdiff_t networkGameClient = 0x48AAB0; constexpr std::ptrdiff_t networkGameClient_maxClients = 0x250; constexpr std::ptrdiff_t networkGameClient_signOnState = 0x240; }