--- ActiveModelConfig_t: m_Handle: 40 # ModelConfigHandle_t m_Name: 48 # CUtlSymbolLarge m_AssociatedEntities: 56 # C_NetworkUtlVectorBase> m_AssociatedEntityNames: 80 # C_NetworkUtlVectorBase CAnimGraphNetworkedVariables: m_PredNetBoolVariables: 8 # C_NetworkUtlVectorBase m_PredNetByteVariables: 32 # C_NetworkUtlVectorBase m_PredNetUInt16Variables: 56 # C_NetworkUtlVectorBase m_PredNetIntVariables: 80 # C_NetworkUtlVectorBase m_PredNetUInt32Variables: 104 # C_NetworkUtlVectorBase m_PredNetUInt64Variables: 128 # C_NetworkUtlVectorBase m_PredNetFloatVariables: 152 # C_NetworkUtlVectorBase m_PredNetVectorVariables: 176 # C_NetworkUtlVectorBase m_PredNetQuaternionVariables: 200 # C_NetworkUtlVectorBase m_PredNetGlobalSymbolVariables: 224 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetBoolVariables: 248 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetByteVariables: 272 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetUInt16Variables: 296 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetIntVariables: 320 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetUInt32Variables: 344 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetUInt64Variables: 368 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetFloatVariables: 392 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetVectorVariables: 416 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetQuaternionVariables: 440 # C_NetworkUtlVectorBase m_OwnerOnlyPredNetGlobalSymbolVariables: 464 # C_NetworkUtlVectorBase m_nBoolVariablesCount: 488 # int32_t m_nOwnerOnlyBoolVariablesCount: 492 # int32_t m_nRandomSeedOffset: 496 # int32_t m_flLastTeleportTime: 500 # float CAttributeList: m_Attributes: 8 # C_UtlVectorEmbeddedNetworkVar m_pManager: 88 # CAttributeManager* CAttributeManager: m_Providers: 8 # CUtlVector> m_iReapplyProvisionParity: 32 # int32_t m_hOuter: 36 # CHandle m_bPreventLoopback: 40 # bool m_ProviderType: 44 # attributeprovidertypes_t m_CachedResults: 48 # CUtlVector CAttributeManager_cached_attribute_float_t: flIn: 0 # float iAttribHook: 8 # CUtlSymbolLarge flOut: 16 # float CBaseAnimGraph: # C_BaseModelEntity m_bInitiallyPopulateInterpHistory: 3400 # bool m_bSuppressAnimEventSounds: 3402 # bool m_bAnimGraphUpdateEnabled: 3416 # bool m_flMaxSlopeDistance: 3420 # float m_vLastSlopeCheckPos: 3424 # Vector m_bAnimationUpdateScheduled: 3436 # bool m_vecForce: 3440 # Vector m_nForceBone: 3452 # int32_t m_pClientsideRagdoll: 3456 # CBaseAnimGraph* m_bBuiltRagdoll: 3464 # bool m_pRagdollPose: 3488 # PhysicsRagdollPose_t* m_bClientRagdoll: 3496 # bool m_bHasAnimatedMaterialAttributes: 3512 # bool CBaseAnimGraphController: # CSkeletonAnimationController m_animGraphNetworkedVars: 24 # CAnimGraphNetworkedVariables m_bSequenceFinished: 5288 # bool m_flSoundSyncTime: 5292 # float m_hSequence: 5296 # HSequence m_flSeqStartTime: 5300 # GameTime_t m_flSeqFixedCycle: 5304 # float m_nAnimLoopMode: 5308 # AnimLoopMode_t m_flPlaybackRate: 5312 # CNetworkedQuantizedFloat m_nNotifyState: 5324 # SequenceFinishNotifyState_t m_bNetworkedAnimationInputsChanged: 5326 # bool m_bNetworkedSequenceChanged: 5327 # bool m_bLastUpdateSkipped: 5328 # bool m_flPrevAnimUpdateTime: 5332 # GameTime_t CBasePlayerController: # C_BaseEntity m_nFinalPredictedTick: 1368 # int32_t m_CommandContext: 1376 # C_CommandContext m_nInButtonsWhichAreToggles: 1528 # uint64_t m_nTickBase: 1536 # uint32_t m_hPawn: 1540 # CHandle m_hPredictedPawn: 1544 # CHandle m_nSplitScreenSlot: 1548 # CSplitScreenSlot m_hSplitOwner: 1552 # CHandle m_hSplitScreenPlayers: 1560 # CUtlVector> m_bIsHLTV: 1584 # bool m_iConnected: 1588 # PlayerConnectedState m_iszPlayerName: 1592 # char[128] m_steamID: 1728 # uint64_t m_bIsLocalPlayerController: 1736 # bool m_iDesiredFOV: 1740 # uint32_t CBasePlayerControllerAPI: CBasePlayerVData: # CEntitySubclassVDataBase m_sModelName: 40 # CResourceNameTyped> m_flHeadDamageMultiplier: 264 # CSkillFloat m_flChestDamageMultiplier: 280 # CSkillFloat m_flStomachDamageMultiplier: 296 # CSkillFloat m_flArmDamageMultiplier: 312 # CSkillFloat m_flLegDamageMultiplier: 328 # CSkillFloat m_flHoldBreathTime: 344 # float m_flDrowningDamageInterval: 348 # float m_nDrowningDamageInitial: 352 # int32_t m_nDrowningDamageMax: 356 # int32_t m_nWaterSpeed: 360 # int32_t m_flUseRange: 364 # float m_flUseAngleTolerance: 368 # float m_flCrouchTime: 372 # float CBasePlayerWeaponVData: # CEntitySubclassVDataBase m_szWorldModel: 40 # CResourceNameTyped> m_bBuiltRightHanded: 264 # bool m_bAllowFlipping: 265 # bool m_sMuzzleAttachment: 272 # CUtlString m_szMuzzleFlashParticle: 280 # CResourceNameTyped> m_iFlags: 504 # ItemFlagTypes_t m_nPrimaryAmmoType: 505 # AmmoIndex_t m_nSecondaryAmmoType: 506 # AmmoIndex_t m_iMaxClip1: 508 # int32_t m_iMaxClip2: 512 # int32_t m_iDefaultClip1: 516 # int32_t m_iDefaultClip2: 520 # int32_t m_iWeight: 524 # int32_t m_bAutoSwitchTo: 528 # bool m_bAutoSwitchFrom: 529 # bool m_iRumbleEffect: 532 # RumbleEffect_t m_bLinkedCooldowns: 536 # bool m_aShootSounds: 544 # CUtlMap m_iSlot: 576 # int32_t m_iPosition: 580 # int32_t CBaseProp: # CBaseAnimGraph m_bModelOverrodeBlockLOS: 3800 # bool m_iShapeType: 3804 # int32_t m_bConformToCollisionBounds: 3808 # bool m_mPreferredCatchTransform: 3812 # matrix3x4_t CBodyComponent: # CEntityComponent m_pSceneNode: 8 # CGameSceneNode* __m_pChainEntity: 32 # CNetworkVarChainer CBodyComponentBaseAnimGraph: # CBodyComponentSkeletonInstance m_animationController: 1120 # CBaseAnimGraphController __m_pChainEntity: 7208 # CNetworkVarChainer CBodyComponentBaseModelEntity: # CBodyComponentSkeletonInstance __m_pChainEntity: 1120 # CNetworkVarChainer CBodyComponentPoint: # CBodyComponent m_sceneNode: 80 # CGameSceneNode __m_pChainEntity: 416 # CNetworkVarChainer CBodyComponentSkeletonInstance: # CBodyComponent m_skeletonInstance: 80 # CSkeletonInstance __m_pChainEntity: 1072 # CNetworkVarChainer CBombTarget: # C_BaseTrigger m_bBombPlantedHere: 3288 # bool CBreachCharge: # C_CSWeaponBase CBreachChargeProjectile: # C_BaseGrenade CBumpMine: # C_CSWeaponBase CBumpMineProjectile: # C_BaseGrenade CBuoyancyHelper: m_flFluidDensity: 24 # float CCSArmsRaceScript: # CCSGameModeScript m_pOuter: 216 # CCSGameModeRules_ArmsRace* CCSDeathmatchScript: # CCSGameModeScript m_pOuter: 216 # CCSGameModeRules_Deathmatch* CCSGO_WingmanIntroCharacterPosition: # C_CSGO_TeamIntroCharacterPosition CCSGO_WingmanIntroCounterTerroristPosition: # CCSGO_WingmanIntroCharacterPosition CCSGO_WingmanIntroTerroristPosition: # CCSGO_WingmanIntroCharacterPosition CCSGameModeRules: __m_pChainEntity: 8 # CNetworkVarChainer CCSGameModeRules_ArmsRace: # CCSGameModeRules m_WeaponSequence: 56 # C_NetworkUtlVectorBase CCSGameModeRules_Deathmatch: # CCSGameModeRules m_flDMBonusStartTime: 56 # GameTime_t m_flDMBonusTimeLength: 60 # float m_nDMBonusWeaponLoadoutSlot: 64 # int16_t CCSGameModeRules_Noop: # CCSGameModeRules CCSGameModeScript: # CBasePulseGraphInstance CCSObserver_CameraServices: # CCSPlayerBase_CameraServices CCSObserver_MovementServices: # CPlayer_MovementServices CCSObserver_ObserverServices: # CPlayer_ObserverServices m_hLastObserverTarget: 88 # CEntityHandle m_vecObserverInterpolateOffset: 92 # Vector m_vecObserverInterpStartPos: 104 # Vector m_flObsInterp_PathLength: 116 # float m_qObsInterp_OrientationStart: 128 # Quaternion m_qObsInterp_OrientationTravelDir: 144 # Quaternion m_obsInterpState: 160 # ObserverInterpState_t m_bObserverInterpolationNeedsDeferredSetup: 164 # bool CCSObserver_UseServices: # CPlayer_UseServices CCSObserver_ViewModelServices: # CPlayer_ViewModelServices CCSPlayerBase_CameraServices: # CPlayer_CameraServices m_iFOV: 528 # uint32_t m_iFOVStart: 532 # uint32_t m_flFOVTime: 536 # GameTime_t m_flFOVRate: 540 # float m_hZoomOwner: 544 # CHandle m_flLastShotFOV: 548 # float CCSPlayerController: # CBasePlayerController m_pInGameMoneyServices: 1784 # CCSPlayerController_InGameMoneyServices* m_pInventoryServices: 1792 # CCSPlayerController_InventoryServices* m_pActionTrackingServices: 1800 # CCSPlayerController_ActionTrackingServices* m_pDamageServices: 1808 # CCSPlayerController_DamageServices* m_iPing: 1816 # uint32_t m_bHasCommunicationAbuseMute: 1820 # bool m_szCrosshairCodes: 1824 # CUtlSymbolLarge m_iPendingTeamNum: 1832 # uint8_t m_flForceTeamTime: 1836 # GameTime_t m_iCompTeammateColor: 1840 # int32_t m_bEverPlayedOnTeam: 1844 # bool m_flPreviousForceJoinTeamTime: 1848 # GameTime_t m_szClan: 1856 # CUtlSymbolLarge m_sSanitizedPlayerName: 1864 # CUtlString m_iCoachingTeam: 1872 # int32_t m_nPlayerDominated: 1880 # uint64_t m_nPlayerDominatingMe: 1888 # uint64_t m_iCompetitiveRanking: 1896 # int32_t m_iCompetitiveWins: 1900 # int32_t m_iCompetitiveRankType: 1904 # int8_t m_iCompetitiveRankingPredicted_Win: 1908 # int32_t m_iCompetitiveRankingPredicted_Loss: 1912 # int32_t m_iCompetitiveRankingPredicted_Tie: 1916 # int32_t m_nEndMatchNextMapVote: 1920 # int32_t m_unActiveQuestId: 1924 # uint16_t m_nQuestProgressReason: 1928 # QuestProgress::Reason m_unPlayerTvControlFlags: 1932 # uint32_t m_iDraftIndex: 1976 # int32_t m_msQueuedModeDisconnectionTimestamp: 1980 # uint32_t m_uiAbandonRecordedReason: 1984 # uint32_t m_bCannotBeKicked: 1988 # bool m_bEverFullyConnected: 1989 # bool m_bAbandonAllowsSurrender: 1990 # bool m_bAbandonOffersInstantSurrender: 1991 # bool m_bDisconnection1MinWarningPrinted: 1992 # bool m_bScoreReported: 1993 # bool m_nDisconnectionTick: 1996 # int32_t m_bControllingBot: 2008 # bool m_bHasControlledBotThisRound: 2009 # bool m_bHasBeenControlledByPlayerThisRound: 2010 # bool m_nBotsControlledThisRound: 2012 # int32_t m_bCanControlObservedBot: 2016 # bool m_hPlayerPawn: 2020 # CHandle m_hObserverPawn: 2024 # CHandle m_bPawnIsAlive: 2028 # bool m_iPawnHealth: 2032 # uint32_t m_iPawnArmor: 2036 # int32_t m_bPawnHasDefuser: 2040 # bool m_bPawnHasHelmet: 2041 # bool m_nPawnCharacterDefIndex: 2042 # uint16_t m_iPawnLifetimeStart: 2044 # int32_t m_iPawnLifetimeEnd: 2048 # int32_t m_iPawnBotDifficulty: 2052 # int32_t m_hOriginalControllerOfCurrentPawn: 2056 # CHandle m_iScore: 2060 # int32_t m_vecKills: 2064 # C_NetworkUtlVectorBase m_bMvpNoMusic: 2088 # bool m_eMvpReason: 2092 # int32_t m_iMusicKitID: 2096 # int32_t m_iMusicKitMVPs: 2100 # int32_t m_iMVPs: 2104 # int32_t m_bIsPlayerNameDirty: 2108 # bool CCSPlayerControllerAPI: CCSPlayerController_ActionTrackingServices: # CPlayerControllerComponent m_perRoundStats: 64 # C_UtlVectorEmbeddedNetworkVar m_matchStats: 144 # CSMatchStats_t m_iNumRoundKills: 272 # int32_t m_iNumRoundKillsHeadshots: 276 # int32_t m_unTotalRoundDamageDealt: 280 # uint32_t CCSPlayerController_DamageServices: # CPlayerControllerComponent m_nSendUpdate: 64 # int32_t m_DamageList: 72 # C_UtlVectorEmbeddedNetworkVar CCSPlayerController_InGameMoneyServices: # CPlayerControllerComponent m_iAccount: 64 # int32_t m_iStartAccount: 68 # int32_t m_iTotalCashSpent: 72 # int32_t m_iCashSpentThisRound: 76 # int32_t m_nPreviousAccount: 80 # int32_t CCSPlayerController_InventoryServices: # CPlayerControllerComponent m_unMusicID: 64 # uint16_t m_rank: 68 # MedalRank_t[6] m_nPersonaDataPublicLevel: 92 # int32_t m_nPersonaDataPublicCommendsLeader: 96 # int32_t m_nPersonaDataPublicCommendsTeacher: 100 # int32_t m_nPersonaDataPublicCommendsFriendly: 104 # int32_t m_nPersonaDataXpTrailLevel: 108 # int32_t m_vecServerAuthoritativeWeaponSlots: 112 # C_UtlVectorEmbeddedNetworkVar CCSPlayer_ActionTrackingServices: # CPlayerPawnComponent m_hLastWeaponBeforeC4AutoSwitch: 64 # CHandle m_bIsRescuing: 68 # bool m_weaponPurchasesThisMatch: 72 # WeaponPurchaseTracker_t m_weaponPurchasesThisRound: 160 # WeaponPurchaseTracker_t CCSPlayer_BulletServices: # CPlayerPawnComponent m_totalHitsOnServer: 64 # int32_t CCSPlayer_BuyServices: # CPlayerPawnComponent m_vecSellbackPurchaseEntries: 64 # C_UtlVectorEmbeddedNetworkVar CCSPlayer_CameraServices: # CCSPlayerBase_CameraServices m_flDeathCamTilt: 552 # float CCSPlayer_GlowServices: # CPlayerPawnComponent CCSPlayer_HostageServices: # CPlayerPawnComponent m_hCarriedHostage: 64 # CHandle m_hCarriedHostageProp: 68 # CHandle CCSPlayer_ItemServices: # CPlayer_ItemServices m_bHasDefuser: 64 # bool m_bHasHelmet: 65 # bool m_bHasHeavyArmor: 66 # bool CCSPlayer_MovementServices: # CPlayer_MovementServices_Humanoid m_flMaxFallVelocity: 536 # float m_vecLadderNormal: 540 # Vector m_nLadderSurfacePropIndex: 552 # int32_t m_flDuckAmount: 556 # float m_flDuckSpeed: 560 # float m_bDuckOverride: 564 # bool m_bDesiresDuck: 565 # bool m_flDuckOffset: 568 # float m_nDuckTimeMsecs: 572 # uint32_t m_nDuckJumpTimeMsecs: 576 # uint32_t m_nJumpTimeMsecs: 580 # uint32_t m_flLastDuckTime: 584 # float m_vecLastPositionAtFullCrouchSpeed: 600 # Vector2D m_duckUntilOnGround: 608 # bool m_bHasWalkMovedSinceLastJump: 609 # bool m_bInStuckTest: 610 # bool m_flStuckCheckTime: 624 # float[64][2] m_nTraceCount: 1136 # int32_t m_StuckLast: 1140 # int32_t m_bSpeedCropped: 1144 # bool m_nOldWaterLevel: 1148 # int32_t m_flWaterEntryTime: 1152 # float m_vecForward: 1156 # Vector m_vecLeft: 1168 # Vector m_vecUp: 1180 # Vector m_nGameCodeHasMovedPlayerAfterCommand: 1192 # int32_t m_bOldJumpPressed: 1196 # bool m_flJumpPressedTime: 1200 # float m_flJumpUntil: 1204 # float m_flJumpVel: 1208 # float m_fStashGrenadeParameterWhen: 1212 # GameTime_t m_nButtonDownMaskPrev: 1216 # uint64_t m_flOffsetTickCompleteTime: 1224 # float m_flOffsetTickStashedSpeed: 1228 # float m_flStamina: 1232 # float m_flHeightAtJumpStart: 1236 # float m_flMaxJumpHeightThisJump: 1240 # float CCSPlayer_PingServices: # CPlayerPawnComponent m_hPlayerPing: 64 # CHandle CCSPlayer_UseServices: # CPlayer_UseServices CCSPlayer_ViewModelServices: # CPlayer_ViewModelServices m_hViewModel: 64 # CHandle[3] CCSPlayer_WaterServices: # CPlayer_WaterServices m_flWaterJumpTime: 64 # float m_vecWaterJumpVel: 68 # Vector m_flSwimSoundTime: 80 # float CCSPlayer_WeaponServices: # CPlayer_WeaponServices m_flNextAttack: 184 # GameTime_t m_bIsLookingAtWeapon: 188 # bool m_bIsHoldingLookAtWeapon: 189 # bool m_nOldShootPositionHistoryCount: 192 # uint32_t m_nOldInputHistoryCount: 1112 # uint32_t CCSTakeDamageInfoAPI: CCSWeaponBaseAPI: CCSWeaponBaseVData: # CBasePlayerWeaponVData m_WeaponType: 584 # CSWeaponType m_WeaponCategory: 588 # CSWeaponCategory m_szViewModel: 592 # CResourceNameTyped> m_szPlayerModel: 816 # CResourceNameTyped> m_szWorldDroppedModel: 1040 # CResourceNameTyped> m_szAimsightLensMaskModel: 1264 # CResourceNameTyped> m_szMagazineModel: 1488 # CResourceNameTyped> m_szHeatEffect: 1712 # CResourceNameTyped> m_szEjectBrassEffect: 1936 # CResourceNameTyped> m_szMuzzleFlashParticleAlt: 2160 # CResourceNameTyped> m_szMuzzleFlashThirdPersonParticle: 2384 # CResourceNameTyped> m_szMuzzleFlashThirdPersonParticleAlt: 2608 # CResourceNameTyped> m_szTracerParticle: 2832 # CResourceNameTyped> m_GearSlot: 3056 # gear_slot_t m_GearSlotPosition: 3060 # int32_t m_DefaultLoadoutSlot: 3064 # loadout_slot_t m_sWrongTeamMsg: 3072 # CUtlString m_nPrice: 3080 # int32_t m_nKillAward: 3084 # int32_t m_nPrimaryReserveAmmoMax: 3088 # int32_t m_nSecondaryReserveAmmoMax: 3092 # int32_t m_bMeleeWeapon: 3096 # bool m_bHasBurstMode: 3097 # bool m_bIsRevolver: 3098 # bool m_bCannotShootUnderwater: 3099 # bool m_szName: 3104 # CGlobalSymbol m_szAnimExtension: 3112 # CUtlString m_eSilencerType: 3120 # CSWeaponSilencerType m_nCrosshairMinDistance: 3124 # int32_t m_nCrosshairDeltaDistance: 3128 # int32_t m_bIsFullAuto: 3132 # bool m_nNumBullets: 3136 # int32_t m_flCycleTime: 3140 # CFiringModeFloat m_flMaxSpeed: 3148 # CFiringModeFloat m_flSpread: 3156 # CFiringModeFloat m_flInaccuracyCrouch: 3164 # CFiringModeFloat m_flInaccuracyStand: 3172 # CFiringModeFloat m_flInaccuracyJump: 3180 # CFiringModeFloat m_flInaccuracyLand: 3188 # CFiringModeFloat m_flInaccuracyLadder: 3196 # CFiringModeFloat m_flInaccuracyFire: 3204 # CFiringModeFloat m_flInaccuracyMove: 3212 # CFiringModeFloat m_flRecoilAngle: 3220 # CFiringModeFloat m_flRecoilAngleVariance: 3228 # CFiringModeFloat m_flRecoilMagnitude: 3236 # CFiringModeFloat m_flRecoilMagnitudeVariance: 3244 # CFiringModeFloat m_nTracerFrequency: 3252 # CFiringModeInt m_flInaccuracyJumpInitial: 3260 # float m_flInaccuracyJumpApex: 3264 # float m_flInaccuracyReload: 3268 # float m_nRecoilSeed: 3272 # int32_t m_nSpreadSeed: 3276 # int32_t m_flTimeToIdleAfterFire: 3280 # float m_flIdleInterval: 3284 # float m_flAttackMovespeedFactor: 3288 # float m_flHeatPerShot: 3292 # float m_flInaccuracyPitchShift: 3296 # float m_flInaccuracyAltSoundThreshold: 3300 # float m_flBotAudibleRange: 3304 # float m_szUseRadioSubtitle: 3312 # CUtlString m_bUnzoomsAfterShot: 3320 # bool m_bHideViewModelWhenZoomed: 3321 # bool m_nZoomLevels: 3324 # int32_t m_nZoomFOV1: 3328 # int32_t m_nZoomFOV2: 3332 # int32_t m_flZoomTime0: 3336 # float m_flZoomTime1: 3340 # float m_flZoomTime2: 3344 # float m_flIronSightPullUpSpeed: 3348 # float m_flIronSightPutDownSpeed: 3352 # float m_flIronSightFOV: 3356 # float m_flIronSightPivotForward: 3360 # float m_flIronSightLooseness: 3364 # float m_angPivotAngle: 3368 # QAngle m_vecIronSightEyePos: 3380 # Vector m_nDamage: 3392 # int32_t m_flHeadshotMultiplier: 3396 # float m_flArmorRatio: 3400 # float m_flPenetration: 3404 # float m_flRange: 3408 # float m_flRangeModifier: 3412 # float m_flFlinchVelocityModifierLarge: 3416 # float m_flFlinchVelocityModifierSmall: 3420 # float m_flRecoveryTimeCrouch: 3424 # float m_flRecoveryTimeStand: 3428 # float m_flRecoveryTimeCrouchFinal: 3432 # float m_flRecoveryTimeStandFinal: 3436 # float m_nRecoveryTransitionStartBullet: 3440 # int32_t m_nRecoveryTransitionEndBullet: 3444 # int32_t m_flThrowVelocity: 3448 # float m_vSmokeColor: 3452 # Vector m_szAnimClass: 3464 # CGlobalSymbol CCSWeaponBaseVDataAPI: CClientAlphaProperty: # IClientAlphaProperty m_nRenderFX: 16 # uint8_t m_nRenderMode: 17 # uint8_t m_bAlphaOverride: 0 # bitfield:1 m_bShadowAlphaOverride: 0 # bitfield:1 m_nReserved: 0 # bitfield:6 m_nAlpha: 19 # uint8_t m_nDesyncOffset: 20 # uint16_t m_nReserved2: 22 # uint16_t m_nDistFadeStart: 24 # uint16_t m_nDistFadeEnd: 26 # uint16_t m_flFadeScale: 28 # float m_flRenderFxStartTime: 32 # GameTime_t m_flRenderFxDuration: 36 # float CClientPointEntityAPI: CClientScriptEntity: # C_BaseEntity CCollisionProperty: m_collisionAttribute: 16 # VPhysicsCollisionAttribute_t m_vecMins: 64 # Vector m_vecMaxs: 76 # Vector m_usSolidFlags: 90 # uint8_t m_nSolidType: 91 # SolidType_t m_triggerBloat: 92 # uint8_t m_nSurroundType: 93 # SurroundingBoundsType_t m_CollisionGroup: 94 # uint8_t m_nEnablePhysics: 95 # uint8_t m_flBoundingRadius: 96 # float m_vecSpecifiedSurroundingMins: 100 # Vector m_vecSpecifiedSurroundingMaxs: 112 # Vector m_vecSurroundingMaxs: 124 # Vector m_vecSurroundingMins: 136 # Vector m_vCapsuleCenter1: 148 # Vector m_vCapsuleCenter2: 160 # Vector m_flCapsuleRadius: 172 # float CCompositeMaterialEditorDoc: m_nVersion: 8 # int32_t m_Points: 16 # CUtlVector m_KVthumbnail: 40 # KeyValues3 CDamageRecord: m_PlayerDamager: 40 # CHandle m_PlayerRecipient: 44 # CHandle m_hPlayerControllerDamager: 48 # CHandle m_hPlayerControllerRecipient: 52 # CHandle m_szPlayerDamagerName: 56 # CUtlString m_szPlayerRecipientName: 64 # CUtlString m_DamagerXuid: 72 # uint64_t m_RecipientXuid: 80 # uint64_t m_iDamage: 88 # int32_t m_iActualHealthRemoved: 92 # int32_t m_iNumHits: 96 # int32_t m_iLastBulletUpdate: 100 # int32_t m_bIsOtherEnemy: 104 # bool m_killType: 105 # EKillTypes_t CDecalInfo: m_flAnimationScale: 0 # float m_flAnimationLifeSpan: 4 # float m_flPlaceTime: 8 # float m_flFadeStartTime: 12 # float m_flFadeDuration: 16 # float m_nVBSlot: 20 # int32_t m_nBoneIndex: 24 # int32_t m_vPosition: 40 # Vector m_flBoundingRadiusSqr: 52 # float m_pNext: 64 # CDecalInfo* m_pPrev: 72 # CDecalInfo* m_nDecalMaterialIndex: 168 # int32_t CDynamicPropAPI: CEconItemAttribute: m_iAttributeDefinitionIndex: 48 # uint16_t m_flValue: 52 # float m_flInitialValue: 56 # float m_nRefundableCurrency: 60 # int32_t m_bSetBonus: 64 # bool CEffectData: m_vOrigin: 8 # Vector m_vStart: 20 # Vector m_vNormal: 32 # Vector m_vAngles: 44 # QAngle m_hEntity: 56 # CEntityHandle m_hOtherEntity: 60 # CEntityHandle m_flScale: 64 # float m_flMagnitude: 68 # float m_flRadius: 72 # float m_nSurfaceProp: 76 # CUtlStringToken m_nEffectIndex: 80 # CWeakHandle m_nDamageType: 88 # uint32_t m_nPenetrate: 92 # uint8_t m_nMaterial: 94 # uint16_t m_nHitBox: 96 # uint16_t m_nColor: 98 # uint8_t m_fFlags: 99 # uint8_t m_nAttachmentIndex: 100 # AttachmentHandle_t m_nAttachmentName: 104 # CUtlStringToken m_iEffectName: 108 # uint16_t m_nExplosionType: 110 # uint8_t CEntityComponent: CEntityIdentity: m_nameStringableIndex: 20 # int32_t m_name: 24 # CUtlSymbolLarge m_designerName: 32 # CUtlSymbolLarge m_flags: 48 # uint32_t m_worldGroupId: 56 # WorldGroupId_t m_fDataObjectTypes: 60 # uint32_t m_PathIndex: 64 # ChangeAccessorFieldPathIndex_t m_pPrev: 88 # CEntityIdentity* m_pNext: 96 # CEntityIdentity* m_pPrevByClass: 104 # CEntityIdentity* m_pNextByClass: 112 # CEntityIdentity* CEntityInstance: m_iszPrivateVScripts: 8 # CUtlSymbolLarge m_pEntity: 16 # CEntityIdentity* m_CScriptComponent: 40 # CScriptComponent* m_bVisibleinPVS: 48 # bool CFireOverlay: # CGlowOverlay m_pOwner: 208 # C_FireSmoke* m_vBaseColors: 216 # Vector[4] m_flScale: 264 # float m_nGUID: 268 # int32_t CFlashlightEffect: m_bIsOn: 16 # bool m_bMuzzleFlashEnabled: 32 # bool m_flMuzzleFlashBrightness: 36 # float m_quatMuzzleFlashOrientation: 48 # Quaternion m_vecMuzzleFlashOrigin: 64 # Vector m_flFov: 76 # float m_flFarZ: 80 # float m_flLinearAtten: 84 # float m_bCastsShadows: 88 # bool m_flCurrentPullBackDist: 92 # float m_FlashlightTexture: 96 # CStrongHandle m_MuzzleFlashTexture: 104 # CStrongHandle m_textureName: 112 # char[64] CFuncWater: # C_BaseModelEntity m_BuoyancyHelper: 3280 # CBuoyancyHelper CGameSceneNode: m_nodeToWorld: 16 # CTransform m_pOwner: 48 # CEntityInstance* m_pParent: 56 # CGameSceneNode* m_pChild: 64 # CGameSceneNode* m_pNextSibling: 72 # CGameSceneNode* m_hParent: 112 # CGameSceneNodeHandle m_vecOrigin: 128 # CNetworkOriginCellCoordQuantizedVector m_angRotation: 184 # QAngle m_flScale: 196 # float m_vecAbsOrigin: 200 # Vector m_angAbsRotation: 212 # QAngle m_flAbsScale: 224 # float m_nParentAttachmentOrBone: 228 # int16_t m_bDebugAbsOriginChanges: 230 # bool m_bDormant: 231 # bool m_bForceParentToBeNetworked: 232 # bool m_bDirtyHierarchy: 0 # bitfield:1 m_bDirtyBoneMergeInfo: 0 # bitfield:1 m_bNetworkedPositionChanged: 0 # bitfield:1 m_bNetworkedAnglesChanged: 0 # bitfield:1 m_bNetworkedScaleChanged: 0 # bitfield:1 m_bWillBeCallingPostDataUpdate: 0 # bitfield:1 m_bBoneMergeFlex: 0 # bitfield:1 m_nLatchAbsOrigin: 0 # bitfield:2 m_bDirtyBoneMergeBoneToRoot: 0 # bitfield:1 m_nHierarchicalDepth: 235 # uint8_t m_nHierarchyType: 236 # uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount: 237 # uint8_t m_name: 240 # CUtlStringToken m_hierarchyAttachName: 304 # CUtlStringToken m_flZOffset: 308 # float m_vRenderOrigin: 312 # Vector CGameSceneNodeHandle: m_hOwner: 8 # CEntityHandle m_name: 12 # CUtlStringToken CGlobalLightBase: m_bSpotLight: 16 # bool m_SpotLightOrigin: 20 # Vector m_SpotLightAngles: 32 # QAngle m_ShadowDirection: 44 # Vector m_AmbientDirection: 56 # Vector m_SpecularDirection: 68 # Vector m_InspectorSpecularDirection: 80 # Vector m_flSpecularPower: 92 # float m_flSpecularIndependence: 96 # float m_SpecularColor: 100 # Color m_bStartDisabled: 104 # bool m_bEnabled: 105 # bool m_LightColor: 106 # Color m_AmbientColor1: 110 # Color m_AmbientColor2: 114 # Color m_AmbientColor3: 118 # Color m_flSunDistance: 124 # float m_flFOV: 128 # float m_flNearZ: 132 # float m_flFarZ: 136 # float m_bEnableShadows: 140 # bool m_bOldEnableShadows: 141 # bool m_bBackgroundClearNotRequired: 142 # bool m_flCloudScale: 144 # float m_flCloud1Speed: 148 # float m_flCloud1Direction: 152 # float m_flCloud2Speed: 156 # float m_flCloud2Direction: 160 # float m_flAmbientScale1: 176 # float m_flAmbientScale2: 180 # float m_flGroundScale: 184 # float m_flLightScale: 188 # float m_flFoWDarkness: 192 # float m_bEnableSeparateSkyboxFog: 196 # bool m_vFowColor: 200 # Vector m_ViewOrigin: 212 # Vector m_ViewAngles: 224 # QAngle m_flViewFoV: 236 # float m_WorldPoints: 240 # Vector[8] m_vFogOffsetLayer0: 1192 # Vector2D m_vFogOffsetLayer1: 1200 # Vector2D m_hEnvWind: 1208 # CHandle m_hEnvSky: 1212 # CHandle CGlowOverlay: m_vPos: 8 # Vector m_bDirectional: 20 # bool m_vDirection: 24 # Vector m_bInSky: 36 # bool m_skyObstructionScale: 40 # float m_Sprites: 48 # CGlowSprite[4] m_nSprites: 176 # int32_t m_flProxyRadius: 180 # float m_flHDRColorScale: 184 # float m_flGlowObstructionScale: 188 # float m_bCacheGlowObstruction: 192 # bool m_bCacheSkyObstruction: 193 # bool m_bActivated: 194 # int16_t m_ListIndex: 196 # uint16_t m_queryHandle: 200 # int32_t CGlowProperty: m_fGlowColor: 8 # Vector m_iGlowType: 48 # int32_t m_iGlowTeam: 52 # int32_t m_nGlowRange: 56 # int32_t m_nGlowRangeMin: 60 # int32_t m_glowColorOverride: 64 # Color m_bFlashing: 68 # bool m_flGlowTime: 72 # float m_flGlowStartTime: 76 # float m_bEligibleForScreenHighlight: 80 # bool m_bGlowing: 81 # bool CGlowSprite: m_vColor: 0 # Vector m_flHorzSize: 12 # float m_flVertSize: 16 # float m_hMaterial: 24 # CStrongHandle CGrenadeTracer: # C_BaseModelEntity m_flTracerDuration: 3312 # float m_nType: 3316 # GrenadeType_t CHitboxComponent: # CEntityComponent m_bvDisabledHitGroups: 36 # uint32_t[1] CHostageRescueZone: # CHostageRescueZoneShim CHostageRescueZoneShim: # C_BaseTrigger CInfoDynamicShadowHint: # C_PointEntity m_bDisabled: 1360 # bool m_flRange: 1364 # float m_nImportance: 1368 # int32_t m_nLightChoice: 1372 # int32_t m_hLight: 1376 # CHandle CInfoDynamicShadowHintBox: # CInfoDynamicShadowHint m_vBoxMins: 1384 # Vector m_vBoxMaxs: 1396 # Vector CInfoOffscreenPanoramaTexture: # C_PointEntity m_bDisabled: 1360 # bool m_nResolutionX: 1364 # int32_t m_nResolutionY: 1368 # int32_t m_szLayoutFileName: 1376 # CUtlSymbolLarge m_RenderAttrName: 1384 # CUtlSymbolLarge m_TargetEntities: 1392 # C_NetworkUtlVectorBase> m_nTargetChangeCount: 1416 # int32_t m_vecCSSClasses: 1424 # C_NetworkUtlVectorBase m_bCheckCSSClasses: 1800 # bool CInfoParticleTarget: # C_PointEntity CInfoTarget: # C_PointEntity CInfoWorldLayer: # C_BaseEntity m_pOutputOnEntitiesSpawned: 1360 # CEntityIOOutput m_worldName: 1400 # CUtlSymbolLarge m_layerName: 1408 # CUtlSymbolLarge m_bWorldLayerVisible: 1416 # bool m_bEntitiesSpawned: 1417 # bool m_bCreateAsChildSpawnGroup: 1418 # bool m_hLayerSpawnGroup: 1420 # uint32_t m_bWorldLayerActuallyVisible: 1424 # bool CInterpolatedValue: m_flStartTime: 0 # float m_flEndTime: 4 # float m_flStartValue: 8 # float m_flEndValue: 12 # float m_nInterpType: 16 # int32_t CLightComponent: # CEntityComponent __m_pChainEntity: 72 # CNetworkVarChainer m_Color: 133 # Color m_SecondaryColor: 137 # Color m_flBrightness: 144 # float m_flBrightnessScale: 148 # float m_flBrightnessMult: 152 # float m_flRange: 156 # float m_flFalloff: 160 # float m_flAttenuation0: 164 # float m_flAttenuation1: 168 # float m_flAttenuation2: 172 # float m_flTheta: 176 # float m_flPhi: 180 # float m_hLightCookie: 184 # CStrongHandle m_nCascades: 192 # int32_t m_nCastShadows: 196 # int32_t m_nShadowWidth: 200 # int32_t m_nShadowHeight: 204 # int32_t m_bRenderDiffuse: 208 # bool m_nRenderSpecular: 212 # int32_t m_bRenderTransmissive: 216 # bool m_flOrthoLightWidth: 220 # float m_flOrthoLightHeight: 224 # float m_nStyle: 228 # int32_t m_Pattern: 232 # CUtlString m_nCascadeRenderStaticObjects: 240 # int32_t m_flShadowCascadeCrossFade: 244 # float m_flShadowCascadeDistanceFade: 248 # float m_flShadowCascadeDistance0: 252 # float m_flShadowCascadeDistance1: 256 # float m_flShadowCascadeDistance2: 260 # float m_flShadowCascadeDistance3: 264 # float m_nShadowCascadeResolution0: 268 # int32_t m_nShadowCascadeResolution1: 272 # int32_t m_nShadowCascadeResolution2: 276 # int32_t m_nShadowCascadeResolution3: 280 # int32_t m_bUsesBakedShadowing: 284 # bool m_nShadowPriority: 288 # int32_t m_nBakedShadowIndex: 292 # int32_t m_bRenderToCubemaps: 296 # bool m_nDirectLight: 300 # int32_t m_nIndirectLight: 304 # int32_t m_flFadeMinDist: 308 # float m_flFadeMaxDist: 312 # float m_flShadowFadeMinDist: 316 # float m_flShadowFadeMaxDist: 320 # float m_bEnabled: 324 # bool m_bFlicker: 325 # bool m_bPrecomputedFieldsValid: 326 # bool m_vPrecomputedBoundsMins: 328 # Vector m_vPrecomputedBoundsMaxs: 340 # Vector m_vPrecomputedOBBOrigin: 352 # Vector m_vPrecomputedOBBAngles: 364 # QAngle m_vPrecomputedOBBExtent: 376 # Vector m_flPrecomputedMaxRange: 388 # float m_nFogLightingMode: 392 # int32_t m_flFogContributionStength: 396 # float m_flNearClipPlane: 400 # float m_SkyColor: 404 # Color m_flSkyIntensity: 408 # float m_SkyAmbientBounce: 412 # Color m_bUseSecondaryColor: 416 # bool m_bMixedShadows: 417 # bool m_flLightStyleStartTime: 420 # GameTime_t m_flCapsuleLength: 424 # float m_flMinRoughness: 428 # float CLogicRelay: # CLogicalEntity m_OnTrigger: 1360 # CEntityIOOutput m_OnSpawn: 1400 # CEntityIOOutput m_bDisabled: 1440 # bool m_bWaitForRefire: 1441 # bool m_bTriggerOnce: 1442 # bool m_bFastRetrigger: 1443 # bool m_bPassthoughCaller: 1444 # bool CLogicalEntity: # C_BaseEntity CModelState: m_hModel: 160 # CStrongHandle m_ModelName: 168 # CUtlSymbolLarge m_bClientClothCreationSuppressed: 232 # bool m_MeshGroupMask: 384 # uint64_t m_nIdealMotionType: 514 # int8_t m_nForceLOD: 515 # int8_t m_nClothUpdateFlags: 516 # int8_t CNetworkedSequenceOperation: m_hSequence: 8 # HSequence m_flPrevCycle: 12 # float m_flCycle: 16 # float m_flWeight: 20 # CNetworkedQuantizedFloat m_bSequenceChangeNetworked: 28 # bool m_bDiscontinuity: 29 # bool m_flPrevCycleFromDiscontinuity: 32 # float m_flPrevCycleForAnimEventDetection: 36 # float CPlayerSprayDecalRenderHelper: CPlayer_AutoaimServices: # CPlayerPawnComponent CPlayer_CameraServices: # CPlayerPawnComponent m_vecCsViewPunchAngle: 64 # QAngle m_nCsViewPunchAngleTick: 76 # GameTick_t m_flCsViewPunchAngleTickRatio: 80 # float m_PlayerFog: 88 # C_fogplayerparams_t m_hColorCorrectionCtrl: 152 # CHandle m_hViewEntity: 156 # CHandle m_hTonemapController: 160 # CHandle m_audio: 168 # audioparams_t m_PostProcessingVolumes: 288 # C_NetworkUtlVectorBase> m_flOldPlayerZ: 312 # float m_flOldPlayerViewOffsetZ: 316 # float m_CurrentFog: 320 # fogparams_t m_hOldFogController: 424 # CHandle m_bOverrideFogColor: 428 # bool[5] m_OverrideFogColor: 433 # Color[5] m_bOverrideFogStartEnd: 453 # bool[5] m_fOverrideFogStart: 460 # float[5] m_fOverrideFogEnd: 480 # float[5] m_hActivePostProcessingVolume: 500 # CHandle m_angDemoViewAngles: 504 # QAngle CPlayer_FlashlightServices: # CPlayerPawnComponent CPlayer_ItemServices: # CPlayerPawnComponent CPlayer_MovementServices: # CPlayerPawnComponent m_nImpulse: 64 # int32_t m_nButtons: 72 # CInButtonState m_nQueuedButtonDownMask: 104 # uint64_t m_nQueuedButtonChangeMask: 112 # uint64_t m_nButtonDoublePressed: 120 # uint64_t m_pButtonPressedCmdNumber: 128 # uint32_t[64] m_nLastCommandNumberProcessed: 384 # uint32_t m_nToggleButtonDownMask: 392 # uint64_t m_flMaxspeed: 408 # float m_arrForceSubtickMoveWhen: 412 # float[4] m_flForwardMove: 428 # float m_flLeftMove: 432 # float m_flUpMove: 436 # float m_vecLastMovementImpulses: 440 # Vector m_vecOldViewAngles: 452 # QAngle CPlayer_MovementServices_Humanoid: # CPlayer_MovementServices m_flStepSoundTime: 472 # float m_flFallVelocity: 476 # float m_bInCrouch: 480 # bool m_nCrouchState: 484 # uint32_t m_flCrouchTransitionStartTime: 488 # GameTime_t m_bDucked: 492 # bool m_bDucking: 493 # bool m_bInDuckJump: 494 # bool m_groundNormal: 496 # Vector m_flSurfaceFriction: 508 # float m_surfaceProps: 512 # CUtlStringToken m_nStepside: 528 # int32_t CPlayer_ObserverServices: # CPlayerPawnComponent m_iObserverMode: 64 # uint8_t m_hObserverTarget: 68 # CHandle m_iObserverLastMode: 72 # ObserverMode_t m_bForcedObserverMode: 76 # bool m_flObserverChaseDistance: 80 # float m_flObserverChaseDistanceCalcTime: 84 # GameTime_t CPlayer_UseServices: # CPlayerPawnComponent CPlayer_ViewModelServices: # CPlayerPawnComponent CPlayer_WaterServices: # CPlayerPawnComponent CPlayer_WeaponServices: # CPlayerPawnComponent m_hMyWeapons: 64 # C_NetworkUtlVectorBase> m_hActiveWeapon: 88 # CHandle m_hLastWeapon: 92 # CHandle m_iAmmo: 96 # uint16_t[32] CPointOffScreenIndicatorUi: # C_PointClientUIWorldPanel m_bBeenEnabled: 3888 # bool m_bHide: 3889 # bool m_flSeenTargetTime: 3892 # float m_pTargetPanel: 3896 # C_PointClientUIWorldPanel* CPointTemplate: # CLogicalEntity m_iszWorldName: 1360 # CUtlSymbolLarge m_iszSource2EntityLumpName: 1368 # CUtlSymbolLarge m_iszEntityFilterName: 1376 # CUtlSymbolLarge m_flTimeoutInterval: 1384 # float m_bAsynchronouslySpawnEntities: 1388 # bool m_pOutputOnSpawned: 1392 # CEntityIOOutput m_clientOnlyEntityBehavior: 1432 # PointTemplateClientOnlyEntityBehavior_t m_ownerSpawnGroupType: 1436 # PointTemplateOwnerSpawnGroupType_t m_createdSpawnGroupHandles: 1440 # CUtlVector m_SpawnedEntityHandles: 1464 # CUtlVector m_ScriptSpawnCallback: 1488 # HSCRIPT m_ScriptCallbackScope: 1496 # HSCRIPT CPrecipitationVData: # CEntitySubclassVDataBase m_szParticlePrecipitationEffect: 40 # CResourceNameTyped> m_flInnerDistance: 264 # float m_nAttachType: 268 # ParticleAttachment_t m_bBatchSameVolumeType: 272 # bool m_nRTEnvCP: 276 # int32_t m_nRTEnvCPComponent: 280 # int32_t m_szModifier: 288 # CUtlString CProjectedTextureBase: m_hTargetEntity: 12 # CHandle m_bState: 16 # bool m_bAlwaysUpdate: 17 # bool m_flLightFOV: 20 # float m_bEnableShadows: 24 # bool m_bSimpleProjection: 25 # bool m_bLightOnlyTarget: 26 # bool m_bLightWorld: 27 # bool m_bCameraSpace: 28 # bool m_flBrightnessScale: 32 # float m_LightColor: 36 # Color m_flIntensity: 40 # float m_flLinearAttenuation: 44 # float m_flQuadraticAttenuation: 48 # float m_bVolumetric: 52 # bool m_flVolumetricIntensity: 56 # float m_flNoiseStrength: 60 # float m_flFlashlightTime: 64 # float m_nNumPlanes: 68 # uint32_t m_flPlaneOffset: 72 # float m_flColorTransitionTime: 76 # float m_flAmbient: 80 # float m_SpotlightTextureName: 84 # char[512] m_nSpotlightTextureFrame: 596 # int32_t m_nShadowQuality: 600 # uint32_t m_flNearZ: 604 # float m_flFarZ: 608 # float m_flProjectionSize: 612 # float m_flRotation: 616 # float m_bFlipHorizontal: 620 # bool CPulseGraphInstance_ClientEntity: # CBasePulseGraphInstance m_pParent: 216 # CClientScriptEntity* CRenderComponent: # CEntityComponent __m_pChainEntity: 16 # CNetworkVarChainer m_bIsRenderingWithViewModels: 80 # bool m_nSplitscreenFlags: 84 # uint32_t m_bEnableRendering: 96 # bool m_bInterpolationReadyToDraw: 176 # bool CSMatchStats_t: # CSPerRoundStats_t m_iEnemy5Ks: 104 # int32_t m_iEnemy4Ks: 108 # int32_t m_iEnemy3Ks: 112 # int32_t m_iEnemyKnifeKills: 116 # int32_t m_iEnemyTaserKills: 120 # int32_t CSPerRoundStats_t: m_iKills: 48 # int32_t m_iDeaths: 52 # int32_t m_iAssists: 56 # int32_t m_iDamage: 60 # int32_t m_iEquipmentValue: 64 # int32_t m_iMoneySaved: 68 # int32_t m_iKillReward: 72 # int32_t m_iLiveTime: 76 # int32_t m_iHeadShotKills: 80 # int32_t m_iObjective: 84 # int32_t m_iCashEarned: 88 # int32_t m_iUtilityDamage: 92 # int32_t m_iEnemiesFlashed: 96 # int32_t CScriptComponent: # CEntityComponent m_scriptClassName: 48 # CUtlSymbolLarge CServerOnlyModelEntity: # C_BaseModelEntity CSkeletonInstance: # CGameSceneNode m_modelState: 352 # CModelState m_bIsAnimationEnabled: 880 # bool m_bUseParentRenderBounds: 881 # bool m_bDisableSolidCollisionsForHierarchy: 882 # bool m_bDirtyMotionType: 0 # bitfield:1 m_bIsGeneratingLatchedParentSpaceState: 0 # bitfield:1 m_materialGroup: 884 # CUtlStringToken m_nHitboxSet: 888 # uint8_t CSkyboxReference: # C_BaseEntity m_worldGroupId: 1360 # WorldGroupId_t m_hSkyCamera: 1364 # CHandle CTablet: # C_CSWeaponBase CTakeDamageInfoAPI: CTimeline: # IntervalTimer m_flValues: 16 # float[64] m_nValueCounts: 272 # int32_t[64] m_nBucketCount: 528 # int32_t m_flInterval: 532 # float m_flFinalValue: 536 # float m_nCompressionType: 540 # TimelineCompression_t m_bStopped: 544 # bool CTripWireFire: # C_BaseCSGrenade CTripWireFireProjectile: # C_BaseGrenade CWaterSplasher: # C_BaseModelEntity CWeaponZoneRepulsor: # C_CSWeaponBaseGun C_AK47: # C_CSWeaponBaseGun C_AttributeContainer: # CAttributeManager m_Item: 80 # C_EconItemView m_iExternalItemProviderRegisteredToken: 1176 # int32_t m_ullRegisteredAsItemID: 1184 # uint64_t C_BarnLight: # C_BaseModelEntity m_bEnabled: 3280 # bool m_nColorMode: 3284 # int32_t m_Color: 3288 # Color m_flColorTemperature: 3292 # float m_flBrightness: 3296 # float m_flBrightnessScale: 3300 # float m_nDirectLight: 3304 # int32_t m_nBakedShadowIndex: 3308 # int32_t m_nLuminaireShape: 3312 # int32_t m_flLuminaireSize: 3316 # float m_flLuminaireAnisotropy: 3320 # float m_LightStyleString: 3328 # CUtlString m_flLightStyleStartTime: 3336 # GameTime_t m_QueuedLightStyleStrings: 3344 # C_NetworkUtlVectorBase m_LightStyleEvents: 3368 # C_NetworkUtlVectorBase m_LightStyleTargets: 3392 # C_NetworkUtlVectorBase> m_StyleEvent: 3416 # CEntityIOOutput[4] m_hLightCookie: 3576 # CStrongHandle m_flShape: 3584 # float m_flSoftX: 3588 # float m_flSoftY: 3592 # float m_flSkirt: 3596 # float m_flSkirtNear: 3600 # float m_vSizeParams: 3604 # Vector m_flRange: 3616 # float m_vShear: 3620 # Vector m_nBakeSpecularToCubemaps: 3632 # int32_t m_vBakeSpecularToCubemapsSize: 3636 # Vector m_nCastShadows: 3648 # int32_t m_nShadowMapSize: 3652 # int32_t m_nShadowPriority: 3656 # int32_t m_bContactShadow: 3660 # bool m_nBounceLight: 3664 # int32_t m_flBounceScale: 3668 # float m_flMinRoughness: 3672 # float m_vAlternateColor: 3676 # Vector m_fAlternateColorBrightness: 3688 # float m_nFog: 3692 # int32_t m_flFogStrength: 3696 # float m_nFogShadows: 3700 # int32_t m_flFogScale: 3704 # float m_flFadeSizeStart: 3708 # float m_flFadeSizeEnd: 3712 # float m_flShadowFadeSizeStart: 3716 # float m_flShadowFadeSizeEnd: 3720 # float m_bPrecomputedFieldsValid: 3724 # bool m_vPrecomputedBoundsMins: 3728 # Vector m_vPrecomputedBoundsMaxs: 3740 # Vector m_vPrecomputedOBBOrigin: 3752 # Vector m_vPrecomputedOBBAngles: 3764 # QAngle m_vPrecomputedOBBExtent: 3776 # Vector C_BaseButton: # C_BaseToggle m_glowEntity: 3280 # CHandle m_usable: 3284 # bool m_szDisplayText: 3288 # CUtlSymbolLarge C_BaseCSGrenade: # C_CSWeaponBase m_bClientPredictDelete: 6768 # bool m_bRedraw: 6769 # bool m_bIsHeldByPlayer: 6770 # bool m_bPinPulled: 6771 # bool m_bJumpThrow: 6772 # bool m_bThrowAnimating: 6773 # bool m_fThrowTime: 6776 # GameTime_t m_flThrowStrength: 6780 # float m_flThrowStrengthApproach: 6784 # float m_fDropTime: 6788 # GameTime_t m_bJustPulledPin: 6792 # bool m_nNextHoldTick: 6796 # GameTick_t m_flNextHoldFrac: 6800 # float m_hSwitchToWeaponAfterThrow: 6804 # CHandle C_BaseCSGrenadeProjectile: # C_BaseGrenade m_vInitialPosition: 4288 # Vector m_vInitialVelocity: 4300 # Vector m_nBounces: 4312 # int32_t m_nExplodeEffectIndex: 4320 # CStrongHandle m_nExplodeEffectTickBegin: 4328 # int32_t m_vecExplodeEffectOrigin: 4332 # Vector m_flSpawnTime: 4344 # GameTime_t vecLastTrailLinePos: 4348 # Vector flNextTrailLineTime: 4360 # GameTime_t m_bExplodeEffectBegan: 4364 # bool m_bCanCreateGrenadeTrail: 4365 # bool m_nSnapshotTrajectoryEffectIndex: 4368 # ParticleIndex_t m_hSnapshotTrajectoryParticleSnapshot: 4376 # CStrongHandle m_arrTrajectoryTrailPoints: 4384 # CUtlVector m_arrTrajectoryTrailPointCreationTimes: 4408 # CUtlVector m_flTrajectoryTrailEffectCreationTime: 4432 # float C_BaseClientUIEntity: # C_BaseModelEntity m_bEnabled: 3288 # bool m_DialogXMLName: 3296 # CUtlSymbolLarge m_PanelClassName: 3304 # CUtlSymbolLarge m_PanelID: 3312 # CUtlSymbolLarge C_BaseCombatCharacter: # C_BaseFlex m_hMyWearables: 4208 # C_NetworkUtlVectorBase> m_bloodColor: 4232 # int32_t m_leftFootAttachment: 4236 # AttachmentHandle_t m_rightFootAttachment: 4237 # AttachmentHandle_t m_nWaterWakeMode: 4240 # C_BaseCombatCharacter::WaterWakeMode_t m_flWaterWorldZ: 4244 # float m_flWaterNextTraceTime: 4248 # float m_flFieldOfView: 4252 # float C_BaseDoor: # C_BaseToggle m_bIsUsable: 3280 # bool C_BaseEntity: # CEntityInstance m_CBodyComponent: 56 # CBodyComponent* m_NetworkTransmitComponent: 64 # CNetworkTransmitComponent m_nLastThinkTick: 784 # GameTick_t m_pGameSceneNode: 792 # CGameSceneNode* m_pRenderComponent: 800 # CRenderComponent* m_pCollision: 808 # CCollisionProperty* m_iMaxHealth: 816 # int32_t m_iHealth: 820 # int32_t m_lifeState: 824 # uint8_t m_bTakesDamage: 825 # bool m_nTakeDamageFlags: 828 # TakeDamageFlags_t m_bIsPlatform: 832 # bool m_ubInterpolationFrame: 833 # uint8_t m_hSceneObjectController: 836 # CHandle m_nNoInterpolationTick: 840 # int32_t m_nVisibilityNoInterpolationTick: 844 # int32_t m_flProxyRandomValue: 848 # float m_iEFlags: 852 # int32_t m_nWaterType: 856 # uint8_t m_bInterpolateEvenWithNoModel: 857 # bool m_bPredictionEligible: 858 # bool m_bApplyLayerMatchIDToModel: 859 # bool m_tokLayerMatchID: 860 # CUtlStringToken m_nSubclassID: 864 # CUtlStringToken m_nSimulationTick: 880 # int32_t m_iCurrentThinkContext: 884 # int32_t m_aThinkFunctions: 888 # CUtlVector m_nDisableContextThinkStartTick: 912 # GameTick_t m_flAnimTime: 916 # float m_flSimulationTime: 920 # float m_nSceneObjectOverrideFlags: 924 # uint8_t m_bHasSuccessfullyInterpolated: 925 # bool m_bHasAddedVarsToInterpolation: 926 # bool m_bRenderEvenWhenNotSuccessfullyInterpolated: 927 # bool m_nInterpolationLatchDirtyFlags: 928 # int32_t[2] m_ListEntry: 936 # uint16_t[11] m_flCreateTime: 960 # GameTime_t m_flSpeed: 964 # float m_EntClientFlags: 968 # uint16_t m_bClientSideRagdoll: 970 # bool m_iTeamNum: 971 # uint8_t m_spawnflags: 972 # uint32_t m_nNextThinkTick: 976 # GameTick_t m_fFlags: 980 # uint32_t m_vecAbsVelocity: 984 # Vector m_vecVelocity: 1000 # CNetworkVelocityVector m_vecBaseVelocity: 1048 # Vector m_hEffectEntity: 1060 # CHandle m_hOwnerEntity: 1064 # CHandle m_MoveCollide: 1068 # MoveCollide_t m_MoveType: 1069 # MoveType_t m_nActualMoveType: 1070 # MoveType_t m_flWaterLevel: 1072 # float m_fEffects: 1076 # uint32_t m_hGroundEntity: 1080 # CHandle m_flFriction: 1084 # float m_flElasticity: 1088 # float m_flGravityScale: 1092 # float m_flTimeScale: 1096 # float m_bAnimatedEveryTick: 1100 # bool m_flNavIgnoreUntilTime: 1104 # GameTime_t m_hThink: 1108 # uint16_t m_fBBoxVisFlags: 1120 # uint8_t m_bPredictable: 1121 # bool m_bRenderWithViewModels: 1122 # bool m_nSplitUserPlayerPredictionSlot: 1124 # CSplitScreenSlot m_nFirstPredictableCommand: 1128 # int32_t m_nLastPredictableCommand: 1132 # int32_t m_hOldMoveParent: 1136 # CHandle m_Particles: 1144 # CParticleProperty m_vecPredictedScriptFloats: 1184 # CUtlVector m_vecPredictedScriptFloatIDs: 1208 # CUtlVector m_nNextScriptVarRecordID: 1256 # int32_t m_vecAngVelocity: 1272 # QAngle m_DataChangeEventRef: 1284 # int32_t m_dependencies: 1288 # CUtlVector m_nCreationTick: 1312 # int32_t m_bAnimTimeChanged: 1337 # bool m_bSimulationTimeChanged: 1338 # bool m_sUniqueHammerID: 1352 # CUtlString C_BaseEntityAPI: C_BaseFire: # C_BaseEntity m_flScale: 1360 # float m_flStartScale: 1364 # float m_flScaleTime: 1368 # float m_nFlags: 1372 # uint32_t C_BaseFlex: # CBaseAnimGraph m_flexWeight: 3816 # C_NetworkUtlVectorBase m_vLookTargetPosition: 3840 # Vector m_blinktoggle: 3864 # bool m_nLastFlexUpdateFrameCount: 3960 # int32_t m_CachedViewTarget: 3964 # Vector m_nNextSceneEventId: 3976 # uint32_t m_iBlink: 3980 # int32_t m_blinktime: 3984 # float m_prevblinktoggle: 3988 # bool m_iJawOpen: 3992 # int32_t m_flJawOpenAmount: 3996 # float m_flBlinkAmount: 4000 # float m_iMouthAttachment: 4004 # AttachmentHandle_t m_iEyeAttachment: 4005 # AttachmentHandle_t m_bResetFlexWeightsOnModelChange: 4006 # bool m_nEyeOcclusionRendererBone: 4032 # int32_t m_mEyeOcclusionRendererCameraToBoneTransform: 4036 # matrix3x4_t m_vEyeOcclusionRendererHalfExtent: 4084 # Vector m_PhonemeClasses: 4112 # C_BaseFlex::Emphasized_Phoneme[3] C_BaseFlex_Emphasized_Phoneme: m_sClassName: 0 # CUtlString m_flAmount: 24 # float m_bRequired: 28 # bool m_bBasechecked: 29 # bool m_bValid: 30 # bool C_BaseGrenade: # C_BaseFlex m_bHasWarnedAI: 4208 # bool m_bIsSmokeGrenade: 4209 # bool m_bIsLive: 4210 # bool m_DmgRadius: 4212 # float m_flDetonateTime: 4216 # GameTime_t m_flWarnAITime: 4220 # float m_flDamage: 4224 # float m_iszBounceSound: 4232 # CUtlSymbolLarge m_ExplosionSound: 4240 # CUtlString m_hThrower: 4252 # CHandle m_flNextAttack: 4276 # GameTime_t m_hOriginalThrower: 4280 # CHandle C_BaseModelEntity: # C_BaseEntity m_CRenderComponent: 2592 # CRenderComponent* m_CHitboxComponent: 2600 # CHitboxComponent m_bInitModelEffects: 2672 # bool m_bIsStaticProp: 2673 # bool m_nLastAddDecal: 2676 # int32_t m_nDecalsAdded: 2680 # int32_t m_iOldHealth: 2684 # int32_t m_nRenderMode: 2688 # RenderMode_t m_nRenderFX: 2689 # RenderFx_t m_bAllowFadeInView: 2690 # bool m_clrRender: 2691 # Color m_vecRenderAttributes: 2696 # C_UtlVectorEmbeddedNetworkVar m_bRenderToCubemaps: 2800 # bool m_Collision: 2808 # CCollisionProperty m_Glow: 2984 # CGlowProperty m_flGlowBackfaceMult: 3072 # float m_fadeMinDist: 3076 # float m_fadeMaxDist: 3080 # float m_flFadeScale: 3084 # float m_flShadowStrength: 3088 # float m_nObjectCulling: 3092 # uint8_t m_nAddDecal: 3096 # int32_t m_vDecalPosition: 3100 # Vector m_vDecalForwardAxis: 3112 # Vector m_flDecalHealBloodRate: 3124 # float m_flDecalHealHeightRate: 3128 # float m_ConfigEntitiesToPropagateMaterialDecalsTo: 3136 # C_NetworkUtlVectorBase> m_vecViewOffset: 3160 # CNetworkViewOffsetVector m_pClientAlphaProperty: 3208 # CClientAlphaProperty* m_ClientOverrideTint: 3216 # Color m_bUseClientOverrideTint: 3220 # bool C_BasePlayerPawn: # C_BaseCombatCharacter m_pWeaponServices: 4352 # CPlayer_WeaponServices* m_pItemServices: 4360 # CPlayer_ItemServices* m_pAutoaimServices: 4368 # CPlayer_AutoaimServices* m_pObserverServices: 4376 # CPlayer_ObserverServices* m_pWaterServices: 4384 # CPlayer_WaterServices* m_pUseServices: 4392 # CPlayer_UseServices* m_pFlashlightServices: 4400 # CPlayer_FlashlightServices* m_pCameraServices: 4408 # CPlayer_CameraServices* m_pMovementServices: 4416 # CPlayer_MovementServices* m_ServerViewAngleChanges: 4432 # C_UtlVectorEmbeddedNetworkVar m_nHighestConsumedServerViewAngleChangeIndex: 4512 # uint32_t v_angle: 4516 # QAngle v_anglePrevious: 4528 # QAngle m_iHideHUD: 4540 # uint32_t m_skybox3d: 4544 # sky3dparams_t m_flDeathTime: 4688 # GameTime_t m_vecPredictionError: 4692 # Vector m_flPredictionErrorTime: 4704 # GameTime_t m_vecLastCameraSetupLocalOrigin: 4708 # Vector m_flLastCameraSetupTime: 4720 # GameTime_t m_flFOVSensitivityAdjust: 4724 # float m_flMouseSensitivity: 4728 # float m_vOldOrigin: 4732 # Vector m_flOldSimulationTime: 4744 # float m_nLastExecutedCommandNumber: 4748 # int32_t m_nLastExecutedCommandTick: 4752 # int32_t m_hController: 4756 # CHandle m_bIsSwappingToPredictableController: 4760 # bool C_BasePlayerWeapon: # C_EconEntity m_nNextPrimaryAttackTick: 5560 # GameTick_t m_flNextPrimaryAttackTickRatio: 5564 # float m_nNextSecondaryAttackTick: 5568 # GameTick_t m_flNextSecondaryAttackTickRatio: 5572 # float m_iClip1: 5576 # int32_t m_iClip2: 5580 # int32_t m_pReserveAmmo: 5584 # int32_t[2] C_BasePropDoor: # C_DynamicProp m_eDoorState: 4432 # DoorState_t m_modelChanged: 4436 # bool m_bLocked: 4437 # bool m_closedPosition: 4440 # Vector m_closedAngles: 4452 # QAngle m_hMaster: 4464 # CHandle m_vWhereToSetLightingOrigin: 4468 # Vector C_BaseToggle: # C_BaseModelEntity C_BaseTrigger: # C_BaseToggle m_bDisabled: 3280 # bool m_bClientSidePredicted: 3281 # bool C_BaseViewModel: # CBaseAnimGraph m_vecLastFacing: 3808 # Vector m_nViewModelIndex: 3820 # uint32_t m_nAnimationParity: 3824 # uint32_t m_flAnimationStartTime: 3828 # float m_hWeapon: 3832 # CHandle m_sVMName: 3840 # CUtlSymbolLarge m_sAnimationPrefix: 3848 # CUtlSymbolLarge m_hWeaponModel: 3856 # CHandle m_iCameraAttachment: 3860 # AttachmentHandle_t m_vecLastCameraAngles: 3864 # QAngle m_previousElapsedDuration: 3876 # float m_previousCycle: 3880 # float m_nOldAnimationParity: 3884 # int32_t m_hOldLayerSequence: 3888 # HSequence m_oldLayer: 3892 # int32_t m_oldLayerStartTime: 3896 # float m_hControlPanel: 3900 # CHandle C_Beam: # C_BaseModelEntity m_flFrameRate: 3280 # float m_flHDRColorScale: 3284 # float m_flFireTime: 3288 # GameTime_t m_flDamage: 3292 # float m_nNumBeamEnts: 3296 # uint8_t m_queryHandleHalo: 3300 # int32_t m_hBaseMaterial: 3336 # CStrongHandle m_nHaloIndex: 3344 # CStrongHandle m_nBeamType: 3352 # BeamType_t m_nBeamFlags: 3356 # uint32_t m_hAttachEntity: 3360 # CHandle[10] m_nAttachIndex: 3400 # AttachmentHandle_t[10] m_fWidth: 3412 # float m_fEndWidth: 3416 # float m_fFadeLength: 3420 # float m_fHaloScale: 3424 # float m_fAmplitude: 3428 # float m_fStartFrame: 3432 # float m_fSpeed: 3436 # float m_flFrame: 3440 # float m_nClipStyle: 3444 # BeamClipStyle_t m_bTurnedOff: 3448 # bool m_vecEndPos: 3452 # Vector m_hEndEntity: 3464 # CHandle C_Breakable: # C_BaseModelEntity C_BreakableProp: # CBaseProp m_OnBreak: 3872 # CEntityIOOutput m_OnHealthChanged: 3912 # CEntityOutputTemplate m_OnTakeDamage: 3952 # CEntityIOOutput m_impactEnergyScale: 3992 # float m_iMinHealthDmg: 3996 # int32_t m_flPressureDelay: 4000 # float m_hBreaker: 4004 # CHandle m_PerformanceMode: 4008 # PerformanceMode_t m_flDmgModBullet: 4012 # float m_flDmgModClub: 4016 # float m_flDmgModExplosive: 4020 # float m_flDmgModFire: 4024 # float m_iszPhysicsDamageTableName: 4032 # CUtlSymbolLarge m_iszBasePropData: 4040 # CUtlSymbolLarge m_iInteractions: 4048 # int32_t m_flPreventDamageBeforeTime: 4052 # GameTime_t m_bHasBreakPiecesOrCommands: 4056 # bool m_explodeDamage: 4060 # float m_explodeRadius: 4064 # float m_explosionDelay: 4072 # float m_explosionBuildupSound: 4080 # CUtlSymbolLarge m_explosionCustomEffect: 4088 # CUtlSymbolLarge m_explosionCustomSound: 4096 # CUtlSymbolLarge m_explosionModifier: 4104 # CUtlSymbolLarge m_hPhysicsAttacker: 4112 # CHandle m_flLastPhysicsInfluenceTime: 4116 # GameTime_t m_flDefaultFadeScale: 4120 # float m_hLastAttacker: 4124 # CHandle m_hFlareEnt: 4128 # CHandle m_noGhostCollision: 4132 # bool C_BulletHitModel: # CBaseAnimGraph m_matLocal: 3800 # matrix3x4_t m_iBoneIndex: 3848 # int32_t m_hPlayerParent: 3852 # CHandle m_bIsHit: 3856 # bool m_flTimeCreated: 3860 # float m_vecStartPos: 3864 # Vector C_C4: # C_CSWeaponBase m_szScreenText: 6768 # char[32] m_activeLightParticleIndex: 6800 # ParticleIndex_t m_eActiveLightEffect: 6804 # C4LightEffect_t m_bStartedArming: 6808 # bool m_fArmedTime: 6812 # GameTime_t m_bBombPlacedAnimation: 6816 # bool m_bIsPlantingViaUse: 6817 # bool m_entitySpottedState: 6824 # EntitySpottedState_t m_nSpotRules: 6848 # int32_t m_bPlayedArmingBeeps: 6852 # bool[7] m_bBombPlanted: 6859 # bool C_CSGOViewModel: # C_PredictedViewModel m_bShouldIgnoreOffsetAndAccuracy: 3944 # bool m_nWeaponParity: 3948 # uint32_t m_nOldWeaponParity: 3952 # uint32_t m_nLastKnownAssociatedWeaponEntIndex: 3956 # CEntityIndex m_bNeedToQueueHighResComposite: 3960 # bool m_vLoweredWeaponOffset: 4060 # QAngle C_CSGO_CounterTerroristTeamIntroCamera: # C_CSGO_TeamPreviewCamera C_CSGO_CounterTerroristWingmanIntroCamera: # C_CSGO_TeamPreviewCamera C_CSGO_EndOfMatchCamera: # C_CSGO_TeamPreviewCamera C_CSGO_EndOfMatchCharacterPosition: # C_CSGO_TeamPreviewCharacterPosition C_CSGO_EndOfMatchLineupEnd: # C_CSGO_EndOfMatchLineupEndpoint C_CSGO_EndOfMatchLineupEndpoint: # C_BaseEntity C_CSGO_EndOfMatchLineupStart: # C_CSGO_EndOfMatchLineupEndpoint C_CSGO_MapPreviewCameraPath: # C_BaseEntity m_flZFar: 1360 # float m_flZNear: 1364 # float m_bLoop: 1368 # bool m_bVerticalFOV: 1369 # bool m_bConstantSpeed: 1370 # bool m_flDuration: 1372 # float m_flPathLength: 1440 # float m_flPathDuration: 1444 # float C_CSGO_MapPreviewCameraPathNode: # C_BaseEntity m_szParentPathUniqueID: 1360 # CUtlSymbolLarge m_nPathIndex: 1368 # int32_t m_vInTangentLocal: 1372 # Vector m_vOutTangentLocal: 1384 # Vector m_flFOV: 1396 # float m_flSpeed: 1400 # float m_flEaseIn: 1404 # float m_flEaseOut: 1408 # float m_vInTangentWorld: 1412 # Vector m_vOutTangentWorld: 1424 # Vector C_CSGO_PreviewModel: # C_BaseFlex m_animgraph: 4208 # CUtlString m_animgraphCharacterModeString: 4216 # CGlobalSymbol m_defaultAnim: 4224 # CUtlString m_nDefaultAnimLoopMode: 4232 # AnimLoopMode_t m_flInitialModelScale: 4236 # float C_CSGO_PreviewModelAlias_csgo_item_previewmodel: # C_CSGO_PreviewModel C_CSGO_PreviewModel_GraphController: # CAnimGraphControllerBase m_pszCharacterMode: 24 # CAnimGraphParamOptionalRef m_pszWeaponState: 56 # CAnimGraphParamOptionalRef m_pszWeaponType: 88 # CAnimGraphParamOptionalRef m_pszEndOfMatchCelebration: 120 # CAnimGraphParamOptionalRef C_CSGO_PreviewPlayer: # C_CSPlayerPawn m_animgraph: 9240 # CUtlString m_animgraphCharacterModeString: 9248 # CGlobalSymbol m_flInitialModelScale: 9256 # float C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel: # C_CSGO_PreviewPlayer C_CSGO_PreviewPlayer_GraphController: # CAnimGraphControllerBase m_pszCharacterMode: 24 # CAnimGraphParamOptionalRef m_pszTeamPreviewVariant: 56 # CAnimGraphParamOptionalRef m_pszTeamPreviewPosition: 88 # CAnimGraphParamOptionalRef m_pszEndOfMatchCelebration: 120 # CAnimGraphParamOptionalRef m_nTeamPreviewRandom: 152 # CAnimGraphParamOptionalRef m_pszWeaponState: 176 # CAnimGraphParamOptionalRef m_pszWeaponType: 208 # CAnimGraphParamOptionalRef m_bCT: 240 # CAnimGraphParamOptionalRef C_CSGO_TeamIntroCharacterPosition: # C_CSGO_TeamPreviewCharacterPosition C_CSGO_TeamIntroCounterTerroristPosition: # C_CSGO_TeamIntroCharacterPosition C_CSGO_TeamIntroTerroristPosition: # C_CSGO_TeamIntroCharacterPosition C_CSGO_TeamPreviewCamera: # C_CSGO_MapPreviewCameraPath m_nVariant: 1456 # int32_t m_bDofEnabled: 1460 # bool m_flDofNearBlurry: 1464 # float m_flDofNearCrisp: 1468 # float m_flDofFarCrisp: 1472 # float m_flDofFarBlurry: 1476 # float m_flDofTiltToGround: 1480 # float C_CSGO_TeamPreviewCharacterPosition: # C_BaseEntity m_nVariant: 1360 # int32_t m_nRandom: 1364 # int32_t m_nOrdinal: 1368 # int32_t m_sWeaponName: 1376 # CUtlString m_xuid: 1384 # uint64_t m_agentItem: 1392 # C_EconItemView m_glovesItem: 2488 # C_EconItemView m_weaponItem: 3584 # C_EconItemView C_CSGO_TeamPreviewModel: # C_CSGO_PreviewPlayer C_CSGO_TeamSelectCamera: # C_CSGO_TeamPreviewCamera C_CSGO_TeamSelectCharacterPosition: # C_CSGO_TeamPreviewCharacterPosition C_CSGO_TeamSelectCounterTerroristPosition: # C_CSGO_TeamSelectCharacterPosition C_CSGO_TeamSelectTerroristPosition: # C_CSGO_TeamSelectCharacterPosition C_CSGO_TerroristTeamIntroCamera: # C_CSGO_TeamPreviewCamera C_CSGO_TerroristWingmanIntroCamera: # C_CSGO_TeamPreviewCamera C_CSGameRules: # C_TeamplayRules __m_pChainEntity: 8 # CNetworkVarChainer m_bFreezePeriod: 48 # bool m_bWarmupPeriod: 49 # bool m_fWarmupPeriodEnd: 52 # GameTime_t m_fWarmupPeriodStart: 56 # GameTime_t m_nTotalPausedTicks: 60 # int32_t m_nPauseStartTick: 64 # int32_t m_bServerPaused: 68 # bool m_bGamePaused: 69 # bool m_bTerroristTimeOutActive: 70 # bool m_bCTTimeOutActive: 71 # bool m_flTerroristTimeOutRemaining: 72 # float m_flCTTimeOutRemaining: 76 # float m_nTerroristTimeOuts: 80 # int32_t m_nCTTimeOuts: 84 # int32_t m_bTechnicalTimeOut: 88 # bool m_bMatchWaitingForResume: 89 # bool m_iRoundTime: 92 # int32_t m_fMatchStartTime: 96 # float m_fRoundStartTime: 100 # GameTime_t m_flRestartRoundTime: 104 # GameTime_t m_bGameRestart: 108 # bool m_flGameStartTime: 112 # float m_timeUntilNextPhaseStarts: 116 # float m_gamePhase: 120 # int32_t m_totalRoundsPlayed: 124 # int32_t m_nRoundsPlayedThisPhase: 128 # int32_t m_nOvertimePlaying: 132 # int32_t m_iHostagesRemaining: 136 # int32_t m_bAnyHostageReached: 140 # bool m_bMapHasBombTarget: 141 # bool m_bMapHasRescueZone: 142 # bool m_bMapHasBuyZone: 143 # bool m_bIsQueuedMatchmaking: 144 # bool m_nQueuedMatchmakingMode: 148 # int32_t m_bIsValveDS: 152 # bool m_bLogoMap: 153 # bool m_bPlayAllStepSoundsOnServer: 154 # bool m_iSpectatorSlotCount: 156 # int32_t m_MatchDevice: 160 # int32_t m_bHasMatchStarted: 164 # bool m_nNextMapInMapgroup: 168 # int32_t m_szTournamentEventName: 172 # char[512] m_szTournamentEventStage: 684 # char[512] m_szMatchStatTxt: 1196 # char[512] m_szTournamentPredictionsTxt: 1708 # char[512] m_nTournamentPredictionsPct: 2220 # int32_t m_flCMMItemDropRevealStartTime: 2224 # GameTime_t m_flCMMItemDropRevealEndTime: 2228 # GameTime_t m_bIsDroppingItems: 2232 # bool m_bIsQuestEligible: 2233 # bool m_bIsHltvActive: 2234 # bool m_nGuardianModeWaveNumber: 2236 # int32_t m_nGuardianModeSpecialKillsRemaining: 2240 # int32_t m_nGuardianModeSpecialWeaponNeeded: 2244 # int32_t m_nGuardianGrenadesToGiveBots: 2248 # int32_t m_nNumHeaviesToSpawn: 2252 # int32_t m_numGlobalGiftsGiven: 2256 # uint32_t m_numGlobalGifters: 2260 # uint32_t m_numGlobalGiftsPeriodSeconds: 2264 # uint32_t m_arrFeaturedGiftersAccounts: 2268 # uint32_t[4] m_arrFeaturedGiftersGifts: 2284 # uint32_t[4] m_arrProhibitedItemIndices: 2300 # uint16_t[100] m_arrTournamentActiveCasterAccounts: 2500 # uint32_t[4] m_numBestOfMaps: 2516 # int32_t m_nHalloweenMaskListSeed: 2520 # int32_t m_bBombDropped: 2524 # bool m_bBombPlanted: 2525 # bool m_iRoundWinStatus: 2528 # int32_t m_eRoundWinReason: 2532 # int32_t m_bTCantBuy: 2536 # bool m_bCTCantBuy: 2537 # bool m_flGuardianBuyUntilTime: 2540 # GameTime_t m_iMatchStats_RoundResults: 2544 # int32_t[30] m_iMatchStats_PlayersAlive_CT: 2664 # int32_t[30] m_iMatchStats_PlayersAlive_T: 2784 # int32_t[30] m_TeamRespawnWaveTimes: 2904 # float[32] m_flNextRespawnWave: 3032 # GameTime_t[32] m_nServerQuestID: 3160 # int32_t m_vMinimapMins: 3164 # Vector m_vMinimapMaxs: 3176 # Vector m_MinimapVerticalSectionHeights: 3188 # float[8] m_bDontIncrementCoopWave: 3220 # bool m_bSpawnedTerrorHuntHeavy: 3221 # bool m_nEndMatchMapGroupVoteTypes: 3224 # int32_t[10] m_nEndMatchMapGroupVoteOptions: 3264 # int32_t[10] m_nEndMatchMapVoteWinner: 3304 # int32_t m_iNumConsecutiveCTLoses: 3308 # int32_t m_iNumConsecutiveTerroristLoses: 3312 # int32_t m_bMarkClientStopRecordAtRoundEnd: 3344 # bool m_nMatchAbortedEarlyReason: 3432 # int32_t m_bHasTriggeredRoundStartMusic: 3436 # bool m_bHasTriggeredCoopSpawnReset: 3437 # bool m_bSwitchingTeamsAtRoundReset: 3438 # bool m_pGameModeRules: 3464 # CCSGameModeRules* m_RetakeRules: 3472 # C_RetakeGameRules m_nMatchEndCount: 3752 # uint8_t m_nTTeamIntroVariant: 3756 # int32_t m_nCTTeamIntroVariant: 3760 # int32_t m_bTeamIntroPeriod: 3764 # bool m_iRoundEndWinnerTeam: 3768 # int32_t m_eRoundEndReason: 3772 # int32_t m_bRoundEndShowTimerDefend: 3776 # bool m_iRoundEndTimerTime: 3780 # int32_t m_sRoundEndFunFactToken: 3784 # CUtlString m_iRoundEndFunFactPlayerSlot: 3792 # CPlayerSlot m_iRoundEndFunFactData1: 3796 # int32_t m_iRoundEndFunFactData2: 3800 # int32_t m_iRoundEndFunFactData3: 3804 # int32_t m_sRoundEndMessage: 3808 # CUtlString m_iRoundEndPlayerCount: 3816 # int32_t m_bRoundEndNoMusic: 3820 # bool m_iRoundEndLegacy: 3824 # int32_t m_nRoundEndCount: 3828 # uint8_t m_iRoundStartRoundNumber: 3832 # int32_t m_nRoundStartCount: 3836 # uint8_t m_flLastPerfSampleTime: 20232 # double C_CSGameRulesProxy: # C_GameRulesProxy m_pGameRules: 1360 # C_CSGameRules* C_CSMinimapBoundary: # C_BaseEntity C_CSObserverPawn: # C_CSPlayerPawnBase m_hDetectParentChange: 5912 # CEntityHandle C_CSObserverPawnAPI: C_CSPlayerPawn: # C_CSPlayerPawnBase m_pBulletServices: 5912 # CCSPlayer_BulletServices* m_pHostageServices: 5920 # CCSPlayer_HostageServices* m_pBuyServices: 5928 # CCSPlayer_BuyServices* m_pGlowServices: 5936 # CCSPlayer_GlowServices* m_pActionTrackingServices: 5944 # CCSPlayer_ActionTrackingServices* m_flHealthShotBoostExpirationTime: 5952 # GameTime_t m_flLastFiredWeaponTime: 5956 # GameTime_t m_bHasFemaleVoice: 5960 # bool m_flLandseconds: 5964 # float m_flOldFallVelocity: 5968 # float m_szLastPlaceName: 5972 # char[18] m_bPrevDefuser: 5990 # bool m_bPrevHelmet: 5991 # bool m_nPrevArmorVal: 5992 # int32_t m_nPrevGrenadeAmmoCount: 5996 # int32_t m_unPreviousWeaponHash: 6000 # uint32_t m_unWeaponHash: 6004 # uint32_t m_bInBuyZone: 6008 # bool m_bPreviouslyInBuyZone: 6009 # bool m_aimPunchAngle: 6012 # QAngle m_aimPunchAngleVel: 6024 # QAngle m_aimPunchTickBase: 6036 # int32_t m_aimPunchTickFraction: 6040 # float m_aimPunchCache: 6048 # CUtlVector m_bInLanding: 6080 # bool m_flLandingTime: 6084 # float m_bInHostageRescueZone: 6088 # bool m_bInBombZone: 6089 # bool m_bIsBuyMenuOpen: 6090 # bool m_flTimeOfLastInjury: 6092 # GameTime_t m_flNextSprayDecalTime: 6096 # GameTime_t m_iRetakesOffering: 6376 # int32_t m_iRetakesOfferingCard: 6380 # int32_t m_bRetakesHasDefuseKit: 6384 # bool m_bRetakesMVPLastRound: 6385 # bool m_iRetakesMVPBoostItem: 6388 # int32_t m_RetakesMVPBoostExtraUtility: 6392 # loadout_slot_t m_bNeedToReApplyGloves: 6424 # bool m_EconGloves: 6432 # C_EconItemView m_nEconGlovesChanged: 7528 # uint8_t m_bMustSyncRagdollState: 7529 # bool m_nRagdollDamageBone: 7532 # int32_t m_vRagdollDamageForce: 7536 # Vector m_vRagdollDamagePosition: 7548 # Vector m_szRagdollDamageWeaponName: 7560 # char[64] m_bRagdollDamageHeadshot: 7624 # bool m_vRagdollServerOrigin: 7628 # Vector m_bLastHeadBoneTransformIsValid: 9184 # bool m_lastLandTime: 9188 # GameTime_t m_bOnGroundLastTick: 9192 # bool m_qDeathEyeAngles: 9220 # QAngle m_bSkipOneHeadConstraintUpdate: 9232 # bool C_CSPlayerPawnAPI: C_CSPlayerPawnBase: # C_BasePlayerPawn m_pPingServices: 4800 # CCSPlayer_PingServices* m_pViewModelServices: 4808 # CPlayer_ViewModelServices* m_fRenderingClipPlane: 4824 # float[4] m_nLastClipPlaneSetupFrame: 4840 # int32_t m_vecLastClipCameraPos: 4844 # Vector m_vecLastClipCameraForward: 4856 # Vector m_bClipHitStaticWorld: 4868 # bool m_bCachedPlaneIsValid: 4869 # bool m_pClippingWeapon: 4872 # C_CSWeaponBase* m_previousPlayerState: 4880 # CSPlayerState m_flLastCollisionCeiling: 4884 # float m_flLastCollisionCeilingChangeTime: 4888 # float m_grenadeParameterStashTime: 4920 # GameTime_t m_bGrenadeParametersStashed: 4924 # bool m_angStashedShootAngles: 4928 # QAngle m_vecStashedGrenadeThrowPosition: 4940 # Vector m_vecStashedVelocity: 4952 # Vector m_angShootAngleHistory: 4964 # QAngle[2] m_vecThrowPositionHistory: 4988 # Vector[2] m_vecVelocityHistory: 5012 # Vector[2] m_thirdPersonHeading: 5040 # QAngle m_flSlopeDropOffset: 5064 # float m_flSlopeDropHeight: 5080 # float m_vHeadConstraintOffset: 5096 # Vector m_bIsScoped: 5120 # bool m_bIsWalking: 5121 # bool m_bResumeZoom: 5122 # bool m_iPlayerState: 5124 # CSPlayerState m_bIsDefusing: 5128 # bool m_bIsGrabbingHostage: 5129 # bool m_iBlockingUseActionInProgress: 5132 # CSPlayerBlockingUseAction_t m_bIsRescuing: 5136 # bool m_fImmuneToGunGameDamageTime: 5140 # GameTime_t m_fImmuneToGunGameDamageTimeLast: 5144 # GameTime_t m_bGunGameImmunity: 5148 # bool m_GunGameImmunityColor: 5149 # Color m_bHasMovedSinceSpawn: 5153 # bool m_fMolotovUseTime: 5156 # float m_fMolotovDamageTime: 5160 # float m_nWhichBombZone: 5164 # int32_t m_bInNoDefuseArea: 5168 # bool m_iThrowGrenadeCounter: 5172 # int32_t m_bWaitForNoAttack: 5176 # bool m_flGuardianTooFarDistFrac: 5180 # float m_flDetectedByEnemySensorTime: 5184 # GameTime_t m_flNextGuardianTooFarWarning: 5188 # float m_bSuppressGuardianTooFarWarningAudio: 5192 # bool m_bKilledByTaser: 5193 # bool m_iMoveState: 5196 # int32_t m_bCanMoveDuringFreezePeriod: 5200 # bool m_flLowerBodyYawTarget: 5204 # float m_bStrafing: 5208 # bool m_flLastSpawnTimeIndex: 5212 # GameTime_t m_flEmitSoundTime: 5216 # GameTime_t m_iAddonBits: 5220 # int32_t m_iPrimaryAddon: 5224 # int32_t m_iSecondaryAddon: 5228 # int32_t m_iProgressBarDuration: 5232 # int32_t m_flProgressBarStartTime: 5236 # float m_iDirection: 5240 # int32_t m_iShotsFired: 5244 # int32_t m_bNightVisionOn: 5248 # bool m_bHasNightVision: 5249 # bool m_flVelocityModifier: 5252 # float m_flHitHeading: 5256 # float m_nHitBodyPart: 5260 # int32_t m_iStartAccount: 5264 # int32_t m_vecIntroStartEyePosition: 5268 # Vector m_vecIntroStartPlayerForward: 5280 # Vector m_flClientDeathTime: 5292 # GameTime_t m_flNightVisionAlpha: 5296 # float m_bScreenTearFrameCaptured: 5300 # bool m_flFlashBangTime: 5304 # float m_flFlashScreenshotAlpha: 5308 # float m_flFlashOverlayAlpha: 5312 # float m_bFlashBuildUp: 5316 # bool m_bFlashDspHasBeenCleared: 5317 # bool m_bFlashScreenshotHasBeenGrabbed: 5318 # bool m_flFlashMaxAlpha: 5320 # float m_flFlashDuration: 5324 # float m_lastStandingPos: 5328 # Vector m_vecLastMuzzleFlashPos: 5340 # Vector m_angLastMuzzleFlashAngle: 5352 # QAngle m_hMuzzleFlashShape: 5364 # CHandle m_iHealthBarRenderMaskIndex: 5368 # int32_t m_flHealthFadeValue: 5372 # float m_flHealthFadeAlpha: 5376 # float m_nMyCollisionGroup: 5380 # int32_t m_ignoreLadderJumpTime: 5384 # float m_ladderSurpressionTimer: 5392 # CountdownTimer m_lastLadderNormal: 5416 # Vector m_lastLadderPos: 5428 # Vector m_flDeathCCWeight: 5448 # float m_bOldIsScoped: 5452 # bool m_flPrevRoundEndTime: 5456 # float m_flPrevMatchEndTime: 5460 # float m_unCurrentEquipmentValue: 5464 # uint16_t m_unRoundStartEquipmentValue: 5466 # uint16_t m_unFreezetimeEndEquipmentValue: 5468 # uint16_t m_vecThirdPersonViewPositionOverride: 5472 # Vector m_nHeavyAssaultSuitCooldownRemaining: 5484 # int32_t m_ArmorValue: 5488 # int32_t m_angEyeAngles: 5496 # QAngle m_fNextThinkPushAway: 5520 # float m_bShouldAutobuyDMWeapons: 5524 # bool m_bShouldAutobuyNow: 5525 # bool m_bHud_MiniScoreHidden: 5526 # bool m_bHud_RadarHidden: 5527 # bool m_nLastKillerIndex: 5528 # CEntityIndex m_nLastConcurrentKilled: 5532 # int32_t m_nDeathCamMusic: 5536 # int32_t m_iIDEntIndex: 5540 # CEntityIndex m_delayTargetIDTimer: 5544 # CountdownTimer m_iTargetedWeaponEntIndex: 5568 # CEntityIndex m_iOldIDEntIndex: 5572 # CEntityIndex m_holdTargetIDTimer: 5576 # CountdownTimer m_flCurrentMusicStartTime: 5604 # float m_flMusicRoundStartTime: 5608 # float m_bDeferStartMusicOnWarmup: 5612 # bool m_cycleLatch: 5616 # int32_t m_serverIntendedCycle: 5620 # float m_vecPlayerPatchEconIndices: 5624 # uint32_t[5] m_bHideTargetID: 5652 # bool m_flLastSmokeOverlayAlpha: 5656 # float m_flLastSmokeAge: 5660 # float m_vLastSmokeOverlayColor: 5664 # Vector m_nPlayerSmokedFx: 5676 # ParticleIndex_t m_nPlayerInfernoBodyFx: 5680 # ParticleIndex_t m_nPlayerInfernoFootFx: 5684 # ParticleIndex_t m_flNextMagDropTime: 5688 # float m_nLastMagDropAttachmentIndex: 5692 # int32_t m_vecBulletHitModels: 5696 # CUtlVector m_vecPickupModelSlerpers: 5720 # CUtlVector m_vecLastAliveLocalVelocity: 5744 # Vector m_entitySpottedState: 5784 # EntitySpottedState_t m_nSurvivalTeamNumber: 5808 # int32_t m_bGuardianShouldSprayCustomXMark: 5812 # bool m_bHasDeathInfo: 5813 # bool m_flDeathInfoTime: 5816 # float m_vecDeathInfoOrigin: 5820 # Vector m_bKilledByHeadshot: 5832 # bool m_hOriginalController: 5836 # CHandle C_CSPlayerResource: # C_BaseEntity m_bHostageAlive: 1360 # bool[12] m_isHostageFollowingSomeone: 1372 # bool[12] m_iHostageEntityIDs: 1384 # CEntityIndex[12] m_bombsiteCenterA: 1432 # Vector m_bombsiteCenterB: 1444 # Vector m_hostageRescueX: 1456 # int32_t[4] m_hostageRescueY: 1472 # int32_t[4] m_hostageRescueZ: 1488 # int32_t[4] m_bEndMatchNextMapAllVoted: 1504 # bool m_foundGoalPositions: 1505 # bool C_CSTeam: # C_Team m_szTeamMatchStat: 1544 # char[512] m_numMapVictories: 2056 # int32_t m_bSurrendered: 2060 # bool m_scoreFirstHalf: 2064 # int32_t m_scoreSecondHalf: 2068 # int32_t m_scoreOvertime: 2072 # int32_t m_szClanTeamname: 2076 # char[129] m_iClanID: 2208 # uint32_t m_szTeamFlagImage: 2212 # char[8] m_szTeamLogoImage: 2220 # char[8] C_CSWeaponBase: # C_BasePlayerWeapon m_flFireSequenceStartTime: 5676 # float m_nFireSequenceStartTimeChange: 5680 # int32_t m_nFireSequenceStartTimeAck: 5684 # int32_t m_ePlayerFireEvent: 5688 # PlayerAnimEvent_t m_ePlayerFireEventAttackType: 5692 # WeaponAttackType_t m_seqIdle: 5696 # HSequence m_seqFirePrimary: 5700 # HSequence m_seqFireSecondary: 5704 # HSequence m_thirdPersonFireSequences: 5712 # CUtlVector m_hCurrentThirdPersonSequence: 5736 # HSequence m_nSilencerBoneIndex: 5740 # int32_t m_thirdPersonSequences: 5744 # HSequence[7] m_ClientPreviousWeaponState: 5800 # CSWeaponState_t m_iState: 5804 # CSWeaponState_t m_flCrosshairDistance: 5808 # float m_iAmmoLastCheck: 5812 # int32_t m_iAlpha: 5816 # int32_t m_iScopeTextureID: 5820 # int32_t m_iCrosshairTextureID: 5824 # int32_t m_flGunAccuracyPositionDeprecated: 5828 # float m_nLastEmptySoundCmdNum: 5832 # int32_t m_nViewModelIndex: 5836 # uint32_t m_bReloadsWithClips: 5840 # bool m_flTimeWeaponIdle: 5844 # GameTime_t m_bFireOnEmpty: 5848 # bool m_OnPlayerPickup: 5856 # CEntityIOOutput m_weaponMode: 5896 # CSWeaponMode m_flTurningInaccuracyDelta: 5900 # float m_vecTurningInaccuracyEyeDirLast: 5904 # Vector m_flTurningInaccuracy: 5916 # float m_fAccuracyPenalty: 5920 # float m_flLastAccuracyUpdateTime: 5924 # GameTime_t m_fAccuracySmoothedForZoom: 5928 # float m_fScopeZoomEndTime: 5932 # GameTime_t m_iRecoilIndex: 5936 # int32_t m_flRecoilIndex: 5940 # float m_bBurstMode: 5944 # bool m_nPostponeFireReadyTicks: 5948 # GameTick_t m_flPostponeFireReadyFrac: 5952 # float m_bInReload: 5956 # bool m_bReloadVisuallyComplete: 5957 # bool m_flDroppedAtTime: 5960 # GameTime_t m_bIsHauledBack: 5964 # bool m_bSilencerOn: 5965 # bool m_flTimeSilencerSwitchComplete: 5968 # GameTime_t m_iOriginalTeamNumber: 5972 # int32_t m_flNextAttackRenderTimeOffset: 5976 # float m_bVisualsDataSet: 6112 # bool m_bOldFirstPersonSpectatedState: 6113 # bool m_hOurPing: 6116 # CHandle m_nOurPingIndex: 6120 # CEntityIndex m_vecOurPingPos: 6124 # Vector m_bGlowForPing: 6136 # bool m_bUIWeapon: 6137 # bool m_hPrevOwner: 6152 # CHandle m_nDropTick: 6156 # GameTick_t m_donated: 6188 # bool m_fLastShotTime: 6192 # GameTime_t m_bWasOwnedByCT: 6196 # bool m_bWasOwnedByTerrorist: 6197 # bool m_gunHeat: 6200 # float m_smokeAttachments: 6204 # uint32_t m_lastSmokeTime: 6208 # GameTime_t m_flNextClientFireBulletTime: 6212 # float m_flNextClientFireBulletTime_Repredict: 6216 # float m_IronSightController: 6432 # C_IronSightController m_iIronSightMode: 6608 # int32_t m_flLastLOSTraceFailureTime: 6624 # GameTime_t m_iNumEmptyAttacks: 6628 # int32_t m_flLastMagDropRequestTime: 6752 # GameTime_t m_flWatTickOffset: 6756 # float C_CSWeaponBaseGun: # C_CSWeaponBase m_zoomLevel: 6768 # int32_t m_iBurstShotsRemaining: 6772 # int32_t m_iSilencerBodygroup: 6776 # int32_t m_silencedModelIndex: 6792 # int32_t m_inPrecache: 6796 # bool m_bNeedsBoltAction: 6797 # bool C_Chicken: # C_DynamicProp m_hHolidayHatAddon: 4424 # CHandle m_jumpedThisFrame: 4428 # bool m_leader: 4432 # CHandle m_AttributeManager: 4440 # C_AttributeContainer m_OriginalOwnerXuidLow: 5632 # uint32_t m_OriginalOwnerXuidHigh: 5636 # uint32_t m_bAttributesInitialized: 5640 # bool m_hWaterWakeParticles: 5644 # ParticleIndex_t C_ClientRagdoll: # CBaseAnimGraph m_bFadeOut: 3800 # bool m_bImportant: 3801 # bool m_flEffectTime: 3804 # GameTime_t m_gibDespawnTime: 3808 # GameTime_t m_iCurrentFriction: 3812 # int32_t m_iMinFriction: 3816 # int32_t m_iMaxFriction: 3820 # int32_t m_iFrictionAnimState: 3824 # int32_t m_bReleaseRagdoll: 3828 # bool m_iEyeAttachment: 3829 # AttachmentHandle_t m_bFadingOut: 3830 # bool m_flScaleEnd: 3832 # float[10] m_flScaleTimeStart: 3872 # GameTime_t[10] m_flScaleTimeEnd: 3912 # GameTime_t[10] C_ColorCorrection: # C_BaseEntity m_vecOrigin: 1360 # Vector m_MinFalloff: 1372 # float m_MaxFalloff: 1376 # float m_flFadeInDuration: 1380 # float m_flFadeOutDuration: 1384 # float m_flMaxWeight: 1388 # float m_flCurWeight: 1392 # float m_netlookupFilename: 1396 # char[512] m_bEnabled: 1908 # bool m_bMaster: 1909 # bool m_bClientSide: 1910 # bool m_bExclusive: 1911 # bool m_bEnabledOnClient: 1912 # bool[1] m_flCurWeightOnClient: 1916 # float[1] m_bFadingIn: 1920 # bool[1] m_flFadeStartWeight: 1924 # float[1] m_flFadeStartTime: 1928 # float[1] m_flFadeDuration: 1932 # float[1] C_ColorCorrectionVolume: # C_BaseTrigger m_LastEnterWeight: 3288 # float m_LastEnterTime: 3292 # float m_LastExitWeight: 3296 # float m_LastExitTime: 3300 # float m_bEnabled: 3304 # bool m_MaxWeight: 3308 # float m_FadeDuration: 3312 # float m_Weight: 3316 # float m_lookupFilename: 3320 # char[512] C_CommandContext: needsprocessing: 0 # bool command_number: 144 # int32_t C_CsmFovOverride: # C_BaseEntity m_cameraName: 1360 # CUtlString m_flCsmFovOverrideValue: 1368 # float C_DEagle: # C_CSWeaponBaseGun C_DecoyGrenade: # C_BaseCSGrenade C_DecoyProjectile: # C_BaseCSGrenadeProjectile m_nDecoyShotTick: 4440 # int32_t m_nClientLastKnownDecoyShotTick: 4444 # int32_t m_flTimeParticleEffectSpawn: 4480 # GameTime_t C_DynamicLight: # C_BaseModelEntity m_Flags: 3280 # uint8_t m_LightStyle: 3281 # uint8_t m_Radius: 3284 # float m_Exponent: 3288 # int32_t m_InnerAngle: 3292 # float m_OuterAngle: 3296 # float m_SpotRadius: 3300 # float C_DynamicProp: # C_BreakableProp m_bUseHitboxesForRenderBox: 4136 # bool m_bUseAnimGraph: 4137 # bool m_pOutputAnimBegun: 4144 # CEntityIOOutput m_pOutputAnimOver: 4184 # CEntityIOOutput m_pOutputAnimLoopCycleOver: 4224 # CEntityIOOutput m_OnAnimReachedStart: 4264 # CEntityIOOutput m_OnAnimReachedEnd: 4304 # CEntityIOOutput m_iszIdleAnim: 4344 # CUtlSymbolLarge m_nIdleAnimLoopMode: 4352 # AnimLoopMode_t m_bRandomizeCycle: 4356 # bool m_bStartDisabled: 4357 # bool m_bFiredStartEndOutput: 4358 # bool m_bForceNpcExclude: 4359 # bool m_bCreateNonSolid: 4360 # bool m_bIsOverrideProp: 4361 # bool m_iInitialGlowState: 4364 # int32_t m_nGlowRange: 4368 # int32_t m_nGlowRangeMin: 4372 # int32_t m_glowColor: 4376 # Color m_nGlowTeam: 4380 # int32_t m_iCachedFrameCount: 4384 # int32_t m_vecCachedRenderMins: 4388 # Vector m_vecCachedRenderMaxs: 4400 # Vector C_DynamicPropAlias_cable_dynamic: # C_DynamicProp C_DynamicPropAlias_dynamic_prop: # C_DynamicProp C_DynamicPropAlias_prop_dynamic_override: # C_DynamicProp C_EconEntity: # C_BaseFlex m_flFlexDelayTime: 4224 # float m_flFlexDelayedWeight: 4232 # float* m_bAttributesInitialized: 4240 # bool m_AttributeManager: 4248 # C_AttributeContainer m_OriginalOwnerXuidLow: 5440 # uint32_t m_OriginalOwnerXuidHigh: 5444 # uint32_t m_nFallbackPaintKit: 5448 # int32_t m_nFallbackSeed: 5452 # int32_t m_flFallbackWear: 5456 # float m_nFallbackStatTrak: 5460 # int32_t m_bClientside: 5464 # bool m_bParticleSystemsCreated: 5465 # bool m_vecAttachedParticles: 5472 # CUtlVector m_hViewmodelAttachment: 5496 # CHandle m_iOldTeam: 5500 # int32_t m_bAttachmentDirty: 5504 # bool m_nUnloadedModelIndex: 5508 # int32_t m_iNumOwnerValidationRetries: 5512 # int32_t m_hOldProvidee: 5528 # CHandle m_vecAttachedModels: 5536 # CUtlVector C_EconEntity_AttachedModelData_t: m_iModelDisplayFlags: 0 # int32_t C_EconItemView: # IEconItemInterface m_bInventoryImageRgbaRequested: 96 # bool m_bInventoryImageTriedCache: 97 # bool m_nInventoryImageRgbaWidth: 128 # int32_t m_nInventoryImageRgbaHeight: 132 # int32_t m_szCurrentLoadCachedFileName: 136 # char[260] m_bRestoreCustomMaterialAfterPrecache: 440 # bool m_iItemDefinitionIndex: 442 # uint16_t m_iEntityQuality: 444 # int32_t m_iEntityLevel: 448 # uint32_t m_iItemID: 456 # uint64_t m_iItemIDHigh: 464 # uint32_t m_iItemIDLow: 468 # uint32_t m_iAccountID: 472 # uint32_t m_iInventoryPosition: 476 # uint32_t m_bInitialized: 488 # bool m_bDisallowSOC: 489 # bool m_bIsStoreItem: 490 # bool m_bIsTradeItem: 491 # bool m_iEntityQuantity: 492 # int32_t m_iRarityOverride: 496 # int32_t m_iQualityOverride: 500 # int32_t m_unClientFlags: 504 # uint8_t m_unOverrideStyle: 505 # uint8_t m_AttributeList: 528 # CAttributeList m_NetworkedDynamicAttributes: 624 # CAttributeList m_szCustomName: 720 # char[161] m_szCustomNameOverride: 881 # char[161] m_bInitializedTags: 1088 # bool C_EconWearable: # C_EconEntity m_nForceSkin: 5560 # int32_t m_bAlwaysAllow: 5564 # bool C_EntityDissolve: # C_BaseModelEntity m_flStartTime: 3288 # GameTime_t m_flFadeInStart: 3292 # float m_flFadeInLength: 3296 # float m_flFadeOutModelStart: 3300 # float m_flFadeOutModelLength: 3304 # float m_flFadeOutStart: 3308 # float m_flFadeOutLength: 3312 # float m_flNextSparkTime: 3316 # GameTime_t m_nDissolveType: 3320 # EntityDisolveType_t m_vDissolverOrigin: 3324 # Vector m_nMagnitude: 3336 # uint32_t m_bCoreExplode: 3340 # bool m_bLinkedToServerEnt: 3341 # bool C_EntityFlame: # C_BaseEntity m_hEntAttached: 1360 # CHandle m_hOldAttached: 1400 # CHandle m_bCheapEffect: 1404 # bool C_EnvCombinedLightProbeVolume: # C_BaseEntity m_Color: 5544 # Color m_flBrightness: 5548 # float m_hCubemapTexture: 5552 # CStrongHandle m_bCustomCubemapTexture: 5560 # bool m_hLightProbeTexture: 5568 # CStrongHandle m_hLightProbeDirectLightIndicesTexture: 5576 # CStrongHandle m_hLightProbeDirectLightScalarsTexture: 5584 # CStrongHandle m_hLightProbeDirectLightShadowsTexture: 5592 # CStrongHandle m_vBoxMins: 5600 # Vector m_vBoxMaxs: 5612 # Vector m_bMoveable: 5624 # bool m_nHandshake: 5628 # int32_t m_nEnvCubeMapArrayIndex: 5632 # int32_t m_nPriority: 5636 # int32_t m_bStartDisabled: 5640 # bool m_flEdgeFadeDist: 5644 # float m_vEdgeFadeDists: 5648 # Vector m_nLightProbeSizeX: 5660 # int32_t m_nLightProbeSizeY: 5664 # int32_t m_nLightProbeSizeZ: 5668 # int32_t m_nLightProbeAtlasX: 5672 # int32_t m_nLightProbeAtlasY: 5676 # int32_t m_nLightProbeAtlasZ: 5680 # int32_t m_bEnabled: 5705 # bool C_EnvCubemap: # C_BaseEntity m_hCubemapTexture: 1488 # CStrongHandle m_bCustomCubemapTexture: 1496 # bool m_flInfluenceRadius: 1500 # float m_vBoxProjectMins: 1504 # Vector m_vBoxProjectMaxs: 1516 # Vector m_bMoveable: 1528 # bool m_nHandshake: 1532 # int32_t m_nEnvCubeMapArrayIndex: 1536 # int32_t m_nPriority: 1540 # int32_t m_flEdgeFadeDist: 1544 # float m_vEdgeFadeDists: 1548 # Vector m_flDiffuseScale: 1560 # float m_bStartDisabled: 1564 # bool m_bDefaultEnvMap: 1565 # bool m_bDefaultSpecEnvMap: 1566 # bool m_bIndoorCubeMap: 1567 # bool m_bCopyDiffuseFromDefaultCubemap: 1568 # bool m_bEnabled: 1584 # bool C_EnvCubemapBox: # C_EnvCubemap C_EnvCubemapFog: # C_BaseEntity m_flEndDistance: 1360 # float m_flStartDistance: 1364 # float m_flFogFalloffExponent: 1368 # float m_bHeightFogEnabled: 1372 # bool m_flFogHeightWidth: 1376 # float m_flFogHeightEnd: 1380 # float m_flFogHeightStart: 1384 # float m_flFogHeightExponent: 1388 # float m_flLODBias: 1392 # float m_bActive: 1396 # bool m_bStartDisabled: 1397 # bool m_flFogMaxOpacity: 1400 # float m_nCubemapSourceType: 1404 # int32_t m_hSkyMaterial: 1408 # CStrongHandle m_iszSkyEntity: 1416 # CUtlSymbolLarge m_hFogCubemapTexture: 1424 # CStrongHandle m_bHasHeightFogEnd: 1432 # bool m_bFirstTime: 1433 # bool C_EnvDecal: # C_BaseModelEntity m_hDecalMaterial: 3280 # CStrongHandle m_flWidth: 3288 # float m_flHeight: 3292 # float m_flDepth: 3296 # float m_nRenderOrder: 3300 # uint32_t m_bProjectOnWorld: 3304 # bool m_bProjectOnCharacters: 3305 # bool m_bProjectOnWater: 3306 # bool m_flDepthSortBias: 3308 # float C_EnvDetailController: # C_BaseEntity m_flFadeStartDist: 1360 # float m_flFadeEndDist: 1364 # float C_EnvLightProbeVolume: # C_BaseEntity m_hLightProbeTexture: 5416 # CStrongHandle m_hLightProbeDirectLightIndicesTexture: 5424 # CStrongHandle m_hLightProbeDirectLightScalarsTexture: 5432 # CStrongHandle m_hLightProbeDirectLightShadowsTexture: 5440 # CStrongHandle m_vBoxMins: 5448 # Vector m_vBoxMaxs: 5460 # Vector m_bMoveable: 5472 # bool m_nHandshake: 5476 # int32_t m_nPriority: 5480 # int32_t m_bStartDisabled: 5484 # bool m_nLightProbeSizeX: 5488 # int32_t m_nLightProbeSizeY: 5492 # int32_t m_nLightProbeSizeZ: 5496 # int32_t m_nLightProbeAtlasX: 5500 # int32_t m_nLightProbeAtlasY: 5504 # int32_t m_nLightProbeAtlasZ: 5508 # int32_t m_bEnabled: 5521 # bool C_EnvParticleGlow: # C_ParticleSystem m_flAlphaScale: 4736 # float m_flRadiusScale: 4740 # float m_flSelfIllumScale: 4744 # float m_ColorTint: 4748 # Color m_hTextureOverride: 4752 # CStrongHandle C_EnvProjectedTexture: # C_ModelPointEntity C_EnvScreenOverlay: # C_PointEntity m_iszOverlayNames: 1360 # CUtlSymbolLarge[10] m_flOverlayTimes: 1440 # float[10] m_flStartTime: 1480 # GameTime_t m_iDesiredOverlay: 1484 # int32_t m_bIsActive: 1488 # bool m_bWasActive: 1489 # bool m_iCachedDesiredOverlay: 1492 # int32_t m_iCurrentOverlay: 1496 # int32_t m_flCurrentOverlayTime: 1500 # GameTime_t C_EnvSky: # C_BaseModelEntity m_hSkyMaterial: 3280 # CStrongHandle m_hSkyMaterialLightingOnly: 3288 # CStrongHandle m_bStartDisabled: 3296 # bool m_vTintColor: 3297 # Color m_vTintColorLightingOnly: 3301 # Color m_flBrightnessScale: 3308 # float m_nFogType: 3312 # int32_t m_flFogMinStart: 3316 # float m_flFogMinEnd: 3320 # float m_flFogMaxStart: 3324 # float m_flFogMaxEnd: 3328 # float m_bEnabled: 3332 # bool C_EnvVolumetricFogController: # C_BaseEntity m_flScattering: 1360 # float m_flAnisotropy: 1364 # float m_flFadeSpeed: 1368 # float m_flDrawDistance: 1372 # float m_flFadeInStart: 1376 # float m_flFadeInEnd: 1380 # float m_flIndirectStrength: 1384 # float m_nIndirectTextureDimX: 1388 # int32_t m_nIndirectTextureDimY: 1392 # int32_t m_nIndirectTextureDimZ: 1396 # int32_t m_vBoxMins: 1400 # Vector m_vBoxMaxs: 1412 # Vector m_bActive: 1424 # bool m_flStartAnisoTime: 1428 # GameTime_t m_flStartScatterTime: 1432 # GameTime_t m_flStartDrawDistanceTime: 1436 # GameTime_t m_flStartAnisotropy: 1440 # float m_flStartScattering: 1444 # float m_flStartDrawDistance: 1448 # float m_flDefaultAnisotropy: 1452 # float m_flDefaultScattering: 1456 # float m_flDefaultDrawDistance: 1460 # float m_bStartDisabled: 1464 # bool m_bEnableIndirect: 1465 # bool m_bIsMaster: 1466 # bool m_hFogIndirectTexture: 1472 # CStrongHandle m_nForceRefreshCount: 1480 # int32_t m_bFirstTime: 1484 # bool C_EnvVolumetricFogVolume: # C_BaseEntity m_bActive: 1360 # bool m_vBoxMins: 1364 # Vector m_vBoxMaxs: 1376 # Vector m_bStartDisabled: 1388 # bool m_flStrength: 1392 # float m_nFalloffShape: 1396 # int32_t m_flFalloffExponent: 1400 # float C_EnvWind: # C_BaseEntity m_EnvWindShared: 1360 # C_EnvWindShared C_EnvWindClientside: # C_BaseEntity m_EnvWindShared: 1360 # C_EnvWindShared C_EnvWindShared: m_flStartTime: 8 # GameTime_t m_iWindSeed: 12 # uint32_t m_iMinWind: 16 # uint16_t m_iMaxWind: 18 # uint16_t m_windRadius: 20 # int32_t m_iMinGust: 24 # uint16_t m_iMaxGust: 26 # uint16_t m_flMinGustDelay: 28 # float m_flMaxGustDelay: 32 # float m_flGustDuration: 36 # float m_iGustDirChange: 40 # uint16_t m_location: 44 # Vector m_iszGustSound: 56 # int32_t m_iWindDir: 60 # int32_t m_flWindSpeed: 64 # float m_currentWindVector: 68 # Vector m_CurrentSwayVector: 80 # Vector m_PrevSwayVector: 92 # Vector m_iInitialWindDir: 104 # uint16_t m_flInitialWindSpeed: 108 # float m_flVariationTime: 112 # GameTime_t m_flSwayTime: 116 # GameTime_t m_flSimTime: 120 # GameTime_t m_flSwitchTime: 124 # GameTime_t m_flAveWindSpeed: 128 # float m_bGusting: 132 # bool m_flWindAngleVariation: 136 # float m_flWindSpeedVariation: 140 # float m_iEntIndex: 144 # CEntityIndex C_EnvWindShared_WindAveEvent_t: m_flStartWindSpeed: 0 # float m_flAveWindSpeed: 4 # float C_EnvWindShared_WindVariationEvent_t: m_flWindAngleVariation: 0 # float m_flWindSpeedVariation: 4 # float C_FireCrackerBlast: # C_Inferno C_FireFromAboveSprite: # C_Sprite C_FireSmoke: # C_BaseFire m_nFlameModelIndex: 1376 # int32_t m_nFlameFromAboveModelIndex: 1380 # int32_t m_flScaleRegister: 1384 # float m_flScaleStart: 1388 # float m_flScaleEnd: 1392 # float m_flScaleTimeStart: 1396 # GameTime_t m_flScaleTimeEnd: 1400 # GameTime_t m_flChildFlameSpread: 1404 # float m_flClipPerc: 1424 # float m_bClipTested: 1428 # bool m_bFadingOut: 1429 # bool m_tParticleSpawn: 1432 # TimedEvent m_pFireOverlay: 1440 # CFireOverlay* C_FireSprite: # C_Sprite m_vecMoveDir: 3584 # Vector m_bFadeFromAbove: 3596 # bool C_Fish: # CBaseAnimGraph m_pos: 3800 # Vector m_vel: 3812 # Vector m_angles: 3824 # QAngle m_localLifeState: 3836 # int32_t m_deathDepth: 3840 # float m_deathAngle: 3844 # float m_buoyancy: 3848 # float m_wiggleTimer: 3856 # CountdownTimer m_wigglePhase: 3880 # float m_wiggleRate: 3884 # float m_actualPos: 3888 # Vector m_actualAngles: 3900 # QAngle m_poolOrigin: 3912 # Vector m_waterLevel: 3924 # float m_gotUpdate: 3928 # bool m_x: 3932 # float m_y: 3936 # float m_z: 3940 # float m_angle: 3944 # float m_errorHistory: 3948 # float[20] m_errorHistoryIndex: 4028 # int32_t m_errorHistoryCount: 4032 # int32_t m_averageError: 4036 # float C_Fists: # C_CSWeaponBase m_bPlayingUninterruptableAct: 6768 # bool m_nUninterruptableActivity: 6772 # PlayerAnimEvent_t C_Flashbang: # C_BaseCSGrenade C_FlashbangProjectile: # C_BaseCSGrenadeProjectile C_FogController: # C_BaseEntity m_fog: 1360 # fogparams_t m_bUseAngles: 1464 # bool m_iChangedVariables: 1468 # int32_t C_FootstepControl: # C_BaseTrigger m_source: 3288 # CUtlSymbolLarge m_destination: 3296 # CUtlSymbolLarge C_FuncBrush: # C_BaseModelEntity C_FuncConveyor: # C_BaseModelEntity m_vecMoveDirEntitySpace: 3288 # Vector m_flTargetSpeed: 3300 # float m_nTransitionStartTick: 3304 # GameTick_t m_nTransitionDurationTicks: 3308 # int32_t m_flTransitionStartSpeed: 3312 # float m_hConveyorModels: 3320 # C_NetworkUtlVectorBase> m_flCurrentConveyorOffset: 3344 # float m_flCurrentConveyorSpeed: 3348 # float C_FuncElectrifiedVolume: # C_FuncBrush m_nAmbientEffect: 3280 # ParticleIndex_t m_EffectName: 3288 # CUtlSymbolLarge m_bState: 3296 # bool C_FuncLadder: # C_BaseModelEntity m_vecLadderDir: 3280 # Vector m_Dismounts: 3296 # CUtlVector> m_vecLocalTop: 3320 # Vector m_vecPlayerMountPositionTop: 3332 # Vector m_vecPlayerMountPositionBottom: 3344 # Vector m_flAutoRideSpeed: 3356 # float m_bDisabled: 3360 # bool m_bFakeLadder: 3361 # bool m_bHasSlack: 3362 # bool C_FuncMonitor: # C_FuncBrush m_targetCamera: 3280 # CUtlString m_nResolutionEnum: 3288 # int32_t m_bRenderShadows: 3292 # bool m_bUseUniqueColorTarget: 3293 # bool m_brushModelName: 3296 # CUtlString m_hTargetCamera: 3304 # CHandle m_bEnabled: 3308 # bool m_bDraw3DSkybox: 3309 # bool C_FuncMoveLinear: # C_BaseToggle C_FuncRotating: # C_BaseModelEntity C_FuncTrackTrain: # C_BaseModelEntity m_nLongAxis: 3280 # int32_t m_flRadius: 3284 # float m_flLineLength: 3288 # float C_GameRules: C_GameRulesProxy: # C_BaseEntity C_GlobalLight: # C_BaseEntity m_WindClothForceHandle: 2576 # uint16_t C_GradientFog: # C_BaseEntity m_hGradientFogTexture: 1360 # CStrongHandle m_flFogStartDistance: 1368 # float m_flFogEndDistance: 1372 # float m_bHeightFogEnabled: 1376 # bool m_flFogStartHeight: 1380 # float m_flFogEndHeight: 1384 # float m_flFarZ: 1388 # float m_flFogMaxOpacity: 1392 # float m_flFogFalloffExponent: 1396 # float m_flFogVerticalExponent: 1400 # float m_fogColor: 1404 # Color m_flFogStrength: 1408 # float m_flFadeTime: 1412 # float m_bStartDisabled: 1416 # bool m_bIsEnabled: 1417 # bool m_bGradientFogNeedsTextures: 1418 # bool C_HEGrenade: # C_BaseCSGrenade C_HEGrenadeProjectile: # C_BaseCSGrenadeProjectile C_HandleTest: # C_BaseEntity m_Handle: 1360 # CHandle m_bSendHandle: 1364 # bool C_Hostage: # C_BaseCombatCharacter m_entitySpottedState: 4352 # EntitySpottedState_t m_leader: 4376 # CHandle m_reuseTimer: 4384 # CountdownTimer m_vel: 4408 # Vector m_isRescued: 4420 # bool m_jumpedThisFrame: 4421 # bool m_nHostageState: 4424 # int32_t m_bHandsHaveBeenCut: 4428 # bool m_hHostageGrabber: 4432 # CHandle m_fLastGrabTime: 4436 # GameTime_t m_vecGrabbedPos: 4440 # Vector m_flRescueStartTime: 4452 # GameTime_t m_flGrabSuccessTime: 4456 # GameTime_t m_flDropStartTime: 4460 # GameTime_t m_flDeadOrRescuedTime: 4464 # GameTime_t m_blinkTimer: 4472 # CountdownTimer m_lookAt: 4496 # Vector m_lookAroundTimer: 4512 # CountdownTimer m_isInit: 4536 # bool m_eyeAttachment: 4537 # AttachmentHandle_t m_chestAttachment: 4538 # AttachmentHandle_t m_pPredictionOwner: 4544 # CBasePlayerController* m_fNewestAlphaThinkTime: 4552 # GameTime_t C_HostageCarriableProp: # CBaseAnimGraph C_IncendiaryGrenade: # C_MolotovGrenade C_Inferno: # C_BaseModelEntity m_nfxFireDamageEffect: 3344 # ParticleIndex_t m_firePositions: 3348 # Vector[64] m_fireParentPositions: 4116 # Vector[64] m_bFireIsBurning: 4884 # bool[64] m_BurnNormal: 4948 # Vector[64] m_fireCount: 5716 # int32_t m_nInfernoType: 5720 # int32_t m_nFireLifetime: 5724 # float m_bInPostEffectTime: 5728 # bool m_lastFireCount: 5732 # int32_t m_nFireEffectTickBegin: 5736 # int32_t m_drawableCount: 33392 # int32_t m_blosCheck: 33396 # bool m_nlosperiod: 33400 # int32_t m_maxFireHalfWidth: 33404 # float m_maxFireHeight: 33408 # float m_minBounds: 33412 # Vector m_maxBounds: 33424 # Vector m_flLastGrassBurnThink: 33436 # float C_InfoInstructorHintHostageRescueZone: # C_PointEntity C_InfoLadderDismount: # C_BaseEntity C_InfoVisibilityBox: # C_BaseEntity m_nMode: 1364 # int32_t m_vBoxSize: 1368 # Vector m_bEnabled: 1380 # bool C_IronSightController: m_bIronSightAvailable: 16 # bool m_flIronSightAmount: 20 # float m_flIronSightAmountGained: 24 # float m_flIronSightAmountBiased: 28 # float m_flIronSightAmount_Interpolated: 32 # float m_flIronSightAmountGained_Interpolated: 36 # float m_flIronSightAmountBiased_Interpolated: 40 # float m_flInterpolationLastUpdated: 44 # float m_angDeltaAverage: 48 # QAngle[8] m_angViewLast: 144 # QAngle m_vecDotCoords: 156 # Vector2D m_flDotBlur: 164 # float m_flSpeedRatio: 168 # float C_Item: # C_EconEntity m_bShouldGlow: 5560 # bool m_pReticleHintTextName: 5561 # char[256] C_ItemDogtags: # C_Item m_OwningPlayer: 5824 # CHandle m_KillingPlayer: 5828 # CHandle C_Item_Healthshot: # C_WeaponBaseItem C_Knife: # C_CSWeaponBase C_LightDirectionalEntity: # C_LightEntity C_LightEntity: # C_BaseModelEntity m_CLightComponent: 3280 # CLightComponent* C_LightEnvironmentEntity: # C_LightDirectionalEntity C_LightGlow: # C_BaseModelEntity m_nHorizontalSize: 3280 # uint32_t m_nVerticalSize: 3284 # uint32_t m_nMinDist: 3288 # uint32_t m_nMaxDist: 3292 # uint32_t m_nOuterMaxDist: 3296 # uint32_t m_flGlowProxySize: 3300 # float m_flHDRColorScale: 3304 # float m_Glow: 3312 # C_LightGlowOverlay C_LightGlowOverlay: # CGlowOverlay m_vecOrigin: 208 # Vector m_vecDirection: 220 # Vector m_nMinDist: 232 # int32_t m_nMaxDist: 236 # int32_t m_nOuterMaxDist: 240 # int32_t m_bOneSided: 244 # bool m_bModulateByDot: 245 # bool C_LightOrthoEntity: # C_LightEntity C_LightSpotEntity: # C_LightEntity C_LocalTempEntity: # CBaseAnimGraph flags: 3824 # int32_t die: 3828 # GameTime_t m_flFrameMax: 3832 # float x: 3836 # float y: 3840 # float fadeSpeed: 3844 # float bounceFactor: 3848 # float hitSound: 3852 # int32_t priority: 3856 # int32_t tentOffset: 3860 # Vector m_vecTempEntAngVelocity: 3872 # QAngle tempent_renderamt: 3884 # int32_t m_vecNormal: 3888 # Vector m_flSpriteScale: 3900 # float m_nFlickerFrame: 3904 # int32_t m_flFrameRate: 3908 # float m_flFrame: 3912 # float m_pszImpactEffect: 3920 # char* m_pszParticleEffect: 3928 # char* m_bParticleCollision: 3936 # bool m_iLastCollisionFrame: 3940 # int32_t m_vLastCollisionOrigin: 3944 # Vector m_vecTempEntVelocity: 3956 # Vector m_vecPrevAbsOrigin: 3968 # Vector m_vecTempEntAcceleration: 3980 # Vector C_MapPreviewParticleSystem: # C_ParticleSystem C_MapVetoPickController: # C_BaseEntity m_nDraftType: 1376 # int32_t m_nTeamWinningCoinToss: 1380 # int32_t m_nTeamWithFirstChoice: 1384 # int32_t[64] m_nVoteMapIdsList: 1640 # int32_t[7] m_nAccountIDs: 1668 # int32_t[64] m_nMapId0: 1924 # int32_t[64] m_nMapId1: 2180 # int32_t[64] m_nMapId2: 2436 # int32_t[64] m_nMapId3: 2692 # int32_t[64] m_nMapId4: 2948 # int32_t[64] m_nMapId5: 3204 # int32_t[64] m_nStartingSide0: 3460 # int32_t[64] m_nCurrentPhase: 3716 # int32_t m_nPhaseStartTick: 3720 # int32_t m_nPhaseDurationTicks: 3724 # int32_t m_nPostDataUpdateTick: 3728 # int32_t m_bDisabledHud: 3732 # bool C_Melee: # C_CSWeaponBase C_ModelPointEntity: # C_BaseModelEntity C_MolotovGrenade: # C_BaseCSGrenade C_MolotovProjectile: # C_BaseCSGrenadeProjectile m_bIsIncGrenade: 4440 # bool C_Multimeter: # CBaseAnimGraph m_hTargetC4: 3808 # CHandle C_MultiplayRules: # C_GameRules C_NetTestBaseCombatCharacter: # C_BaseCombatCharacter C_OmniLight: # C_BarnLight m_flInnerAngle: 3864 # float m_flOuterAngle: 3868 # float m_bShowLight: 3872 # bool C_ParticleSystem: # C_BaseModelEntity m_szSnapshotFileName: 3280 # char[512] m_bActive: 3792 # bool m_bFrozen: 3793 # bool m_flFreezeTransitionDuration: 3796 # float m_nStopType: 3800 # int32_t m_bAnimateDuringGameplayPause: 3804 # bool m_iEffectIndex: 3808 # CStrongHandle m_flStartTime: 3816 # GameTime_t m_flPreSimTime: 3820 # float m_vServerControlPoints: 3824 # Vector[4] m_iServerControlPointAssignments: 3872 # uint8_t[4] m_hControlPointEnts: 3876 # CHandle[64] m_bNoSave: 4132 # bool m_bNoFreeze: 4133 # bool m_bNoRamp: 4134 # bool m_bStartActive: 4135 # bool m_iszEffectName: 4136 # CUtlSymbolLarge m_iszControlPointNames: 4144 # CUtlSymbolLarge[64] m_nDataCP: 4656 # int32_t m_vecDataCPValue: 4660 # Vector m_nTintCP: 4672 # int32_t m_clrTint: 4676 # Color m_bOldActive: 4712 # bool m_bOldFrozen: 4713 # bool C_PathParticleRope: # C_BaseEntity m_bStartActive: 1360 # bool m_flMaxSimulationTime: 1364 # float m_iszEffectName: 1368 # CUtlSymbolLarge m_PathNodes_Name: 1376 # CUtlVector m_flParticleSpacing: 1400 # float m_flSlack: 1404 # float m_flRadius: 1408 # float m_ColorTint: 1412 # Color m_nEffectState: 1416 # int32_t m_iEffectIndex: 1424 # CStrongHandle m_PathNodes_Position: 1432 # C_NetworkUtlVectorBase m_PathNodes_TangentIn: 1456 # C_NetworkUtlVectorBase m_PathNodes_TangentOut: 1480 # C_NetworkUtlVectorBase m_PathNodes_Color: 1504 # C_NetworkUtlVectorBase m_PathNodes_PinEnabled: 1528 # C_NetworkUtlVectorBase m_PathNodes_RadiusScale: 1552 # C_NetworkUtlVectorBase C_PathParticleRopeAlias_path_particle_rope_clientside: # C_PathParticleRope C_PhysBox: # C_Breakable C_PhysMagnet: # CBaseAnimGraph m_aAttachedObjectsFromServer: 3800 # CUtlVector m_aAttachedObjects: 3824 # CUtlVector> C_PhysPropClientside: # C_BreakableProp m_flTouchDelta: 4136 # GameTime_t m_fDeathTime: 4140 # GameTime_t m_impactEnergyScale: 4144 # float m_inertiaScale: 4148 # float m_flDmgModBullet: 4152 # float m_flDmgModClub: 4156 # float m_flDmgModExplosive: 4160 # float m_flDmgModFire: 4164 # float m_iszPhysicsDamageTableName: 4168 # CUtlSymbolLarge m_iszBasePropData: 4176 # CUtlSymbolLarge m_iInteractions: 4184 # int32_t m_bHasBreakPiecesOrCommands: 4188 # bool m_vecDamagePosition: 4192 # Vector m_vecDamageDirection: 4204 # Vector m_nDamageType: 4216 # int32_t C_PhysicsProp: # C_BreakableProp m_bAwake: 4136 # bool C_PhysicsPropMultiplayer: # C_PhysicsProp C_PickUpModelSlerper: # CBaseAnimGraph m_hPlayerParent: 3800 # CHandle m_hItem: 3804 # CHandle m_flTimePickedUp: 3808 # float m_angOriginal: 3812 # QAngle m_vecPosOriginal: 3824 # Vector m_angRandom: 3840 # QAngle C_PlantedC4: # CBaseAnimGraph m_bBombTicking: 3800 # bool m_nBombSite: 3804 # int32_t m_nSourceSoundscapeHash: 3808 # int32_t m_entitySpottedState: 3816 # EntitySpottedState_t m_flNextGlow: 3840 # GameTime_t m_flNextBeep: 3844 # GameTime_t m_flC4Blow: 3848 # GameTime_t m_bCannotBeDefused: 3852 # bool m_bHasExploded: 3853 # bool m_flTimerLength: 3856 # float m_bBeingDefused: 3860 # bool m_bTriggerWarning: 3864 # float m_bExplodeWarning: 3868 # float m_bC4Activated: 3872 # bool m_bTenSecWarning: 3873 # bool m_flDefuseLength: 3876 # float m_flDefuseCountDown: 3880 # GameTime_t m_bBombDefused: 3884 # bool m_hBombDefuser: 3888 # CHandle m_hControlPanel: 3892 # CHandle m_hDefuserMultimeter: 3896 # CHandle m_flNextRadarFlashTime: 3900 # GameTime_t m_bRadarFlash: 3904 # bool m_pBombDefuser: 3908 # CHandle m_fLastDefuseTime: 3912 # GameTime_t m_pPredictionOwner: 3920 # CBasePlayerController* m_vecC4ExplodeSpectatePos: 3928 # Vector m_vecC4ExplodeSpectateAng: 3940 # QAngle m_flC4ExplodeSpectateDuration: 3952 # float C_PlayerPing: # C_BaseEntity m_hPlayer: 1408 # CHandle m_hPingedEntity: 1412 # CHandle m_iType: 1416 # int32_t m_bUrgent: 1420 # bool m_szPlaceName: 1421 # char[18] C_PlayerSprayDecal: # C_ModelPointEntity m_nUniqueID: 3280 # int32_t m_unAccountID: 3284 # uint32_t m_unTraceID: 3288 # uint32_t m_rtGcTime: 3292 # uint32_t m_vecEndPos: 3296 # Vector m_vecStart: 3308 # Vector m_vecLeft: 3320 # Vector m_vecNormal: 3332 # Vector m_nPlayer: 3344 # int32_t m_nEntity: 3348 # int32_t m_nHitbox: 3352 # int32_t m_flCreationTime: 3356 # float m_nTintID: 3360 # int32_t m_nVersion: 3364 # uint8_t m_ubSignature: 3365 # uint8_t[128] m_SprayRenderHelper: 3504 # CPlayerSprayDecalRenderHelper C_PlayerVisibility: # C_BaseEntity m_flVisibilityStrength: 1360 # float m_flFogDistanceMultiplier: 1364 # float m_flFogMaxDensityMultiplier: 1368 # float m_flFadeTime: 1372 # float m_bStartDisabled: 1376 # bool m_bIsEnabled: 1377 # bool C_PointCamera: # C_BaseEntity m_FOV: 1360 # float m_Resolution: 1364 # float m_bFogEnable: 1368 # bool m_FogColor: 1369 # Color m_flFogStart: 1376 # float m_flFogEnd: 1380 # float m_flFogMaxDensity: 1384 # float m_bActive: 1388 # bool m_bUseScreenAspectRatio: 1389 # bool m_flAspectRatio: 1392 # float m_bNoSky: 1396 # bool m_fBrightness: 1400 # float m_flZFar: 1404 # float m_flZNear: 1408 # float m_bCanHLTVUse: 1412 # bool m_bDofEnabled: 1413 # bool m_flDofNearBlurry: 1416 # float m_flDofNearCrisp: 1420 # float m_flDofFarCrisp: 1424 # float m_flDofFarBlurry: 1428 # float m_flDofTiltToGround: 1432 # float m_TargetFOV: 1436 # float m_DegreesPerSecond: 1440 # float m_bIsOn: 1444 # bool m_pNext: 1448 # C_PointCamera* C_PointCameraVFOV: # C_PointCamera m_flVerticalFOV: 1456 # float C_PointClientUIDialog: # C_BaseClientUIEntity m_hActivator: 3328 # CHandle m_bStartEnabled: 3332 # bool C_PointClientUIHUD: # C_BaseClientUIEntity m_bCheckCSSClasses: 3336 # bool m_bIgnoreInput: 3728 # bool m_flWidth: 3732 # float m_flHeight: 3736 # float m_flDPI: 3740 # float m_flInteractDistance: 3744 # float m_flDepthOffset: 3748 # float m_unOwnerContext: 3752 # uint32_t m_unHorizontalAlign: 3756 # uint32_t m_unVerticalAlign: 3760 # uint32_t m_unOrientation: 3764 # uint32_t m_bAllowInteractionFromAllSceneWorlds: 3768 # bool m_vecCSSClasses: 3776 # C_NetworkUtlVectorBase C_PointClientUIWorldPanel: # C_BaseClientUIEntity m_bForceRecreateNextUpdate: 3336 # bool m_bMoveViewToPlayerNextThink: 3337 # bool m_bCheckCSSClasses: 3338 # bool m_anchorDeltaTransform: 3344 # CTransform m_pOffScreenIndicator: 3760 # CPointOffScreenIndicatorUi* m_bIgnoreInput: 3800 # bool m_bLit: 3801 # bool m_bFollowPlayerAcrossTeleport: 3802 # bool m_flWidth: 3804 # float m_flHeight: 3808 # float m_flDPI: 3812 # float m_flInteractDistance: 3816 # float m_flDepthOffset: 3820 # float m_unOwnerContext: 3824 # uint32_t m_unHorizontalAlign: 3828 # uint32_t m_unVerticalAlign: 3832 # uint32_t m_unOrientation: 3836 # uint32_t m_bAllowInteractionFromAllSceneWorlds: 3840 # bool m_vecCSSClasses: 3848 # C_NetworkUtlVectorBase m_bOpaque: 3872 # bool m_bNoDepth: 3873 # bool m_bRenderBackface: 3874 # bool m_bUseOffScreenIndicator: 3875 # bool m_bExcludeFromSaveGames: 3876 # bool m_bGrabbable: 3877 # bool m_bOnlyRenderToTexture: 3878 # bool m_bDisableMipGen: 3879 # bool m_nExplicitImageLayout: 3880 # int32_t C_PointClientUIWorldTextPanel: # C_PointClientUIWorldPanel m_messageText: 3888 # char[512] C_PointCommentaryNode: # CBaseAnimGraph m_bActive: 3808 # bool m_bWasActive: 3809 # bool m_flEndTime: 3812 # GameTime_t m_flStartTime: 3816 # GameTime_t m_flStartTimeInCommentary: 3820 # float m_iszCommentaryFile: 3824 # CUtlSymbolLarge m_iszTitle: 3832 # CUtlSymbolLarge m_iszSpeakers: 3840 # CUtlSymbolLarge m_iNodeNumber: 3848 # int32_t m_iNodeNumberMax: 3852 # int32_t m_bListenedTo: 3856 # bool m_hViewPosition: 3872 # CHandle m_bRestartAfterRestore: 3876 # bool C_PointEntity: # C_BaseEntity C_PointValueRemapper: # C_BaseEntity m_bDisabled: 1360 # bool m_bDisabledOld: 1361 # bool m_bUpdateOnClient: 1362 # bool m_nInputType: 1364 # ValueRemapperInputType_t m_hRemapLineStart: 1368 # CHandle m_hRemapLineEnd: 1372 # CHandle m_flMaximumChangePerSecond: 1376 # float m_flDisengageDistance: 1380 # float m_flEngageDistance: 1384 # float m_bRequiresUseKey: 1388 # bool m_nOutputType: 1392 # ValueRemapperOutputType_t m_hOutputEntities: 1400 # C_NetworkUtlVectorBase> m_nHapticsType: 1424 # ValueRemapperHapticsType_t m_nMomentumType: 1428 # ValueRemapperMomentumType_t m_flMomentumModifier: 1432 # float m_flSnapValue: 1436 # float m_flCurrentMomentum: 1440 # float m_nRatchetType: 1444 # ValueRemapperRatchetType_t m_flRatchetOffset: 1448 # float m_flInputOffset: 1452 # float m_bEngaged: 1456 # bool m_bFirstUpdate: 1457 # bool m_flPreviousValue: 1460 # float m_flPreviousUpdateTickTime: 1464 # GameTime_t m_vecPreviousTestPoint: 1468 # Vector C_PointWorldText: # C_ModelPointEntity m_bForceRecreateNextUpdate: 3288 # bool m_messageText: 3304 # char[512] m_FontName: 3816 # char[64] m_bEnabled: 3880 # bool m_bFullbright: 3881 # bool m_flWorldUnitsPerPx: 3884 # float m_flFontSize: 3888 # float m_flDepthOffset: 3892 # float m_Color: 3896 # Color m_nJustifyHorizontal: 3900 # PointWorldTextJustifyHorizontal_t m_nJustifyVertical: 3904 # PointWorldTextJustifyVertical_t m_nReorientMode: 3908 # PointWorldTextReorientMode_t C_PostProcessingVolume: # C_BaseTrigger m_hPostSettings: 3304 # CStrongHandle m_flFadeDuration: 3312 # float m_flMinLogExposure: 3316 # float m_flMaxLogExposure: 3320 # float m_flMinExposure: 3324 # float m_flMaxExposure: 3328 # float m_flExposureCompensation: 3332 # float m_flExposureFadeSpeedUp: 3336 # float m_flExposureFadeSpeedDown: 3340 # float m_flTonemapEVSmoothingRange: 3344 # float m_bMaster: 3348 # bool m_bExposureControl: 3349 # bool m_flRate: 3352 # float m_flTonemapPercentTarget: 3356 # float m_flTonemapPercentBrightPixels: 3360 # float m_flTonemapMinAvgLum: 3364 # float C_Precipitation: # C_BaseTrigger m_flDensity: 3288 # float m_flParticleInnerDist: 3304 # float m_pParticleDef: 3312 # char* m_tParticlePrecipTraceTimer: 3352 # TimedEvent[1] m_bActiveParticlePrecipEmitter: 3360 # bool[1] m_bParticlePrecipInitialized: 3361 # bool m_bHasSimulatedSinceLastSceneObjectUpdate: 3362 # bool m_nAvailableSheetSequencesMaxIndex: 3364 # int32_t C_PrecipitationBlocker: # C_BaseModelEntity C_PredictedViewModel: # C_BaseViewModel m_vPredictedLagOffset: 3904 # Vector m_targetSpeed: 3916 # QAngle m_currentSpeed: 3928 # QAngle C_PropDoorRotating: # C_BasePropDoor C_RagdollManager: # C_BaseEntity m_iCurrentMaxRagdollCount: 1360 # int8_t C_RagdollProp: # CBaseAnimGraph m_ragPos: 3808 # C_NetworkUtlVectorBase m_ragAngles: 3832 # C_NetworkUtlVectorBase m_flBlendWeight: 3856 # float m_hRagdollSource: 3860 # CHandle m_iEyeAttachment: 3864 # AttachmentHandle_t m_flBlendWeightCurrent: 3868 # float m_parentPhysicsBoneIndices: 3872 # CUtlVector m_worldSpaceBoneComputationOrder: 3896 # CUtlVector C_RagdollPropAttached: # C_RagdollProp m_boneIndexAttached: 3920 # uint32_t m_ragdollAttachedObjectIndex: 3924 # uint32_t m_attachmentPointBoneSpace: 3928 # Vector m_attachmentPointRagdollSpace: 3940 # Vector m_vecOffset: 3952 # Vector m_parentTime: 3964 # float m_bHasParent: 3968 # bool C_RectLight: # C_BarnLight m_bShowLight: 3864 # bool C_RetakeGameRules: m_nMatchSeed: 248 # int32_t m_bBlockersPresent: 252 # bool m_bRoundInProgress: 253 # bool m_iFirstSecondHalfRound: 256 # int32_t m_iBombSite: 260 # int32_t C_RopeKeyframe: # C_BaseModelEntity m_LinksTouchingSomething: 3288 # CBitVec<10> m_nLinksTouchingSomething: 3292 # int32_t m_bApplyWind: 3296 # bool m_fPrevLockedPoints: 3300 # int32_t m_iForcePointMoveCounter: 3304 # int32_t m_bPrevEndPointPos: 3308 # bool[2] m_vPrevEndPointPos: 3312 # Vector[2] m_flCurScroll: 3336 # float m_flScrollSpeed: 3340 # float m_RopeFlags: 3344 # uint16_t m_iRopeMaterialModelIndex: 3352 # CStrongHandle m_LightValues: 3984 # Vector[10] m_nSegments: 4104 # uint8_t m_hStartPoint: 4108 # CHandle m_hEndPoint: 4112 # CHandle m_iStartAttachment: 4116 # AttachmentHandle_t m_iEndAttachment: 4117 # AttachmentHandle_t m_Subdiv: 4118 # uint8_t m_RopeLength: 4120 # int16_t m_Slack: 4122 # int16_t m_TextureScale: 4124 # float m_fLockedPoints: 4128 # uint8_t m_nChangeCount: 4129 # uint8_t m_Width: 4132 # float m_PhysicsDelegate: 4136 # C_RopeKeyframe::CPhysicsDelegate m_hMaterial: 4152 # CStrongHandle m_TextureHeight: 4160 # int32_t m_vecImpulse: 4164 # Vector m_vecPreviousImpulse: 4176 # Vector m_flCurrentGustTimer: 4188 # float m_flCurrentGustLifetime: 4192 # float m_flTimeToNextGust: 4196 # float m_vWindDir: 4200 # Vector m_vColorMod: 4212 # Vector m_vCachedEndPointAttachmentPos: 4224 # Vector[2] m_vCachedEndPointAttachmentAngle: 4248 # QAngle[2] m_bConstrainBetweenEndpoints: 4272 # bool m_bEndPointAttachmentPositionsDirty: 0 # bitfield:1 m_bEndPointAttachmentAnglesDirty: 0 # bitfield:1 m_bNewDataThisFrame: 0 # bitfield:1 m_bPhysicsInitted: 0 # bitfield:1 C_RopeKeyframe_CPhysicsDelegate: m_pKeyframe: 8 # C_RopeKeyframe* C_SceneEntity: # C_PointEntity m_bIsPlayingBack: 1368 # bool m_bPaused: 1369 # bool m_bMultiplayer: 1370 # bool m_bAutogenerated: 1371 # bool m_flForceClientTime: 1372 # float m_nSceneStringIndex: 1376 # uint16_t m_bClientOnly: 1378 # bool m_hOwner: 1380 # CHandle m_hActorList: 1384 # C_NetworkUtlVectorBase> m_bWasPlaying: 1408 # bool m_QueuedEvents: 1424 # CUtlVector m_flCurrentTime: 1448 # float C_SceneEntity_QueuedEvents_t: starttime: 0 # float C_SensorGrenade: # C_BaseCSGrenade C_SensorGrenadeProjectile: # C_BaseCSGrenadeProjectile C_ShatterGlassShardPhysics: # C_PhysicsProp m_ShardDesc: 4152 # shard_model_desc_t C_SingleplayRules: # C_GameRules C_SkyCamera: # C_BaseEntity m_skyboxData: 1360 # sky3dparams_t m_skyboxSlotToken: 1504 # CUtlStringToken m_bUseAngles: 1508 # bool m_pNext: 1512 # C_SkyCamera* C_SmokeGrenade: # C_BaseCSGrenade C_SmokeGrenadeProjectile: # C_BaseCSGrenadeProjectile m_nSmokeEffectTickBegin: 4448 # int32_t m_bDidSmokeEffect: 4452 # bool m_nRandomSeed: 4456 # int32_t m_vSmokeColor: 4460 # Vector m_vSmokeDetonationPos: 4472 # Vector m_VoxelFrameData: 4488 # CUtlVector m_bSmokeVolumeDataReceived: 4512 # bool m_bSmokeEffectSpawned: 4513 # bool C_SoundAreaEntityBase: # C_BaseEntity m_bDisabled: 1360 # bool m_bWasEnabled: 1368 # bool m_iszSoundAreaType: 1376 # CUtlSymbolLarge m_vPos: 1384 # Vector C_SoundAreaEntityOrientedBox: # C_SoundAreaEntityBase m_vMin: 1400 # Vector m_vMax: 1412 # Vector C_SoundAreaEntitySphere: # C_SoundAreaEntityBase m_flRadius: 1400 # float C_SoundOpvarSetAABBEntity: # C_SoundOpvarSetPointEntity C_SoundOpvarSetAutoRoomEntity: # C_SoundOpvarSetPointEntity C_SoundOpvarSetOBBEntity: # C_SoundOpvarSetAABBEntity C_SoundOpvarSetOBBWindEntity: # C_SoundOpvarSetPointBase C_SoundOpvarSetPathCornerEntity: # C_SoundOpvarSetPointEntity C_SoundOpvarSetPointBase: # C_BaseEntity m_iszStackName: 1360 # CUtlSymbolLarge m_iszOperatorName: 1368 # CUtlSymbolLarge m_iszOpvarName: 1376 # CUtlSymbolLarge m_iOpvarIndex: 1384 # int32_t m_bUseAutoCompare: 1388 # bool C_SoundOpvarSetPointEntity: # C_SoundOpvarSetPointBase C_SpotlightEnd: # C_BaseModelEntity m_flLightScale: 3280 # float m_Radius: 3284 # float C_Sprite: # C_BaseModelEntity m_hSpriteMaterial: 3304 # CStrongHandle m_hAttachedToEntity: 3312 # CHandle m_nAttachment: 3316 # AttachmentHandle_t m_flSpriteFramerate: 3320 # float m_flFrame: 3324 # float m_flDieTime: 3328 # GameTime_t m_nBrightness: 3344 # uint32_t m_flBrightnessDuration: 3348 # float m_flSpriteScale: 3352 # float m_flScaleDuration: 3356 # float m_bWorldSpaceScale: 3360 # bool m_flGlowProxySize: 3364 # float m_flHDRColorScale: 3368 # float m_flLastTime: 3372 # GameTime_t m_flMaxFrame: 3376 # float m_flStartScale: 3380 # float m_flDestScale: 3384 # float m_flScaleTimeStart: 3388 # GameTime_t m_nStartBrightness: 3392 # int32_t m_nDestBrightness: 3396 # int32_t m_flBrightnessTimeStart: 3400 # GameTime_t m_hOldSpriteMaterial: 3408 # CWeakHandle m_nSpriteWidth: 3576 # int32_t m_nSpriteHeight: 3580 # int32_t C_SpriteOriented: # C_Sprite C_Sun: # C_BaseModelEntity m_fxSSSunFlareEffectIndex: 3280 # ParticleIndex_t m_fxSunFlareEffectIndex: 3284 # ParticleIndex_t m_fdistNormalize: 3288 # float m_vSunPos: 3292 # Vector m_vDirection: 3304 # Vector m_iszEffectName: 3320 # CUtlSymbolLarge m_iszSSEffectName: 3328 # CUtlSymbolLarge m_clrOverlay: 3336 # Color m_bOn: 3340 # bool m_bmaxColor: 3341 # bool m_flSize: 3344 # float m_flHazeScale: 3348 # float m_flRotation: 3352 # float m_flHDRColorScale: 3356 # float m_flAlphaHaze: 3360 # float m_flAlphaScale: 3364 # float m_flAlphaHdr: 3368 # float m_flFarZScale: 3372 # float C_SunGlowOverlay: # CGlowOverlay m_bModulateByDot: 208 # bool C_Team: # C_BaseEntity m_aPlayerControllers: 1360 # C_NetworkUtlVectorBase> m_aPlayers: 1384 # C_NetworkUtlVectorBase> m_iScore: 1408 # int32_t m_szTeamname: 1412 # char[129] C_TeamRoundTimer: # C_BaseEntity m_bTimerPaused: 1360 # bool m_flTimeRemaining: 1364 # float m_flTimerEndTime: 1368 # GameTime_t m_bIsDisabled: 1372 # bool m_bShowInHUD: 1373 # bool m_nTimerLength: 1376 # int32_t m_nTimerInitialLength: 1380 # int32_t m_nTimerMaxLength: 1384 # int32_t m_bAutoCountdown: 1388 # bool m_nSetupTimeLength: 1392 # int32_t m_nState: 1396 # int32_t m_bStartPaused: 1400 # bool m_bInCaptureWatchState: 1401 # bool m_flTotalTime: 1404 # float m_bStopWatchTimer: 1408 # bool m_bFireFinished: 1409 # bool m_bFire5MinRemain: 1410 # bool m_bFire4MinRemain: 1411 # bool m_bFire3MinRemain: 1412 # bool m_bFire2MinRemain: 1413 # bool m_bFire1MinRemain: 1414 # bool m_bFire30SecRemain: 1415 # bool m_bFire10SecRemain: 1416 # bool m_bFire5SecRemain: 1417 # bool m_bFire4SecRemain: 1418 # bool m_bFire3SecRemain: 1419 # bool m_bFire2SecRemain: 1420 # bool m_bFire1SecRemain: 1421 # bool m_nOldTimerLength: 1424 # int32_t m_nOldTimerState: 1428 # int32_t C_TeamplayRules: # C_MultiplayRules C_TextureBasedAnimatable: # C_BaseModelEntity m_bLoop: 3280 # bool m_flFPS: 3284 # float m_hPositionKeys: 3288 # CStrongHandle m_hRotationKeys: 3296 # CStrongHandle m_vAnimationBoundsMin: 3304 # Vector m_vAnimationBoundsMax: 3316 # Vector m_flStartTime: 3328 # float m_flStartFrame: 3332 # float C_TintController: # C_BaseEntity C_TonemapController2: # C_BaseEntity m_flAutoExposureMin: 1360 # float m_flAutoExposureMax: 1364 # float m_flTonemapPercentTarget: 1368 # float m_flTonemapPercentBrightPixels: 1372 # float m_flTonemapMinAvgLum: 1376 # float m_flExposureAdaptationSpeedUp: 1380 # float m_flExposureAdaptationSpeedDown: 1384 # float m_flTonemapEVSmoothingRange: 1388 # float C_TonemapController2Alias_env_tonemap_controller2: # C_TonemapController2 C_TriggerBuoyancy: # C_BaseTrigger m_BuoyancyHelper: 3288 # CBuoyancyHelper m_flFluidDensity: 3320 # float C_TriggerLerpObject: # C_BaseTrigger C_TriggerMultiple: # C_BaseTrigger C_TriggerPhysics: # C_BaseTrigger m_gravityScale: 3288 # float m_linearLimit: 3292 # float m_linearDamping: 3296 # float m_angularLimit: 3300 # float m_angularDamping: 3304 # float m_linearForce: 3308 # float m_flFrequency: 3312 # float m_flDampingRatio: 3316 # float m_vecLinearForcePointAt: 3320 # Vector m_bCollapseToForcePoint: 3332 # bool m_vecLinearForcePointAtWorld: 3336 # Vector m_vecLinearForceDirection: 3348 # Vector m_bConvertToDebrisWhenPossible: 3360 # bool C_TriggerVolume: # C_BaseModelEntity C_ViewmodelAttachmentModel: # CBaseAnimGraph C_ViewmodelWeapon: # CBaseAnimGraph m_worldModel: 3800 # char* C_VoteController: # C_BaseEntity m_iActiveIssueIndex: 1376 # int32_t m_iOnlyTeamToVote: 1380 # int32_t m_nVoteOptionCount: 1384 # int32_t[5] m_nPotentialVotes: 1404 # int32_t m_bVotesDirty: 1408 # bool m_bTypeDirty: 1409 # bool m_bIsYesNoVote: 1410 # bool C_WaterBullet: # CBaseAnimGraph C_WeaponAWP: # C_CSWeaponBaseGun C_WeaponAug: # C_CSWeaponBaseGun C_WeaponBaseItem: # C_CSWeaponBase m_SequenceCompleteTimer: 6768 # CountdownTimer m_bRedraw: 6792 # bool C_WeaponBizon: # C_CSWeaponBaseGun C_WeaponCZ75a: # C_CSWeaponBaseGun C_WeaponElite: # C_CSWeaponBaseGun C_WeaponFamas: # C_CSWeaponBaseGun C_WeaponFiveSeven: # C_CSWeaponBaseGun C_WeaponG3SG1: # C_CSWeaponBaseGun C_WeaponGalilAR: # C_CSWeaponBaseGun C_WeaponGlock: # C_CSWeaponBaseGun C_WeaponHKP2000: # C_CSWeaponBaseGun C_WeaponM249: # C_CSWeaponBaseGun C_WeaponM4A1: # C_CSWeaponBaseGun C_WeaponM4A1Silencer: # C_CSWeaponBaseGun C_WeaponMAC10: # C_CSWeaponBaseGun C_WeaponMP5SD: # C_CSWeaponBaseGun C_WeaponMP7: # C_CSWeaponBaseGun C_WeaponMP9: # C_CSWeaponBaseGun C_WeaponMag7: # C_CSWeaponBaseGun C_WeaponNOVA: # C_CSWeaponBase C_WeaponNegev: # C_CSWeaponBaseGun C_WeaponP250: # C_CSWeaponBaseGun C_WeaponP90: # C_CSWeaponBaseGun C_WeaponRevolver: # C_CSWeaponBaseGun C_WeaponSCAR20: # C_CSWeaponBaseGun C_WeaponSG556: # C_CSWeaponBaseGun C_WeaponSSG08: # C_CSWeaponBaseGun C_WeaponSawedoff: # C_CSWeaponBase C_WeaponShield: # C_CSWeaponBaseGun m_flDisplayHealth: 6800 # float C_WeaponTaser: # C_CSWeaponBaseGun m_fFireTime: 6800 # GameTime_t C_WeaponTec9: # C_CSWeaponBaseGun C_WeaponUMP45: # C_CSWeaponBaseGun C_WeaponUSPSilencer: # C_CSWeaponBaseGun C_WeaponXM1014: # C_CSWeaponBase C_World: # C_BaseModelEntity C_WorldModelGloves: # CBaseAnimGraph C_WorldModelNametag: # CBaseAnimGraph C_WorldModelStattrak: # CBaseAnimGraph C_fogplayerparams_t: m_hCtrl: 8 # CHandle m_flTransitionTime: 12 # float m_OldColor: 16 # Color m_flOldStart: 20 # float m_flOldEnd: 24 # float m_flOldMaxDensity: 28 # float m_flOldHDRColorScale: 32 # float m_flOldFarZ: 36 # float m_NewColor: 40 # Color m_flNewStart: 44 # float m_flNewEnd: 48 # float m_flNewMaxDensity: 52 # float m_flNewHDRColorScale: 56 # float m_flNewFarZ: 60 # float CompMatMutatorCondition_t: m_nMutatorCondition: 0 # CompMatPropertyMutatorConditionType_t m_strMutatorConditionContainerName: 8 # CUtlString m_strMutatorConditionContainerVarName: 16 # CUtlString m_strMutatorConditionContainerVarValue: 24 # CUtlString m_bPassWhenTrue: 32 # bool CompMatPropertyMutator_t: m_bEnabled: 0 # bool m_nMutatorCommandType: 4 # CompMatPropertyMutatorType_t m_strInitWith_Container: 8 # CUtlString m_strCopyProperty_InputContainerSrc: 16 # CUtlString m_strCopyProperty_InputContainerProperty: 24 # CUtlString m_strCopyProperty_TargetProperty: 32 # CUtlString m_strRandomRollInputVars_SeedInputVar: 40 # CUtlString m_vecRandomRollInputVars_InputVarsToRoll: 48 # CUtlVector m_strCopyMatchingKeys_InputContainerSrc: 72 # CUtlString m_strCopyKeysWithSuffix_InputContainerSrc: 80 # CUtlString m_strCopyKeysWithSuffix_FindSuffix: 88 # CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix: 96 # CUtlString m_nSetValue_Value: 104 # CompositeMaterialInputLooseVariable_t m_strGenerateTexture_TargetParam: 728 # CUtlString m_strGenerateTexture_InitialContainer: 736 # CUtlString m_nResolution: 744 # int32_t m_bIsScratchTarget: 748 # bool m_bSplatDebugInfo: 749 # bool m_bCaptureInRenderDoc: 750 # bool m_vecTexGenInstructions: 752 # CUtlVector m_vecConditionalMutators: 776 # CUtlVector m_strPopInputQueue_Container: 800 # CUtlString m_strDrawText_InputContainerSrc: 808 # CUtlString m_strDrawText_InputContainerProperty: 816 # CUtlString m_vecDrawText_Position: 824 # Vector2D m_colDrawText_Color: 832 # Color m_strDrawText_Font: 840 # CUtlString m_vecConditions: 848 # CUtlVector CompositeMaterialAssemblyProcedure_t: m_vecCompMatIncludes: 0 # CUtlVector m_vecMatchFilters: 24 # CUtlVector m_vecCompositeInputContainers: 48 # CUtlVector m_vecPropertyMutators: 72 # CUtlVector CompositeMaterialEditorPoint_t: m_ModelName: 0 # CResourceName m_nSequenceIndex: 224 # int32_t m_flCycle: 228 # float m_KVModelStateChoices: 232 # KeyValues3 m_bEnableChildModel: 248 # bool m_ChildModelName: 256 # CResourceName m_vecCompositeMaterialAssemblyProcedures: 480 # CUtlVector m_vecCompositeMaterials: 504 # CUtlVector CompositeMaterialInputContainer_t: m_bEnabled: 0 # bool m_nCompositeMaterialInputContainerSourceType: 4 # CompositeMaterialInputContainerSourceType_t m_strSpecificContainerMaterial: 8 # CResourceName m_strAttrName: 232 # CUtlString m_strAlias: 240 # CUtlString m_vecLooseVariables: 248 # CUtlVector m_strAttrNameForVar: 272 # CUtlString m_bExposeExternally: 280 # bool CompositeMaterialInputLooseVariable_t: m_strName: 0 # CUtlString m_bExposeExternally: 8 # bool m_strExposedFriendlyName: 16 # CUtlString m_strExposedFriendlyGroupName: 24 # CUtlString m_bExposedVariableIsFixedRange: 32 # bool m_strExposedVisibleWhenTrue: 40 # CUtlString m_strExposedHiddenWhenTrue: 48 # CUtlString m_nVariableType: 56 # CompositeMaterialInputLooseVariableType_t m_bValueBoolean: 60 # bool m_nValueIntX: 64 # int32_t m_nValueIntY: 68 # int32_t m_nValueIntZ: 72 # int32_t m_nValueIntW: 76 # int32_t m_bHasFloatBounds: 80 # bool m_flValueFloatX: 84 # float m_flValueFloatX_Min: 88 # float m_flValueFloatX_Max: 92 # float m_flValueFloatY: 96 # float m_flValueFloatY_Min: 100 # float m_flValueFloatY_Max: 104 # float m_flValueFloatZ: 108 # float m_flValueFloatZ_Min: 112 # float m_flValueFloatZ_Max: 116 # float m_flValueFloatW: 120 # float m_flValueFloatW_Min: 124 # float m_flValueFloatW_Max: 128 # float m_cValueColor4: 132 # Color m_nValueSystemVar: 136 # CompositeMaterialVarSystemVar_t m_strResourceMaterial: 144 # CResourceName m_strTextureContentAssetPath: 368 # CUtlString m_strTextureRuntimeResourcePath: 376 # CResourceName m_strTextureCompilationVtexTemplate: 600 # CUtlString m_nTextureType: 608 # CompositeMaterialInputTextureType_t m_strString: 616 # CUtlString CompositeMaterialMatchFilter_t: m_nCompositeMaterialMatchFilterType: 0 # CompositeMaterialMatchFilterType_t m_strMatchFilter: 8 # CUtlString m_strMatchValue: 16 # CUtlString m_bPassWhenTrue: 24 # bool CompositeMaterial_t: m_TargetKVs: 8 # KeyValues3 m_PreGenerationKVs: 24 # KeyValues3 m_FinalKVs: 40 # KeyValues3 m_vecGeneratedTextures: 64 # CUtlVector CountdownTimer: m_duration: 8 # float m_timestamp: 12 # GameTime_t m_timescale: 16 # float m_nWorldGroupId: 20 # WorldGroupId_t EngineCountdownTimer: m_duration: 8 # float m_timestamp: 12 # float m_timescale: 16 # float EntityRenderAttribute_t: m_ID: 48 # CUtlStringToken m_Values: 52 # Vector4D EntitySpottedState_t: m_bSpotted: 8 # bool m_bSpottedByMask: 12 # uint32_t[2] GeneratedTextureHandle_t: m_strBitmapName: 0 # CUtlString IClientAlphaProperty: IntervalTimer: m_timestamp: 8 # GameTime_t m_nWorldGroupId: 12 # WorldGroupId_t PhysicsRagdollPose_t: __m_pChainEntity: 8 # CNetworkVarChainer m_Transforms: 48 # C_NetworkUtlVectorBase m_hOwner: 72 # CHandle m_bDirty: 104 # bool SellbackPurchaseEntry_t: m_unDefIdx: 48 # uint16_t m_nCost: 52 # int32_t m_nPrevArmor: 56 # int32_t m_bPrevHelmet: 60 # bool m_hItem: 64 # CEntityHandle SequenceHistory_t: m_hSequence: 0 # HSequence m_flSeqStartTime: 4 # GameTime_t m_flSeqFixedCycle: 8 # float m_nSeqLoopMode: 12 # AnimLoopMode_t m_flPlaybackRate: 16 # float m_flCyclesPerSecond: 20 # float ServerAuthoritativeWeaponSlot_t: unClass: 40 # uint16_t unSlot: 42 # uint16_t unItemDefIdx: 44 # uint16_t TimedEvent: m_TimeBetweenEvents: 0 # float m_fNextEvent: 4 # float VPhysicsCollisionAttribute_t: m_nInteractsAs: 8 # uint64_t m_nInteractsWith: 16 # uint64_t m_nInteractsExclude: 24 # uint64_t m_nEntityId: 32 # uint32_t m_nOwnerId: 36 # uint32_t m_nHierarchyId: 40 # uint16_t m_nCollisionGroup: 42 # uint8_t m_nCollisionFunctionMask: 43 # uint8_t ViewAngleServerChange_t: nType: 48 # FixAngleSet_t qAngle: 52 # QAngle nIndex: 64 # uint32_t WeaponPurchaseCount_t: m_nItemDefIndex: 48 # uint16_t m_nCount: 50 # uint16_t WeaponPurchaseTracker_t: m_weaponPurchases: 8 # C_UtlVectorEmbeddedNetworkVar audioparams_t: localSound: 8 # Vector[8] soundscapeIndex: 104 # int32_t localBits: 108 # uint8_t soundscapeEntityListIndex: 112 # int32_t soundEventHash: 116 # uint32_t fogparams_t: dirPrimary: 8 # Vector colorPrimary: 20 # Color colorSecondary: 24 # Color colorPrimaryLerpTo: 28 # Color colorSecondaryLerpTo: 32 # Color start: 36 # float end: 40 # float farz: 44 # float maxdensity: 48 # float exponent: 52 # float HDRColorScale: 56 # float skyboxFogFactor: 60 # float skyboxFogFactorLerpTo: 64 # float startLerpTo: 68 # float endLerpTo: 72 # float maxdensityLerpTo: 76 # float lerptime: 80 # GameTime_t duration: 84 # float blendtobackground: 88 # float scattering: 92 # float locallightscale: 96 # float enable: 100 # bool blend: 101 # bool m_bNoReflectionFog: 102 # bool m_bPadding: 103 # bool shard_model_desc_t: m_nModelID: 8 # int32_t m_hMaterial: 16 # CStrongHandle m_solid: 24 # ShardSolid_t m_ShatterPanelMode: 25 # ShatterPanelMode m_vecPanelSize: 28 # Vector2D m_vecStressPositionA: 36 # Vector2D m_vecStressPositionB: 44 # Vector2D m_vecPanelVertices: 56 # C_NetworkUtlVectorBase m_flGlassHalfThickness: 80 # float m_bHasParent: 84 # bool m_bParentFrozen: 85 # bool m_SurfacePropStringToken: 88 # CUtlStringToken sky3dparams_t: scale: 8 # int16_t origin: 12 # Vector bClip3DSkyBoxNearToWorldFar: 24 # bool flClip3DSkyBoxNearToWorldFarOffset: 28 # float fog: 32 # fogparams_t m_nWorldGroupID: 136 # WorldGroupId_t