/* * Created using https://github.com/a2x/cs2-dumper * Thu, 29 Feb 2024 02:15:37 +0000 */ #pragma once #include namespace client_dll { // client.dll constexpr std::ptrdiff_t dwEntityList = 0x18BBAF8; constexpr std::ptrdiff_t dwForceAttack = 0x1728F90; constexpr std::ptrdiff_t dwForceAttack2 = 0x1729020; constexpr std::ptrdiff_t dwForceBackward = 0x1729260; constexpr std::ptrdiff_t dwForceCrouch = 0x1729530; constexpr std::ptrdiff_t dwForceForward = 0x17291D0; constexpr std::ptrdiff_t dwForceJump = 0x17294A0; constexpr std::ptrdiff_t dwForceLeft = 0x17292F0; constexpr std::ptrdiff_t dwForceRight = 0x1729380; constexpr std::ptrdiff_t dwGameEntitySystem = 0x19D9450; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; constexpr std::ptrdiff_t dwGameRules = 0x1918A30; constexpr std::ptrdiff_t dwGlobalVars = 0x1723B10; constexpr std::ptrdiff_t dwGlowManager = 0x1918E50; constexpr std::ptrdiff_t dwInterfaceLinkList = 0x1A0A598; constexpr std::ptrdiff_t dwLocalPlayerController = 0x190B308; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1730118; constexpr std::ptrdiff_t dwPlantedC4 = 0x1921858; constexpr std::ptrdiff_t dwPrediction = 0x172FFE0; constexpr std::ptrdiff_t dwSensitivity = 0x1919778; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x1929730; constexpr std::ptrdiff_t dwViewMatrix = 0x191CF30; constexpr std::ptrdiff_t dwViewRender = 0x191D7B0; } namespace engine2_dll { // engine2.dll constexpr std::ptrdiff_t dwBuildNumber = 0x513574; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258; constexpr std::ptrdiff_t dwNetworkGameClient = 0x512AC8; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; constexpr std::ptrdiff_t dwWindowHeight = 0x5CBC64; constexpr std::ptrdiff_t dwWindowWidth = 0x5CBC60; } namespace game_info { // Some additional information about the game at dump time constexpr std::ptrdiff_t buildNumber = 0x36AB; // Game build number } namespace inputsystem_dll { // inputsystem.dll constexpr std::ptrdiff_t dwInputSystem = 0x367A0; } namespace matchmaking_dll { // matchmaking.dll constexpr std::ptrdiff_t dwGameTypes = 0x1D21E0; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D2300; }