// Generated using https://github.com/a2x/cs2-dumper // 2024-05-08 03:42:33.508076800 UTC #pragma once #include namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { constexpr std::ptrdiff_t dwCSGOInput = 0x1930C30; constexpr std::ptrdiff_t dwEntityList = 0x18C7F88; constexpr std::ptrdiff_t dwGameEntitySystem = 0x19E56E0; constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1510; constexpr std::ptrdiff_t dwGameRules = 0x1924EE0; constexpr std::ptrdiff_t dwGlobalVars = 0x172EEE0; constexpr std::ptrdiff_t dwGlowManager = 0x1925300; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1917698; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x173B568; constexpr std::ptrdiff_t dwPlantedC4 = 0x192E0D8; constexpr std::ptrdiff_t dwPrediction = 0x173B430; constexpr std::ptrdiff_t dwSensitivity = 0x1925C28; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwViewAngles = 0x1935FC0; constexpr std::ptrdiff_t dwViewMatrix = 0x1929420; constexpr std::ptrdiff_t dwViewRender = 0x1929C20; constexpr std::ptrdiff_t dwWeaponC4 = 0x18CB3E0; } // Module: engine2.dll namespace engine2_dll { constexpr std::ptrdiff_t dwBuildNumber = 0x516734; constexpr std::ptrdiff_t dwEngineViewData = 0x5CB8CC; constexpr std::ptrdiff_t dwNetworkGameClient = 0x515AD8; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x258; constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0xF0; constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x240; constexpr std::ptrdiff_t dwSoundService = 0x5CB830; constexpr std::ptrdiff_t dwWindowHeight = 0x5CF1FC; constexpr std::ptrdiff_t dwWindowWidth = 0x5CF1F8; } // Module: inputsystem.dll namespace inputsystem_dll { constexpr std::ptrdiff_t dwInputSystem = 0x377C0; } // Module: matchmaking.dll namespace matchmaking_dll { constexpr std::ptrdiff_t dwGameTypes = 0x1D2290; constexpr std::ptrdiff_t dwGameTypes_mapName = 0x1D23B0; } } }