// Generated using https://github.com/a2x/cs2-dumper // 2026-01-21 23:45:27.960850 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x23112D0; pub const dwEntityList: usize = 0x21C39F8; pub const dwGameEntitySystem: usize = 0x24A6A38; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20A0; pub const dwGameRules: usize = 0x23024F0; pub const dwGlobalVars: usize = 0x2056228; pub const dwGlowManager: usize = 0x2302500; pub const dwLocalPlayerController: usize = 0x22EB918; pub const dwLocalPlayerPawn: usize = 0x20617D0; pub const dwPlantedC4: usize = 0x230EA70; pub const dwPrediction: usize = 0x20616E0; pub const dwSensitivity: usize = 0x2303028; pub const dwSensitivity_sensitivity: usize = 0x58; pub const dwViewAngles: usize = 0x2311958; pub const dwViewMatrix: usize = 0x2307750; pub const dwViewRender: usize = 0x2307988; pub const dwWeaponC4: usize = 0x22909C0; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x606504; pub const dwNetworkGameClient: usize = 0x900FEF; pub const dwNetworkGameClient_clientTickCount: usize = 0x378; pub const dwNetworkGameClient_deltaTick: usize = 0x24C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C141F; pub const dwNetworkGameClient_localPlayer: usize = 0xF8; pub const dwNetworkGameClient_maxClients: usize = 0x240; pub const dwNetworkGameClient_serverTickCount: usize = 0x24C; pub const dwNetworkGameClient_signOnState: usize = 0x230; pub const dwWindowHeight: usize = 0x9053B4; pub const dwWindowWidth: usize = 0x9053B0; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x45AD0; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1B8000; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x4F3470; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }