// Generated using https://github.com/a2x/cs2-dumper // 2026-03-16 07:21:21.899821400 UTC pub const cs2_dumper = struct { pub const schemas = struct { // Module: engine2.dll // Class count: 55 // Enum count: 2 pub const engine2_dll = struct { // Alignment: 4 // Member count: 3 pub const EntityDormancyType_t = enum(u32) { ENTITY_NOT_DORMANT = 0x0, ENTITY_DORMANT = 0x1, ENTITY_SUSPENDED = 0x2 }; // Alignment: 4 // Member count: 4 pub const EntityIOTargetType_t = enum(u32) { ENTITY_IO_TARGET_INVALID = 0xFFFFFFFF, ENTITY_IO_TARGET_ENTITYNAME = 0x2, ENTITY_IO_TARGET_EHANDLE = 0x6, ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 }; // Parent: None // Field count: 3 // // Metadata: // NetworkVarNames: m_pEntity (CEntityIdentity*) // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) pub const CEntityInstance = struct { pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge pub const m_pEntity: usize = 0x10; // CEntityIdentity* pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* }; // Parent: None // Field count: 0 pub const CEntityComponent = struct { }; // Parent: CEntityComponent // Field count: 1 pub const CScriptComponent = struct { pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge }; // Parent: None // Field count: 12 // // Metadata: // NetworkVarNames: m_nameStringableIndex (int32) pub const CEntityIdentity = struct { pub const m_nameStringableIndex: usize = 0x14; // int32 pub const m_name: usize = 0x18; // CUtlSymbolLarge pub const m_designerName: usize = 0x20; // CUtlSymbolLarge pub const m_flags: usize = 0x30; // uint32 pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t pub const m_fDataObjectTypes: usize = 0x3C; // uint32 pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t pub const m_pAttributes: usize = 0x48; // CEntityAttributeTable* pub const m_pPrev: usize = 0x50; // CEntityIdentity* pub const m_pNext: usize = 0x58; // CEntityIdentity* pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* }; // Parent: None // Field count: 0 pub const EventClientPostSimulate_t = struct { }; // Parent: None // Field count: 3 pub const EventSimpleLoopFrameUpdate_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 }; // Parent: None // Field count: 4 pub const EventPostAdvanceTick_t = struct { pub const m_nCurrentTick: usize = 0x30; // int32 pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32 }; // Parent: None // Field count: 0 pub const CEntityIOOutput = struct { }; // Parent: None // Field count: 1 pub const EventClientSceneSystemThreadStateChange_t = struct { pub const m_bThreadsActive: usize = 0x0; // bool }; // Parent: None // Field count: 5 pub const EventClientOutput_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float32 pub const m_flRealTime: usize = 0x2C; // float32 pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 pub const m_bRenderOnly: usize = 0x34; // bool }; // Parent: None // Field count: 1 pub const EventServerPostSimulate_t = struct { pub const m_bLastTickBeforeClientUpdate: usize = 0x30; // bool }; // Parent: None // Field count: 4 pub const CEntityComponentHelper = struct { pub const m_flags: usize = 0x8; // uint32 pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* pub const m_nPriority: usize = 0x18; // int32 pub const m_pNext: usize = 0x20; // CEntityComponentHelper* }; // Parent: None // Field count: 1 pub const GameTime_t = struct { pub const m_Value: usize = 0x0; // float32 }; // Parent: None // Field count: 0 pub const EventServerBeginSimulate_t = struct { }; // Parent: None // Field count: 0 pub const EventServerEndAsyncPostTickWork_t = struct { }; // Parent: None // Field count: 0 pub const EventClientAdvanceTick_t = struct { }; // Parent: None // Field count: 0 pub const EntInput_t = struct { }; // Parent: None // Field count: 1 pub const CNetworkVarChainer = struct { pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t }; // Parent: None // Field count: 0 pub const EventClientSimulate_t = struct { }; // Parent: None // Field count: 5 pub const EventClientPostOutput_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 pub const m_flRenderFrameTime: usize = 0x30; // float32 pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 pub const m_bRenderOnly: usize = 0x38; // bool }; // Parent: None // Field count: 1 pub const GameTick_t = struct { pub const m_Value: usize = 0x0; // int32 }; // Parent: None // Field count: 2 pub const EventClientPollInput_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 }; // Parent: None // Field count: 1 pub const EventPreDataUpdate_t = struct { pub const m_nCount: usize = 0x0; // int32 }; // Parent: None // Field count: 3 pub const EventClientProcessGameInput_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 }; // Parent: None // Field count: 1 pub const EventFrameBoundary_t = struct { pub const m_flFrameTime: usize = 0x0; // float32 }; // Parent: None // Field count: 1 pub const EventAppShutdown_t = struct { pub const m_nDummy0: usize = 0x0; // int32 }; // Parent: None // Field count: 1 pub const EventServerPostAdvanceTick_t = struct { pub const m_bLastTickBeforeClientUpdate: usize = 0x40; // bool }; // Parent: None // Field count: 1 pub const EventProfileStorageAvailable_t = struct { pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot }; // Parent: None // Field count: 1 pub const EventPostDataUpdate_t = struct { pub const m_nCount: usize = 0x0; // int32 }; // Parent: None // Field count: 0 pub const EventClientPreSimulate_t = struct { }; // Parent: None // Field count: 0 pub const EventClientPauseSimulate_t = struct { }; // Parent: None // Field count: 1 pub const EventClientProcessNetworking_t = struct { pub const m_nTickCount: usize = 0x0; // int32 }; // Parent: None // Field count: 2 pub const CEntityAttributeTable = struct { pub const m_Attributes: usize = 0x0; // CUtlOrderedMap pub const m_Names: usize = 0x28; // CUtlOrderedMap }; // Parent: None // Field count: 0 pub const EventClientPreOutputParallelWithServer_t = struct { }; // Parent: None // Field count: 4 pub const EventAdvanceTick_t = struct { pub const m_nCurrentTick: usize = 0x30; // int32 pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32 }; // Parent: None // Field count: 0 pub const EventSplitScreenStateChanged_t = struct { }; // Parent: None // Field count: 0 pub const EventClientPostAdvanceTick_t = struct { }; // Parent: None // Field count: 0 pub const CVariantDefaultAllocator = struct { }; // Parent: None // Field count: 0 pub const EventModInitialized_t = struct { }; // Parent: None // Field count: 6 pub const EventClientPreOutput_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRenderTime: usize = 0x28; // float64 pub const m_flRenderFrameTime: usize = 0x30; // float64 pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 pub const m_flRealTime: usize = 0x40; // float32 pub const m_bRenderOnly: usize = 0x44; // bool }; // Parent: None // Field count: 4 pub const EventClientFrameSimulate_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 pub const m_bScheduleSendTickPacket: usize = 0x30; // bool }; // Parent: None // Field count: 0 pub const EventServerAdvanceTick_t = struct { }; // Parent: None // Field count: 8 pub const EventSetTime_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_nClientOutputFrames: usize = 0x28; // int32 pub const m_flRealTime: usize = 0x30; // float64 pub const m_flRenderTime: usize = 0x38; // float64 pub const m_flRenderFrameTime: usize = 0x40; // float64 pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 pub const m_flTickRemainder: usize = 0x58; // float64 }; // Parent: None // Field count: 0 pub const EntOutput_t = struct { }; // Parent: None // Field count: 3 pub const EventSimulate_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_bFirstTick: usize = 0x28; // bool pub const m_bLastTick: usize = 0x29; // bool }; // Parent: None // Field count: 0 pub const EventClientAdvanceNonRenderedFrame_t = struct { }; // Parent: None // Field count: 0 pub const EventServerProcessNetworking_t = struct { }; // Parent: None // Field count: 0 pub const CEmptyEntityInstance = struct { }; // Parent: None // Field count: 7 pub const EntComponentInfo_t = struct { pub const m_pName: usize = 0x0; // char* pub const m_pCPPClassname: usize = 0x8; // char* pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* pub const m_nRuntimeIndex: usize = 0x20; // int32 pub const m_nFlags: usize = 0x24; // uint32 pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* }; // Parent: None // Field count: 4 pub const EngineLoopState_t = struct { pub const m_nPlatWindowWidth: usize = 0x18; // int32 pub const m_nPlatWindowHeight: usize = 0x1C; // int32 pub const m_nRenderWidth: usize = 0x20; // int32 pub const m_nRenderHeight: usize = 0x24; // int32 }; // Parent: None // Field count: 1 pub const EventClientPollNetworking_t = struct { pub const m_nTickCount: usize = 0x0; // int32 }; // Parent: None // Field count: 1 pub const EventServerBeginAsyncPostTickWork_t = struct { pub const m_bIsOncePerFrameAsyncWorkPhase: usize = 0x0; // bool }; // Parent: None // Field count: 4 pub const EventClientProcessInput_t = struct { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flTickInterval: usize = 0x2C; // float32 pub const m_flTickStartTime: usize = 0x30; // float64 }; // Parent: None // Field count: 1 pub const EventServerEndSimulate_t = struct { pub const m_bLastTick: usize = 0x0; // bool }; // Parent: None // Field count: 0 pub const EventServerPollNetworking_t = struct { }; }; }; };