// Generated using https://github.com/a2x/cs2-dumper // 2026-02-24 01:42:29.356100200 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x2315F60; pub const dwEntityList: usize = 0x24AB1C8; pub const dwGameEntitySystem: usize = 0x24AB1C8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0; pub const dwGameRules: usize = 0x2309EA0; pub const dwGlobalVars: usize = 0x205A580; pub const dwGlowManager: usize = 0x2306CA8; pub const dwLocalPlayerController: usize = 0x22F0188; pub const dwLocalPlayerPawn: usize = 0x2065AF0; pub const dwPlantedC4: usize = 0x2313700; pub const dwPrediction: usize = 0x2065A00; pub const dwSensitivity: usize = 0x23077B8; pub const dwSensitivity_sensitivity: usize = 0x58; pub const dwViewAngles: usize = 0x23165E8; pub const dwViewMatrix: usize = 0x230BEE0; pub const dwViewRender: usize = 0x230C2F8; pub const dwWeaponC4: usize = 0x2295070; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x60D504; pub const dwNetworkGameClient: usize = 0x9084E0; pub const dwNetworkGameClient_clientTickCount: usize = 0x378; pub const dwNetworkGameClient_deltaTick: usize = 0x24C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F; pub const dwNetworkGameClient_localPlayer: usize = 0xF8; pub const dwNetworkGameClient_maxClients: usize = 0x240; pub const dwNetworkGameClient_serverTickCount: usize = 0x24C; pub const dwNetworkGameClient_signOnState: usize = 0x230; pub const dwWindowHeight: usize = 0x90C894; pub const dwWindowWidth: usize = 0x90C890; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x45AD0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1B8000; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x4F3470; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }