/* * Generated using https://github.com/a2x/cs2-dumper * Thu, 14 Mar 2024 05:07:42 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x18BFC08; pub const dwForceAttack: usize = 0x172D030; pub const dwForceAttack2: usize = 0x172D0C0; pub const dwForceBackward: usize = 0x172D300; pub const dwForceCrouch: usize = 0x172D5D0; pub const dwForceForward: usize = 0x172D270; pub const dwForceJump: usize = 0x172D540; pub const dwForceLeft: usize = 0x172D390; pub const dwForceRight: usize = 0x172D420; pub const dwGameEntitySystem: usize = 0x19DD590; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x191CB50; pub const dwGlobalVars: usize = 0x1727BB0; pub const dwGlowManager: usize = 0x191CF70; pub const dwInterfaceLinkList: usize = 0x1A0E6D8; pub const dwLocalPlayerController: usize = 0x190F428; pub const dwLocalPlayerPawn: usize = 0x17341B8; pub const dwPlantedC4: usize = 0x1925988; pub const dwPrediction: usize = 0x1734080; pub const dwSensitivity: usize = 0x191D898; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x192D860; pub const dwViewMatrix: usize = 0x1921050; pub const dwViewRender: usize = 0x19218D0; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x513574; pub const dwNetworkGameClient_deltaTick: usize = 0x258; pub const dwNetworkGameClient: usize = 0x512AC8; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5CBC64; pub const dwWindowWidth: usize = 0x5CBC60; } pub mod game_info { // Some additional information about the game at dump time pub const buildNumber: usize = 0x36AC; // Game build number } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x367A0; } pub mod matchmaking_dll { // matchmaking.dll pub const dwGameTypes: usize = 0x1D21E0; pub const dwGameTypes_mapName: usize = 0x1D2300; }