// Generated using https://github.com/a2x/cs2-dumper // 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: rendersystemdx11.dll // Class count: 8 // Enum count: 8 pub mod rendersystemdx11_dll { // Alignment: 4 // Member count: 14 #[repr(u32)] pub enum RenderPrimitiveType_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, RENDER_PRIM_LINE_STRIP = 0x3, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, RENDER_PRIM_TRIANGLES = 0x5, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, RENDER_PRIM_TRIANGLE_STRIP = 0x7, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, RENDER_PRIM_INSTANCED_QUADS = 0x9, RENDER_PRIM_HETEROGENOUS = 0xA, RENDER_PRIM_COMPUTE_SHADER = 0xB, RENDER_PRIM_MESH_SHADER = 0xC, RENDER_PRIM_TYPE_COUNT = 0xD } // Alignment: 4 // Member count: 12 #[repr(u32)] pub enum RenderBufferFlags_t { RENDER_BUFFER_USAGE_NONE = 0x0, RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_POOL_ALLOCATED = 0x800, RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000 } // Alignment: 1 // Member count: 3 #[repr(u8)] pub enum RsCullMode_t { RS_CULL_NONE = 0x0, RS_CULL_BACK = 0x1, RS_CULL_FRONT = 0x2 } // Alignment: 1 // Member count: 8 #[repr(u8)] pub enum RsComparison_t { RS_CMP_NEVER = 0x0, RS_CMP_LESS = 0x1, RS_CMP_EQUAL = 0x2, RS_CMP_LESS_EQUAL = 0x3, RS_CMP_GREATER = 0x4, RS_CMP_NOT_EQUAL = 0x5, RS_CMP_GREATER_EQUAL = 0x6, RS_CMP_ALWAYS = 0x7 } // Alignment: 1 // Member count: 2 #[repr(u8)] pub enum RsFillMode_t { RS_FILL_SOLID = 0x0, RS_FILL_WIREFRAME = 0x1 } // Alignment: 1 // Member count: 8 #[repr(u8)] pub enum RenderMultisampleType_t { RENDER_MULTISAMPLE_INVALID = u8::MAX, RENDER_MULTISAMPLE_NONE = 0x0, RENDER_MULTISAMPLE_2X = 0x1, RENDER_MULTISAMPLE_4X = 0x2, RENDER_MULTISAMPLE_6X = 0x3, RENDER_MULTISAMPLE_8X = 0x4, RENDER_MULTISAMPLE_16X = 0x5, RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 } // Alignment: 1 // Member count: 4 #[repr(u8)] pub enum InputLayoutVariation_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, INPUT_LAYOUT_VARIATION_MAX = 0x3 } // Alignment: 1 // Member count: 3 #[repr(u8)] pub enum RenderSlotType_t { RENDER_SLOT_INVALID = u8::MAX, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 } // Parent: None // Field count: 4 pub mod RsDepthStencilStateDesc_t { pub const m_bDepthTestEnable: usize = 0x0; // bitfield:1 pub const m_bDepthWriteEnable: usize = 0x0; // bitfield:1 pub const m_depthFunc: usize = 0x1; // RsComparison_t pub const m_stencilState: usize = 0x2; // RsStencilStateDesc_t } // Parent: None // Field count: 1 pub mod SheetSequenceIntegerId_t { pub const m_Value: usize = 0x0; // uint32 } // Parent: None // Field count: 11 pub mod RsBlendStateDesc_t { pub const m_srcBlendBits: usize = 0x0; // uint32 pub const m_destBlendBits: usize = 0x4; // uint32 pub const m_srcBlendAlphaBits: usize = 0x8; // uint32 pub const m_destBlendAlphaBits: usize = 0xC; // uint32 pub const m_renderTargetWriteMaskBits: usize = 0x10; // uint32 pub const m_blendOpBits: usize = 0x0; // bitfield:30 pub const m_bAlphaToCoverageEnable: usize = 0x0; // bitfield:1 pub const m_bIndependentBlendEnable: usize = 0x0; // bitfield:1 pub const m_blendOpAlphaBits: usize = 0x18; // uint32 pub const m_blendEnableBits: usize = 0x1C; // uint8 pub const m_srgbWriteEnableBits: usize = 0x1D; // uint8 } // Parent: None // Field count: 4 pub mod VsInputSignatureElement_t { pub const m_pName: usize = 0x0; // char[64] pub const m_pSemantic: usize = 0x40; // char[64] pub const m_pD3DSemanticName: usize = 0x80; // char[64] pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 } // Parent: None // Field count: 7 pub mod RsRasterizerStateDesc_t { pub const m_nFillMode: usize = 0x0; // RsFillMode_t pub const m_nCullMode: usize = 0x1; // RsCullMode_t pub const m_bDepthClipEnable: usize = 0x2; // bool pub const m_bMultisampleEnable: usize = 0x3; // bool pub const m_nDepthBias: usize = 0x4; // int32 pub const m_flDepthBiasClamp: usize = 0x8; // float32 pub const m_flSlopeScaledDepthBias: usize = 0xC; // float32 } // Parent: None // Field count: 11 pub mod RsStencilStateDesc_t { pub const m_bStencilEnable: usize = 0x0; // bitfield:1 pub const m_frontStencilFailOp: usize = 0x0; // bitfield:3 pub const m_frontStencilDepthFailOp: usize = 0x0; // bitfield:3 pub const m_frontStencilPassOp: usize = 0x0; // bitfield:3 pub const m_frontStencilFunc: usize = 0x0; // bitfield:3 pub const m_backStencilFailOp: usize = 0x0; // bitfield:3 pub const m_backStencilDepthFailOp: usize = 0x0; // bitfield:3 pub const m_backStencilPassOp: usize = 0x0; // bitfield:3 pub const m_backStencilFunc: usize = 0x0; // bitfield:3 pub const m_nStencilReadMask: usize = 0x4; // uint8 pub const m_nStencilWriteMask: usize = 0x5; // uint8 } // Parent: None // Field count: 2 pub mod VsInputSignature_t { pub const m_elems: usize = 0x0; // CUtlVector pub const m_depth_elems: usize = 0x18; // CUtlVector } // Parent: None // Field count: 6 pub mod RenderInputLayoutField_t { pub const m_pSemanticName: usize = 0x0; // char[32] pub const m_nSemanticIndex: usize = 0x20; // int8 pub const m_nOffset: usize = 0x28; // int16 pub const m_nSlot: usize = 0x2A; // int8 pub const m_nSlotType: usize = 0x2B; // RenderSlotType_t pub const m_szShaderSemantic: usize = 0x2C; // char[32] } } } }