#pragma once #include namespace client_dll { constexpr std::ptrdiff_t entityList = 0x178B898; constexpr std::ptrdiff_t globalVars = 0x168ECE8; constexpr std::ptrdiff_t interfaceLinkList = 0x1971A58; constexpr std::ptrdiff_t localPlayerController = 0x17DA118; constexpr std::ptrdiff_t localPlayerPawn = 0x1878C08; constexpr std::ptrdiff_t plantedC4 = 0x187E9A0; constexpr std::ptrdiff_t viewAngles = 0x18D85B0; constexpr std::ptrdiff_t viewMatrix = 0x18796F0; } namespace engine2_dll { constexpr std::ptrdiff_t networkGameClient = 0x48AAB0; constexpr std::ptrdiff_t networkGameClient_maxClients = 0x250; constexpr std::ptrdiff_t networkGameClient_signOnState = 0x240; }