// Generated using https://github.com/a2x/cs2-dumper // 2025-09-17 23:35:16.178232700 UTC #pragma once #include namespace cs2_dumper { namespace schemas { // Module: rendersystemdx11.dll // Class count: 8 // Enum count: 8 namespace rendersystemdx11_dll { // Alignment: 4 // Member count: 14 enum class RenderPrimitiveType_t : uint32_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, RENDER_PRIM_LINE_STRIP = 0x3, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, RENDER_PRIM_TRIANGLES = 0x5, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, RENDER_PRIM_TRIANGLE_STRIP = 0x7, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, RENDER_PRIM_INSTANCED_QUADS = 0x9, RENDER_PRIM_HETEROGENOUS = 0xA, RENDER_PRIM_COMPUTE_SHADER = 0xB, RENDER_PRIM_MESH_SHADER = 0xC, RENDER_PRIM_TYPE_COUNT = 0xD }; // Alignment: 4 // Member count: 12 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_NONE = 0x0, RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_POOL_ALLOCATED = 0x800, RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000 }; // Alignment: 1 // Member count: 3 enum class RsCullMode_t : uint8_t { RS_CULL_NONE = 0x0, RS_CULL_BACK = 0x1, RS_CULL_FRONT = 0x2 }; // Alignment: 1 // Member count: 8 enum class RsComparison_t : uint8_t { RS_CMP_NEVER = 0x0, RS_CMP_LESS = 0x1, RS_CMP_EQUAL = 0x2, RS_CMP_LESS_EQUAL = 0x3, RS_CMP_GREATER = 0x4, RS_CMP_NOT_EQUAL = 0x5, RS_CMP_GREATER_EQUAL = 0x6, RS_CMP_ALWAYS = 0x7 }; // Alignment: 1 // Member count: 2 enum class RsFillMode_t : uint8_t { RS_FILL_SOLID = 0x0, RS_FILL_WIREFRAME = 0x1 }; // Alignment: 1 // Member count: 8 enum class RenderMultisampleType_t : uint8_t { RENDER_MULTISAMPLE_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_MULTISAMPLE_NONE = 0x0, RENDER_MULTISAMPLE_2X = 0x1, RENDER_MULTISAMPLE_4X = 0x2, RENDER_MULTISAMPLE_6X = 0x3, RENDER_MULTISAMPLE_8X = 0x4, RENDER_MULTISAMPLE_16X = 0x5, RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 }; // Alignment: 1 // Member count: 4 enum class InputLayoutVariation_t : uint8_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, INPUT_LAYOUT_VARIATION_MAX = 0x3 }; // Alignment: 1 // Member count: 3 enum class RenderSlotType_t : uint8_t { RENDER_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 }; // Parent: None // Field count: 4 namespace RsDepthStencilStateDesc_t { constexpr std::ptrdiff_t m_bDepthTestEnable = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bDepthWriteEnable = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_depthFunc = 0x1; // RsComparison_t constexpr std::ptrdiff_t m_stencilState = 0x2; // RsStencilStateDesc_t } // Parent: None // Field count: 1 namespace SheetSequenceIntegerId_t { constexpr std::ptrdiff_t m_Value = 0x0; // uint32 } // Parent: None // Field count: 11 namespace RsBlendStateDesc_t { constexpr std::ptrdiff_t m_srcBlendBits = 0x0; // uint32 constexpr std::ptrdiff_t m_destBlendBits = 0x4; // uint32 constexpr std::ptrdiff_t m_srcBlendAlphaBits = 0x8; // uint32 constexpr std::ptrdiff_t m_destBlendAlphaBits = 0xC; // uint32 constexpr std::ptrdiff_t m_renderTargetWriteMaskBits = 0x10; // uint32 constexpr std::ptrdiff_t m_blendOpBits = 0x0; // bitfield:30 constexpr std::ptrdiff_t m_bAlphaToCoverageEnable = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIndependentBlendEnable = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_blendOpAlphaBits = 0x18; // uint32 constexpr std::ptrdiff_t m_blendEnableBits = 0x1C; // uint8 constexpr std::ptrdiff_t m_srgbWriteEnableBits = 0x1D; // uint8 } // Parent: None // Field count: 4 namespace VsInputSignatureElement_t { constexpr std::ptrdiff_t m_pName = 0x0; // char[64] constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64] constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // char[64] constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32 } // Parent: None // Field count: 7 namespace RsRasterizerStateDesc_t { constexpr std::ptrdiff_t m_nFillMode = 0x0; // RsFillMode_t constexpr std::ptrdiff_t m_nCullMode = 0x1; // RsCullMode_t constexpr std::ptrdiff_t m_bDepthClipEnable = 0x2; // bool constexpr std::ptrdiff_t m_bMultisampleEnable = 0x3; // bool constexpr std::ptrdiff_t m_nDepthBias = 0x4; // int32 constexpr std::ptrdiff_t m_flDepthBiasClamp = 0x8; // float32 constexpr std::ptrdiff_t m_flSlopeScaledDepthBias = 0xC; // float32 } // Parent: None // Field count: 11 namespace RsStencilStateDesc_t { constexpr std::ptrdiff_t m_bStencilEnable = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_frontStencilFailOp = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_frontStencilDepthFailOp = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_frontStencilPassOp = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_frontStencilFunc = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_backStencilFailOp = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_backStencilDepthFailOp = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_backStencilPassOp = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_backStencilFunc = 0x0; // bitfield:3 constexpr std::ptrdiff_t m_nStencilReadMask = 0x4; // uint8 constexpr std::ptrdiff_t m_nStencilWriteMask = 0x5; // uint8 } // Parent: None // Field count: 2 namespace VsInputSignature_t { constexpr std::ptrdiff_t m_elems = 0x0; // CUtlVector constexpr std::ptrdiff_t m_depth_elems = 0x18; // CUtlVector } // Parent: None // Field count: 6 namespace RenderInputLayoutField_t { constexpr std::ptrdiff_t m_pSemanticName = 0x0; // char[32] constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int8 constexpr std::ptrdiff_t m_nOffset = 0x28; // int16 constexpr std::ptrdiff_t m_nSlot = 0x2A; // int8 constexpr std::ptrdiff_t m_nSlotType = 0x2B; // RenderSlotType_t constexpr std::ptrdiff_t m_szShaderSemantic = 0x2C; // char[32] } } } }