#![allow(non_snake_case, non_upper_case_globals)] pub mod CEntityComponentHelper { pub const m_flags: usize = 0x8; // uint32 pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* pub const m_nPriority: usize = 0x18; // int32 pub const m_pNext: usize = 0x20; // CEntityComponentHelper* } pub mod CEntityIOOutput { pub const m_Value: usize = 0x18; // CVariantBase< CVariantDefaultAllocator > } pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; // int32 pub const m_name: usize = 0x18; // CUtlSymbolLarge pub const m_designerName: usize = 0x20; // CUtlSymbolLarge pub const m_flags: usize = 0x30; // uint32 pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t pub const m_fDataObjectTypes: usize = 0x3C; // uint32 pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t pub const m_pPrev: usize = 0x58; // CEntityIdentity* pub const m_pNext: usize = 0x60; // CEntityIdentity* pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* } pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge pub const m_pEntity: usize = 0x10; // CEntityIdentity* pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* } pub mod CNetworkVarChainer { pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t } pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } pub mod EngineLoopState_t { pub const m_nPlatWindowWidth: usize = 0x18; // int32 pub const m_nPlatWindowHeight: usize = 0x1C; // int32 pub const m_nRenderWidth: usize = 0x20; // int32 pub const m_nRenderHeight: usize = 0x24; // int32 } pub mod EntComponentInfo_t { pub const m_pName: usize = 0x0; // char* pub const m_pCPPClassname: usize = 0x8; // char* pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* pub const m_nRuntimeIndex: usize = 0x20; // int32 pub const m_nFlags: usize = 0x24; // uint32 pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* } pub mod EventAdvanceTick_t { pub const m_nCurrentTick: usize = 0x30; // int32 pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32 } pub mod EventAppShutdown_t { pub const m_nDummy0: usize = 0x0; // int32 } pub mod EventClientFrameSimulate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 } pub mod EventClientOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float32 pub const m_flRealTime: usize = 0x2C; // float32 pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 pub const m_bRenderOnly: usize = 0x34; // bool } pub mod EventClientPollInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 } pub mod EventClientPollNetworking_t { pub const m_nTickCount: usize = 0x0; // int32 } pub mod EventClientPostOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 pub const m_flRenderFrameTime: usize = 0x30; // float32 pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 pub const m_bRenderOnly: usize = 0x38; // bool } pub mod EventClientPreOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 pub const m_flRenderFrameTime: usize = 0x30; // float64 pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 pub const m_flRealTime: usize = 0x40; // float32 pub const m_bRenderOnly: usize = 0x44; // bool } pub mod EventClientProcessGameInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 } pub mod EventClientProcessInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 } pub mod EventClientSceneSystemThreadStateChange_t { pub const m_bThreadsActive: usize = 0x0; // bool } pub mod EventClientSendInput_t { pub const m_bFinalClientCommandTick: usize = 0x0; // bool pub const m_nAdditionalClientCommandsToCreate: usize = 0x4; // int32 } pub mod EventFrameBoundary_t { pub const m_flFrameTime: usize = 0x0; // float32 } pub mod EventPostAdvanceTick_t { pub const m_nCurrentTick: usize = 0x30; // int32 pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32 } pub mod EventPostDataUpdate_t { pub const m_nCount: usize = 0x0; // int32 } pub mod EventPreDataUpdate_t { pub const m_nCount: usize = 0x0; // int32 } pub mod EventProfileStorageAvailable_t { pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot } pub mod EventSetTime_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_nClientOutputFrames: usize = 0x28; // int32 pub const m_flRealTime: usize = 0x30; // float64 pub const m_flRenderTime: usize = 0x38; // float64 pub const m_flRenderFrameTime: usize = 0x40; // float64 pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 pub const m_flTickRemainder: usize = 0x58; // float64 } pub mod EventSimpleLoopFrameUpdate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 } pub mod EventSimulate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_bFirstTick: usize = 0x28; // bool pub const m_bLastTick: usize = 0x29; // bool }