// Generated using https://github.com/a2x/cs2-dumper // 2024-06-18 02:29:36.184201900 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: rendersystemdx11.dll // Classes count: 3 // Enums count: 5 pub mod rendersystemdx11_dll { // Alignment: 4 // Members count: 13 #[repr(u32)] pub enum RenderPrimitiveType_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, RENDER_PRIM_LINE_STRIP = 0x3, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, RENDER_PRIM_TRIANGLES = 0x5, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, RENDER_PRIM_TRIANGLE_STRIP = 0x7, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, RENDER_PRIM_INSTANCED_QUADS = 0x9, RENDER_PRIM_HETEROGENOUS = 0xA, RENDER_PRIM_COMPUTE_SHADER = 0xB, RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 // Members count: 13 #[repr(u32)] pub enum RenderBufferFlags_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, RENDER_BUFFER_UAV_COUNTER = 0x80, RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 // Members count: 8 #[repr(u8)] pub enum RenderMultisampleType_t { RENDER_MULTISAMPLE_INVALID = u8::MAX, RENDER_MULTISAMPLE_NONE = 0x0, RENDER_MULTISAMPLE_2X = 0x1, RENDER_MULTISAMPLE_4X = 0x2, RENDER_MULTISAMPLE_6X = 0x3, RENDER_MULTISAMPLE_8X = 0x4, RENDER_MULTISAMPLE_16X = 0x5, RENDER_MULTISAMPLE_TYPE_COUNT = 0x6 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum InputLayoutVariation_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, INPUT_LAYOUT_VARIATION_MAX = 0x3 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum RenderSlotType_t { RENDER_SLOT_INVALID = u32::MAX, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1 } // Parent: None // Fields count: 4 pub mod VsInputSignatureElement_t { pub const m_pName: usize = 0x0; // char[64] pub const m_pSemantic: usize = 0x40; // char[64] pub const m_pD3DSemanticName: usize = 0x80; // char[64] pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 } // Parent: None // Fields count: 1 pub mod VsInputSignature_t { pub const m_elems: usize = 0x0; // CUtlVector } // Parent: None // Fields count: 7 pub mod RenderInputLayoutField_t { pub const m_pSemanticName: usize = 0x0; // uint8[32] pub const m_nSemanticIndex: usize = 0x20; // int32 pub const m_Format: usize = 0x24; // uint32 pub const m_nOffset: usize = 0x28; // int32 pub const m_nSlot: usize = 0x2C; // int32 pub const m_nSlotType: usize = 0x30; // RenderSlotType_t pub const m_nInstanceStepRate: usize = 0x34; // int32 } } } }