// Generated using https://github.com/a2x/cs2-dumper // 2024-05-23 23:09:24.161043 UTC #pragma once #include namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t dwCSGOInput = 0x1A0D080; constexpr std::ptrdiff_t dwEntityList = 0x19A3328; constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AC2018; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; constexpr std::ptrdiff_t dwGameRules = 0x1A00D08; constexpr std::ptrdiff_t dwGlobalVars = 0x1801BF0; constexpr std::ptrdiff_t dwGlowManager = 0x1A00420; constexpr std::ptrdiff_t dwLocalPlayerController = 0x19F3298; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x180DB18; constexpr std::ptrdiff_t dwPlantedC4 = 0x1A0A3F8; constexpr std::ptrdiff_t dwPrediction = 0x180D9D0; constexpr std::ptrdiff_t dwSensitivity = 0x1A019B8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x1A12498; constexpr std::ptrdiff_t dwViewMatrix = 0x1A052D0; constexpr std::ptrdiff_t dwViewRender = 0x1A05AE0; constexpr std::ptrdiff_t dwWeaponC4 = 0x19A71B0; } // Module: engine2.dll namespace engine2_dll { constexpr std::ptrdiff_t dwBuildNumber = 0x51E784; constexpr std::ptrdiff_t dwEngineViewData = 0x5DA9DC; constexpr std::ptrdiff_t dwNetworkGameClient = 0x51DB58; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x270; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; constexpr std::ptrdiff_t dwSoundService = 0x5DA940; constexpr std::ptrdiff_t dwWindowHeight = 0x5DE2B4; constexpr std::ptrdiff_t dwWindowWidth = 0x5DE2B0; } // Module: inputsystem.dll namespace inputsystem_dll { constexpr std::ptrdiff_t dwInputSystem = 0x387D0; } // Module: matchmaking.dll namespace matchmaking_dll { constexpr std::ptrdiff_t dwGameTypes = 0x1D2290; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D23B0; } } }