// Generated using https://github.com/a2x/cs2-dumper // 2024-04-16 02:29:53.956513739 UTC namespace CS2Dumper.Schemas { // Module: libserver.so // Classes count: 218 // Enums count: 16 public static class LibserverSo { // Alignment: 8 // Members count: 5 public enum CTestEffect : ulong { = 0x0, = 0x0, = 0x0, = 0x0, = 0x0 } // Parent: CBreakableProp // Fields count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { public const nint m_bCreateNavObstacle = 0xD70; // bool public const nint m_bUseHitboxesForRenderBox = 0xD71; // bool public const nint m_bUseAnimGraph = 0xD72; // bool public const nint m_pOutputAnimBegun = 0xD78; // CEntityIOOutput public const nint m_pOutputAnimOver = 0xDA0; // CEntityIOOutput public const nint m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput public const nint m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput public const nint m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput public const nint m_iszIdleAnim = 0xE40; // CUtlSymbolLarge public const nint m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t public const nint m_bRandomizeCycle = 0xE4C; // bool public const nint m_bStartDisabled = 0xE4D; // bool public const nint m_bFiredStartEndOutput = 0xE4E; // bool public const nint m_bForceNpcExclude = 0xE4F; // bool public const nint m_bCreateNonSolid = 0xE50; // bool public const nint m_bIsOverrideProp = 0xE51; // bool public const nint m_iInitialGlowState = 0xE54; // int32 public const nint m_nGlowRange = 0xE58; // int32 public const nint m_nGlowRangeMin = 0xE5C; // int32 public const nint m_glowColor = 0xE60; // Color public const nint m_nGlowTeam = 0xE64; // int32 } // Parent: CBaseModelEntity // Fields count: 0 public static class CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid // Fields count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckSpeed (float) // NetworkVarNames: m_bDuckOverride (bool) // NetworkVarNames: m_bDesiresDuck (bool) // NetworkVarNames: m_nDuckTimeMsecs (uint32) // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) // NetworkVarNames: m_nJumpTimeMsecs (uint32) // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_flJumpUntil (float) // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) public static class CCSPlayer_MovementServices { public const nint m_flMaxFallVelocity = 0x224; // float32 public const nint m_vecLadderNormal = 0x228; // Vector public const nint m_nLadderSurfacePropIndex = 0x234; // int32 public const nint m_flDuckAmount = 0x238; // float32 public const nint m_flDuckSpeed = 0x23C; // float32 public const nint m_bDuckOverride = 0x240; // bool public const nint m_bDesiresDuck = 0x241; // bool public const nint m_flDuckOffset = 0x244; // float32 public const nint m_nDuckTimeMsecs = 0x248; // uint32 public const nint m_nDuckJumpTimeMsecs = 0x24C; // uint32 public const nint m_nJumpTimeMsecs = 0x250; // uint32 public const nint m_flLastDuckTime = 0x254; // float32 public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D public const nint m_duckUntilOnGround = 0x268; // bool public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool public const nint m_bInStuckTest = 0x26A; // bool public const nint m_flStuckCheckTime = 0x278; // float32[64][2] public const nint m_nTraceCount = 0x478; // int32 public const nint m_StuckLast = 0x47C; // int32 public const nint m_bSpeedCropped = 0x480; // bool public const nint m_nOldWaterLevel = 0x484; // int32 public const nint m_flWaterEntryTime = 0x488; // float32 public const nint m_vecForward = 0x48C; // Vector public const nint m_vecLeft = 0x498; // Vector public const nint m_vecUp = 0x4A4; // Vector public const nint m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 public const nint m_bMadeFootstepNoise = 0x4B4; // bool public const nint m_iFootsteps = 0x4B8; // int32 public const nint m_bOldJumpPressed = 0x4BC; // bool public const nint m_flJumpPressedTime = 0x4C0; // float32 public const nint m_flJumpUntil = 0x4C4; // float32 public const nint m_flJumpVel = 0x4C8; // float32 public const nint m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t public const nint m_nButtonDownMaskPrev = 0x4D0; // uint64 public const nint m_flOffsetTickCompleteTime = 0x4D8; // float32 public const nint m_flOffsetTickStashedSpeed = 0x4DC; // float32 public const nint m_flStamina = 0x4E0; // float32 public const nint m_flHeightAtJumpStart = 0x4E4; // float32 public const nint m_flMaxJumpHeightThisJump = 0x4E8; // float32 } // Parent: None // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) // NetworkVarNames: origin (Vector) // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) public static class sky3dparams_t { public const nint scale = 0x8; // int16 public const nint origin = 0xC; // Vector public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 public const nint fog = 0x20; // fogparams_t public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase // Fields count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class CFists { public const nint m_bPlayingUninterruptableAct = 0x1198; // bool public const nint m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t public const nint m_bRestorePrevWep = 0x11A0; // bool public const nint m_hWeaponBeforePrevious = 0x11A4; // CHandle public const nint m_hWeaponPrevious = 0x11A8; // CHandle public const nint m_bDelayedHardPunchIncoming = 0x11AC; // bool public const nint m_bDestroyAfterTaunt = 0x11AD; // bool } // Parent: CBaseTrigger // Fields count: 1 public static class CTriggerRemove { public const nint m_OnRemove = 0xBA0; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 public static class CFilterName { public const nint m_iFilterName = 0x800; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 public static class CProjectedDecal { public const nint m_nTexture = 0x7A8; // int32 public const nint m_flDistance = 0x7AC; // float32 } // Parent: CBaseTrigger // Fields count: 5 public static class CTriggerProximity { public const nint m_hMeasureTarget = 0xB9C; // CHandle public const nint m_iszMeasureTarget = 0xBA0; // CUtlSymbolLarge public const nint m_fRadius = 0xBA8; // float32 public const nint m_nTouchers = 0xBAC; // int32 public const nint m_NearestEntityDistance = 0xBB0; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) public static class CFuncElectrifiedVolume { public const nint m_EffectName = 0xA18; // CUtlSymbolLarge public const nint m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge public const nint m_EffectZapName = 0xA28; // CUtlSymbolLarge public const nint m_iszEffectSource = 0xA30; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 1 public static class CBaseDMStart { public const nint m_Master = 0x7A8; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) public static class CCSGameRulesProxy { public const nint m_pGameRules = 0x7A8; // CCSGameRules* } // Parent: CBaseTrigger // Fields count: 0 public static class CTriggerHostageReset { } // Parent: CServerOnlyPointEntity // Fields count: 4 public static class CPointTeleport { public const nint m_vSaveOrigin = 0x7A8; // Vector public const nint m_vSaveAngles = 0x7B4; // QAngle public const nint m_bTeleportParentedEntities = 0x7C0; // bool public const nint m_bTeleportUseCurrentAngle = 0x7C1; // bool } // Parent: CPlayerPawnComponent // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) // NetworkVarNames: m_PlayerFog (fogplayerparams_t) // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) // NetworkVarNames: m_hViewEntity (CHandle) // NetworkVarNames: m_hTonemapController (CHandle) // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) public static class CPlayer_CameraServices { public const nint m_vecCsViewPunchAngle = 0x40; // QAngle public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 public const nint m_PlayerFog = 0x58; // fogplayerparams_t public const nint m_hColorCorrectionCtrl = 0x98; // CHandle public const nint m_hViewEntity = 0x9C; // CHandle public const nint m_hTonemapController = 0xA0; // CHandle public const nint m_audio = 0xA8; // audioparams_t public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> public const nint m_flOldPlayerZ = 0x138; // float32 public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponMP9 { } // Parent: CLogicalEntity // Fields count: 4 public static class CPhysicsEntitySolver { public const nint m_hMovingEntity = 0x7B0; // CHandle public const nint m_hPhysicsBlocker = 0x7B4; // CHandle public const nint m_separationDuration = 0x7B8; // float32 public const nint m_cancelTime = 0x7BC; // GameTime_t } // Parent: CBaseEntity // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) // NetworkVarNames: m_hPingedEntity (CHandle) // NetworkVarNames: m_iType (int) // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { public const nint m_hPlayer = 0x7B0; // CHandle public const nint m_hPingedEntity = 0x7B4; // CHandle public const nint m_iType = 0x7B8; // int32 public const nint m_bUrgent = 0x7BC; // bool public const nint m_szPlaceName = 0x7BD; // char[18] } // Parent: CGameSceneNode // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) // NetworkVarNames: m_bIsAnimationEnabled (bool) // NetworkVarNames: m_bUseParentRenderBounds (bool) // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { public const nint m_modelState = 0x160; // CModelState public const nint m_bIsAnimationEnabled = 0x380; // bool public const nint m_bUseParentRenderBounds = 0x381; // bool public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 public const nint m_materialGroup = 0x384; // CUtlStringToken public const nint m_nHitboxSet = 0x388; // uint8 } // Parent: CBaseEntity // Fields count: 8 public static class CEnvFireSensor { public const nint m_bEnabled = 0x7A8; // bool public const nint m_bHeatAtLevel = 0x7A9; // bool public const nint m_radius = 0x7AC; // float32 public const nint m_targetLevel = 0x7B0; // float32 public const nint m_targetTime = 0x7B4; // float32 public const nint m_levelTime = 0x7B8; // float32 public const nint m_OnHeatLevelStart = 0x7C0; // CEntityIOOutput public const nint m_OnHeatLevelEnd = 0x7E8; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Fields count: 2 public static class CEnvWindShared__WindAveEvent_t { public const nint m_flStartWindSpeed = 0x0; // float32 public const nint m_flAveWindSpeed = 0x4; // float32 } // Parent: CCSWeaponBase // Fields count: 13 // // Metadata: // NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bIsHeldByPlayer (bool) // NetworkVarNames: m_bPinPulled (bool) // NetworkVarNames: m_bJumpThrow (bool) // NetworkVarNames: m_bThrowAnimating (bool) // NetworkVarNames: m_fThrowTime (GameTime_t) // NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { public const nint m_bRedraw = 0x1198; // bool public const nint m_bIsHeldByPlayer = 0x1199; // bool public const nint m_bPinPulled = 0x119A; // bool public const nint m_bJumpThrow = 0x119B; // bool public const nint m_bThrowAnimating = 0x119C; // bool public const nint m_fThrowTime = 0x11A0; // GameTime_t public const nint m_flThrowStrength = 0x11A4; // float32 public const nint m_flThrowStrengthApproach = 0x11A8; // float32 public const nint m_fDropTime = 0x11AC; // GameTime_t public const nint m_bJustPulledPin = 0x11B0; // bool public const nint m_nNextHoldTick = 0x11B4; // GameTick_t public const nint m_flNextHoldFrac = 0x11B8; // float32 public const nint m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle } // Parent: CBaseModelEntity // Fields count: 1 public static class CItemGenericTriggerHelper { public const nint m_hParentItem = 0x9F8; // CHandle } // Parent: CLogicalEntity // Fields count: 6 public static class CLogicBranchList { public const nint m_nLogicBranchNames = 0x7A8; // CUtlSymbolLarge[16] public const nint m_LogicBranchList = 0x828; // CUtlVector> public const nint m_eLastState = 0x840; // CLogicBranchList::LogicBranchListenerLastState_t public const nint m_OnAllTrue = 0x848; // CEntityIOOutput public const nint m_OnAllFalse = 0x870; // CEntityIOOutput public const nint m_OnMixed = 0x898; // CEntityIOOutput } // Parent: None // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) public static class fogplayerparams_t { public const nint m_hCtrl = 0x8; // CHandle public const nint m_flTransitionTime = 0xC; // float32 public const nint m_OldColor = 0x10; // Color public const nint m_flOldStart = 0x14; // float32 public const nint m_flOldEnd = 0x18; // float32 public const nint m_flOldMaxDensity = 0x1C; // float32 public const nint m_flOldHDRColorScale = 0x20; // float32 public const nint m_flOldFarZ = 0x24; // float32 public const nint m_NewColor = 0x28; // Color public const nint m_flNewStart = 0x2C; // float32 public const nint m_flNewEnd = 0x30; // float32 public const nint m_flNewMaxDensity = 0x34; // float32 public const nint m_flNewHDRColorScale = 0x38; // float32 public const nint m_flNewFarZ = 0x3C; // float32 } // Parent: CItemDefuser // Fields count: 0 public static class CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity // Fields count: 3 public static class CRevertSaved { public const nint m_loadTime = 0x9F8; // float32 public const nint m_Duration = 0x9FC; // float32 public const nint m_HoldTime = 0xA00; // float32 } // Parent: CLogicalEntity // Fields count: 8 public static class CMultiLightProxy { public const nint m_iszLightNameFilter = 0x7A8; // CUtlSymbolLarge public const nint m_iszLightClassFilter = 0x7B0; // CUtlSymbolLarge public const nint m_flLightRadiusFilter = 0x7B8; // float32 public const nint m_flBrightnessDelta = 0x7BC; // float32 public const nint m_bPerformScreenFade = 0x7C0; // bool public const nint m_flTargetBrightnessMultiplier = 0x7C4; // float32 public const nint m_flCurrentBrightnessMultiplier = 0x7C8; // float32 public const nint m_vecLights = 0x7D0; // CUtlVector> } // Parent: CItem // Fields count: 2 public static class CItemDefuser { public const nint m_entitySpottedState = 0xCC8; // EntitySpottedState_t public const nint m_nSpotRules = 0xCE0; // int32 } // Parent: CRuleEntity // Fields count: 0 public static class CRuleBrushEntity { } // Parent: CInferno // Fields count: 0 public static class CFireCrackerBlast { } // Parent: CBaseEntity // Fields count: 12 public static class CSoundEventEntity { public const nint m_bStartOnSpawn = 0x7A8; // bool public const nint m_bToLocalPlayer = 0x7A9; // bool public const nint m_bStopOnNew = 0x7AA; // bool public const nint m_bSaveRestore = 0x7AB; // bool public const nint m_bSavedIsPlaying = 0x7AC; // bool public const nint m_flSavedElapsedTime = 0x7B0; // float32 public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge public const nint m_iszAttachmentName = 0x7C0; // CUtlSymbolLarge public const nint m_onGUIDChanged = 0x7C8; // CEntityOutputTemplate public const nint m_onSoundFinished = 0x7F0; // CEntityIOOutput public const nint m_iszSoundName = 0x838; // CUtlSymbolLarge public const nint m_hSource = 0x848; // CEntityHandle } // Parent: CPlayer_ViewModelServices // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) public static class CCSPlayer_ViewModelServices { public const nint m_hViewModel = 0x40; // CHandle[3] } // Parent: CRagdollProp // Fields count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { public const nint m_boneIndexAttached = 0xD98; // uint32 public const nint m_ragdollAttachedObjectIndex = 0xD9C; // uint32 public const nint m_attachmentPointBoneSpace = 0xDA0; // Vector public const nint m_attachmentPointRagdollSpace = 0xDAC; // Vector public const nint m_bShouldDetach = 0xDB8; // bool public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool } // Parent: CBasePropDoor // Fields count: 17 public static class CPropDoorRotating { public const nint m_vecAxis = 0x10F0; // Vector public const nint m_flDistance = 0x10FC; // float32 public const nint m_eSpawnPosition = 0x1100; // PropDoorRotatingSpawnPos_t public const nint m_eOpenDirection = 0x1104; // PropDoorRotatingOpenDirection_e public const nint m_eCurrentOpenDirection = 0x1108; // PropDoorRotatingOpenDirection_e public const nint m_flAjarAngle = 0x110C; // float32 public const nint m_angRotationAjarDeprecated = 0x1110; // QAngle public const nint m_angRotationClosed = 0x111C; // QAngle public const nint m_angRotationOpenForward = 0x1128; // QAngle public const nint m_angRotationOpenBack = 0x1134; // QAngle public const nint m_angGoal = 0x1140; // QAngle public const nint m_vecForwardBoundsMin = 0x114C; // Vector public const nint m_vecForwardBoundsMax = 0x1158; // Vector public const nint m_vecBackBoundsMin = 0x1164; // Vector public const nint m_vecBackBoundsMax = 0x1170; // Vector public const nint m_bAjarDoorShouldntAlwaysOpen = 0x117C; // bool public const nint m_hEntityBlocker = 0x1180; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_RopeFlags (uint16) // NetworkVarNames: m_Slack (int16) // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_TextureScale (float32) // NetworkVarNames: m_nSegments (uint8) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) // NetworkVarNames: m_Subdiv (uint8) // NetworkVarNames: m_nChangeCount (uint8) // NetworkVarNames: m_RopeLength (int16) // NetworkVarNames: m_fLockedPoints (uint8) // NetworkVarNames: m_flScrollSpeed (float32) // NetworkVarNames: m_hStartPoint (CHandle) // NetworkVarNames: m_hEndPoint (CHandle) // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) public static class CRopeKeyframe { public const nint m_RopeFlags = 0xA00; // uint16 public const nint m_iNextLinkName = 0xA08; // CUtlSymbolLarge public const nint m_Slack = 0xA10; // int16 public const nint m_Width = 0xA14; // float32 public const nint m_TextureScale = 0xA18; // float32 public const nint m_nSegments = 0xA1C; // uint8 public const nint m_bConstrainBetweenEndpoints = 0xA1D; // bool public const nint m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge public const nint m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle public const nint m_Subdiv = 0xA30; // uint8 public const nint m_nChangeCount = 0xA31; // uint8 public const nint m_RopeLength = 0xA32; // int16 public const nint m_fLockedPoints = 0xA34; // uint8 public const nint m_bCreatedFromMapFile = 0xA35; // bool public const nint m_flScrollSpeed = 0xA38; // float32 public const nint m_bStartPointValid = 0xA3C; // bool public const nint m_bEndPointValid = 0xA3D; // bool public const nint m_hStartPoint = 0xA40; // CHandle public const nint m_hEndPoint = 0xA44; // CHandle public const nint m_iStartAttachment = 0xA48; // AttachmentHandle_t public const nint m_iEndAttachment = 0xA49; // AttachmentHandle_t } // Parent: CBaseModelEntity // Fields count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_nColorMode (int) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flColorTemperature (float) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_nLuminaireShape (int) // NetworkVarNames: m_flLuminaireSize (float) // NetworkVarNames: m_flLuminaireAnisotropy (float) // NetworkVarNames: m_LightStyleString (CUtlString) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) // NetworkVarNames: m_LightStyleEvents (CUtlString) // NetworkVarNames: m_LightStyleTargets (CHandle) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_flShape (float) // NetworkVarNames: m_flSoftX (float) // NetworkVarNames: m_flSoftY (float) // NetworkVarNames: m_flSkirt (float) // NetworkVarNames: m_flSkirtNear (float) // NetworkVarNames: m_vSizeParams (Vector) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_vShear (Vector) // NetworkVarNames: m_nBakeSpecularToCubemaps (int) // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowMapSize (int) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_bContactShadow (bool) // NetworkVarNames: m_nBounceLight (int) // NetworkVarNames: m_flBounceScale (float) // NetworkVarNames: m_flMinRoughness (float) // NetworkVarNames: m_vAlternateColor (Vector) // NetworkVarNames: m_fAlternateColorBrightness (float) // NetworkVarNames: m_nFog (int) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) // NetworkVarNames: m_flShadowFadeSizeEnd (float) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) public static class CBarnLight { public const nint m_bEnabled = 0x9F8; // bool public const nint m_nColorMode = 0x9FC; // int32 public const nint m_Color = 0xA00; // Color public const nint m_flColorTemperature = 0xA04; // float32 public const nint m_flBrightness = 0xA08; // float32 public const nint m_flBrightnessScale = 0xA0C; // float32 public const nint m_nDirectLight = 0xA10; // int32 public const nint m_nBakedShadowIndex = 0xA14; // int32 public const nint m_nLuminaireShape = 0xA18; // int32 public const nint m_flLuminaireSize = 0xA1C; // float32 public const nint m_flLuminaireAnisotropy = 0xA20; // float32 public const nint m_LightStyleString = 0xA28; // CUtlString public const nint m_flLightStyleStartTime = 0xA30; // GameTime_t public const nint m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase public const nint m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase public const nint m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> public const nint m_StyleEvent = 0xA80; // CEntityIOOutput[4] public const nint m_hLightCookie = 0xB40; // CStrongHandle public const nint m_flShape = 0xB48; // float32 public const nint m_flSoftX = 0xB4C; // float32 public const nint m_flSoftY = 0xB50; // float32 public const nint m_flSkirt = 0xB54; // float32 public const nint m_flSkirtNear = 0xB58; // float32 public const nint m_vSizeParams = 0xB5C; // Vector public const nint m_flRange = 0xB68; // float32 public const nint m_vShear = 0xB6C; // Vector public const nint m_nBakeSpecularToCubemaps = 0xB78; // int32 public const nint m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector public const nint m_nCastShadows = 0xB88; // int32 public const nint m_nShadowMapSize = 0xB8C; // int32 public const nint m_nShadowPriority = 0xB90; // int32 public const nint m_bContactShadow = 0xB94; // bool public const nint m_nBounceLight = 0xB98; // int32 public const nint m_flBounceScale = 0xB9C; // float32 public const nint m_flMinRoughness = 0xBA0; // float32 public const nint m_vAlternateColor = 0xBA4; // Vector public const nint m_fAlternateColorBrightness = 0xBB0; // float32 public const nint m_nFog = 0xBB4; // int32 public const nint m_flFogStrength = 0xBB8; // float32 public const nint m_nFogShadows = 0xBBC; // int32 public const nint m_flFogScale = 0xBC0; // float32 public const nint m_flFadeSizeStart = 0xBC4; // float32 public const nint m_flFadeSizeEnd = 0xBC8; // float32 public const nint m_flShadowFadeSizeStart = 0xBCC; // float32 public const nint m_flShadowFadeSizeEnd = 0xBD0; // float32 public const nint m_bPrecomputedFieldsValid = 0xBD4; // bool public const nint m_vPrecomputedBoundsMins = 0xBD8; // Vector public const nint m_vPrecomputedBoundsMaxs = 0xBE4; // Vector public const nint m_vPrecomputedOBBOrigin = 0xBF0; // Vector public const nint m_vPrecomputedOBBAngles = 0xBFC; // QAngle public const nint m_vPrecomputedOBBExtent = 0xC08; // Vector public const nint m_bPvsModifyEntity = 0xC14; // bool } // Parent: SpawnPoint // Fields count: 0 public static class CInfoDeathmatchSpawn { } // Parent: CPointEntity // Fields count: 2 public static class CEnvViewPunch { public const nint m_flRadius = 0x7A8; // float32 public const nint m_angViewPunch = 0x7AC; // QAngle } // Parent: CBaseEntity // Fields count: 1 public static class CPhysicsWire { public const nint m_nDensity = 0x7A8; // int32 } // Parent: CPropDoorRotating // Fields count: 4 public static class CPropDoorRotatingBreakable { public const nint m_bBreakable = 0x1184; // bool public const nint m_isAbleToCloseAreaPortals = 0x1185; // bool public const nint m_currentDamageState = 0x1188; // int32 public const nint m_damageStates = 0x1190; // CUtlVector } // Parent: CBaseFire // Fields count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { public const nint m_nFlameModelIndex = 0x7B8; // int32 public const nint m_nFlameFromAboveModelIndex = 0x7BC; // int32 } // Parent: CMolotovGrenade // Fields count: 0 public static class CIncendiaryGrenade { } // Parent: CPathCorner // Fields count: 0 public static class CPathCornerCrash { } // Parent: CBaseEntity // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class CHandleTest { public const nint m_Handle = 0x7A8; // CHandle public const nint m_bSendHandle = 0x7AC; // bool } // Parent: CBaseEntity // Fields count: 8 public static class CSoundOpvarSetEntity { public const nint m_iszStackName = 0x7B0; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x7B8; // CUtlSymbolLarge public const nint m_iszOpvarName = 0x7C0; // CUtlSymbolLarge public const nint m_nOpvarType = 0x7C8; // int32 public const nint m_nOpvarIndex = 0x7CC; // int32 public const nint m_flOpvarValue = 0x7D0; // float32 public const nint m_OpvarValueString = 0x7D8; // CUtlSymbolLarge public const nint m_bSetOnSpawn = 0x7E0; // bool } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) public static class WeaponPurchaseCount_t { public const nint m_nItemDefIndex = 0x30; // uint16 public const nint m_nCount = 0x32; // uint16 } // Parent: CPointEntity // Fields count: 1 public static class CNavSpaceInfo { public const nint m_bCreateFlightSpace = 0x7A8; // bool } // Parent: CLogicalEntity // Fields count: 3 public static class CLogicAchievement { public const nint m_bDisabled = 0x7A8; // bool public const nint m_iszAchievementEventID = 0x7B0; // CUtlSymbolLarge public const nint m_OnFired = 0x7B8; // CEntityIOOutput } // Parent: CBtNode // Fields count: 1 public static class CBtActionParachutePositioning { public const nint m_ActionTimer = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices // Fields count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) // NetworkVarNames: m_iFOVStart (uint32) // NetworkVarNames: m_flFOVTime (GameTime_t) // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) public static class CCSPlayerBase_CameraServices { public const nint m_iFOV = 0x170; // uint32 public const nint m_iFOVStart = 0x174; // uint32 public const nint m_flFOVTime = 0x178; // GameTime_t public const nint m_flFOVRate = 0x17C; // float32 public const nint m_hZoomOwner = 0x180; // CHandle public const nint m_hTriggerFogList = 0x188; // CUtlVector> public const nint m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: CEntityComponent // Fields count: 0 public static class CTouchExpansionComponent { } // Parent: CFuncPlatRot // Fields count: 9 public static class CFuncTrackChange { public const nint m_trackTop = 0xAC0; // CPathTrack* public const nint m_trackBottom = 0xAC8; // CPathTrack* public const nint m_train = 0xAD0; // CFuncTrackTrain* public const nint m_trackTopName = 0xAD8; // CUtlSymbolLarge public const nint m_trackBottomName = 0xAE0; // CUtlSymbolLarge public const nint m_trainName = 0xAE8; // CUtlSymbolLarge public const nint m_code = 0xAF0; // TRAIN_CODE public const nint m_targetState = 0xAF4; // int32 public const nint m_use = 0xAF8; // int32 } // Parent: CRuleBrushEntity // Fields count: 4 public static class CGamePlayerZone { public const nint m_OnPlayerInZone = 0xA00; // CEntityIOOutput public const nint m_OnPlayerOutZone = 0xA28; // CEntityIOOutput public const nint m_PlayersInCount = 0xA50; // CEntityOutputTemplate public const nint m_PlayersOutCount = 0xA78; // CEntityOutputTemplate } // Parent: CRuleEntity // Fields count: 1 public static class CRulePointEntity { public const nint m_Score = 0xA00; // int32 } // Parent: CPointEntity // Fields count: 5 public static class CMessageEntity { public const nint m_radius = 0x7A8; // int32 public const nint m_messageText = 0x7B0; // CUtlSymbolLarge public const nint m_drawText = 0x7B8; // bool public const nint m_bDeveloperOnly = 0x7B9; // bool public const nint m_bEnabled = 0x7BA; // bool } // Parent: CBaseCSGrenade // Fields count: 0 public static class CSmokeGrenade { } // Parent: CBaseAnimGraph // Fields count: 11 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName // NetworkVarNames: m_nViewModelIndex (uint32) // NetworkVarNames: m_nAnimationParity (uint32) // NetworkVarNames: m_flAnimationStartTime (float32) // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) public static class CBaseViewModel { public const nint m_vecLastFacing = 0xBF8; // Vector public const nint m_nViewModelIndex = 0xC04; // uint32 public const nint m_nAnimationParity = 0xC08; // uint32 public const nint m_flAnimationStartTime = 0xC0C; // float32 public const nint m_hWeapon = 0xC10; // CHandle public const nint m_sVMName = 0xC18; // CUtlSymbolLarge public const nint m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge public const nint m_hOldLayerSequence = 0xC28; // HSequence public const nint m_oldLayer = 0xC2C; // int32 public const nint m_oldLayerStartTime = 0xC30; // float32 public const nint m_hControlPanel = 0xC34; // CHandle } // Parent: CPlayerPawnComponent // Fields count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) public static class CCSPlayer_PingServices { public const nint m_flPlayerPingTokens = 0x40; // GameTime_t[5] public const nint m_hPlayerPing = 0x54; // CHandle } // Parent: CPlayerPawnComponent // Fields count: 0 public static class CPlayer_FlashlightServices { } // Parent: CCSWeaponBase // Fields count: 1 public static class CKnife { public const nint m_bFirstAttack = 0x1198; // bool } // Parent: CBaseModelEntity // Fields count: 38 public static class CFuncTrackTrain { public const nint m_ppath = 0x9F8; // CHandle public const nint m_length = 0x9FC; // float32 public const nint m_vPosPrev = 0xA00; // Vector public const nint m_angPrev = 0xA0C; // QAngle public const nint m_controlMins = 0xA18; // Vector public const nint m_controlMaxs = 0xA24; // Vector public const nint m_lastBlockPos = 0xA30; // Vector public const nint m_lastBlockTick = 0xA3C; // int32 public const nint m_flVolume = 0xA40; // float32 public const nint m_flBank = 0xA44; // float32 public const nint m_oldSpeed = 0xA48; // float32 public const nint m_flBlockDamage = 0xA4C; // float32 public const nint m_height = 0xA50; // float32 public const nint m_maxSpeed = 0xA54; // float32 public const nint m_dir = 0xA58; // float32 public const nint m_iszSoundMove = 0xA60; // CUtlSymbolLarge public const nint m_iszSoundMovePing = 0xA68; // CUtlSymbolLarge public const nint m_iszSoundStart = 0xA70; // CUtlSymbolLarge public const nint m_iszSoundStop = 0xA78; // CUtlSymbolLarge public const nint m_strPathTarget = 0xA80; // CUtlSymbolLarge public const nint m_flMoveSoundMinDuration = 0xA88; // float32 public const nint m_flMoveSoundMaxDuration = 0xA8C; // float32 public const nint m_flNextMoveSoundTime = 0xA90; // GameTime_t public const nint m_flMoveSoundMinPitch = 0xA94; // float32 public const nint m_flMoveSoundMaxPitch = 0xA98; // float32 public const nint m_eOrientationType = 0xA9C; // TrainOrientationType_t public const nint m_eVelocityType = 0xAA0; // TrainVelocityType_t public const nint m_OnStart = 0xAB0; // CEntityIOOutput public const nint m_OnNext = 0xAD8; // CEntityIOOutput public const nint m_OnArrivedAtDestinationNode = 0xB00; // CEntityIOOutput public const nint m_bManualSpeedChanges = 0xB28; // bool public const nint m_flDesiredSpeed = 0xB2C; // float32 public const nint m_flSpeedChangeTime = 0xB30; // GameTime_t public const nint m_flAccelSpeed = 0xB34; // float32 public const nint m_flDecelSpeed = 0xB38; // float32 public const nint m_bAccelToSpeed = 0xB3C; // bool public const nint m_flTimeScale = 0xB40; // float32 public const nint m_flNextMPSoundTime = 0xB44; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 public static class CFogVolume { public const nint m_fogName = 0x9F8; // CUtlSymbolLarge public const nint m_postProcessName = 0xA00; // CUtlSymbolLarge public const nint m_colorCorrectionName = 0xA08; // CUtlSymbolLarge public const nint m_bDisabled = 0xA18; // bool public const nint m_bInFogVolumesList = 0xA19; // bool } // Parent: SpawnPoint // Fields count: 0 public static class CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity // Fields count: 19 public static class CFire { public const nint m_hEffect = 0x9F8; // CHandle public const nint m_hOwner = 0x9FC; // CHandle public const nint m_nFireType = 0xA00; // int32 public const nint m_flFuel = 0xA04; // float32 public const nint m_flDamageTime = 0xA08; // GameTime_t public const nint m_lastDamage = 0xA0C; // GameTime_t public const nint m_flFireSize = 0xA10; // float32 public const nint m_flLastNavUpdateTime = 0xA14; // GameTime_t public const nint m_flHeatLevel = 0xA18; // float32 public const nint m_flHeatAbsorb = 0xA1C; // float32 public const nint m_flDamageScale = 0xA20; // float32 public const nint m_flMaxHeat = 0xA24; // float32 public const nint m_flLastHeatLevel = 0xA28; // float32 public const nint m_flAttackTime = 0xA2C; // float32 public const nint m_bEnabled = 0xA30; // bool public const nint m_bStartDisabled = 0xA31; // bool public const nint m_bDidActivate = 0xA32; // bool public const nint m_OnIgnited = 0xA38; // CEntityIOOutput public const nint m_OnExtinguished = 0xA60; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Fields count: 13 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flSeqStartTime (GameTime_t) // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) public static class CBaseAnimGraphController { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x220; // bool public const nint m_flSoundSyncTime = 0x224; // float32 public const nint m_hSequence = 0x228; // HSequence public const nint m_flSeqStartTime = 0x22C; // GameTime_t public const nint m_flSeqFixedCycle = 0x230; // float32 public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool public const nint m_bNetworkedSequenceChanged = 0x247; // bool public const nint m_bLastUpdateSkipped = 0x248; // bool public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t } // Parent: None // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSObserverPawnAPI { } // Parent: CBaseEntity // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { public const nint m_flFadeStartDist = 0x7A8; // float32 public const nint m_flFadeEndDist = 0x7AC; // float32 } // Parent: CTriggerOnce // Fields count: 15 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { public const nint m_hLookTarget = 0xBC8; // CHandle public const nint m_flFieldOfView = 0xBCC; // float32 public const nint m_flLookTime = 0xBD0; // float32 public const nint m_flLookTimeTotal = 0xBD4; // float32 public const nint m_flLookTimeLast = 0xBD8; // GameTime_t public const nint m_flTimeoutDuration = 0xBDC; // float32 public const nint m_bTimeoutFired = 0xBE0; // bool public const nint m_bIsLooking = 0xBE1; // bool public const nint m_b2DFOV = 0xBE2; // bool public const nint m_bUseVelocity = 0xBE3; // bool public const nint m_hActivator = 0xBE4; // CHandle public const nint m_bTestOcclusion = 0xBE8; // bool public const nint m_OnTimeout = 0xBF0; // CEntityIOOutput public const nint m_OnStartLook = 0xC18; // CEntityIOOutput public const nint m_OnEndLook = 0xC40; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 public static class CInfoTeleportDestination { } // Parent: CLogicalEntity // Fields count: 11 public static class CMathRemap { public const nint m_flInMin = 0x7A8; // float32 public const nint m_flInMax = 0x7AC; // float32 public const nint m_flOut1 = 0x7B0; // float32 public const nint m_flOut2 = 0x7B4; // float32 public const nint m_flOldInValue = 0x7B8; // float32 public const nint m_bEnabled = 0x7BC; // bool public const nint m_OutValue = 0x7C0; // CEntityOutputTemplate public const nint m_OnRoseAboveMin = 0x7E8; // CEntityIOOutput public const nint m_OnRoseAboveMax = 0x810; // CEntityIOOutput public const nint m_OnFellBelowMin = 0x838; // CEntityIOOutput public const nint m_OnFellBelowMax = 0x860; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 3 public static class CInstructorEventEntity { public const nint m_iszName = 0x7A8; // CUtlSymbolLarge public const nint m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge public const nint m_hTargetPlayer = 0x7B8; // CHandle } // Parent: CBaseEntity // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) // NetworkVarNames: m_flFogStartDistance (float) // NetworkVarNames: m_flFogEndDistance (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogStartHeight (float) // NetworkVarNames: m_flFogEndHeight (float) // NetworkVarNames: m_flFarZ (float) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_flFogVerticalExponent (float) // NetworkVarNames: m_fogColor (Color) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_flFadeTime (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) public static class CGradientFog { public const nint m_hGradientFogTexture = 0x7A8; // CStrongHandle public const nint m_flFogStartDistance = 0x7B0; // float32 public const nint m_flFogEndDistance = 0x7B4; // float32 public const nint m_bHeightFogEnabled = 0x7B8; // bool public const nint m_flFogStartHeight = 0x7BC; // float32 public const nint m_flFogEndHeight = 0x7C0; // float32 public const nint m_flFarZ = 0x7C4; // float32 public const nint m_flFogMaxOpacity = 0x7C8; // float32 public const nint m_flFogFalloffExponent = 0x7CC; // float32 public const nint m_flFogVerticalExponent = 0x7D0; // float32 public const nint m_fogColor = 0x7D4; // Color public const nint m_flFogStrength = 0x7D8; // float32 public const nint m_flFadeTime = 0x7DC; // float32 public const nint m_bStartDisabled = 0x7E0; // bool public const nint m_bIsEnabled = 0x7E1; // bool public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool } // Parent: CPointEntity // Fields count: 0 public static class CPointClientCommand { } // Parent: CBaseModelEntity // Fields count: 1 public static class CFuncVPhysicsClip { public const nint m_bDisabled = 0x9F8; // bool } // Parent: CPlayerPawnComponent // Fields count: 5 public static class CCSPlayer_RadioServices { public const nint m_flGotHostageTalkTimer = 0x40; // GameTime_t public const nint m_flDefusingTalkTimer = 0x44; // GameTime_t public const nint m_flC4PlantTalkTimer = 0x48; // GameTime_t public const nint m_flRadioTokenSlots = 0x4C; // GameTime_t[3] public const nint m_bIgnoreRadio = 0x58; // bool } // Parent: CSceneEntity // Fields count: 7 public static class CInstancedSceneEntity { public const nint m_hOwner = 0xD00; // CHandle public const nint m_bHadOwner = 0xD04; // bool public const nint m_flPostSpeakDelay = 0xD08; // float32 public const nint m_flPreDelay = 0xD0C; // float32 public const nint m_bIsBackground = 0xD10; // bool public const nint m_bRemoveOnCompletion = 0xD11; // bool public const nint m_hTarget = 0xD14; // CHandle } // Parent: CPointEntity // Fields count: 1 public static class CEnvHudHint { public const nint m_iszMessage = 0x7A8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 22 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_szSnapshotFileName (char) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bFrozen (bool) // NetworkVarNames: m_flFreezeTransitionDuration (float) // NetworkVarNames: m_nStopType (int) // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_flPreSimTime (float32) // NetworkVarNames: m_vServerControlPoints (Vector) // NetworkVarNames: m_iServerControlPointAssignments (uint8) // NetworkVarNames: m_hControlPointEnts (CHandle) // NetworkVarNames: m_bNoSave (bool) // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class CParticleSystem { public const nint m_szSnapshotFileName = 0x9F8; // char[512] public const nint m_bActive = 0xBF8; // bool public const nint m_bFrozen = 0xBF9; // bool public const nint m_flFreezeTransitionDuration = 0xBFC; // float32 public const nint m_nStopType = 0xC00; // int32 public const nint m_bAnimateDuringGameplayPause = 0xC04; // bool public const nint m_iEffectIndex = 0xC08; // CStrongHandle public const nint m_flStartTime = 0xC10; // GameTime_t public const nint m_flPreSimTime = 0xC14; // float32 public const nint m_vServerControlPoints = 0xC18; // Vector[4] public const nint m_iServerControlPointAssignments = 0xC48; // uint8[4] public const nint m_hControlPointEnts = 0xC4C; // CHandle[64] public const nint m_bNoSave = 0xD4C; // bool public const nint m_bNoFreeze = 0xD4D; // bool public const nint m_bNoRamp = 0xD4E; // bool public const nint m_bStartActive = 0xD4F; // bool public const nint m_iszEffectName = 0xD50; // CUtlSymbolLarge public const nint m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] public const nint m_nDataCP = 0xF58; // int32 public const nint m_vecDataCPValue = 0xF5C; // Vector public const nint m_nTintCP = 0xF68; // int32 public const nint m_clrTint = 0xF6C; // Color } // Parent: CEntitySubclassVDataBase // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults public static class CBasePlayerWeaponVData { public const nint m_szWorldModel = 0x28; // CResourceNameTyped> public const nint m_bBuiltRightHanded = 0x108; // bool public const nint m_bAllowFlipping = 0x109; // bool public const nint m_sMuzzleAttachment = 0x110; // CUtlString public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t public const nint m_iMaxClip1 = 0x1FC; // int32 public const nint m_iMaxClip2 = 0x200; // int32 public const nint m_iDefaultClip1 = 0x204; // int32 public const nint m_iDefaultClip2 = 0x208; // int32 public const nint m_iWeight = 0x20C; // int32 public const nint m_bAutoSwitchTo = 0x210; // bool public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_bLinkedCooldowns = 0x218; // bool public const nint m_aShootSounds = 0x220; // CUtlMap public const nint m_iSlot = 0x240; // int32 public const nint m_iPosition = 0x244; // int32 } // Parent: CBreakableProp // Fields count: 34 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { public const nint m_MotionEnabled = 0xD70; // CEntityIOOutput public const nint m_OnAwakened = 0xD98; // CEntityIOOutput public const nint m_OnAwake = 0xDC0; // CEntityIOOutput public const nint m_OnAsleep = 0xDE8; // CEntityIOOutput public const nint m_OnPlayerUse = 0xE10; // CEntityIOOutput public const nint m_OnPlayerPickup = 0xE38; // CEntityIOOutput public const nint m_OnOutOfWorld = 0xE60; // CEntityIOOutput public const nint m_massScale = 0xE88; // float32 public const nint m_inertiaScale = 0xE8C; // float32 public const nint m_buoyancyScale = 0xE90; // float32 public const nint m_damageType = 0xE94; // int32 public const nint m_damageToEnableMotion = 0xE98; // int32 public const nint m_flForceToEnableMotion = 0xE9C; // float32 public const nint m_bThrownByPlayer = 0xEA0; // bool public const nint m_bDroppedByPlayer = 0xEA1; // bool public const nint m_bTouchedByPlayer = 0xEA2; // bool public const nint m_bFirstCollisionAfterLaunch = 0xEA3; // bool public const nint m_iExploitableByPlayer = 0xEA4; // int32 public const nint m_bHasBeenAwakened = 0xEA8; // bool public const nint m_bIsOverrideProp = 0xEA9; // bool public const nint m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t public const nint m_iInitialGlowState = 0xEB0; // int32 public const nint m_nGlowRange = 0xEB4; // int32 public const nint m_nGlowRangeMin = 0xEB8; // int32 public const nint m_glowColor = 0xEBC; // Color public const nint m_bForceNavIgnore = 0xEC0; // bool public const nint m_bNoNavmeshBlocker = 0xEC1; // bool public const nint m_bForceNpcExclude = 0xEC2; // bool public const nint m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool public const nint m_bMuteImpactEffects = 0xEC4; // bool public const nint m_bAcceptDamageFromHeldObjects = 0xECC; // bool public const nint m_bEnableUseOutput = 0xECD; // bool public const nint m_bAwake = 0xECE; // bool public const nint m_nCollisionGroupOverride = 0xED0; // int32 } // Parent: CFuncWall // Fields count: 0 public static class CFuncWallToggle { } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) public static class EntitySpottedState_t { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } // Parent: CCSGO_TeamIntroCharacterPosition // Fields count: 0 public static class CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t // Fields count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) // NetworkVarNames: m_iEnemy4Ks (int) // NetworkVarNames: m_iEnemy3Ks (int) // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) public static class CSMatchStats_t { public const nint m_iEnemy5Ks = 0x64; // int32 public const nint m_iEnemy4Ks = 0x68; // int32 public const nint m_iEnemy3Ks = 0x6C; // int32 public const nint m_iEnemyKnifeKills = 0x70; // int32 public const nint m_iEnemyTaserKills = 0x74; // int32 public const nint m_iEnemy2Ks = 0x78; // int32 public const nint m_iUtility_Count = 0x7C; // int32 public const nint m_iUtility_Successes = 0x80; // int32 public const nint m_iUtility_Enemies = 0x84; // int32 public const nint m_iFlash_Count = 0x88; // int32 public const nint m_iFlash_Successes = 0x8C; // int32 public const nint m_nHealthPointsRemovedTotal = 0x90; // int32 public const nint m_nHealthPointsDealtTotal = 0x94; // int32 public const nint m_nShotsFiredTotal = 0x98; // int32 public const nint m_nShotsOnTargetTotal = 0x9C; // int32 public const nint m_i1v1Count = 0xA0; // int32 public const nint m_i1v1Wins = 0xA4; // int32 public const nint m_i1v2Count = 0xA8; // int32 public const nint m_i1v2Wins = 0xAC; // int32 public const nint m_iEntryCount = 0xB0; // int32 public const nint m_iEntryWins = 0xB4; // int32 } // Parent: CFuncLadder // Fields count: 0 public static class CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger // Fields count: 15 public static class CTriggerSndSosOpvar { public const nint m_hTouchingPlayers = 0xBA0; // CUtlVector> public const nint m_flPosition = 0xBB8; // Vector public const nint m_flCenterSize = 0xBC4; // float32 public const nint m_flMinVal = 0xBC8; // float32 public const nint m_flMaxVal = 0xBCC; // float32 public const nint m_flWait = 0xBD0; // float32 public const nint m_opvarName = 0xBD8; // CUtlSymbolLarge public const nint m_stackName = 0xBE0; // CUtlSymbolLarge public const nint m_operatorName = 0xBE8; // CUtlSymbolLarge public const nint m_bVolIs2D = 0xBF0; // bool public const nint m_opvarNameChar = 0xBF1; // char[256] public const nint m_stackNameChar = 0xCF1; // char[256] public const nint m_operatorNameChar = 0xDF1; // char[256] public const nint m_VecNormPos = 0xEF4; // Vector public const nint m_flNormCenterSize = 0xF00; // float32 } // Parent: CDynamicProp // Fields count: 0 public static class CDynamicPropAlias_dynamic_prop { } // Parent: None // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) // NetworkVarNames: m_Name (string_t) // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) public static class ActiveModelConfig_t { public const nint m_Handle = 0x28; // ModelConfigHandle_t public const nint m_Name = 0x30; // CUtlSymbolLarge public const nint m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> public const nint m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp // Fields count: 0 public static class CPhysicsPropMultiplayer { } // Parent: CBaseToggle // Fields count: 5 public static class CBasePlatTrain { public const nint m_NoiseMoving = 0xA78; // CUtlSymbolLarge public const nint m_NoiseArrived = 0xA80; // CUtlSymbolLarge public const nint m_volume = 0xA90; // float32 public const nint m_flTWidth = 0xA94; // float32 public const nint m_flTLength = 0xA98; // float32 } // Parent: CPlayer_ItemServices // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) public static class CCSPlayer_ItemServices { public const nint m_bHasDefuser = 0x40; // bool public const nint m_bHasHelmet = 0x41; // bool public const nint m_bHasHeavyArmor = 0x42; // bool } // Parent: CPointEntity // Fields count: 7 public static class CKeepUpright { public const nint m_worldGoalAxis = 0x7B0; // Vector public const nint m_localTestAxis = 0x7BC; // Vector public const nint m_nameAttach = 0x7D0; // CUtlSymbolLarge public const nint m_attachedObject = 0x7D8; // CHandle public const nint m_angularLimit = 0x7DC; // float32 public const nint m_bActive = 0x7E0; // bool public const nint m_bDampAllRotation = 0x7E1; // bool } // Parent: CBaseModelEntity // Fields count: 0 public static class CModelPointEntity { } // Parent: CPointEntity // Fields count: 9 public static class CEnvInstructorVRHint { public const nint m_iszName = 0x7A8; // CUtlSymbolLarge public const nint m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge public const nint m_iTimeout = 0x7B8; // int32 public const nint m_iszCaption = 0x7C0; // CUtlSymbolLarge public const nint m_iszStartSound = 0x7C8; // CUtlSymbolLarge public const nint m_iLayoutFileType = 0x7D0; // int32 public const nint m_iszCustomLayoutFile = 0x7D8; // CUtlSymbolLarge public const nint m_iAttachType = 0x7E0; // int32 public const nint m_flHeightOffset = 0x7E4; // float32 } // Parent: CCSWeaponBase // Fields count: 0 public static class CWeaponXM1014 { } // Parent: CBaseModelEntity // Fields count: 1 public static class CPlatTrigger { public const nint m_pPlatform = 0x9F8; // CHandle } // Parent: CRulePointEntity // Fields count: 4 public static class CGameMoney { public const nint m_OnMoneySpent = 0xA08; // CEntityIOOutput public const nint m_OnMoneySpentFail = 0xA30; // CEntityIOOutput public const nint m_nMoney = 0xA58; // int32 public const nint m_strAwardText = 0xA60; // CUtlString } // Parent: CLogicalEntity // Fields count: 5 public static class CLogicPlayerProxy { public const nint m_hPlayer = 0x7A8; // CHandle public const nint m_PlayerHasAmmo = 0x7B0; // CEntityIOOutput public const nint m_PlayerHasNoAmmo = 0x7D8; // CEntityIOOutput public const nint m_PlayerDied = 0x800; // CEntityIOOutput public const nint m_RequestedPlayerHealth = 0x828; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Fields count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) public static class CPlayer_ObserverServices { public const nint m_iObserverMode = 0x40; // uint8 public const nint m_hObserverTarget = 0x44; // CHandle public const nint m_iObserverLastMode = 0x48; // ObserverMode_t public const nint m_bForcedObserverMode = 0x4C; // bool } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponZoneRepulsor { } // Parent: CPointEntity // Fields count: 3 public static class CPhysImpact { public const nint m_damage = 0x7A8; // float32 public const nint m_distance = 0x7AC; // float32 public const nint m_directionEntityName = 0x7B0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 24 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bCustomCubemapTexture (bool) // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) // NetworkVarNames: m_vBoxMins (Vector) // NetworkVarNames: m_vBoxMaxs (Vector) // NetworkVarNames: m_bMoveable (bool) // NetworkVarNames: m_nHandshake (int) // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) // NetworkVarNames: m_nPriority (int) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flEdgeFadeDist (float) // NetworkVarNames: m_vEdgeFadeDists (Vector) // NetworkVarNames: m_nLightProbeSizeX (int) // NetworkVarNames: m_nLightProbeSizeY (int) // NetworkVarNames: m_nLightProbeSizeZ (int) // NetworkVarNames: m_nLightProbeAtlasX (int) // NetworkVarNames: m_nLightProbeAtlasY (int) // NetworkVarNames: m_nLightProbeAtlasZ (int) // NetworkVarNames: m_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { public const nint m_Color = 0x1800; // Color public const nint m_flBrightness = 0x1804; // float32 public const nint m_hCubemapTexture = 0x1808; // CStrongHandle public const nint m_bCustomCubemapTexture = 0x1810; // bool public const nint m_hLightProbeTexture = 0x1818; // CStrongHandle public const nint m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle public const nint m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle public const nint m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle public const nint m_vBoxMins = 0x1838; // Vector public const nint m_vBoxMaxs = 0x1844; // Vector public const nint m_bMoveable = 0x1850; // bool public const nint m_nHandshake = 0x1854; // int32 public const nint m_nEnvCubeMapArrayIndex = 0x1858; // int32 public const nint m_nPriority = 0x185C; // int32 public const nint m_bStartDisabled = 0x1860; // bool public const nint m_flEdgeFadeDist = 0x1864; // float32 public const nint m_vEdgeFadeDists = 0x1868; // Vector public const nint m_nLightProbeSizeX = 0x1874; // int32 public const nint m_nLightProbeSizeY = 0x1878; // int32 public const nint m_nLightProbeSizeZ = 0x187C; // int32 public const nint m_nLightProbeAtlasX = 0x1880; // int32 public const nint m_nLightProbeAtlasY = 0x1884; // int32 public const nint m_nLightProbeAtlasZ = 0x1888; // int32 public const nint m_bEnabled = 0x18A1; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 public static class CPlayer_WaterServices { } // Parent: CCSGameModeRules // Fields count: 0 public static class CCSGameModeRules_Noop { } // Parent: CPointEntity // Fields count: 16 public static class CPointAngularVelocitySensor { public const nint m_hTargetEntity = 0x7A8; // CHandle public const nint m_flThreshold = 0x7AC; // float32 public const nint m_nLastCompareResult = 0x7B0; // int32 public const nint m_nLastFireResult = 0x7B4; // int32 public const nint m_flFireTime = 0x7B8; // GameTime_t public const nint m_flFireInterval = 0x7BC; // float32 public const nint m_flLastAngVelocity = 0x7C0; // float32 public const nint m_lastOrientation = 0x7C4; // QAngle public const nint m_vecAxis = 0x7D0; // Vector public const nint m_bUseHelper = 0x7DC; // bool public const nint m_AngularVelocity = 0x7E0; // CEntityOutputTemplate public const nint m_OnLessThan = 0x808; // CEntityIOOutput public const nint m_OnLessThanOrEqualTo = 0x830; // CEntityIOOutput public const nint m_OnGreaterThan = 0x858; // CEntityIOOutput public const nint m_OnGreaterThanOrEqualTo = 0x880; // CEntityIOOutput public const nint m_OnEqualTo = 0x8A8; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 8 public static class CPathKeyFrame { public const nint m_Origin = 0x7A8; // Vector public const nint m_Angles = 0x7B4; // QAngle public const nint m_qAngle = 0x7C0; // Quaternion public const nint m_iNextKey = 0x7D0; // CUtlSymbolLarge public const nint m_flNextTime = 0x7D8; // float32 public const nint m_pNextKey = 0x7E0; // CPathKeyFrame* public const nint m_pPrevKey = 0x7E8; // CPathKeyFrame* public const nint m_flSpeed = 0x7F0; // float32 } // Parent: CBaseModelEntity // Fields count: 3 public static class CFuncInteractionLayerClip { public const nint m_bDisabled = 0x9F8; // bool public const nint m_iszInteractsAs = 0xA00; // CUtlSymbolLarge public const nint m_iszInteractsWith = 0xA08; // CUtlSymbolLarge } // Parent: None // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings public static class CCSWeaponBaseAPI { } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) public static class CAttributeList { public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponRevolver { } // Parent: CDynamicProp // Fields count: 1 public static class COrnamentProp { public const nint m_initialOwner = 0xE68; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 public static class CLogicGameEvent { public const nint m_iszEventName = 0x7A8; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 public static class CEnvMuzzleFlash { public const nint m_flScale = 0x7A8; // float32 public const nint m_iszParentAttachment = 0x7B0; // CUtlSymbolLarge } // Parent: CDynamicProp // Fields count: 0 public static class CCoopBonusCoin { } // Parent: CSoundEventEntity // Fields count: 6 public static class CSoundEventPathCornerEntity { public const nint m_iszPathCorner = 0x850; // CUtlSymbolLarge public const nint m_iCountMax = 0x858; // int32 public const nint m_flDistanceMax = 0x85C; // float32 public const nint m_flDistMaxSqr = 0x860; // float32 public const nint m_flDotProductMax = 0x864; // float32 public const nint bPlaying = 0x868; // bool } // Parent: CEnvSoundscape // Fields count: 1 public static class CEnvSoundscapeProxy { public const nint m_MainSoundscapeName = 0x840; // CUtlSymbolLarge } // Parent: CEntityComponent // Fields count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_SecondaryColor (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_flBrightnessMult (float) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_flFalloff (float) // NetworkVarNames: m_flAttenuation0 (float) // NetworkVarNames: m_flAttenuation1 (float) // NetworkVarNames: m_flAttenuation2 (float) // NetworkVarNames: m_flTheta (float) // NetworkVarNames: m_flPhi (float) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_nCascades (int) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowWidth (int) // NetworkVarNames: m_nShadowHeight (int) // NetworkVarNames: m_bRenderDiffuse (bool) // NetworkVarNames: m_nRenderSpecular (int) // NetworkVarNames: m_bRenderTransmissive (bool) // NetworkVarNames: m_flOrthoLightWidth (float) // NetworkVarNames: m_flOrthoLightHeight (float) // NetworkVarNames: m_nStyle (int) // NetworkVarNames: m_Pattern (CUtlString) // NetworkVarNames: m_nCascadeRenderStaticObjects (int) // NetworkVarNames: m_flShadowCascadeCrossFade (float) // NetworkVarNames: m_flShadowCascadeDistanceFade (float) // NetworkVarNames: m_flShadowCascadeDistance0 (float) // NetworkVarNames: m_flShadowCascadeDistance1 (float) // NetworkVarNames: m_flShadowCascadeDistance2 (float) // NetworkVarNames: m_flShadowCascadeDistance3 (float) // NetworkVarNames: m_nShadowCascadeResolution0 (int) // NetworkVarNames: m_nShadowCascadeResolution1 (int) // NetworkVarNames: m_nShadowCascadeResolution2 (int) // NetworkVarNames: m_nShadowCascadeResolution3 (int) // NetworkVarNames: m_bUsesBakedShadowing (bool) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_bRenderToCubemaps (bool) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nIndirectLight (int) // NetworkVarNames: m_flFadeMinDist (float) // NetworkVarNames: m_flFadeMaxDist (float) // NetworkVarNames: m_flShadowFadeMinDist (float) // NetworkVarNames: m_flShadowFadeMaxDist (float) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFlicker (bool) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) // NetworkVarNames: m_flPrecomputedMaxRange (float) // NetworkVarNames: m_nFogLightingMode (int) // NetworkVarNames: m_flFogContributionStength (float) // NetworkVarNames: m_flNearClipPlane (float) // NetworkVarNames: m_SkyColor (Color) // NetworkVarNames: m_flSkyIntensity (float) // NetworkVarNames: m_SkyAmbientBounce (Color) // NetworkVarNames: m_bUseSecondaryColor (bool) // NetworkVarNames: m_bMixedShadows (bool) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer public const nint m_Color = 0x95; // Color public const nint m_SecondaryColor = 0x99; // Color public const nint m_flBrightness = 0xA0; // float32 public const nint m_flBrightnessScale = 0xA4; // float32 public const nint m_flBrightnessMult = 0xA8; // float32 public const nint m_flRange = 0xAC; // float32 public const nint m_flFalloff = 0xB0; // float32 public const nint m_flAttenuation0 = 0xB4; // float32 public const nint m_flAttenuation1 = 0xB8; // float32 public const nint m_flAttenuation2 = 0xBC; // float32 public const nint m_flTheta = 0xC0; // float32 public const nint m_flPhi = 0xC4; // float32 public const nint m_hLightCookie = 0xC8; // CStrongHandle public const nint m_nCascades = 0xD0; // int32 public const nint m_nCastShadows = 0xD4; // int32 public const nint m_nShadowWidth = 0xD8; // int32 public const nint m_nShadowHeight = 0xDC; // int32 public const nint m_bRenderDiffuse = 0xE0; // bool public const nint m_nRenderSpecular = 0xE4; // int32 public const nint m_bRenderTransmissive = 0xE8; // bool public const nint m_flOrthoLightWidth = 0xEC; // float32 public const nint m_flOrthoLightHeight = 0xF0; // float32 public const nint m_nStyle = 0xF4; // int32 public const nint m_Pattern = 0xF8; // CUtlString public const nint m_nCascadeRenderStaticObjects = 0x100; // int32 public const nint m_flShadowCascadeCrossFade = 0x104; // float32 public const nint m_flShadowCascadeDistanceFade = 0x108; // float32 public const nint m_flShadowCascadeDistance0 = 0x10C; // float32 public const nint m_flShadowCascadeDistance1 = 0x110; // float32 public const nint m_flShadowCascadeDistance2 = 0x114; // float32 public const nint m_flShadowCascadeDistance3 = 0x118; // float32 public const nint m_nShadowCascadeResolution0 = 0x11C; // int32 public const nint m_nShadowCascadeResolution1 = 0x120; // int32 public const nint m_nShadowCascadeResolution2 = 0x124; // int32 public const nint m_nShadowCascadeResolution3 = 0x128; // int32 public const nint m_bUsesBakedShadowing = 0x12C; // bool public const nint m_nShadowPriority = 0x130; // int32 public const nint m_nBakedShadowIndex = 0x134; // int32 public const nint m_bRenderToCubemaps = 0x138; // bool public const nint m_nDirectLight = 0x13C; // int32 public const nint m_nIndirectLight = 0x140; // int32 public const nint m_flFadeMinDist = 0x144; // float32 public const nint m_flFadeMaxDist = 0x148; // float32 public const nint m_flShadowFadeMinDist = 0x14C; // float32 public const nint m_flShadowFadeMaxDist = 0x150; // float32 public const nint m_bEnabled = 0x154; // bool public const nint m_bFlicker = 0x155; // bool public const nint m_bPrecomputedFieldsValid = 0x156; // bool public const nint m_vPrecomputedBoundsMins = 0x158; // Vector public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle public const nint m_vPrecomputedOBBExtent = 0x188; // Vector public const nint m_flPrecomputedMaxRange = 0x194; // float32 public const nint m_nFogLightingMode = 0x198; // int32 public const nint m_flFogContributionStength = 0x19C; // float32 public const nint m_flNearClipPlane = 0x1A0; // float32 public const nint m_SkyColor = 0x1A4; // Color public const nint m_flSkyIntensity = 0x1A8; // float32 public const nint m_SkyAmbientBounce = 0x1AC; // Color public const nint m_bUseSecondaryColor = 0x1B0; // bool public const nint m_bMixedShadows = 0x1B1; // bool public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t public const nint m_flCapsuleLength = 0x1B8; // float32 public const nint m_flMinRoughness = 0x1BC; // float32 public const nint m_bPvsModifyEntity = 0x1D0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_bDidSmokeEffect (bool) // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class CSmokeGrenadeProjectile { public const nint m_nSmokeEffectTickBegin = 0xDB0; // int32 public const nint m_bDidSmokeEffect = 0xDB4; // bool public const nint m_nRandomSeed = 0xDB8; // int32 public const nint m_vSmokeColor = 0xDBC; // Vector public const nint m_vSmokeDetonationPos = 0xDC8; // Vector public const nint m_VoxelFrameData = 0xDD8; // CUtlVector public const nint m_flLastBounce = 0xDF0; // GameTime_t public const nint m_fllastSimulationTime = 0xDF4; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 public static class CScriptTriggerMultiple { public const nint m_vExtent = 0xBC8; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 public static class CSoundOpvarSetAutoRoomEntity { public const nint m_traceResults = 0x950; // CUtlVector public const nint m_flSize = 0x980; // float32 public const nint m_flHeightTolerance = 0x984; // float32 public const nint m_flSizeSqr = 0x988; // float32 } // Parent: None // Fields count: 0 public static class CEntityComponent { } // Parent: CItem // Fields count: 0 public static class CItemKevlar { } // Parent: CBaseTrigger // Fields count: 14 public static class CTriggerHurt { public const nint m_flOriginalDamage = 0xB9C; // float32 public const nint m_flDamage = 0xBA0; // float32 public const nint m_flDamageCap = 0xBA4; // float32 public const nint m_flLastDmgTime = 0xBA8; // GameTime_t public const nint m_flForgivenessDelay = 0xBAC; // float32 public const nint m_bitsDamageInflict = 0xBB0; // int32 public const nint m_damageModel = 0xBB4; // int32 public const nint m_bNoDmgForce = 0xBB8; // bool public const nint m_vDamageForce = 0xBBC; // Vector public const nint m_thinkAlways = 0xBC8; // bool public const nint m_hurtThinkPeriod = 0xBCC; // float32 public const nint m_OnHurt = 0xBD0; // CEntityIOOutput public const nint m_OnHurtPlayer = 0xBF8; // CEntityIOOutput public const nint m_hurtEntities = 0xC20; // CUtlVector> } // Parent: CLogicalEntity // Fields count: 8 public static class CPhysConstraint { public const nint m_nameAttach1 = 0x7B0; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x7B8; // CUtlSymbolLarge public const nint m_breakSound = 0x7C0; // CUtlSymbolLarge public const nint m_forceLimit = 0x7C8; // float32 public const nint m_torqueLimit = 0x7CC; // float32 public const nint m_teleportTick = 0x7D0; // uint32 public const nint m_minTeleportDistance = 0x7D4; // float32 public const nint m_OnBreak = 0x7D8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) // NetworkVarNames: m_nTeamWinningCoinToss (int) // NetworkVarNames: m_nTeamWithFirstChoice (int) // NetworkVarNames: m_nVoteMapIdsList (int) // NetworkVarNames: m_nAccountIDs (int) // NetworkVarNames: m_nMapId0 (int) // NetworkVarNames: m_nMapId1 (int) // NetworkVarNames: m_nMapId2 (int) // NetworkVarNames: m_nMapId3 (int) // NetworkVarNames: m_nMapId4 (int) // NetworkVarNames: m_nMapId5 (int) // NetworkVarNames: m_nStartingSide0 (int) // NetworkVarNames: m_nCurrentPhase (int) // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class CMapVetoPickController { public const nint m_bPlayedIntroVcd = 0x7A8; // bool public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool public const nint m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 public const nint m_bPreMatchDraftStateChanged = 0x7D0; // bool public const nint m_nDraftType = 0x7D4; // int32 public const nint m_nTeamWinningCoinToss = 0x7D8; // int32 public const nint m_nTeamWithFirstChoice = 0x7DC; // int32[64] public const nint m_nVoteMapIdsList = 0x8DC; // int32[7] public const nint m_nAccountIDs = 0x8F8; // int32[64] public const nint m_nMapId0 = 0x9F8; // int32[64] public const nint m_nMapId1 = 0xAF8; // int32[64] public const nint m_nMapId2 = 0xBF8; // int32[64] public const nint m_nMapId3 = 0xCF8; // int32[64] public const nint m_nMapId4 = 0xDF8; // int32[64] public const nint m_nMapId5 = 0xEF8; // int32[64] public const nint m_nStartingSide0 = 0xFF8; // int32[64] public const nint m_nCurrentPhase = 0x10F8; // int32 public const nint m_nPhaseStartTick = 0x10FC; // int32 public const nint m_nPhaseDurationTicks = 0x1100; // int32 public const nint m_OnMapVetoed = 0x1108; // CEntityOutputTemplate public const nint m_OnMapPicked = 0x1130; // CEntityOutputTemplate public const nint m_OnSidesPicked = 0x1158; // CEntityOutputTemplate public const nint m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate public const nint m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate } // Parent: CBaseEntity // Fields count: 0 public static class CCSMinimapBoundary { } // Parent: CPointEntity // Fields count: 4 public static class CSoundEnt { public const nint m_iFreeSound = 0x7A8; // int32 public const nint m_iActiveSound = 0x7AC; // int32 public const nint m_cLastActiveSounds = 0x7B0; // int32 public const nint m_SoundPool = 0x7B4; // CSound[128] } // Parent: CPointEntity // Fields count: 0 public static class CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) public static class CPlayer_MovementServices { public const nint m_nImpulse = 0x40; // int32 public const nint m_nButtons = 0x48; // CInButtonState public const nint m_nQueuedButtonDownMask = 0x68; // uint64 public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 public const nint m_nButtonDoublePressed = 0x78; // uint64 public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 public const nint m_nToggleButtonDownMask = 0x188; // uint64 public const nint m_flMaxspeed = 0x198; // float32 public const nint m_arrForceSubtickMoveWhen = 0x19C; // float32[4] public const nint m_flForwardMove = 0x1AC; // float32 public const nint m_flLeftMove = 0x1B0; // float32 public const nint m_flUpMove = 0x1B4; // float32 public const nint m_vecLastMovementImpulses = 0x1B8; // Vector public const nint m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CSprite // Fields count: 0 public static class CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity // Fields count: 0 public static class CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponM4A1 { } // Parent: CBeam // Fields count: 5 public static class CEnvLaser { public const nint m_iszLaserTarget = 0xA98; // CUtlSymbolLarge public const nint m_pSprite = 0xAA0; // CSprite* public const nint m_iszSpriteName = 0xAA8; // CUtlSymbolLarge public const nint m_firePosition = 0xAB0; // Vector public const nint m_flStartFrame = 0xABC; // float32 } // Parent: CEconEntity // Fields count: 8 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkUserGroupProxy // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) // NetworkVarNames: m_iClip1 (int32) // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class CBasePlayerWeapon { public const nint m_nNextPrimaryAttackTick = 0xF78; // GameTick_t public const nint m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 public const nint m_nNextSecondaryAttackTick = 0xF80; // GameTick_t public const nint m_flNextSecondaryAttackTickRatio = 0xF84; // float32 public const nint m_iClip1 = 0xF88; // int32 public const nint m_iClip2 = 0xF8C; // int32 public const nint m_pReserveAmmo = 0xF90; // int32[2] public const nint m_OnPlayerUse = 0xF98; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) // NetworkVarNames: m_matchStats (CSMatchStats_t) // NetworkVarNames: m_iNumRoundKills (int) // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar public const nint m_matchStats = 0x90; // CSMatchStats_t public const nint m_iNumRoundKills = 0x148; // int32 public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32 public const nint m_unTotalRoundDamageDealt = 0x150; // uint32 } // Parent: CEntityComponent // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) public static class CHitboxComponent { public const nint m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CBaseFlex // Fields count: 0 public static class CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph // Fields count: 24 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_x (float32) // NetworkVarNames: m_y (float32) // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { public const nint m_pool = 0xBF0; // CHandle public const nint m_id = 0xBF4; // uint32 public const nint m_x = 0xBF8; // float32 public const nint m_y = 0xBFC; // float32 public const nint m_z = 0xC00; // float32 public const nint m_angle = 0xC04; // float32 public const nint m_angleChange = 0xC08; // float32 public const nint m_forward = 0xC0C; // Vector public const nint m_perp = 0xC18; // Vector public const nint m_poolOrigin = 0xC24; // Vector public const nint m_waterLevel = 0xC30; // float32 public const nint m_speed = 0xC34; // float32 public const nint m_desiredSpeed = 0xC38; // float32 public const nint m_calmSpeed = 0xC3C; // float32 public const nint m_panicSpeed = 0xC40; // float32 public const nint m_avoidRange = 0xC44; // float32 public const nint m_turnTimer = 0xC48; // CountdownTimer public const nint m_turnClockwise = 0xC60; // bool public const nint m_goTimer = 0xC68; // CountdownTimer public const nint m_moveTimer = 0xC80; // CountdownTimer public const nint m_panicTimer = 0xC98; // CountdownTimer public const nint m_disperseTimer = 0xCB0; // CountdownTimer public const nint m_proximityTimer = 0xCC8; // CountdownTimer public const nint m_visible = 0xCE0; // CUtlVector } // Parent: CBaseEntity // Fields count: 3 public static class CEnvFireSource { public const nint m_bEnabled = 0x7A8; // bool public const nint m_radius = 0x7AC; // float32 public const nint m_damage = 0x7B0; // float32 } // Parent: CBaseEntity // Fields count: 0 public static class CInfoLadderDismount { } // Parent: CBaseGrenade // Fields count: 18 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class CBaseCSGrenadeProjectile { public const nint m_vInitialPosition = 0xD24; // Vector public const nint m_vInitialVelocity = 0xD30; // Vector public const nint m_nBounces = 0xD3C; // int32 public const nint m_nExplodeEffectIndex = 0xD40; // CStrongHandle public const nint m_nExplodeEffectTickBegin = 0xD48; // int32 public const nint m_vecExplodeEffectOrigin = 0xD4C; // Vector public const nint m_flSpawnTime = 0xD58; // GameTime_t public const nint m_unOGSExtraFlags = 0xD5C; // uint8 public const nint m_bDetonationRecorded = 0xD5D; // bool public const nint m_flDetonateTime = 0xD60; // GameTime_t public const nint m_nItemIndex = 0xD64; // uint16 public const nint m_vecOriginalSpawnLocation = 0xD68; // Vector public const nint m_flLastBounceSoundTime = 0xD74; // GameTime_t public const nint m_vecGrenadeSpin = 0xD78; // RotationVector public const nint m_vecLastHitSurfaceNormal = 0xD84; // Vector public const nint m_nTicksAtZeroVelocity = 0xD90; // int32 public const nint m_bHasEverHitPlayer = 0xD94; // bool public const nint m_bClearFromPlayers = 0xD95; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 public static class CCSPlace { public const nint m_name = 0xA00; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 0 public static class CFuncTrainControls { } // Parent: CBaseModelEntity // Fields count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) // NetworkVarNames: m_flFadeInLength (float32) // NetworkVarNames: m_flFadeOutModelStart (float32) // NetworkVarNames: m_flFadeOutModelLength (float32) // NetworkVarNames: m_flFadeOutStart (float32) // NetworkVarNames: m_flFadeOutLength (float32) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class CEntityDissolve { public const nint m_flFadeInStart = 0x9F8; // float32 public const nint m_flFadeInLength = 0x9FC; // float32 public const nint m_flFadeOutModelStart = 0xA00; // float32 public const nint m_flFadeOutModelLength = 0xA04; // float32 public const nint m_flFadeOutStart = 0xA08; // float32 public const nint m_flFadeOutLength = 0xA0C; // float32 public const nint m_flStartTime = 0xA10; // GameTime_t public const nint m_nDissolveType = 0xA14; // EntityDisolveType_t public const nint m_vDissolverOrigin = 0xA18; // Vector public const nint m_nMagnitude = 0xA24; // uint32 } // Parent: CSoundEventEntity // Fields count: 2 public static class CSoundEventOBBEntity { public const nint m_vMins = 0x84C; // Vector public const nint m_vMaxs = 0x858; // Vector } // Parent: CPointEntity // Fields count: 12 public static class CPointAngleSensor { public const nint m_bDisabled = 0x7A8; // bool public const nint m_nLookAtName = 0x7B0; // CUtlSymbolLarge public const nint m_hTargetEntity = 0x7B8; // CHandle public const nint m_hLookAtEntity = 0x7BC; // CHandle public const nint m_flDuration = 0x7C0; // float32 public const nint m_flDotTolerance = 0x7C4; // float32 public const nint m_flFacingTime = 0x7C8; // GameTime_t public const nint m_bFired = 0x7CC; // bool public const nint m_OnFacingLookat = 0x7D0; // CEntityIOOutput public const nint m_OnNotFacingLookat = 0x7F8; // CEntityIOOutput public const nint m_TargetDir = 0x820; // CEntityOutputTemplate public const nint m_FacingPercentage = 0x848; // CEntityOutputTemplate } // Parent: CBtNodeDecorator // Fields count: 1 public static class CBtNodeCondition { public const nint m_bNegated = 0x58; // bool } // Parent: CBaseAnimGraph // Fields count: 12 public static class CPhysMagnet { public const nint m_OnMagnetAttach = 0xBF0; // CEntityIOOutput public const nint m_OnMagnetDetach = 0xC18; // CEntityIOOutput public const nint m_massScale = 0xC40; // float32 public const nint m_forceLimit = 0xC44; // float32 public const nint m_torqueLimit = 0xC48; // float32 public const nint m_MagnettedEntities = 0xC50; // CUtlVector public const nint m_bActive = 0xC68; // bool public const nint m_bHasHitSomething = 0xC69; // bool public const nint m_flTotalMass = 0xC6C; // float32 public const nint m_flRadius = 0xC70; // float32 public const nint m_flNextSuckTime = 0xC74; // GameTime_t public const nint m_iMaxObjectsAttached = 0xC78; // int32 } // Parent: CSceneEntity // Fields count: 0 public static class CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity // Fields count: 2 public static class CFuncNavBlocker { public const nint m_bDisabled = 0x9F8; // bool public const nint m_nBlockedTeamNumber = 0x9FC; // int32 } // Parent: CPointEntity // Fields count: 4 public static class CRagdollMagnet { public const nint m_bDisabled = 0x7A8; // bool public const nint m_radius = 0x7AC; // float32 public const nint m_force = 0x7B0; // float32 public const nint m_axis = 0x7B4; // Vector } // Parent: CBaseModelEntity // Fields count: 6 public static class CFuncBrush { public const nint m_iSolidity = 0x9F8; // BrushSolidities_e public const nint m_iDisabled = 0x9FC; // int32 public const nint m_bSolidBsp = 0xA00; // bool public const nint m_iszExcludedClass = 0xA08; // CUtlSymbolLarge public const nint m_bInvertExclusion = 0xA10; // bool public const nint m_bScriptedMovement = 0xA11; // bool } // Parent: CPointEntity // Fields count: 3 public static class CPointProximitySensor { public const nint m_bDisabled = 0x7A8; // bool public const nint m_hTargetEntity = 0x7AC; // CHandle public const nint m_Distance = 0x7B0; // CEntityOutputTemplate } // Parent: None // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) public static class WeaponPurchaseTracker_t { public const nint m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter // Fields count: 1 public static class CFilterClass { public const nint m_iFilterClass = 0x800; // CUtlSymbolLarge } // Parent: CBaseCSGrenadeProjectile // Fields count: 0 public static class CHEGrenadeProjectile { } // Parent: CBaseEntity // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) public static class CEnvWind { public const nint m_EnvWindShared = 0x7A8; // CEnvWindShared } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) public static class IntervalTimer { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CTeam // Fields count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) // NetworkVarNames: m_szTeamMatchStat (char) // NetworkVarNames: m_numMapVictories (int) // NetworkVarNames: m_scoreFirstHalf (int32) // NetworkVarNames: m_scoreSecondHalf (int32) // NetworkVarNames: m_scoreOvertime (int32) // NetworkVarNames: m_szClanTeamname (char) // NetworkVarNames: m_iClanID (uint32) // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) public static class CCSTeam { public const nint m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 public const nint m_nShorthandedRoundBonusStartRound = 0x864; // int32 public const nint m_bSurrendered = 0x868; // bool public const nint m_szTeamMatchStat = 0x869; // char[512] public const nint m_numMapVictories = 0xA6C; // int32 public const nint m_scoreFirstHalf = 0xA70; // int32 public const nint m_scoreSecondHalf = 0xA74; // int32 public const nint m_scoreOvertime = 0xA78; // int32 public const nint m_szClanTeamname = 0xA7C; // char[129] public const nint m_iClanID = 0xB00; // uint32 public const nint m_szTeamFlagImage = 0xB04; // char[8] public const nint m_szTeamLogoImage = 0xB0C; // char[8] public const nint m_flNextResourceTime = 0xB14; // float32 public const nint m_iLastUpdateSentAt = 0xB18; // int32 } // Parent: None // Fields count: 1 public static class CCSGameModeRules { public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) // NetworkVarNames: m_nInteractsWith (uint64) // NetworkVarNames: m_nInteractsExclude (uint64) // NetworkVarNames: m_nEntityId (uint32) // NetworkVarNames: m_nOwnerId (uint32) // NetworkVarNames: m_nHierarchyId (uint16) // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) public static class VPhysicsCollisionAttribute_t { public const nint m_nInteractsAs = 0x8; // uint64 public const nint m_nInteractsWith = 0x10; // uint64 public const nint m_nInteractsExclude = 0x18; // uint64 public const nint m_nEntityId = 0x20; // uint32 public const nint m_nOwnerId = 0x24; // uint32 public const nint m_nHierarchyId = 0x28; // uint16 public const nint m_nCollisionGroup = 0x2A; // uint8 public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: CTriggerMultiple // Fields count: 4 public static class CTriggerImpact { public const nint m_flMagnitude = 0xBC8; // float32 public const nint m_flNoise = 0xBCC; // float32 public const nint m_flViewkick = 0xBD0; // float32 public const nint m_pOutputForce = 0xBD8; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_clrOverlay (Color) // NetworkVarNames: m_iszEffectName (string_t) // NetworkVarNames: m_iszSSEffectName (string_t) // NetworkVarNames: m_bOn (bool) // NetworkVarNames: m_bmaxColor (bool) // NetworkVarNames: m_flSize (float32) // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_flHazeScale (float32) // NetworkVarNames: m_flAlphaHaze (float32) // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flAlphaScale (float32) // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) public static class CSun { public const nint m_vDirection = 0x9F8; // Vector public const nint m_clrOverlay = 0xA04; // Color public const nint m_iszEffectName = 0xA08; // CUtlSymbolLarge public const nint m_iszSSEffectName = 0xA10; // CUtlSymbolLarge public const nint m_bOn = 0xA18; // bool public const nint m_bmaxColor = 0xA19; // bool public const nint m_flSize = 0xA1C; // float32 public const nint m_flRotation = 0xA20; // float32 public const nint m_flHazeScale = 0xA24; // float32 public const nint m_flAlphaHaze = 0xA28; // float32 public const nint m_flAlphaHdr = 0xA2C; // float32 public const nint m_flAlphaScale = 0xA30; // float32 public const nint m_flHDRColorScale = 0xA34; // float32 public const nint m_flFarZScale = 0xA38; // float32 } // Parent: None // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) // NetworkVarNames: soundscapeIndex (int32) // NetworkVarNames: localBits (uint8) // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) public static class audioparams_t { public const nint localSound = 0x8; // Vector[8] public const nint soundscapeIndex = 0x68; // int32 public const nint localBits = 0x6C; // uint8 public const nint soundscapeEntityListIndex = 0x70; // int32 public const nint soundEventHash = 0x74; // uint32 } // Parent: CBaseCSGrenade // Fields count: 0 public static class CHEGrenade { } // Parent: CRulePointEntity // Fields count: 0 public static class CGameEnd { } // Parent: CBaseTrigger // Fields count: 0 public static class CTriggerCallback { } // Parent: CBaseModelEntity // Fields count: 3 public static class CBubbling { public const nint m_density = 0x9F8; // int32 public const nint m_frequency = 0x9FC; // int32 public const nint m_state = 0xA00; // int32 } // Parent: CTeamplayRules // Fields count: 215 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) // NetworkVarNames: m_nTotalPausedTicks (int) // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) // NetworkVarNames: m_flCTTimeOutRemaining (float) // NetworkVarNames: m_nTerroristTimeOuts (int) // NetworkVarNames: m_nCTTimeOuts (int) // NetworkVarNames: m_bTechnicalTimeOut (bool) // NetworkVarNames: m_bMatchWaitingForResume (bool) // NetworkVarNames: m_iRoundTime (int) // NetworkVarNames: m_fMatchStartTime (float) // NetworkVarNames: m_fRoundStartTime (GameTime_t) // NetworkVarNames: m_flRestartRoundTime (GameTime_t) // NetworkVarNames: m_bGameRestart (bool) // NetworkVarNames: m_flGameStartTime (float) // NetworkVarNames: m_timeUntilNextPhaseStarts (float) // NetworkVarNames: m_gamePhase (int) // NetworkVarNames: m_totalRoundsPlayed (int) // NetworkVarNames: m_nRoundsPlayedThisPhase (int) // NetworkVarNames: m_nOvertimePlaying (int) // NetworkVarNames: m_iHostagesRemaining (int) // NetworkVarNames: m_bAnyHostageReached (bool) // NetworkVarNames: m_bMapHasBombTarget (bool) // NetworkVarNames: m_bMapHasRescueZone (bool) // NetworkVarNames: m_bMapHasBuyZone (bool) // NetworkVarNames: m_bIsQueuedMatchmaking (bool) // NetworkVarNames: m_nQueuedMatchmakingMode (int) // NetworkVarNames: m_bIsValveDS (bool) // NetworkVarNames: m_bLogoMap (bool) // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) // NetworkVarNames: m_iSpectatorSlotCount (int) // NetworkVarNames: m_MatchDevice (int) // NetworkVarNames: m_bHasMatchStarted (bool) // NetworkVarNames: m_nNextMapInMapgroup (int) // NetworkVarNames: m_szTournamentEventName (char) // NetworkVarNames: m_szTournamentEventStage (char) // NetworkVarNames: m_szMatchStatTxt (char) // NetworkVarNames: m_szTournamentPredictionsTxt (char) // NetworkVarNames: m_nTournamentPredictionsPct (int) // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) // NetworkVarNames: m_nGuardianModeWaveNumber (int) // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) // NetworkVarNames: m_numGlobalGiftsGiven (uint32) // NetworkVarNames: m_numGlobalGifters (uint32) // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) // NetworkVarNames: m_nHalloweenMaskListSeed (int) // NetworkVarNames: m_bBombDropped (bool) // NetworkVarNames: m_bBombPlanted (bool) // NetworkVarNames: m_iRoundWinStatus (int) // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) // NetworkVarNames: m_TeamRespawnWaveTimes (float) // NetworkVarNames: m_flNextRespawnWave (GameTime_t) // NetworkVarNames: m_nServerQuestID (int) // NetworkVarNames: m_vMinimapMins (Vector) // NetworkVarNames: m_vMinimapMaxs (Vector) // NetworkVarNames: m_MinimapVerticalSectionHeights (float) // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) // NetworkVarNames: m_nEndMatchMapVoteWinner (int) // NetworkVarNames: m_iNumConsecutiveCTLoses (int) // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) // NetworkVarNames: m_nMatchAbortedEarlyReason (int) // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) // NetworkVarNames: m_RetakeRules (CRetakeGameRules) // NetworkVarNames: m_nMatchEndCount (uint8) // NetworkVarNames: m_nTTeamIntroVariant (int) // NetworkVarNames: m_nCTTeamIntroVariant (int) // NetworkVarNames: m_bTeamIntroPeriod (bool) // NetworkVarNames: m_iRoundEndWinnerTeam (int) // NetworkVarNames: m_eRoundEndReason (int) // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) // NetworkVarNames: m_iRoundEndTimerTime (int) // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) // NetworkVarNames: m_iRoundEndFunFactData1 (int) // NetworkVarNames: m_iRoundEndFunFactData2 (int) // NetworkVarNames: m_iRoundEndFunFactData3 (int) // NetworkVarNames: m_sRoundEndMessage (CUtlString) // NetworkVarNames: m_iRoundEndPlayerCount (int) // NetworkVarNames: m_bRoundEndNoMusic (bool) // NetworkVarNames: m_iRoundEndLegacy (int) // NetworkVarNames: m_nRoundEndCount (uint8) // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class CCSGameRules { public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer public const nint m_coopMissionManager = 0xC0; // CHandle public const nint m_bFreezePeriod = 0xC4; // bool public const nint m_bWarmupPeriod = 0xC5; // bool public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t public const nint m_nTotalPausedTicks = 0xD0; // int32 public const nint m_nPauseStartTick = 0xD4; // int32 public const nint m_bServerPaused = 0xD8; // bool public const nint m_bGamePaused = 0xD9; // bool public const nint m_bTerroristTimeOutActive = 0xDA; // bool public const nint m_bCTTimeOutActive = 0xDB; // bool public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 public const nint m_flCTTimeOutRemaining = 0xE0; // float32 public const nint m_nTerroristTimeOuts = 0xE4; // int32 public const nint m_nCTTimeOuts = 0xE8; // int32 public const nint m_bTechnicalTimeOut = 0xEC; // bool public const nint m_bMatchWaitingForResume = 0xED; // bool public const nint m_iRoundTime = 0xF0; // int32 public const nint m_fMatchStartTime = 0xF4; // float32 public const nint m_fRoundStartTime = 0xF8; // GameTime_t public const nint m_flRestartRoundTime = 0xFC; // GameTime_t public const nint m_bGameRestart = 0x100; // bool public const nint m_flGameStartTime = 0x104; // float32 public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 public const nint m_gamePhase = 0x10C; // int32 public const nint m_totalRoundsPlayed = 0x110; // int32 public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 public const nint m_nOvertimePlaying = 0x118; // int32 public const nint m_iHostagesRemaining = 0x11C; // int32 public const nint m_bAnyHostageReached = 0x120; // bool public const nint m_bMapHasBombTarget = 0x121; // bool public const nint m_bMapHasRescueZone = 0x122; // bool public const nint m_bMapHasBuyZone = 0x123; // bool public const nint m_bIsQueuedMatchmaking = 0x124; // bool public const nint m_nQueuedMatchmakingMode = 0x128; // int32 public const nint m_bIsValveDS = 0x12C; // bool public const nint m_bLogoMap = 0x12D; // bool public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool public const nint m_iSpectatorSlotCount = 0x130; // int32 public const nint m_MatchDevice = 0x134; // int32 public const nint m_bHasMatchStarted = 0x138; // bool public const nint m_nNextMapInMapgroup = 0x13C; // int32 public const nint m_szTournamentEventName = 0x140; // char[512] public const nint m_szTournamentEventStage = 0x340; // char[512] public const nint m_szMatchStatTxt = 0x540; // char[512] public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] public const nint m_nTournamentPredictionsPct = 0x940; // int32 public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t public const nint m_bIsDroppingItems = 0x94C; // bool public const nint m_bIsQuestEligible = 0x94D; // bool public const nint m_bIsHltvActive = 0x94E; // bool public const nint m_nGuardianModeWaveNumber = 0x950; // int32 public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 public const nint m_nNumHeaviesToSpawn = 0x960; // int32 public const nint m_numGlobalGiftsGiven = 0x964; // uint32 public const nint m_numGlobalGifters = 0x968; // uint32 public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] public const nint m_numBestOfMaps = 0xA68; // int32 public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 public const nint m_bBombDropped = 0xA70; // bool public const nint m_bBombPlanted = 0xA71; // bool public const nint m_iRoundWinStatus = 0xA74; // int32 public const nint m_eRoundWinReason = 0xA78; // int32 public const nint m_bTCantBuy = 0xA7C; // bool public const nint m_bCTCantBuy = 0xA7D; // bool public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] public const nint m_nServerQuestID = 0xCEC; // int32 public const nint m_vMinimapMins = 0xCF0; // Vector public const nint m_vMinimapMaxs = 0xCFC; // Vector public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] public const nint m_bDontIncrementCoopWave = 0xD28; // bool public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 public const nint m_bHasHostageBeenTouched = 0xDA0; // bool public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t public const nint m_bLevelInitialized = 0xDAC; // bool public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 public const nint m_iUnBalancedRounds = 0xDB4; // int32 public const nint m_endMatchOnRoundReset = 0xDB8; // bool public const nint m_endMatchOnThink = 0xDB9; // bool public const nint m_iFreezeTime = 0xDBC; // int32 public const nint m_iNumTerrorist = 0xDC0; // int32 public const nint m_iNumCT = 0xDC4; // int32 public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 public const nint m_iNumSpawnableCT = 0xDCC; // int32 public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32 public const nint m_bFirstConnected = 0xDEC; // bool public const nint m_bCompleteReset = 0xDED; // bool public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* public const nint m_numTotalTournamentDrops = 0xE28; // uint32 public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 public const nint m_bForceTeamChangeSilent = 0xE40; // bool public const nint m_bLoadingRoundBackupData = 0xE41; // bool public const nint m_nMatchInfoShowType = 0xE78; // int32 public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 public const nint m_coopBonusCoinsFound = 0xE9C; // int32 public const nint m_coopBonusPistolsOnly = 0xEA0; // bool public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 public const nint mTeamDMLastThinkTime = 0xEA8; // float32 public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 public const nint m_iAccountTerrorist = 0xEB0; // int32 public const nint m_iAccountCT = 0xEB4; // int32 public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 public const nint m_iMaxNumTerrorists = 0xEC0; // int32 public const nint m_iMaxNumCTs = 0xEC4; // int32 public const nint m_iLoserBonus = 0xEC8; // int32 public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 public const nint m_tmNextPeriodicThink = 0xED0; // float32 public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 public const nint m_iHostagesRescued = 0xEE0; // int32 public const nint m_iHostagesTouched = 0xEE4; // int32 public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 public const nint m_bNoTerroristsKilled = 0xEEC; // bool public const nint m_bNoCTsKilled = 0xEED; // bool public const nint m_bNoEnemiesKilled = 0xEEE; // bool public const nint m_bCanDonateWeapons = 0xEEF; // bool public const nint m_firstKillTime = 0xEF4; // float32 public const nint m_firstBloodTime = 0xEFC; // float32 public const nint m_hostageWasInjured = 0xF18; // bool public const nint m_hostageWasKilled = 0xF19; // bool public const nint m_bVoteCalled = 0xF28; // bool public const nint m_bServerVoteOnReset = 0xF29; // bool public const nint m_flVoteCheckThrottle = 0xF2C; // float32 public const nint m_bBuyTimeEnded = 0xF30; // bool public const nint m_nLastFreezeEndBeep = 0xF34; // int32 public const nint m_bTargetBombed = 0xF38; // bool public const nint m_bBombDefused = 0xF39; // bool public const nint m_bMapHasBombZone = 0xF3A; // bool public const nint m_vecMainCTSpawnPos = 0xF58; // Vector public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool public const nint m_iNextCTSpawnPoint = 0xF9C; // int32 public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32 public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32 public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector public const nint m_bIsUnreservedGameServer = 0xFE0; // bool public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32 public const nint m_bAllowWeaponSwitch = 0x1250; // bool public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 public const nint m_flLastThinkTime = 0x125C; // GameTime_t public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32 public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32 public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32 public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules* public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3 public const nint m_hPlayerResource = 0x1568; // CHandle public const nint m_RetakeRules = 0x1570; // CRetakeGameRules public const nint m_GuardianBotSkillLevelMax = 0x1754; // int32 public const nint m_GuardianBotSkillLevelMin = 0x1758; // int32 public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] public const nint m_nMatchEndCount = 0x17E8; // uint8 public const nint m_nTTeamIntroVariant = 0x17EC; // int32 public const nint m_nCTTeamIntroVariant = 0x17F0; // int32 public const nint m_bTeamIntroPeriod = 0x17F4; // bool public const nint m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t public const nint m_bPlayedTeamIntroVO = 0x17FC; // bool public const nint m_iRoundEndWinnerTeam = 0x1800; // int32 public const nint m_eRoundEndReason = 0x1804; // int32 public const nint m_bRoundEndShowTimerDefend = 0x1808; // bool public const nint m_iRoundEndTimerTime = 0x180C; // int32 public const nint m_sRoundEndFunFactToken = 0x1810; // CUtlString public const nint m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot public const nint m_iRoundEndFunFactData1 = 0x181C; // int32 public const nint m_iRoundEndFunFactData2 = 0x1820; // int32 public const nint m_iRoundEndFunFactData3 = 0x1824; // int32 public const nint m_sRoundEndMessage = 0x1828; // CUtlString public const nint m_iRoundEndPlayerCount = 0x1830; // int32 public const nint m_bRoundEndNoMusic = 0x1834; // bool public const nint m_iRoundEndLegacy = 0x1838; // int32 public const nint m_nRoundEndCount = 0x183C; // uint8 public const nint m_iRoundStartRoundNumber = 0x1840; // int32 public const nint m_nRoundStartCount = 0x1844; // uint8 public const nint m_flLastPerfSampleTime = 0x5850; // float64 public const nint m_bSkipNextServerPerfSample = 0x5858; // bool } // Parent: CModelPointEntity // Fields count: 0 public static class CShower { } // Parent: CBaseEntity // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) // NetworkVarNames: m_flStartDistance (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogHeightWidth (float) // NetworkVarNames: m_flFogHeightEnd (float) // NetworkVarNames: m_flFogHeightStart (float) // NetworkVarNames: m_flFogHeightExponent (float) // NetworkVarNames: m_flLODBias (float) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_nCubemapSourceType (int) // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) // NetworkVarNames: m_iszSkyEntity (string_t) // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class CEnvCubemapFog { public const nint m_flEndDistance = 0x7A8; // float32 public const nint m_flStartDistance = 0x7AC; // float32 public const nint m_flFogFalloffExponent = 0x7B0; // float32 public const nint m_bHeightFogEnabled = 0x7B4; // bool public const nint m_flFogHeightWidth = 0x7B8; // float32 public const nint m_flFogHeightEnd = 0x7BC; // float32 public const nint m_flFogHeightStart = 0x7C0; // float32 public const nint m_flFogHeightExponent = 0x7C4; // float32 public const nint m_flLODBias = 0x7C8; // float32 public const nint m_bActive = 0x7CC; // bool public const nint m_bStartDisabled = 0x7CD; // bool public const nint m_flFogMaxOpacity = 0x7D0; // float32 public const nint m_nCubemapSourceType = 0x7D4; // int32 public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle public const nint m_bHasHeightFogEnd = 0x7F0; // bool public const nint m_bFirstTime = 0x7F1; // bool } // Parent: CBaseButton // Fields count: 0 public static class CPhysicalButton { } // Parent: CSoundEventEntity // Fields count: 2 public static class CSoundEventAABBEntity { public const nint m_vMins = 0x84C; // Vector public const nint m_vMaxs = 0x858; // Vector } // Parent: CModelPointEntity // Fields count: 15 public static class CEnvExplosion { public const nint m_iMagnitude = 0x9F8; // int32 public const nint m_flPlayerDamage = 0x9FC; // float32 public const nint m_iRadiusOverride = 0xA00; // int32 public const nint m_flInnerRadius = 0xA04; // float32 public const nint m_spriteScale = 0xA08; // int32 public const nint m_flDamageForce = 0xA0C; // float32 public const nint m_hInflictor = 0xA10; // CHandle public const nint m_iCustomDamageType = 0xA14; // int32 public const nint m_iszExplosionType = 0xA20; // CUtlSymbolLarge public const nint m_iszCustomEffectName = 0xA28; // CUtlSymbolLarge public const nint m_iszCustomSoundName = 0xA30; // CUtlSymbolLarge public const nint m_iClassIgnore = 0xA38; // Class_T public const nint m_iClassIgnore2 = 0xA3C; // Class_T public const nint m_iszEntityIgnoreName = 0xA40; // CUtlSymbolLarge public const nint m_hEntityIgnore = 0xA48; // CHandle } // Parent: CBaseFilter // Fields count: 1 public static class CFilterAttributeInt { public const nint m_sAttributeName = 0x800; // CUtlStringToken } // Parent: CPlayerPawnComponent // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) public static class CCSPlayer_ActionTrackingServices { public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle public const nint m_bIsRescuing = 0x23C; // bool public const nint m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t public const nint m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t } // Parent: CPointEntity // Fields count: 6 public static class CAISound { public const nint m_iSoundType = 0x7A8; // int32 public const nint m_iSoundContext = 0x7AC; // int32 public const nint m_iVolume = 0x7B0; // int32 public const nint m_iSoundIndex = 0x7B4; // int32 public const nint m_flDuration = 0x7B8; // float32 public const nint m_iszProxyEntityName = 0x7C0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 public static class CPointEntityFinder { public const nint m_hEntity = 0x7A8; // CHandle public const nint m_iFilterName = 0x7B0; // CUtlSymbolLarge public const nint m_hFilter = 0x7B8; // CHandle public const nint m_iRefName = 0x7C0; // CUtlSymbolLarge public const nint m_hReference = 0x7C8; // CHandle public const nint m_FindMethod = 0x7CC; // EntFinderMethod_t public const nint m_OnFoundEntity = 0x7D0; // CEntityIOOutput } // Parent: None // Fields count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) // NetworkVarNames: m_hMaterial (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) public static class shard_model_desc_t { public const nint m_nModelID = 0x8; // int32 public const nint m_hMaterial = 0x10; // CStrongHandle public const nint m_solid = 0x18; // ShardSolid_t public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode public const nint m_vecPanelSize = 0x1C; // Vector2D public const nint m_vecStressPositionA = 0x24; // Vector2D public const nint m_vecStressPositionB = 0x2C; // Vector2D public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase public const nint m_flGlassHalfThickness = 0x50; // float32 public const nint m_bHasParent = 0x54; // bool public const nint m_bParentFrozen = 0x55; // bool public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: CMarkupVolumeWithRef // Fields count: 1 public static class CMarkupVolumeTagged_NavGame { public const nint m_bFloodFillAttribute = 0xA48; // bool } // Parent: CBaseTrigger // Fields count: 1 public static class CBuyZone { public const nint m_LegacyTeamNum = 0xB9C; // int32 } // Parent: CLogicalEntity // Fields count: 12 public static class CPointTemplate { public const nint m_iszWorldName = 0x7A8; // CUtlSymbolLarge public const nint m_iszSource2EntityLumpName = 0x7B0; // CUtlSymbolLarge public const nint m_iszEntityFilterName = 0x7B8; // CUtlSymbolLarge public const nint m_flTimeoutInterval = 0x7C0; // float32 public const nint m_bAsynchronouslySpawnEntities = 0x7C4; // bool public const nint m_pOutputOnSpawned = 0x7C8; // CEntityIOOutput public const nint m_clientOnlyEntityBehavior = 0x7F0; // PointTemplateClientOnlyEntityBehavior_t public const nint m_ownerSpawnGroupType = 0x7F4; // PointTemplateOwnerSpawnGroupType_t public const nint m_createdSpawnGroupHandles = 0x7F8; // CUtlVector public const nint m_SpawnedEntityHandles = 0x810; // CUtlVector public const nint m_ScriptSpawnCallback = 0x828; // HSCRIPT public const nint m_ScriptCallbackScope = 0x830; // HSCRIPT } // Parent: CBaseCSGrenade // Fields count: 0 public static class CTripWireFire { } // Parent: CPointEntity // Fields count: 6 public static class CPhysForce { public const nint m_nameAttach = 0x7B0; // CUtlSymbolLarge public const nint m_force = 0x7B8; // float32 public const nint m_forceTime = 0x7BC; // float32 public const nint m_attachedObject = 0x7C0; // CHandle public const nint m_wasRestored = 0x7C4; // bool public const nint m_integrator = 0x7C8; // CConstantForceController } // Parent: CLogicalEntity // Fields count: 6 public static class CLogicDistanceAutosave { public const nint m_iszTargetEntity = 0x7A8; // CUtlSymbolLarge public const nint m_flDistanceToPlayer = 0x7B0; // float32 public const nint m_bForceNewLevelUnit = 0x7B4; // bool public const nint m_bCheckCough = 0x7B5; // bool public const nint m_bThinkDangerous = 0x7B6; // bool public const nint m_flDangerousTime = 0x7B8; // float32 } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponSSG08 { } // Parent: CCSWeaponBase // Fields count: 0 public static class CBreachCharge { } // Parent: CLogicalEntity // Fields count: 4 public static class CLogicBranch { public const nint m_bInValue = 0x7A8; // bool public const nint m_Listeners = 0x7B0; // CUtlVector> public const nint m_OnTrue = 0x7C8; // CEntityIOOutput public const nint m_OnFalse = 0x7F0; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponUMP45 { } // Parent: CSprite // Fields count: 0 public static class CSpriteAlias_env_glow { } // Parent: CBaseToggle // Fields count: 24 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class CBaseButton { public const nint m_angMoveEntitySpace = 0xA78; // QAngle public const nint m_fStayPushed = 0xA84; // bool public const nint m_fRotating = 0xA85; // bool public const nint m_ls = 0xA88; // locksound_t public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge public const nint m_bLocked = 0xAC0; // bool public const nint m_bDisabled = 0xAC1; // bool public const nint m_flUseLockedTime = 0xAC4; // GameTime_t public const nint m_bSolidBsp = 0xAC8; // bool public const nint m_OnDamaged = 0xAD0; // CEntityIOOutput public const nint m_OnPressed = 0xAF8; // CEntityIOOutput public const nint m_OnUseLocked = 0xB20; // CEntityIOOutput public const nint m_OnIn = 0xB48; // CEntityIOOutput public const nint m_OnOut = 0xB70; // CEntityIOOutput public const nint m_nState = 0xB98; // int32 public const nint m_hConstraint = 0xB9C; // CEntityHandle public const nint m_hConstraintParent = 0xBA0; // CEntityHandle public const nint m_bForceNpcExclude = 0xBA4; // bool public const nint m_sGlowEntity = 0xBA8; // CUtlSymbolLarge public const nint m_glowEntity = 0xBB0; // CHandle public const nint m_usable = 0xBB4; // bool public const nint m_szDisplayText = 0xBB8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 public static class CPhysLength { public const nint m_offset = 0x800; // Vector[2] public const nint m_vecAttach = 0x818; // Vector public const nint m_addLength = 0x824; // float32 public const nint m_minLength = 0x828; // float32 public const nint m_totalLength = 0x82C; // float32 public const nint m_bEnableCollision = 0x830; // bool } // Parent: CPointEntity // Fields count: 4 public static class CBlood { public const nint m_vecSprayAngles = 0x7A8; // QAngle public const nint m_vecSprayDir = 0x7B4; // Vector public const nint m_flAmount = 0x7C0; // float32 public const nint m_Color = 0x7C4; // int32 } // Parent: CLogicalEntity // Fields count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) public static class CEnvFade { public const nint m_fadeColor = 0x7A8; // Color public const nint m_Duration = 0x7AC; // float32 public const nint m_HoldDuration = 0x7B0; // float32 public const nint m_OnBeginFade = 0x7B8; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponUSPSilencer { } // Parent: CBaseModelEntity // Fields count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) // NetworkVarNames: m_hAttachedToEntity (CHandle) // NetworkVarNames: m_nAttachment (AttachmentHandle_t) // NetworkVarNames: m_flSpriteFramerate (float32) // NetworkVarNames: m_flFrame (float32) // NetworkVarNames: m_nBrightness (uint32) // NetworkVarNames: m_flBrightnessDuration (float32) // NetworkVarNames: m_flSpriteScale (float32) // NetworkVarNames: m_flScaleDuration (float32) // NetworkVarNames: m_bWorldSpaceScale (bool) // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CSprite { public const nint m_hSpriteMaterial = 0x9F8; // CStrongHandle public const nint m_hAttachedToEntity = 0xA00; // CHandle public const nint m_nAttachment = 0xA04; // AttachmentHandle_t public const nint m_flSpriteFramerate = 0xA08; // float32 public const nint m_flFrame = 0xA0C; // float32 public const nint m_flDieTime = 0xA10; // GameTime_t public const nint m_nBrightness = 0xA20; // uint32 public const nint m_flBrightnessDuration = 0xA24; // float32 public const nint m_flSpriteScale = 0xA28; // float32 public const nint m_flScaleDuration = 0xA2C; // float32 public const nint m_bWorldSpaceScale = 0xA30; // bool public const nint m_flGlowProxySize = 0xA34; // float32 public const nint m_flHDRColorScale = 0xA38; // float32 public const nint m_flLastTime = 0xA3C; // GameTime_t public const nint m_flMaxFrame = 0xA40; // float32 public const nint m_flStartScale = 0xA44; // float32 public const nint m_flDestScale = 0xA48; // float32 public const nint m_flScaleTimeStart = 0xA4C; // GameTime_t public const nint m_nStartBrightness = 0xA50; // int32 public const nint m_nDestBrightness = 0xA54; // int32 public const nint m_flBrightnessTimeStart = 0xA58; // GameTime_t public const nint m_nSpriteWidth = 0xA5C; // int32 public const nint m_nSpriteHeight = 0xA60; // int32 } // Parent: CBaseTrigger // Fields count: 0 public static class CTriggerGravity { } // Parent: CBaseTrigger // Fields count: 7 public static class CChangeLevel { public const nint m_sMapName = 0xBA0; // CUtlString public const nint m_sLandmarkName = 0xBA8; // CUtlString public const nint m_OnChangeLevel = 0xBB0; // CEntityIOOutput public const nint m_bTouched = 0xBD8; // bool public const nint m_bNoTouch = 0xBD9; // bool public const nint m_bNewChapter = 0xBDA; // bool public const nint m_bOnChangeLevelFired = 0xBDB; // bool } // Parent: CBaseTrigger // Fields count: 14 public static class CTriggerLerpObject { public const nint m_iszLerpTarget = 0xBA0; // CUtlSymbolLarge public const nint m_hLerpTarget = 0xBA8; // CHandle public const nint m_iszLerpTargetAttachment = 0xBB0; // CUtlSymbolLarge public const nint m_hLerpTargetAttachment = 0xBB8; // AttachmentHandle_t public const nint m_flLerpDuration = 0xBBC; // float32 public const nint m_bLerpRestoreMoveType = 0xBC0; // bool public const nint m_bSingleLerpObject = 0xBC1; // bool public const nint m_vecLerpingObjects = 0xBC8; // CUtlVector public const nint m_iszLerpEffect = 0xBE0; // CUtlSymbolLarge public const nint m_iszLerpSound = 0xBE8; // CUtlSymbolLarge public const nint m_bAttachTouchingObject = 0xBF0; // bool public const nint m_hEntityToWaitForDisconnect = 0xBF4; // CHandle public const nint m_OnLerpStarted = 0xBF8; // CEntityIOOutput public const nint m_OnLerpFinished = 0xC20; // CEntityIOOutput } // Parent: CBaseToggle // Fields count: 11 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) public static class CBaseTrigger { public const nint m_bDisabled = 0xA78; // bool public const nint m_iFilterName = 0xA80; // CUtlSymbolLarge public const nint m_hFilter = 0xA88; // CHandle public const nint m_OnStartTouch = 0xA90; // CEntityIOOutput public const nint m_OnStartTouchAll = 0xAB8; // CEntityIOOutput public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput public const nint m_OnTouching = 0xB30; // CEntityIOOutput public const nint m_OnNotTouching = 0xB58; // CEntityIOOutput public const nint m_hTouchingEntities = 0xB80; // CUtlVector> public const nint m_bClientSidePredicted = 0xB98; // bool } // Parent: CPointEntity // Fields count: 0 public static class CLogicScript { } // Parent: CBaseFlex // Fields count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_nFallbackPaintKit (int) // NetworkVarNames: m_nFallbackSeed (int) // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class CEconEntity { public const nint m_AttributeManager = 0xC90; // CAttributeContainer public const nint m_OriginalOwnerXuidLow = 0xF58; // uint32 public const nint m_OriginalOwnerXuidHigh = 0xF5C; // uint32 public const nint m_nFallbackPaintKit = 0xF60; // int32 public const nint m_nFallbackSeed = 0xF64; // int32 public const nint m_flFallbackWear = 0xF68; // float32 public const nint m_nFallbackStatTrak = 0xF6C; // int32 public const nint m_hOldProvidee = 0xF70; // CHandle public const nint m_iOldOwnerClass = 0xF74; // int32 } // Parent: None // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) // NetworkVarNames: m_vecMins (Vector) // NetworkVarNames: m_vecMaxs (Vector) // NetworkVarNames: m_usSolidFlags (uint8) // NetworkVarNames: m_nSolidType (SolidType_t) // NetworkVarNames: m_triggerBloat (uint8) // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) // NetworkVarNames: m_CollisionGroup (uint8) // NetworkVarNames: m_nEnablePhysics (uint8) // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) // NetworkVarNames: m_vCapsuleCenter1 (Vector) // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) public static class CCollisionProperty { public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t public const nint m_vecMins = 0x40; // Vector public const nint m_vecMaxs = 0x4C; // Vector public const nint m_usSolidFlags = 0x5A; // uint8 public const nint m_nSolidType = 0x5B; // SolidType_t public const nint m_triggerBloat = 0x5C; // uint8 public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t public const nint m_CollisionGroup = 0x5E; // uint8 public const nint m_nEnablePhysics = 0x5F; // uint8 public const nint m_flBoundingRadius = 0x60; // float32 public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector public const nint m_vecSurroundingMaxs = 0x7C; // Vector public const nint m_vecSurroundingMins = 0x88; // Vector public const nint m_vCapsuleCenter1 = 0x94; // Vector public const nint m_vCapsuleCenter2 = 0xA0; // Vector public const nint m_flCapsuleRadius = 0xAC; // float32 } // Parent: CBaseEntity // Fields count: 0 public static class CServerOnlyEntity { } // Parent: None // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) public static class CNetworkedSequenceOperation { public const nint m_hSequence = 0x8; // HSequence public const nint m_flPrevCycle = 0xC; // float32 public const nint m_flCycle = 0x10; // float32 public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat public const nint m_bSequenceChangeNetworked = 0x1C; // bool public const nint m_bDiscontinuity = 0x1D; // bool public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: CPointEntity // Fields count: 0 public static class CPointBroadcastClientCommand { } // Parent: CBaseModelEntity // Fields count: 32 public static class CFuncShatterglass { public const nint m_hGlassMaterialDamaged = 0x9F8; // CStrongHandle public const nint m_hGlassMaterialUndamaged = 0xA00; // CStrongHandle public const nint m_hConcreteMaterialEdgeFace = 0xA08; // CStrongHandle public const nint m_hConcreteMaterialEdgeCaps = 0xA10; // CStrongHandle public const nint m_hConcreteMaterialEdgeFins = 0xA18; // CStrongHandle public const nint m_matPanelTransform = 0xA20; // matrix3x4_t public const nint m_matPanelTransformWsTemp = 0xA50; // matrix3x4_t public const nint m_vecShatterGlassShards = 0xA80; // CUtlVector public const nint m_PanelSize = 0xA98; // Vector2D public const nint m_vecPanelNormalWs = 0xAA0; // Vector public const nint m_nNumShardsEverCreated = 0xAAC; // int32 public const nint m_flLastShatterSoundEmitTime = 0xAB0; // GameTime_t public const nint m_flLastCleanupTime = 0xAB4; // GameTime_t public const nint m_flInitAtTime = 0xAB8; // GameTime_t public const nint m_flGlassThickness = 0xABC; // float32 public const nint m_flSpawnInvulnerability = 0xAC0; // float32 public const nint m_bBreakSilent = 0xAC4; // bool public const nint m_bBreakShardless = 0xAC5; // bool public const nint m_bBroken = 0xAC6; // bool public const nint m_bHasRateLimitedShards = 0xAC7; // bool public const nint m_bGlassNavIgnore = 0xAC8; // bool public const nint m_bGlassInFrame = 0xAC9; // bool public const nint m_bStartBroken = 0xACA; // bool public const nint m_iInitialDamageType = 0xACB; // uint8 public const nint m_szDamagePositioningEntityName01 = 0xAD0; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName02 = 0xAD8; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName03 = 0xAE0; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName04 = 0xAE8; // CUtlSymbolLarge public const nint m_vInitialDamagePositions = 0xAF0; // CUtlVector public const nint m_vExtraDamagePositions = 0xB08; // CUtlVector public const nint m_OnBroken = 0xB20; // CEntityIOOutput public const nint m_iSurfaceType = 0xB49; // uint8 } // Parent: CBaseButton // Fields count: 0 public static class CRotButton { } // Parent: CCSWeaponBaseGun // Fields count: 1 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { public const nint m_fFireTime = 0x11B4; // GameTime_t } // Parent: CBaseAnimGraph // Fields count: 0 public static class CWaterBullet { } // Parent: CBaseModelEntity // Fields count: 1 public static class CMarkupVolume { public const nint m_bEnabled = 0x9F8; // bool } // Parent: CPointEntity // Fields count: 6 public static class CMessage { public const nint m_iszMessage = 0x7A8; // CUtlSymbolLarge public const nint m_MessageVolume = 0x7B0; // float32 public const nint m_MessageAttenuation = 0x7B4; // int32 public const nint m_Radius = 0x7B8; // float32 public const nint m_sNoise = 0x7C0; // CUtlSymbolLarge public const nint m_OnShowMessage = 0x7C8; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) public static class CLogicGameEventListener { public const nint m_OnEventFired = 0x7B8; // CEntityIOOutput public const nint m_iszGameEventName = 0x7E0; // CUtlSymbolLarge public const nint m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge public const nint m_bEnabled = 0x7F0; // bool public const nint m_bStartDisabled = 0x7F1; // bool } // Parent: CBaseModelEntity // Fields count: 21 public static class CBreakable { public const nint m_Material = 0xA08; // Materials public const nint m_hBreaker = 0xA0C; // CHandle public const nint m_Explosion = 0xA10; // Explosions public const nint m_iszSpawnObject = 0xA18; // CUtlSymbolLarge public const nint m_flPressureDelay = 0xA20; // float32 public const nint m_iMinHealthDmg = 0xA24; // int32 public const nint m_iszPropData = 0xA28; // CUtlSymbolLarge public const nint m_impactEnergyScale = 0xA30; // float32 public const nint m_nOverrideBlockLOS = 0xA34; // EOverrideBlockLOS_t public const nint m_OnBreak = 0xA38; // CEntityIOOutput public const nint m_OnHealthChanged = 0xA60; // CEntityOutputTemplate public const nint m_flDmgModBullet = 0xA88; // float32 public const nint m_flDmgModClub = 0xA8C; // float32 public const nint m_flDmgModExplosive = 0xA90; // float32 public const nint m_flDmgModFire = 0xA94; // float32 public const nint m_iszPhysicsDamageTableName = 0xA98; // CUtlSymbolLarge public const nint m_iszBasePropData = 0xAA0; // CUtlSymbolLarge public const nint m_iInteractions = 0xAA8; // int32 public const nint m_PerformanceMode = 0xAAC; // PerformanceMode_t public const nint m_hPhysicsAttacker = 0xAB0; // CHandle public const nint m_flLastPhysicsInfluenceTime = 0xAB4; // GameTime_t } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CCSDeathmatchScript { public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: CRulePointEntity // Fields count: 2 public static class CGameText { public const nint m_iszMessage = 0xA08; // CUtlSymbolLarge public const nint m_textParms = 0xA10; // hudtextparms_t } } }