#[allow(non_snake_case, non_upper_case_globals)] pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; pub const m_Name: usize = 0x30; pub const m_AssociatedEntities: usize = 0x38; pub const m_AssociatedEntityNames: usize = 0x50; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAnimGraphNetworkedVariables { pub const m_PredNetBoolVariables: usize = 0x8; pub const m_PredNetByteVariables: usize = 0x20; pub const m_PredNetUInt16Variables: usize = 0x38; pub const m_PredNetIntVariables: usize = 0x50; pub const m_PredNetUInt32Variables: usize = 0x68; pub const m_PredNetUInt64Variables: usize = 0x80; pub const m_PredNetFloatVariables: usize = 0x98; pub const m_PredNetVectorVariables: usize = 0xb0; pub const m_PredNetQuaternionVariables: usize = 0xc8; pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xe0; pub const m_OwnerOnlyPredNetByteVariables: usize = 0xf8; pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x110; pub const m_OwnerOnlyPredNetIntVariables: usize = 0x128; pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x140; pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x158; pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1a0; pub const m_nBoolVariablesCount: usize = 0x1b8; pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1bc; pub const m_nRandomSeedOffset: usize = 0x1c0; pub const m_flLastTeleportTime: usize = 0x1c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAttributeList { pub const m_Attributes: usize = 0x8; pub const m_pManager: usize = 0x58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAttributeManager { pub const m_Providers: usize = 0x8; pub const m_iReapplyProvisionParity: usize = 0x20; pub const m_hOuter: usize = 0x24; pub const m_bPreventLoopback: usize = 0x28; pub const m_ProviderType: usize = 0x2c; pub const m_CachedResults: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CAttributeManager_cached_attribute_float_t { pub const flIn: usize = 0x0; pub const iAttribHook: usize = 0x8; pub const flOut: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseAnimGraph { pub const m_bInitiallyPopulateInterpHistory: usize = 0xcc8; pub const m_bShouldAnimateDuringGameplayPause: usize = 0xcc9; pub const m_bSuppressAnimEventSounds: usize = 0xccb; pub const m_bAnimGraphUpdateEnabled: usize = 0xcd8; pub const m_flLastEventAnimTime: usize = 0xd6c; pub const m_hAnimationUpdate: usize = 0xd74; pub const m_flMaxSlopeDistance: usize = 0xd78; pub const m_vLastSlopeCheckPos: usize = 0xd7c; pub const m_vecForce: usize = 0xd8c; pub const m_nForceBone: usize = 0xd98; pub const m_pClientsideRagdoll: usize = 0xda0; pub const m_bBuiltRagdoll: usize = 0xda8; pub const m_pRagdollPose: usize = 0xdc0; pub const m_bClientRagdoll: usize = 0xdc8; pub const m_bHasAnimatedMaterialAttributes: usize = 0xdc9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseAnimGraphController { pub const m_baseLayer: usize = 0x10; pub const m_animGraphNetworkedVars: usize = 0x38; pub const m_bSequenceFinished: usize = 0x1318; pub const m_flLastEventCycle: usize = 0x131c; pub const m_flPlaybackRate: usize = 0x1320; pub const m_flPrevAnimTime: usize = 0x1328; pub const m_bClientSideAnimation: usize = 0x132c; pub const m_bNetworkedAnimationInputsChanged: usize = 0x132d; pub const m_nPrevNewSequenceParity: usize = 0x132e; pub const m_nPrevResetEventsParity: usize = 0x132f; pub const m_nNewSequenceParity: usize = 0x1330; pub const m_nResetEventsParity: usize = 0x1334; pub const m_nAnimLoopMode: usize = 0x1338; pub const m_hLastAnimEventSequence: usize = 0x1348; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerController { pub const m_nFinalPredictedTick: usize = 0x548; pub const m_CommandContext: usize = 0x550; pub const m_nInButtonsWhichAreToggles: usize = 0x5d0; pub const m_nTickBase: usize = 0x5d8; pub const m_hPawn: usize = 0x5dc; pub const m_hPredictedPawn: usize = 0x5e0; pub const m_nSplitScreenSlot: usize = 0x5e4; pub const m_hSplitOwner: usize = 0x5e8; pub const m_hSplitScreenPlayers: usize = 0x5f0; pub const m_bIsHLTV: usize = 0x608; pub const m_iConnected: usize = 0x60c; pub const m_iszPlayerName: usize = 0x610; pub const m_steamID: usize = 0x698; pub const m_bIsLocalPlayerController: usize = 0x6a0; pub const m_iDesiredFOV: usize = 0x6a4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerVData { pub const m_sModelName: usize = 0x28; pub const m_flHeadDamageMultiplier: usize = 0x108; pub const m_flChestDamageMultiplier: usize = 0x118; pub const m_flStomachDamageMultiplier: usize = 0x128; pub const m_flArmDamageMultiplier: usize = 0x138; pub const m_flLegDamageMultiplier: usize = 0x148; pub const m_flHoldBreathTime: usize = 0x158; pub const m_flDrowningDamageInterval: usize = 0x15c; pub const m_nDrowningDamageInitial: usize = 0x160; pub const m_nDrowningDamageMax: usize = 0x164; pub const m_nWaterSpeed: usize = 0x168; pub const m_flUseRange: usize = 0x16c; pub const m_flUseAngleTolerance: usize = 0x170; pub const m_flCrouchTime: usize = 0x174; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; pub const m_bBuiltRightHanded: usize = 0x108; pub const m_bAllowFlipping: usize = 0x109; pub const m_bIsFullAuto: usize = 0x10a; pub const m_nNumBullets: usize = 0x10c; pub const m_sMuzzleAttachment: usize = 0x110; pub const m_szMuzzleFlashParticle: usize = 0x118; pub const m_iFlags: usize = 0x1f8; pub const m_nPrimaryAmmoType: usize = 0x1f9; pub const m_nSecondaryAmmoType: usize = 0x1fa; pub const m_iMaxClip1: usize = 0x1fc; pub const m_iMaxClip2: usize = 0x200; pub const m_iDefaultClip1: usize = 0x204; pub const m_iDefaultClip2: usize = 0x208; pub const m_iWeight: usize = 0x20c; pub const m_bAutoSwitchTo: usize = 0x210; pub const m_bAutoSwitchFrom: usize = 0x211; pub const m_iRumbleEffect: usize = 0x214; pub const m_aShootSounds: usize = 0x218; pub const m_iSlot: usize = 0x238; pub const m_iPosition: usize = 0x23c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBaseProp { pub const m_bModelOverrodeBlockLOS: usize = 0xf18; pub const m_iShapeType: usize = 0xf1c; pub const m_bConformToCollisionBounds: usize = 0xf20; pub const m_mPreferredCatchTransform: usize = 0xf24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponent { pub const m_pSceneNode: usize = 0x8; pub const __m_pChainEntity: usize = 0x20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentBaseAnimGraph { pub const m_animationController: usize = 0x470; pub const __m_pChainEntity: usize = 0x1810; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentBaseModelEntity { pub const __m_pChainEntity: usize = 0x470; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentPoint { pub const m_sceneNode: usize = 0x50; pub const __m_pChainEntity: usize = 0x1a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBodyComponentSkeletonInstance { pub const m_skeletonInstance: usize = 0x50; pub const __m_pChainEntity: usize = 0x440; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBombTarget { pub const m_bBombPlantedHere: usize = 0xcc8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CBuoyancyHelper { pub const m_flFluidDensity: usize = 0x18; pub const m_flDisplacementFromObjects: usize = 0x1c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSGameModeRules_Deathmatch { pub const m_bFirstThink: usize = 0x30; pub const m_bFirstThinkAfterConnected: usize = 0x31; pub const m_flDMBonusStartTime: usize = 0x34; pub const m_flDMBonusTimeLength: usize = 0x38; pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController { pub const m_pInGameMoneyServices: usize = 0x6d0; pub const m_pInventoryServices: usize = 0x6d8; pub const m_pActionTrackingServices: usize = 0x6e0; pub const m_pDamageServices: usize = 0x6e8; pub const m_iPing: usize = 0x6f0; pub const m_bHasCommunicationAbuseMute: usize = 0x6f4; pub const m_szCrosshairCodes: usize = 0x6f8; pub const m_iPendingTeamNum: usize = 0x700; pub const m_flForceTeamTime: usize = 0x704; pub const m_iCompTeammateColor: usize = 0x708; pub const m_bEverPlayedOnTeam: usize = 0x70c; pub const m_flPreviousForceJoinTeamTime: usize = 0x710; pub const m_szClan: usize = 0x718; pub const m_sSanitizedPlayerName: usize = 0x720; pub const m_iCoachingTeam: usize = 0x728; pub const m_nPlayerDominated: usize = 0x730; pub const m_nPlayerDominatingMe: usize = 0x738; pub const m_iCompetitiveRanking: usize = 0x740; pub const m_iCompetitiveWins: usize = 0x744; pub const m_iCompetitiveRankType: usize = 0x748; pub const m_iCompetitiveRankingPredicted_Win: usize = 0x74c; pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x750; pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x754; pub const m_nEndMatchNextMapVote: usize = 0x758; pub const m_unActiveQuestId: usize = 0x75c; pub const m_nQuestProgressReason: usize = 0x760; pub const m_unPlayerTvControlFlags: usize = 0x764; pub const m_iDraftIndex: usize = 0x7d0; pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7d4; pub const m_uiAbandonRecordedReason: usize = 0x7d8; pub const m_bEverFullyConnected: usize = 0x7dc; pub const m_bAbandonAllowsSurrender: usize = 0x7dd; pub const m_bAbandonOffersInstantSurrender: usize = 0x7de; pub const m_bDisconnection1MinWarningPrinted: usize = 0x7df; pub const m_bScoreReported: usize = 0x7e0; pub const m_nDisconnectionTick: usize = 0x7e4; pub const m_bControllingBot: usize = 0x7f0; pub const m_bHasControlledBotThisRound: usize = 0x7f1; pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7f2; pub const m_nBotsControlledThisRound: usize = 0x7f4; pub const m_bCanControlObservedBot: usize = 0x7f8; pub const m_hPlayerPawn: usize = 0x7fc; pub const m_hObserverPawn: usize = 0x800; pub const m_bPawnIsAlive: usize = 0x804; pub const m_iPawnHealth: usize = 0x808; pub const m_iPawnArmor: usize = 0x80c; pub const m_bPawnHasDefuser: usize = 0x810; pub const m_bPawnHasHelmet: usize = 0x811; pub const m_nPawnCharacterDefIndex: usize = 0x812; pub const m_iPawnLifetimeStart: usize = 0x814; pub const m_iPawnLifetimeEnd: usize = 0x818; pub const m_iPawnGunGameLevel: usize = 0x81c; pub const m_iPawnBotDifficulty: usize = 0x820; pub const m_hOriginalControllerOfCurrentPawn: usize = 0x824; pub const m_iScore: usize = 0x828; pub const m_vecKills: usize = 0x830; pub const m_iMVPs: usize = 0x848; pub const m_bIsPlayerNameDirty: usize = 0x84c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; pub const m_matchStats: usize = 0x90; pub const m_iNumRoundKills: usize = 0x108; pub const m_iNumRoundKillsHeadshots: usize = 0x10c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_DamageServices { pub const m_nSendUpdate: usize = 0x40; pub const m_DamageList: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_InGameMoneyServices { pub const m_iAccount: usize = 0x40; pub const m_iStartAccount: usize = 0x44; pub const m_iTotalCashSpent: usize = 0x48; pub const m_iCashSpentThisRound: usize = 0x4c; pub const m_nPreviousAccount: usize = 0x50; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayerController_InventoryServices { pub const m_unMusicID: usize = 0x40; pub const m_rank: usize = 0x44; pub const m_nPersonaDataPublicLevel: usize = 0x5c; pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; pub const m_vecTerroristLoadoutCache: usize = 0x70; pub const m_vecCounterTerroristLoadoutCache: usize = 0xc0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_ActionTrackingServices { pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; pub const m_bIsRescuing: usize = 0x44; pub const m_weaponPurchasesThisMatch: usize = 0x48; pub const m_weaponPurchasesThisRound: usize = 0xa0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_BulletServices { pub const m_totalHitsOnServer: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_BuyServices { pub const m_vecSellbackPurchaseEntries: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_CameraServices { pub const m_iFOV: usize = 0x210; pub const m_iFOVStart: usize = 0x214; pub const m_flFOVTime: usize = 0x218; pub const m_flFOVRate: usize = 0x21c; pub const m_hZoomOwner: usize = 0x220; pub const m_flLastShotFOV: usize = 0x224; pub const m_flDeathCamTilt: usize = 0x228; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_HostageServices { pub const m_hCarriedHostage: usize = 0x40; pub const m_hCarriedHostageProp: usize = 0x44; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_ItemServices { pub const m_bHasDefuser: usize = 0x40; pub const m_bHasHelmet: usize = 0x41; pub const m_bHasHeavyArmor: usize = 0x42; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_MovementServices { pub const m_flMaxFallVelocity: usize = 0x210; pub const m_vecLadderNormal: usize = 0x214; pub const m_nLadderSurfacePropIndex: usize = 0x220; pub const m_flDuckAmount: usize = 0x224; pub const m_flDuckSpeed: usize = 0x228; pub const m_bDuckOverride: usize = 0x22c; pub const m_bDesiresDuck: usize = 0x22d; pub const m_flDuckOffset: usize = 0x230; pub const m_nDuckTimeMsecs: usize = 0x234; pub const m_nDuckJumpTimeMsecs: usize = 0x238; pub const m_nJumpTimeMsecs: usize = 0x23c; pub const m_flLastDuckTime: usize = 0x240; pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; pub const m_duckUntilOnGround: usize = 0x258; pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; pub const m_bInStuckTest: usize = 0x25a; pub const m_flStuckCheckTime: usize = 0x268; pub const m_nTraceCount: usize = 0x468; pub const m_StuckLast: usize = 0x46c; pub const m_bSpeedCropped: usize = 0x470; pub const m_nOldWaterLevel: usize = 0x474; pub const m_flWaterEntryTime: usize = 0x478; pub const m_vecForward: usize = 0x47c; pub const m_vecLeft: usize = 0x488; pub const m_vecUp: usize = 0x494; pub const m_vecPreviouslyPredictedOrigin: usize = 0x4a0; pub const m_bOldJumpPressed: usize = 0x4ac; pub const m_flJumpPressedTime: usize = 0x4b0; pub const m_flJumpUntil: usize = 0x4b4; pub const m_flJumpVel: usize = 0x4b8; pub const m_fStashGrenadeParameterWhen: usize = 0x4bc; pub const m_nButtonDownMaskPrev: usize = 0x4c0; pub const m_flOffsetTickCompleteTime: usize = 0x4c8; pub const m_flOffsetTickStashedSpeed: usize = 0x4cc; pub const m_bUpdatePredictedOriginAfterDataUpdate: usize = 0x4d0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_ObserverServices { pub const m_hLastObserverTarget: usize = 0x58; pub const m_vecObserverInterpolateOffset: usize = 0x5c; pub const m_vecObserverInterpStartPos: usize = 0x68; pub const m_flObsInterp_PathLength: usize = 0x74; pub const m_qObsInterp_OrientationStart: usize = 0x80; pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; pub const m_obsInterpState: usize = 0xa0; pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xa4; pub const m_nLastKillerDamageTaken: usize = 0xa8; pub const m_nLastKillerHitsTaken: usize = 0xac; pub const m_nLastKillerDamageGiven: usize = 0xb0; pub const m_nLastKillerHitsGiven: usize = 0xb4; pub const m_nLastKillerActualDamageGiven: usize = 0xb8; pub const m_nLastKillerActualDamageTaken: usize = 0xbc; pub const m_bCanShowDeathPanelNow: usize = 0xc0; pub const m_bWasShowingDeathPanel: usize = 0xc1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_PingServices { pub const m_hPlayerPing: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_WaterServices { pub const m_flWaterJumpTime: usize = 0x40; pub const m_vecWaterJumpVel: usize = 0x44; pub const m_flSwimSoundTime: usize = 0x50; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCSPlayer_WeaponServices { pub const m_flNextAttack: usize = 0xa8; pub const m_bIsLookingAtWeapon: usize = 0xac; pub const m_bIsHoldingLookAtWeapon: usize = 0xad; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CClientAlphaProperty { pub const m_nRenderFX: usize = 0x10; pub const m_nRenderMode: usize = 0x11; pub const m_bAlphaOverride: usize = 0x0; pub const m_bShadowAlphaOverride: usize = 0x0; pub const m_nReserved: usize = 0x0; pub const m_nAlpha: usize = 0x13; pub const m_nDesyncOffset: usize = 0x14; pub const m_nReserved2: usize = 0x16; pub const m_nDistFadeStart: usize = 0x18; pub const m_nDistFadeEnd: usize = 0x1a; pub const m_flFadeScale: usize = 0x1c; pub const m_flRenderFxStartTime: usize = 0x20; pub const m_flRenderFxDuration: usize = 0x24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; pub const m_vecMins: usize = 0x40; pub const m_vecMaxs: usize = 0x4c; pub const m_usSolidFlags: usize = 0x5a; pub const m_nSolidType: usize = 0x5b; pub const m_triggerBloat: usize = 0x5c; pub const m_nSurroundType: usize = 0x5d; pub const m_CollisionGroup: usize = 0x5e; pub const m_nEnablePhysics: usize = 0x5f; pub const m_flBoundingRadius: usize = 0x60; pub const m_vecSpecifiedSurroundingMins: usize = 0x64; pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; pub const m_vecSurroundingMaxs: usize = 0x7c; pub const m_vecSurroundingMins: usize = 0x88; pub const m_vCapsuleCenter1: usize = 0x94; pub const m_vCapsuleCenter2: usize = 0xa0; pub const m_flCapsuleRadius: usize = 0xac; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CComicBook { pub const m_CoverImage: usize = 0x8; pub const m_XmlFile: usize = 0x18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CCompositeMaterialEditorDoc { pub const m_nVersion: usize = 0x8; pub const m_Points: usize = 0x10; pub const m_KVthumbnail: usize = 0x28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDamageRecord { pub const m_PlayerDamager: usize = 0x28; pub const m_PlayerRecipient: usize = 0x2c; pub const m_hPlayerControllerDamager: usize = 0x30; pub const m_hPlayerControllerRecipient: usize = 0x34; pub const m_szPlayerDamagerName: usize = 0x38; pub const m_szPlayerRecipientName: usize = 0x40; pub const m_DamagerXuid: usize = 0x48; pub const m_RecipientXuid: usize = 0x50; pub const m_iDamage: usize = 0x58; pub const m_iActualHealthRemoved: usize = 0x5c; pub const m_iNumHits: usize = 0x60; pub const m_iLastBulletUpdate: usize = 0x64; pub const m_bIsOtherEnemy: usize = 0x68; pub const m_killType: usize = 0x69; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CDecalInfo { pub const m_flAnimationScale: usize = 0x0; pub const m_flAnimationLifeSpan: usize = 0x4; pub const m_flPlaceTime: usize = 0x8; pub const m_flFadeStartTime: usize = 0xc; pub const m_flFadeDuration: usize = 0x10; pub const m_nVBSlot: usize = 0x14; pub const m_nBoneIndex: usize = 0x18; pub const m_pNext: usize = 0x28; pub const m_pPrev: usize = 0x30; pub const m_nDecalMaterialIndex: usize = 0x90; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEconItemAttribute { pub const m_iAttributeDefinitionIndex: usize = 0x30; pub const m_flValue: usize = 0x34; pub const m_flInitialValue: usize = 0x38; pub const m_nRefundableCurrency: usize = 0x3c; pub const m_bSetBonus: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEffectData { pub const m_vOrigin: usize = 0x8; pub const m_vStart: usize = 0x14; pub const m_vNormal: usize = 0x20; pub const m_vAngles: usize = 0x2c; pub const m_hEntity: usize = 0x38; pub const m_hOtherEntity: usize = 0x3c; pub const m_flScale: usize = 0x40; pub const m_flMagnitude: usize = 0x44; pub const m_flRadius: usize = 0x48; pub const m_nSurfaceProp: usize = 0x4c; pub const m_nEffectIndex: usize = 0x50; pub const m_nDamageType: usize = 0x58; pub const m_nPenetrate: usize = 0x5c; pub const m_nMaterial: usize = 0x5e; pub const m_nHitBox: usize = 0x60; pub const m_nColor: usize = 0x62; pub const m_fFlags: usize = 0x63; pub const m_nAttachmentIndex: usize = 0x64; pub const m_nAttachmentName: usize = 0x68; pub const m_iEffectName: usize = 0x6c; pub const m_nExplosionType: usize = 0x6e; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEntityIdentity { pub const m_nameStringableIndex: usize = 0x14; pub const m_name: usize = 0x18; pub const m_designerName: usize = 0x20; pub const m_flags: usize = 0x30; pub const m_worldGroupId: usize = 0x38; pub const m_fDataObjectTypes: usize = 0x3c; pub const m_PathIndex: usize = 0x40; pub const m_pPrev: usize = 0x58; pub const m_pNext: usize = 0x60; pub const m_pPrevByClass: usize = 0x68; pub const m_pNextByClass: usize = 0x70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CEntityInstance { pub const m_iszPrivateVScripts: usize = 0x8; pub const m_pEntity: usize = 0x10; pub const m_CScriptComponent: usize = 0x28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFireOverlay { pub const m_pOwner: usize = 0xd0; pub const m_vBaseColors: usize = 0xd8; pub const m_flScale: usize = 0x108; pub const m_nGUID: usize = 0x10c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFlashlightEffect { pub const m_bIsOn: usize = 0x10; pub const m_bMuzzleFlashEnabled: usize = 0x20; pub const m_flMuzzleFlashBrightness: usize = 0x24; pub const m_quatMuzzleFlashOrientation: usize = 0x30; pub const m_vecMuzzleFlashOrigin: usize = 0x40; pub const m_flFov: usize = 0x4c; pub const m_flFarZ: usize = 0x50; pub const m_flLinearAtten: usize = 0x54; pub const m_bCastsShadows: usize = 0x58; pub const m_flCurrentPullBackDist: usize = 0x5c; pub const m_FlashlightTexture: usize = 0x60; pub const m_MuzzleFlashTexture: usize = 0x68; pub const m_textureName: usize = 0x70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CFuncWater { pub const m_BuoyancyHelper: usize = 0xcc0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameSceneNode { pub const m_nodeToWorld: usize = 0x10; pub const m_pOwner: usize = 0x30; pub const m_pParent: usize = 0x38; pub const m_pChild: usize = 0x40; pub const m_pNextSibling: usize = 0x48; pub const m_hParent: usize = 0x70; pub const m_vecOrigin: usize = 0x80; pub const m_angRotation: usize = 0xb8; pub const m_flScale: usize = 0xc4; pub const m_vecAbsOrigin: usize = 0xc8; pub const m_angAbsRotation: usize = 0xd4; pub const m_flAbsScale: usize = 0xe0; pub const m_nParentAttachmentOrBone: usize = 0xe4; pub const m_bDebugAbsOriginChanges: usize = 0xe6; pub const m_bDormant: usize = 0xe7; pub const m_bForceParentToBeNetworked: usize = 0xe8; pub const m_bDirtyHierarchy: usize = 0x0; pub const m_bDirtyBoneMergeInfo: usize = 0x0; pub const m_bNetworkedPositionChanged: usize = 0x0; pub const m_bNetworkedAnglesChanged: usize = 0x0; pub const m_bNetworkedScaleChanged: usize = 0x0; pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; pub const m_bNotifyBoneTransformsChanged: usize = 0x0; pub const m_bBoneMergeFlex: usize = 0x0; pub const m_nLatchAbsOrigin: usize = 0x0; pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; pub const m_nHierarchicalDepth: usize = 0xeb; pub const m_nHierarchyType: usize = 0xec; pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xed; pub const m_name: usize = 0xf0; pub const m_hierarchyAttachName: usize = 0x130; pub const m_flZOffset: usize = 0x134; pub const m_vRenderOrigin: usize = 0x138; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGameSceneNodeHandle { pub const m_hOwner: usize = 0x8; pub const m_name: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGlobalLightBase { pub const m_bSpotLight: usize = 0x10; pub const m_SpotLightOrigin: usize = 0x14; pub const m_SpotLightAngles: usize = 0x20; pub const m_ShadowDirection: usize = 0x2c; pub const m_AmbientDirection: usize = 0x38; pub const m_SpecularDirection: usize = 0x44; pub const m_InspectorSpecularDirection: usize = 0x50; pub const m_flSpecularPower: usize = 0x5c; pub const m_flSpecularIndependence: usize = 0x60; pub const m_SpecularColor: usize = 0x64; pub const m_bStartDisabled: usize = 0x68; pub const m_bEnabled: usize = 0x69; pub const m_LightColor: usize = 0x6a; pub const m_AmbientColor1: usize = 0x6e; pub const m_AmbientColor2: usize = 0x72; pub const m_AmbientColor3: usize = 0x76; pub const m_flSunDistance: usize = 0x7c; pub const m_flFOV: usize = 0x80; pub const m_flNearZ: usize = 0x84; pub const m_flFarZ: usize = 0x88; pub const m_bEnableShadows: usize = 0x8c; pub const m_bOldEnableShadows: usize = 0x8d; pub const m_bBackgroundClearNotRequired: usize = 0x8e; pub const m_flCloudScale: usize = 0x90; pub const m_flCloud1Speed: usize = 0x94; pub const m_flCloud1Direction: usize = 0x98; pub const m_flCloud2Speed: usize = 0x9c; pub const m_flCloud2Direction: usize = 0xa0; pub const m_flAmbientScale1: usize = 0xb0; pub const m_flAmbientScale2: usize = 0xb4; pub const m_flGroundScale: usize = 0xb8; pub const m_flLightScale: usize = 0xbc; pub const m_flFoWDarkness: usize = 0xc0; pub const m_bEnableSeparateSkyboxFog: usize = 0xc4; pub const m_vFowColor: usize = 0xc8; pub const m_ViewOrigin: usize = 0xd4; pub const m_ViewAngles: usize = 0xe0; pub const m_flViewFoV: usize = 0xec; pub const m_WorldPoints: usize = 0xf0; pub const m_vFogOffsetLayer0: usize = 0x4a8; pub const m_vFogOffsetLayer1: usize = 0x4b0; pub const m_hEnvWind: usize = 0x4b8; pub const m_hEnvSky: usize = 0x4bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGlowOverlay { pub const m_vPos: usize = 0x8; pub const m_bDirectional: usize = 0x14; pub const m_vDirection: usize = 0x18; pub const m_bInSky: usize = 0x24; pub const m_skyObstructionScale: usize = 0x28; pub const m_Sprites: usize = 0x30; pub const m_nSprites: usize = 0xb0; pub const m_flProxyRadius: usize = 0xb4; pub const m_flHDRColorScale: usize = 0xb8; pub const m_flGlowObstructionScale: usize = 0xbc; pub const m_bCacheGlowObstruction: usize = 0xc0; pub const m_bCacheSkyObstruction: usize = 0xc1; pub const m_bActivated: usize = 0xc2; pub const m_ListIndex: usize = 0xc4; pub const m_queryHandle: usize = 0xc8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGlowProperty { pub const m_fGlowColor: usize = 0x8; pub const m_iGlowType: usize = 0x30; pub const m_iGlowTeam: usize = 0x34; pub const m_nGlowRange: usize = 0x38; pub const m_nGlowRangeMin: usize = 0x3c; pub const m_glowColorOverride: usize = 0x40; pub const m_bFlashing: usize = 0x44; pub const m_flGlowTime: usize = 0x48; pub const m_flGlowStartTime: usize = 0x4c; pub const m_bEligibleForScreenHighlight: usize = 0x50; pub const m_bGlowing: usize = 0x51; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGlowSprite { pub const m_vColor: usize = 0x0; pub const m_flHorzSize: usize = 0xc; pub const m_flVertSize: usize = 0x10; pub const m_hMaterial: usize = 0x18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CGrenadeTracer { pub const m_flTracerDuration: usize = 0xce0; pub const m_nType: usize = 0xce4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoDynamicShadowHint { pub const m_bDisabled: usize = 0x540; pub const m_flRange: usize = 0x544; pub const m_nImportance: usize = 0x548; pub const m_nLightChoice: usize = 0x54c; pub const m_hLight: usize = 0x550; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoDynamicShadowHintBox { pub const m_vBoxMins: usize = 0x558; pub const m_vBoxMaxs: usize = 0x564; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoOffscreenPanoramaTexture { pub const m_bDisabled: usize = 0x540; pub const m_nResolutionX: usize = 0x544; pub const m_nResolutionY: usize = 0x548; pub const m_szLayoutFileName: usize = 0x550; pub const m_RenderAttrName: usize = 0x558; pub const m_TargetEntities: usize = 0x560; pub const m_nTargetChangeCount: usize = 0x578; pub const m_vecCSSClasses: usize = 0x580; pub const m_bCheckCSSClasses: usize = 0x6f8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInfoWorldLayer { pub const m_pOutputOnEntitiesSpawned: usize = 0x540; pub const m_worldName: usize = 0x568; pub const m_layerName: usize = 0x570; pub const m_bWorldLayerVisible: usize = 0x578; pub const m_bEntitiesSpawned: usize = 0x579; pub const m_bCreateAsChildSpawnGroup: usize = 0x57a; pub const m_hLayerSpawnGroup: usize = 0x57c; pub const m_bWorldLayerActuallyVisible: usize = 0x580; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CInterpolatedValue { pub const m_flStartTime: usize = 0x0; pub const m_flEndTime: usize = 0x4; pub const m_flStartValue: usize = 0x8; pub const m_flEndValue: usize = 0xc; pub const m_nInterpType: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x48; pub const m_Color: usize = 0x85; pub const m_SecondaryColor: usize = 0x89; pub const m_flBrightness: usize = 0x90; pub const m_flBrightnessScale: usize = 0x94; pub const m_flBrightnessMult: usize = 0x98; pub const m_flRange: usize = 0x9c; pub const m_flFalloff: usize = 0xa0; pub const m_flAttenuation0: usize = 0xa4; pub const m_flAttenuation1: usize = 0xa8; pub const m_flAttenuation2: usize = 0xac; pub const m_flTheta: usize = 0xb0; pub const m_flPhi: usize = 0xb4; pub const m_hLightCookie: usize = 0xb8; pub const m_nCascades: usize = 0xc0; pub const m_nCastShadows: usize = 0xc4; pub const m_nShadowWidth: usize = 0xc8; pub const m_nShadowHeight: usize = 0xcc; pub const m_bRenderDiffuse: usize = 0xd0; pub const m_nRenderSpecular: usize = 0xd4; pub const m_bRenderTransmissive: usize = 0xd8; pub const m_flOrthoLightWidth: usize = 0xdc; pub const m_flOrthoLightHeight: usize = 0xe0; pub const m_nStyle: usize = 0xe4; pub const m_Pattern: usize = 0xe8; pub const m_nCascadeRenderStaticObjects: usize = 0xf0; pub const m_flShadowCascadeCrossFade: usize = 0xf4; pub const m_flShadowCascadeDistanceFade: usize = 0xf8; pub const m_flShadowCascadeDistance0: usize = 0xfc; pub const m_flShadowCascadeDistance1: usize = 0x100; pub const m_flShadowCascadeDistance2: usize = 0x104; pub const m_flShadowCascadeDistance3: usize = 0x108; pub const m_nShadowCascadeResolution0: usize = 0x10c; pub const m_nShadowCascadeResolution1: usize = 0x110; pub const m_nShadowCascadeResolution2: usize = 0x114; pub const m_nShadowCascadeResolution3: usize = 0x118; pub const m_bUsesBakedShadowing: usize = 0x11c; pub const m_nShadowPriority: usize = 0x120; pub const m_nBakedShadowIndex: usize = 0x124; pub const m_bRenderToCubemaps: usize = 0x128; pub const m_LightGroups: usize = 0x130; pub const m_nDirectLight: usize = 0x138; pub const m_nIndirectLight: usize = 0x13c; pub const m_flFadeMinDist: usize = 0x140; pub const m_flFadeMaxDist: usize = 0x144; pub const m_flShadowFadeMinDist: usize = 0x148; pub const m_flShadowFadeMaxDist: usize = 0x14c; pub const m_bEnabled: usize = 0x150; pub const m_bFlicker: usize = 0x151; pub const m_bPrecomputedFieldsValid: usize = 0x152; pub const m_vPrecomputedBoundsMins: usize = 0x154; pub const m_vPrecomputedBoundsMaxs: usize = 0x160; pub const m_vPrecomputedOBBOrigin: usize = 0x16c; pub const m_vPrecomputedOBBAngles: usize = 0x178; pub const m_vPrecomputedOBBExtent: usize = 0x184; pub const m_flPrecomputedMaxRange: usize = 0x190; pub const m_nFogLightingMode: usize = 0x194; pub const m_flFogContributionStength: usize = 0x198; pub const m_flNearClipPlane: usize = 0x19c; pub const m_SkyColor: usize = 0x1a0; pub const m_flSkyIntensity: usize = 0x1a4; pub const m_SkyAmbientBounce: usize = 0x1a8; pub const m_bUseSecondaryColor: usize = 0x1ac; pub const m_bMixedShadows: usize = 0x1ad; pub const m_flLightStyleStartTime: usize = 0x1b0; pub const m_flCapsuleLength: usize = 0x1b4; pub const m_flMinRoughness: usize = 0x1b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CLogicRelay { pub const m_OnTrigger: usize = 0x540; pub const m_OnSpawn: usize = 0x568; pub const m_bDisabled: usize = 0x590; pub const m_bWaitForRefire: usize = 0x591; pub const m_bTriggerOnce: usize = 0x592; pub const m_bFastRetrigger: usize = 0x593; pub const m_bPassthoughCaller: usize = 0x594; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CModelState { pub const m_hModel: usize = 0xa0; pub const m_ModelName: usize = 0xa8; pub const m_bClientClothCreationSuppressed: usize = 0xe8; pub const m_MeshGroupMask: usize = 0x180; pub const m_nIdealMotionType: usize = 0x222; pub const m_nForceLOD: usize = 0x223; pub const m_nClothUpdateFlags: usize = 0x224; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; pub const m_flPrevCycle: usize = 0xc; pub const m_flCycle: usize = 0x10; pub const m_flWeight: usize = 0x14; pub const m_bSequenceChangeNetworked: usize = 0x1c; pub const m_bDiscontinuity: usize = 0x1d; pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; pub const m_nCsViewPunchAngleTick: usize = 0x4c; pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; pub const m_PlayerFog: usize = 0x58; pub const m_hColorCorrectionCtrl: usize = 0x98; pub const m_hViewEntity: usize = 0x9c; pub const m_hTonemapController: usize = 0xa0; pub const m_audio: usize = 0xa8; pub const m_PostProcessingVolumes: usize = 0x120; pub const m_flOldPlayerZ: usize = 0x138; pub const m_flOldPlayerViewOffsetZ: usize = 0x13c; pub const m_CurrentFog: usize = 0x140; pub const m_hOldFogController: usize = 0x1a8; pub const m_bOverrideFogColor: usize = 0x1ac; pub const m_OverrideFogColor: usize = 0x1b1; pub const m_bOverrideFogStartEnd: usize = 0x1c5; pub const m_fOverrideFogStart: usize = 0x1cc; pub const m_fOverrideFogEnd: usize = 0x1e0; pub const m_hActivePostProcessingVolume: usize = 0x1f4; pub const m_angDemoViewAngles: usize = 0x1f8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_MovementServices { pub const m_nImpulse: usize = 0x40; pub const m_nButtons: usize = 0x48; pub const m_nQueuedButtonDownMask: usize = 0x68; pub const m_nQueuedButtonChangeMask: usize = 0x70; pub const m_nButtonDoublePressed: usize = 0x78; pub const m_pButtonPressedCmdNumber: usize = 0x80; pub const m_nLastCommandNumberProcessed: usize = 0x180; pub const m_nToggleButtonDownMask: usize = 0x188; pub const m_flMaxspeed: usize = 0x190; pub const m_arrForceSubtickMoveWhen: usize = 0x194; pub const m_flForwardMove: usize = 0x1a4; pub const m_flLeftMove: usize = 0x1a8; pub const m_flUpMove: usize = 0x1ac; pub const m_vecLastMovementImpulses: usize = 0x1b0; pub const m_vecOldViewAngles: usize = 0x1bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_MovementServices_Humanoid { pub const m_flStepSoundTime: usize = 0x1d0; pub const m_flFallVelocity: usize = 0x1d4; pub const m_bInCrouch: usize = 0x1d8; pub const m_nCrouchState: usize = 0x1dc; pub const m_flCrouchTransitionStartTime: usize = 0x1e0; pub const m_bDucked: usize = 0x1e4; pub const m_bDucking: usize = 0x1e5; pub const m_bInDuckJump: usize = 0x1e6; pub const m_groundNormal: usize = 0x1e8; pub const m_flSurfaceFriction: usize = 0x1f4; pub const m_surfaceProps: usize = 0x1f8; pub const m_nStepside: usize = 0x208; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_ObserverServices { pub const m_iObserverMode: usize = 0x40; pub const m_hObserverTarget: usize = 0x44; pub const m_iObserverLastMode: usize = 0x48; pub const m_bForcedObserverMode: usize = 0x4c; pub const m_flObserverChaseDistance: usize = 0x50; pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPlayer_WeaponServices { pub const m_bAllowSwitchToNoWeapon: usize = 0x40; pub const m_hMyWeapons: usize = 0x48; pub const m_hActiveWeapon: usize = 0x60; pub const m_hLastWeapon: usize = 0x64; pub const m_iAmmo: usize = 0x68; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointOffScreenIndicatorUi { pub const m_bBeenEnabled: usize = 0xf20; pub const m_bHide: usize = 0xf21; pub const m_flSeenTargetTime: usize = 0xf24; pub const m_pTargetPanel: usize = 0xf28; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPointTemplate { pub const m_iszWorldName: usize = 0x540; pub const m_iszSource2EntityLumpName: usize = 0x548; pub const m_iszEntityFilterName: usize = 0x550; pub const m_flTimeoutInterval: usize = 0x558; pub const m_bAsynchronouslySpawnEntities: usize = 0x55c; pub const m_pOutputOnSpawned: usize = 0x560; pub const m_clientOnlyEntityBehavior: usize = 0x588; pub const m_ownerSpawnGroupType: usize = 0x58c; pub const m_createdSpawnGroupHandles: usize = 0x590; pub const m_SpawnedEntityHandles: usize = 0x5a8; pub const m_ScriptSpawnCallback: usize = 0x5c0; pub const m_ScriptCallbackScope: usize = 0x5c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CPrecipitationVData { pub const m_szParticlePrecipitationEffect: usize = 0x28; pub const m_flInnerDistance: usize = 0x108; pub const m_nAttachType: usize = 0x10c; pub const m_bBatchSameVolumeType: usize = 0x110; pub const m_nRTEnvCP: usize = 0x114; pub const m_nRTEnvCPComponent: usize = 0x118; pub const m_szModifier: usize = 0x120; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CProjectedTextureBase { pub const m_hTargetEntity: usize = 0xc; pub const m_bState: usize = 0x10; pub const m_bAlwaysUpdate: usize = 0x11; pub const m_flLightFOV: usize = 0x14; pub const m_bEnableShadows: usize = 0x18; pub const m_bSimpleProjection: usize = 0x19; pub const m_bLightOnlyTarget: usize = 0x1a; pub const m_bLightWorld: usize = 0x1b; pub const m_bCameraSpace: usize = 0x1c; pub const m_flBrightnessScale: usize = 0x20; pub const m_LightColor: usize = 0x24; pub const m_flIntensity: usize = 0x28; pub const m_flLinearAttenuation: usize = 0x2c; pub const m_flQuadraticAttenuation: usize = 0x30; pub const m_bVolumetric: usize = 0x34; pub const m_flVolumetricIntensity: usize = 0x38; pub const m_flNoiseStrength: usize = 0x3c; pub const m_flFlashlightTime: usize = 0x40; pub const m_nNumPlanes: usize = 0x44; pub const m_flPlaneOffset: usize = 0x48; pub const m_flColorTransitionTime: usize = 0x4c; pub const m_flAmbient: usize = 0x50; pub const m_SpotlightTextureName: usize = 0x54; pub const m_nSpotlightTextureFrame: usize = 0x254; pub const m_nShadowQuality: usize = 0x258; pub const m_flNearZ: usize = 0x25c; pub const m_flFarZ: usize = 0x260; pub const m_flProjectionSize: usize = 0x264; pub const m_flRotation: usize = 0x268; pub const m_bFlipHorizontal: usize = 0x26c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; pub const m_bIsRenderingWithViewModels: usize = 0x50; pub const m_nSplitscreenFlags: usize = 0x54; pub const m_bEnableRendering: usize = 0x60; pub const m_bInterpolationReadyToDraw: usize = 0xb0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSMatchStats_t { pub const m_iEnemy5Ks: usize = 0x68; pub const m_iEnemy4Ks: usize = 0x6c; pub const m_iEnemy3Ks: usize = 0x70; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSPerRoundStats_t { pub const m_iKills: usize = 0x30; pub const m_iDeaths: usize = 0x34; pub const m_iAssists: usize = 0x38; pub const m_iDamage: usize = 0x3c; pub const m_iEquipmentValue: usize = 0x40; pub const m_iMoneySaved: usize = 0x44; pub const m_iKillReward: usize = 0x48; pub const m_iLiveTime: usize = 0x4c; pub const m_iHeadShotKills: usize = 0x50; pub const m_iObjective: usize = 0x54; pub const m_iCashEarned: usize = 0x58; pub const m_iUtilityDamage: usize = 0x5c; pub const m_iEnemiesFlashed: usize = 0x60; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CScriptComponent { pub const m_scriptClassName: usize = 0x30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkeletonInstance { pub const m_modelState: usize = 0x160; pub const m_bIsAnimationEnabled: usize = 0x390; pub const m_bUseParentRenderBounds: usize = 0x391; pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x392; pub const m_bDirtyMotionType: usize = 0x0; pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; pub const m_materialGroup: usize = 0x394; pub const m_nHitboxSet: usize = 0x398; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CSkyboxReference { pub const m_worldGroupId: usize = 0x540; pub const m_hSkyCamera: usize = 0x544; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CTimeline { pub const m_flValues: usize = 0x10; pub const m_nValueCounts: usize = 0x110; pub const m_nBucketCount: usize = 0x210; pub const m_flInterval: usize = 0x214; pub const m_flFinalValue: usize = 0x218; pub const m_nCompressionType: usize = 0x21c; pub const m_bStopped: usize = 0x220; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CWeaponCSBaseVData { pub const m_WeaponType: usize = 0x240; pub const m_WeaponCategory: usize = 0x244; pub const m_szViewModel: usize = 0x248; pub const m_szPlayerModel: usize = 0x328; pub const m_szWorldDroppedModel: usize = 0x408; pub const m_szAimsightLensMaskModel: usize = 0x4e8; pub const m_szMagazineModel: usize = 0x5c8; pub const m_szHeatEffect: usize = 0x6a8; pub const m_szEjectBrassEffect: usize = 0x788; pub const m_szMuzzleFlashParticleAlt: usize = 0x868; pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x948; pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xa28; pub const m_szTracerParticle: usize = 0xb08; pub const m_GearSlot: usize = 0xbe8; pub const m_GearSlotPosition: usize = 0xbec; pub const m_DefaultLoadoutSlot: usize = 0xbf0; pub const m_sWrongTeamMsg: usize = 0xbf8; pub const m_nPrice: usize = 0xc00; pub const m_nKillAward: usize = 0xc04; pub const m_nPrimaryReserveAmmoMax: usize = 0xc08; pub const m_nSecondaryReserveAmmoMax: usize = 0xc0c; pub const m_bMeleeWeapon: usize = 0xc10; pub const m_bHasBurstMode: usize = 0xc11; pub const m_bIsRevolver: usize = 0xc12; pub const m_bCannotShootUnderwater: usize = 0xc13; pub const m_szName: usize = 0xc18; pub const m_szAnimExtension: usize = 0xc20; pub const m_eSilencerType: usize = 0xc28; pub const m_nCrosshairMinDistance: usize = 0xc2c; pub const m_nCrosshairDeltaDistance: usize = 0xc30; pub const m_flCycleTime: usize = 0xc34; pub const m_flMaxSpeed: usize = 0xc3c; pub const m_flSpread: usize = 0xc44; pub const m_flInaccuracyCrouch: usize = 0xc4c; pub const m_flInaccuracyStand: usize = 0xc54; pub const m_flInaccuracyJump: usize = 0xc5c; pub const m_flInaccuracyLand: usize = 0xc64; pub const m_flInaccuracyLadder: usize = 0xc6c; pub const m_flInaccuracyFire: usize = 0xc74; pub const m_flInaccuracyMove: usize = 0xc7c; pub const m_flRecoilAngle: usize = 0xc84; pub const m_flRecoilAngleVariance: usize = 0xc8c; pub const m_flRecoilMagnitude: usize = 0xc94; pub const m_flRecoilMagnitudeVariance: usize = 0xc9c; pub const m_nTracerFrequency: usize = 0xca4; pub const m_flInaccuracyJumpInitial: usize = 0xcac; pub const m_flInaccuracyJumpApex: usize = 0xcb0; pub const m_flInaccuracyReload: usize = 0xcb4; pub const m_nRecoilSeed: usize = 0xcb8; pub const m_nSpreadSeed: usize = 0xcbc; pub const m_flTimeToIdleAfterFire: usize = 0xcc0; pub const m_flIdleInterval: usize = 0xcc4; pub const m_flAttackMovespeedFactor: usize = 0xcc8; pub const m_flHeatPerShot: usize = 0xccc; pub const m_flInaccuracyPitchShift: usize = 0xcd0; pub const m_flInaccuracyAltSoundThreshold: usize = 0xcd4; pub const m_flBotAudibleRange: usize = 0xcd8; pub const m_szUseRadioSubtitle: usize = 0xce0; pub const m_bUnzoomsAfterShot: usize = 0xce8; pub const m_bHideViewModelWhenZoomed: usize = 0xce9; pub const m_nZoomLevels: usize = 0xcec; pub const m_nZoomFOV1: usize = 0xcf0; pub const m_nZoomFOV2: usize = 0xcf4; pub const m_flZoomTime0: usize = 0xcf8; pub const m_flZoomTime1: usize = 0xcfc; pub const m_flZoomTime2: usize = 0xd00; pub const m_flIronSightPullUpSpeed: usize = 0xd04; pub const m_flIronSightPutDownSpeed: usize = 0xd08; pub const m_flIronSightFOV: usize = 0xd0c; pub const m_flIronSightPivotForward: usize = 0xd10; pub const m_flIronSightLooseness: usize = 0xd14; pub const m_angPivotAngle: usize = 0xd18; pub const m_vecIronSightEyePos: usize = 0xd24; pub const m_nDamage: usize = 0xd30; pub const m_flHeadshotMultiplier: usize = 0xd34; pub const m_flArmorRatio: usize = 0xd38; pub const m_flPenetration: usize = 0xd3c; pub const m_flRange: usize = 0xd40; pub const m_flRangeModifier: usize = 0xd44; pub const m_flFlinchVelocityModifierLarge: usize = 0xd48; pub const m_flFlinchVelocityModifierSmall: usize = 0xd4c; pub const m_flRecoveryTimeCrouch: usize = 0xd50; pub const m_flRecoveryTimeStand: usize = 0xd54; pub const m_flRecoveryTimeCrouchFinal: usize = 0xd58; pub const m_flRecoveryTimeStandFinal: usize = 0xd5c; pub const m_nRecoveryTransitionStartBullet: usize = 0xd60; pub const m_nRecoveryTransitionEndBullet: usize = 0xd64; pub const m_flThrowVelocity: usize = 0xd68; pub const m_vSmokeColor: usize = 0xd6c; pub const m_szAnimClass: usize = 0xd78; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_AttributeContainer { pub const m_Item: usize = 0x50; pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; pub const m_ullRegisteredAsItemID: usize = 0x4a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BRC4Target { pub const m_bBrokenOpen: usize = 0xf20; pub const m_flRadius: usize = 0xf24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BarnLight { pub const m_bEnabled: usize = 0xcc0; pub const m_nColorMode: usize = 0xcc4; pub const m_Color: usize = 0xcc8; pub const m_flColorTemperature: usize = 0xccc; pub const m_flBrightness: usize = 0xcd0; pub const m_flBrightnessScale: usize = 0xcd4; pub const m_nDirectLight: usize = 0xcd8; pub const m_nBakedShadowIndex: usize = 0xcdc; pub const m_nLuminaireShape: usize = 0xce0; pub const m_flLuminaireSize: usize = 0xce4; pub const m_flLuminaireAnisotropy: usize = 0xce8; pub const m_LightStyleString: usize = 0xcf0; pub const m_flLightStyleStartTime: usize = 0xcf8; pub const m_QueuedLightStyleStrings: usize = 0xd00; pub const m_LightStyleEvents: usize = 0xd18; pub const m_LightStyleTargets: usize = 0xd30; pub const m_StyleEvent: usize = 0xd48; pub const m_hLightCookie: usize = 0xde8; pub const m_flShape: usize = 0xdf0; pub const m_flSoftX: usize = 0xdf4; pub const m_flSoftY: usize = 0xdf8; pub const m_flSkirt: usize = 0xdfc; pub const m_flSkirtNear: usize = 0xe00; pub const m_vSizeParams: usize = 0xe04; pub const m_flRange: usize = 0xe10; pub const m_vShear: usize = 0xe14; pub const m_nBakeSpecularToCubemaps: usize = 0xe20; pub const m_vBakeSpecularToCubemapsSize: usize = 0xe24; pub const m_nCastShadows: usize = 0xe30; pub const m_nShadowMapSize: usize = 0xe34; pub const m_nShadowPriority: usize = 0xe38; pub const m_bContactShadow: usize = 0xe3c; pub const m_nBounceLight: usize = 0xe40; pub const m_flBounceScale: usize = 0xe44; pub const m_flMinRoughness: usize = 0xe48; pub const m_vAlternateColor: usize = 0xe4c; pub const m_fAlternateColorBrightness: usize = 0xe58; pub const m_nFog: usize = 0xe5c; pub const m_flFogStrength: usize = 0xe60; pub const m_nFogShadows: usize = 0xe64; pub const m_flFogScale: usize = 0xe68; pub const m_flFadeSizeStart: usize = 0xe6c; pub const m_flFadeSizeEnd: usize = 0xe70; pub const m_flShadowFadeSizeStart: usize = 0xe74; pub const m_flShadowFadeSizeEnd: usize = 0xe78; pub const m_bPrecomputedFieldsValid: usize = 0xe7c; pub const m_vPrecomputedBoundsMins: usize = 0xe80; pub const m_vPrecomputedBoundsMaxs: usize = 0xe8c; pub const m_vPrecomputedOBBOrigin: usize = 0xe98; pub const m_vPrecomputedOBBAngles: usize = 0xea4; pub const m_vPrecomputedOBBExtent: usize = 0xeb0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseButton { pub const m_glowEntity: usize = 0xcc0; pub const m_usable: usize = 0xcc4; pub const m_szDisplayText: usize = 0xcc8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseCSGrenade { pub const m_bRedraw: usize = 0x1990; pub const m_bIsHeldByPlayer: usize = 0x1991; pub const m_bPinPulled: usize = 0x1992; pub const m_bJumpThrow: usize = 0x1993; pub const m_eThrowStatus: usize = 0x1994; pub const m_fThrowTime: usize = 0x1998; pub const m_flThrowStrength: usize = 0x199c; pub const m_flThrowStrengthApproach: usize = 0x19a0; pub const m_fDropTime: usize = 0x19a4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseCSGrenadeProjectile { pub const m_vInitialVelocity: usize = 0x1100; pub const m_nBounces: usize = 0x110c; pub const m_nExplodeEffectIndex: usize = 0x1110; pub const m_nExplodeEffectTickBegin: usize = 0x1118; pub const m_vecExplodeEffectOrigin: usize = 0x111c; pub const m_flSpawnTime: usize = 0x1128; pub const vecLastTrailLinePos: usize = 0x112c; pub const flNextTrailLineTime: usize = 0x1138; pub const m_bExplodeEffectBegan: usize = 0x113c; pub const m_bCanCreateGrenadeTrail: usize = 0x113d; pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1140; pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1148; pub const m_arrTrajectoryTrailPoints: usize = 0x1150; pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1168; pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1180; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseClientUIEntity { pub const m_bEnabled: usize = 0xcc8; pub const m_DialogXMLName: usize = 0xcd0; pub const m_PanelClassName: usize = 0xcd8; pub const m_PanelID: usize = 0xce0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseCombatCharacter { pub const m_hMyWearables: usize = 0x10b0; pub const m_bloodColor: usize = 0x10c8; pub const m_leftFootAttachment: usize = 0x10cc; pub const m_rightFootAttachment: usize = 0x10cd; pub const m_nWaterWakeMode: usize = 0x10d0; pub const m_flWaterWorldZ: usize = 0x10d4; pub const m_flWaterNextTraceTime: usize = 0x10d8; pub const m_flFieldOfView: usize = 0x10dc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseDoor { pub const m_bIsUsable: usize = 0xcc0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseEntity { pub const m_CBodyComponent: usize = 0x30; pub const m_NetworkTransmitComponent: usize = 0x38; pub const m_nLastThinkTick: usize = 0x308; pub const m_pGameSceneNode: usize = 0x310; pub const m_pRenderComponent: usize = 0x318; pub const m_pCollision: usize = 0x320; pub const m_iMaxHealth: usize = 0x328; pub const m_iHealth: usize = 0x32c; pub const m_lifeState: usize = 0x330; pub const m_bTakesDamage: usize = 0x331; pub const m_nTakeDamageFlags: usize = 0x334; pub const m_ubInterpolationFrame: usize = 0x338; pub const m_hSceneObjectController: usize = 0x33c; pub const m_nNoInterpolationTick: usize = 0x340; pub const m_nVisibilityNoInterpolationTick: usize = 0x344; pub const m_flProxyRandomValue: usize = 0x348; pub const m_iEFlags: usize = 0x34c; pub const m_nWaterType: usize = 0x350; pub const m_bInterpolateEvenWithNoModel: usize = 0x351; pub const m_bPredictionEligible: usize = 0x352; pub const m_bApplyLayerMatchIDToModel: usize = 0x353; pub const m_tokLayerMatchID: usize = 0x354; pub const m_nSubclassID: usize = 0x358; pub const m_nSimulationTick: usize = 0x368; pub const m_iCurrentThinkContext: usize = 0x36c; pub const m_aThinkFunctions: usize = 0x370; pub const m_flAnimTime: usize = 0x388; pub const m_flSimulationTime: usize = 0x38c; pub const m_nSceneObjectOverrideFlags: usize = 0x390; pub const m_bHasSuccessfullyInterpolated: usize = 0x391; pub const m_bHasAddedVarsToInterpolation: usize = 0x392; pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x393; pub const m_nInterpolationLatchDirtyFlags: usize = 0x394; pub const m_ListEntry: usize = 0x39c; pub const m_flCreateTime: usize = 0x3b4; pub const m_flSpeed: usize = 0x3b8; pub const m_EntClientFlags: usize = 0x3bc; pub const m_bClientSideRagdoll: usize = 0x3be; pub const m_iTeamNum: usize = 0x3bf; pub const m_spawnflags: usize = 0x3c0; pub const m_nNextThinkTick: usize = 0x3c4; pub const m_fFlags: usize = 0x3c8; pub const m_vecAbsVelocity: usize = 0x3cc; pub const m_vecVelocity: usize = 0x3d8; pub const m_vecBaseVelocity: usize = 0x408; pub const m_hEffectEntity: usize = 0x414; pub const m_hOwnerEntity: usize = 0x418; pub const m_MoveCollide: usize = 0x41c; pub const m_MoveType: usize = 0x41d; pub const m_flWaterLevel: usize = 0x420; pub const m_fEffects: usize = 0x424; pub const m_hGroundEntity: usize = 0x428; pub const m_flFriction: usize = 0x42c; pub const m_flElasticity: usize = 0x430; pub const m_flGravityScale: usize = 0x434; pub const m_flTimeScale: usize = 0x438; pub const m_bSimulatedEveryTick: usize = 0x43c; pub const m_bAnimatedEveryTick: usize = 0x43d; pub const m_flNavIgnoreUntilTime: usize = 0x440; pub const m_hThink: usize = 0x444; pub const m_fBBoxVisFlags: usize = 0x450; pub const m_bPredictable: usize = 0x451; pub const m_bRenderWithViewModels: usize = 0x452; pub const m_nSplitUserPlayerPredictionSlot: usize = 0x454; pub const m_nFirstPredictableCommand: usize = 0x458; pub const m_nLastPredictableCommand: usize = 0x45c; pub const m_hOldMoveParent: usize = 0x460; pub const m_Particles: usize = 0x468; pub const m_vecPredictedScriptFloats: usize = 0x490; pub const m_vecPredictedScriptFloatIDs: usize = 0x4a8; pub const m_nNextScriptVarRecordID: usize = 0x4d8; pub const m_vecAngVelocity: usize = 0x4e8; pub const m_DataChangeEventRef: usize = 0x4f4; pub const m_dependencies: usize = 0x4f8; pub const m_nCreationTick: usize = 0x510; pub const m_bAnimTimeChanged: usize = 0x529; pub const m_bSimulationTimeChanged: usize = 0x52a; pub const m_sUniqueHammerID: usize = 0x538; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseFire { pub const m_flScale: usize = 0x540; pub const m_flStartScale: usize = 0x544; pub const m_flScaleTime: usize = 0x548; pub const m_nFlags: usize = 0x54c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseFlex { pub const m_flexWeight: usize = 0xf28; pub const m_vLookTargetPosition: usize = 0xf40; pub const m_blinktoggle: usize = 0xf58; pub const m_nLastFlexUpdateFrameCount: usize = 0xfb8; pub const m_CachedViewTarget: usize = 0xfbc; pub const m_nNextSceneEventId: usize = 0xfc8; pub const m_iBlink: usize = 0xfcc; pub const m_blinktime: usize = 0xfd0; pub const m_prevblinktoggle: usize = 0xfd4; pub const m_iJawOpen: usize = 0xfd8; pub const m_flJawOpenAmount: usize = 0xfdc; pub const m_flBlinkAmount: usize = 0xfe0; pub const m_iMouthAttachment: usize = 0xfe4; pub const m_iEyeAttachment: usize = 0xfe5; pub const m_bResetFlexWeightsOnModelChange: usize = 0xfe6; pub const m_nEyeOcclusionRendererBone: usize = 0x1000; pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x1004; pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x1034; pub const m_PhonemeClasses: usize = 0x1050; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseFlex_Emphasized_Phoneme { pub const m_sClassName: usize = 0x0; pub const m_flAmount: usize = 0x18; pub const m_bRequired: usize = 0x1c; pub const m_bBasechecked: usize = 0x1d; pub const m_bValid: usize = 0x1e; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseGrenade { pub const m_bHasWarnedAI: usize = 0x10b0; pub const m_bIsSmokeGrenade: usize = 0x10b1; pub const m_bIsLive: usize = 0x10b2; pub const m_DmgRadius: usize = 0x10b4; pub const m_flDetonateTime: usize = 0x10b8; pub const m_flWarnAITime: usize = 0x10bc; pub const m_flDamage: usize = 0x10c0; pub const m_iszBounceSound: usize = 0x10c8; pub const m_ExplosionSound: usize = 0x10d0; pub const m_hThrower: usize = 0x10dc; pub const m_flNextAttack: usize = 0x10f8; pub const m_hOriginalThrower: usize = 0x10fc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseModelEntity { pub const m_CRenderComponent: usize = 0xa10; pub const m_CHitboxComponent: usize = 0xa18; pub const m_bInitModelEffects: usize = 0xa60; pub const m_bIsStaticProp: usize = 0xa61; pub const m_nLastAddDecal: usize = 0xa64; pub const m_nDecalsAdded: usize = 0xa68; pub const m_iOldHealth: usize = 0xa6c; pub const m_nRenderMode: usize = 0xa70; pub const m_nRenderFX: usize = 0xa71; pub const m_bAllowFadeInView: usize = 0xa72; pub const m_clrRender: usize = 0xa73; pub const m_vecRenderAttributes: usize = 0xa78; pub const m_LightGroup: usize = 0xae0; pub const m_bRenderToCubemaps: usize = 0xae4; pub const m_Collision: usize = 0xae8; pub const m_Glow: usize = 0xb98; pub const m_flGlowBackfaceMult: usize = 0xbf0; pub const m_fadeMinDist: usize = 0xbf4; pub const m_fadeMaxDist: usize = 0xbf8; pub const m_flFadeScale: usize = 0xbfc; pub const m_flShadowStrength: usize = 0xc00; pub const m_nObjectCulling: usize = 0xc04; pub const m_nAddDecal: usize = 0xc08; pub const m_vDecalPosition: usize = 0xc0c; pub const m_vDecalForwardAxis: usize = 0xc18; pub const m_flDecalHealBloodRate: usize = 0xc24; pub const m_flDecalHealHeightRate: usize = 0xc28; pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xc30; pub const m_vecViewOffset: usize = 0xc48; pub const m_pClientAlphaProperty: usize = 0xc78; pub const m_ClientOverrideTint: usize = 0xc80; pub const m_bUseClientOverrideTint: usize = 0xc84; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BasePlayerPawn { pub const m_pWeaponServices: usize = 0x1140; pub const m_pItemServices: usize = 0x1148; pub const m_pAutoaimServices: usize = 0x1150; pub const m_pObserverServices: usize = 0x1158; pub const m_pWaterServices: usize = 0x1160; pub const m_pUseServices: usize = 0x1168; pub const m_pFlashlightServices: usize = 0x1170; pub const m_pCameraServices: usize = 0x1178; pub const m_pMovementServices: usize = 0x1180; pub const m_ServerViewAngleChanges: usize = 0x1190; pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11e0; pub const v_angle: usize = 0x11e4; pub const v_anglePrevious: usize = 0x11f0; pub const m_iHideHUD: usize = 0x11fc; pub const m_skybox3d: usize = 0x1200; pub const m_flDeathTime: usize = 0x1290; pub const m_vecPredictionError: usize = 0x1294; pub const m_flPredictionErrorTime: usize = 0x12a0; pub const m_flFOVSensitivityAdjust: usize = 0x12a4; pub const m_flMouseSensitivity: usize = 0x12a8; pub const m_vOldOrigin: usize = 0x12ac; pub const m_flOldSimulationTime: usize = 0x12b8; pub const m_nLastExecutedCommandNumber: usize = 0x12bc; pub const m_nLastExecutedCommandTick: usize = 0x12c0; pub const m_hController: usize = 0x12c4; pub const m_bIsSwappingToPredictableController: usize = 0x12c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BasePlayerWeapon { pub const m_iState: usize = 0x15f8; pub const m_iOldState: usize = 0x15fc; pub const m_bRemoveable: usize = 0x1600; pub const m_nNextPrimaryAttackTick: usize = 0x1604; pub const m_flNextPrimaryAttackTickRatio: usize = 0x1608; pub const m_nNextSecondaryAttackTick: usize = 0x160c; pub const m_flNextSecondaryAttackTickRatio: usize = 0x1610; pub const m_iClip1: usize = 0x1614; pub const m_iClip2: usize = 0x1618; pub const m_pReserveAmmo: usize = 0x161c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BasePropDoor { pub const m_eDoorState: usize = 0x1190; pub const m_modelChanged: usize = 0x1194; pub const m_bLocked: usize = 0x1195; pub const m_closedPosition: usize = 0x1198; pub const m_closedAngles: usize = 0x11a4; pub const m_hMaster: usize = 0x11b0; pub const m_vWhereToSetLightingOrigin: usize = 0x11b4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseTrigger { pub const m_bDisabled: usize = 0xcc0; pub const m_bClientSidePredicted: usize = 0xcc1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BaseViewModel { pub const m_vecLastFacing: usize = 0xf20; pub const m_nViewModelIndex: usize = 0xf2c; pub const m_nAnimationParity: usize = 0xf30; pub const m_flAnimationStartTime: usize = 0xf34; pub const m_hWeapon: usize = 0xf38; pub const m_sVMName: usize = 0xf40; pub const m_sAnimationPrefix: usize = 0xf48; pub const m_hWeaponModel: usize = 0xf50; pub const m_iCameraAttachment: usize = 0xf54; pub const m_vecLastCameraAngles: usize = 0xf58; pub const m_previousElapsedDuration: usize = 0xf64; pub const m_previousCycle: usize = 0xf68; pub const m_nOldAnimationParity: usize = 0xf6c; pub const m_hOldLayerSequence: usize = 0xf70; pub const m_oldLayer: usize = 0xf74; pub const m_oldLayerStartTime: usize = 0xf78; pub const m_hControlPanel: usize = 0xf7c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Beam { pub const m_flFrameRate: usize = 0xcc0; pub const m_flHDRColorScale: usize = 0xcc4; pub const m_flFireTime: usize = 0xcc8; pub const m_flDamage: usize = 0xccc; pub const m_nNumBeamEnts: usize = 0xcd0; pub const m_queryHandleHalo: usize = 0xcd4; pub const m_hBaseMaterial: usize = 0xcf8; pub const m_nHaloIndex: usize = 0xd00; pub const m_nBeamType: usize = 0xd08; pub const m_nBeamFlags: usize = 0xd0c; pub const m_hAttachEntity: usize = 0xd10; pub const m_nAttachIndex: usize = 0xd38; pub const m_fWidth: usize = 0xd44; pub const m_fEndWidth: usize = 0xd48; pub const m_fFadeLength: usize = 0xd4c; pub const m_fHaloScale: usize = 0xd50; pub const m_fAmplitude: usize = 0xd54; pub const m_fStartFrame: usize = 0xd58; pub const m_fSpeed: usize = 0xd5c; pub const m_flFrame: usize = 0xd60; pub const m_nClipStyle: usize = 0xd64; pub const m_bTurnedOff: usize = 0xd68; pub const m_vecEndPos: usize = 0xd6c; pub const m_hEndEntity: usize = 0xd78; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BreachChargeProjectile { pub const m_bShouldExplode: usize = 0x1100; pub const m_weaponThatThrewMe: usize = 0x1104; pub const m_nParentBoneIndex: usize = 0x1108; pub const m_vecParentBonePos: usize = 0x110c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BreakableProp { pub const m_OnBreak: usize = 0xf60; pub const m_OnHealthChanged: usize = 0xf88; pub const m_OnTakeDamage: usize = 0xfb0; pub const m_impactEnergyScale: usize = 0xfd8; pub const m_iMinHealthDmg: usize = 0xfdc; pub const m_flPressureDelay: usize = 0xfe0; pub const m_hBreaker: usize = 0xfe4; pub const m_PerformanceMode: usize = 0xfe8; pub const m_flDmgModBullet: usize = 0xfec; pub const m_flDmgModClub: usize = 0xff0; pub const m_flDmgModExplosive: usize = 0xff4; pub const m_flDmgModFire: usize = 0xff8; pub const m_iszPhysicsDamageTableName: usize = 0x1000; pub const m_iszBasePropData: usize = 0x1008; pub const m_iInteractions: usize = 0x1010; pub const m_flPreventDamageBeforeTime: usize = 0x1014; pub const m_bHasBreakPiecesOrCommands: usize = 0x1018; pub const m_explodeDamage: usize = 0x101c; pub const m_explodeRadius: usize = 0x1020; pub const m_explosionDelay: usize = 0x1028; pub const m_explosionBuildupSound: usize = 0x1030; pub const m_explosionCustomEffect: usize = 0x1038; pub const m_explosionCustomSound: usize = 0x1040; pub const m_explosionModifier: usize = 0x1048; pub const m_hPhysicsAttacker: usize = 0x1050; pub const m_flLastPhysicsInfluenceTime: usize = 0x1054; pub const m_flDefaultFadeScale: usize = 0x1058; pub const m_hLastAttacker: usize = 0x105c; pub const m_hFlareEnt: usize = 0x1060; pub const m_noGhostCollision: usize = 0x1064; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BulletHitModel { pub const m_matLocal: usize = 0xf18; pub const m_iBoneIndex: usize = 0xf48; pub const m_hPlayerParent: usize = 0xf4c; pub const m_bIsHit: usize = 0xf50; pub const m_flTimeCreated: usize = 0xf54; pub const m_vecStartPos: usize = 0xf58; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_BumpMineProjectile { pub const m_bShouldExplode: usize = 0x1100; pub const m_nParentBoneIndex: usize = 0x1104; pub const m_vecParentBonePos: usize = 0x1108; pub const m_bArmed: usize = 0x1114; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_C4 { pub const m_szScreenText: usize = 0x1970; pub const m_bombdroppedlightParticleIndex: usize = 0x1990; pub const m_bStartedArming: usize = 0x1994; pub const m_fArmedTime: usize = 0x1998; pub const m_bBombPlacedAnimation: usize = 0x199c; pub const m_bShowC4LED: usize = 0x199d; pub const m_bIsPlantingViaUse: usize = 0x199e; pub const m_entitySpottedState: usize = 0x19a0; pub const m_nSpotRules: usize = 0x19b8; pub const m_bPlayedArmingBeeps: usize = 0x19bc; pub const m_bBombPlanted: usize = 0x19c3; pub const m_bDroppedFromDeath: usize = 0x19c4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGOViewModel { pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xfa8; pub const m_nWeaponParity: usize = 0xfac; pub const m_nOldWeaponParity: usize = 0xfb0; pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xfb4; pub const m_bNeedToQueueHighResComposite: usize = 0xfb8; pub const m_vLoweredWeaponOffset: usize = 0xffc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGO_MapPreviewCameraPath { pub const m_flZFar: usize = 0x540; pub const m_flZNear: usize = 0x544; pub const m_bLoop: usize = 0x548; pub const m_bVerticalFOV: usize = 0x549; pub const m_bConstantSpeed: usize = 0x54a; pub const m_flDuration: usize = 0x54c; pub const m_flPathLength: usize = 0x590; pub const m_flPathDuration: usize = 0x594; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGO_MapPreviewCameraPathNode { pub const m_szParentPathUniqueID: usize = 0x540; pub const m_nPathIndex: usize = 0x548; pub const m_vInTangentLocal: usize = 0x54c; pub const m_vOutTangentLocal: usize = 0x558; pub const m_flFOV: usize = 0x564; pub const m_flSpeed: usize = 0x568; pub const m_flEaseIn: usize = 0x56c; pub const m_flEaseOut: usize = 0x570; pub const m_vInTangentWorld: usize = 0x574; pub const m_vOutTangentWorld: usize = 0x580; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGO_PreviewModel { pub const m_animgraph: usize = 0x10b0; pub const m_animgraphCharacterModeString: usize = 0x10b8; pub const m_defaultAnim: usize = 0x10c0; pub const m_nDefaultAnimLoopMode: usize = 0x10c8; pub const m_flInitialModelScale: usize = 0x10cc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGO_PreviewPlayer { pub const m_animgraph: usize = 0x23a0; pub const m_animgraphCharacterModeString: usize = 0x23a8; pub const m_flInitialModelScale: usize = 0x23b0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGO_TeamPreviewCamera { pub const m_nVariant: usize = 0x5a0; pub const m_bDofEnabled: usize = 0x5a4; pub const m_flDofNearBlurry: usize = 0x5a8; pub const m_flDofNearCrisp: usize = 0x5ac; pub const m_flDofFarCrisp: usize = 0x5b0; pub const m_flDofFarBlurry: usize = 0x5b4; pub const m_flDofTiltToGround: usize = 0x5b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGO_TeamPreviewCharacterPosition { pub const m_nVariant: usize = 0x540; pub const m_nRandom: usize = 0x544; pub const m_nOrdinal: usize = 0x548; pub const m_sWeaponName: usize = 0x550; pub const m_xuid: usize = 0x558; pub const m_weaponItem: usize = 0x560; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGameRules { pub const __m_pChainEntity: usize = 0x8; pub const m_bFreezePeriod: usize = 0x30; pub const m_bWarmupPeriod: usize = 0x31; pub const m_fWarmupPeriodEnd: usize = 0x34; pub const m_fWarmupPeriodStart: usize = 0x38; pub const m_nTotalPausedTicks: usize = 0x3c; pub const m_nPauseStartTick: usize = 0x40; pub const m_bServerPaused: usize = 0x44; pub const m_bGamePaused: usize = 0x45; pub const m_bTerroristTimeOutActive: usize = 0x46; pub const m_bCTTimeOutActive: usize = 0x47; pub const m_flTerroristTimeOutRemaining: usize = 0x48; pub const m_flCTTimeOutRemaining: usize = 0x4c; pub const m_nTerroristTimeOuts: usize = 0x50; pub const m_nCTTimeOuts: usize = 0x54; pub const m_bTechnicalTimeOut: usize = 0x58; pub const m_bMatchWaitingForResume: usize = 0x59; pub const m_iRoundTime: usize = 0x5c; pub const m_fMatchStartTime: usize = 0x60; pub const m_fRoundStartTime: usize = 0x64; pub const m_flRestartRoundTime: usize = 0x68; pub const m_bGameRestart: usize = 0x6c; pub const m_flGameStartTime: usize = 0x70; pub const m_timeUntilNextPhaseStarts: usize = 0x74; pub const m_gamePhase: usize = 0x78; pub const m_totalRoundsPlayed: usize = 0x7c; pub const m_nRoundsPlayedThisPhase: usize = 0x80; pub const m_nOvertimePlaying: usize = 0x84; pub const m_iHostagesRemaining: usize = 0x88; pub const m_bAnyHostageReached: usize = 0x8c; pub const m_bMapHasBombTarget: usize = 0x8d; pub const m_bMapHasRescueZone: usize = 0x8e; pub const m_bMapHasBuyZone: usize = 0x8f; pub const m_bIsQueuedMatchmaking: usize = 0x90; pub const m_nQueuedMatchmakingMode: usize = 0x94; pub const m_bIsValveDS: usize = 0x98; pub const m_bLogoMap: usize = 0x99; pub const m_bPlayAllStepSoundsOnServer: usize = 0x9a; pub const m_iNumGunGameProgressiveWeaponsCT: usize = 0x9c; pub const m_iNumGunGameProgressiveWeaponsT: usize = 0xa0; pub const m_iSpectatorSlotCount: usize = 0xa4; pub const m_GGProgressiveWeaponOrderCT: usize = 0xa8; pub const m_GGProgressiveWeaponOrderT: usize = 0x198; pub const m_GGProgressiveWeaponKillUpgradeOrderCT: usize = 0x288; pub const m_GGProgressiveWeaponKillUpgradeOrderT: usize = 0x378; pub const m_MatchDevice: usize = 0x468; pub const m_bHasMatchStarted: usize = 0x46c; pub const m_nNextMapInMapgroup: usize = 0x470; pub const m_szTournamentEventName: usize = 0x474; pub const m_szTournamentEventStage: usize = 0x674; pub const m_szMatchStatTxt: usize = 0x874; pub const m_szTournamentPredictionsTxt: usize = 0xa74; pub const m_nTournamentPredictionsPct: usize = 0xc74; pub const m_flCMMItemDropRevealStartTime: usize = 0xc78; pub const m_flCMMItemDropRevealEndTime: usize = 0xc7c; pub const m_bIsDroppingItems: usize = 0xc80; pub const m_bIsQuestEligible: usize = 0xc81; pub const m_nGuardianModeWaveNumber: usize = 0xc84; pub const m_nGuardianModeSpecialKillsRemaining: usize = 0xc88; pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0xc8c; pub const m_nGuardianGrenadesToGiveBots: usize = 0xc90; pub const m_nNumHeaviesToSpawn: usize = 0xc94; pub const m_numGlobalGiftsGiven: usize = 0xc98; pub const m_numGlobalGifters: usize = 0xc9c; pub const m_numGlobalGiftsPeriodSeconds: usize = 0xca0; pub const m_arrFeaturedGiftersAccounts: usize = 0xca4; pub const m_arrFeaturedGiftersGifts: usize = 0xcb4; pub const m_arrProhibitedItemIndices: usize = 0xcc4; pub const m_arrTournamentActiveCasterAccounts: usize = 0xd8c; pub const m_numBestOfMaps: usize = 0xd9c; pub const m_nHalloweenMaskListSeed: usize = 0xda0; pub const m_bBombDropped: usize = 0xda4; pub const m_bBombPlanted: usize = 0xda5; pub const m_iRoundWinStatus: usize = 0xda8; pub const m_eRoundWinReason: usize = 0xdac; pub const m_bTCantBuy: usize = 0xdb0; pub const m_bCTCantBuy: usize = 0xdb1; pub const m_flGuardianBuyUntilTime: usize = 0xdb4; pub const m_iMatchStats_RoundResults: usize = 0xdb8; pub const m_iMatchStats_PlayersAlive_CT: usize = 0xe30; pub const m_iMatchStats_PlayersAlive_T: usize = 0xea8; pub const m_TeamRespawnWaveTimes: usize = 0xf20; pub const m_flNextRespawnWave: usize = 0xfa0; pub const m_nServerQuestID: usize = 0x1020; pub const m_vMinimapMins: usize = 0x1024; pub const m_vMinimapMaxs: usize = 0x1030; pub const m_MinimapVerticalSectionHeights: usize = 0x103c; pub const m_bDontIncrementCoopWave: usize = 0x105c; pub const m_bSpawnedTerrorHuntHeavy: usize = 0x105d; pub const m_nEndMatchMapGroupVoteTypes: usize = 0x1060; pub const m_nEndMatchMapGroupVoteOptions: usize = 0x1088; pub const m_nEndMatchMapVoteWinner: usize = 0x10b0; pub const m_iNumConsecutiveCTLoses: usize = 0x10b4; pub const m_iNumConsecutiveTerroristLoses: usize = 0x10b8; pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0x10d8; pub const m_bMatchAbortedDueToPlayerBan: usize = 0x1130; pub const m_bHasTriggeredRoundStartMusic: usize = 0x1131; pub const m_bHasTriggeredCoopSpawnReset: usize = 0x1132; pub const m_bSwitchingTeamsAtRoundReset: usize = 0x1133; pub const m_iMaxGunGameProgressiveWeaponIndex: usize = 0x1134; pub const m_pGameModeRules: usize = 0x1150; pub const m_SurvivalRules: usize = 0x1158; pub const m_RetakeRules: usize = 0x1818; pub const m_nMatchEndCount: usize = 0x1930; pub const m_nTTeamIntroVariant: usize = 0x1934; pub const m_nCTTeamIntroVariant: usize = 0x1938; pub const m_bTeamIntroPeriod: usize = 0x193c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSGameRulesProxy { pub const m_pGameRules: usize = 0x540; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSObserverPawn { pub const m_hDetectParentChange: usize = 0x1870; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSPlayerPawn { pub const m_pBulletServices: usize = 0x1870; pub const m_pHostageServices: usize = 0x1878; pub const m_pBuyServices: usize = 0x1880; pub const m_pGlowServices: usize = 0x1888; pub const m_bIsBuyMenuOpen: usize = 0x1890; pub const m_iRetakesOffering: usize = 0x1978; pub const m_iRetakesOfferingCard: usize = 0x197c; pub const m_bRetakesHasDefuseKit: usize = 0x1980; pub const m_bRetakesMVPLastRound: usize = 0x1981; pub const m_iRetakesMVPBoostItem: usize = 0x1984; pub const m_RetakesMVPBoostExtraUtility: usize = 0x1988; pub const m_bNeedToReApplyGloves: usize = 0x19a8; pub const m_EconGloves: usize = 0x19b0; pub const m_bMustSyncRagdollState: usize = 0x1df8; pub const m_nRagdollDamageBone: usize = 0x1dfc; pub const m_vRagdollDamageForce: usize = 0x1e00; pub const m_vRagdollDamagePosition: usize = 0x1e0c; pub const m_szRagdollDamageWeaponName: usize = 0x1e18; pub const m_bRagdollDamageHeadshot: usize = 0x1e58; pub const m_bLastHeadBoneTransformIsValid: usize = 0x2370; pub const m_qDeathEyeAngles: usize = 0x238c; pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2398; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSPlayerPawnBase { pub const m_pActionTrackingServices: usize = 0x12e8; pub const m_pPingServices: usize = 0x12f0; pub const m_pViewModelServices: usize = 0x12f8; pub const m_fRenderingClipPlane: usize = 0x1300; pub const m_nLastClipPlaneSetupFrame: usize = 0x1310; pub const m_vecLastClipCameraPos: usize = 0x1314; pub const m_vecLastClipCameraForward: usize = 0x1320; pub const m_bClipHitStaticWorld: usize = 0x132c; pub const m_bCachedPlaneIsValid: usize = 0x132d; pub const m_pClippingWeapon: usize = 0x1330; pub const m_bHasFemaleVoice: usize = 0x1338; pub const m_previousPlayerState: usize = 0x133c; pub const m_flLastCollisionCeiling: usize = 0x1340; pub const m_flLastCollisionCeilingChangeTime: usize = 0x1344; pub const m_bInLanding: usize = 0x1360; pub const m_flLandingTime: usize = 0x1364; pub const m_grenadeParameterStashTime: usize = 0x1368; pub const m_bGrenadeParametersStashed: usize = 0x136c; pub const m_angStashedShootAngles: usize = 0x1370; pub const m_vecStashedGrenadeThrowPosition: usize = 0x137c; pub const m_vecStashedVelocity: usize = 0x1388; pub const m_angShootAngleHistory: usize = 0x1394; pub const m_vecThrowPositionHistory: usize = 0x13ac; pub const m_vecVelocityHistory: usize = 0x13c4; pub const m_thirdPersonHeading: usize = 0x13e0; pub const m_flSlopeDropOffset: usize = 0x13f8; pub const m_flSlopeDropHeight: usize = 0x1408; pub const m_vHeadConstraintOffset: usize = 0x1418; pub const m_bIsScoped: usize = 0x1430; pub const m_bIsWalking: usize = 0x1431; pub const m_bResumeZoom: usize = 0x1432; pub const m_iPlayerState: usize = 0x1434; pub const m_bIsDefusing: usize = 0x1438; pub const m_bIsGrabbingHostage: usize = 0x1439; pub const m_iBlockingUseActionInProgress: usize = 0x143c; pub const m_bIsRescuing: usize = 0x1440; pub const m_fImmuneToGunGameDamageTime: usize = 0x1444; pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1448; pub const m_bGunGameImmunity: usize = 0x144c; pub const m_bHasMovedSinceSpawn: usize = 0x144d; pub const m_bMadeFinalGunGameProgressiveKill: usize = 0x144e; pub const m_iGunGameProgressiveWeaponIndex: usize = 0x1450; pub const m_iNumGunGameTRKillPoints: usize = 0x1454; pub const m_iNumGunGameKillsWithCurrentWeapon: usize = 0x1458; pub const m_unTotalRoundDamageDealt: usize = 0x145c; pub const m_fMolotovUseTime: usize = 0x1460; pub const m_fMolotovDamageTime: usize = 0x1464; pub const m_bInBombZone: usize = 0x1468; pub const m_nWhichBombZone: usize = 0x146c; pub const m_bInBuyZone: usize = 0x1470; pub const m_bInNoDefuseArea: usize = 0x1471; pub const m_iThrowGrenadeCounter: usize = 0x1474; pub const m_bWaitForNoAttack: usize = 0x1478; pub const m_flGuardianTooFarDistFrac: usize = 0x147c; pub const m_flDetectedByEnemySensorTime: usize = 0x1480; pub const m_flNextGuardianTooFarWarning: usize = 0x1484; pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x1488; pub const m_bKilledByTaser: usize = 0x1489; pub const m_iMoveState: usize = 0x148c; pub const m_bCanMoveDuringFreezePeriod: usize = 0x1490; pub const m_isCurrentGunGameLeader: usize = 0x1491; pub const m_isCurrentGunGameTeamLeader: usize = 0x1492; pub const m_flLowerBodyYawTarget: usize = 0x1494; pub const m_bStrafing: usize = 0x1498; pub const m_szLastPlaceName: usize = 0x1499; pub const m_flLastSpawnTimeIndex: usize = 0x14ac; pub const m_flEmitSoundTime: usize = 0x14b0; pub const m_iAddonBits: usize = 0x14b4; pub const m_iPrimaryAddon: usize = 0x14b8; pub const m_iSecondaryAddon: usize = 0x14bc; pub const m_iProgressBarDuration: usize = 0x14c0; pub const m_flProgressBarStartTime: usize = 0x14c4; pub const m_flStamina: usize = 0x14c8; pub const m_iDirection: usize = 0x14cc; pub const m_iShotsFired: usize = 0x14d0; pub const m_bNightVisionOn: usize = 0x14d4; pub const m_bHasNightVision: usize = 0x14d5; pub const m_flVelocityModifier: usize = 0x14d8; pub const m_flHitHeading: usize = 0x14dc; pub const m_nHitBodyPart: usize = 0x14e0; pub const m_iStartAccount: usize = 0x14e4; pub const m_bIsSpawnRappelling: usize = 0x14e8; pub const m_vecSpawnRappellingRopeOrigin: usize = 0x14ec; pub const m_flSpawnRappellingFadeOutForClientViewOffset: usize = 0x14f8; pub const m_nSurvivalTeam: usize = 0x14fc; pub const m_hSurvivalAssassinationTarget: usize = 0x1500; pub const m_flHealthShotBoostExpirationTime: usize = 0x1504; pub const m_flLastKnownParachuteScreenEffectAmount: usize = 0x1508; pub const m_vecIntroStartEyePosition: usize = 0x150c; pub const m_vecIntroStartPlayerForward: usize = 0x1518; pub const m_flClientDeathTime: usize = 0x1524; pub const m_flNightVisionAlpha: usize = 0x1530; pub const m_bScreenTearFrameCaptured: usize = 0x1534; pub const m_flFlashBangTime: usize = 0x1538; pub const m_flFlashScreenshotAlpha: usize = 0x153c; pub const m_flFlashOverlayAlpha: usize = 0x1540; pub const m_bFlashBuildUp: usize = 0x1544; pub const m_bFlashDspHasBeenCleared: usize = 0x1545; pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1546; pub const m_flFlashMaxAlpha: usize = 0x1548; pub const m_flFlashDuration: usize = 0x154c; pub const m_flLastFiredWeaponTime: usize = 0x1550; pub const m_lastStandingPos: usize = 0x1554; pub const m_vecLastMuzzleFlashPos: usize = 0x1560; pub const m_angLastMuzzleFlashAngle: usize = 0x156c; pub const m_hMuzzleFlashShape: usize = 0x1578; pub const m_iHealthBarRenderMaskIndex: usize = 0x157c; pub const m_flHealthFadeValue: usize = 0x1580; pub const m_flHealthFadeAlpha: usize = 0x1584; pub const m_nMyCollisionGroup: usize = 0x1588; pub const m_ignoreLadderJumpTime: usize = 0x158c; pub const m_ladderSurpressionTimer: usize = 0x1590; pub const m_lastLadderNormal: usize = 0x15a8; pub const m_lastLadderPos: usize = 0x15b4; pub const m_flDeathCCWeight: usize = 0x15c8; pub const m_bOldIsScoped: usize = 0x15cc; pub const m_flPrevRoundEndTime: usize = 0x15d0; pub const m_flPrevMatchEndTime: usize = 0x15d4; pub const m_unCurrentEquipmentValue: usize = 0x15d8; pub const m_unRoundStartEquipmentValue: usize = 0x15da; pub const m_unFreezetimeEndEquipmentValue: usize = 0x15dc; pub const m_passiveItems: usize = 0x15de; pub const m_vecThirdPersonViewPositionOverride: usize = 0x15e4; pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x15f0; pub const m_ArmorValue: usize = 0x15f4; pub const m_angEyeAngles: usize = 0x15f8; pub const m_bInHostageRescueZone: usize = 0x1610; pub const m_fNextThinkPushAway: usize = 0x1614; pub const m_bShouldAutobuyDMWeapons: usize = 0x1618; pub const m_bShouldAutobuyNow: usize = 0x1619; pub const m_bHud_MiniScoreHidden: usize = 0x161a; pub const m_bHud_RadarHidden: usize = 0x161b; pub const m_nLastKillerIndex: usize = 0x161c; pub const m_nLastConcurrentKilled: usize = 0x1620; pub const m_nDeathCamMusic: usize = 0x1624; pub const m_iIDEntIndex: usize = 0x1628; pub const m_delayTargetIDTimer: usize = 0x1630; pub const m_iTargetedWeaponEntIndex: usize = 0x1648; pub const m_iOldIDEntIndex: usize = 0x164c; pub const m_holdTargetIDTimer: usize = 0x1650; pub const m_flCurrentMusicStartTime: usize = 0x16b4; pub const m_flMusicRoundStartTime: usize = 0x16b8; pub const m_bDeferStartMusicOnWarmup: usize = 0x16bc; pub const m_cycleLatch: usize = 0x16c0; pub const m_serverIntendedCycle: usize = 0x16c4; pub const m_vecPlayerPatchEconIndices: usize = 0x16c8; pub const m_bHideTargetID: usize = 0x16e4; pub const m_nextTaserShakeTime: usize = 0x16e8; pub const m_firstTaserShakeTime: usize = 0x16ec; pub const m_flLastSmokeOverlayAlpha: usize = 0x16f0; pub const m_vLastSmokeOverlayColor: usize = 0x16f4; pub const m_nPlayerSmokedFx: usize = 0x1700; pub const m_flNextMagDropTime: usize = 0x1704; pub const m_nLastMagDropAttachmentIndex: usize = 0x1708; pub const m_vecBulletHitModels: usize = 0x1710; pub const m_vecPickupModelSlerpers: usize = 0x1728; pub const m_vecLastAliveLocalVelocity: usize = 0x1740; pub const m_flLastNearbyItemHighlightCheck: usize = 0x174c; pub const m_bInSurvivalDangerZone: usize = 0x1750; pub const m_bNearDangerZone: usize = 0x1751; pub const m_entitySpottedState: usize = 0x1788; pub const m_flTimeOfLastInjury: usize = 0x17a0; pub const m_nRelativeDirectionOfLastInjury: usize = 0x17a4; pub const m_nSurvivalTeamNumber: usize = 0x17a8; pub const m_flNextSprayDecalTime: usize = 0x17ac; pub const m_bPreviouslyInBuyZone: usize = 0x17b0; pub const m_unPreviousWeaponHash: usize = 0x17b4; pub const m_unWeaponHash: usize = 0x17b8; pub const m_bPrevDefuser: usize = 0x17bc; pub const m_bPrevHelmet: usize = 0x17bd; pub const m_nPrevArmorVal: usize = 0x17c0; pub const m_nPrevGrenadeAmmoCount: usize = 0x17c4; pub const m_bGuardianShouldSprayCustomXMark: usize = 0x17c8; pub const m_aimPunchAngle: usize = 0x17cc; pub const m_aimPunchAngleVel: usize = 0x17d8; pub const m_aimPunchTickBase: usize = 0x17e4; pub const m_aimPunchTickFraction: usize = 0x17e8; pub const m_aimPunchCache: usize = 0x17f0; pub const m_flOldFallVelocity: usize = 0x1810; pub const m_bHasDeathInfo: usize = 0x1814; pub const m_flDeathInfoTime: usize = 0x1818; pub const m_vecDeathInfoOrigin: usize = 0x181c; pub const m_bKilledByHeadshot: usize = 0x1828; pub const m_hOriginalController: usize = 0x182c; pub const m_flLandseconds: usize = 0x1840; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSPlayerResource { pub const m_bHostageAlive: usize = 0x540; pub const m_isHostageFollowingSomeone: usize = 0x54c; pub const m_iHostageEntityIDs: usize = 0x558; pub const m_bombsiteCenterA: usize = 0x588; pub const m_bombsiteCenterB: usize = 0x594; pub const m_hostageRescueX: usize = 0x5a0; pub const m_hostageRescueY: usize = 0x5b0; pub const m_hostageRescueZ: usize = 0x5c0; pub const m_bEndMatchNextMapAllVoted: usize = 0x5d0; pub const m_foundGoalPositions: usize = 0x5d1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSPropExplodingBarrelTop { pub const m_flOverrideAlpha: usize = 0x1070; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CSTeam { pub const m_szTeamMatchStat: usize = 0x5f8; pub const m_numMapVictories: usize = 0x7f8; pub const m_bSurrendered: usize = 0x7fc; pub const m_scoreFirstHalf: usize = 0x800; pub const m_scoreSecondHalf: usize = 0x804; pub const m_scoreOvertime: usize = 0x808; pub const m_szClanTeamname: usize = 0x80c; pub const m_iClanID: usize = 0x890; pub const m_nGGLeaderSlot_CT: usize = 0x894; pub const m_nGGLeaderSlot_T: usize = 0x898; pub const m_szTeamFlagImage: usize = 0x89c; pub const m_szTeamLogoImage: usize = 0x8a4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Chicken { pub const m_hHolidayHatAddon: usize = 0x1188; pub const m_jumpedThisFrame: usize = 0x118c; pub const m_leader: usize = 0x1190; pub const m_AttributeManager: usize = 0x1198; pub const m_OriginalOwnerXuidLow: usize = 0x1640; pub const m_OriginalOwnerXuidHigh: usize = 0x1644; pub const m_bAttributesInitialized: usize = 0x1648; pub const m_hWaterWakeParticles: usize = 0x164c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ClientRagdoll { pub const m_bFadeOut: usize = 0xf18; pub const m_bImportant: usize = 0xf19; pub const m_flEffectTime: usize = 0xf1c; pub const m_gibDespawnTime: usize = 0xf20; pub const m_iCurrentFriction: usize = 0xf24; pub const m_iMinFriction: usize = 0xf28; pub const m_iMaxFriction: usize = 0xf2c; pub const m_iFrictionAnimState: usize = 0xf30; pub const m_bReleaseRagdoll: usize = 0xf34; pub const m_iEyeAttachment: usize = 0xf35; pub const m_bFadingOut: usize = 0xf36; pub const m_flScaleEnd: usize = 0xf38; pub const m_flScaleTimeStart: usize = 0xf60; pub const m_flScaleTimeEnd: usize = 0xf88; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ColorCorrection { pub const m_vecOrigin: usize = 0x540; pub const m_MinFalloff: usize = 0x54c; pub const m_MaxFalloff: usize = 0x550; pub const m_flFadeInDuration: usize = 0x554; pub const m_flFadeOutDuration: usize = 0x558; pub const m_flMaxWeight: usize = 0x55c; pub const m_flCurWeight: usize = 0x560; pub const m_netlookupFilename: usize = 0x564; pub const m_bEnabled: usize = 0x764; pub const m_bMaster: usize = 0x765; pub const m_bClientSide: usize = 0x766; pub const m_bExclusive: usize = 0x767; pub const m_bEnabledOnClient: usize = 0x768; pub const m_flCurWeightOnClient: usize = 0x76c; pub const m_bFadingIn: usize = 0x770; pub const m_flFadeStartWeight: usize = 0x774; pub const m_flFadeStartTime: usize = 0x778; pub const m_flFadeDuration: usize = 0x77c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ColorCorrectionVolume { pub const m_LastEnterWeight: usize = 0xcc8; pub const m_LastEnterTime: usize = 0xccc; pub const m_LastExitWeight: usize = 0xcd0; pub const m_LastExitTime: usize = 0xcd4; pub const m_bEnabled: usize = 0xcd8; pub const m_MaxWeight: usize = 0xcdc; pub const m_FadeDuration: usize = 0xce0; pub const m_Weight: usize = 0xce4; pub const m_lookupFilename: usize = 0xce8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CommandContext { pub const needsprocessing: usize = 0x0; pub const command_number: usize = 0x78; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_CsmFovOverride { pub const m_cameraName: usize = 0x540; pub const m_flCsmFovOverrideValue: usize = 0x548; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_DangerZone { pub const m_vecDangerZoneOriginStartedAt: usize = 0x540; pub const m_flBombLaunchTime: usize = 0x54c; pub const m_flExtraRadius: usize = 0x550; pub const m_flExtraRadiusStartTime: usize = 0x554; pub const m_flExtraRadiusTotalLerpTime: usize = 0x558; pub const m_nDropOrder: usize = 0x55c; pub const m_iWave: usize = 0x560; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_DangerZoneController { pub const m_bDangerZoneControllerEnabled: usize = 0x540; pub const m_bMissionControlledExplosions: usize = 0x541; pub const m_vecEndGameCircleStart: usize = 0x544; pub const m_vecEndGameCircleEnd: usize = 0x550; pub const m_flStartTime: usize = 0x55c; pub const m_flFinalExpansionTime: usize = 0x560; pub const m_DangerZones: usize = 0x564; pub const m_flWaveEndTimes: usize = 0x60c; pub const m_hTheFinalZone: usize = 0x620; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_DecoyProjectile { pub const m_flTimeParticleEffectSpawn: usize = 0x11a8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Drone { pub const m_vecClientSideTrailPositions: usize = 0x1080; pub const m_hMoveToThisEntity: usize = 0x1098; pub const m_hDeliveryCargo: usize = 0x109c; pub const m_hRecentCargo: usize = 0x10a0; pub const m_bPilotTakeoverAllowed: usize = 0x10a4; pub const m_hPotentialCargo: usize = 0x10a8; pub const m_hCurrentPilot: usize = 0x10ac; pub const m_vecTagPositions: usize = 0x10b0; pub const m_vecTagIncrements: usize = 0x11d0; pub const m_flLastTimeCargoWasAttached: usize = 0x1230; pub const m_vecLastKnownCargoAttachPositions: usize = 0x1234; pub const m_vecThrusterLastPos: usize = 0x1264; pub const m_vecThrusterSmoothVel: usize = 0x1270; pub const m_vecThrusterSmoothAccel: usize = 0x127c; pub const m_flJammedEffectAmount: usize = 0x1288; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Dronegun { pub const m_vecAttentionTarget: usize = 0xf20; pub const m_vecTargetOffset: usize = 0xf2c; pub const m_bHasTarget: usize = 0xf38; pub const m_vecAttentionCurrent: usize = 0xf3c; pub const m_nPoseParamPitch: usize = 0xf48; pub const m_nPoseParamYaw: usize = 0xf4c; pub const m_bVarInit: usize = 0xf50; pub const m_nAttachMuzzle: usize = 0xf51; pub const m_flLastClientThinkTime: usize = 0xf54; pub const m_flNextSpark: usize = 0xf58; pub const m_nBoneOverrideIndex: usize = 0xf5c; pub const m_vecLaserTracePos: usize = 0xf60; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_DynamicLight { pub const m_Flags: usize = 0xcc0; pub const m_LightStyle: usize = 0xcc1; pub const m_Radius: usize = 0xcc4; pub const m_Exponent: usize = 0xcc8; pub const m_InnerAngle: usize = 0xccc; pub const m_OuterAngle: usize = 0xcd0; pub const m_SpotRadius: usize = 0xcd4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_DynamicProp { pub const m_bUseHitboxesForRenderBox: usize = 0x1068; pub const m_bUseAnimGraph: usize = 0x1069; pub const m_pOutputAnimBegun: usize = 0x1070; pub const m_pOutputAnimOver: usize = 0x1098; pub const m_pOutputAnimLoopCycleOver: usize = 0x10c0; pub const m_OnAnimReachedStart: usize = 0x10e8; pub const m_OnAnimReachedEnd: usize = 0x1110; pub const m_iszDefaultAnim: usize = 0x1138; pub const m_nDefaultAnimLoopMode: usize = 0x1140; pub const m_bAnimateOnServer: usize = 0x1144; pub const m_bRandomizeCycle: usize = 0x1145; pub const m_bStartDisabled: usize = 0x1146; pub const m_bScriptedMovement: usize = 0x1147; pub const m_bFiredStartEndOutput: usize = 0x1148; pub const m_bForceNpcExclude: usize = 0x1149; pub const m_bCreateNonSolid: usize = 0x114a; pub const m_bIsOverrideProp: usize = 0x114b; pub const m_iInitialGlowState: usize = 0x114c; pub const m_nGlowRange: usize = 0x1150; pub const m_nGlowRangeMin: usize = 0x1154; pub const m_glowColor: usize = 0x1158; pub const m_nGlowTeam: usize = 0x115c; pub const m_iCachedFrameCount: usize = 0x1160; pub const m_vecCachedRenderMins: usize = 0x1164; pub const m_vecCachedRenderMaxs: usize = 0x1170; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EconEntity { pub const m_flFlexDelayTime: usize = 0x10c0; pub const m_flFlexDelayedWeight: usize = 0x10c8; pub const m_bAttributesInitialized: usize = 0x10d0; pub const m_AttributeManager: usize = 0x10d8; pub const m_OriginalOwnerXuidLow: usize = 0x1580; pub const m_OriginalOwnerXuidHigh: usize = 0x1584; pub const m_nFallbackPaintKit: usize = 0x1588; pub const m_nFallbackSeed: usize = 0x158c; pub const m_flFallbackWear: usize = 0x1590; pub const m_nFallbackStatTrak: usize = 0x1594; pub const m_bClientside: usize = 0x1598; pub const m_bParticleSystemsCreated: usize = 0x1599; pub const m_vecAttachedParticles: usize = 0x15a0; pub const m_hViewmodelAttachment: usize = 0x15b8; pub const m_iOldTeam: usize = 0x15bc; pub const m_bAttachmentDirty: usize = 0x15c0; pub const m_nUnloadedModelIndex: usize = 0x15c4; pub const m_iNumOwnerValidationRetries: usize = 0x15c8; pub const m_hOldProvidee: usize = 0x15d8; pub const m_vecAttachedModels: usize = 0x15e0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EconEntity_AttachedModelData_t { pub const m_iModelDisplayFlags: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EconItemView { pub const m_bInventoryImageRgbaRequested: usize = 0x60; pub const m_bInventoryImageTriedCache: usize = 0x61; pub const m_nInventoryImageRgbaWidth: usize = 0x80; pub const m_nInventoryImageRgbaHeight: usize = 0x84; pub const m_szCurrentLoadCachedFileName: usize = 0x88; pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1b8; pub const m_iItemDefinitionIndex: usize = 0x1ba; pub const m_iEntityQuality: usize = 0x1bc; pub const m_iEntityLevel: usize = 0x1c0; pub const m_iItemID: usize = 0x1c8; pub const m_iItemIDHigh: usize = 0x1d0; pub const m_iItemIDLow: usize = 0x1d4; pub const m_iAccountID: usize = 0x1d8; pub const m_iInventoryPosition: usize = 0x1dc; pub const m_bInitialized: usize = 0x1e8; pub const m_bIsStoreItem: usize = 0x1e9; pub const m_bIsTradeItem: usize = 0x1ea; pub const m_iEntityQuantity: usize = 0x1ec; pub const m_iRarityOverride: usize = 0x1f0; pub const m_iQualityOverride: usize = 0x1f4; pub const m_unClientFlags: usize = 0x1f8; pub const m_unOverrideStyle: usize = 0x1f9; pub const m_AttributeList: usize = 0x210; pub const m_NetworkedDynamicAttributes: usize = 0x270; pub const m_szCustomName: usize = 0x2d0; pub const m_szCustomNameOverride: usize = 0x371; pub const m_bInitializedTags: usize = 0x440; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EconWearable { pub const m_nForceSkin: usize = 0x15f8; pub const m_bAlwaysAllow: usize = 0x15fc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EntityDissolve { pub const m_flStartTime: usize = 0xcc8; pub const m_flFadeInStart: usize = 0xccc; pub const m_flFadeInLength: usize = 0xcd0; pub const m_flFadeOutModelStart: usize = 0xcd4; pub const m_flFadeOutModelLength: usize = 0xcd8; pub const m_flFadeOutStart: usize = 0xcdc; pub const m_flFadeOutLength: usize = 0xce0; pub const m_flNextSparkTime: usize = 0xce4; pub const m_nDissolveType: usize = 0xce8; pub const m_vDissolverOrigin: usize = 0xcec; pub const m_nMagnitude: usize = 0xcf8; pub const m_bCoreExplode: usize = 0xcfc; pub const m_bLinkedToServerEnt: usize = 0xcfd; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EntityFlame { pub const m_hEntAttached: usize = 0x540; pub const m_hOldAttached: usize = 0x568; pub const m_bCheapEffect: usize = 0x56c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvCombinedLightProbeVolume { pub const m_Color: usize = 0x1610; pub const m_flBrightness: usize = 0x1614; pub const m_hCubemapTexture: usize = 0x1618; pub const m_bCustomCubemapTexture: usize = 0x1620; pub const m_hLightProbeTexture: usize = 0x1628; pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1630; pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1638; pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1640; pub const m_vBoxMins: usize = 0x1648; pub const m_vBoxMaxs: usize = 0x1654; pub const m_LightGroups: usize = 0x1660; pub const m_bMoveable: usize = 0x1668; pub const m_nHandshake: usize = 0x166c; pub const m_nEnvCubeMapArrayIndex: usize = 0x1670; pub const m_nPriority: usize = 0x1674; pub const m_bStartDisabled: usize = 0x1678; pub const m_flEdgeFadeDist: usize = 0x167c; pub const m_vEdgeFadeDists: usize = 0x1680; pub const m_nLightProbeSizeX: usize = 0x168c; pub const m_nLightProbeSizeY: usize = 0x1690; pub const m_nLightProbeSizeZ: usize = 0x1694; pub const m_nLightProbeAtlasX: usize = 0x1698; pub const m_nLightProbeAtlasY: usize = 0x169c; pub const m_nLightProbeAtlasZ: usize = 0x16a0; pub const m_bEnabled: usize = 0x16b9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvCubemap { pub const m_hCubemapTexture: usize = 0x630; pub const m_bCustomCubemapTexture: usize = 0x638; pub const m_flInfluenceRadius: usize = 0x63c; pub const m_vBoxProjectMins: usize = 0x640; pub const m_vBoxProjectMaxs: usize = 0x64c; pub const m_LightGroups: usize = 0x658; pub const m_bMoveable: usize = 0x660; pub const m_nHandshake: usize = 0x664; pub const m_nEnvCubeMapArrayIndex: usize = 0x668; pub const m_nPriority: usize = 0x66c; pub const m_flEdgeFadeDist: usize = 0x670; pub const m_vEdgeFadeDists: usize = 0x674; pub const m_flDiffuseScale: usize = 0x680; pub const m_bStartDisabled: usize = 0x684; pub const m_bDefaultEnvMap: usize = 0x685; pub const m_bDefaultSpecEnvMap: usize = 0x686; pub const m_bIndoorCubeMap: usize = 0x687; pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x688; pub const m_bEnabled: usize = 0x698; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvCubemapFog { pub const m_flEndDistance: usize = 0x540; pub const m_flStartDistance: usize = 0x544; pub const m_flFogFalloffExponent: usize = 0x548; pub const m_bHeightFogEnabled: usize = 0x54c; pub const m_flFogHeightWidth: usize = 0x550; pub const m_flFogHeightEnd: usize = 0x554; pub const m_flFogHeightStart: usize = 0x558; pub const m_flFogHeightExponent: usize = 0x55c; pub const m_flLODBias: usize = 0x560; pub const m_bActive: usize = 0x564; pub const m_bStartDisabled: usize = 0x565; pub const m_flFogMaxOpacity: usize = 0x568; pub const m_nCubemapSourceType: usize = 0x56c; pub const m_hSkyMaterial: usize = 0x570; pub const m_iszSkyEntity: usize = 0x578; pub const m_hFogCubemapTexture: usize = 0x580; pub const m_bHasHeightFogEnd: usize = 0x588; pub const m_bFirstTime: usize = 0x589; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvDecal { pub const m_hDecalMaterial: usize = 0xcc0; pub const m_flWidth: usize = 0xcc8; pub const m_flHeight: usize = 0xccc; pub const m_flDepth: usize = 0xcd0; pub const m_nRenderOrder: usize = 0xcd4; pub const m_bProjectOnWorld: usize = 0xcd8; pub const m_bProjectOnCharacters: usize = 0xcd9; pub const m_bProjectOnWater: usize = 0xcda; pub const m_flDepthSortBias: usize = 0xcdc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvDetailController { pub const m_flFadeStartDist: usize = 0x540; pub const m_flFadeEndDist: usize = 0x544; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvGasCanister { pub const m_bLanded: usize = 0xf18; pub const m_bSpawnedSkyboxParticles: usize = 0xf80; pub const m_flKillImpactParticlesTime: usize = 0xf84; pub const m_vecImpactPosition: usize = 0xf88; pub const m_vecStartPosition: usize = 0xf94; pub const m_vecEnterWorldPosition: usize = 0xfa0; pub const m_vecDirection: usize = 0xfac; pub const m_vecStartAngles: usize = 0xfb8; pub const m_flFlightTime: usize = 0xfc4; pub const m_flFlightSpeed: usize = 0xfc8; pub const m_flLaunchTime: usize = 0xfcc; pub const m_flInitialZSpeed: usize = 0xfd0; pub const m_flZAcceleration: usize = 0xfd4; pub const m_flHorizSpeed: usize = 0xfd8; pub const m_bLaunchedFromWithinWorld: usize = 0xfdc; pub const m_vecParabolaDirection: usize = 0xfe0; pub const m_flWorldEnterTime: usize = 0xfec; pub const m_vecSkyboxOrigin: usize = 0xff0; pub const m_flSkyboxScale: usize = 0xffc; pub const m_bInSkybox: usize = 0x1000; pub const m_bDoImpactEffects: usize = 0x1001; pub const m_nMyZoneIndex: usize = 0x1004; pub const m_hSkyboxCopy: usize = 0x1008; pub const m_flLaunchHeight: usize = 0x100c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvLightProbeVolume { pub const m_hLightProbeTexture: usize = 0x1520; pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1528; pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1530; pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1538; pub const m_vBoxMins: usize = 0x1540; pub const m_vBoxMaxs: usize = 0x154c; pub const m_LightGroups: usize = 0x1558; pub const m_bMoveable: usize = 0x1560; pub const m_nHandshake: usize = 0x1564; pub const m_nPriority: usize = 0x1568; pub const m_bStartDisabled: usize = 0x156c; pub const m_nLightProbeSizeX: usize = 0x1570; pub const m_nLightProbeSizeY: usize = 0x1574; pub const m_nLightProbeSizeZ: usize = 0x1578; pub const m_nLightProbeAtlasX: usize = 0x157c; pub const m_nLightProbeAtlasY: usize = 0x1580; pub const m_nLightProbeAtlasZ: usize = 0x1584; pub const m_bEnabled: usize = 0x1591; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvParticleGlow { pub const m_flAlphaScale: usize = 0x1270; pub const m_flRadiusScale: usize = 0x1274; pub const m_flSelfIllumScale: usize = 0x1278; pub const m_ColorTint: usize = 0x127c; pub const m_hTextureOverride: usize = 0x1280; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvScreenOverlay { pub const m_iszOverlayNames: usize = 0x540; pub const m_flOverlayTimes: usize = 0x590; pub const m_flStartTime: usize = 0x5b8; pub const m_iDesiredOverlay: usize = 0x5bc; pub const m_bIsActive: usize = 0x5c0; pub const m_bWasActive: usize = 0x5c1; pub const m_iCachedDesiredOverlay: usize = 0x5c4; pub const m_iCurrentOverlay: usize = 0x5c8; pub const m_flCurrentOverlayTime: usize = 0x5cc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvSky { pub const m_hSkyMaterial: usize = 0xcc0; pub const m_hSkyMaterialLightingOnly: usize = 0xcc8; pub const m_bStartDisabled: usize = 0xcd0; pub const m_vTintColor: usize = 0xcd1; pub const m_vTintColorLightingOnly: usize = 0xcd5; pub const m_flBrightnessScale: usize = 0xcdc; pub const m_nFogType: usize = 0xce0; pub const m_flFogMinStart: usize = 0xce4; pub const m_flFogMinEnd: usize = 0xce8; pub const m_flFogMaxStart: usize = 0xcec; pub const m_flFogMaxEnd: usize = 0xcf0; pub const m_bEnabled: usize = 0xcf4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvVolumetricFogController { pub const m_flScattering: usize = 0x540; pub const m_flAnisotropy: usize = 0x544; pub const m_flFadeSpeed: usize = 0x548; pub const m_flDrawDistance: usize = 0x54c; pub const m_flFadeInStart: usize = 0x550; pub const m_flFadeInEnd: usize = 0x554; pub const m_flIndirectStrength: usize = 0x558; pub const m_nIndirectTextureDimX: usize = 0x55c; pub const m_nIndirectTextureDimY: usize = 0x560; pub const m_nIndirectTextureDimZ: usize = 0x564; pub const m_vBoxMins: usize = 0x568; pub const m_vBoxMaxs: usize = 0x574; pub const m_bActive: usize = 0x580; pub const m_flStartAnisoTime: usize = 0x584; pub const m_flStartScatterTime: usize = 0x588; pub const m_flStartDrawDistanceTime: usize = 0x58c; pub const m_flStartAnisotropy: usize = 0x590; pub const m_flStartScattering: usize = 0x594; pub const m_flStartDrawDistance: usize = 0x598; pub const m_flDefaultAnisotropy: usize = 0x59c; pub const m_flDefaultScattering: usize = 0x5a0; pub const m_flDefaultDrawDistance: usize = 0x5a4; pub const m_bStartDisabled: usize = 0x5a8; pub const m_bEnableIndirect: usize = 0x5a9; pub const m_bIsMaster: usize = 0x5aa; pub const m_hFogIndirectTexture: usize = 0x5b0; pub const m_nForceRefreshCount: usize = 0x5b8; pub const m_bFirstTime: usize = 0x5bc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvVolumetricFogVolume { pub const m_bActive: usize = 0x540; pub const m_vBoxMins: usize = 0x544; pub const m_vBoxMaxs: usize = 0x550; pub const m_bStartDisabled: usize = 0x55c; pub const m_flStrength: usize = 0x560; pub const m_nFalloffShape: usize = 0x564; pub const m_flFalloffExponent: usize = 0x568; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvWind { pub const m_EnvWindShared: usize = 0x540; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvWindClientside { pub const m_EnvWindShared: usize = 0x540; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvWindShared { pub const m_flStartTime: usize = 0x8; pub const m_iWindSeed: usize = 0xc; pub const m_iMinWind: usize = 0x10; pub const m_iMaxWind: usize = 0x12; pub const m_windRadius: usize = 0x14; pub const m_iMinGust: usize = 0x18; pub const m_iMaxGust: usize = 0x1a; pub const m_flMinGustDelay: usize = 0x1c; pub const m_flMaxGustDelay: usize = 0x20; pub const m_flGustDuration: usize = 0x24; pub const m_iGustDirChange: usize = 0x28; pub const m_location: usize = 0x2c; pub const m_iszGustSound: usize = 0x38; pub const m_iWindDir: usize = 0x3c; pub const m_flWindSpeed: usize = 0x40; pub const m_currentWindVector: usize = 0x44; pub const m_CurrentSwayVector: usize = 0x50; pub const m_PrevSwayVector: usize = 0x5c; pub const m_iInitialWindDir: usize = 0x68; pub const m_flInitialWindSpeed: usize = 0x6c; pub const m_flVariationTime: usize = 0x70; pub const m_flSwayTime: usize = 0x74; pub const m_flSimTime: usize = 0x78; pub const m_flSwitchTime: usize = 0x7c; pub const m_flAveWindSpeed: usize = 0x80; pub const m_bGusting: usize = 0x84; pub const m_flWindAngleVariation: usize = 0x88; pub const m_flWindSpeedVariation: usize = 0x8c; pub const m_iEntIndex: usize = 0x90; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvWindShared_WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; pub const m_flAveWindSpeed: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_EnvWindShared_WindVariationEvent_t { pub const m_flWindAngleVariation: usize = 0x0; pub const m_flWindSpeedVariation: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FireSmoke { pub const m_nFlameModelIndex: usize = 0x550; pub const m_nFlameFromAboveModelIndex: usize = 0x554; pub const m_flScaleRegister: usize = 0x558; pub const m_flScaleStart: usize = 0x55c; pub const m_flScaleEnd: usize = 0x560; pub const m_flScaleTimeStart: usize = 0x564; pub const m_flScaleTimeEnd: usize = 0x568; pub const m_flChildFlameSpread: usize = 0x56c; pub const m_flClipPerc: usize = 0x580; pub const m_bClipTested: usize = 0x584; pub const m_bFadingOut: usize = 0x585; pub const m_tParticleSpawn: usize = 0x588; pub const m_pFireOverlay: usize = 0x590; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FireSprite { pub const m_vecMoveDir: usize = 0xdf0; pub const m_bFadeFromAbove: usize = 0xdfc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Fish { pub const m_pos: usize = 0xf18; pub const m_vel: usize = 0xf24; pub const m_angles: usize = 0xf30; pub const m_localLifeState: usize = 0xf3c; pub const m_deathDepth: usize = 0xf40; pub const m_deathAngle: usize = 0xf44; pub const m_buoyancy: usize = 0xf48; pub const m_wiggleTimer: usize = 0xf50; pub const m_wigglePhase: usize = 0xf68; pub const m_wiggleRate: usize = 0xf6c; pub const m_actualPos: usize = 0xf70; pub const m_actualAngles: usize = 0xf7c; pub const m_poolOrigin: usize = 0xf88; pub const m_waterLevel: usize = 0xf94; pub const m_gotUpdate: usize = 0xf98; pub const m_x: usize = 0xf9c; pub const m_y: usize = 0xfa0; pub const m_z: usize = 0xfa4; pub const m_angle: usize = 0xfa8; pub const m_errorHistory: usize = 0xfac; pub const m_errorHistoryIndex: usize = 0xffc; pub const m_errorHistoryCount: usize = 0x1000; pub const m_averageError: usize = 0x1004; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Fists { pub const m_bPlayingUninterruptableAct: usize = 0x1970; pub const m_nUninterruptableActivity: usize = 0x1974; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FogController { pub const m_fog: usize = 0x540; pub const m_bUseAngles: usize = 0x5a8; pub const m_iChangedVariables: usize = 0x5ac; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FootstepControl { pub const m_source: usize = 0xcc8; pub const m_destination: usize = 0xcd0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FuncConveyor { pub const m_vecMoveDirEntitySpace: usize = 0xcc8; pub const m_flTargetSpeed: usize = 0xcd4; pub const m_nTransitionStartTick: usize = 0xcd8; pub const m_nTransitionDurationTicks: usize = 0xcdc; pub const m_flTransitionStartSpeed: usize = 0xce0; pub const m_hConveyorModels: usize = 0xce8; pub const m_flCurrentConveyorOffset: usize = 0xd00; pub const m_flCurrentConveyorSpeed: usize = 0xd04; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FuncElectrifiedVolume { pub const m_nAmbientEffect: usize = 0xcc0; pub const m_EffectName: usize = 0xcc8; pub const m_bState: usize = 0xcd0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FuncMonitor { pub const m_targetCamera: usize = 0xcc0; pub const m_nResolutionEnum: usize = 0xcc8; pub const m_bRenderShadows: usize = 0xccc; pub const m_bUseUniqueColorTarget: usize = 0xccd; pub const m_brushModelName: usize = 0xcd0; pub const m_hTargetCamera: usize = 0xcd8; pub const m_bEnabled: usize = 0xcdc; pub const m_bDraw3DSkybox: usize = 0xcdd; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_FuncTrackTrain { pub const m_nLongAxis: usize = 0xcc0; pub const m_flRadius: usize = 0xcc4; pub const m_flLineLength: usize = 0xcc8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_GlobalLight { pub const m_WindClothForceHandle: usize = 0xa00; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_GradientFog { pub const m_hGradientFogTexture: usize = 0x540; pub const m_flFogStartDistance: usize = 0x548; pub const m_flFogEndDistance: usize = 0x54c; pub const m_bHeightFogEnabled: usize = 0x550; pub const m_flFogStartHeight: usize = 0x554; pub const m_flFogEndHeight: usize = 0x558; pub const m_flFarZ: usize = 0x55c; pub const m_flFogMaxOpacity: usize = 0x560; pub const m_flFogFalloffExponent: usize = 0x564; pub const m_flFogVerticalExponent: usize = 0x568; pub const m_fogColor: usize = 0x56c; pub const m_flFogStrength: usize = 0x570; pub const m_flFadeTime: usize = 0x574; pub const m_bStartDisabled: usize = 0x578; pub const m_bIsEnabled: usize = 0x579; pub const m_bGradientFogNeedsTextures: usize = 0x57a; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_GrassBurn { pub const m_flGrassBurnClearTime: usize = 0x540; pub const m_bClientPendingClear: usize = 0x544; pub const m_flGrassBurnClearTimeLocal: usize = 0x548; pub const m_vecGrassBurnPositions: usize = 0x550; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_HandleTest { pub const m_Handle: usize = 0x540; pub const m_bSendHandle: usize = 0x544; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Hostage { pub const m_entitySpottedState: usize = 0x1140; pub const m_leader: usize = 0x1158; pub const m_reuseTimer: usize = 0x1160; pub const m_vel: usize = 0x1178; pub const m_isRescued: usize = 0x1184; pub const m_jumpedThisFrame: usize = 0x1185; pub const m_nHostageState: usize = 0x1188; pub const m_bHandsHaveBeenCut: usize = 0x118c; pub const m_hHostageGrabber: usize = 0x1190; pub const m_fLastGrabTime: usize = 0x1194; pub const m_vecGrabbedPos: usize = 0x1198; pub const m_flRescueStartTime: usize = 0x11a4; pub const m_flGrabSuccessTime: usize = 0x11a8; pub const m_flDropStartTime: usize = 0x11ac; pub const m_flDeadOrRescuedTime: usize = 0x11b0; pub const m_blinkTimer: usize = 0x11b8; pub const m_lookAt: usize = 0x11d0; pub const m_lookAroundTimer: usize = 0x11e0; pub const m_isInit: usize = 0x11f8; pub const m_eyeAttachment: usize = 0x11f9; pub const m_chestAttachment: usize = 0x11fa; pub const m_pPredictionOwner: usize = 0x1200; pub const m_fNewestAlphaThinkTime: usize = 0x1208; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Inferno { pub const m_nfxFireDamageEffect: usize = 0xd00; pub const m_fireXDelta: usize = 0xd04; pub const m_fireYDelta: usize = 0xe04; pub const m_fireZDelta: usize = 0xf04; pub const m_fireParentXDelta: usize = 0x1004; pub const m_fireParentYDelta: usize = 0x1104; pub const m_fireParentZDelta: usize = 0x1204; pub const m_bFireIsBurning: usize = 0x1304; pub const m_BurnNormal: usize = 0x1344; pub const m_fireCount: usize = 0x1644; pub const m_nInfernoType: usize = 0x1648; pub const m_nFireLifetime: usize = 0x164c; pub const m_bInPostEffectTime: usize = 0x1650; pub const m_lastFireCount: usize = 0x1654; pub const m_nFireEffectTickBegin: usize = 0x1658; pub const m_drawableCount: usize = 0x8260; pub const m_blosCheck: usize = 0x8264; pub const m_nlosperiod: usize = 0x8268; pub const m_maxFireHalfWidth: usize = 0x826c; pub const m_maxFireHeight: usize = 0x8270; pub const m_minBounds: usize = 0x8274; pub const m_maxBounds: usize = 0x8280; pub const m_flLastGrassBurnThink: usize = 0x828c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_InfoMapRegion { pub const m_flRadius: usize = 0x540; pub const m_szLocToken: usize = 0x544; pub const m_pNext: usize = 0x5c8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_InfoVisibilityBox { pub const m_nMode: usize = 0x544; pub const m_vBoxSize: usize = 0x548; pub const m_bEnabled: usize = 0x554; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_IronSightController { pub const m_bIronSightAvailable: usize = 0x10; pub const m_flIronSightAmount: usize = 0x14; pub const m_flIronSightAmountGained: usize = 0x18; pub const m_flIronSightAmountBiased: usize = 0x1c; pub const m_flIronSightAmount_Interpolated: usize = 0x20; pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; pub const m_flInterpolationLastUpdated: usize = 0x2c; pub const m_angDeltaAverage: usize = 0x30; pub const m_angViewLast: usize = 0x90; pub const m_vecDotCoords: usize = 0x9c; pub const m_flDotBlur: usize = 0xa4; pub const m_flSpeedRatio: usize = 0xa8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Item { pub const m_bShouldGlow: usize = 0x15f8; pub const m_pReticleHintTextName: usize = 0x15f9; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ItemDogtags { pub const m_OwningPlayer: usize = 0x1700; pub const m_KillingPlayer: usize = 0x1704; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_LightEntity { pub const m_CLightComponent: usize = 0xcc0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_LightGlow { pub const m_nHorizontalSize: usize = 0xcc0; pub const m_nVerticalSize: usize = 0xcc4; pub const m_nMinDist: usize = 0xcc8; pub const m_nMaxDist: usize = 0xccc; pub const m_nOuterMaxDist: usize = 0xcd0; pub const m_flGlowProxySize: usize = 0xcd4; pub const m_flHDRColorScale: usize = 0xcd8; pub const m_Glow: usize = 0xce0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_LightGlowOverlay { pub const m_vecOrigin: usize = 0xd0; pub const m_vecDirection: usize = 0xdc; pub const m_nMinDist: usize = 0xe8; pub const m_nMaxDist: usize = 0xec; pub const m_nOuterMaxDist: usize = 0xf0; pub const m_bOneSided: usize = 0xf4; pub const m_bModulateByDot: usize = 0xf5; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_LocalTempEntity { pub const flags: usize = 0xf30; pub const die: usize = 0xf34; pub const m_flFrameMax: usize = 0xf38; pub const x: usize = 0xf3c; pub const y: usize = 0xf40; pub const fadeSpeed: usize = 0xf44; pub const bounceFactor: usize = 0xf48; pub const hitSound: usize = 0xf4c; pub const priority: usize = 0xf50; pub const tentOffset: usize = 0xf54; pub const m_vecTempEntAngVelocity: usize = 0xf60; pub const tempent_renderamt: usize = 0xf6c; pub const m_vecNormal: usize = 0xf70; pub const m_flSpriteScale: usize = 0xf7c; pub const m_nFlickerFrame: usize = 0xf80; pub const m_flFrameRate: usize = 0xf84; pub const m_flFrame: usize = 0xf88; pub const m_pszImpactEffect: usize = 0xf90; pub const m_pszParticleEffect: usize = 0xf98; pub const m_bParticleCollision: usize = 0xfa0; pub const m_iLastCollisionFrame: usize = 0xfa4; pub const m_vLastCollisionOrigin: usize = 0xfa8; pub const m_vecTempEntVelocity: usize = 0xfb4; pub const m_vecPrevAbsOrigin: usize = 0xfc0; pub const m_vecTempEntAcceleration: usize = 0xfcc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_MapVetoPickController { pub const m_nDraftType: usize = 0x550; pub const m_nTeamWinningCoinToss: usize = 0x554; pub const m_nTeamWithFirstChoice: usize = 0x558; pub const m_nVoteMapIdsList: usize = 0x658; pub const m_nAccountIDs: usize = 0x674; pub const m_nMapId0: usize = 0x774; pub const m_nMapId1: usize = 0x874; pub const m_nMapId2: usize = 0x974; pub const m_nMapId3: usize = 0xa74; pub const m_nMapId4: usize = 0xb74; pub const m_nMapId5: usize = 0xc74; pub const m_nStartingSide0: usize = 0xd74; pub const m_nCurrentPhase: usize = 0xe74; pub const m_nPhaseStartTick: usize = 0xe78; pub const m_nPhaseDurationTicks: usize = 0xe7c; pub const m_nPostDataUpdateTick: usize = 0xe80; pub const m_bDisabledHud: usize = 0xe84; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Melee { pub const m_flThrowAt: usize = 0x1970; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_MolotovProjectile { pub const m_bIsIncGrenade: usize = 0x1188; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Multimeter { pub const m_hTargetC4: usize = 0xf20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_OmniLight { pub const m_flInnerAngle: usize = 0xf08; pub const m_flOuterAngle: usize = 0xf0c; pub const m_bShowLight: usize = 0xf10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ParadropChopper { pub const m_vecLastRopeTargetPos: usize = 0xf20; pub const m_flLastRopeTime: usize = 0xf2c; pub const m_nRappelABone: usize = 0xf30; pub const m_nRappelBBone: usize = 0xf34; pub const m_hCallingPlayer: usize = 0xf38; pub const m_bCalledByPlayer: usize = 0xf3c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ParticleSystem { pub const m_szSnapshotFileName: usize = 0xcc0; pub const m_bActive: usize = 0xec0; pub const m_bFrozen: usize = 0xec1; pub const m_flFreezeTransitionDuration: usize = 0xec4; pub const m_nStopType: usize = 0xec8; pub const m_bAnimateDuringGameplayPause: usize = 0xecc; pub const m_iEffectIndex: usize = 0xed0; pub const m_flStartTime: usize = 0xed8; pub const m_flPreSimTime: usize = 0xedc; pub const m_vServerControlPoints: usize = 0xee0; pub const m_iServerControlPointAssignments: usize = 0xf10; pub const m_hControlPointEnts: usize = 0xf14; pub const m_bNoSave: usize = 0x1014; pub const m_bNoFreeze: usize = 0x1015; pub const m_bNoRamp: usize = 0x1016; pub const m_bStartActive: usize = 0x1017; pub const m_iszEffectName: usize = 0x1018; pub const m_iszControlPointNames: usize = 0x1020; pub const m_nDataCP: usize = 0x1220; pub const m_vecDataCPValue: usize = 0x1224; pub const m_nTintCP: usize = 0x1230; pub const m_clrTint: usize = 0x1234; pub const m_bOldActive: usize = 0x1258; pub const m_bOldFrozen: usize = 0x1259; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PathParticleRope { pub const m_bStartActive: usize = 0x540; pub const m_flMaxSimulationTime: usize = 0x544; pub const m_iszEffectName: usize = 0x548; pub const m_PathNodes_Name: usize = 0x550; pub const m_flParticleSpacing: usize = 0x568; pub const m_flSlack: usize = 0x56c; pub const m_flRadius: usize = 0x570; pub const m_ColorTint: usize = 0x574; pub const m_nEffectState: usize = 0x578; pub const m_iEffectIndex: usize = 0x580; pub const m_PathNodes_Position: usize = 0x588; pub const m_PathNodes_TangentIn: usize = 0x5a0; pub const m_PathNodes_TangentOut: usize = 0x5b8; pub const m_PathNodes_Color: usize = 0x5d0; pub const m_PathNodes_PinEnabled: usize = 0x5e8; pub const m_PathNodes_RadiusScale: usize = 0x600; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PhysMagnet { pub const m_aAttachedObjectsFromServer: usize = 0xf18; pub const m_aAttachedObjects: usize = 0xf30; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PhysPropClientside { pub const m_flTouchDelta: usize = 0x1068; pub const m_fDeathTime: usize = 0x106c; pub const m_impactEnergyScale: usize = 0x1070; pub const m_inertiaScale: usize = 0x1074; pub const m_flDmgModBullet: usize = 0x1078; pub const m_flDmgModClub: usize = 0x107c; pub const m_flDmgModExplosive: usize = 0x1080; pub const m_flDmgModFire: usize = 0x1084; pub const m_iszPhysicsDamageTableName: usize = 0x1088; pub const m_iszBasePropData: usize = 0x1090; pub const m_iInteractions: usize = 0x1098; pub const m_bHasBreakPiecesOrCommands: usize = 0x109c; pub const m_vecDamagePosition: usize = 0x10a0; pub const m_vecDamageDirection: usize = 0x10ac; pub const m_nDamageType: usize = 0x10b8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PhysPropLootCrate { pub const m_bRenderInPSPM: usize = 0x1078; pub const m_bRenderInTablet: usize = 0x1079; pub const m_iMaxHealth: usize = 0x107c; pub const m_iHealth: usize = 0x1080; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PhysicsProp { pub const m_bAwake: usize = 0x1068; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PickUpModelSlerper { pub const m_hPlayerParent: usize = 0xf18; pub const m_hItem: usize = 0xf1c; pub const m_flTimePickedUp: usize = 0xf20; pub const m_angOriginal: usize = 0xf24; pub const m_vecPosOriginal: usize = 0xf30; pub const m_angRandom: usize = 0xf40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PlantedC4 { pub const m_bBombTicking: usize = 0xf18; pub const m_nBombSite: usize = 0xf1c; pub const m_nSourceSoundscapeHash: usize = 0xf20; pub const m_entitySpottedState: usize = 0xf28; pub const m_flNextGlow: usize = 0xf40; pub const m_flNextBeep: usize = 0xf44; pub const m_flC4Blow: usize = 0xf48; pub const m_bCannotBeDefused: usize = 0xf4c; pub const m_bHasExploded: usize = 0xf4d; pub const m_flTimerLength: usize = 0xf50; pub const m_bBeingDefused: usize = 0xf54; pub const m_bTenSecWarning: usize = 0xf58; pub const m_bTriggerWarning: usize = 0xf5c; pub const m_bExplodeWarning: usize = 0xf60; pub const m_bC4Activated: usize = 0xf64; pub const m_bLocalBRMusicPlayed: usize = 0xf65; pub const m_flDefuseLength: usize = 0xf68; pub const m_flDefuseCountDown: usize = 0xf6c; pub const m_bBombDefused: usize = 0xf70; pub const m_hBombDefuser: usize = 0xf74; pub const m_hControlPanel: usize = 0xf78; pub const m_hDefuserMultimeter: usize = 0xf7c; pub const m_flNextRadarFlashTime: usize = 0xf80; pub const m_bRadarFlash: usize = 0xf84; pub const m_pBombDefuser: usize = 0xf88; pub const m_fLastDefuseTime: usize = 0xf8c; pub const m_pPredictionOwner: usize = 0xf90; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PlayerPing { pub const m_hPlayer: usize = 0x570; pub const m_hPingedEntity: usize = 0x574; pub const m_iType: usize = 0x578; pub const m_bUrgent: usize = 0x57c; pub const m_szPlaceName: usize = 0x57d; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PlayerSprayDecal { pub const m_nUniqueID: usize = 0xcc0; pub const m_unAccountID: usize = 0xcc4; pub const m_unTraceID: usize = 0xcc8; pub const m_rtGcTime: usize = 0xccc; pub const m_vecEndPos: usize = 0xcd0; pub const m_vecStart: usize = 0xcdc; pub const m_vecLeft: usize = 0xce8; pub const m_vecNormal: usize = 0xcf4; pub const m_nPlayer: usize = 0xd00; pub const m_nEntity: usize = 0xd04; pub const m_nHitbox: usize = 0xd08; pub const m_flCreationTime: usize = 0xd0c; pub const m_nTintID: usize = 0xd10; pub const m_nVersion: usize = 0xd14; pub const m_ubSignature: usize = 0xd15; pub const m_SprayRenderHelper: usize = 0xda0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PlayerVisibility { pub const m_flVisibilityStrength: usize = 0x540; pub const m_flFogDistanceMultiplier: usize = 0x544; pub const m_flFogMaxDensityMultiplier: usize = 0x548; pub const m_flFadeTime: usize = 0x54c; pub const m_bStartDisabled: usize = 0x550; pub const m_bIsEnabled: usize = 0x551; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointCamera { pub const m_FOV: usize = 0x540; pub const m_Resolution: usize = 0x544; pub const m_bFogEnable: usize = 0x548; pub const m_FogColor: usize = 0x549; pub const m_flFogStart: usize = 0x550; pub const m_flFogEnd: usize = 0x554; pub const m_flFogMaxDensity: usize = 0x558; pub const m_bActive: usize = 0x55c; pub const m_bUseScreenAspectRatio: usize = 0x55d; pub const m_flAspectRatio: usize = 0x560; pub const m_bNoSky: usize = 0x564; pub const m_fBrightness: usize = 0x568; pub const m_flZFar: usize = 0x56c; pub const m_flZNear: usize = 0x570; pub const m_bDofEnabled: usize = 0x574; pub const m_flDofNearBlurry: usize = 0x578; pub const m_flDofNearCrisp: usize = 0x57c; pub const m_flDofFarCrisp: usize = 0x580; pub const m_flDofFarBlurry: usize = 0x584; pub const m_flDofTiltToGround: usize = 0x588; pub const m_TargetFOV: usize = 0x58c; pub const m_DegreesPerSecond: usize = 0x590; pub const m_bIsOn: usize = 0x594; pub const m_pNext: usize = 0x598; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointCameraVFOV { pub const m_flVerticalFOV: usize = 0x5a0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointClientUIDialog { pub const m_hActivator: usize = 0xcf0; pub const m_bStartEnabled: usize = 0xcf4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointClientUIHUD { pub const m_bCheckCSSClasses: usize = 0xcf8; pub const m_bIgnoreInput: usize = 0xe80; pub const m_flWidth: usize = 0xe84; pub const m_flHeight: usize = 0xe88; pub const m_flDPI: usize = 0xe8c; pub const m_flInteractDistance: usize = 0xe90; pub const m_flDepthOffset: usize = 0xe94; pub const m_unOwnerContext: usize = 0xe98; pub const m_unHorizontalAlign: usize = 0xe9c; pub const m_unVerticalAlign: usize = 0xea0; pub const m_unOrientation: usize = 0xea4; pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xea8; pub const m_vecCSSClasses: usize = 0xeb0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointClientUIWorldPanel { pub const m_bForceRecreateNextUpdate: usize = 0xcf8; pub const m_bMoveViewToPlayerNextThink: usize = 0xcf9; pub const m_bCheckCSSClasses: usize = 0xcfa; pub const m_anchorDeltaTransform: usize = 0xd00; pub const m_pOffScreenIndicator: usize = 0xea0; pub const m_bIgnoreInput: usize = 0xec8; pub const m_bLit: usize = 0xec9; pub const m_bFollowPlayerAcrossTeleport: usize = 0xeca; pub const m_flWidth: usize = 0xecc; pub const m_flHeight: usize = 0xed0; pub const m_flDPI: usize = 0xed4; pub const m_flInteractDistance: usize = 0xed8; pub const m_flDepthOffset: usize = 0xedc; pub const m_unOwnerContext: usize = 0xee0; pub const m_unHorizontalAlign: usize = 0xee4; pub const m_unVerticalAlign: usize = 0xee8; pub const m_unOrientation: usize = 0xeec; pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xef0; pub const m_vecCSSClasses: usize = 0xef8; pub const m_bOpaque: usize = 0xf10; pub const m_bNoDepth: usize = 0xf11; pub const m_bRenderBackface: usize = 0xf12; pub const m_bUseOffScreenIndicator: usize = 0xf13; pub const m_bExcludeFromSaveGames: usize = 0xf14; pub const m_bGrabbable: usize = 0xf15; pub const m_bOnlyRenderToTexture: usize = 0xf16; pub const m_bDisableMipGen: usize = 0xf17; pub const m_nExplicitImageLayout: usize = 0xf18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointClientUIWorldTextPanel { pub const m_messageText: usize = 0xf20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointCommentaryNode { pub const m_bActive: usize = 0xf20; pub const m_bWasActive: usize = 0xf21; pub const m_flEndTime: usize = 0xf24; pub const m_flStartTime: usize = 0xf28; pub const m_flStartTimeInCommentary: usize = 0xf2c; pub const m_iszCommentaryFile: usize = 0xf30; pub const m_iszTitle: usize = 0xf38; pub const m_iszSpeakers: usize = 0xf40; pub const m_iNodeNumber: usize = 0xf48; pub const m_iNodeNumberMax: usize = 0xf4c; pub const m_bListenedTo: usize = 0xf50; pub const m_hViewPosition: usize = 0xf60; pub const m_bRestartAfterRestore: usize = 0xf64; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointValueRemapper { pub const m_bDisabled: usize = 0x540; pub const m_bDisabledOld: usize = 0x541; pub const m_bUpdateOnClient: usize = 0x542; pub const m_nInputType: usize = 0x544; pub const m_hRemapLineStart: usize = 0x548; pub const m_hRemapLineEnd: usize = 0x54c; pub const m_flMaximumChangePerSecond: usize = 0x550; pub const m_flDisengageDistance: usize = 0x554; pub const m_flEngageDistance: usize = 0x558; pub const m_bRequiresUseKey: usize = 0x55c; pub const m_nOutputType: usize = 0x560; pub const m_hOutputEntities: usize = 0x568; pub const m_nHapticsType: usize = 0x580; pub const m_nMomentumType: usize = 0x584; pub const m_flMomentumModifier: usize = 0x588; pub const m_flSnapValue: usize = 0x58c; pub const m_flCurrentMomentum: usize = 0x590; pub const m_nRatchetType: usize = 0x594; pub const m_flRatchetOffset: usize = 0x598; pub const m_flInputOffset: usize = 0x59c; pub const m_bEngaged: usize = 0x5a0; pub const m_bFirstUpdate: usize = 0x5a1; pub const m_flPreviousValue: usize = 0x5a4; pub const m_flPreviousUpdateTickTime: usize = 0x5a8; pub const m_vecPreviousTestPoint: usize = 0x5ac; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PointWorldText { pub const m_bForceRecreateNextUpdate: usize = 0xcc8; pub const m_messageText: usize = 0xcd8; pub const m_FontName: usize = 0xed8; pub const m_bEnabled: usize = 0xf18; pub const m_bFullbright: usize = 0xf19; pub const m_flWorldUnitsPerPx: usize = 0xf1c; pub const m_flFontSize: usize = 0xf20; pub const m_flDepthOffset: usize = 0xf24; pub const m_Color: usize = 0xf28; pub const m_nJustifyHorizontal: usize = 0xf2c; pub const m_nJustifyVertical: usize = 0xf30; pub const m_nReorientMode: usize = 0xf34; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PostProcessingVolume { pub const m_hPostSettings: usize = 0xcd8; pub const m_flFadeDuration: usize = 0xce0; pub const m_flMinLogExposure: usize = 0xce4; pub const m_flMaxLogExposure: usize = 0xce8; pub const m_flMinExposure: usize = 0xcec; pub const m_flMaxExposure: usize = 0xcf0; pub const m_flExposureCompensation: usize = 0xcf4; pub const m_flExposureFadeSpeedUp: usize = 0xcf8; pub const m_flExposureFadeSpeedDown: usize = 0xcfc; pub const m_flTonemapEVSmoothingRange: usize = 0xd00; pub const m_bMaster: usize = 0xd04; pub const m_bExposureControl: usize = 0xd05; pub const m_flRate: usize = 0xd08; pub const m_flTonemapPercentTarget: usize = 0xd0c; pub const m_flTonemapPercentBrightPixels: usize = 0xd10; pub const m_flTonemapMinAvgLum: usize = 0xd14; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Precipitation { pub const m_flDensity: usize = 0xcc8; pub const m_flParticleInnerDist: usize = 0xcd8; pub const m_pParticleDef: usize = 0xce0; pub const m_tParticlePrecipTraceTimer: usize = 0xd08; pub const m_bActiveParticlePrecipEmitter: usize = 0xd10; pub const m_bParticlePrecipInitialized: usize = 0xd11; pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xd12; pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xd14; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PredictedViewModel { pub const m_LagAnglesHistory: usize = 0xf80; pub const m_vPredictedOffset: usize = 0xf98; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_PropCounter { pub const m_flDisplayValue: usize = 0xf18; pub const m_flDisplayValueLocal: usize = 0xf1c; pub const m_flTimeOfLastValueChange: usize = 0xf20; pub const m_flPreviousValue: usize = 0xf24; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_RagdollManager { pub const m_iCurrentMaxRagdollCount: usize = 0x540; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_RagdollProp { pub const m_ragPos: usize = 0xf20; pub const m_ragAngles: usize = 0xf38; pub const m_flBlendWeight: usize = 0xf50; pub const m_hRagdollSource: usize = 0xf54; pub const m_iEyeAttachment: usize = 0xf58; pub const m_flBlendWeightCurrent: usize = 0xf5c; pub const m_parentPhysicsBoneIndices: usize = 0xf60; pub const m_worldSpaceBoneComputationOrder: usize = 0xf78; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_RagdollPropAttached { pub const m_boneIndexAttached: usize = 0xf90; pub const m_ragdollAttachedObjectIndex: usize = 0xf94; pub const m_attachmentPointBoneSpace: usize = 0xf98; pub const m_attachmentPointRagdollSpace: usize = 0xfa4; pub const m_vecOffset: usize = 0xfb0; pub const m_parentTime: usize = 0xfbc; pub const m_bHasParent: usize = 0xfc0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_RectLight { pub const m_bShowLight: usize = 0xf08; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_RetakeGameRules { pub const m_nMatchSeed: usize = 0xf8; pub const m_bBlockersPresent: usize = 0xfc; pub const m_bRoundInProgress: usize = 0xfd; pub const m_iFirstSecondHalfRound: usize = 0x100; pub const m_iBombSite: usize = 0x104; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_RopeKeyframe { pub const m_LinksTouchingSomething: usize = 0xcc8; pub const m_nLinksTouchingSomething: usize = 0xccc; pub const m_bApplyWind: usize = 0xcd0; pub const m_fPrevLockedPoints: usize = 0xcd4; pub const m_iForcePointMoveCounter: usize = 0xcd8; pub const m_bPrevEndPointPos: usize = 0xcdc; pub const m_vPrevEndPointPos: usize = 0xce0; pub const m_flCurScroll: usize = 0xcf8; pub const m_flScrollSpeed: usize = 0xcfc; pub const m_RopeFlags: usize = 0xd00; pub const m_iRopeMaterialModelIndex: usize = 0xd08; pub const m_LightValues: usize = 0xf80; pub const m_nSegments: usize = 0xff8; pub const m_hStartPoint: usize = 0xffc; pub const m_hEndPoint: usize = 0x1000; pub const m_iStartAttachment: usize = 0x1004; pub const m_iEndAttachment: usize = 0x1005; pub const m_Subdiv: usize = 0x1006; pub const m_RopeLength: usize = 0x1008; pub const m_Slack: usize = 0x100a; pub const m_TextureScale: usize = 0x100c; pub const m_fLockedPoints: usize = 0x1010; pub const m_nChangeCount: usize = 0x1011; pub const m_Width: usize = 0x1014; pub const m_PhysicsDelegate: usize = 0x1018; pub const m_hMaterial: usize = 0x1028; pub const m_TextureHeight: usize = 0x1030; pub const m_vecImpulse: usize = 0x1034; pub const m_vecPreviousImpulse: usize = 0x1040; pub const m_flCurrentGustTimer: usize = 0x104c; pub const m_flCurrentGustLifetime: usize = 0x1050; pub const m_flTimeToNextGust: usize = 0x1054; pub const m_vWindDir: usize = 0x1058; pub const m_vColorMod: usize = 0x1064; pub const m_vCachedEndPointAttachmentPos: usize = 0x1070; pub const m_vCachedEndPointAttachmentAngle: usize = 0x1088; pub const m_bConstrainBetweenEndpoints: usize = 0x10a0; pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; pub const m_bNewDataThisFrame: usize = 0x0; pub const m_bPhysicsInitted: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_RopeKeyframe_CPhysicsDelegate { pub const m_pKeyframe: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SceneEntity { pub const m_bIsPlayingBack: usize = 0x548; pub const m_bPaused: usize = 0x549; pub const m_bMultiplayer: usize = 0x54a; pub const m_bAutogenerated: usize = 0x54b; pub const m_flForceClientTime: usize = 0x54c; pub const m_nSceneStringIndex: usize = 0x550; pub const m_bClientOnly: usize = 0x552; pub const m_hOwner: usize = 0x554; pub const m_hActorList: usize = 0x558; pub const m_bWasPlaying: usize = 0x570; pub const m_QueuedEvents: usize = 0x580; pub const m_flCurrentTime: usize = 0x598; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SceneEntity_QueuedEvents_t { pub const starttime: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ShatterGlassShardPhysics { pub const m_ShardDesc: usize = 0x1078; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SkyCamera { pub const m_skyboxData: usize = 0x540; pub const m_skyboxSlotToken: usize = 0x5d0; pub const m_bUseAngles: usize = 0x5d4; pub const m_pNext: usize = 0x5d8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SmokeGrenadeProjectile { pub const m_nSmokeEffectTickBegin: usize = 0x1190; pub const m_bDidSmokeEffect: usize = 0x1194; pub const m_nRandomSeed: usize = 0x1198; pub const m_vSmokeColor: usize = 0x119c; pub const m_vSmokeDetonationPos: usize = 0x11a8; pub const m_VoxelFrameData: usize = 0x11b8; pub const m_bSmokeVolumeDataReceived: usize = 0x11d0; pub const m_bSmokeEffectSpawned: usize = 0x11d1; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SoundAreaEntityBase { pub const m_bDisabled: usize = 0x540; pub const m_bWasEnabled: usize = 0x548; pub const m_iszSoundAreaType: usize = 0x550; pub const m_vPos: usize = 0x558; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SoundAreaEntityOrientedBox { pub const m_vMin: usize = 0x568; pub const m_vMax: usize = 0x574; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SoundAreaEntitySphere { pub const m_flRadius: usize = 0x568; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SoundOpvarSetPointBase { pub const m_iszStackName: usize = 0x540; pub const m_iszOperatorName: usize = 0x548; pub const m_iszOpvarName: usize = 0x550; pub const m_iOpvarIndex: usize = 0x558; pub const m_bUseAutoCompare: usize = 0x55c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SpotlightEnd { pub const m_flLightScale: usize = 0xcc0; pub const m_Radius: usize = 0xcc4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Sprite { pub const m_hSpriteMaterial: usize = 0xcd8; pub const m_hAttachedToEntity: usize = 0xce0; pub const m_nAttachment: usize = 0xce4; pub const m_flSpriteFramerate: usize = 0xce8; pub const m_flFrame: usize = 0xcec; pub const m_flDieTime: usize = 0xcf0; pub const m_nBrightness: usize = 0xd00; pub const m_flBrightnessDuration: usize = 0xd04; pub const m_flSpriteScale: usize = 0xd08; pub const m_flScaleDuration: usize = 0xd0c; pub const m_bWorldSpaceScale: usize = 0xd10; pub const m_flGlowProxySize: usize = 0xd14; pub const m_flHDRColorScale: usize = 0xd18; pub const m_flLastTime: usize = 0xd1c; pub const m_flMaxFrame: usize = 0xd20; pub const m_flStartScale: usize = 0xd24; pub const m_flDestScale: usize = 0xd28; pub const m_flScaleTimeStart: usize = 0xd2c; pub const m_nStartBrightness: usize = 0xd30; pub const m_nDestBrightness: usize = 0xd34; pub const m_flBrightnessTimeStart: usize = 0xd38; pub const m_hOldSpriteMaterial: usize = 0xd40; pub const m_nSpriteWidth: usize = 0xde8; pub const m_nSpriteHeight: usize = 0xdec; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Sun { pub const m_fxSSSunFlareEffectIndex: usize = 0xcc0; pub const m_fxSunFlareEffectIndex: usize = 0xcc4; pub const m_fdistNormalize: usize = 0xcc8; pub const m_vSunPos: usize = 0xccc; pub const m_vDirection: usize = 0xcd8; pub const m_iszEffectName: usize = 0xce8; pub const m_iszSSEffectName: usize = 0xcf0; pub const m_clrOverlay: usize = 0xcf8; pub const m_bOn: usize = 0xcfc; pub const m_bmaxColor: usize = 0xcfd; pub const m_flSize: usize = 0xd00; pub const m_flHazeScale: usize = 0xd04; pub const m_flRotation: usize = 0xd08; pub const m_flHDRColorScale: usize = 0xd0c; pub const m_flAlphaHaze: usize = 0xd10; pub const m_flAlphaScale: usize = 0xd14; pub const m_flAlphaHdr: usize = 0xd18; pub const m_flFarZScale: usize = 0xd1c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SunGlowOverlay { pub const m_bModulateByDot: usize = 0xd0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_SurvivalGameRules { pub const m_vecPlayAreaMins: usize = 0x8; pub const m_vecPlayAreaMaxs: usize = 0x14; pub const m_iPlayerSpawnHexIndices: usize = 0x20; pub const m_SpawnTileState: usize = 0x120; pub const m_flSpawnSelectionTimeStartCurrentStage: usize = 0x200; pub const m_flSpawnSelectionTimeEndCurrentStage: usize = 0x204; pub const m_flSpawnSelectionTimeEndLastStage: usize = 0x208; pub const m_spawnStage: usize = 0x20c; pub const m_flTabletHexOriginX: usize = 0x210; pub const m_flTabletHexOriginY: usize = 0x214; pub const m_flTabletHexSize: usize = 0x218; pub const m_roundData_playerXuids: usize = 0x220; pub const m_roundData_playerPositions: usize = 0x420; pub const m_roundData_playerTeams: usize = 0x520; pub const m_SurvivalGameRuleDecisionTypes: usize = 0x620; pub const m_SurvivalGameRuleDecisionValues: usize = 0x660; pub const m_flSurvivalStartTime: usize = 0x6a0; pub const m_flLastThinkTime: usize = 0x6a4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Tablet { pub const m_flUpgradeExpirationTime: usize = 0x1978; pub const m_vecLocalHexFlags: usize = 0x1988; pub const m_nContractKillGridIndex: usize = 0x1a30; pub const m_nContractKillGridHighResIndex: usize = 0x1a34; pub const m_bTabletReceptionIsBlocked: usize = 0x1a38; pub const m_flScanProgress: usize = 0x1a3c; pub const m_flBootTime: usize = 0x1a40; pub const m_flShowMapTime: usize = 0x1a44; pub const m_vecNearestMetalCratePos: usize = 0x1a48; pub const m_skinState: usize = 0x1a54; pub const m_vecNotificationIds: usize = 0x1a58; pub const m_vecNotificationTimestamps: usize = 0x1a78; pub const m_nLastPurchaseIndex: usize = 0x1a98; pub const m_vecPlayerPositionHistory: usize = 0x1a9c; pub const m_vecLocalHexFlagsClientCopy: usize = 0x1bbc; pub const m_vecLastHexPlayerOccupancyChange: usize = 0x1c64; pub const m_radarMaterial: usize = 0x2088; pub const m_buildingMaterial: usize = 0x2090; pub const m_hZoneOverlayMaterial: usize = 0x2098; pub const m_flNoiseFadeAlpha: usize = 0x20a0; pub const m_WorkingColor: usize = 0x20a4; pub const m_vecLastCameraPos: usize = 0x20a8; pub const m_angLastCameraAng: usize = 0x20b4; pub const m_nDrawElementCount: usize = 0x20c0; pub const m_flPrevScanProgress: usize = 0x20c4; pub const m_nRenderTargetRes: usize = 0x20c8; pub const m_flLastClosePoseParamVal: usize = 0x20cc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_Team { pub const m_aPlayerControllers: usize = 0x540; pub const m_aPlayers: usize = 0x558; pub const m_iScore: usize = 0x570; pub const m_szTeamname: usize = 0x574; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_TeamRoundTimer { pub const m_bTimerPaused: usize = 0x540; pub const m_flTimeRemaining: usize = 0x544; pub const m_flTimerEndTime: usize = 0x548; pub const m_bIsDisabled: usize = 0x54c; pub const m_bShowInHUD: usize = 0x54d; pub const m_nTimerLength: usize = 0x550; pub const m_nTimerInitialLength: usize = 0x554; pub const m_nTimerMaxLength: usize = 0x558; pub const m_bAutoCountdown: usize = 0x55c; pub const m_nSetupTimeLength: usize = 0x560; pub const m_nState: usize = 0x564; pub const m_bStartPaused: usize = 0x568; pub const m_bInCaptureWatchState: usize = 0x569; pub const m_flTotalTime: usize = 0x56c; pub const m_bStopWatchTimer: usize = 0x570; pub const m_bFireFinished: usize = 0x571; pub const m_bFire5MinRemain: usize = 0x572; pub const m_bFire4MinRemain: usize = 0x573; pub const m_bFire3MinRemain: usize = 0x574; pub const m_bFire2MinRemain: usize = 0x575; pub const m_bFire1MinRemain: usize = 0x576; pub const m_bFire30SecRemain: usize = 0x577; pub const m_bFire10SecRemain: usize = 0x578; pub const m_bFire5SecRemain: usize = 0x579; pub const m_bFire4SecRemain: usize = 0x57a; pub const m_bFire3SecRemain: usize = 0x57b; pub const m_bFire2SecRemain: usize = 0x57c; pub const m_bFire1SecRemain: usize = 0x57d; pub const m_nOldTimerLength: usize = 0x580; pub const m_nOldTimerState: usize = 0x584; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_TextureBasedAnimatable { pub const m_bLoop: usize = 0xcc0; pub const m_flFPS: usize = 0xcc4; pub const m_hPositionKeys: usize = 0xcc8; pub const m_hRotationKeys: usize = 0xcd0; pub const m_vAnimationBoundsMin: usize = 0xcd8; pub const m_vAnimationBoundsMax: usize = 0xce4; pub const m_flStartTime: usize = 0xcf0; pub const m_flStartFrame: usize = 0xcf4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_TonemapController2 { pub const m_flAutoExposureMin: usize = 0x540; pub const m_flAutoExposureMax: usize = 0x544; pub const m_flTonemapPercentTarget: usize = 0x548; pub const m_flTonemapPercentBrightPixels: usize = 0x54c; pub const m_flTonemapMinAvgLum: usize = 0x550; pub const m_flExposureAdaptationSpeedUp: usize = 0x554; pub const m_flExposureAdaptationSpeedDown: usize = 0x558; pub const m_flTonemapEVSmoothingRange: usize = 0x55c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_TriggerBuoyancy { pub const m_BuoyancyHelper: usize = 0xcc8; pub const m_flFluidDensity: usize = 0xcf0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_TripWireFireProjectile { pub const m_flAttachTime: usize = 0x1100; pub const m_vecTripWireEndPositions: usize = 0x1104; pub const m_bTripWireEndPositionsUsed: usize = 0x117c; pub const m_nTripWireStartIndex0: usize = 0x1188; pub const m_nTripWireEndIndex0: usize = 0x118c; pub const m_nTripWireCenterIndex0: usize = 0x1190; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_ViewmodelWeapon { pub const m_worldModel: usize = 0xf18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_VoteController { pub const m_iActiveIssueIndex: usize = 0x550; pub const m_iOnlyTeamToVote: usize = 0x554; pub const m_nVoteOptionCount: usize = 0x558; pub const m_nPotentialVotes: usize = 0x56c; pub const m_bVotesDirty: usize = 0x570; pub const m_bTypeDirty: usize = 0x571; pub const m_bIsYesNoVote: usize = 0x572; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_WeaponBaseItem { pub const m_SequenceCompleteTimer: usize = 0x1970; pub const m_bRedraw: usize = 0x1988; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_WeaponCSBase { pub const m_flFireSequenceStartTime: usize = 0x1678; pub const m_nFireSequenceStartTimeChange: usize = 0x167c; pub const m_nFireSequenceStartTimeAck: usize = 0x1680; pub const m_bPlayerFireEventIsPrimary: usize = 0x1684; pub const m_seqIdle: usize = 0x1688; pub const m_seqFirePrimary: usize = 0x168c; pub const m_seqFireSecondary: usize = 0x1690; pub const m_flCrosshairDistance: usize = 0x16a8; pub const m_iAmmoLastCheck: usize = 0x16ac; pub const m_iAlpha: usize = 0x16b0; pub const m_iScopeTextureID: usize = 0x16b4; pub const m_iCrosshairTextureID: usize = 0x16b8; pub const m_flGunAccuracyPosition: usize = 0x16bc; pub const m_nViewModelIndex: usize = 0x16c0; pub const m_bReloadsWithClips: usize = 0x16c4; pub const m_flTimeWeaponIdle: usize = 0x16c8; pub const m_bFireOnEmpty: usize = 0x16cc; pub const m_OnPlayerPickup: usize = 0x16d0; pub const m_weaponMode: usize = 0x16f8; pub const m_flTurningInaccuracyDelta: usize = 0x16fc; pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1700; pub const m_flTurningInaccuracy: usize = 0x170c; pub const m_fAccuracyPenalty: usize = 0x1710; pub const m_flLastAccuracyUpdateTime: usize = 0x1714; pub const m_fAccuracySmoothedForZoom: usize = 0x1718; pub const m_fScopeZoomEndTime: usize = 0x171c; pub const m_iRecoilIndex: usize = 0x1720; pub const m_flRecoilIndex: usize = 0x1724; pub const m_bBurstMode: usize = 0x1728; pub const m_flPostponeFireReadyTime: usize = 0x172c; pub const m_bInReload: usize = 0x1730; pub const m_bReloadVisuallyComplete: usize = 0x1731; pub const m_flDroppedAtTime: usize = 0x1734; pub const m_bIsHauledBack: usize = 0x1738; pub const m_bSilencerOn: usize = 0x1739; pub const m_flTimeSilencerSwitchComplete: usize = 0x173c; pub const m_iOriginalTeamNumber: usize = 0x1740; pub const m_flNextAttackRenderTimeOffset: usize = 0x1744; pub const m_bVisualsDataSet: usize = 0x17c0; pub const m_bOldFirstPersonSpectatedState: usize = 0x17c1; pub const m_hOurPing: usize = 0x17c4; pub const m_nOurPingIndex: usize = 0x17c8; pub const m_vecOurPingPos: usize = 0x17cc; pub const m_bGlowForPing: usize = 0x17d8; pub const m_bUIWeapon: usize = 0x17d9; pub const m_hPrevOwner: usize = 0x17e8; pub const m_nDropTick: usize = 0x17ec; pub const m_donated: usize = 0x180c; pub const m_fLastShotTime: usize = 0x1810; pub const m_bWasOwnedByCT: usize = 0x1814; pub const m_bWasOwnedByTerrorist: usize = 0x1815; pub const m_gunHeat: usize = 0x1818; pub const m_smokeAttachments: usize = 0x181c; pub const m_lastSmokeTime: usize = 0x1820; pub const m_flLastClientFireBulletTime: usize = 0x1824; pub const m_IronSightController: usize = 0x1880; pub const m_iIronSightMode: usize = 0x1930; pub const m_flLastLOSTraceFailureTime: usize = 0x1940; pub const m_iNumEmptyAttacks: usize = 0x1944; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_WeaponCSBaseGun { pub const m_zoomLevel: usize = 0x1970; pub const m_iBurstShotsRemaining: usize = 0x1974; pub const m_iSilencerBodygroup: usize = 0x1978; pub const m_silencedModelIndex: usize = 0x1988; pub const m_inPrecache: usize = 0x198c; pub const m_bNeedsBoltAction: usize = 0x198d; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_WeaponShield { pub const m_flDisplayHealth: usize = 0x1990; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_WeaponTaser { pub const m_fFireTime: usize = 0x1990; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_WeaponZoneRepulsor { pub const m_flPitchLocal: usize = 0x1990; pub const m_flLastTimeNotIdle: usize = 0x1994; } #[allow(non_snake_case, non_upper_case_globals)] pub mod C_fogplayerparams_t { pub const m_hCtrl: usize = 0x8; pub const m_flTransitionTime: usize = 0xc; pub const m_OldColor: usize = 0x10; pub const m_flOldStart: usize = 0x14; pub const m_flOldEnd: usize = 0x18; pub const m_flOldMaxDensity: usize = 0x1c; pub const m_flOldHDRColorScale: usize = 0x20; pub const m_flOldFarZ: usize = 0x24; pub const m_NewColor: usize = 0x28; pub const m_flNewStart: usize = 0x2c; pub const m_flNewEnd: usize = 0x30; pub const m_flNewMaxDensity: usize = 0x34; pub const m_flNewHDRColorScale: usize = 0x38; pub const m_flNewFarZ: usize = 0x3c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompMatMutatorCondition_t { pub const m_nMutatorCondition: usize = 0x0; pub const m_strMutatorConditionContainerName: usize = 0x8; pub const m_strMutatorConditionContainerVarName: usize = 0x10; pub const m_strMutatorConditionContainerVarValue: usize = 0x18; pub const m_bPassWhenTrue: usize = 0x20; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompMatPropertyMutator_t { pub const m_bEnabled: usize = 0x0; pub const m_nMutatorCommandType: usize = 0x4; pub const m_strInitWith_Container: usize = 0x8; pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; pub const m_strCopyProperty_TargetProperty: usize = 0x20; pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; pub const m_nSetValue_Value: usize = 0x68; pub const m_strGenerateTexture_TargetParam: usize = 0x2d8; pub const m_strGenerateTexture_InitialContainer: usize = 0x2e0; pub const m_nResolution: usize = 0x2e8; pub const m_bIsScratchTarget: usize = 0x2ec; pub const m_bSplatDebugInfo: usize = 0x2ed; pub const m_bCaptureInRenderDoc: usize = 0x2ee; pub const m_vecTexGenInstructions: usize = 0x2f0; pub const m_vecConditionalMutators: usize = 0x308; pub const m_strPopInputQueue_Container: usize = 0x320; pub const m_strDrawText_InputContainerSrc: usize = 0x328; pub const m_strDrawText_InputContainerProperty: usize = 0x330; pub const m_vecDrawText_Position: usize = 0x338; pub const m_colDrawText_Color: usize = 0x340; pub const m_strDrawText_Font: usize = 0x348; pub const m_vecConditions: usize = 0x350; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompositeMaterialAssemblyProcedure_t { pub const m_vecCompMatIncludes: usize = 0x0; pub const m_vecMatchFilters: usize = 0x18; pub const m_vecCompositeInputContainers: usize = 0x30; pub const m_vecPropertyMutators: usize = 0x48; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompositeMaterialEditorPoint_t { pub const m_ModelName: usize = 0x0; pub const m_nSequenceIndex: usize = 0xe0; pub const m_flCycle: usize = 0xe4; pub const m_KVModelStateChoices: usize = 0xe8; pub const m_bEnableChildModel: usize = 0xf8; pub const m_ChildModelName: usize = 0x100; pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1e0; pub const m_vecCompositeMaterials: usize = 0x1f8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompositeMaterialInputContainer_t { pub const m_bEnabled: usize = 0x0; pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; pub const m_strSpecificContainerMaterial: usize = 0x8; pub const m_strAttrName: usize = 0xe8; pub const m_strAlias: usize = 0xf0; pub const m_vecLooseVariables: usize = 0xf8; pub const m_strAttrNameForVar: usize = 0x110; pub const m_bExposeExternally: usize = 0x118; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompositeMaterialInputLooseVariable_t { pub const m_strName: usize = 0x0; pub const m_bExposeExternally: usize = 0x8; pub const m_strExposedFriendlyName: usize = 0x10; pub const m_strExposedFriendlyGroupName: usize = 0x18; pub const m_bExposedVariableIsFixedRange: usize = 0x20; pub const m_strExposedVisibleWhenTrue: usize = 0x28; pub const m_strExposedHiddenWhenTrue: usize = 0x30; pub const m_nVariableType: usize = 0x38; pub const m_bValueBoolean: usize = 0x3c; pub const m_nValueIntX: usize = 0x40; pub const m_nValueIntY: usize = 0x44; pub const m_nValueIntZ: usize = 0x48; pub const m_nValueIntW: usize = 0x4c; pub const m_bHasFloatBounds: usize = 0x50; pub const m_flValueFloatX: usize = 0x54; pub const m_flValueFloatX_Min: usize = 0x58; pub const m_flValueFloatX_Max: usize = 0x5c; pub const m_flValueFloatY: usize = 0x60; pub const m_flValueFloatY_Min: usize = 0x64; pub const m_flValueFloatY_Max: usize = 0x68; pub const m_flValueFloatZ: usize = 0x6c; pub const m_flValueFloatZ_Min: usize = 0x70; pub const m_flValueFloatZ_Max: usize = 0x74; pub const m_flValueFloatW: usize = 0x78; pub const m_flValueFloatW_Min: usize = 0x7c; pub const m_flValueFloatW_Max: usize = 0x80; pub const m_cValueColor4: usize = 0x84; pub const m_nValueSystemVar: usize = 0x88; pub const m_strResourceMaterial: usize = 0x90; pub const m_strTextureContentAssetPath: usize = 0x170; pub const m_strTextureRuntimeResourcePath: usize = 0x178; pub const m_strTextureCompilationVtexTemplate: usize = 0x258; pub const m_nTextureType: usize = 0x260; pub const m_strString: usize = 0x268; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompositeMaterialMatchFilter_t { pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; pub const m_strMatchFilter: usize = 0x8; pub const m_strMatchValue: usize = 0x10; pub const m_bPassWhenTrue: usize = 0x18; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CompositeMaterial_t { pub const m_TargetKVs: usize = 0x8; pub const m_PreGenerationKVs: usize = 0x18; pub const m_FinalKVs: usize = 0x28; pub const m_vecGeneratedTextures: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod CountdownTimer { pub const m_duration: usize = 0x8; pub const m_timestamp: usize = 0xc; pub const m_timescale: usize = 0x10; pub const m_nWorldGroupId: usize = 0x14; } #[allow(non_snake_case, non_upper_case_globals)] pub mod EngineCountdownTimer { pub const m_duration: usize = 0x8; pub const m_timestamp: usize = 0xc; pub const m_timescale: usize = 0x10; } #[allow(non_snake_case, non_upper_case_globals)] pub mod EntityRenderAttribute_t { pub const m_ID: usize = 0x30; pub const m_Values: usize = 0x34; } #[allow(non_snake_case, non_upper_case_globals)] pub mod EntitySpottedState_t { pub const m_bSpotted: usize = 0x8; pub const m_bSpottedByMask: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod GeneratedTextureHandle_t { pub const m_strBitmapName: usize = 0x0; } #[allow(non_snake_case, non_upper_case_globals)] pub mod IntervalTimer { pub const m_timestamp: usize = 0x8; pub const m_nWorldGroupId: usize = 0xc; } #[allow(non_snake_case, non_upper_case_globals)] pub mod PhysicsRagdollPose_t { pub const __m_pChainEntity: usize = 0x8; pub const m_Transforms: usize = 0x30; pub const m_hOwner: usize = 0x48; pub const m_bDirty: usize = 0x68; } #[allow(non_snake_case, non_upper_case_globals)] pub mod SellbackPurchaseEntry_t { pub const m_unDefIdx: usize = 0x30; pub const m_nCost: usize = 0x34; pub const m_nPrevArmor: usize = 0x38; pub const m_bPrevHelmet: usize = 0x3c; pub const m_hItem: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod TimedEvent { pub const m_TimeBetweenEvents: usize = 0x0; pub const m_fNextEvent: usize = 0x4; } #[allow(non_snake_case, non_upper_case_globals)] pub mod VPhysicsCollisionAttribute_t { pub const m_nInteractsAs: usize = 0x8; pub const m_nInteractsWith: usize = 0x10; pub const m_nInteractsExclude: usize = 0x18; pub const m_nEntityId: usize = 0x20; pub const m_nOwnerId: usize = 0x24; pub const m_nHierarchyId: usize = 0x28; pub const m_nCollisionGroup: usize = 0x2a; pub const m_nCollisionFunctionMask: usize = 0x2b; } #[allow(non_snake_case, non_upper_case_globals)] pub mod ViewAngleServerChange_t { pub const nType: usize = 0x30; pub const qAngle: usize = 0x34; pub const nIndex: usize = 0x40; } #[allow(non_snake_case, non_upper_case_globals)] pub mod WeaponPurchaseCount_t { pub const m_nItemDefIndex: usize = 0x30; pub const m_nCount: usize = 0x32; } #[allow(non_snake_case, non_upper_case_globals)] pub mod WeaponPurchaseTracker_t { pub const m_weaponPurchases: usize = 0x8; } #[allow(non_snake_case, non_upper_case_globals)] pub mod audioparams_t { pub const localSound: usize = 0x8; pub const soundscapeIndex: usize = 0x68; pub const localBits: usize = 0x6c; pub const soundscapeEntityListIndex: usize = 0x70; pub const soundEventHash: usize = 0x74; } #[allow(non_snake_case, non_upper_case_globals)] pub mod fogparams_t { pub const dirPrimary: usize = 0x8; pub const colorPrimary: usize = 0x14; pub const colorSecondary: usize = 0x18; pub const colorPrimaryLerpTo: usize = 0x1c; pub const colorSecondaryLerpTo: usize = 0x20; pub const start: usize = 0x24; pub const end: usize = 0x28; pub const farz: usize = 0x2c; pub const maxdensity: usize = 0x30; pub const exponent: usize = 0x34; pub const HDRColorScale: usize = 0x38; pub const skyboxFogFactor: usize = 0x3c; pub const skyboxFogFactorLerpTo: usize = 0x40; pub const startLerpTo: usize = 0x44; pub const endLerpTo: usize = 0x48; pub const maxdensityLerpTo: usize = 0x4c; pub const lerptime: usize = 0x50; pub const duration: usize = 0x54; pub const blendtobackground: usize = 0x58; pub const scattering: usize = 0x5c; pub const locallightscale: usize = 0x60; pub const enable: usize = 0x64; pub const blend: usize = 0x65; pub const m_bNoReflectionFog: usize = 0x66; pub const m_bPadding: usize = 0x67; } #[allow(non_snake_case, non_upper_case_globals)] pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; pub const m_hMaterial: usize = 0x10; pub const m_solid: usize = 0x18; pub const m_ShatterPanelMode: usize = 0x19; pub const m_vecPanelSize: usize = 0x1c; pub const m_vecStressPositionA: usize = 0x24; pub const m_vecStressPositionB: usize = 0x2c; pub const m_vecPanelVertices: usize = 0x38; pub const m_flGlassHalfThickness: usize = 0x50; pub const m_bHasParent: usize = 0x54; pub const m_bParentFrozen: usize = 0x55; pub const m_SurfacePropStringToken: usize = 0x58; pub const m_LightGroup: usize = 0x5c; } #[allow(non_snake_case, non_upper_case_globals)] pub mod sky3dparams_t { pub const scale: usize = 0x8; pub const origin: usize = 0xc; pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1c; pub const fog: usize = 0x20; pub const m_nWorldGroupID: usize = 0x88; }