// Generated using https://github.com/a2x/cs2-dumper // 2024-04-16 02:45:41.243985329 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libserver.so // Classes count: 218 // Enums count: 126 pub mod libserver_so { // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum PropDoorRotatingOpenDirection_e { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum SceneOnPlayerDeath_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum LessonPanelLayoutFileTypes_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum TimelineCompression_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum SubclassVDataChangeType_t { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum C4LightEffect_t { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum StanceType_t { STANCE_CURRENT = u32::MAX, STANCE_DEFAULT = 0x0, STANCE_CROUCHING = 0x1, STANCE_PRONE = 0x2, NUM_STANCES = 0x3 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum Explosions { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 } // Alignment: 4 // Members count: 9 #[repr(u32)] pub enum PreviewCharacterMode { DIORAMA = 0x0, MAIN_MENU = 0x1, BUY_MENU = 0x2, TEAM_SELECT = 0x3, END_OF_MATCH = 0x4, INVENTORY_INSPECT = 0x5, WALKING = 0x6, TEAM_INTRO = 0x7, WINGMAN_INTRO = 0x8 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum ObserverInterpState_t { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum WorldTextPanelOrientation_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum WorldTextPanelHorizontalAlign_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 } // Alignment: 1 // Members count: 3 #[repr(u8)] pub enum SequenceFinishNotifyState_t { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum SoundEventStartType_t { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum TrainOrientationType_t { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, TrainOrientation_LinearBlend = 0x2, TrainOrientation_EaseInEaseOut = 0x3 } // Alignment: 4 // Members count: 7 #[repr(u32)] pub enum CSWeaponCategory { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, WEAPONCATEGORY_SECONDARY = 0x2, WEAPONCATEGORY_SMG = 0x3, WEAPONCATEGORY_RIFLE = 0x4, WEAPONCATEGORY_HEAVY = 0x5, WEAPONCATEGORY_COUNT = 0x6 } // Alignment: 1 // Members count: 3 #[repr(u8)] pub enum BeginDeathLifeStateTransition_t { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } // Alignment: 4 // Members count: 24 #[repr(u32)] pub enum PlayerAnimEvent_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, PLAYERANIMEVENT_THROW_GRENADE = 0x3, PLAYERANIMEVENT_JUMP = 0x4, PLAYERANIMEVENT_RELOAD = 0x5, PLAYERANIMEVENT_CLEAR_FIRING = 0x6, PLAYERANIMEVENT_DEPLOY = 0x7, PLAYERANIMEVENT_SILENCER_STATE = 0x8, PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, PLAYERANIMEVENT_CATCH_WEAPON = 0xB, PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, PLAYERANIMEVENT_HAULBACK = 0xE, PLAYERANIMEVENT_IDLE = 0xF, PLAYERANIMEVENT_STRIKE_HIT = 0x10, PLAYERANIMEVENT_STRIKE_MISS = 0x11, PLAYERANIMEVENT_BACKSTAB = 0x12, PLAYERANIMEVENT_DRYFIRE = 0x13, PLAYERANIMEVENT_FIDGET = 0x14, PLAYERANIMEVENT_RELEASE = 0x15, PLAYERANIMEVENT_TAUNT = 0x16, PLAYERANIMEVENT_COUNT = 0x17 } // Alignment: 1 // Members count: 9 #[repr(u8)] pub enum ItemFlagTypes_t { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, ITEM_FLAG_NOAUTORELOAD = 0x2, ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, ITEM_FLAG_LIMITINWORLD = 0x8, ITEM_FLAG_EXHAUSTIBLE = 0x10, ITEM_FLAG_DOHITLOCATIONDMG = 0x20, ITEM_FLAG_NOAMMOPICKUPS = 0x40, ITEM_FLAG_NOITEMPICKUP = 0x80 } // Alignment: 1 // Members count: 2 #[repr(u8)] pub enum ShatterPanelMode { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1 } // Alignment: 1 // Members count: 10 #[repr(u8)] pub enum SurroundingBoundsType_t { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, USE_HITBOXES = 0x2, USE_SPECIFIED_BOUNDS = 0x3, USE_GAME_CODE = 0x4, USE_ROTATION_EXPANDED_BOUNDS = 0x5, USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, SURROUNDING_TYPE_BIT_COUNT = 0x3 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum LifeState_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum NPCFollowFormation_t { Default = u32::MAX, CloseCircle = 0x0, WideCircle = 0x1, MediumCircle = 0x5, Sidekick = 0x6 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum CSWeaponMode { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 } // Alignment: 1 // Members count: 3 #[repr(u8)] pub enum OnFrame { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 } // Alignment: 4 // Members count: 12 #[repr(u32)] pub enum Materials { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xA, matLastMaterial = 0xB } // Alignment: 4 // Members count: 6 #[repr(u32)] pub enum ScriptedMoveTo_t { CINE_MOVETO_WAIT = 0x0, CINE_MOVETO_WALK = 0x1, CINE_MOVETO_RUN = 0x2, CINE_MOVETO_CUSTOM = 0x3, CINE_MOVETO_TELEPORT = 0x4, CINE_MOVETO_WAIT_FACING = 0x5 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum AnimLoopMode_t { ANIM_LOOP_MODE_INVALID = u32::MAX, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, ANIM_LOOP_MODE_LOOPING = 0x1, ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 } // Alignment: 4 // Members count: 23 #[repr(u32)] pub enum SoundFlags_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, SOUND_WORLD = 0x2, SOUND_PLAYER = 0x4, SOUND_DANGER = 0x8, SOUND_BULLET_IMPACT = 0x10, SOUND_THUMPER = 0x20, SOUND_PHYSICS_DANGER = 0x40, SOUND_MOVE_AWAY = 0x80, SOUND_PLAYER_VEHICLE = 0x100, SOUND_GLASS_BREAK = 0x200, SOUND_PHYSICS_OBJECT = 0x400, SOUND_CONTEXT_GUNFIRE = 0x100000, SOUND_CONTEXT_COMBINE_ONLY = 0x200000, SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, SOUND_CONTEXT_EXPLOSION = 0x800000, SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, SOUND_CONTEXT_PANIC_NPCS = 0x8000000, ALL_CONTEXTS = 0xFFF00000, ALL_SCENTS = 0x0, ALL_SOUNDS = 0xFFFFF } // Alignment: 4 // Members count: 10 #[repr(u32)] pub enum Class_T { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BOMB = 0x3, CLASS_FOOT_CONTACT_SHADOW = 0x4, CLASS_WEAPON = 0x5, CLASS_WATER_SPLASHER = 0x6, CLASS_WEAPON_VIEWMODEL = 0x7, CLASS_DOOR = 0x8, NUM_CLASSIFY_CLASSES = 0x9 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum filter_t { FILTER_AND = 0x0, FILTER_OR = 0x1 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum CSWeaponSilencerType { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 } // Alignment: 4 // Members count: 17 #[repr(u32)] pub enum BaseExplosionTypes_t { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, EXPLOSION_TYPE_MOLOTOV = 0x2, EXPLOSION_TYPE_FIREWORKS = 0x3, EXPLOSION_TYPE_GASCAN = 0x4, EXPLOSION_TYPE_GASCYLINDER = 0x5, EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, EXPLOSION_TYPE_ELECTRICAL = 0x7, EXPLOSION_TYPE_EMP = 0x8, EXPLOSION_TYPE_SHRAPNEL = 0x9, EXPLOSION_TYPE_SMOKEGRENADE = 0xA, EXPLOSION_TYPE_FLASHBANG = 0xB, EXPLOSION_TYPE_TRIPMINE = 0xC, EXPLOSION_TYPE_ICE = 0xD, EXPLOSION_TYPE_NONE = 0xE, EXPLOSION_TYPE_CUSTOM = 0xF, EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 // Members count: 43 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, AE_CL_PLAYSOUND_ATTACHMENT = 0x2, AE_CL_PLAYSOUND_POSITION = 0x3, AE_SV_PLAYSOUND = 0x4, AE_CL_STOPSOUND = 0x5, AE_CL_PLAYSOUND_LOOPING = 0x6, AE_CL_CREATE_PARTICLE_EFFECT = 0x7, AE_CL_STOP_PARTICLE_EFFECT = 0x8, AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, AE_SV_STOP_PARTICLE_EFFECT = 0xB, AE_FOOTSTEP = 0xC, AE_RAGDOLL = 0xD, AE_CL_STOP_RAGDOLL_CONTROL = 0xE, AE_CL_ENABLE_BODYGROUP = 0xF, AE_CL_DISABLE_BODYGROUP = 0x10, AE_BODYGROUP_SET_VALUE = 0x11, AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, AE_WEAPON_PERFORM_ATTACK = 0x13, AE_FIRE_INPUT = 0x14, AE_CL_CLOTH_ATTR = 0x15, AE_CL_CLOTH_GROUND_OFFSET = 0x16, AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, AE_PULSE_GRAPH = 0x1A, AE_PULSE_GRAPH_LOOKAT = 0x1B, AE_PULSE_GRAPH_AIMAT = 0x1C, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, AE_SV_SHOW_SILENCER = 0x22, AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, AE_SV_HIDE_SILENCER = 0x24, AE_SV_DETACH_SILENCER_COMPLETE = 0x25, AE_CL_EJECT_MAG = 0x26, AE_WPN_COMPLETE_RELOAD = 0x27, AE_WPN_HEALTHSHOT_INJECT = 0x28, AE_CL_C4_SCREEN_TEXT = 0x29, AE_GRENADE_THROW_COMPLETE = 0x2A } // Alignment: 1 // Members count: 3 #[repr(u8)] pub enum FixAngleSet_t { None = 0x0, Absolute = 0x1, Relative = 0x2 } // Alignment: 4 // Members count: 7 #[repr(u32)] pub enum IChoreoServices__ScriptState_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, SCRIPT_WALK_TO_MARK = 0x4, SCRIPT_RUN_TO_MARK = 0x5, SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum CommandEntitySpecType_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum Touch_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum TrainVelocityType_t { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 } // Alignment: 4 // Members count: 20 #[repr(u32)] pub enum CSWeaponType { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, WEAPONTYPE_SUBMACHINEGUN = 0x2, WEAPONTYPE_RIFLE = 0x3, WEAPONTYPE_SHOTGUN = 0x4, WEAPONTYPE_SNIPER_RIFLE = 0x5, WEAPONTYPE_MACHINEGUN = 0x6, WEAPONTYPE_C4 = 0x7, WEAPONTYPE_TASER = 0x8, WEAPONTYPE_GRENADE = 0x9, WEAPONTYPE_EQUIPMENT = 0xA, WEAPONTYPE_STACKABLEITEM = 0xB, WEAPONTYPE_FISTS = 0xC, WEAPONTYPE_BREACHCHARGE = 0xD, WEAPONTYPE_BUMPMINE = 0xE, WEAPONTYPE_TABLET = 0xF, WEAPONTYPE_MELEE = 0x10, WEAPONTYPE_SHIELD = 0x11, WEAPONTYPE_ZONE_REPULSOR = 0x12, WEAPONTYPE_UNKNOWN = 0x13 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum EntFinderMethod_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum PropDoorRotatingSpawnPos_t { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, DOOR_SPAWN_OPEN_BACK = 0x2, DOOR_SPAWN_AJAR = 0x3 } // Alignment: 1 // Members count: 2 #[repr(u8)] pub enum ShardSolid_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } // Alignment: 1 // Members count: 13 #[repr(u8)] pub enum RenderMode_t { kRenderNormal = 0x0, kRenderTransColor = 0x1, kRenderTransTexture = 0x2, kRenderGlow = 0x3, kRenderTransAlpha = 0x4, kRenderTransAdd = 0x5, kRenderEnvironmental = 0x6, kRenderTransAddFrameBlend = 0x7, kRenderTransAlphaAdd = 0x8, kRenderWorldGlow = 0x9, kRenderNone = 0xA, kRenderDevVisualizer = 0xB, kRenderModeCount = 0xC } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum ForcedCrouchState_t { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum PerformanceMode_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3 } // Alignment: 4 // Members count: 8 #[repr(u32)] pub enum TOGGLE_STATE { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3 } // Alignment: 4 // Members count: 74 #[repr(u32)] pub enum loadout_slot_t { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = u32::MAX, LOADOUT_SLOT_MELEE = 0x0, LOADOUT_SLOT_C4 = 0x1, LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, LOADOUT_SLOT_SECONDARY0 = 0x2, LOADOUT_SLOT_SECONDARY1 = 0x3, LOADOUT_SLOT_SECONDARY2 = 0x4, LOADOUT_SLOT_SECONDARY3 = 0x5, LOADOUT_SLOT_SECONDARY4 = 0x6, LOADOUT_SLOT_SECONDARY5 = 0x7, LOADOUT_SLOT_SMG0 = 0x8, LOADOUT_SLOT_SMG1 = 0x9, LOADOUT_SLOT_SMG2 = 0xA, LOADOUT_SLOT_SMG3 = 0xB, LOADOUT_SLOT_SMG4 = 0xC, LOADOUT_SLOT_SMG5 = 0xD, LOADOUT_SLOT_RIFLE0 = 0xE, LOADOUT_SLOT_RIFLE1 = 0xF, LOADOUT_SLOT_RIFLE2 = 0x10, LOADOUT_SLOT_RIFLE3 = 0x11, LOADOUT_SLOT_RIFLE4 = 0x12, LOADOUT_SLOT_RIFLE5 = 0x13, LOADOUT_SLOT_HEAVY0 = 0x14, LOADOUT_SLOT_HEAVY1 = 0x15, LOADOUT_SLOT_HEAVY2 = 0x16, LOADOUT_SLOT_HEAVY3 = 0x17, LOADOUT_SLOT_HEAVY4 = 0x18, LOADOUT_SLOT_HEAVY5 = 0x19, LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, LOADOUT_SLOT_GRENADE0 = 0x1A, LOADOUT_SLOT_GRENADE1 = 0x1B, LOADOUT_SLOT_GRENADE2 = 0x1C, LOADOUT_SLOT_GRENADE3 = 0x1D, LOADOUT_SLOT_GRENADE4 = 0x1E, LOADOUT_SLOT_GRENADE5 = 0x1F, LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, LOADOUT_SLOT_EQUIPMENT0 = 0x20, LOADOUT_SLOT_EQUIPMENT1 = 0x21, LOADOUT_SLOT_EQUIPMENT2 = 0x22, LOADOUT_SLOT_EQUIPMENT3 = 0x23, LOADOUT_SLOT_EQUIPMENT4 = 0x24, LOADOUT_SLOT_EQUIPMENT5 = 0x25, LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, LOADOUT_SLOT_PET = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, LOADOUT_SLOT_LAST_COSMETIC = 0x29, LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, LOADOUT_SLOT_CLOTHING_HAT = 0x2B, LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, LOADOUT_SLOT_MISC0 = 0x2F, LOADOUT_SLOT_MISC1 = 0x30, LOADOUT_SLOT_MISC2 = 0x31, LOADOUT_SLOT_MISC3 = 0x32, LOADOUT_SLOT_MISC4 = 0x33, LOADOUT_SLOT_MISC5 = 0x34, LOADOUT_SLOT_MISC6 = 0x35, LOADOUT_SLOT_MUSICKIT = 0x36, LOADOUT_SLOT_FLAIR0 = 0x37, LOADOUT_SLOT_SPRAY0 = 0x38, LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 // Members count: 19 #[repr(u32)] pub enum NavAttributeEnum { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_ATTR_FIRST_GAME_INDEX = 0x13, NAV_ATTR_LAST_INDEX = 0x1F } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum MoveLinearAuthoredPos_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum ValueRemapperMomentumType_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3 } // Alignment: 4 // Members count: 12 #[repr(u32)] pub enum Hull_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, HULL_SMALL = 0x9, NUM_HULLS = 0xA, HULL_NONE = 0xB } // Alignment: 4 // Members count: 6 #[repr(u32)] pub enum PreviewWeaponState { DROPPED = 0x0, HOLSTERED = 0x1, DEPLOYED = 0x2, PLANTED = 0x3, INSPECT = 0x4, ICON = 0x5 } // Alignment: 4 // Members count: 9 #[repr(u32)] pub enum EInButtonState { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, IN_BUTTON_DOWN_UP = 0x2, IN_BUTTON_UP_DOWN = 0x3, IN_BUTTON_UP_DOWN_UP = 0x4, IN_BUTTON_DOWN_UP_DOWN = 0x5, IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, IN_BUTTON_STATE_COUNT = 0x8 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum BeamClipStyle_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum WeaponAttackType_t { eInvalid = u32::MAX, ePrimary = 0x0, eSecondary = 0x1, eCount = 0x2 } // Alignment: 4 // Members count: 18 #[repr(u32)] pub enum CSPlayerBlockingUseAction_t { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, k_CSPlayerBlockingUseAction_HostageDropping = 0x4, k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, k_CSPlayerBlockingUseAction_EquippingContract = 0x8, k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, k_CSPlayerBlockingUseAction_MaxCount = 0x11 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum CSWeaponState_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum CommandExecMode_t { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, EXEC_PERIODIC = 0x2, EXEC_MODES_COUNT = 0x3 } // Alignment: 1 // Members count: 5 #[repr(u8)] pub enum ShatterDamageCause { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, SHATTERDAMAGE_THROWN = 0x2, SHATTERDAMAGE_SCRIPT = 0x3, SHATTERDAMAGE_EXPLOSIVE = 0x4 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum ScriptedOnDeath_t { SS_ONDEATH_NOT_APPLICABLE = u32::MAX, SS_ONDEATH_UNDEFINED = 0x0, SS_ONDEATH_RAGDOLL = 0x1, SS_ONDEATH_ANIMATED_DEATH = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum ScriptedMoveType_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum NPCLookType_t { Chest = 0x0, Head = 0x1, Eyes = 0x2 } // Alignment: 4 // Members count: 17 #[repr(u32)] pub enum gear_slot_t { GEAR_SLOT_INVALID = u32::MAX, GEAR_SLOT_RIFLE = 0x0, GEAR_SLOT_PISTOL = 0x1, GEAR_SLOT_KNIFE = 0x2, GEAR_SLOT_GRENADES = 0x3, GEAR_SLOT_C4 = 0x4, GEAR_SLOT_RESERVED_SLOT6 = 0x5, GEAR_SLOT_RESERVED_SLOT7 = 0x6, GEAR_SLOT_RESERVED_SLOT8 = 0x7, GEAR_SLOT_RESERVED_SLOT9 = 0x8, GEAR_SLOT_RESERVED_SLOT10 = 0x9, GEAR_SLOT_RESERVED_SLOT11 = 0xA, GEAR_SLOT_BOOSTS = 0xB, GEAR_SLOT_UTILITY = 0xC, GEAR_SLOT_COUNT = 0xD, GEAR_SLOT_FIRST = 0x0, GEAR_SLOT_LAST = 0xC } // Alignment: 4 // Members count: 10 #[repr(u32)] pub enum CSPlayerState { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, STATE_PICKINGTEAM = 0x2, STATE_PICKINGCLASS = 0x3, STATE_DEATH_ANIM = 0x4, STATE_DEATH_WAIT_FOR_KEY = 0x5, STATE_OBSERVER_MODE = 0x6, STATE_GUNGAME_RESPAWN = 0x7, STATE_DORMANT = 0x8, NUM_PLAYER_STATES = 0x9 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ScriptedConflictResponse_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 } // Alignment: 1 // Members count: 7 #[repr(u8)] pub enum WaterLevel_t { WL_NotInWater = 0x0, WL_Feet = 0x1, WL_Knees = 0x2, WL_Waist = 0x3, WL_Chest = 0x4, WL_FullyUnderwater = 0x5, WL_Count = 0x6 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum WorldTextPanelVerticalAlign_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum AmmoPosition_t { AMMO_POSITION_INVALID = u32::MAX, AMMO_POSITION_PRIMARY = 0x0, AMMO_POSITION_SECONDARY = 0x1, AMMO_POSITION_COUNT = 0x2 } // Alignment: 4 // Members count: 23 #[repr(u32)] pub enum PreviewEOMCelebration { WALKUP = 0x0, PUNCHING = 0x1, SWAGGER = 0x2, DROPDOWN = 0x3, STRETCH = 0x4, SWAT_FEMALE = 0x5, MASK_F = 0x6, GUERILLA = 0x7, GUERILLA02 = 0x8, GENDARMERIE = 0x9, SCUBA_FEMALE = 0xA, SCUBA_MALE = 0xB, AVA_DEFEAT = 0xC, GENDARMERIE_DEFEAT = 0xD, MAE_DEFEAT = 0xE, RICKSAW_DEFEAT = 0xF, SCUBA_FEMALE_DEFEAT = 0x10, SCUBA_MALE_DEFEAT = 0x11, CRASSWATER_DEFEAT = 0x12, DARRYL_DEFEAT = 0x13, DOCTOR_DEFEAT = 0x14, MUHLIK_DEFEAT = 0x15, VYPA_DEFEAT = 0x16 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum EntityDisolveType_t { ENTITY_DISSOLVE_INVALID = u32::MAX, ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3 } // Alignment: 8 // Members count: 21 #[repr(u64)] pub enum InputBitMask_t { IN_NONE = 0x0, IN_ALL = u64::MAX, IN_ATTACK = 0x1, IN_JUMP = 0x2, IN_DUCK = 0x4, IN_FORWARD = 0x8, IN_BACK = 0x10, IN_USE = 0x20, IN_TURNLEFT = 0x80, IN_TURNRIGHT = 0x100, IN_MOVELEFT = 0x200, IN_MOVERIGHT = 0x400, IN_ATTACK2 = 0x800, IN_RELOAD = 0x2000, IN_SPEED = 0x10000, IN_JOYAUTOSPRINT = 0x20000, IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, IN_USEORRELOAD = 0x100000000, IN_SCORE = 0x200000000, IN_ZOOM = 0x400000000, IN_LOOK_AT_WEAPON = 0x800000000 } // Alignment: 4 // Members count: 14 #[repr(u32)] pub enum HitGroup_t { HITGROUP_INVALID = u32::MAX, HITGROUP_GENERIC = 0x0, HITGROUP_HEAD = 0x1, HITGROUP_CHEST = 0x2, HITGROUP_STOMACH = 0x3, HITGROUP_LEFTARM = 0x4, HITGROUP_RIGHTARM = 0x5, HITGROUP_LEFTLEG = 0x6, HITGROUP_RIGHTLEG = 0x7, HITGROUP_NECK = 0x8, HITGROUP_UNUSED = 0x9, HITGROUP_GEAR = 0xA, HITGROUP_SPECIAL = 0xB, HITGROUP_COUNT = 0xC } // Alignment: 4 // Members count: 7 #[repr(u32)] pub enum ChickenActivity { IDLE = 0x0, WALK = 0x1, RUN = 0x2, HOP = 0x3, JUMP = 0x4, GLIDE = 0x5, LAND = 0x6 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum PointWorldTextReorientMode_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 // Members count: 39 #[repr(u64)] pub enum DebugOverlayBits_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, OVERLAY_BBOX_BIT = 0x4, OVERLAY_PIVOT_BIT = 0x8, OVERLAY_MESSAGE_BIT = 0x10, OVERLAY_ABSBOX_BIT = 0x20, OVERLAY_RBOX_BIT = 0x40, OVERLAY_SHOW_BLOCKSLOS = 0x80, OVERLAY_ATTACHMENTS_BIT = 0x100, OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, OVERLAY_SKELETON_BIT = 0x800, OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, OVERLAY_HITBOX_BIT = 0x4000, OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, OVERLAY_AUTOAIM_BIT = 0x10000, OVERLAY_NPC_SELECTED_BIT = 0x20000, OVERLAY_JOINT_INFO_BIT = 0x40000, OVERLAY_NPC_ROUTE_BIT = 0x80000, OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, OVERLAY_NPC_ENEMIES_BIT = 0x400000, OVERLAY_NPC_CONDITIONS_BIT = 0x800000, OVERLAY_NPC_COMBAT_BIT = 0x1000000, OVERLAY_NPC_TASK_BIT = 0x2000000, OVERLAY_NPC_BODYLOCATIONS = 0x4000000, OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, OVERLAY_NPC_KILL_BIT = 0x10000000, OVERLAY_WC_CHANGE_ENTITY = 0x20000000, OVERLAY_BUDDHA_MODE = 0x40000000, OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, OVERLAY_PROP_DEBUG = 0x200000000, OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum AmmoFlags_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2 } // Alignment: 4 // Members count: 6 #[repr(u32)] pub enum HierarchyType_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum doorCheck_e { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 } // Alignment: 4 // Members count: 7 #[repr(u32)] pub enum BeamType_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum EntitySubclassScope_t { SUBCLASS_SCOPE_NONE = u32::MAX, SUBCLASS_SCOPE_PRECIPITATION = 0x0, SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, SUBCLASS_SCOPE_COUNT = 0x2 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum PointTemplateClientOnlyEntityBehavior_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 } // Alignment: 1 // Members count: 5 #[repr(u8)] pub enum ShatterGlassStressType { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, SHATTERDRYWALL_CHUNKS = 0x3, SHATTERGLASS_EXPLOSIVE = 0x4 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum TrackOrientationType_t { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum WeaponSwitchReason_t { eDrawn = 0x0, eEquipped = 0x1, eUserInitiatedSwitchToLast = 0x2 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ValueRemapperRatchetType_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum NavDirType { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum CRR_Response__ResponseEnum_t { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum MoveMountingAmount_t { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, MOVE_MOUNT_HIGH = 0x2, MOVE_MOUNT_MAXCOUNT = 0x3 } // Alignment: 1 // Members count: 20 #[repr(u8)] pub enum RenderFx_t { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, kRenderFxPulseFast = 0x2, kRenderFxPulseSlowWide = 0x3, kRenderFxPulseFastWide = 0x4, kRenderFxFadeSlow = 0x5, kRenderFxFadeFast = 0x6, kRenderFxSolidSlow = 0x7, kRenderFxSolidFast = 0x8, kRenderFxStrobeSlow = 0x9, kRenderFxStrobeFast = 0xA, kRenderFxStrobeFaster = 0xB, kRenderFxFlickerSlow = 0xC, kRenderFxFlickerFast = 0xD, kRenderFxNoDissipation = 0xE, kRenderFxFadeOut = 0xF, kRenderFxFadeIn = 0x10, kRenderFxPulseFastWider = 0x11, kRenderFxGlowShell = 0x12, kRenderFxMax = 0x13 } // Alignment: 4 // Members count: 35 #[repr(u32)] pub enum vote_create_failed_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xA, VOTE_FAILED_PLAYERNOTFOUND = 0xB, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, VOTE_FAILED_SPECTATOR = 0xE, VOTE_FAILED_FAILED_RECENT_KICK = 0xF, VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, VOTE_FAILED_DISABLED = 0x15, VOTE_FAILED_NEXTLEVEL_SET = 0x16, VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, VOTE_FAILED_MATCH_PAUSED = 0x18, VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, VOTE_FAILED_NOT_IN_WARMUP = 0x1A, VOTE_FAILED_NOT_10_PLAYERS = 0x1B, VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, VOTE_FAILED_CANT_ROUND_END = 0x1F, VOTE_FAILED_REMATCH = 0x20, VOTE_FAILED_CONTINUE = 0x21, VOTE_FAILED_MAX = 0x22 } // Alignment: 4 // Members count: 27 #[repr(u32)] pub enum RumbleEffect_t { RUMBLE_INVALID = u32::MAX, RUMBLE_STOP_ALL = 0x0, RUMBLE_PISTOL = 0x1, RUMBLE_357 = 0x2, RUMBLE_SMG1 = 0x3, RUMBLE_AR2 = 0x4, RUMBLE_SHOTGUN_SINGLE = 0x5, RUMBLE_SHOTGUN_DOUBLE = 0x6, RUMBLE_AR2_ALT_FIRE = 0x7, RUMBLE_RPG_MISSILE = 0x8, RUMBLE_CROWBAR_SWING = 0x9, RUMBLE_AIRBOAT_GUN = 0xA, RUMBLE_JEEP_ENGINE_LOOP = 0xB, RUMBLE_FLAT_LEFT = 0xC, RUMBLE_FLAT_RIGHT = 0xD, RUMBLE_FLAT_BOTH = 0xE, RUMBLE_DMG_LOW = 0xF, RUMBLE_DMG_MED = 0x10, RUMBLE_DMG_HIGH = 0x11, RUMBLE_FALL_LONG = 0x12, RUMBLE_FALL_SHORT = 0x13, RUMBLE_PHYSCANNON_OPEN = 0x14, RUMBLE_PHYSCANNON_PUNT = 0x15, RUMBLE_PHYSCANNON_LOW = 0x16, RUMBLE_PHYSCANNON_MEDIUM = 0x17, RUMBLE_PHYSCANNON_HIGH = 0x18, NUM_RUMBLE_EFFECTS = 0x19 } // Alignment: 4 // Members count: 6 #[repr(u32)] pub enum LatchDirtyPermission_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum DoorState_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum ChatIgnoreType_t { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 } // Alignment: 4 // Members count: 7 #[repr(u32)] pub enum PlayerConnectedState { PlayerNeverConnected = u32::MAX, PlayerConnected = 0x0, PlayerConnecting = 0x1, PlayerReconnecting = 0x2, PlayerDisconnecting = 0x3, PlayerDisconnected = 0x4, PlayerReserved = 0x5 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 } // Alignment: 4 // Members count: 1 #[repr(u32)] pub enum navproperties_t { NAV_IGNORE = 0x1 } // Alignment: 1 // Members count: 9 #[repr(u8)] pub enum SolidType_t { SOLID_NONE = 0x0, SOLID_BSP = 0x1, SOLID_BBOX = 0x2, SOLID_OBB = 0x3, SOLID_SPHERE = 0x4, SOLID_POINT = 0x5, SOLID_VPHYSICS = 0x6, SOLID_CAPSULE = 0x7, SOLID_LAST = 0x8 } // Alignment: 4 // Members count: 24 #[repr(u32)] pub enum DamageTypes_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, DMG_BULLET = 0x2, DMG_SLASH = 0x4, DMG_BURN = 0x8, DMG_VEHICLE = 0x10, DMG_FALL = 0x20, DMG_BLAST = 0x40, DMG_CLUB = 0x80, DMG_SHOCK = 0x100, DMG_SONIC = 0x200, DMG_ENERGYBEAM = 0x400, DMG_DROWN = 0x4000, DMG_POISON = 0x8000, DMG_RADIATION = 0x10000, DMG_DROWNRECOVER = 0x20000, DMG_ACID = 0x40000, DMG_PHYSGUN = 0x100000, DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_BUCKSHOT = 0x1000000, DMG_LASTGENERICFLAG = 0x1000000, DMG_HEADSHOT = 0x2000000, DMG_DANGERZONE = 0x4000000 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum PointWorldTextJustifyVertical_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum attributeprovidertypes_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 } // Alignment: 1 // Members count: 6 #[repr(u8)] pub enum MoveCollide_t { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, MOVECOLLIDE_FLY_CUSTOM = 0x2, MOVECOLLIDE_FLY_SLIDE = 0x3, MOVECOLLIDE_COUNT = 0x4, MOVECOLLIDE_MAX_BITS = 0x3 } // Alignment: 4 // Members count: 7 #[repr(u32)] pub enum IChoreoServices__ChoreoState_t { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, STATE_WALK_TO_MARK = 0x2, STATE_SYNCHRONIZE_SCRIPT = 0x3, STATE_PLAY_SCRIPT = 0x4, STATE_PLAY_SCRIPT_POST_IDLE = 0x5, STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 } // Alignment: 4 // Members count: 4 #[repr(u32)] pub enum ValueRemapperOutputType_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum PointTemplateOwnerSpawnGroupType_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum PointWorldTextJustifyHorizontal_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 } // Alignment: 4 // Members count: 6 #[repr(u32)] pub enum ShakeCommand_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum TRAIN_CODE { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum BrushSolidities_e { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 } // Alignment: 4 // Members count: 13 #[repr(u32)] pub enum QuestProgress__Reason { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, QUEST_NOT_ENOUGH_PLAYERS = 0x2, QUEST_WARMUP = 0x3, QUEST_NOT_CONNECTED_TO_STEAM = 0x4, QUEST_NONOFFICIAL_SERVER = 0x5, QUEST_NO_ENTITLEMENT = 0x6, QUEST_NO_QUEST = 0x7, QUEST_PLAYER_IS_BOT = 0x8, QUEST_WRONG_MAP = 0x9, QUEST_WRONG_MODE = 0xA, QUEST_NOT_SYNCED_WITH_SERVER = 0xB, QUEST_REASON_MAX = 0xC } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ModifyDamageReturn_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ShadowType_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 } // Alignment: 4 // Members count: 8 #[repr(u32)] pub enum GrenadeType_t { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, GRENADE_TYPE_FIRE = 0x2, GRENADE_TYPE_DECOY = 0x3, GRENADE_TYPE_SMOKE = 0x4, GRENADE_TYPE_SENSOR = 0x5, GRENADE_TYPE_SNOWBALL = 0x6, GRENADE_TYPE_TOTAL = 0x7 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ValueRemapperInputType_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 } // Alignment: 1 // Members count: 8 #[repr(u8)] pub enum EKillTypes_t { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, KILL_HEADSHOT = 0x2, KILL_BLAST = 0x3, KILL_BURN = 0x4, KILL_SLASH = 0x5, KILL_SHOCK = 0x6, KILLTYPE_COUNT = 0x7 } // Alignment: 4 // Members count: 25 #[repr(u32)] pub enum WeaponSound_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, WEAPON_SOUND_SINGLE = 0x2, WEAPON_SOUND_SECONDARY_ATTACK = 0x3, WEAPON_SOUND_MELEE_MISS = 0x4, WEAPON_SOUND_MELEE_HIT = 0x5, WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, WEAPON_SOUND_MELEE_HIT_NPC = 0x8, WEAPON_SOUND_SPECIAL1 = 0x9, WEAPON_SOUND_SPECIAL2 = 0xA, WEAPON_SOUND_SPECIAL3 = 0xB, WEAPON_SOUND_NEARLYEMPTY = 0xC, WEAPON_SOUND_IMPACT = 0xD, WEAPON_SOUND_REFLECT = 0xE, WEAPON_SOUND_SECONDARY_IMPACT = 0xF, WEAPON_SOUND_SECONDARY_REFLECT = 0x10, WEAPON_SOUND_RELOAD = 0x11, WEAPON_SOUND_SINGLE_ACCURATE = 0x12, WEAPON_SOUND_ZOOM_IN = 0x13, WEAPON_SOUND_ZOOM_OUT = 0x14, WEAPON_SOUND_MOUSE_PRESSED = 0x15, WEAPON_SOUND_DROP = 0x16, WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 4 // Members count: 15 #[repr(u32)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, DFLAG_SUPPRESS_EFFECTS = 0x4, DFLAG_PREVENT_DEATH = 0x8, DFLAG_FORCE_DEATH = 0x10, DFLAG_ALWAYS_GIB = 0x20, DFLAG_NEVER_GIB = 0x40, DFLAG_REMOVE_NO_RAGDOLL = 0x80, DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DMG_LASTDFLAG = 0x400, DFLAG_IGNORE_ARMOR = 0x800, DFLAG_SUPPRESS_UTILREMOVE = 0x1000 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ValueRemapperHapticsType_t { HaticsType_Default = 0x0, HaticsType_None = 0x1 } // Alignment: 4 // Members count: 10 #[repr(u32)] pub enum Disposition_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum CanPlaySequence_t { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 } // Alignment: 4 // Members count: 5 #[repr(u32)] pub enum MedalRank_t { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, MEDAL_RANK_SILVER = 0x2, MEDAL_RANK_GOLD = 0x3, MEDAL_RANK_COUNT = 0x4 } // Alignment: 4 // Members count: 7 #[repr(u32)] pub enum ObserverMode_t { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, OBS_MODE_IN_EYE = 0x2, OBS_MODE_CHASE = 0x3, OBS_MODE_ROAMING = 0x4, OBS_MODE_DIRECTED = 0x5, NUM_OBSERVER_MODES = 0x6 } // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum FuncDoorSpawnPos_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 } // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum EOverrideBlockLOS_t { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 } // Alignment: 1 // Members count: 14 #[repr(u8)] pub enum MoveType_t { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, MOVETYPE_WALK = 0x2, MOVETYPE_FLY = 0x3, MOVETYPE_FLYGRAVITY = 0x4, MOVETYPE_VPHYSICS = 0x5, MOVETYPE_PUSH = 0x6, MOVETYPE_NOCLIP = 0x7, MOVETYPE_OBSERVER = 0x8, MOVETYPE_LADDER = 0x9, MOVETYPE_CUSTOM = 0xA, MOVETYPE_LAST = 0xB, MOVETYPE_INVALID = 0xB, MOVETYPE_MAX_BITS = 0x5 } // Parent: CBreakableProp // Fields count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { pub const m_bCreateNavObstacle: usize = 0xD70; // bool pub const m_bUseHitboxesForRenderBox: usize = 0xD71; // bool pub const m_bUseAnimGraph: usize = 0xD72; // bool pub const m_pOutputAnimBegun: usize = 0xD78; // CEntityIOOutput pub const m_pOutputAnimOver: usize = 0xDA0; // CEntityIOOutput pub const m_pOutputAnimLoopCycleOver: usize = 0xDC8; // CEntityIOOutput pub const m_OnAnimReachedStart: usize = 0xDF0; // CEntityIOOutput pub const m_OnAnimReachedEnd: usize = 0xE18; // CEntityIOOutput pub const m_iszIdleAnim: usize = 0xE40; // CUtlSymbolLarge pub const m_nIdleAnimLoopMode: usize = 0xE48; // AnimLoopMode_t pub const m_bRandomizeCycle: usize = 0xE4C; // bool pub const m_bStartDisabled: usize = 0xE4D; // bool pub const m_bFiredStartEndOutput: usize = 0xE4E; // bool pub const m_bForceNpcExclude: usize = 0xE4F; // bool pub const m_bCreateNonSolid: usize = 0xE50; // bool pub const m_bIsOverrideProp: usize = 0xE51; // bool pub const m_iInitialGlowState: usize = 0xE54; // int32 pub const m_nGlowRange: usize = 0xE58; // int32 pub const m_nGlowRangeMin: usize = 0xE5C; // int32 pub const m_glowColor: usize = 0xE60; // Color pub const m_nGlowTeam: usize = 0xE64; // int32 } // Parent: CBaseModelEntity // Fields count: 0 pub mod CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid // Fields count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckSpeed (float) // NetworkVarNames: m_bDuckOverride (bool) // NetworkVarNames: m_bDesiresDuck (bool) // NetworkVarNames: m_nDuckTimeMsecs (uint32) // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) // NetworkVarNames: m_nJumpTimeMsecs (uint32) // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_flJumpUntil (float) // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) pub mod CCSPlayer_MovementServices { pub const m_flMaxFallVelocity: usize = 0x224; // float32 pub const m_vecLadderNormal: usize = 0x228; // Vector pub const m_nLadderSurfacePropIndex: usize = 0x234; // int32 pub const m_flDuckAmount: usize = 0x238; // float32 pub const m_flDuckSpeed: usize = 0x23C; // float32 pub const m_bDuckOverride: usize = 0x240; // bool pub const m_bDesiresDuck: usize = 0x241; // bool pub const m_flDuckOffset: usize = 0x244; // float32 pub const m_nDuckTimeMsecs: usize = 0x248; // uint32 pub const m_nDuckJumpTimeMsecs: usize = 0x24C; // uint32 pub const m_nJumpTimeMsecs: usize = 0x250; // uint32 pub const m_flLastDuckTime: usize = 0x254; // float32 pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D pub const m_duckUntilOnGround: usize = 0x268; // bool pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool pub const m_bInStuckTest: usize = 0x26A; // bool pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] pub const m_nTraceCount: usize = 0x478; // int32 pub const m_StuckLast: usize = 0x47C; // int32 pub const m_bSpeedCropped: usize = 0x480; // bool pub const m_nOldWaterLevel: usize = 0x484; // int32 pub const m_flWaterEntryTime: usize = 0x488; // float32 pub const m_vecForward: usize = 0x48C; // Vector pub const m_vecLeft: usize = 0x498; // Vector pub const m_vecUp: usize = 0x4A4; // Vector pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4B0; // int32 pub const m_bMadeFootstepNoise: usize = 0x4B4; // bool pub const m_iFootsteps: usize = 0x4B8; // int32 pub const m_bOldJumpPressed: usize = 0x4BC; // bool pub const m_flJumpPressedTime: usize = 0x4C0; // float32 pub const m_flJumpUntil: usize = 0x4C4; // float32 pub const m_flJumpVel: usize = 0x4C8; // float32 pub const m_fStashGrenadeParameterWhen: usize = 0x4CC; // GameTime_t pub const m_nButtonDownMaskPrev: usize = 0x4D0; // uint64 pub const m_flOffsetTickCompleteTime: usize = 0x4D8; // float32 pub const m_flOffsetTickStashedSpeed: usize = 0x4DC; // float32 pub const m_flStamina: usize = 0x4E0; // float32 pub const m_flHeightAtJumpStart: usize = 0x4E4; // float32 pub const m_flMaxJumpHeightThisJump: usize = 0x4E8; // float32 } // Parent: None // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) // NetworkVarNames: origin (Vector) // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) pub mod sky3dparams_t { pub const scale: usize = 0x8; // int16 pub const origin: usize = 0xC; // Vector pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 pub const fog: usize = 0x20; // fogparams_t pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase // Fields count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod CFists { pub const m_bPlayingUninterruptableAct: usize = 0x1198; // bool pub const m_nUninterruptableActivity: usize = 0x119C; // PlayerAnimEvent_t pub const m_bRestorePrevWep: usize = 0x11A0; // bool pub const m_hWeaponBeforePrevious: usize = 0x11A4; // CHandle pub const m_hWeaponPrevious: usize = 0x11A8; // CHandle pub const m_bDelayedHardPunchIncoming: usize = 0x11AC; // bool pub const m_bDestroyAfterTaunt: usize = 0x11AD; // bool } // Parent: CBaseTrigger // Fields count: 1 pub mod CTriggerRemove { pub const m_OnRemove: usize = 0xBA0; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 pub mod CFilterName { pub const m_iFilterName: usize = 0x800; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 pub mod CProjectedDecal { pub const m_nTexture: usize = 0x7A8; // int32 pub const m_flDistance: usize = 0x7AC; // float32 } // Parent: CBaseTrigger // Fields count: 5 pub mod CTriggerProximity { pub const m_hMeasureTarget: usize = 0xB9C; // CHandle pub const m_iszMeasureTarget: usize = 0xBA0; // CUtlSymbolLarge pub const m_fRadius: usize = 0xBA8; // float32 pub const m_nTouchers: usize = 0xBAC; // int32 pub const m_NearestEntityDistance: usize = 0xBB0; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) pub mod CFuncElectrifiedVolume { pub const m_EffectName: usize = 0xA18; // CUtlSymbolLarge pub const m_EffectInterpenetrateName: usize = 0xA20; // CUtlSymbolLarge pub const m_EffectZapName: usize = 0xA28; // CUtlSymbolLarge pub const m_iszEffectSource: usize = 0xA30; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 1 pub mod CBaseDMStart { pub const m_Master: usize = 0x7A8; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) pub mod CCSGameRulesProxy { pub const m_pGameRules: usize = 0x7A8; // CCSGameRules* } // Parent: CBaseTrigger // Fields count: 0 pub mod CTriggerHostageReset { } // Parent: CServerOnlyPointEntity // Fields count: 4 pub mod CPointTeleport { pub const m_vSaveOrigin: usize = 0x7A8; // Vector pub const m_vSaveAngles: usize = 0x7B4; // QAngle pub const m_bTeleportParentedEntities: usize = 0x7C0; // bool pub const m_bTeleportUseCurrentAngle: usize = 0x7C1; // bool } // Parent: CPlayerPawnComponent // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) // NetworkVarNames: m_PlayerFog (fogplayerparams_t) // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) // NetworkVarNames: m_hViewEntity (CHandle) // NetworkVarNames: m_hTonemapController (CHandle) // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle pub const m_hViewEntity: usize = 0x9C; // CHandle pub const m_hTonemapController: usize = 0xA0; // CHandle pub const m_audio: usize = 0xA8; // audioparams_t pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase> pub const m_flOldPlayerZ: usize = 0x138; // float32 pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponMP9 { } // Parent: CLogicalEntity // Fields count: 4 pub mod CPhysicsEntitySolver { pub const m_hMovingEntity: usize = 0x7B0; // CHandle pub const m_hPhysicsBlocker: usize = 0x7B4; // CHandle pub const m_separationDuration: usize = 0x7B8; // float32 pub const m_cancelTime: usize = 0x7BC; // GameTime_t } // Parent: CBaseEntity // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) // NetworkVarNames: m_hPingedEntity (CHandle) // NetworkVarNames: m_iType (int) // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { pub const m_hPlayer: usize = 0x7B0; // CHandle pub const m_hPingedEntity: usize = 0x7B4; // CHandle pub const m_iType: usize = 0x7B8; // int32 pub const m_bUrgent: usize = 0x7BC; // bool pub const m_szPlaceName: usize = 0x7BD; // char[18] } // Parent: CGameSceneNode // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) // NetworkVarNames: m_bIsAnimationEnabled (bool) // NetworkVarNames: m_bUseParentRenderBounds (bool) // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { pub const m_modelState: usize = 0x160; // CModelState pub const m_bIsAnimationEnabled: usize = 0x380; // bool pub const m_bUseParentRenderBounds: usize = 0x381; // bool pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x382; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 pub const m_materialGroup: usize = 0x384; // CUtlStringToken pub const m_nHitboxSet: usize = 0x388; // uint8 } // Parent: CBaseEntity // Fields count: 8 pub mod CEnvFireSensor { pub const m_bEnabled: usize = 0x7A8; // bool pub const m_bHeatAtLevel: usize = 0x7A9; // bool pub const m_radius: usize = 0x7AC; // float32 pub const m_targetLevel: usize = 0x7B0; // float32 pub const m_targetTime: usize = 0x7B4; // float32 pub const m_levelTime: usize = 0x7B8; // float32 pub const m_OnHeatLevelStart: usize = 0x7C0; // CEntityIOOutput pub const m_OnHeatLevelEnd: usize = 0x7E8; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Fields count: 2 pub mod CEnvWindShared__WindAveEvent_t { pub const m_flStartWindSpeed: usize = 0x0; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32 } // Parent: CCSWeaponBase // Fields count: 13 // // Metadata: // NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bIsHeldByPlayer (bool) // NetworkVarNames: m_bPinPulled (bool) // NetworkVarNames: m_bJumpThrow (bool) // NetworkVarNames: m_bThrowAnimating (bool) // NetworkVarNames: m_fThrowTime (GameTime_t) // NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { pub const m_bRedraw: usize = 0x1198; // bool pub const m_bIsHeldByPlayer: usize = 0x1199; // bool pub const m_bPinPulled: usize = 0x119A; // bool pub const m_bJumpThrow: usize = 0x119B; // bool pub const m_bThrowAnimating: usize = 0x119C; // bool pub const m_fThrowTime: usize = 0x11A0; // GameTime_t pub const m_flThrowStrength: usize = 0x11A4; // float32 pub const m_flThrowStrengthApproach: usize = 0x11A8; // float32 pub const m_fDropTime: usize = 0x11AC; // GameTime_t pub const m_bJustPulledPin: usize = 0x11B0; // bool pub const m_nNextHoldTick: usize = 0x11B4; // GameTick_t pub const m_flNextHoldFrac: usize = 0x11B8; // float32 pub const m_hSwitchToWeaponAfterThrow: usize = 0x11BC; // CHandle } // Parent: CBaseModelEntity // Fields count: 1 pub mod CItemGenericTriggerHelper { pub const m_hParentItem: usize = 0x9F8; // CHandle } // Parent: CLogicalEntity // Fields count: 6 pub mod CLogicBranchList { pub const m_nLogicBranchNames: usize = 0x7A8; // CUtlSymbolLarge[16] pub const m_LogicBranchList: usize = 0x828; // CUtlVector> pub const m_eLastState: usize = 0x840; // CLogicBranchList::LogicBranchListenerLastState_t pub const m_OnAllTrue: usize = 0x848; // CEntityIOOutput pub const m_OnAllFalse: usize = 0x870; // CEntityIOOutput pub const m_OnMixed: usize = 0x898; // CEntityIOOutput } // Parent: None // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) pub mod fogplayerparams_t { pub const m_hCtrl: usize = 0x8; // CHandle pub const m_flTransitionTime: usize = 0xC; // float32 pub const m_OldColor: usize = 0x10; // Color pub const m_flOldStart: usize = 0x14; // float32 pub const m_flOldEnd: usize = 0x18; // float32 pub const m_flOldMaxDensity: usize = 0x1C; // float32 pub const m_flOldHDRColorScale: usize = 0x20; // float32 pub const m_flOldFarZ: usize = 0x24; // float32 pub const m_NewColor: usize = 0x28; // Color pub const m_flNewStart: usize = 0x2C; // float32 pub const m_flNewEnd: usize = 0x30; // float32 pub const m_flNewMaxDensity: usize = 0x34; // float32 pub const m_flNewHDRColorScale: usize = 0x38; // float32 pub const m_flNewFarZ: usize = 0x3C; // float32 } // Parent: CItemDefuser // Fields count: 0 pub mod CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity // Fields count: 3 pub mod CRevertSaved { pub const m_loadTime: usize = 0x9F8; // float32 pub const m_Duration: usize = 0x9FC; // float32 pub const m_HoldTime: usize = 0xA00; // float32 } // Parent: CLogicalEntity // Fields count: 8 pub mod CMultiLightProxy { pub const m_iszLightNameFilter: usize = 0x7A8; // CUtlSymbolLarge pub const m_iszLightClassFilter: usize = 0x7B0; // CUtlSymbolLarge pub const m_flLightRadiusFilter: usize = 0x7B8; // float32 pub const m_flBrightnessDelta: usize = 0x7BC; // float32 pub const m_bPerformScreenFade: usize = 0x7C0; // bool pub const m_flTargetBrightnessMultiplier: usize = 0x7C4; // float32 pub const m_flCurrentBrightnessMultiplier: usize = 0x7C8; // float32 pub const m_vecLights: usize = 0x7D0; // CUtlVector> } // Parent: CItem // Fields count: 2 pub mod CItemDefuser { pub const m_entitySpottedState: usize = 0xCC8; // EntitySpottedState_t pub const m_nSpotRules: usize = 0xCE0; // int32 } // Parent: CRuleEntity // Fields count: 0 pub mod CRuleBrushEntity { } // Parent: CInferno // Fields count: 0 pub mod CFireCrackerBlast { } // Parent: CBaseEntity // Fields count: 12 pub mod CSoundEventEntity { pub const m_bStartOnSpawn: usize = 0x7A8; // bool pub const m_bToLocalPlayer: usize = 0x7A9; // bool pub const m_bStopOnNew: usize = 0x7AA; // bool pub const m_bSaveRestore: usize = 0x7AB; // bool pub const m_bSavedIsPlaying: usize = 0x7AC; // bool pub const m_flSavedElapsedTime: usize = 0x7B0; // float32 pub const m_iszSourceEntityName: usize = 0x7B8; // CUtlSymbolLarge pub const m_iszAttachmentName: usize = 0x7C0; // CUtlSymbolLarge pub const m_onGUIDChanged: usize = 0x7C8; // CEntityOutputTemplate pub const m_onSoundFinished: usize = 0x7F0; // CEntityIOOutput pub const m_iszSoundName: usize = 0x838; // CUtlSymbolLarge pub const m_hSource: usize = 0x848; // CEntityHandle } // Parent: CPlayer_ViewModelServices // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; // CHandle[3] } // Parent: CRagdollProp // Fields count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { pub const m_boneIndexAttached: usize = 0xD98; // uint32 pub const m_ragdollAttachedObjectIndex: usize = 0xD9C; // uint32 pub const m_attachmentPointBoneSpace: usize = 0xDA0; // Vector pub const m_attachmentPointRagdollSpace: usize = 0xDAC; // Vector pub const m_bShouldDetach: usize = 0xDB8; // bool pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xDC8; // bool } // Parent: CBasePropDoor // Fields count: 17 pub mod CPropDoorRotating { pub const m_vecAxis: usize = 0x10F0; // Vector pub const m_flDistance: usize = 0x10FC; // float32 pub const m_eSpawnPosition: usize = 0x1100; // PropDoorRotatingSpawnPos_t pub const m_eOpenDirection: usize = 0x1104; // PropDoorRotatingOpenDirection_e pub const m_eCurrentOpenDirection: usize = 0x1108; // PropDoorRotatingOpenDirection_e pub const m_flAjarAngle: usize = 0x110C; // float32 pub const m_angRotationAjarDeprecated: usize = 0x1110; // QAngle pub const m_angRotationClosed: usize = 0x111C; // QAngle pub const m_angRotationOpenForward: usize = 0x1128; // QAngle pub const m_angRotationOpenBack: usize = 0x1134; // QAngle pub const m_angGoal: usize = 0x1140; // QAngle pub const m_vecForwardBoundsMin: usize = 0x114C; // Vector pub const m_vecForwardBoundsMax: usize = 0x1158; // Vector pub const m_vecBackBoundsMin: usize = 0x1164; // Vector pub const m_vecBackBoundsMax: usize = 0x1170; // Vector pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x117C; // bool pub const m_hEntityBlocker: usize = 0x1180; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_RopeFlags (uint16) // NetworkVarNames: m_Slack (int16) // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_TextureScale (float32) // NetworkVarNames: m_nSegments (uint8) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) // NetworkVarNames: m_Subdiv (uint8) // NetworkVarNames: m_nChangeCount (uint8) // NetworkVarNames: m_RopeLength (int16) // NetworkVarNames: m_fLockedPoints (uint8) // NetworkVarNames: m_flScrollSpeed (float32) // NetworkVarNames: m_hStartPoint (CHandle) // NetworkVarNames: m_hEndPoint (CHandle) // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) pub mod CRopeKeyframe { pub const m_RopeFlags: usize = 0xA00; // uint16 pub const m_iNextLinkName: usize = 0xA08; // CUtlSymbolLarge pub const m_Slack: usize = 0xA10; // int16 pub const m_Width: usize = 0xA14; // float32 pub const m_TextureScale: usize = 0xA18; // float32 pub const m_nSegments: usize = 0xA1C; // uint8 pub const m_bConstrainBetweenEndpoints: usize = 0xA1D; // bool pub const m_strRopeMaterialModel: usize = 0xA20; // CUtlSymbolLarge pub const m_iRopeMaterialModelIndex: usize = 0xA28; // CStrongHandle pub const m_Subdiv: usize = 0xA30; // uint8 pub const m_nChangeCount: usize = 0xA31; // uint8 pub const m_RopeLength: usize = 0xA32; // int16 pub const m_fLockedPoints: usize = 0xA34; // uint8 pub const m_bCreatedFromMapFile: usize = 0xA35; // bool pub const m_flScrollSpeed: usize = 0xA38; // float32 pub const m_bStartPointValid: usize = 0xA3C; // bool pub const m_bEndPointValid: usize = 0xA3D; // bool pub const m_hStartPoint: usize = 0xA40; // CHandle pub const m_hEndPoint: usize = 0xA44; // CHandle pub const m_iStartAttachment: usize = 0xA48; // AttachmentHandle_t pub const m_iEndAttachment: usize = 0xA49; // AttachmentHandle_t } // Parent: CBaseModelEntity // Fields count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_nColorMode (int) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flColorTemperature (float) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_nLuminaireShape (int) // NetworkVarNames: m_flLuminaireSize (float) // NetworkVarNames: m_flLuminaireAnisotropy (float) // NetworkVarNames: m_LightStyleString (CUtlString) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) // NetworkVarNames: m_LightStyleEvents (CUtlString) // NetworkVarNames: m_LightStyleTargets (CHandle) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_flShape (float) // NetworkVarNames: m_flSoftX (float) // NetworkVarNames: m_flSoftY (float) // NetworkVarNames: m_flSkirt (float) // NetworkVarNames: m_flSkirtNear (float) // NetworkVarNames: m_vSizeParams (Vector) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_vShear (Vector) // NetworkVarNames: m_nBakeSpecularToCubemaps (int) // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowMapSize (int) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_bContactShadow (bool) // NetworkVarNames: m_nBounceLight (int) // NetworkVarNames: m_flBounceScale (float) // NetworkVarNames: m_flMinRoughness (float) // NetworkVarNames: m_vAlternateColor (Vector) // NetworkVarNames: m_fAlternateColorBrightness (float) // NetworkVarNames: m_nFog (int) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) // NetworkVarNames: m_flShadowFadeSizeEnd (float) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) pub mod CBarnLight { pub const m_bEnabled: usize = 0x9F8; // bool pub const m_nColorMode: usize = 0x9FC; // int32 pub const m_Color: usize = 0xA00; // Color pub const m_flColorTemperature: usize = 0xA04; // float32 pub const m_flBrightness: usize = 0xA08; // float32 pub const m_flBrightnessScale: usize = 0xA0C; // float32 pub const m_nDirectLight: usize = 0xA10; // int32 pub const m_nBakedShadowIndex: usize = 0xA14; // int32 pub const m_nLuminaireShape: usize = 0xA18; // int32 pub const m_flLuminaireSize: usize = 0xA1C; // float32 pub const m_flLuminaireAnisotropy: usize = 0xA20; // float32 pub const m_LightStyleString: usize = 0xA28; // CUtlString pub const m_flLightStyleStartTime: usize = 0xA30; // GameTime_t pub const m_QueuedLightStyleStrings: usize = 0xA38; // CNetworkUtlVectorBase pub const m_LightStyleEvents: usize = 0xA50; // CNetworkUtlVectorBase pub const m_LightStyleTargets: usize = 0xA68; // CNetworkUtlVectorBase> pub const m_StyleEvent: usize = 0xA80; // CEntityIOOutput[4] pub const m_hLightCookie: usize = 0xB40; // CStrongHandle pub const m_flShape: usize = 0xB48; // float32 pub const m_flSoftX: usize = 0xB4C; // float32 pub const m_flSoftY: usize = 0xB50; // float32 pub const m_flSkirt: usize = 0xB54; // float32 pub const m_flSkirtNear: usize = 0xB58; // float32 pub const m_vSizeParams: usize = 0xB5C; // Vector pub const m_flRange: usize = 0xB68; // float32 pub const m_vShear: usize = 0xB6C; // Vector pub const m_nBakeSpecularToCubemaps: usize = 0xB78; // int32 pub const m_vBakeSpecularToCubemapsSize: usize = 0xB7C; // Vector pub const m_nCastShadows: usize = 0xB88; // int32 pub const m_nShadowMapSize: usize = 0xB8C; // int32 pub const m_nShadowPriority: usize = 0xB90; // int32 pub const m_bContactShadow: usize = 0xB94; // bool pub const m_nBounceLight: usize = 0xB98; // int32 pub const m_flBounceScale: usize = 0xB9C; // float32 pub const m_flMinRoughness: usize = 0xBA0; // float32 pub const m_vAlternateColor: usize = 0xBA4; // Vector pub const m_fAlternateColorBrightness: usize = 0xBB0; // float32 pub const m_nFog: usize = 0xBB4; // int32 pub const m_flFogStrength: usize = 0xBB8; // float32 pub const m_nFogShadows: usize = 0xBBC; // int32 pub const m_flFogScale: usize = 0xBC0; // float32 pub const m_flFadeSizeStart: usize = 0xBC4; // float32 pub const m_flFadeSizeEnd: usize = 0xBC8; // float32 pub const m_flShadowFadeSizeStart: usize = 0xBCC; // float32 pub const m_flShadowFadeSizeEnd: usize = 0xBD0; // float32 pub const m_bPrecomputedFieldsValid: usize = 0xBD4; // bool pub const m_vPrecomputedBoundsMins: usize = 0xBD8; // Vector pub const m_vPrecomputedBoundsMaxs: usize = 0xBE4; // Vector pub const m_vPrecomputedOBBOrigin: usize = 0xBF0; // Vector pub const m_vPrecomputedOBBAngles: usize = 0xBFC; // QAngle pub const m_vPrecomputedOBBExtent: usize = 0xC08; // Vector pub const m_bPvsModifyEntity: usize = 0xC14; // bool } // Parent: SpawnPoint // Fields count: 0 pub mod CInfoDeathmatchSpawn { } // Parent: CPointEntity // Fields count: 2 pub mod CEnvViewPunch { pub const m_flRadius: usize = 0x7A8; // float32 pub const m_angViewPunch: usize = 0x7AC; // QAngle } // Parent: CBaseEntity // Fields count: 1 pub mod CPhysicsWire { pub const m_nDensity: usize = 0x7A8; // int32 } // Parent: CPropDoorRotating // Fields count: 4 pub mod CPropDoorRotatingBreakable { pub const m_bBreakable: usize = 0x1184; // bool pub const m_isAbleToCloseAreaPortals: usize = 0x1185; // bool pub const m_currentDamageState: usize = 0x1188; // int32 pub const m_damageStates: usize = 0x1190; // CUtlVector } // Parent: CBaseFire // Fields count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { pub const m_nFlameModelIndex: usize = 0x7B8; // int32 pub const m_nFlameFromAboveModelIndex: usize = 0x7BC; // int32 } // Parent: CMolotovGrenade // Fields count: 0 pub mod CIncendiaryGrenade { } // Parent: CPathCorner // Fields count: 0 pub mod CPathCornerCrash { } // Parent: CBaseEntity // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod CHandleTest { pub const m_Handle: usize = 0x7A8; // CHandle pub const m_bSendHandle: usize = 0x7AC; // bool } // Parent: CBaseEntity // Fields count: 8 pub mod CSoundOpvarSetEntity { pub const m_iszStackName: usize = 0x7B0; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x7B8; // CUtlSymbolLarge pub const m_iszOpvarName: usize = 0x7C0; // CUtlSymbolLarge pub const m_nOpvarType: usize = 0x7C8; // int32 pub const m_nOpvarIndex: usize = 0x7CC; // int32 pub const m_flOpvarValue: usize = 0x7D0; // float32 pub const m_OpvarValueString: usize = 0x7D8; // CUtlSymbolLarge pub const m_bSetOnSpawn: usize = 0x7E0; // bool } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) pub mod WeaponPurchaseCount_t { pub const m_nItemDefIndex: usize = 0x30; // uint16 pub const m_nCount: usize = 0x32; // uint16 } // Parent: CPointEntity // Fields count: 1 pub mod CNavSpaceInfo { pub const m_bCreateFlightSpace: usize = 0x7A8; // bool } // Parent: CLogicalEntity // Fields count: 3 pub mod CLogicAchievement { pub const m_bDisabled: usize = 0x7A8; // bool pub const m_iszAchievementEventID: usize = 0x7B0; // CUtlSymbolLarge pub const m_OnFired: usize = 0x7B8; // CEntityIOOutput } // Parent: CBtNode // Fields count: 1 pub mod CBtActionParachutePositioning { pub const m_ActionTimer: usize = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices // Fields count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) // NetworkVarNames: m_iFOVStart (uint32) // NetworkVarNames: m_flFOVTime (GameTime_t) // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) pub mod CCSPlayerBase_CameraServices { pub const m_iFOV: usize = 0x170; // uint32 pub const m_iFOVStart: usize = 0x174; // uint32 pub const m_flFOVTime: usize = 0x178; // GameTime_t pub const m_flFOVRate: usize = 0x17C; // float32 pub const m_hZoomOwner: usize = 0x180; // CHandle pub const m_hTriggerFogList: usize = 0x188; // CUtlVector> pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle } // Parent: CEntityComponent // Fields count: 0 pub mod CTouchExpansionComponent { } // Parent: CFuncPlatRot // Fields count: 9 pub mod CFuncTrackChange { pub const m_trackTop: usize = 0xAC0; // CPathTrack* pub const m_trackBottom: usize = 0xAC8; // CPathTrack* pub const m_train: usize = 0xAD0; // CFuncTrackTrain* pub const m_trackTopName: usize = 0xAD8; // CUtlSymbolLarge pub const m_trackBottomName: usize = 0xAE0; // CUtlSymbolLarge pub const m_trainName: usize = 0xAE8; // CUtlSymbolLarge pub const m_code: usize = 0xAF0; // TRAIN_CODE pub const m_targetState: usize = 0xAF4; // int32 pub const m_use: usize = 0xAF8; // int32 } // Parent: CRuleBrushEntity // Fields count: 4 pub mod CGamePlayerZone { pub const m_OnPlayerInZone: usize = 0xA00; // CEntityIOOutput pub const m_OnPlayerOutZone: usize = 0xA28; // CEntityIOOutput pub const m_PlayersInCount: usize = 0xA50; // CEntityOutputTemplate pub const m_PlayersOutCount: usize = 0xA78; // CEntityOutputTemplate } // Parent: CRuleEntity // Fields count: 1 pub mod CRulePointEntity { pub const m_Score: usize = 0xA00; // int32 } // Parent: CPointEntity // Fields count: 5 pub mod CMessageEntity { pub const m_radius: usize = 0x7A8; // int32 pub const m_messageText: usize = 0x7B0; // CUtlSymbolLarge pub const m_drawText: usize = 0x7B8; // bool pub const m_bDeveloperOnly: usize = 0x7B9; // bool pub const m_bEnabled: usize = 0x7BA; // bool } // Parent: CBaseCSGrenade // Fields count: 0 pub mod CSmokeGrenade { } // Parent: CBaseAnimGraph // Fields count: 11 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName // NetworkVarNames: m_nViewModelIndex (uint32) // NetworkVarNames: m_nAnimationParity (uint32) // NetworkVarNames: m_flAnimationStartTime (float32) // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) pub mod CBaseViewModel { pub const m_vecLastFacing: usize = 0xBF8; // Vector pub const m_nViewModelIndex: usize = 0xC04; // uint32 pub const m_nAnimationParity: usize = 0xC08; // uint32 pub const m_flAnimationStartTime: usize = 0xC0C; // float32 pub const m_hWeapon: usize = 0xC10; // CHandle pub const m_sVMName: usize = 0xC18; // CUtlSymbolLarge pub const m_sAnimationPrefix: usize = 0xC20; // CUtlSymbolLarge pub const m_hOldLayerSequence: usize = 0xC28; // HSequence pub const m_oldLayer: usize = 0xC2C; // int32 pub const m_oldLayerStartTime: usize = 0xC30; // float32 pub const m_hControlPanel: usize = 0xC34; // CHandle } // Parent: CPlayerPawnComponent // Fields count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) pub mod CCSPlayer_PingServices { pub const m_flPlayerPingTokens: usize = 0x40; // GameTime_t[5] pub const m_hPlayerPing: usize = 0x54; // CHandle } // Parent: CPlayerPawnComponent // Fields count: 0 pub mod CPlayer_FlashlightServices { } // Parent: CCSWeaponBase // Fields count: 1 pub mod CKnife { pub const m_bFirstAttack: usize = 0x1198; // bool } // Parent: CBaseModelEntity // Fields count: 38 pub mod CFuncTrackTrain { pub const m_ppath: usize = 0x9F8; // CHandle pub const m_length: usize = 0x9FC; // float32 pub const m_vPosPrev: usize = 0xA00; // Vector pub const m_angPrev: usize = 0xA0C; // QAngle pub const m_controlMins: usize = 0xA18; // Vector pub const m_controlMaxs: usize = 0xA24; // Vector pub const m_lastBlockPos: usize = 0xA30; // Vector pub const m_lastBlockTick: usize = 0xA3C; // int32 pub const m_flVolume: usize = 0xA40; // float32 pub const m_flBank: usize = 0xA44; // float32 pub const m_oldSpeed: usize = 0xA48; // float32 pub const m_flBlockDamage: usize = 0xA4C; // float32 pub const m_height: usize = 0xA50; // float32 pub const m_maxSpeed: usize = 0xA54; // float32 pub const m_dir: usize = 0xA58; // float32 pub const m_iszSoundMove: usize = 0xA60; // CUtlSymbolLarge pub const m_iszSoundMovePing: usize = 0xA68; // CUtlSymbolLarge pub const m_iszSoundStart: usize = 0xA70; // CUtlSymbolLarge pub const m_iszSoundStop: usize = 0xA78; // CUtlSymbolLarge pub const m_strPathTarget: usize = 0xA80; // CUtlSymbolLarge pub const m_flMoveSoundMinDuration: usize = 0xA88; // float32 pub const m_flMoveSoundMaxDuration: usize = 0xA8C; // float32 pub const m_flNextMoveSoundTime: usize = 0xA90; // GameTime_t pub const m_flMoveSoundMinPitch: usize = 0xA94; // float32 pub const m_flMoveSoundMaxPitch: usize = 0xA98; // float32 pub const m_eOrientationType: usize = 0xA9C; // TrainOrientationType_t pub const m_eVelocityType: usize = 0xAA0; // TrainVelocityType_t pub const m_OnStart: usize = 0xAB0; // CEntityIOOutput pub const m_OnNext: usize = 0xAD8; // CEntityIOOutput pub const m_OnArrivedAtDestinationNode: usize = 0xB00; // CEntityIOOutput pub const m_bManualSpeedChanges: usize = 0xB28; // bool pub const m_flDesiredSpeed: usize = 0xB2C; // float32 pub const m_flSpeedChangeTime: usize = 0xB30; // GameTime_t pub const m_flAccelSpeed: usize = 0xB34; // float32 pub const m_flDecelSpeed: usize = 0xB38; // float32 pub const m_bAccelToSpeed: usize = 0xB3C; // bool pub const m_flTimeScale: usize = 0xB40; // float32 pub const m_flNextMPSoundTime: usize = 0xB44; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 pub mod CFogVolume { pub const m_fogName: usize = 0x9F8; // CUtlSymbolLarge pub const m_postProcessName: usize = 0xA00; // CUtlSymbolLarge pub const m_colorCorrectionName: usize = 0xA08; // CUtlSymbolLarge pub const m_bDisabled: usize = 0xA18; // bool pub const m_bInFogVolumesList: usize = 0xA19; // bool } // Parent: SpawnPoint // Fields count: 0 pub mod CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity // Fields count: 19 pub mod CFire { pub const m_hEffect: usize = 0x9F8; // CHandle pub const m_hOwner: usize = 0x9FC; // CHandle pub const m_nFireType: usize = 0xA00; // int32 pub const m_flFuel: usize = 0xA04; // float32 pub const m_flDamageTime: usize = 0xA08; // GameTime_t pub const m_lastDamage: usize = 0xA0C; // GameTime_t pub const m_flFireSize: usize = 0xA10; // float32 pub const m_flLastNavUpdateTime: usize = 0xA14; // GameTime_t pub const m_flHeatLevel: usize = 0xA18; // float32 pub const m_flHeatAbsorb: usize = 0xA1C; // float32 pub const m_flDamageScale: usize = 0xA20; // float32 pub const m_flMaxHeat: usize = 0xA24; // float32 pub const m_flLastHeatLevel: usize = 0xA28; // float32 pub const m_flAttackTime: usize = 0xA2C; // float32 pub const m_bEnabled: usize = 0xA30; // bool pub const m_bStartDisabled: usize = 0xA31; // bool pub const m_bDidActivate: usize = 0xA32; // bool pub const m_OnIgnited: usize = 0xA38; // CEntityIOOutput pub const m_OnExtinguished: usize = 0xA60; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Fields count: 13 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flSeqStartTime (GameTime_t) // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) pub mod CBaseAnimGraphController { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x220; // bool pub const m_flSoundSyncTime: usize = 0x224; // float32 pub const m_hSequence: usize = 0x228; // HSequence pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t pub const m_flSeqFixedCycle: usize = 0x230; // float32 pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool pub const m_bLastUpdateSkipped: usize = 0x248; // bool pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t } // Parent: None // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSObserverPawnAPI { } // Parent: CBaseEntity // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { pub const m_flFadeStartDist: usize = 0x7A8; // float32 pub const m_flFadeEndDist: usize = 0x7AC; // float32 } // Parent: CTriggerOnce // Fields count: 15 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { pub const m_hLookTarget: usize = 0xBC8; // CHandle pub const m_flFieldOfView: usize = 0xBCC; // float32 pub const m_flLookTime: usize = 0xBD0; // float32 pub const m_flLookTimeTotal: usize = 0xBD4; // float32 pub const m_flLookTimeLast: usize = 0xBD8; // GameTime_t pub const m_flTimeoutDuration: usize = 0xBDC; // float32 pub const m_bTimeoutFired: usize = 0xBE0; // bool pub const m_bIsLooking: usize = 0xBE1; // bool pub const m_b2DFOV: usize = 0xBE2; // bool pub const m_bUseVelocity: usize = 0xBE3; // bool pub const m_hActivator: usize = 0xBE4; // CHandle pub const m_bTestOcclusion: usize = 0xBE8; // bool pub const m_OnTimeout: usize = 0xBF0; // CEntityIOOutput pub const m_OnStartLook: usize = 0xC18; // CEntityIOOutput pub const m_OnEndLook: usize = 0xC40; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 pub mod CInfoTeleportDestination { } // Parent: CLogicalEntity // Fields count: 11 pub mod CMathRemap { pub const m_flInMin: usize = 0x7A8; // float32 pub const m_flInMax: usize = 0x7AC; // float32 pub const m_flOut1: usize = 0x7B0; // float32 pub const m_flOut2: usize = 0x7B4; // float32 pub const m_flOldInValue: usize = 0x7B8; // float32 pub const m_bEnabled: usize = 0x7BC; // bool pub const m_OutValue: usize = 0x7C0; // CEntityOutputTemplate pub const m_OnRoseAboveMin: usize = 0x7E8; // CEntityIOOutput pub const m_OnRoseAboveMax: usize = 0x810; // CEntityIOOutput pub const m_OnFellBelowMin: usize = 0x838; // CEntityIOOutput pub const m_OnFellBelowMax: usize = 0x860; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 3 pub mod CInstructorEventEntity { pub const m_iszName: usize = 0x7A8; // CUtlSymbolLarge pub const m_iszHintTargetEntity: usize = 0x7B0; // CUtlSymbolLarge pub const m_hTargetPlayer: usize = 0x7B8; // CHandle } // Parent: CBaseEntity // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) // NetworkVarNames: m_flFogStartDistance (float) // NetworkVarNames: m_flFogEndDistance (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogStartHeight (float) // NetworkVarNames: m_flFogEndHeight (float) // NetworkVarNames: m_flFarZ (float) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_flFogVerticalExponent (float) // NetworkVarNames: m_fogColor (Color) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_flFadeTime (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) pub mod CGradientFog { pub const m_hGradientFogTexture: usize = 0x7A8; // CStrongHandle pub const m_flFogStartDistance: usize = 0x7B0; // float32 pub const m_flFogEndDistance: usize = 0x7B4; // float32 pub const m_bHeightFogEnabled: usize = 0x7B8; // bool pub const m_flFogStartHeight: usize = 0x7BC; // float32 pub const m_flFogEndHeight: usize = 0x7C0; // float32 pub const m_flFarZ: usize = 0x7C4; // float32 pub const m_flFogMaxOpacity: usize = 0x7C8; // float32 pub const m_flFogFalloffExponent: usize = 0x7CC; // float32 pub const m_flFogVerticalExponent: usize = 0x7D0; // float32 pub const m_fogColor: usize = 0x7D4; // Color pub const m_flFogStrength: usize = 0x7D8; // float32 pub const m_flFadeTime: usize = 0x7DC; // float32 pub const m_bStartDisabled: usize = 0x7E0; // bool pub const m_bIsEnabled: usize = 0x7E1; // bool pub const m_bGradientFogNeedsTextures: usize = 0x7E2; // bool } // Parent: CPointEntity // Fields count: 0 pub mod CPointClientCommand { } // Parent: CBaseModelEntity // Fields count: 1 pub mod CFuncVPhysicsClip { pub const m_bDisabled: usize = 0x9F8; // bool } // Parent: CPlayerPawnComponent // Fields count: 5 pub mod CCSPlayer_RadioServices { pub const m_flGotHostageTalkTimer: usize = 0x40; // GameTime_t pub const m_flDefusingTalkTimer: usize = 0x44; // GameTime_t pub const m_flC4PlantTalkTimer: usize = 0x48; // GameTime_t pub const m_flRadioTokenSlots: usize = 0x4C; // GameTime_t[3] pub const m_bIgnoreRadio: usize = 0x58; // bool } // Parent: CSceneEntity // Fields count: 7 pub mod CInstancedSceneEntity { pub const m_hOwner: usize = 0xD00; // CHandle pub const m_bHadOwner: usize = 0xD04; // bool pub const m_flPostSpeakDelay: usize = 0xD08; // float32 pub const m_flPreDelay: usize = 0xD0C; // float32 pub const m_bIsBackground: usize = 0xD10; // bool pub const m_bRemoveOnCompletion: usize = 0xD11; // bool pub const m_hTarget: usize = 0xD14; // CHandle } // Parent: CPointEntity // Fields count: 1 pub mod CEnvHudHint { pub const m_iszMessage: usize = 0x7A8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 22 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_szSnapshotFileName (char) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bFrozen (bool) // NetworkVarNames: m_flFreezeTransitionDuration (float) // NetworkVarNames: m_nStopType (int) // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_flPreSimTime (float32) // NetworkVarNames: m_vServerControlPoints (Vector) // NetworkVarNames: m_iServerControlPointAssignments (uint8) // NetworkVarNames: m_hControlPointEnts (CHandle) // NetworkVarNames: m_bNoSave (bool) // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod CParticleSystem { pub const m_szSnapshotFileName: usize = 0x9F8; // char[512] pub const m_bActive: usize = 0xBF8; // bool pub const m_bFrozen: usize = 0xBF9; // bool pub const m_flFreezeTransitionDuration: usize = 0xBFC; // float32 pub const m_nStopType: usize = 0xC00; // int32 pub const m_bAnimateDuringGameplayPause: usize = 0xC04; // bool pub const m_iEffectIndex: usize = 0xC08; // CStrongHandle pub const m_flStartTime: usize = 0xC10; // GameTime_t pub const m_flPreSimTime: usize = 0xC14; // float32 pub const m_vServerControlPoints: usize = 0xC18; // Vector[4] pub const m_iServerControlPointAssignments: usize = 0xC48; // uint8[4] pub const m_hControlPointEnts: usize = 0xC4C; // CHandle[64] pub const m_bNoSave: usize = 0xD4C; // bool pub const m_bNoFreeze: usize = 0xD4D; // bool pub const m_bNoRamp: usize = 0xD4E; // bool pub const m_bStartActive: usize = 0xD4F; // bool pub const m_iszEffectName: usize = 0xD50; // CUtlSymbolLarge pub const m_iszControlPointNames: usize = 0xD58; // CUtlSymbolLarge[64] pub const m_nDataCP: usize = 0xF58; // int32 pub const m_vecDataCPValue: usize = 0xF5C; // Vector pub const m_nTintCP: usize = 0xF68; // int32 pub const m_clrTint: usize = 0xF6C; // Color } // Parent: CEntitySubclassVDataBase // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults pub mod CBasePlayerWeaponVData { pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped> pub const m_bBuiltRightHanded: usize = 0x108; // bool pub const m_bAllowFlipping: usize = 0x109; // bool pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped> pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t pub const m_iMaxClip1: usize = 0x1FC; // int32 pub const m_iMaxClip2: usize = 0x200; // int32 pub const m_iDefaultClip1: usize = 0x204; // int32 pub const m_iDefaultClip2: usize = 0x208; // int32 pub const m_iWeight: usize = 0x20C; // int32 pub const m_bAutoSwitchTo: usize = 0x210; // bool pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_bLinkedCooldowns: usize = 0x218; // bool pub const m_aShootSounds: usize = 0x220; // CUtlMap pub const m_iSlot: usize = 0x240; // int32 pub const m_iPosition: usize = 0x244; // int32 } // Parent: CBreakableProp // Fields count: 34 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { pub const m_MotionEnabled: usize = 0xD70; // CEntityIOOutput pub const m_OnAwakened: usize = 0xD98; // CEntityIOOutput pub const m_OnAwake: usize = 0xDC0; // CEntityIOOutput pub const m_OnAsleep: usize = 0xDE8; // CEntityIOOutput pub const m_OnPlayerUse: usize = 0xE10; // CEntityIOOutput pub const m_OnPlayerPickup: usize = 0xE38; // CEntityIOOutput pub const m_OnOutOfWorld: usize = 0xE60; // CEntityIOOutput pub const m_massScale: usize = 0xE88; // float32 pub const m_inertiaScale: usize = 0xE8C; // float32 pub const m_buoyancyScale: usize = 0xE90; // float32 pub const m_damageType: usize = 0xE94; // int32 pub const m_damageToEnableMotion: usize = 0xE98; // int32 pub const m_flForceToEnableMotion: usize = 0xE9C; // float32 pub const m_bThrownByPlayer: usize = 0xEA0; // bool pub const m_bDroppedByPlayer: usize = 0xEA1; // bool pub const m_bTouchedByPlayer: usize = 0xEA2; // bool pub const m_bFirstCollisionAfterLaunch: usize = 0xEA3; // bool pub const m_iExploitableByPlayer: usize = 0xEA4; // int32 pub const m_bHasBeenAwakened: usize = 0xEA8; // bool pub const m_bIsOverrideProp: usize = 0xEA9; // bool pub const m_fNextCheckDisableMotionContactsTime: usize = 0xEAC; // GameTime_t pub const m_iInitialGlowState: usize = 0xEB0; // int32 pub const m_nGlowRange: usize = 0xEB4; // int32 pub const m_nGlowRangeMin: usize = 0xEB8; // int32 pub const m_glowColor: usize = 0xEBC; // Color pub const m_bForceNavIgnore: usize = 0xEC0; // bool pub const m_bNoNavmeshBlocker: usize = 0xEC1; // bool pub const m_bForceNpcExclude: usize = 0xEC2; // bool pub const m_bShouldAutoConvertBackFromDebris: usize = 0xEC3; // bool pub const m_bMuteImpactEffects: usize = 0xEC4; // bool pub const m_bAcceptDamageFromHeldObjects: usize = 0xECC; // bool pub const m_bEnableUseOutput: usize = 0xECD; // bool pub const m_bAwake: usize = 0xECE; // bool pub const m_nCollisionGroupOverride: usize = 0xED0; // int32 } // Parent: CFuncWall // Fields count: 0 pub mod CFuncWallToggle { } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) pub mod EntitySpottedState_t { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } // Parent: CCSGO_TeamIntroCharacterPosition // Fields count: 0 pub mod CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t // Fields count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) // NetworkVarNames: m_iEnemy4Ks (int) // NetworkVarNames: m_iEnemy3Ks (int) // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) pub mod CSMatchStats_t { pub const m_iEnemy5Ks: usize = 0x64; // int32 pub const m_iEnemy4Ks: usize = 0x68; // int32 pub const m_iEnemy3Ks: usize = 0x6C; // int32 pub const m_iEnemyKnifeKills: usize = 0x70; // int32 pub const m_iEnemyTaserKills: usize = 0x74; // int32 pub const m_iEnemy2Ks: usize = 0x78; // int32 pub const m_iUtility_Count: usize = 0x7C; // int32 pub const m_iUtility_Successes: usize = 0x80; // int32 pub const m_iUtility_Enemies: usize = 0x84; // int32 pub const m_iFlash_Count: usize = 0x88; // int32 pub const m_iFlash_Successes: usize = 0x8C; // int32 pub const m_nHealthPointsRemovedTotal: usize = 0x90; // int32 pub const m_nHealthPointsDealtTotal: usize = 0x94; // int32 pub const m_nShotsFiredTotal: usize = 0x98; // int32 pub const m_nShotsOnTargetTotal: usize = 0x9C; // int32 pub const m_i1v1Count: usize = 0xA0; // int32 pub const m_i1v1Wins: usize = 0xA4; // int32 pub const m_i1v2Count: usize = 0xA8; // int32 pub const m_i1v2Wins: usize = 0xAC; // int32 pub const m_iEntryCount: usize = 0xB0; // int32 pub const m_iEntryWins: usize = 0xB4; // int32 } // Parent: CFuncLadder // Fields count: 0 pub mod CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger // Fields count: 15 pub mod CTriggerSndSosOpvar { pub const m_hTouchingPlayers: usize = 0xBA0; // CUtlVector> pub const m_flPosition: usize = 0xBB8; // Vector pub const m_flCenterSize: usize = 0xBC4; // float32 pub const m_flMinVal: usize = 0xBC8; // float32 pub const m_flMaxVal: usize = 0xBCC; // float32 pub const m_flWait: usize = 0xBD0; // float32 pub const m_opvarName: usize = 0xBD8; // CUtlSymbolLarge pub const m_stackName: usize = 0xBE0; // CUtlSymbolLarge pub const m_operatorName: usize = 0xBE8; // CUtlSymbolLarge pub const m_bVolIs2D: usize = 0xBF0; // bool pub const m_opvarNameChar: usize = 0xBF1; // char[256] pub const m_stackNameChar: usize = 0xCF1; // char[256] pub const m_operatorNameChar: usize = 0xDF1; // char[256] pub const m_VecNormPos: usize = 0xEF4; // Vector pub const m_flNormCenterSize: usize = 0xF00; // float32 } // Parent: CDynamicProp // Fields count: 0 pub mod CDynamicPropAlias_dynamic_prop { } // Parent: None // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) // NetworkVarNames: m_Name (string_t) // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; // ModelConfigHandle_t pub const m_Name: usize = 0x30; // CUtlSymbolLarge pub const m_AssociatedEntities: usize = 0x38; // CNetworkUtlVectorBase> pub const m_AssociatedEntityNames: usize = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp // Fields count: 0 pub mod CPhysicsPropMultiplayer { } // Parent: CBaseToggle // Fields count: 5 pub mod CBasePlatTrain { pub const m_NoiseMoving: usize = 0xA78; // CUtlSymbolLarge pub const m_NoiseArrived: usize = 0xA80; // CUtlSymbolLarge pub const m_volume: usize = 0xA90; // float32 pub const m_flTWidth: usize = 0xA94; // float32 pub const m_flTLength: usize = 0xA98; // float32 } // Parent: CPlayer_ItemServices // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) pub mod CCSPlayer_ItemServices { pub const m_bHasDefuser: usize = 0x40; // bool pub const m_bHasHelmet: usize = 0x41; // bool pub const m_bHasHeavyArmor: usize = 0x42; // bool } // Parent: CPointEntity // Fields count: 7 pub mod CKeepUpright { pub const m_worldGoalAxis: usize = 0x7B0; // Vector pub const m_localTestAxis: usize = 0x7BC; // Vector pub const m_nameAttach: usize = 0x7D0; // CUtlSymbolLarge pub const m_attachedObject: usize = 0x7D8; // CHandle pub const m_angularLimit: usize = 0x7DC; // float32 pub const m_bActive: usize = 0x7E0; // bool pub const m_bDampAllRotation: usize = 0x7E1; // bool } // Parent: CBaseModelEntity // Fields count: 0 pub mod CModelPointEntity { } // Parent: CPointEntity // Fields count: 9 pub mod CEnvInstructorVRHint { pub const m_iszName: usize = 0x7A8; // CUtlSymbolLarge pub const m_iszHintTargetEntity: usize = 0x7B0; // CUtlSymbolLarge pub const m_iTimeout: usize = 0x7B8; // int32 pub const m_iszCaption: usize = 0x7C0; // CUtlSymbolLarge pub const m_iszStartSound: usize = 0x7C8; // CUtlSymbolLarge pub const m_iLayoutFileType: usize = 0x7D0; // int32 pub const m_iszCustomLayoutFile: usize = 0x7D8; // CUtlSymbolLarge pub const m_iAttachType: usize = 0x7E0; // int32 pub const m_flHeightOffset: usize = 0x7E4; // float32 } // Parent: CCSWeaponBase // Fields count: 0 pub mod CWeaponXM1014 { } // Parent: CBaseModelEntity // Fields count: 1 pub mod CPlatTrigger { pub const m_pPlatform: usize = 0x9F8; // CHandle } // Parent: CRulePointEntity // Fields count: 4 pub mod CGameMoney { pub const m_OnMoneySpent: usize = 0xA08; // CEntityIOOutput pub const m_OnMoneySpentFail: usize = 0xA30; // CEntityIOOutput pub const m_nMoney: usize = 0xA58; // int32 pub const m_strAwardText: usize = 0xA60; // CUtlString } // Parent: CLogicalEntity // Fields count: 5 pub mod CLogicPlayerProxy { pub const m_hPlayer: usize = 0x7A8; // CHandle pub const m_PlayerHasAmmo: usize = 0x7B0; // CEntityIOOutput pub const m_PlayerHasNoAmmo: usize = 0x7D8; // CEntityIOOutput pub const m_PlayerDied: usize = 0x800; // CEntityIOOutput pub const m_RequestedPlayerHealth: usize = 0x828; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Fields count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) pub mod CPlayer_ObserverServices { pub const m_iObserverMode: usize = 0x40; // uint8 pub const m_hObserverTarget: usize = 0x44; // CHandle pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t pub const m_bForcedObserverMode: usize = 0x4C; // bool } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponZoneRepulsor { } // Parent: CPointEntity // Fields count: 3 pub mod CPhysImpact { pub const m_damage: usize = 0x7A8; // float32 pub const m_distance: usize = 0x7AC; // float32 pub const m_directionEntityName: usize = 0x7B0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 24 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bCustomCubemapTexture (bool) // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) // NetworkVarNames: m_vBoxMins (Vector) // NetworkVarNames: m_vBoxMaxs (Vector) // NetworkVarNames: m_bMoveable (bool) // NetworkVarNames: m_nHandshake (int) // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) // NetworkVarNames: m_nPriority (int) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flEdgeFadeDist (float) // NetworkVarNames: m_vEdgeFadeDists (Vector) // NetworkVarNames: m_nLightProbeSizeX (int) // NetworkVarNames: m_nLightProbeSizeY (int) // NetworkVarNames: m_nLightProbeSizeZ (int) // NetworkVarNames: m_nLightProbeAtlasX (int) // NetworkVarNames: m_nLightProbeAtlasY (int) // NetworkVarNames: m_nLightProbeAtlasZ (int) // NetworkVarNames: m_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { pub const m_Color: usize = 0x1800; // Color pub const m_flBrightness: usize = 0x1804; // float32 pub const m_hCubemapTexture: usize = 0x1808; // CStrongHandle pub const m_bCustomCubemapTexture: usize = 0x1810; // bool pub const m_hLightProbeTexture: usize = 0x1818; // CStrongHandle pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1820; // CStrongHandle pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1828; // CStrongHandle pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1830; // CStrongHandle pub const m_vBoxMins: usize = 0x1838; // Vector pub const m_vBoxMaxs: usize = 0x1844; // Vector pub const m_bMoveable: usize = 0x1850; // bool pub const m_nHandshake: usize = 0x1854; // int32 pub const m_nEnvCubeMapArrayIndex: usize = 0x1858; // int32 pub const m_nPriority: usize = 0x185C; // int32 pub const m_bStartDisabled: usize = 0x1860; // bool pub const m_flEdgeFadeDist: usize = 0x1864; // float32 pub const m_vEdgeFadeDists: usize = 0x1868; // Vector pub const m_nLightProbeSizeX: usize = 0x1874; // int32 pub const m_nLightProbeSizeY: usize = 0x1878; // int32 pub const m_nLightProbeSizeZ: usize = 0x187C; // int32 pub const m_nLightProbeAtlasX: usize = 0x1880; // int32 pub const m_nLightProbeAtlasY: usize = 0x1884; // int32 pub const m_nLightProbeAtlasZ: usize = 0x1888; // int32 pub const m_bEnabled: usize = 0x18A1; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 pub mod CPlayer_WaterServices { } // Parent: CCSGameModeRules // Fields count: 0 pub mod CCSGameModeRules_Noop { } // Parent: CPointEntity // Fields count: 16 pub mod CPointAngularVelocitySensor { pub const m_hTargetEntity: usize = 0x7A8; // CHandle pub const m_flThreshold: usize = 0x7AC; // float32 pub const m_nLastCompareResult: usize = 0x7B0; // int32 pub const m_nLastFireResult: usize = 0x7B4; // int32 pub const m_flFireTime: usize = 0x7B8; // GameTime_t pub const m_flFireInterval: usize = 0x7BC; // float32 pub const m_flLastAngVelocity: usize = 0x7C0; // float32 pub const m_lastOrientation: usize = 0x7C4; // QAngle pub const m_vecAxis: usize = 0x7D0; // Vector pub const m_bUseHelper: usize = 0x7DC; // bool pub const m_AngularVelocity: usize = 0x7E0; // CEntityOutputTemplate pub const m_OnLessThan: usize = 0x808; // CEntityIOOutput pub const m_OnLessThanOrEqualTo: usize = 0x830; // CEntityIOOutput pub const m_OnGreaterThan: usize = 0x858; // CEntityIOOutput pub const m_OnGreaterThanOrEqualTo: usize = 0x880; // CEntityIOOutput pub const m_OnEqualTo: usize = 0x8A8; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 8 pub mod CPathKeyFrame { pub const m_Origin: usize = 0x7A8; // Vector pub const m_Angles: usize = 0x7B4; // QAngle pub const m_qAngle: usize = 0x7C0; // Quaternion pub const m_iNextKey: usize = 0x7D0; // CUtlSymbolLarge pub const m_flNextTime: usize = 0x7D8; // float32 pub const m_pNextKey: usize = 0x7E0; // CPathKeyFrame* pub const m_pPrevKey: usize = 0x7E8; // CPathKeyFrame* pub const m_flSpeed: usize = 0x7F0; // float32 } // Parent: CBaseModelEntity // Fields count: 3 pub mod CFuncInteractionLayerClip { pub const m_bDisabled: usize = 0x9F8; // bool pub const m_iszInteractsAs: usize = 0xA00; // CUtlSymbolLarge pub const m_iszInteractsWith: usize = 0xA08; // CUtlSymbolLarge } // Parent: None // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings pub mod CCSWeaponBaseAPI { } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) pub mod CAttributeList { pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponRevolver { } // Parent: CDynamicProp // Fields count: 1 pub mod COrnamentProp { pub const m_initialOwner: usize = 0xE68; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 pub mod CLogicGameEvent { pub const m_iszEventName: usize = 0x7A8; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 pub mod CEnvMuzzleFlash { pub const m_flScale: usize = 0x7A8; // float32 pub const m_iszParentAttachment: usize = 0x7B0; // CUtlSymbolLarge } // Parent: CDynamicProp // Fields count: 0 pub mod CCoopBonusCoin { } // Parent: CSoundEventEntity // Fields count: 6 pub mod CSoundEventPathCornerEntity { pub const m_iszPathCorner: usize = 0x850; // CUtlSymbolLarge pub const m_iCountMax: usize = 0x858; // int32 pub const m_flDistanceMax: usize = 0x85C; // float32 pub const m_flDistMaxSqr: usize = 0x860; // float32 pub const m_flDotProductMax: usize = 0x864; // float32 pub const bPlaying: usize = 0x868; // bool } // Parent: CEnvSoundscape // Fields count: 1 pub mod CEnvSoundscapeProxy { pub const m_MainSoundscapeName: usize = 0x840; // CUtlSymbolLarge } // Parent: CEntityComponent // Fields count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_SecondaryColor (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_flBrightnessMult (float) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_flFalloff (float) // NetworkVarNames: m_flAttenuation0 (float) // NetworkVarNames: m_flAttenuation1 (float) // NetworkVarNames: m_flAttenuation2 (float) // NetworkVarNames: m_flTheta (float) // NetworkVarNames: m_flPhi (float) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_nCascades (int) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowWidth (int) // NetworkVarNames: m_nShadowHeight (int) // NetworkVarNames: m_bRenderDiffuse (bool) // NetworkVarNames: m_nRenderSpecular (int) // NetworkVarNames: m_bRenderTransmissive (bool) // NetworkVarNames: m_flOrthoLightWidth (float) // NetworkVarNames: m_flOrthoLightHeight (float) // NetworkVarNames: m_nStyle (int) // NetworkVarNames: m_Pattern (CUtlString) // NetworkVarNames: m_nCascadeRenderStaticObjects (int) // NetworkVarNames: m_flShadowCascadeCrossFade (float) // NetworkVarNames: m_flShadowCascadeDistanceFade (float) // NetworkVarNames: m_flShadowCascadeDistance0 (float) // NetworkVarNames: m_flShadowCascadeDistance1 (float) // NetworkVarNames: m_flShadowCascadeDistance2 (float) // NetworkVarNames: m_flShadowCascadeDistance3 (float) // NetworkVarNames: m_nShadowCascadeResolution0 (int) // NetworkVarNames: m_nShadowCascadeResolution1 (int) // NetworkVarNames: m_nShadowCascadeResolution2 (int) // NetworkVarNames: m_nShadowCascadeResolution3 (int) // NetworkVarNames: m_bUsesBakedShadowing (bool) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_bRenderToCubemaps (bool) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nIndirectLight (int) // NetworkVarNames: m_flFadeMinDist (float) // NetworkVarNames: m_flFadeMaxDist (float) // NetworkVarNames: m_flShadowFadeMinDist (float) // NetworkVarNames: m_flShadowFadeMaxDist (float) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFlicker (bool) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) // NetworkVarNames: m_flPrecomputedMaxRange (float) // NetworkVarNames: m_nFogLightingMode (int) // NetworkVarNames: m_flFogContributionStength (float) // NetworkVarNames: m_flNearClipPlane (float) // NetworkVarNames: m_SkyColor (Color) // NetworkVarNames: m_flSkyIntensity (float) // NetworkVarNames: m_SkyAmbientBounce (Color) // NetworkVarNames: m_bUseSecondaryColor (bool) // NetworkVarNames: m_bMixedShadows (bool) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x58; // CNetworkVarChainer pub const m_Color: usize = 0x95; // Color pub const m_SecondaryColor: usize = 0x99; // Color pub const m_flBrightness: usize = 0xA0; // float32 pub const m_flBrightnessScale: usize = 0xA4; // float32 pub const m_flBrightnessMult: usize = 0xA8; // float32 pub const m_flRange: usize = 0xAC; // float32 pub const m_flFalloff: usize = 0xB0; // float32 pub const m_flAttenuation0: usize = 0xB4; // float32 pub const m_flAttenuation1: usize = 0xB8; // float32 pub const m_flAttenuation2: usize = 0xBC; // float32 pub const m_flTheta: usize = 0xC0; // float32 pub const m_flPhi: usize = 0xC4; // float32 pub const m_hLightCookie: usize = 0xC8; // CStrongHandle pub const m_nCascades: usize = 0xD0; // int32 pub const m_nCastShadows: usize = 0xD4; // int32 pub const m_nShadowWidth: usize = 0xD8; // int32 pub const m_nShadowHeight: usize = 0xDC; // int32 pub const m_bRenderDiffuse: usize = 0xE0; // bool pub const m_nRenderSpecular: usize = 0xE4; // int32 pub const m_bRenderTransmissive: usize = 0xE8; // bool pub const m_flOrthoLightWidth: usize = 0xEC; // float32 pub const m_flOrthoLightHeight: usize = 0xF0; // float32 pub const m_nStyle: usize = 0xF4; // int32 pub const m_Pattern: usize = 0xF8; // CUtlString pub const m_nCascadeRenderStaticObjects: usize = 0x100; // int32 pub const m_flShadowCascadeCrossFade: usize = 0x104; // float32 pub const m_flShadowCascadeDistanceFade: usize = 0x108; // float32 pub const m_flShadowCascadeDistance0: usize = 0x10C; // float32 pub const m_flShadowCascadeDistance1: usize = 0x110; // float32 pub const m_flShadowCascadeDistance2: usize = 0x114; // float32 pub const m_flShadowCascadeDistance3: usize = 0x118; // float32 pub const m_nShadowCascadeResolution0: usize = 0x11C; // int32 pub const m_nShadowCascadeResolution1: usize = 0x120; // int32 pub const m_nShadowCascadeResolution2: usize = 0x124; // int32 pub const m_nShadowCascadeResolution3: usize = 0x128; // int32 pub const m_bUsesBakedShadowing: usize = 0x12C; // bool pub const m_nShadowPriority: usize = 0x130; // int32 pub const m_nBakedShadowIndex: usize = 0x134; // int32 pub const m_bRenderToCubemaps: usize = 0x138; // bool pub const m_nDirectLight: usize = 0x13C; // int32 pub const m_nIndirectLight: usize = 0x140; // int32 pub const m_flFadeMinDist: usize = 0x144; // float32 pub const m_flFadeMaxDist: usize = 0x148; // float32 pub const m_flShadowFadeMinDist: usize = 0x14C; // float32 pub const m_flShadowFadeMaxDist: usize = 0x150; // float32 pub const m_bEnabled: usize = 0x154; // bool pub const m_bFlicker: usize = 0x155; // bool pub const m_bPrecomputedFieldsValid: usize = 0x156; // bool pub const m_vPrecomputedBoundsMins: usize = 0x158; // Vector pub const m_vPrecomputedBoundsMaxs: usize = 0x164; // Vector pub const m_vPrecomputedOBBOrigin: usize = 0x170; // Vector pub const m_vPrecomputedOBBAngles: usize = 0x17C; // QAngle pub const m_vPrecomputedOBBExtent: usize = 0x188; // Vector pub const m_flPrecomputedMaxRange: usize = 0x194; // float32 pub const m_nFogLightingMode: usize = 0x198; // int32 pub const m_flFogContributionStength: usize = 0x19C; // float32 pub const m_flNearClipPlane: usize = 0x1A0; // float32 pub const m_SkyColor: usize = 0x1A4; // Color pub const m_flSkyIntensity: usize = 0x1A8; // float32 pub const m_SkyAmbientBounce: usize = 0x1AC; // Color pub const m_bUseSecondaryColor: usize = 0x1B0; // bool pub const m_bMixedShadows: usize = 0x1B1; // bool pub const m_flLightStyleStartTime: usize = 0x1B4; // GameTime_t pub const m_flCapsuleLength: usize = 0x1B8; // float32 pub const m_flMinRoughness: usize = 0x1BC; // float32 pub const m_bPvsModifyEntity: usize = 0x1D0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_bDidSmokeEffect (bool) // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod CSmokeGrenadeProjectile { pub const m_nSmokeEffectTickBegin: usize = 0xDB0; // int32 pub const m_bDidSmokeEffect: usize = 0xDB4; // bool pub const m_nRandomSeed: usize = 0xDB8; // int32 pub const m_vSmokeColor: usize = 0xDBC; // Vector pub const m_vSmokeDetonationPos: usize = 0xDC8; // Vector pub const m_VoxelFrameData: usize = 0xDD8; // CUtlVector pub const m_flLastBounce: usize = 0xDF0; // GameTime_t pub const m_fllastSimulationTime: usize = 0xDF4; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 pub mod CScriptTriggerMultiple { pub const m_vExtent: usize = 0xBC8; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 pub mod CSoundOpvarSetAutoRoomEntity { pub const m_traceResults: usize = 0x950; // CUtlVector pub const m_flSize: usize = 0x980; // float32 pub const m_flHeightTolerance: usize = 0x984; // float32 pub const m_flSizeSqr: usize = 0x988; // float32 } // Parent: None // Fields count: 0 pub mod CEntityComponent { } // Parent: CItem // Fields count: 0 pub mod CItemKevlar { } // Parent: CBaseTrigger // Fields count: 14 pub mod CTriggerHurt { pub const m_flOriginalDamage: usize = 0xB9C; // float32 pub const m_flDamage: usize = 0xBA0; // float32 pub const m_flDamageCap: usize = 0xBA4; // float32 pub const m_flLastDmgTime: usize = 0xBA8; // GameTime_t pub const m_flForgivenessDelay: usize = 0xBAC; // float32 pub const m_bitsDamageInflict: usize = 0xBB0; // int32 pub const m_damageModel: usize = 0xBB4; // int32 pub const m_bNoDmgForce: usize = 0xBB8; // bool pub const m_vDamageForce: usize = 0xBBC; // Vector pub const m_thinkAlways: usize = 0xBC8; // bool pub const m_hurtThinkPeriod: usize = 0xBCC; // float32 pub const m_OnHurt: usize = 0xBD0; // CEntityIOOutput pub const m_OnHurtPlayer: usize = 0xBF8; // CEntityIOOutput pub const m_hurtEntities: usize = 0xC20; // CUtlVector> } // Parent: CLogicalEntity // Fields count: 8 pub mod CPhysConstraint { pub const m_nameAttach1: usize = 0x7B0; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x7B8; // CUtlSymbolLarge pub const m_breakSound: usize = 0x7C0; // CUtlSymbolLarge pub const m_forceLimit: usize = 0x7C8; // float32 pub const m_torqueLimit: usize = 0x7CC; // float32 pub const m_teleportTick: usize = 0x7D0; // uint32 pub const m_minTeleportDistance: usize = 0x7D4; // float32 pub const m_OnBreak: usize = 0x7D8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) // NetworkVarNames: m_nTeamWinningCoinToss (int) // NetworkVarNames: m_nTeamWithFirstChoice (int) // NetworkVarNames: m_nVoteMapIdsList (int) // NetworkVarNames: m_nAccountIDs (int) // NetworkVarNames: m_nMapId0 (int) // NetworkVarNames: m_nMapId1 (int) // NetworkVarNames: m_nMapId2 (int) // NetworkVarNames: m_nMapId3 (int) // NetworkVarNames: m_nMapId4 (int) // NetworkVarNames: m_nMapId5 (int) // NetworkVarNames: m_nStartingSide0 (int) // NetworkVarNames: m_nCurrentPhase (int) // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod CMapVetoPickController { pub const m_bPlayedIntroVcd: usize = 0x7A8; // bool pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7A9; // bool pub const m_dblPreMatchDraftSequenceTime: usize = 0x7C8; // float64 pub const m_bPreMatchDraftStateChanged: usize = 0x7D0; // bool pub const m_nDraftType: usize = 0x7D4; // int32 pub const m_nTeamWinningCoinToss: usize = 0x7D8; // int32 pub const m_nTeamWithFirstChoice: usize = 0x7DC; // int32[64] pub const m_nVoteMapIdsList: usize = 0x8DC; // int32[7] pub const m_nAccountIDs: usize = 0x8F8; // int32[64] pub const m_nMapId0: usize = 0x9F8; // int32[64] pub const m_nMapId1: usize = 0xAF8; // int32[64] pub const m_nMapId2: usize = 0xBF8; // int32[64] pub const m_nMapId3: usize = 0xCF8; // int32[64] pub const m_nMapId4: usize = 0xDF8; // int32[64] pub const m_nMapId5: usize = 0xEF8; // int32[64] pub const m_nStartingSide0: usize = 0xFF8; // int32[64] pub const m_nCurrentPhase: usize = 0x10F8; // int32 pub const m_nPhaseStartTick: usize = 0x10FC; // int32 pub const m_nPhaseDurationTicks: usize = 0x1100; // int32 pub const m_OnMapVetoed: usize = 0x1108; // CEntityOutputTemplate pub const m_OnMapPicked: usize = 0x1130; // CEntityOutputTemplate pub const m_OnSidesPicked: usize = 0x1158; // CEntityOutputTemplate pub const m_OnNewPhaseStarted: usize = 0x1180; // CEntityOutputTemplate pub const m_OnLevelTransition: usize = 0x11A8; // CEntityOutputTemplate } // Parent: CBaseEntity // Fields count: 0 pub mod CCSMinimapBoundary { } // Parent: CPointEntity // Fields count: 4 pub mod CSoundEnt { pub const m_iFreeSound: usize = 0x7A8; // int32 pub const m_iActiveSound: usize = 0x7AC; // int32 pub const m_cLastActiveSounds: usize = 0x7B0; // int32 pub const m_SoundPool: usize = 0x7B4; // CSound[128] } // Parent: CPointEntity // Fields count: 0 pub mod CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) pub mod CPlayer_MovementServices { pub const m_nImpulse: usize = 0x40; // int32 pub const m_nButtons: usize = 0x48; // CInButtonState pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 pub const m_nButtonDoublePressed: usize = 0x78; // uint64 pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 pub const m_flMaxspeed: usize = 0x198; // float32 pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] pub const m_flForwardMove: usize = 0x1AC; // float32 pub const m_flLeftMove: usize = 0x1B0; // float32 pub const m_flUpMove: usize = 0x1B4; // float32 pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } // Parent: CSprite // Fields count: 0 pub mod CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity // Fields count: 0 pub mod CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponM4A1 { } // Parent: CBeam // Fields count: 5 pub mod CEnvLaser { pub const m_iszLaserTarget: usize = 0xA98; // CUtlSymbolLarge pub const m_pSprite: usize = 0xAA0; // CSprite* pub const m_iszSpriteName: usize = 0xAA8; // CUtlSymbolLarge pub const m_firePosition: usize = 0xAB0; // Vector pub const m_flStartFrame: usize = 0xABC; // float32 } // Parent: CEconEntity // Fields count: 8 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkUserGroupProxy // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) // NetworkVarNames: m_iClip1 (int32) // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod CBasePlayerWeapon { pub const m_nNextPrimaryAttackTick: usize = 0xF78; // GameTick_t pub const m_flNextPrimaryAttackTickRatio: usize = 0xF7C; // float32 pub const m_nNextSecondaryAttackTick: usize = 0xF80; // GameTick_t pub const m_flNextSecondaryAttackTickRatio: usize = 0xF84; // float32 pub const m_iClip1: usize = 0xF88; // int32 pub const m_iClip2: usize = 0xF8C; // int32 pub const m_pReserveAmmo: usize = 0xF90; // int32[2] pub const m_OnPlayerUse: usize = 0xF98; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) // NetworkVarNames: m_matchStats (CSMatchStats_t) // NetworkVarNames: m_iNumRoundKills (int) // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar pub const m_matchStats: usize = 0x90; // CSMatchStats_t pub const m_iNumRoundKills: usize = 0x148; // int32 pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32 pub const m_unTotalRoundDamageDealt: usize = 0x150; // uint32 } // Parent: CEntityComponent // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) pub mod CHitboxComponent { pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] } // Parent: CBaseFlex // Fields count: 0 pub mod CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph // Fields count: 24 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_x (float32) // NetworkVarNames: m_y (float32) // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { pub const m_pool: usize = 0xBF0; // CHandle pub const m_id: usize = 0xBF4; // uint32 pub const m_x: usize = 0xBF8; // float32 pub const m_y: usize = 0xBFC; // float32 pub const m_z: usize = 0xC00; // float32 pub const m_angle: usize = 0xC04; // float32 pub const m_angleChange: usize = 0xC08; // float32 pub const m_forward: usize = 0xC0C; // Vector pub const m_perp: usize = 0xC18; // Vector pub const m_poolOrigin: usize = 0xC24; // Vector pub const m_waterLevel: usize = 0xC30; // float32 pub const m_speed: usize = 0xC34; // float32 pub const m_desiredSpeed: usize = 0xC38; // float32 pub const m_calmSpeed: usize = 0xC3C; // float32 pub const m_panicSpeed: usize = 0xC40; // float32 pub const m_avoidRange: usize = 0xC44; // float32 pub const m_turnTimer: usize = 0xC48; // CountdownTimer pub const m_turnClockwise: usize = 0xC60; // bool pub const m_goTimer: usize = 0xC68; // CountdownTimer pub const m_moveTimer: usize = 0xC80; // CountdownTimer pub const m_panicTimer: usize = 0xC98; // CountdownTimer pub const m_disperseTimer: usize = 0xCB0; // CountdownTimer pub const m_proximityTimer: usize = 0xCC8; // CountdownTimer pub const m_visible: usize = 0xCE0; // CUtlVector } // Parent: CBaseEntity // Fields count: 3 pub mod CEnvFireSource { pub const m_bEnabled: usize = 0x7A8; // bool pub const m_radius: usize = 0x7AC; // float32 pub const m_damage: usize = 0x7B0; // float32 } // Parent: CBaseEntity // Fields count: 0 pub mod CInfoLadderDismount { } // Parent: CBaseGrenade // Fields count: 18 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod CBaseCSGrenadeProjectile { pub const m_vInitialPosition: usize = 0xD24; // Vector pub const m_vInitialVelocity: usize = 0xD30; // Vector pub const m_nBounces: usize = 0xD3C; // int32 pub const m_nExplodeEffectIndex: usize = 0xD40; // CStrongHandle pub const m_nExplodeEffectTickBegin: usize = 0xD48; // int32 pub const m_vecExplodeEffectOrigin: usize = 0xD4C; // Vector pub const m_flSpawnTime: usize = 0xD58; // GameTime_t pub const m_unOGSExtraFlags: usize = 0xD5C; // uint8 pub const m_bDetonationRecorded: usize = 0xD5D; // bool pub const m_flDetonateTime: usize = 0xD60; // GameTime_t pub const m_nItemIndex: usize = 0xD64; // uint16 pub const m_vecOriginalSpawnLocation: usize = 0xD68; // Vector pub const m_flLastBounceSoundTime: usize = 0xD74; // GameTime_t pub const m_vecGrenadeSpin: usize = 0xD78; // RotationVector pub const m_vecLastHitSurfaceNormal: usize = 0xD84; // Vector pub const m_nTicksAtZeroVelocity: usize = 0xD90; // int32 pub const m_bHasEverHitPlayer: usize = 0xD94; // bool pub const m_bClearFromPlayers: usize = 0xD95; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 pub mod CCSPlace { pub const m_name: usize = 0xA00; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 0 pub mod CFuncTrainControls { } // Parent: CBaseModelEntity // Fields count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) // NetworkVarNames: m_flFadeInLength (float32) // NetworkVarNames: m_flFadeOutModelStart (float32) // NetworkVarNames: m_flFadeOutModelLength (float32) // NetworkVarNames: m_flFadeOutStart (float32) // NetworkVarNames: m_flFadeOutLength (float32) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod CEntityDissolve { pub const m_flFadeInStart: usize = 0x9F8; // float32 pub const m_flFadeInLength: usize = 0x9FC; // float32 pub const m_flFadeOutModelStart: usize = 0xA00; // float32 pub const m_flFadeOutModelLength: usize = 0xA04; // float32 pub const m_flFadeOutStart: usize = 0xA08; // float32 pub const m_flFadeOutLength: usize = 0xA0C; // float32 pub const m_flStartTime: usize = 0xA10; // GameTime_t pub const m_nDissolveType: usize = 0xA14; // EntityDisolveType_t pub const m_vDissolverOrigin: usize = 0xA18; // Vector pub const m_nMagnitude: usize = 0xA24; // uint32 } // Parent: CSoundEventEntity // Fields count: 2 pub mod CSoundEventOBBEntity { pub const m_vMins: usize = 0x84C; // Vector pub const m_vMaxs: usize = 0x858; // Vector } // Parent: CPointEntity // Fields count: 12 pub mod CPointAngleSensor { pub const m_bDisabled: usize = 0x7A8; // bool pub const m_nLookAtName: usize = 0x7B0; // CUtlSymbolLarge pub const m_hTargetEntity: usize = 0x7B8; // CHandle pub const m_hLookAtEntity: usize = 0x7BC; // CHandle pub const m_flDuration: usize = 0x7C0; // float32 pub const m_flDotTolerance: usize = 0x7C4; // float32 pub const m_flFacingTime: usize = 0x7C8; // GameTime_t pub const m_bFired: usize = 0x7CC; // bool pub const m_OnFacingLookat: usize = 0x7D0; // CEntityIOOutput pub const m_OnNotFacingLookat: usize = 0x7F8; // CEntityIOOutput pub const m_TargetDir: usize = 0x820; // CEntityOutputTemplate pub const m_FacingPercentage: usize = 0x848; // CEntityOutputTemplate } // Parent: CBtNodeDecorator // Fields count: 1 pub mod CBtNodeCondition { pub const m_bNegated: usize = 0x58; // bool } // Parent: CBaseAnimGraph // Fields count: 12 pub mod CPhysMagnet { pub const m_OnMagnetAttach: usize = 0xBF0; // CEntityIOOutput pub const m_OnMagnetDetach: usize = 0xC18; // CEntityIOOutput pub const m_massScale: usize = 0xC40; // float32 pub const m_forceLimit: usize = 0xC44; // float32 pub const m_torqueLimit: usize = 0xC48; // float32 pub const m_MagnettedEntities: usize = 0xC50; // CUtlVector pub const m_bActive: usize = 0xC68; // bool pub const m_bHasHitSomething: usize = 0xC69; // bool pub const m_flTotalMass: usize = 0xC6C; // float32 pub const m_flRadius: usize = 0xC70; // float32 pub const m_flNextSuckTime: usize = 0xC74; // GameTime_t pub const m_iMaxObjectsAttached: usize = 0xC78; // int32 } // Parent: CSceneEntity // Fields count: 0 pub mod CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity // Fields count: 2 pub mod CFuncNavBlocker { pub const m_bDisabled: usize = 0x9F8; // bool pub const m_nBlockedTeamNumber: usize = 0x9FC; // int32 } // Parent: CPointEntity // Fields count: 4 pub mod CRagdollMagnet { pub const m_bDisabled: usize = 0x7A8; // bool pub const m_radius: usize = 0x7AC; // float32 pub const m_force: usize = 0x7B0; // float32 pub const m_axis: usize = 0x7B4; // Vector } // Parent: CBaseModelEntity // Fields count: 6 pub mod CFuncBrush { pub const m_iSolidity: usize = 0x9F8; // BrushSolidities_e pub const m_iDisabled: usize = 0x9FC; // int32 pub const m_bSolidBsp: usize = 0xA00; // bool pub const m_iszExcludedClass: usize = 0xA08; // CUtlSymbolLarge pub const m_bInvertExclusion: usize = 0xA10; // bool pub const m_bScriptedMovement: usize = 0xA11; // bool } // Parent: CPointEntity // Fields count: 3 pub mod CPointProximitySensor { pub const m_bDisabled: usize = 0x7A8; // bool pub const m_hTargetEntity: usize = 0x7AC; // CHandle pub const m_Distance: usize = 0x7B0; // CEntityOutputTemplate } // Parent: None // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) pub mod WeaponPurchaseTracker_t { pub const m_weaponPurchases: usize = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter // Fields count: 1 pub mod CFilterClass { pub const m_iFilterClass: usize = 0x800; // CUtlSymbolLarge } // Parent: CBaseCSGrenadeProjectile // Fields count: 0 pub mod CHEGrenadeProjectile { } // Parent: CBaseEntity // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) pub mod CEnvWind { pub const m_EnvWindShared: usize = 0x7A8; // CEnvWindShared } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) pub mod IntervalTimer { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } // Parent: CTeam // Fields count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) // NetworkVarNames: m_szTeamMatchStat (char) // NetworkVarNames: m_numMapVictories (int) // NetworkVarNames: m_scoreFirstHalf (int32) // NetworkVarNames: m_scoreSecondHalf (int32) // NetworkVarNames: m_scoreOvertime (int32) // NetworkVarNames: m_szClanTeamname (char) // NetworkVarNames: m_iClanID (uint32) // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) pub mod CCSTeam { pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x860; // int32 pub const m_nShorthandedRoundBonusStartRound: usize = 0x864; // int32 pub const m_bSurrendered: usize = 0x868; // bool pub const m_szTeamMatchStat: usize = 0x869; // char[512] pub const m_numMapVictories: usize = 0xA6C; // int32 pub const m_scoreFirstHalf: usize = 0xA70; // int32 pub const m_scoreSecondHalf: usize = 0xA74; // int32 pub const m_scoreOvertime: usize = 0xA78; // int32 pub const m_szClanTeamname: usize = 0xA7C; // char[129] pub const m_iClanID: usize = 0xB00; // uint32 pub const m_szTeamFlagImage: usize = 0xB04; // char[8] pub const m_szTeamLogoImage: usize = 0xB0C; // char[8] pub const m_flNextResourceTime: usize = 0xB14; // float32 pub const m_iLastUpdateSentAt: usize = 0xB18; // int32 } // Parent: None // Fields count: 1 pub mod CCSGameModeRules { pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer } // Parent: None // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) // NetworkVarNames: m_nInteractsWith (uint64) // NetworkVarNames: m_nInteractsExclude (uint64) // NetworkVarNames: m_nEntityId (uint32) // NetworkVarNames: m_nOwnerId (uint32) // NetworkVarNames: m_nHierarchyId (uint16) // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) pub mod VPhysicsCollisionAttribute_t { pub const m_nInteractsAs: usize = 0x8; // uint64 pub const m_nInteractsWith: usize = 0x10; // uint64 pub const m_nInteractsExclude: usize = 0x18; // uint64 pub const m_nEntityId: usize = 0x20; // uint32 pub const m_nOwnerId: usize = 0x24; // uint32 pub const m_nHierarchyId: usize = 0x28; // uint16 pub const m_nCollisionGroup: usize = 0x2A; // uint8 pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: CTriggerMultiple // Fields count: 4 pub mod CTriggerImpact { pub const m_flMagnitude: usize = 0xBC8; // float32 pub const m_flNoise: usize = 0xBCC; // float32 pub const m_flViewkick: usize = 0xBD0; // float32 pub const m_pOutputForce: usize = 0xBD8; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_clrOverlay (Color) // NetworkVarNames: m_iszEffectName (string_t) // NetworkVarNames: m_iszSSEffectName (string_t) // NetworkVarNames: m_bOn (bool) // NetworkVarNames: m_bmaxColor (bool) // NetworkVarNames: m_flSize (float32) // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_flHazeScale (float32) // NetworkVarNames: m_flAlphaHaze (float32) // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flAlphaScale (float32) // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) pub mod CSun { pub const m_vDirection: usize = 0x9F8; // Vector pub const m_clrOverlay: usize = 0xA04; // Color pub const m_iszEffectName: usize = 0xA08; // CUtlSymbolLarge pub const m_iszSSEffectName: usize = 0xA10; // CUtlSymbolLarge pub const m_bOn: usize = 0xA18; // bool pub const m_bmaxColor: usize = 0xA19; // bool pub const m_flSize: usize = 0xA1C; // float32 pub const m_flRotation: usize = 0xA20; // float32 pub const m_flHazeScale: usize = 0xA24; // float32 pub const m_flAlphaHaze: usize = 0xA28; // float32 pub const m_flAlphaHdr: usize = 0xA2C; // float32 pub const m_flAlphaScale: usize = 0xA30; // float32 pub const m_flHDRColorScale: usize = 0xA34; // float32 pub const m_flFarZScale: usize = 0xA38; // float32 } // Parent: None // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) // NetworkVarNames: soundscapeIndex (int32) // NetworkVarNames: localBits (uint8) // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) pub mod audioparams_t { pub const localSound: usize = 0x8; // Vector[8] pub const soundscapeIndex: usize = 0x68; // int32 pub const localBits: usize = 0x6C; // uint8 pub const soundscapeEntityListIndex: usize = 0x70; // int32 pub const soundEventHash: usize = 0x74; // uint32 } // Parent: CBaseCSGrenade // Fields count: 0 pub mod CHEGrenade { } // Parent: CRulePointEntity // Fields count: 0 pub mod CGameEnd { } // Parent: CBaseTrigger // Fields count: 0 pub mod CTriggerCallback { } // Parent: CBaseModelEntity // Fields count: 3 pub mod CBubbling { pub const m_density: usize = 0x9F8; // int32 pub const m_frequency: usize = 0x9FC; // int32 pub const m_state: usize = 0xA00; // int32 } // Parent: CTeamplayRules // Fields count: 215 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) // NetworkVarNames: m_nTotalPausedTicks (int) // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) // NetworkVarNames: m_flCTTimeOutRemaining (float) // NetworkVarNames: m_nTerroristTimeOuts (int) // NetworkVarNames: m_nCTTimeOuts (int) // NetworkVarNames: m_bTechnicalTimeOut (bool) // NetworkVarNames: m_bMatchWaitingForResume (bool) // NetworkVarNames: m_iRoundTime (int) // NetworkVarNames: m_fMatchStartTime (float) // NetworkVarNames: m_fRoundStartTime (GameTime_t) // NetworkVarNames: m_flRestartRoundTime (GameTime_t) // NetworkVarNames: m_bGameRestart (bool) // NetworkVarNames: m_flGameStartTime (float) // NetworkVarNames: m_timeUntilNextPhaseStarts (float) // NetworkVarNames: m_gamePhase (int) // NetworkVarNames: m_totalRoundsPlayed (int) // NetworkVarNames: m_nRoundsPlayedThisPhase (int) // NetworkVarNames: m_nOvertimePlaying (int) // NetworkVarNames: m_iHostagesRemaining (int) // NetworkVarNames: m_bAnyHostageReached (bool) // NetworkVarNames: m_bMapHasBombTarget (bool) // NetworkVarNames: m_bMapHasRescueZone (bool) // NetworkVarNames: m_bMapHasBuyZone (bool) // NetworkVarNames: m_bIsQueuedMatchmaking (bool) // NetworkVarNames: m_nQueuedMatchmakingMode (int) // NetworkVarNames: m_bIsValveDS (bool) // NetworkVarNames: m_bLogoMap (bool) // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) // NetworkVarNames: m_iSpectatorSlotCount (int) // NetworkVarNames: m_MatchDevice (int) // NetworkVarNames: m_bHasMatchStarted (bool) // NetworkVarNames: m_nNextMapInMapgroup (int) // NetworkVarNames: m_szTournamentEventName (char) // NetworkVarNames: m_szTournamentEventStage (char) // NetworkVarNames: m_szMatchStatTxt (char) // NetworkVarNames: m_szTournamentPredictionsTxt (char) // NetworkVarNames: m_nTournamentPredictionsPct (int) // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) // NetworkVarNames: m_nGuardianModeWaveNumber (int) // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) // NetworkVarNames: m_numGlobalGiftsGiven (uint32) // NetworkVarNames: m_numGlobalGifters (uint32) // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) // NetworkVarNames: m_nHalloweenMaskListSeed (int) // NetworkVarNames: m_bBombDropped (bool) // NetworkVarNames: m_bBombPlanted (bool) // NetworkVarNames: m_iRoundWinStatus (int) // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) // NetworkVarNames: m_TeamRespawnWaveTimes (float) // NetworkVarNames: m_flNextRespawnWave (GameTime_t) // NetworkVarNames: m_nServerQuestID (int) // NetworkVarNames: m_vMinimapMins (Vector) // NetworkVarNames: m_vMinimapMaxs (Vector) // NetworkVarNames: m_MinimapVerticalSectionHeights (float) // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) // NetworkVarNames: m_nEndMatchMapVoteWinner (int) // NetworkVarNames: m_iNumConsecutiveCTLoses (int) // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) // NetworkVarNames: m_nMatchAbortedEarlyReason (int) // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) // NetworkVarNames: m_RetakeRules (CRetakeGameRules) // NetworkVarNames: m_nMatchEndCount (uint8) // NetworkVarNames: m_nTTeamIntroVariant (int) // NetworkVarNames: m_nCTTeamIntroVariant (int) // NetworkVarNames: m_bTeamIntroPeriod (bool) // NetworkVarNames: m_iRoundEndWinnerTeam (int) // NetworkVarNames: m_eRoundEndReason (int) // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) // NetworkVarNames: m_iRoundEndTimerTime (int) // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) // NetworkVarNames: m_iRoundEndFunFactData1 (int) // NetworkVarNames: m_iRoundEndFunFactData2 (int) // NetworkVarNames: m_iRoundEndFunFactData3 (int) // NetworkVarNames: m_sRoundEndMessage (CUtlString) // NetworkVarNames: m_iRoundEndPlayerCount (int) // NetworkVarNames: m_bRoundEndNoMusic (bool) // NetworkVarNames: m_iRoundEndLegacy (int) // NetworkVarNames: m_nRoundEndCount (uint8) // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod CCSGameRules { pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer pub const m_coopMissionManager: usize = 0xC0; // CHandle pub const m_bFreezePeriod: usize = 0xC4; // bool pub const m_bWarmupPeriod: usize = 0xC5; // bool pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t pub const m_nTotalPausedTicks: usize = 0xD0; // int32 pub const m_nPauseStartTick: usize = 0xD4; // int32 pub const m_bServerPaused: usize = 0xD8; // bool pub const m_bGamePaused: usize = 0xD9; // bool pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool pub const m_bCTTimeOutActive: usize = 0xDB; // bool pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 pub const m_nCTTimeOuts: usize = 0xE8; // int32 pub const m_bTechnicalTimeOut: usize = 0xEC; // bool pub const m_bMatchWaitingForResume: usize = 0xED; // bool pub const m_iRoundTime: usize = 0xF0; // int32 pub const m_fMatchStartTime: usize = 0xF4; // float32 pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t pub const m_bGameRestart: usize = 0x100; // bool pub const m_flGameStartTime: usize = 0x104; // float32 pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 pub const m_gamePhase: usize = 0x10C; // int32 pub const m_totalRoundsPlayed: usize = 0x110; // int32 pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 pub const m_nOvertimePlaying: usize = 0x118; // int32 pub const m_iHostagesRemaining: usize = 0x11C; // int32 pub const m_bAnyHostageReached: usize = 0x120; // bool pub const m_bMapHasBombTarget: usize = 0x121; // bool pub const m_bMapHasRescueZone: usize = 0x122; // bool pub const m_bMapHasBuyZone: usize = 0x123; // bool pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 pub const m_bIsValveDS: usize = 0x12C; // bool pub const m_bLogoMap: usize = 0x12D; // bool pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool pub const m_iSpectatorSlotCount: usize = 0x130; // int32 pub const m_MatchDevice: usize = 0x134; // int32 pub const m_bHasMatchStarted: usize = 0x138; // bool pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 pub const m_szTournamentEventName: usize = 0x140; // char[512] pub const m_szTournamentEventStage: usize = 0x340; // char[512] pub const m_szMatchStatTxt: usize = 0x540; // char[512] pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t pub const m_bIsDroppingItems: usize = 0x94C; // bool pub const m_bIsQuestEligible: usize = 0x94D; // bool pub const m_bIsHltvActive: usize = 0x94E; // bool pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 pub const m_numGlobalGifters: usize = 0x968; // uint32 pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] pub const m_numBestOfMaps: usize = 0xA68; // int32 pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 pub const m_bBombDropped: usize = 0xA70; // bool pub const m_bBombPlanted: usize = 0xA71; // bool pub const m_iRoundWinStatus: usize = 0xA74; // int32 pub const m_eRoundWinReason: usize = 0xA78; // int32 pub const m_bTCantBuy: usize = 0xA7C; // bool pub const m_bCTCantBuy: usize = 0xA7D; // bool pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] pub const m_nServerQuestID: usize = 0xCEC; // int32 pub const m_vMinimapMins: usize = 0xCF0; // Vector pub const m_vMinimapMaxs: usize = 0xCFC; // Vector pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t pub const m_bLevelInitialized: usize = 0xDAC; // bool pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool pub const m_endMatchOnThink: usize = 0xDB9; // bool pub const m_iFreezeTime: usize = 0xDBC; // int32 pub const m_iNumTerrorist: usize = 0xDC0; // int32 pub const m_iNumCT: usize = 0xDC4; // int32 pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector pub const m_nSpawnPointsRandomSeed: usize = 0xDE8; // int32 pub const m_bFirstConnected: usize = 0xDEC; // bool pub const m_bCompleteReset: usize = 0xDED; // bool pub const m_bPickNewTeamsOnReset: usize = 0xDEE; // bool pub const m_bScrambleTeamsOnRestart: usize = 0xDEF; // bool pub const m_bSwapTeamsOnRestart: usize = 0xDF0; // bool pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool pub const m_nMatchInfoShowType: usize = 0xE78; // int32 pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 pub const m_iAccountTerrorist: usize = 0xEB0; // int32 pub const m_iAccountCT: usize = 0xEB4; // int32 pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 pub const m_iMaxNumCTs: usize = 0xEC4; // int32 pub const m_iLoserBonus: usize = 0xEC8; // int32 pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 pub const m_iHostagesRescued: usize = 0xEE0; // int32 pub const m_iHostagesTouched: usize = 0xEE4; // int32 pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool pub const m_bNoCTsKilled: usize = 0xEED; // bool pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool pub const m_bCanDonateWeapons: usize = 0xEEF; // bool pub const m_firstKillTime: usize = 0xEF4; // float32 pub const m_firstBloodTime: usize = 0xEFC; // float32 pub const m_hostageWasInjured: usize = 0xF18; // bool pub const m_hostageWasKilled: usize = 0xF19; // bool pub const m_bVoteCalled: usize = 0xF28; // bool pub const m_bServerVoteOnReset: usize = 0xF29; // bool pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 pub const m_bBuyTimeEnded: usize = 0xF30; // bool pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 pub const m_bTargetBombed: usize = 0xF38; // bool pub const m_bBombDefused: usize = 0xF39; // bool pub const m_bMapHasBombZone: usize = 0xF3A; // bool pub const m_vecMainCTSpawnPos: usize = 0xF58; // Vector pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector pub const m_bRespawningAllRespawnablePlayers: usize = 0xF98; // bool pub const m_iNextCTSpawnPoint: usize = 0xF9C; // int32 pub const m_flCTSpawnPointUsedTime: usize = 0xFA0; // float32 pub const m_iNextTerroristSpawnPoint: usize = 0xFA4; // int32 pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA8; // float32 pub const m_CTSpawnPoints: usize = 0xFB0; // CUtlVector pub const m_TerroristSpawnPoints: usize = 0xFC8; // CUtlVector pub const m_bIsUnreservedGameServer: usize = 0xFE0; // bool pub const m_fAutobalanceDisplayTime: usize = 0xFE4; // float32 pub const m_bAllowWeaponSwitch: usize = 0x1250; // bool pub const m_bRoundTimeWarningTriggered: usize = 0x1251; // bool pub const m_phaseChangeAnnouncementTime: usize = 0x1254; // GameTime_t pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1258; // float32 pub const m_flLastThinkTime: usize = 0x125C; // GameTime_t pub const m_fAccumulatedRoundOffDamage: usize = 0x1260; // float32 pub const m_nShorthandedBonusLastEvalRound: usize = 0x1264; // int32 pub const m_nMatchAbortedEarlyReason: usize = 0x14E0; // int32 pub const m_bHasTriggeredRoundStartMusic: usize = 0x14E4; // bool pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14E5; // bool pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14E6; // bool pub const m_pGameModeRules: usize = 0x1500; // CCSGameModeRules* pub const m_BtGlobalBlackboard: usize = 0x1508; // KeyValues3 pub const m_hPlayerResource: usize = 0x1568; // CHandle pub const m_RetakeRules: usize = 0x1570; // CRetakeGameRules pub const m_GuardianBotSkillLevelMax: usize = 0x1754; // int32 pub const m_GuardianBotSkillLevelMin: usize = 0x1758; // int32 pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1760; // CUtlVector[4] pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17C0; // bool[4] pub const m_nMatchEndCount: usize = 0x17E8; // uint8 pub const m_nTTeamIntroVariant: usize = 0x17EC; // int32 pub const m_nCTTeamIntroVariant: usize = 0x17F0; // int32 pub const m_bTeamIntroPeriod: usize = 0x17F4; // bool pub const m_fTeamIntroPeriodEnd: usize = 0x17F8; // GameTime_t pub const m_bPlayedTeamIntroVO: usize = 0x17FC; // bool pub const m_iRoundEndWinnerTeam: usize = 0x1800; // int32 pub const m_eRoundEndReason: usize = 0x1804; // int32 pub const m_bRoundEndShowTimerDefend: usize = 0x1808; // bool pub const m_iRoundEndTimerTime: usize = 0x180C; // int32 pub const m_sRoundEndFunFactToken: usize = 0x1810; // CUtlString pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1818; // CPlayerSlot pub const m_iRoundEndFunFactData1: usize = 0x181C; // int32 pub const m_iRoundEndFunFactData2: usize = 0x1820; // int32 pub const m_iRoundEndFunFactData3: usize = 0x1824; // int32 pub const m_sRoundEndMessage: usize = 0x1828; // CUtlString pub const m_iRoundEndPlayerCount: usize = 0x1830; // int32 pub const m_bRoundEndNoMusic: usize = 0x1834; // bool pub const m_iRoundEndLegacy: usize = 0x1838; // int32 pub const m_nRoundEndCount: usize = 0x183C; // uint8 pub const m_iRoundStartRoundNumber: usize = 0x1840; // int32 pub const m_nRoundStartCount: usize = 0x1844; // uint8 pub const m_flLastPerfSampleTime: usize = 0x5850; // float64 pub const m_bSkipNextServerPerfSample: usize = 0x5858; // bool } // Parent: CModelPointEntity // Fields count: 0 pub mod CShower { } // Parent: CBaseEntity // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) // NetworkVarNames: m_flStartDistance (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogHeightWidth (float) // NetworkVarNames: m_flFogHeightEnd (float) // NetworkVarNames: m_flFogHeightStart (float) // NetworkVarNames: m_flFogHeightExponent (float) // NetworkVarNames: m_flLODBias (float) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_nCubemapSourceType (int) // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) // NetworkVarNames: m_iszSkyEntity (string_t) // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod CEnvCubemapFog { pub const m_flEndDistance: usize = 0x7A8; // float32 pub const m_flStartDistance: usize = 0x7AC; // float32 pub const m_flFogFalloffExponent: usize = 0x7B0; // float32 pub const m_bHeightFogEnabled: usize = 0x7B4; // bool pub const m_flFogHeightWidth: usize = 0x7B8; // float32 pub const m_flFogHeightEnd: usize = 0x7BC; // float32 pub const m_flFogHeightStart: usize = 0x7C0; // float32 pub const m_flFogHeightExponent: usize = 0x7C4; // float32 pub const m_flLODBias: usize = 0x7C8; // float32 pub const m_bActive: usize = 0x7CC; // bool pub const m_bStartDisabled: usize = 0x7CD; // bool pub const m_flFogMaxOpacity: usize = 0x7D0; // float32 pub const m_nCubemapSourceType: usize = 0x7D4; // int32 pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle pub const m_iszSkyEntity: usize = 0x7E0; // CUtlSymbolLarge pub const m_hFogCubemapTexture: usize = 0x7E8; // CStrongHandle pub const m_bHasHeightFogEnd: usize = 0x7F0; // bool pub const m_bFirstTime: usize = 0x7F1; // bool } // Parent: CBaseButton // Fields count: 0 pub mod CPhysicalButton { } // Parent: CSoundEventEntity // Fields count: 2 pub mod CSoundEventAABBEntity { pub const m_vMins: usize = 0x84C; // Vector pub const m_vMaxs: usize = 0x858; // Vector } // Parent: CModelPointEntity // Fields count: 15 pub mod CEnvExplosion { pub const m_iMagnitude: usize = 0x9F8; // int32 pub const m_flPlayerDamage: usize = 0x9FC; // float32 pub const m_iRadiusOverride: usize = 0xA00; // int32 pub const m_flInnerRadius: usize = 0xA04; // float32 pub const m_spriteScale: usize = 0xA08; // int32 pub const m_flDamageForce: usize = 0xA0C; // float32 pub const m_hInflictor: usize = 0xA10; // CHandle pub const m_iCustomDamageType: usize = 0xA14; // int32 pub const m_iszExplosionType: usize = 0xA20; // CUtlSymbolLarge pub const m_iszCustomEffectName: usize = 0xA28; // CUtlSymbolLarge pub const m_iszCustomSoundName: usize = 0xA30; // CUtlSymbolLarge pub const m_iClassIgnore: usize = 0xA38; // Class_T pub const m_iClassIgnore2: usize = 0xA3C; // Class_T pub const m_iszEntityIgnoreName: usize = 0xA40; // CUtlSymbolLarge pub const m_hEntityIgnore: usize = 0xA48; // CHandle } // Parent: CBaseFilter // Fields count: 1 pub mod CFilterAttributeInt { pub const m_sAttributeName: usize = 0x800; // CUtlStringToken } // Parent: CPlayerPawnComponent // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) pub mod CCSPlayer_ActionTrackingServices { pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x208; // CHandle pub const m_bIsRescuing: usize = 0x23C; // bool pub const m_weaponPurchasesThisMatch: usize = 0x240; // WeaponPurchaseTracker_t pub const m_weaponPurchasesThisRound: usize = 0x298; // WeaponPurchaseTracker_t } // Parent: CPointEntity // Fields count: 6 pub mod CAISound { pub const m_iSoundType: usize = 0x7A8; // int32 pub const m_iSoundContext: usize = 0x7AC; // int32 pub const m_iVolume: usize = 0x7B0; // int32 pub const m_iSoundIndex: usize = 0x7B4; // int32 pub const m_flDuration: usize = 0x7B8; // float32 pub const m_iszProxyEntityName: usize = 0x7C0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 pub mod CPointEntityFinder { pub const m_hEntity: usize = 0x7A8; // CHandle pub const m_iFilterName: usize = 0x7B0; // CUtlSymbolLarge pub const m_hFilter: usize = 0x7B8; // CHandle pub const m_iRefName: usize = 0x7C0; // CUtlSymbolLarge pub const m_hReference: usize = 0x7C8; // CHandle pub const m_FindMethod: usize = 0x7CC; // EntFinderMethod_t pub const m_OnFoundEntity: usize = 0x7D0; // CEntityIOOutput } // Parent: None // Fields count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) // NetworkVarNames: m_hMaterial (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) pub mod shard_model_desc_t { pub const m_nModelID: usize = 0x8; // int32 pub const m_hMaterial: usize = 0x10; // CStrongHandle pub const m_solid: usize = 0x18; // ShardSolid_t pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode pub const m_vecPanelSize: usize = 0x1C; // Vector2D pub const m_vecStressPositionA: usize = 0x24; // Vector2D pub const m_vecStressPositionB: usize = 0x2C; // Vector2D pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase pub const m_flGlassHalfThickness: usize = 0x50; // float32 pub const m_bHasParent: usize = 0x54; // bool pub const m_bParentFrozen: usize = 0x55; // bool pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken } // Parent: CMarkupVolumeWithRef // Fields count: 1 pub mod CMarkupVolumeTagged_NavGame { pub const m_bFloodFillAttribute: usize = 0xA48; // bool } // Parent: CBaseTrigger // Fields count: 1 pub mod CBuyZone { pub const m_LegacyTeamNum: usize = 0xB9C; // int32 } // Parent: CLogicalEntity // Fields count: 12 pub mod CPointTemplate { pub const m_iszWorldName: usize = 0x7A8; // CUtlSymbolLarge pub const m_iszSource2EntityLumpName: usize = 0x7B0; // CUtlSymbolLarge pub const m_iszEntityFilterName: usize = 0x7B8; // CUtlSymbolLarge pub const m_flTimeoutInterval: usize = 0x7C0; // float32 pub const m_bAsynchronouslySpawnEntities: usize = 0x7C4; // bool pub const m_pOutputOnSpawned: usize = 0x7C8; // CEntityIOOutput pub const m_clientOnlyEntityBehavior: usize = 0x7F0; // PointTemplateClientOnlyEntityBehavior_t pub const m_ownerSpawnGroupType: usize = 0x7F4; // PointTemplateOwnerSpawnGroupType_t pub const m_createdSpawnGroupHandles: usize = 0x7F8; // CUtlVector pub const m_SpawnedEntityHandles: usize = 0x810; // CUtlVector pub const m_ScriptSpawnCallback: usize = 0x828; // HSCRIPT pub const m_ScriptCallbackScope: usize = 0x830; // HSCRIPT } // Parent: CBaseCSGrenade // Fields count: 0 pub mod CTripWireFire { } // Parent: CPointEntity // Fields count: 6 pub mod CPhysForce { pub const m_nameAttach: usize = 0x7B0; // CUtlSymbolLarge pub const m_force: usize = 0x7B8; // float32 pub const m_forceTime: usize = 0x7BC; // float32 pub const m_attachedObject: usize = 0x7C0; // CHandle pub const m_wasRestored: usize = 0x7C4; // bool pub const m_integrator: usize = 0x7C8; // CConstantForceController } // Parent: CLogicalEntity // Fields count: 6 pub mod CLogicDistanceAutosave { pub const m_iszTargetEntity: usize = 0x7A8; // CUtlSymbolLarge pub const m_flDistanceToPlayer: usize = 0x7B0; // float32 pub const m_bForceNewLevelUnit: usize = 0x7B4; // bool pub const m_bCheckCough: usize = 0x7B5; // bool pub const m_bThinkDangerous: usize = 0x7B6; // bool pub const m_flDangerousTime: usize = 0x7B8; // float32 } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponSSG08 { } // Parent: CCSWeaponBase // Fields count: 0 pub mod CBreachCharge { } // Parent: CLogicalEntity // Fields count: 4 pub mod CLogicBranch { pub const m_bInValue: usize = 0x7A8; // bool pub const m_Listeners: usize = 0x7B0; // CUtlVector> pub const m_OnTrue: usize = 0x7C8; // CEntityIOOutput pub const m_OnFalse: usize = 0x7F0; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponUMP45 { } // Parent: CSprite // Fields count: 0 pub mod CSpriteAlias_env_glow { } // Parent: CBaseToggle // Fields count: 24 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod CBaseButton { pub const m_angMoveEntitySpace: usize = 0xA78; // QAngle pub const m_fStayPushed: usize = 0xA84; // bool pub const m_fRotating: usize = 0xA85; // bool pub const m_ls: usize = 0xA88; // locksound_t pub const m_sUseSound: usize = 0xAA8; // CUtlSymbolLarge pub const m_sLockedSound: usize = 0xAB0; // CUtlSymbolLarge pub const m_sUnlockedSound: usize = 0xAB8; // CUtlSymbolLarge pub const m_bLocked: usize = 0xAC0; // bool pub const m_bDisabled: usize = 0xAC1; // bool pub const m_flUseLockedTime: usize = 0xAC4; // GameTime_t pub const m_bSolidBsp: usize = 0xAC8; // bool pub const m_OnDamaged: usize = 0xAD0; // CEntityIOOutput pub const m_OnPressed: usize = 0xAF8; // CEntityIOOutput pub const m_OnUseLocked: usize = 0xB20; // CEntityIOOutput pub const m_OnIn: usize = 0xB48; // CEntityIOOutput pub const m_OnOut: usize = 0xB70; // CEntityIOOutput pub const m_nState: usize = 0xB98; // int32 pub const m_hConstraint: usize = 0xB9C; // CEntityHandle pub const m_hConstraintParent: usize = 0xBA0; // CEntityHandle pub const m_bForceNpcExclude: usize = 0xBA4; // bool pub const m_sGlowEntity: usize = 0xBA8; // CUtlSymbolLarge pub const m_glowEntity: usize = 0xBB0; // CHandle pub const m_usable: usize = 0xBB4; // bool pub const m_szDisplayText: usize = 0xBB8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 pub mod CPhysLength { pub const m_offset: usize = 0x800; // Vector[2] pub const m_vecAttach: usize = 0x818; // Vector pub const m_addLength: usize = 0x824; // float32 pub const m_minLength: usize = 0x828; // float32 pub const m_totalLength: usize = 0x82C; // float32 pub const m_bEnableCollision: usize = 0x830; // bool } // Parent: CPointEntity // Fields count: 4 pub mod CBlood { pub const m_vecSprayAngles: usize = 0x7A8; // QAngle pub const m_vecSprayDir: usize = 0x7B4; // Vector pub const m_flAmount: usize = 0x7C0; // float32 pub const m_Color: usize = 0x7C4; // int32 } // Parent: CLogicalEntity // Fields count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) pub mod CEnvFade { pub const m_fadeColor: usize = 0x7A8; // Color pub const m_Duration: usize = 0x7AC; // float32 pub const m_HoldDuration: usize = 0x7B0; // float32 pub const m_OnBeginFade: usize = 0x7B8; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponUSPSilencer { } // Parent: CBaseModelEntity // Fields count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) // NetworkVarNames: m_hAttachedToEntity (CHandle) // NetworkVarNames: m_nAttachment (AttachmentHandle_t) // NetworkVarNames: m_flSpriteFramerate (float32) // NetworkVarNames: m_flFrame (float32) // NetworkVarNames: m_nBrightness (uint32) // NetworkVarNames: m_flBrightnessDuration (float32) // NetworkVarNames: m_flSpriteScale (float32) // NetworkVarNames: m_flScaleDuration (float32) // NetworkVarNames: m_bWorldSpaceScale (bool) // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CSprite { pub const m_hSpriteMaterial: usize = 0x9F8; // CStrongHandle pub const m_hAttachedToEntity: usize = 0xA00; // CHandle pub const m_nAttachment: usize = 0xA04; // AttachmentHandle_t pub const m_flSpriteFramerate: usize = 0xA08; // float32 pub const m_flFrame: usize = 0xA0C; // float32 pub const m_flDieTime: usize = 0xA10; // GameTime_t pub const m_nBrightness: usize = 0xA20; // uint32 pub const m_flBrightnessDuration: usize = 0xA24; // float32 pub const m_flSpriteScale: usize = 0xA28; // float32 pub const m_flScaleDuration: usize = 0xA2C; // float32 pub const m_bWorldSpaceScale: usize = 0xA30; // bool pub const m_flGlowProxySize: usize = 0xA34; // float32 pub const m_flHDRColorScale: usize = 0xA38; // float32 pub const m_flLastTime: usize = 0xA3C; // GameTime_t pub const m_flMaxFrame: usize = 0xA40; // float32 pub const m_flStartScale: usize = 0xA44; // float32 pub const m_flDestScale: usize = 0xA48; // float32 pub const m_flScaleTimeStart: usize = 0xA4C; // GameTime_t pub const m_nStartBrightness: usize = 0xA50; // int32 pub const m_nDestBrightness: usize = 0xA54; // int32 pub const m_flBrightnessTimeStart: usize = 0xA58; // GameTime_t pub const m_nSpriteWidth: usize = 0xA5C; // int32 pub const m_nSpriteHeight: usize = 0xA60; // int32 } // Parent: CBaseTrigger // Fields count: 0 pub mod CTriggerGravity { } // Parent: CBaseTrigger // Fields count: 7 pub mod CChangeLevel { pub const m_sMapName: usize = 0xBA0; // CUtlString pub const m_sLandmarkName: usize = 0xBA8; // CUtlString pub const m_OnChangeLevel: usize = 0xBB0; // CEntityIOOutput pub const m_bTouched: usize = 0xBD8; // bool pub const m_bNoTouch: usize = 0xBD9; // bool pub const m_bNewChapter: usize = 0xBDA; // bool pub const m_bOnChangeLevelFired: usize = 0xBDB; // bool } // Parent: CBaseTrigger // Fields count: 14 pub mod CTriggerLerpObject { pub const m_iszLerpTarget: usize = 0xBA0; // CUtlSymbolLarge pub const m_hLerpTarget: usize = 0xBA8; // CHandle pub const m_iszLerpTargetAttachment: usize = 0xBB0; // CUtlSymbolLarge pub const m_hLerpTargetAttachment: usize = 0xBB8; // AttachmentHandle_t pub const m_flLerpDuration: usize = 0xBBC; // float32 pub const m_bLerpRestoreMoveType: usize = 0xBC0; // bool pub const m_bSingleLerpObject: usize = 0xBC1; // bool pub const m_vecLerpingObjects: usize = 0xBC8; // CUtlVector pub const m_iszLerpEffect: usize = 0xBE0; // CUtlSymbolLarge pub const m_iszLerpSound: usize = 0xBE8; // CUtlSymbolLarge pub const m_bAttachTouchingObject: usize = 0xBF0; // bool pub const m_hEntityToWaitForDisconnect: usize = 0xBF4; // CHandle pub const m_OnLerpStarted: usize = 0xBF8; // CEntityIOOutput pub const m_OnLerpFinished: usize = 0xC20; // CEntityIOOutput } // Parent: CBaseToggle // Fields count: 11 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) pub mod CBaseTrigger { pub const m_bDisabled: usize = 0xA78; // bool pub const m_iFilterName: usize = 0xA80; // CUtlSymbolLarge pub const m_hFilter: usize = 0xA88; // CHandle pub const m_OnStartTouch: usize = 0xA90; // CEntityIOOutput pub const m_OnStartTouchAll: usize = 0xAB8; // CEntityIOOutput pub const m_OnEndTouch: usize = 0xAE0; // CEntityIOOutput pub const m_OnEndTouchAll: usize = 0xB08; // CEntityIOOutput pub const m_OnTouching: usize = 0xB30; // CEntityIOOutput pub const m_OnNotTouching: usize = 0xB58; // CEntityIOOutput pub const m_hTouchingEntities: usize = 0xB80; // CUtlVector> pub const m_bClientSidePredicted: usize = 0xB98; // bool } // Parent: CPointEntity // Fields count: 0 pub mod CLogicScript { } // Parent: CBaseFlex // Fields count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_nFallbackPaintKit (int) // NetworkVarNames: m_nFallbackSeed (int) // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod CEconEntity { pub const m_AttributeManager: usize = 0xC90; // CAttributeContainer pub const m_OriginalOwnerXuidLow: usize = 0xF58; // uint32 pub const m_OriginalOwnerXuidHigh: usize = 0xF5C; // uint32 pub const m_nFallbackPaintKit: usize = 0xF60; // int32 pub const m_nFallbackSeed: usize = 0xF64; // int32 pub const m_flFallbackWear: usize = 0xF68; // float32 pub const m_nFallbackStatTrak: usize = 0xF6C; // int32 pub const m_hOldProvidee: usize = 0xF70; // CHandle pub const m_iOldOwnerClass: usize = 0xF74; // int32 } // Parent: None // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) // NetworkVarNames: m_vecMins (Vector) // NetworkVarNames: m_vecMaxs (Vector) // NetworkVarNames: m_usSolidFlags (uint8) // NetworkVarNames: m_nSolidType (SolidType_t) // NetworkVarNames: m_triggerBloat (uint8) // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) // NetworkVarNames: m_CollisionGroup (uint8) // NetworkVarNames: m_nEnablePhysics (uint8) // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) // NetworkVarNames: m_vCapsuleCenter1 (Vector) // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t pub const m_vecMins: usize = 0x40; // Vector pub const m_vecMaxs: usize = 0x4C; // Vector pub const m_usSolidFlags: usize = 0x5A; // uint8 pub const m_nSolidType: usize = 0x5B; // SolidType_t pub const m_triggerBloat: usize = 0x5C; // uint8 pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t pub const m_CollisionGroup: usize = 0x5E; // uint8 pub const m_nEnablePhysics: usize = 0x5F; // uint8 pub const m_flBoundingRadius: usize = 0x60; // float32 pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector pub const m_vecSurroundingMins: usize = 0x88; // Vector pub const m_vCapsuleCenter1: usize = 0x94; // Vector pub const m_vCapsuleCenter2: usize = 0xA0; // Vector pub const m_flCapsuleRadius: usize = 0xAC; // float32 } // Parent: CBaseEntity // Fields count: 0 pub mod CServerOnlyEntity { } // Parent: None // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; // HSequence pub const m_flPrevCycle: usize = 0xC; // float32 pub const m_flCycle: usize = 0x10; // float32 pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool pub const m_bDiscontinuity: usize = 0x1D; // bool pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } // Parent: CPointEntity // Fields count: 0 pub mod CPointBroadcastClientCommand { } // Parent: CBaseModelEntity // Fields count: 32 pub mod CFuncShatterglass { pub const m_hGlassMaterialDamaged: usize = 0x9F8; // CStrongHandle pub const m_hGlassMaterialUndamaged: usize = 0xA00; // CStrongHandle pub const m_hConcreteMaterialEdgeFace: usize = 0xA08; // CStrongHandle pub const m_hConcreteMaterialEdgeCaps: usize = 0xA10; // CStrongHandle pub const m_hConcreteMaterialEdgeFins: usize = 0xA18; // CStrongHandle pub const m_matPanelTransform: usize = 0xA20; // matrix3x4_t pub const m_matPanelTransformWsTemp: usize = 0xA50; // matrix3x4_t pub const m_vecShatterGlassShards: usize = 0xA80; // CUtlVector pub const m_PanelSize: usize = 0xA98; // Vector2D pub const m_vecPanelNormalWs: usize = 0xAA0; // Vector pub const m_nNumShardsEverCreated: usize = 0xAAC; // int32 pub const m_flLastShatterSoundEmitTime: usize = 0xAB0; // GameTime_t pub const m_flLastCleanupTime: usize = 0xAB4; // GameTime_t pub const m_flInitAtTime: usize = 0xAB8; // GameTime_t pub const m_flGlassThickness: usize = 0xABC; // float32 pub const m_flSpawnInvulnerability: usize = 0xAC0; // float32 pub const m_bBreakSilent: usize = 0xAC4; // bool pub const m_bBreakShardless: usize = 0xAC5; // bool pub const m_bBroken: usize = 0xAC6; // bool pub const m_bHasRateLimitedShards: usize = 0xAC7; // bool pub const m_bGlassNavIgnore: usize = 0xAC8; // bool pub const m_bGlassInFrame: usize = 0xAC9; // bool pub const m_bStartBroken: usize = 0xACA; // bool pub const m_iInitialDamageType: usize = 0xACB; // uint8 pub const m_szDamagePositioningEntityName01: usize = 0xAD0; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName02: usize = 0xAD8; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName03: usize = 0xAE0; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName04: usize = 0xAE8; // CUtlSymbolLarge pub const m_vInitialDamagePositions: usize = 0xAF0; // CUtlVector pub const m_vExtraDamagePositions: usize = 0xB08; // CUtlVector pub const m_OnBroken: usize = 0xB20; // CEntityIOOutput pub const m_iSurfaceType: usize = 0xB49; // uint8 } // Parent: CBaseButton // Fields count: 0 pub mod CRotButton { } // Parent: CCSWeaponBaseGun // Fields count: 1 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { pub const m_fFireTime: usize = 0x11B4; // GameTime_t } // Parent: CBaseAnimGraph // Fields count: 0 pub mod CWaterBullet { } // Parent: CBaseModelEntity // Fields count: 1 pub mod CMarkupVolume { pub const m_bEnabled: usize = 0x9F8; // bool } // Parent: CPointEntity // Fields count: 6 pub mod CMessage { pub const m_iszMessage: usize = 0x7A8; // CUtlSymbolLarge pub const m_MessageVolume: usize = 0x7B0; // float32 pub const m_MessageAttenuation: usize = 0x7B4; // int32 pub const m_Radius: usize = 0x7B8; // float32 pub const m_sNoise: usize = 0x7C0; // CUtlSymbolLarge pub const m_OnShowMessage: usize = 0x7C8; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) pub mod CLogicGameEventListener { pub const m_OnEventFired: usize = 0x7B8; // CEntityIOOutput pub const m_iszGameEventName: usize = 0x7E0; // CUtlSymbolLarge pub const m_iszGameEventItem: usize = 0x7E8; // CUtlSymbolLarge pub const m_bEnabled: usize = 0x7F0; // bool pub const m_bStartDisabled: usize = 0x7F1; // bool } // Parent: CBaseModelEntity // Fields count: 21 pub mod CBreakable { pub const m_Material: usize = 0xA08; // Materials pub const m_hBreaker: usize = 0xA0C; // CHandle pub const m_Explosion: usize = 0xA10; // Explosions pub const m_iszSpawnObject: usize = 0xA18; // CUtlSymbolLarge pub const m_flPressureDelay: usize = 0xA20; // float32 pub const m_iMinHealthDmg: usize = 0xA24; // int32 pub const m_iszPropData: usize = 0xA28; // CUtlSymbolLarge pub const m_impactEnergyScale: usize = 0xA30; // float32 pub const m_nOverrideBlockLOS: usize = 0xA34; // EOverrideBlockLOS_t pub const m_OnBreak: usize = 0xA38; // CEntityIOOutput pub const m_OnHealthChanged: usize = 0xA60; // CEntityOutputTemplate pub const m_flDmgModBullet: usize = 0xA88; // float32 pub const m_flDmgModClub: usize = 0xA8C; // float32 pub const m_flDmgModExplosive: usize = 0xA90; // float32 pub const m_flDmgModFire: usize = 0xA94; // float32 pub const m_iszPhysicsDamageTableName: usize = 0xA98; // CUtlSymbolLarge pub const m_iszBasePropData: usize = 0xAA0; // CUtlSymbolLarge pub const m_iInteractions: usize = 0xAA8; // int32 pub const m_PerformanceMode: usize = 0xAAC; // PerformanceMode_t pub const m_hPhysicsAttacker: usize = 0xAB0; // CHandle pub const m_flLastPhysicsInfluenceTime: usize = 0xAB4; // GameTime_t } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CCSDeathmatchScript { pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: CRulePointEntity // Fields count: 2 pub mod CGameText { pub const m_iszMessage: usize = 0xA08; // CUtlSymbolLarge pub const m_textParms: usize = 0xA10; // hudtextparms_t } } } }