// Generated using https://github.com/a2x/cs2-dumper // 2024-05-24 01:30:25.777667800 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { public const nint dwCSGOInput = 0x1A0D080; public const nint dwEntityList = 0x19A3328; public const nint dwGameEntitySystem = 0x1AC2018; public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510; public const nint dwGameRules = 0x1A00D08; public const nint dwGlobalVars = 0x1801BF0; public const nint dwGlowManager = 0x1A00420; public const nint dwLocalPlayerController = 0x19F3298; public const nint dwLocalPlayerPawn = 0x180DB18; public const nint dwPlantedC4 = 0x1A0A3F8; public const nint dwPrediction = 0x180D9D0; public const nint dwSensitivity = 0x1A019B8; public const nint dwSensitivity_sensitivity = 0x40; public const nint dwViewAngles = 0x1A12498; public const nint dwViewMatrix = 0x1A052D0; public const nint dwViewRender = 0x1A05AE0; public const nint dwWeaponC4 = 0x19A71B0; } // Module: engine2.dll public static class Engine2Dll { public const nint dwBuildNumber = 0x51E784; public const nint dwEngineViewData = 0x5DA9DC; public const nint dwNetworkGameClient = 0x51DB58; public const nint dwNetworkGameClient_clientTickCount = 0x178; public const nint dwNetworkGameClient_deltaTick = 0x278; public const nint dwNetworkGameClient_isBackgroundMap = 0x28145F; public const nint dwNetworkGameClient_localPlayer = 0xF0; public const nint dwNetworkGameClient_maxClients = 0x270; public const nint dwNetworkGameClient_serverTickCount = 0x174; public const nint dwNetworkGameClient_signOnState = 0x260; public const nint dwSoundService = 0x5DA940; public const nint dwWindowHeight = 0x5DE2B4; public const nint dwWindowWidth = 0x5DE2B0; } // Module: inputsystem.dll public static class InputsystemDll { public const nint dwInputSystem = 0x387D0; } // Module: matchmaking.dll public static class MatchmakingDll { public const nint dwGameTypes = 0x1D2290; public const nint dwGameTypes_mapName = 0x1D23B0; } }