// Generated using https://github.com/a2x/cs2-dumper // 2024-05-03 00:11:19.220511700 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1932B10; pub const dwEntityList: usize = 0x18C9E78; pub const dwGameEntitySystem: usize = 0x19E75C0; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1926DD0; pub const dwGlobalVars: usize = 0x1730F20; pub const dwGlowManager: usize = 0x19271F0; pub const dwLocalPlayerController: usize = 0x1919588; pub const dwLocalPlayerPawn: usize = 0x173D5A8; pub const dwPlantedC4: usize = 0x192FFB8; pub const dwPrediction: usize = 0x173D470; pub const dwSensitivity: usize = 0x1927B18; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x1937EA0; pub const dwViewMatrix: usize = 0x192B310; pub const dwViewRender: usize = 0x192BB10; pub const dwWeaponC4: usize = 0x18CD2D0; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x518764; pub const dwNetworkGameClient: usize = 0x517B08; pub const dwNetworkGameClient_deltaTick: usize = 0x258; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_getMaxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x5D109C; pub const dwWindowWidth: usize = 0x5D1098; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x377C0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1D2290; pub const dwGameTypes_mapName: usize = 0x1D23B0; } } }