// Generated using https://github.com/a2x/cs2-dumper // 2026-01-21 23:45:27.960850 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { public const nint dwCSGOInput = 0x23112D0; public const nint dwEntityList = 0x21C39F8; public const nint dwGameEntitySystem = 0x24A6A38; public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0; public const nint dwGameRules = 0x23024F0; public const nint dwGlobalVars = 0x2056228; public const nint dwGlowManager = 0x2302500; public const nint dwLocalPlayerController = 0x22EB918; public const nint dwLocalPlayerPawn = 0x20617D0; public const nint dwPlantedC4 = 0x230EA70; public const nint dwPrediction = 0x20616E0; public const nint dwSensitivity = 0x2303028; public const nint dwSensitivity_sensitivity = 0x58; public const nint dwViewAngles = 0x2311958; public const nint dwViewMatrix = 0x2307750; public const nint dwViewRender = 0x2307988; public const nint dwWeaponC4 = 0x22909C0; } // Module: engine2.dll public static class Engine2Dll { public const nint dwBuildNumber = 0x606504; public const nint dwNetworkGameClient = 0x900FEF; public const nint dwNetworkGameClient_clientTickCount = 0x378; public const nint dwNetworkGameClient_deltaTick = 0x24C; public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F; public const nint dwNetworkGameClient_localPlayer = 0xF8; public const nint dwNetworkGameClient_maxClients = 0x240; public const nint dwNetworkGameClient_serverTickCount = 0x24C; public const nint dwNetworkGameClient_signOnState = 0x230; public const nint dwWindowHeight = 0x9053B4; public const nint dwWindowWidth = 0x9053B0; } // Module: inputsystem.dll public static class InputsystemDll { public const nint dwInputSystem = 0x45AD0; } // Module: matchmaking.dll public static class MatchmakingDll { public const nint dwGameTypes = 0x1B8000; } // Module: soundsystem.dll public static class SoundsystemDll { public const nint dwSoundSystem = 0x4F3470; public const nint dwSoundSystem_engineViewData = 0x7C; } }