/* * Created using https://github.com/a2x/cs2-dumper * Mon, 30 Oct 2023 00:17:09 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwBaseEntityModel_setModel: usize = 0x57EA50; pub const dwEntityList: usize = 0x17995C0; pub const dwForceAttack: usize = 0x169EE60; pub const dwForceAttack2: usize = 0x169EEF0; pub const dwForceBackward: usize = 0x169F130; pub const dwForceCrouch: usize = 0x169F400; pub const dwForceForward: usize = 0x169F0A0; pub const dwForceJump: usize = 0x169F370; pub const dwForceLeft: usize = 0x169F1C0; pub const dwForceRight: usize = 0x169F250; pub const dwGameEntitySystem: usize = 0x1952588; pub const dwGameEntitySystem_getBaseEntity: usize = 0x602050; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x5F3D40; pub const dwGameRules: usize = 0x17F5488; pub const dwGlobalVars: usize = 0x169AFE0; pub const dwGlowManager: usize = 0x17F4C10; pub const dwInterfaceLinkList: usize = 0x1980298; pub const dwLocalPlayerController: usize = 0x17E8158; pub const dwLocalPlayerPawn: usize = 0x1886C48; pub const dwPlantedC4: usize = 0x188BFE0; pub const dwViewAngles: usize = 0x18E6770; pub const dwViewMatrix: usize = 0x1887730; pub const dwViewRender: usize = 0x1888128; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x488514; pub const dwNetworkGameClient: usize = 0x487AB0; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5396DC; pub const dwWindowWidth: usize = 0x5396D8; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35770; }