// Generated using https://github.com/a2x/cs2-dumper // 2024-04-16 02:45:41.243985329 UTC #pragma once #include namespace cs2_dumper { namespace schemas { // Module: libserver.so // Classes count: 218 // Enums count: 126 namespace libserver_so { // Alignment: 4 // Members count: 3 enum class PropDoorRotatingOpenDirection_e : uint32_t { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2 }; // Alignment: 4 // Members count: 2 enum class SceneOnPlayerDeath_t : uint32_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1 }; // Alignment: 4 // Members count: 3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2 }; // Alignment: 4 // Members count: 5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4 }; // Alignment: 4 // Members count: 3 enum class SubclassVDataChangeType_t : uint32_t { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2 }; // Alignment: 4 // Members count: 3 enum class C4LightEffect_t : uint32_t { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2 }; // Alignment: 4 // Members count: 5 enum class StanceType_t : uint32_t { STANCE_CURRENT = 0xFFFFFFFFFFFFFFFF, STANCE_DEFAULT = 0x0, STANCE_CROUCHING = 0x1, STANCE_PRONE = 0x2, NUM_STANCES = 0x3 }; // Alignment: 4 // Members count: 3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2 }; // Alignment: 4 // Members count: 9 enum class PreviewCharacterMode : uint32_t { DIORAMA = 0x0, MAIN_MENU = 0x1, BUY_MENU = 0x2, TEAM_SELECT = 0x3, END_OF_MATCH = 0x4, INVENTORY_INSPECT = 0x5, WALKING = 0x6, TEAM_INTRO = 0x7, WINGMAN_INTRO = 0x8 }; // Alignment: 4 // Members count: 3 enum class ObserverInterpState_t : uint32_t { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2 }; // Alignment: 4 // Members count: 3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2 }; // Alignment: 4 // Members count: 3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2 }; // Alignment: 1 // Members count: 3 enum class SequenceFinishNotifyState_t : uint8_t { eDoNotNotify = 0x0, eNotifyWhenFinished = 0x1, eNotifyTriggered = 0x2 }; // Alignment: 4 // Members count: 3 enum class SoundEventStartType_t : uint32_t { SOUNDEVENT_START_PLAYER = 0x0, SOUNDEVENT_START_WORLD = 0x1, SOUNDEVENT_START_ENTITY = 0x2 }; // Alignment: 4 // Members count: 4 enum class TrainOrientationType_t : uint32_t { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, TrainOrientation_LinearBlend = 0x2, TrainOrientation_EaseInEaseOut = 0x3 }; // Alignment: 4 // Members count: 7 enum class CSWeaponCategory : uint32_t { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, WEAPONCATEGORY_SECONDARY = 0x2, WEAPONCATEGORY_SMG = 0x3, WEAPONCATEGORY_RIFLE = 0x4, WEAPONCATEGORY_HEAVY = 0x5, WEAPONCATEGORY_COUNT = 0x6 }; // Alignment: 1 // Members count: 3 enum class BeginDeathLifeStateTransition_t : uint8_t { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 }; // Alignment: 4 // Members count: 24 enum class PlayerAnimEvent_t : uint32_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, PLAYERANIMEVENT_THROW_GRENADE = 0x3, PLAYERANIMEVENT_JUMP = 0x4, PLAYERANIMEVENT_RELOAD = 0x5, PLAYERANIMEVENT_CLEAR_FIRING = 0x6, PLAYERANIMEVENT_DEPLOY = 0x7, PLAYERANIMEVENT_SILENCER_STATE = 0x8, PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xA, PLAYERANIMEVENT_CATCH_WEAPON = 0xB, PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xC, PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xD, PLAYERANIMEVENT_HAULBACK = 0xE, PLAYERANIMEVENT_IDLE = 0xF, PLAYERANIMEVENT_STRIKE_HIT = 0x10, PLAYERANIMEVENT_STRIKE_MISS = 0x11, PLAYERANIMEVENT_BACKSTAB = 0x12, PLAYERANIMEVENT_DRYFIRE = 0x13, PLAYERANIMEVENT_FIDGET = 0x14, PLAYERANIMEVENT_RELEASE = 0x15, PLAYERANIMEVENT_TAUNT = 0x16, PLAYERANIMEVENT_COUNT = 0x17 }; // Alignment: 1 // Members count: 9 enum class ItemFlagTypes_t : uint8_t { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, ITEM_FLAG_NOAUTORELOAD = 0x2, ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, ITEM_FLAG_LIMITINWORLD = 0x8, ITEM_FLAG_EXHAUSTIBLE = 0x10, ITEM_FLAG_DOHITLOCATIONDMG = 0x20, ITEM_FLAG_NOAMMOPICKUPS = 0x40, ITEM_FLAG_NOITEMPICKUP = 0x80 }; // Alignment: 1 // Members count: 2 enum class ShatterPanelMode : uint8_t { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1 }; // Alignment: 1 // Members count: 10 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, USE_HITBOXES = 0x2, USE_SPECIFIED_BOUNDS = 0x3, USE_GAME_CODE = 0x4, USE_ROTATION_EXPANDED_BOUNDS = 0x5, USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, SURROUNDING_TYPE_BIT_COUNT = 0x3 }; // Alignment: 4 // Members count: 5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4 }; // Alignment: 4 // Members count: 5 enum class NPCFollowFormation_t : uint32_t { Default = 0xFFFFFFFFFFFFFFFF, CloseCircle = 0x0, WideCircle = 0x1, MediumCircle = 0x5, Sidekick = 0x6 }; // Alignment: 4 // Members count: 3 enum class CSWeaponMode : uint32_t { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2 }; // Alignment: 1 // Members count: 3 enum class OnFrame : uint8_t { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2 }; // Alignment: 4 // Members count: 12 enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xA, matLastMaterial = 0xB }; // Alignment: 4 // Members count: 6 enum class ScriptedMoveTo_t : uint32_t { CINE_MOVETO_WAIT = 0x0, CINE_MOVETO_WALK = 0x1, CINE_MOVETO_RUN = 0x2, CINE_MOVETO_CUSTOM = 0x3, CINE_MOVETO_TELEPORT = 0x4, CINE_MOVETO_WAIT_FACING = 0x5 }; // Alignment: 4 // Members count: 5 enum class AnimLoopMode_t : uint32_t { ANIM_LOOP_MODE_INVALID = 0xFFFFFFFFFFFFFFFF, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, ANIM_LOOP_MODE_LOOPING = 0x1, ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 }; // Alignment: 4 // Members count: 23 enum class SoundFlags_t : uint32_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, SOUND_WORLD = 0x2, SOUND_PLAYER = 0x4, SOUND_DANGER = 0x8, SOUND_BULLET_IMPACT = 0x10, SOUND_THUMPER = 0x20, SOUND_PHYSICS_DANGER = 0x40, SOUND_MOVE_AWAY = 0x80, SOUND_PLAYER_VEHICLE = 0x100, SOUND_GLASS_BREAK = 0x200, SOUND_PHYSICS_OBJECT = 0x400, SOUND_CONTEXT_GUNFIRE = 0x100000, SOUND_CONTEXT_COMBINE_ONLY = 0x200000, SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, SOUND_CONTEXT_EXPLOSION = 0x800000, SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, SOUND_CONTEXT_PANIC_NPCS = 0x8000000, ALL_CONTEXTS = 0xFFF00000, ALL_SCENTS = 0x0, ALL_SOUNDS = 0xFFFFF }; // Alignment: 4 // Members count: 10 enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BOMB = 0x3, CLASS_FOOT_CONTACT_SHADOW = 0x4, CLASS_WEAPON = 0x5, CLASS_WATER_SPLASHER = 0x6, CLASS_WEAPON_VIEWMODEL = 0x7, CLASS_DOOR = 0x8, NUM_CLASSIFY_CLASSES = 0x9 }; // Alignment: 4 // Members count: 2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1 }; // Alignment: 4 // Members count: 3 enum class CSWeaponSilencerType : uint32_t { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2 }; // Alignment: 4 // Members count: 17 enum class BaseExplosionTypes_t : uint32_t { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, EXPLOSION_TYPE_MOLOTOV = 0x2, EXPLOSION_TYPE_FIREWORKS = 0x3, EXPLOSION_TYPE_GASCAN = 0x4, EXPLOSION_TYPE_GASCYLINDER = 0x5, EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, EXPLOSION_TYPE_ELECTRICAL = 0x7, EXPLOSION_TYPE_EMP = 0x8, EXPLOSION_TYPE_SHRAPNEL = 0x9, EXPLOSION_TYPE_SMOKEGRENADE = 0xA, EXPLOSION_TYPE_FLASHBANG = 0xB, EXPLOSION_TYPE_TRIPMINE = 0xC, EXPLOSION_TYPE_ICE = 0xD, EXPLOSION_TYPE_NONE = 0xE, EXPLOSION_TYPE_CUSTOM = 0xF, EXPLOSION_TYPE_COUNT = 0x10 }; // Alignment: 4 // Members count: 43 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, AE_CL_PLAYSOUND_ATTACHMENT = 0x2, AE_CL_PLAYSOUND_POSITION = 0x3, AE_SV_PLAYSOUND = 0x4, AE_CL_STOPSOUND = 0x5, AE_CL_PLAYSOUND_LOOPING = 0x6, AE_CL_CREATE_PARTICLE_EFFECT = 0x7, AE_CL_STOP_PARTICLE_EFFECT = 0x8, AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA, AE_SV_STOP_PARTICLE_EFFECT = 0xB, AE_FOOTSTEP = 0xC, AE_RAGDOLL = 0xD, AE_CL_STOP_RAGDOLL_CONTROL = 0xE, AE_CL_ENABLE_BODYGROUP = 0xF, AE_CL_DISABLE_BODYGROUP = 0x10, AE_BODYGROUP_SET_VALUE = 0x11, AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12, AE_WEAPON_PERFORM_ATTACK = 0x13, AE_FIRE_INPUT = 0x14, AE_CL_CLOTH_ATTR = 0x15, AE_CL_CLOTH_GROUND_OFFSET = 0x16, AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, AE_PULSE_GRAPH = 0x1A, AE_PULSE_GRAPH_LOOKAT = 0x1B, AE_PULSE_GRAPH_AIMAT = 0x1C, AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, AE_SV_SHOW_SILENCER = 0x22, AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, AE_SV_HIDE_SILENCER = 0x24, AE_SV_DETACH_SILENCER_COMPLETE = 0x25, AE_CL_EJECT_MAG = 0x26, AE_WPN_COMPLETE_RELOAD = 0x27, AE_WPN_HEALTHSHOT_INJECT = 0x28, AE_CL_C4_SCREEN_TEXT = 0x29, AE_GRENADE_THROW_COMPLETE = 0x2A }; // Alignment: 1 // Members count: 3 enum class FixAngleSet_t : uint8_t { None = 0x0, Absolute = 0x1, Relative = 0x2 }; // Alignment: 4 // Members count: 7 enum class IChoreoServices__ScriptState_t : uint32_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, SCRIPT_WALK_TO_MARK = 0x4, SCRIPT_RUN_TO_MARK = 0x5, SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 }; // Alignment: 4 // Members count: 2 enum class CommandEntitySpecType_t : uint32_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1 }; // Alignment: 4 // Members count: 5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4 }; // Alignment: 4 // Members count: 3 enum class TrainVelocityType_t : uint32_t { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2 }; // Alignment: 4 // Members count: 20 enum class CSWeaponType : uint32_t { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, WEAPONTYPE_SUBMACHINEGUN = 0x2, WEAPONTYPE_RIFLE = 0x3, WEAPONTYPE_SHOTGUN = 0x4, WEAPONTYPE_SNIPER_RIFLE = 0x5, WEAPONTYPE_MACHINEGUN = 0x6, WEAPONTYPE_C4 = 0x7, WEAPONTYPE_TASER = 0x8, WEAPONTYPE_GRENADE = 0x9, WEAPONTYPE_EQUIPMENT = 0xA, WEAPONTYPE_STACKABLEITEM = 0xB, WEAPONTYPE_FISTS = 0xC, WEAPONTYPE_BREACHCHARGE = 0xD, WEAPONTYPE_BUMPMINE = 0xE, WEAPONTYPE_TABLET = 0xF, WEAPONTYPE_MELEE = 0x10, WEAPONTYPE_SHIELD = 0x11, WEAPONTYPE_ZONE_REPULSOR = 0x12, WEAPONTYPE_UNKNOWN = 0x13 }; // Alignment: 4 // Members count: 3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2 }; // Alignment: 4 // Members count: 4 enum class PropDoorRotatingSpawnPos_t : uint32_t { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, DOOR_SPAWN_OPEN_BACK = 0x2, DOOR_SPAWN_AJAR = 0x3 }; // Alignment: 1 // Members count: 2 enum class ShardSolid_t : uint8_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 }; // Alignment: 1 // Members count: 13 enum class RenderMode_t : uint8_t { kRenderNormal = 0x0, kRenderTransColor = 0x1, kRenderTransTexture = 0x2, kRenderGlow = 0x3, kRenderTransAlpha = 0x4, kRenderTransAdd = 0x5, kRenderEnvironmental = 0x6, kRenderTransAddFrameBlend = 0x7, kRenderTransAlphaAdd = 0x8, kRenderWorldGlow = 0x9, kRenderNone = 0xA, kRenderDevVisualizer = 0xB, kRenderModeCount = 0xC }; // Alignment: 4 // Members count: 3 enum class ForcedCrouchState_t : uint32_t { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2 }; // Alignment: 4 // Members count: 4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3 }; // Alignment: 4 // Members count: 8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3 }; // Alignment: 4 // Members count: 74 enum class loadout_slot_t : uint32_t { LOADOUT_SLOT_PROMOTED = 0xFFFFFFFFFFFFFFFE, LOADOUT_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, LOADOUT_SLOT_MELEE = 0x0, LOADOUT_SLOT_C4 = 0x1, LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, LOADOUT_SLOT_SECONDARY0 = 0x2, LOADOUT_SLOT_SECONDARY1 = 0x3, LOADOUT_SLOT_SECONDARY2 = 0x4, LOADOUT_SLOT_SECONDARY3 = 0x5, LOADOUT_SLOT_SECONDARY4 = 0x6, LOADOUT_SLOT_SECONDARY5 = 0x7, LOADOUT_SLOT_SMG0 = 0x8, LOADOUT_SLOT_SMG1 = 0x9, LOADOUT_SLOT_SMG2 = 0xA, LOADOUT_SLOT_SMG3 = 0xB, LOADOUT_SLOT_SMG4 = 0xC, LOADOUT_SLOT_SMG5 = 0xD, LOADOUT_SLOT_RIFLE0 = 0xE, LOADOUT_SLOT_RIFLE1 = 0xF, LOADOUT_SLOT_RIFLE2 = 0x10, LOADOUT_SLOT_RIFLE3 = 0x11, LOADOUT_SLOT_RIFLE4 = 0x12, LOADOUT_SLOT_RIFLE5 = 0x13, LOADOUT_SLOT_HEAVY0 = 0x14, LOADOUT_SLOT_HEAVY1 = 0x15, LOADOUT_SLOT_HEAVY2 = 0x16, LOADOUT_SLOT_HEAVY3 = 0x17, LOADOUT_SLOT_HEAVY4 = 0x18, LOADOUT_SLOT_HEAVY5 = 0x19, LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, LOADOUT_SLOT_GRENADE0 = 0x1A, LOADOUT_SLOT_GRENADE1 = 0x1B, LOADOUT_SLOT_GRENADE2 = 0x1C, LOADOUT_SLOT_GRENADE3 = 0x1D, LOADOUT_SLOT_GRENADE4 = 0x1E, LOADOUT_SLOT_GRENADE5 = 0x1F, LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, LOADOUT_SLOT_EQUIPMENT0 = 0x20, LOADOUT_SLOT_EQUIPMENT1 = 0x21, LOADOUT_SLOT_EQUIPMENT2 = 0x22, LOADOUT_SLOT_EQUIPMENT3 = 0x23, LOADOUT_SLOT_EQUIPMENT4 = 0x24, LOADOUT_SLOT_EQUIPMENT5 = 0x25, LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, LOADOUT_SLOT_PET = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, LOADOUT_SLOT_LAST_COSMETIC = 0x29, LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, LOADOUT_SLOT_CLOTHING_HAT = 0x2B, LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, LOADOUT_SLOT_CLOTHING_TORSO = 0x2D, LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E, LOADOUT_SLOT_MISC0 = 0x2F, LOADOUT_SLOT_MISC1 = 0x30, LOADOUT_SLOT_MISC2 = 0x31, LOADOUT_SLOT_MISC3 = 0x32, LOADOUT_SLOT_MISC4 = 0x33, LOADOUT_SLOT_MISC5 = 0x34, LOADOUT_SLOT_MISC6 = 0x35, LOADOUT_SLOT_MUSICKIT = 0x36, LOADOUT_SLOT_FLAIR0 = 0x37, LOADOUT_SLOT_SPRAY0 = 0x38, LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, LOADOUT_SLOT_COUNT = 0x39 }; // Alignment: 4 // Members count: 19 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_ATTR_FIRST_GAME_INDEX = 0x13, NAV_ATTR_LAST_INDEX = 0x1F }; // Alignment: 4 // Members count: 3 enum class MoveLinearAuthoredPos_t : uint32_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2 }; // Alignment: 4 // Members count: 4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3 }; // Alignment: 4 // Members count: 12 enum class Hull_t : uint32_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, HULL_SMALL = 0x9, NUM_HULLS = 0xA, HULL_NONE = 0xB }; // Alignment: 4 // Members count: 6 enum class PreviewWeaponState : uint32_t { DROPPED = 0x0, HOLSTERED = 0x1, DEPLOYED = 0x2, PLANTED = 0x3, INSPECT = 0x4, ICON = 0x5 }; // Alignment: 4 // Members count: 9 enum class EInButtonState : uint32_t { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, IN_BUTTON_DOWN_UP = 0x2, IN_BUTTON_UP_DOWN = 0x3, IN_BUTTON_UP_DOWN_UP = 0x4, IN_BUTTON_DOWN_UP_DOWN = 0x5, IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, IN_BUTTON_STATE_COUNT = 0x8 }; // Alignment: 4 // Members count: 4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2 }; // Alignment: 4 // Members count: 4 enum class WeaponAttackType_t : uint32_t { eInvalid = 0xFFFFFFFFFFFFFFFF, ePrimary = 0x0, eSecondary = 0x1, eCount = 0x2 }; // Alignment: 4 // Members count: 18 enum class CSPlayerBlockingUseAction_t : uint32_t { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, k_CSPlayerBlockingUseAction_HostageDropping = 0x4, k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, k_CSPlayerBlockingUseAction_EquippingContract = 0x8, k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA, k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB, k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC, k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD, k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE, k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF, k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, k_CSPlayerBlockingUseAction_MaxCount = 0x11 }; // Alignment: 4 // Members count: 3 enum class CSWeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2 }; // Alignment: 4 // Members count: 4 enum class CommandExecMode_t : uint32_t { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, EXEC_PERIODIC = 0x2, EXEC_MODES_COUNT = 0x3 }; // Alignment: 1 // Members count: 5 enum class ShatterDamageCause : uint8_t { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, SHATTERDAMAGE_THROWN = 0x2, SHATTERDAMAGE_SCRIPT = 0x3, SHATTERDAMAGE_EXPLOSIVE = 0x4 }; // Alignment: 4 // Members count: 4 enum class ScriptedOnDeath_t : uint32_t { SS_ONDEATH_NOT_APPLICABLE = 0xFFFFFFFFFFFFFFFF, SS_ONDEATH_UNDEFINED = 0x0, SS_ONDEATH_RAGDOLL = 0x1, SS_ONDEATH_ANIMATED_DEATH = 0x2 }; // Alignment: 4 // Members count: 4 enum class ScriptedMoveType_t : uint32_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 }; // Alignment: 4 // Members count: 3 enum class NPCLookType_t : uint32_t { Chest = 0x0, Head = 0x1, Eyes = 0x2 }; // Alignment: 4 // Members count: 17 enum class gear_slot_t : uint32_t { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, GEAR_SLOT_RIFLE = 0x0, GEAR_SLOT_PISTOL = 0x1, GEAR_SLOT_KNIFE = 0x2, GEAR_SLOT_GRENADES = 0x3, GEAR_SLOT_C4 = 0x4, GEAR_SLOT_RESERVED_SLOT6 = 0x5, GEAR_SLOT_RESERVED_SLOT7 = 0x6, GEAR_SLOT_RESERVED_SLOT8 = 0x7, GEAR_SLOT_RESERVED_SLOT9 = 0x8, GEAR_SLOT_RESERVED_SLOT10 = 0x9, GEAR_SLOT_RESERVED_SLOT11 = 0xA, GEAR_SLOT_BOOSTS = 0xB, GEAR_SLOT_UTILITY = 0xC, GEAR_SLOT_COUNT = 0xD, GEAR_SLOT_FIRST = 0x0, GEAR_SLOT_LAST = 0xC }; // Alignment: 4 // Members count: 10 enum class CSPlayerState : uint32_t { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, STATE_PICKINGTEAM = 0x2, STATE_PICKINGCLASS = 0x3, STATE_DEATH_ANIM = 0x4, STATE_DEATH_WAIT_FOR_KEY = 0x5, STATE_OBSERVER_MODE = 0x6, STATE_GUNGAME_RESPAWN = 0x7, STATE_DORMANT = 0x8, NUM_PLAYER_STATES = 0x9 }; // Alignment: 4 // Members count: 2 enum class ScriptedConflictResponse_t : uint32_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1 }; // Alignment: 1 // Members count: 7 enum class WaterLevel_t : uint8_t { WL_NotInWater = 0x0, WL_Feet = 0x1, WL_Knees = 0x2, WL_Waist = 0x3, WL_Chest = 0x4, WL_FullyUnderwater = 0x5, WL_Count = 0x6 }; // Alignment: 4 // Members count: 3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2 }; // Alignment: 4 // Members count: 4 enum class AmmoPosition_t : uint32_t { AMMO_POSITION_INVALID = 0xFFFFFFFFFFFFFFFF, AMMO_POSITION_PRIMARY = 0x0, AMMO_POSITION_SECONDARY = 0x1, AMMO_POSITION_COUNT = 0x2 }; // Alignment: 4 // Members count: 23 enum class PreviewEOMCelebration : uint32_t { WALKUP = 0x0, PUNCHING = 0x1, SWAGGER = 0x2, DROPDOWN = 0x3, STRETCH = 0x4, SWAT_FEMALE = 0x5, MASK_F = 0x6, GUERILLA = 0x7, GUERILLA02 = 0x8, GENDARMERIE = 0x9, SCUBA_FEMALE = 0xA, SCUBA_MALE = 0xB, AVA_DEFEAT = 0xC, GENDARMERIE_DEFEAT = 0xD, MAE_DEFEAT = 0xE, RICKSAW_DEFEAT = 0xF, SCUBA_FEMALE_DEFEAT = 0x10, SCUBA_MALE_DEFEAT = 0x11, CRASSWATER_DEFEAT = 0x12, DARRYL_DEFEAT = 0x13, DOCTOR_DEFEAT = 0x14, MUHLIK_DEFEAT = 0x15, VYPA_DEFEAT = 0x16 }; // Alignment: 4 // Members count: 5 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_INVALID = 0xFFFFFFFFFFFFFFFF, ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3 }; // Alignment: 8 // Members count: 21 enum class InputBitMask_t : uint64_t { IN_NONE = 0x0, IN_ALL = 0xFFFFFFFFFFFFFFFF, IN_ATTACK = 0x1, IN_JUMP = 0x2, IN_DUCK = 0x4, IN_FORWARD = 0x8, IN_BACK = 0x10, IN_USE = 0x20, IN_TURNLEFT = 0x80, IN_TURNRIGHT = 0x100, IN_MOVELEFT = 0x200, IN_MOVERIGHT = 0x400, IN_ATTACK2 = 0x800, IN_RELOAD = 0x2000, IN_SPEED = 0x10000, IN_JOYAUTOSPRINT = 0x20000, IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, IN_USEORRELOAD = 0x100000000, IN_SCORE = 0x200000000, IN_ZOOM = 0x400000000, IN_LOOK_AT_WEAPON = 0x800000000 }; // Alignment: 4 // Members count: 14 enum class HitGroup_t : uint32_t { HITGROUP_INVALID = 0xFFFFFFFFFFFFFFFF, HITGROUP_GENERIC = 0x0, HITGROUP_HEAD = 0x1, HITGROUP_CHEST = 0x2, HITGROUP_STOMACH = 0x3, HITGROUP_LEFTARM = 0x4, HITGROUP_RIGHTARM = 0x5, HITGROUP_LEFTLEG = 0x6, HITGROUP_RIGHTLEG = 0x7, HITGROUP_NECK = 0x8, HITGROUP_UNUSED = 0x9, HITGROUP_GEAR = 0xA, HITGROUP_SPECIAL = 0xB, HITGROUP_COUNT = 0xC }; // Alignment: 4 // Members count: 7 enum class ChickenActivity : uint32_t { IDLE = 0x0, WALK = 0x1, RUN = 0x2, HOP = 0x3, JUMP = 0x4, GLIDE = 0x5, LAND = 0x6 }; // Alignment: 4 // Members count: 2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 }; // Alignment: 8 // Members count: 39 enum class DebugOverlayBits_t : uint64_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, OVERLAY_BBOX_BIT = 0x4, OVERLAY_PIVOT_BIT = 0x8, OVERLAY_MESSAGE_BIT = 0x10, OVERLAY_ABSBOX_BIT = 0x20, OVERLAY_RBOX_BIT = 0x40, OVERLAY_SHOW_BLOCKSLOS = 0x80, OVERLAY_ATTACHMENTS_BIT = 0x100, OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, OVERLAY_SKELETON_BIT = 0x800, OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, OVERLAY_HITBOX_BIT = 0x4000, OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, OVERLAY_AUTOAIM_BIT = 0x10000, OVERLAY_NPC_SELECTED_BIT = 0x20000, OVERLAY_JOINT_INFO_BIT = 0x40000, OVERLAY_NPC_ROUTE_BIT = 0x80000, OVERLAY_VISIBILITY_TRACES_BIT = 0x100000, OVERLAY_NPC_ENEMIES_BIT = 0x400000, OVERLAY_NPC_CONDITIONS_BIT = 0x800000, OVERLAY_NPC_COMBAT_BIT = 0x1000000, OVERLAY_NPC_TASK_BIT = 0x2000000, OVERLAY_NPC_BODYLOCATIONS = 0x4000000, OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, OVERLAY_NPC_KILL_BIT = 0x10000000, OVERLAY_WC_CHANGE_ENTITY = 0x20000000, OVERLAY_BUDDHA_MODE = 0x40000000, OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, OVERLAY_PROP_DEBUG = 0x200000000, OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 }; // Alignment: 4 // Members count: 3 enum class AmmoFlags_t : uint32_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2 }; // Alignment: 4 // Members count: 6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5 }; // Alignment: 4 // Members count: 3 enum class doorCheck_e : uint32_t { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2 }; // Alignment: 4 // Members count: 7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6 }; // Alignment: 4 // Members count: 4 enum class EntitySubclassScope_t : uint32_t { SUBCLASS_SCOPE_NONE = 0xFFFFFFFFFFFFFFFF, SUBCLASS_SCOPE_PRECIPITATION = 0x0, SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, SUBCLASS_SCOPE_COUNT = 0x2 }; // Alignment: 4 // Members count: 2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1 }; // Alignment: 1 // Members count: 5 enum class ShatterGlassStressType : uint8_t { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, SHATTERDRYWALL_CHUNKS = 0x3, SHATTERGLASS_EXPLOSIVE = 0x4 }; // Alignment: 4 // Members count: 3 enum class TrackOrientationType_t : uint32_t { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2 }; // Alignment: 4 // Members count: 3 enum class WeaponSwitchReason_t : uint32_t { eDrawn = 0x0, eEquipped = 0x1, eUserInitiatedSwitchToLast = 0x2 }; // Alignment: 4 // Members count: 2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1 }; // Alignment: 4 // Members count: 5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4 }; // Alignment: 4 // Members count: 2 enum class CRR_Response__ResponseEnum_t : uint32_t { MAX_RESPONSE_NAME = 0xC0, MAX_RULE_NAME = 0x80 }; // Alignment: 4 // Members count: 4 enum class MoveMountingAmount_t : uint32_t { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, MOVE_MOUNT_HIGH = 0x2, MOVE_MOUNT_MAXCOUNT = 0x3 }; // Alignment: 1 // Members count: 20 enum class RenderFx_t : uint8_t { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, kRenderFxPulseFast = 0x2, kRenderFxPulseSlowWide = 0x3, kRenderFxPulseFastWide = 0x4, kRenderFxFadeSlow = 0x5, kRenderFxFadeFast = 0x6, kRenderFxSolidSlow = 0x7, kRenderFxSolidFast = 0x8, kRenderFxStrobeSlow = 0x9, kRenderFxStrobeFast = 0xA, kRenderFxStrobeFaster = 0xB, kRenderFxFlickerSlow = 0xC, kRenderFxFlickerFast = 0xD, kRenderFxNoDissipation = 0xE, kRenderFxFadeOut = 0xF, kRenderFxFadeIn = 0x10, kRenderFxPulseFastWider = 0x11, kRenderFxGlowShell = 0x12, kRenderFxMax = 0x13 }; // Alignment: 4 // Members count: 35 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xA, VOTE_FAILED_PLAYERNOTFOUND = 0xB, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xC, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xD, VOTE_FAILED_SPECTATOR = 0xE, VOTE_FAILED_FAILED_RECENT_KICK = 0xF, VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, VOTE_FAILED_DISABLED = 0x15, VOTE_FAILED_NEXTLEVEL_SET = 0x16, VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, VOTE_FAILED_MATCH_PAUSED = 0x18, VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, VOTE_FAILED_NOT_IN_WARMUP = 0x1A, VOTE_FAILED_NOT_10_PLAYERS = 0x1B, VOTE_FAILED_TIMEOUT_ACTIVE = 0x1C, VOTE_FAILED_TIMEOUT_INACTIVE = 0x1D, VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1E, VOTE_FAILED_CANT_ROUND_END = 0x1F, VOTE_FAILED_REMATCH = 0x20, VOTE_FAILED_CONTINUE = 0x21, VOTE_FAILED_MAX = 0x22 }; // Alignment: 4 // Members count: 27 enum class RumbleEffect_t : uint32_t { RUMBLE_INVALID = 0xFFFFFFFFFFFFFFFF, RUMBLE_STOP_ALL = 0x0, RUMBLE_PISTOL = 0x1, RUMBLE_357 = 0x2, RUMBLE_SMG1 = 0x3, RUMBLE_AR2 = 0x4, RUMBLE_SHOTGUN_SINGLE = 0x5, RUMBLE_SHOTGUN_DOUBLE = 0x6, RUMBLE_AR2_ALT_FIRE = 0x7, RUMBLE_RPG_MISSILE = 0x8, RUMBLE_CROWBAR_SWING = 0x9, RUMBLE_AIRBOAT_GUN = 0xA, RUMBLE_JEEP_ENGINE_LOOP = 0xB, RUMBLE_FLAT_LEFT = 0xC, RUMBLE_FLAT_RIGHT = 0xD, RUMBLE_FLAT_BOTH = 0xE, RUMBLE_DMG_LOW = 0xF, RUMBLE_DMG_MED = 0x10, RUMBLE_DMG_HIGH = 0x11, RUMBLE_FALL_LONG = 0x12, RUMBLE_FALL_SHORT = 0x13, RUMBLE_PHYSCANNON_OPEN = 0x14, RUMBLE_PHYSCANNON_PUNT = 0x15, RUMBLE_PHYSCANNON_LOW = 0x16, RUMBLE_PHYSCANNON_MEDIUM = 0x17, RUMBLE_PHYSCANNON_HIGH = 0x18, NUM_RUMBLE_EFFECTS = 0x19 }; // Alignment: 4 // Members count: 6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5 }; // Alignment: 4 // Members count: 5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4 }; // Alignment: 4 // Members count: 3 enum class ChatIgnoreType_t : uint32_t { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2 }; // Alignment: 4 // Members count: 7 enum class PlayerConnectedState : uint32_t { PlayerNeverConnected = 0xFFFFFFFFFFFFFFFF, PlayerConnected = 0x0, PlayerConnecting = 0x1, PlayerReconnecting = 0x2, PlayerDisconnecting = 0x3, PlayerDisconnected = 0x4, PlayerReserved = 0x5 }; // Alignment: 4 // Members count: 3 enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2 }; // Alignment: 4 // Members count: 1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1 }; // Alignment: 1 // Members count: 9 enum class SolidType_t : uint8_t { SOLID_NONE = 0x0, SOLID_BSP = 0x1, SOLID_BBOX = 0x2, SOLID_OBB = 0x3, SOLID_SPHERE = 0x4, SOLID_POINT = 0x5, SOLID_VPHYSICS = 0x6, SOLID_CAPSULE = 0x7, SOLID_LAST = 0x8 }; // Alignment: 4 // Members count: 24 enum class DamageTypes_t : uint32_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, DMG_BULLET = 0x2, DMG_SLASH = 0x4, DMG_BURN = 0x8, DMG_VEHICLE = 0x10, DMG_FALL = 0x20, DMG_BLAST = 0x40, DMG_CLUB = 0x80, DMG_SHOCK = 0x100, DMG_SONIC = 0x200, DMG_ENERGYBEAM = 0x400, DMG_DROWN = 0x4000, DMG_POISON = 0x8000, DMG_RADIATION = 0x10000, DMG_DROWNRECOVER = 0x20000, DMG_ACID = 0x40000, DMG_PHYSGUN = 0x100000, DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_BUCKSHOT = 0x1000000, DMG_LASTGENERICFLAG = 0x1000000, DMG_HEADSHOT = 0x2000000, DMG_DANGERZONE = 0x4000000 }; // Alignment: 4 // Members count: 3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2 }; // Alignment: 4 // Members count: 2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1 }; // Alignment: 1 // Members count: 6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, MOVECOLLIDE_FLY_CUSTOM = 0x2, MOVECOLLIDE_FLY_SLIDE = 0x3, MOVECOLLIDE_COUNT = 0x4, MOVECOLLIDE_MAX_BITS = 0x3 }; // Alignment: 4 // Members count: 7 enum class IChoreoServices__ChoreoState_t : uint32_t { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, STATE_WALK_TO_MARK = 0x2, STATE_SYNCHRONIZE_SCRIPT = 0x3, STATE_PLAY_SCRIPT = 0x4, STATE_PLAY_SCRIPT_POST_IDLE = 0x5, STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6 }; // Alignment: 4 // Members count: 4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3 }; // Alignment: 4 // Members count: 3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2 }; // Alignment: 4 // Members count: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2 }; // Alignment: 4 // Members count: 6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5 }; // Alignment: 4 // Members count: 3 enum class TRAIN_CODE : uint32_t { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2 }; // Alignment: 4 // Members count: 3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2 }; // Alignment: 4 // Members count: 13 enum class QuestProgress__Reason : uint32_t { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, QUEST_NOT_ENOUGH_PLAYERS = 0x2, QUEST_WARMUP = 0x3, QUEST_NOT_CONNECTED_TO_STEAM = 0x4, QUEST_NONOFFICIAL_SERVER = 0x5, QUEST_NO_ENTITLEMENT = 0x6, QUEST_NO_QUEST = 0x7, QUEST_PLAYER_IS_BOT = 0x8, QUEST_WRONG_MAP = 0x9, QUEST_WRONG_MODE = 0xA, QUEST_NOT_SYNCED_WITH_SERVER = 0xB, QUEST_REASON_MAX = 0xC }; // Alignment: 4 // Members count: 2 enum class ModifyDamageReturn_t : uint32_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1 }; // Alignment: 4 // Members count: 2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1 }; // Alignment: 4 // Members count: 8 enum class GrenadeType_t : uint32_t { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, GRENADE_TYPE_FIRE = 0x2, GRENADE_TYPE_DECOY = 0x3, GRENADE_TYPE_SMOKE = 0x4, GRENADE_TYPE_SENSOR = 0x5, GRENADE_TYPE_SNOWBALL = 0x6, GRENADE_TYPE_TOTAL = 0x7 }; // Alignment: 4 // Members count: 2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1 }; // Alignment: 1 // Members count: 8 enum class EKillTypes_t : uint8_t { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, KILL_HEADSHOT = 0x2, KILL_BLAST = 0x3, KILL_BURN = 0x4, KILL_SLASH = 0x5, KILL_SHOCK = 0x6, KILLTYPE_COUNT = 0x7 }; // Alignment: 4 // Members count: 25 enum class WeaponSound_t : uint32_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, WEAPON_SOUND_SINGLE = 0x2, WEAPON_SOUND_SECONDARY_ATTACK = 0x3, WEAPON_SOUND_MELEE_MISS = 0x4, WEAPON_SOUND_MELEE_HIT = 0x5, WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, WEAPON_SOUND_MELEE_HIT_NPC = 0x8, WEAPON_SOUND_SPECIAL1 = 0x9, WEAPON_SOUND_SPECIAL2 = 0xA, WEAPON_SOUND_SPECIAL3 = 0xB, WEAPON_SOUND_NEARLYEMPTY = 0xC, WEAPON_SOUND_IMPACT = 0xD, WEAPON_SOUND_REFLECT = 0xE, WEAPON_SOUND_SECONDARY_IMPACT = 0xF, WEAPON_SOUND_SECONDARY_REFLECT = 0x10, WEAPON_SOUND_RELOAD = 0x11, WEAPON_SOUND_SINGLE_ACCURATE = 0x12, WEAPON_SOUND_ZOOM_IN = 0x13, WEAPON_SOUND_ZOOM_OUT = 0x14, WEAPON_SOUND_MOUSE_PRESSED = 0x15, WEAPON_SOUND_DROP = 0x16, WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 }; // Alignment: 4 // Members count: 15 enum class TakeDamageFlags_t : uint32_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, DFLAG_SUPPRESS_EFFECTS = 0x4, DFLAG_PREVENT_DEATH = 0x8, DFLAG_FORCE_DEATH = 0x10, DFLAG_ALWAYS_GIB = 0x20, DFLAG_NEVER_GIB = 0x40, DFLAG_REMOVE_NO_RAGDOLL = 0x80, DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DMG_LASTDFLAG = 0x400, DFLAG_IGNORE_ARMOR = 0x800, DFLAG_SUPPRESS_UTILREMOVE = 0x1000 }; // Alignment: 4 // Members count: 2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1 }; // Alignment: 4 // Members count: 10 enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4 }; // Alignment: 4 // Members count: 3 enum class CanPlaySequence_t : uint32_t { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2 }; // Alignment: 4 // Members count: 5 enum class MedalRank_t : uint32_t { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, MEDAL_RANK_SILVER = 0x2, MEDAL_RANK_GOLD = 0x3, MEDAL_RANK_COUNT = 0x4 }; // Alignment: 4 // Members count: 7 enum class ObserverMode_t : uint32_t { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, OBS_MODE_IN_EYE = 0x2, OBS_MODE_CHASE = 0x3, OBS_MODE_ROAMING = 0x4, OBS_MODE_DIRECTED = 0x5, NUM_OBSERVER_MODES = 0x6 }; // Alignment: 4 // Members count: 2 enum class FuncDoorSpawnPos_t : uint32_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1 }; // Alignment: 4 // Members count: 3 enum class EOverrideBlockLOS_t : uint32_t { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2 }; // Alignment: 1 // Members count: 14 enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, MOVETYPE_WALK = 0x2, MOVETYPE_FLY = 0x3, MOVETYPE_FLYGRAVITY = 0x4, MOVETYPE_VPHYSICS = 0x5, MOVETYPE_PUSH = 0x6, MOVETYPE_NOCLIP = 0x7, MOVETYPE_OBSERVER = 0x8, MOVETYPE_LADDER = 0x9, MOVETYPE_CUSTOM = 0xA, MOVETYPE_LAST = 0xB, MOVETYPE_INVALID = 0xB, MOVETYPE_MAX_BITS = 0x5 }; // Parent: CBreakableProp // Fields count: 21 // // Metadata: // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD70; // bool constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD71; // bool constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD72; // bool constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD78; // CEntityIOOutput constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDA0; // CEntityIOOutput constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput constexpr std::ptrdiff_t m_iszIdleAnim = 0xE40; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE4C; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0xE4D; // bool constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE4E; // bool constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE4F; // bool constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE50; // bool constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE51; // bool constexpr std::ptrdiff_t m_iInitialGlowState = 0xE54; // int32 constexpr std::ptrdiff_t m_nGlowRange = 0xE58; // int32 constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE5C; // int32 constexpr std::ptrdiff_t m_glowColor = 0xE60; // Color constexpr std::ptrdiff_t m_nGlowTeam = 0xE64; // int32 } // Parent: CBaseModelEntity // Fields count: 0 namespace CFuncIllusionary { } // Parent: CPlayer_MovementServices_Humanoid // Fields count: 39 // // Metadata: // NetworkVarNames: m_flMaxFallVelocity (float) // NetworkVarNames: m_vecLadderNormal (Vector) // NetworkVarNames: m_nLadderSurfacePropIndex (int) // NetworkVarNames: m_flDuckAmount (float) // NetworkVarNames: m_flDuckSpeed (float) // NetworkVarNames: m_bDuckOverride (bool) // NetworkVarNames: m_bDesiresDuck (bool) // NetworkVarNames: m_nDuckTimeMsecs (uint32) // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) // NetworkVarNames: m_nJumpTimeMsecs (uint32) // NetworkVarNames: m_flLastDuckTime (float) // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) // NetworkVarNames: m_bOldJumpPressed (bool) // NetworkVarNames: m_flJumpUntil (float) // NetworkVarNames: m_flJumpVel (float) // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) // NetworkVarNames: m_flOffsetTickCompleteTime (float) // NetworkVarNames: m_flOffsetTickStashedSpeed (float) // NetworkVarNames: m_flStamina (float) namespace CCSPlayer_MovementServices { constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x224; // float32 constexpr std::ptrdiff_t m_vecLadderNormal = 0x228; // Vector constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x234; // int32 constexpr std::ptrdiff_t m_flDuckAmount = 0x238; // float32 constexpr std::ptrdiff_t m_flDuckSpeed = 0x23C; // float32 constexpr std::ptrdiff_t m_bDuckOverride = 0x240; // bool constexpr std::ptrdiff_t m_bDesiresDuck = 0x241; // bool constexpr std::ptrdiff_t m_flDuckOffset = 0x244; // float32 constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x248; // uint32 constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x24C; // uint32 constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x250; // uint32 constexpr std::ptrdiff_t m_flLastDuckTime = 0x254; // float32 constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32 constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32 constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x4B0; // int32 constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4B4; // bool constexpr std::ptrdiff_t m_iFootsteps = 0x4B8; // int32 constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4BC; // bool constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C0; // float32 constexpr std::ptrdiff_t m_flJumpUntil = 0x4C4; // float32 constexpr std::ptrdiff_t m_flJumpVel = 0x4C8; // float32 constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4CC; // GameTime_t constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D0; // uint64 constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4D8; // float32 constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4DC; // float32 constexpr std::ptrdiff_t m_flStamina = 0x4E0; // float32 constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x4E4; // float32 constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x4E8; // float32 } // Parent: None // Fields count: 6 // // Metadata: // NetworkVarNames: scale (int16) // NetworkVarNames: origin (Vector) // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) // NetworkVarNames: fog (fogparams_t) // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) namespace sky3dparams_t { constexpr std::ptrdiff_t scale = 0x8; // int16 constexpr std::ptrdiff_t origin = 0xC; // Vector constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 constexpr std::ptrdiff_t fog = 0x20; // fogparams_t constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } // Parent: CCSWeaponBase // Fields count: 7 // // Metadata: // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace CFists { constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1198; // bool constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x119C; // PlayerAnimEvent_t constexpr std::ptrdiff_t m_bRestorePrevWep = 0x11A0; // bool constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0x11A4; // CHandle constexpr std::ptrdiff_t m_hWeaponPrevious = 0x11A8; // CHandle constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0x11AC; // bool constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0x11AD; // bool } // Parent: CBaseTrigger // Fields count: 1 namespace CTriggerRemove { constexpr std::ptrdiff_t m_OnRemove = 0xBA0; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 namespace CFilterName { constexpr std::ptrdiff_t m_iFilterName = 0x800; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 namespace CProjectedDecal { constexpr std::ptrdiff_t m_nTexture = 0x7A8; // int32 constexpr std::ptrdiff_t m_flDistance = 0x7AC; // float32 } // Parent: CBaseTrigger // Fields count: 5 namespace CTriggerProximity { constexpr std::ptrdiff_t m_hMeasureTarget = 0xB9C; // CHandle constexpr std::ptrdiff_t m_iszMeasureTarget = 0xBA0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_fRadius = 0xBA8; // float32 constexpr std::ptrdiff_t m_nTouchers = 0xBAC; // int32 constexpr std::ptrdiff_t m_NearestEntityDistance = 0xBB0; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 // // Metadata: // NetworkVarNames: m_EffectName (string_t) namespace CFuncElectrifiedVolume { constexpr std::ptrdiff_t m_EffectName = 0xA18; // CUtlSymbolLarge constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0xA20; // CUtlSymbolLarge constexpr std::ptrdiff_t m_EffectZapName = 0xA28; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszEffectSource = 0xA30; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 1 namespace CBaseDMStart { constexpr std::ptrdiff_t m_Master = 0x7A8; // CUtlSymbolLarge } // Parent: CGameRulesProxy // Fields count: 1 // // Metadata: // NetworkVarNames: m_pGameRules (CCSGameRules*) namespace CCSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x7A8; // CCSGameRules* } // Parent: CBaseTrigger // Fields count: 0 namespace CTriggerHostageReset { } // Parent: CServerOnlyPointEntity // Fields count: 4 namespace CPointTeleport { constexpr std::ptrdiff_t m_vSaveOrigin = 0x7A8; // Vector constexpr std::ptrdiff_t m_vSaveAngles = 0x7B4; // QAngle constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x7C0; // bool constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x7C1; // bool } // Parent: CPlayerPawnComponent // Fields count: 12 // // Metadata: // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) // NetworkVarNames: m_PlayerFog (fogplayerparams_t) // NetworkVarNames: m_hColorCorrectionCtrl (CHandle) // NetworkVarNames: m_hViewEntity (CHandle) // NetworkVarNames: m_hTonemapController (CHandle) // NetworkVarNames: m_audio (audioparams_t) // NetworkVarNames: m_PostProcessingVolumes (CHandle) namespace CPlayer_CameraServices { constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponMP9 { } // Parent: CLogicalEntity // Fields count: 4 namespace CPhysicsEntitySolver { constexpr std::ptrdiff_t m_hMovingEntity = 0x7B0; // CHandle constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x7B4; // CHandle constexpr std::ptrdiff_t m_separationDuration = 0x7B8; // float32 constexpr std::ptrdiff_t m_cancelTime = 0x7BC; // GameTime_t } // Parent: CBaseEntity // Fields count: 5 // // Metadata: // NetworkVarNames: m_hPlayer (CHandle) // NetworkVarNames: m_hPingedEntity (CHandle) // NetworkVarNames: m_iType (int) // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace CPlayerPing { constexpr std::ptrdiff_t m_hPlayer = 0x7B0; // CHandle constexpr std::ptrdiff_t m_hPingedEntity = 0x7B4; // CHandle constexpr std::ptrdiff_t m_iType = 0x7B8; // int32 constexpr std::ptrdiff_t m_bUrgent = 0x7BC; // bool constexpr std::ptrdiff_t m_szPlaceName = 0x7BD; // char[18] } // Parent: CGameSceneNode // Fields count: 8 // // Metadata: // NetworkVarNames: m_modelState (CModelState) // NetworkVarNames: m_bIsAnimationEnabled (bool) // NetworkVarNames: m_bUseParentRenderBounds (bool) // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8 } // Parent: CBaseEntity // Fields count: 8 namespace CEnvFireSensor { constexpr std::ptrdiff_t m_bEnabled = 0x7A8; // bool constexpr std::ptrdiff_t m_bHeatAtLevel = 0x7A9; // bool constexpr std::ptrdiff_t m_radius = 0x7AC; // float32 constexpr std::ptrdiff_t m_targetLevel = 0x7B0; // float32 constexpr std::ptrdiff_t m_targetTime = 0x7B4; // float32 constexpr std::ptrdiff_t m_levelTime = 0x7B8; // float32 constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x7C0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x7E8; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: None // Fields count: 2 namespace CEnvWindShared__WindAveEvent_t { constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } // Parent: CCSWeaponBase // Fields count: 13 // // Metadata: // NetworkVarNames: m_bRedraw (bool) // NetworkVarNames: m_bIsHeldByPlayer (bool) // NetworkVarNames: m_bPinPulled (bool) // NetworkVarNames: m_bJumpThrow (bool) // NetworkVarNames: m_bThrowAnimating (bool) // NetworkVarNames: m_fThrowTime (GameTime_t) // NetworkVarNames: m_flThrowStrength (float) // NetworkVarNames: m_flThrowStrengthApproach (float) // NetworkVarNames: m_fDropTime (GameTime_t) // NetworkVarNames: m_bJustPulledPin (bool) // NetworkVarNames: m_nNextHoldTick (GameTick_t) // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace CBaseCSGrenade { constexpr std::ptrdiff_t m_bRedraw = 0x1198; // bool constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1199; // bool constexpr std::ptrdiff_t m_bPinPulled = 0x119A; // bool constexpr std::ptrdiff_t m_bJumpThrow = 0x119B; // bool constexpr std::ptrdiff_t m_bThrowAnimating = 0x119C; // bool constexpr std::ptrdiff_t m_fThrowTime = 0x11A0; // GameTime_t constexpr std::ptrdiff_t m_flThrowStrength = 0x11A4; // float32 constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x11A8; // float32 constexpr std::ptrdiff_t m_fDropTime = 0x11AC; // GameTime_t constexpr std::ptrdiff_t m_bJustPulledPin = 0x11B0; // bool constexpr std::ptrdiff_t m_nNextHoldTick = 0x11B4; // GameTick_t constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11B8; // float32 constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11BC; // CHandle } // Parent: CBaseModelEntity // Fields count: 1 namespace CItemGenericTriggerHelper { constexpr std::ptrdiff_t m_hParentItem = 0x9F8; // CHandle } // Parent: CLogicalEntity // Fields count: 6 namespace CLogicBranchList { constexpr std::ptrdiff_t m_nLogicBranchNames = 0x7A8; // CUtlSymbolLarge[16] constexpr std::ptrdiff_t m_LogicBranchList = 0x828; // CUtlVector> constexpr std::ptrdiff_t m_eLastState = 0x840; // CLogicBranchList::LogicBranchListenerLastState_t constexpr std::ptrdiff_t m_OnAllTrue = 0x848; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAllFalse = 0x870; // CEntityIOOutput constexpr std::ptrdiff_t m_OnMixed = 0x898; // CEntityIOOutput } // Parent: None // Fields count: 14 // // Metadata: // NetworkVarNames: m_hCtrl (CHandle) namespace fogplayerparams_t { constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 constexpr std::ptrdiff_t m_OldColor = 0x10; // Color constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 constexpr std::ptrdiff_t m_NewColor = 0x28; // Color constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } // Parent: CItemDefuser // Fields count: 0 namespace CItemDefuserAlias_item_defuser { } // Parent: CModelPointEntity // Fields count: 3 namespace CRevertSaved { constexpr std::ptrdiff_t m_loadTime = 0x9F8; // float32 constexpr std::ptrdiff_t m_Duration = 0x9FC; // float32 constexpr std::ptrdiff_t m_HoldTime = 0xA00; // float32 } // Parent: CLogicalEntity // Fields count: 8 namespace CMultiLightProxy { constexpr std::ptrdiff_t m_iszLightNameFilter = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszLightClassFilter = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x7B8; // float32 constexpr std::ptrdiff_t m_flBrightnessDelta = 0x7BC; // float32 constexpr std::ptrdiff_t m_bPerformScreenFade = 0x7C0; // bool constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x7C4; // float32 constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x7C8; // float32 constexpr std::ptrdiff_t m_vecLights = 0x7D0; // CUtlVector> } // Parent: CItem // Fields count: 2 namespace CItemDefuser { constexpr std::ptrdiff_t m_entitySpottedState = 0xCC8; // EntitySpottedState_t constexpr std::ptrdiff_t m_nSpotRules = 0xCE0; // int32 } // Parent: CRuleEntity // Fields count: 0 namespace CRuleBrushEntity { } // Parent: CInferno // Fields count: 0 namespace CFireCrackerBlast { } // Parent: CBaseEntity // Fields count: 12 namespace CSoundEventEntity { constexpr std::ptrdiff_t m_bStartOnSpawn = 0x7A8; // bool constexpr std::ptrdiff_t m_bToLocalPlayer = 0x7A9; // bool constexpr std::ptrdiff_t m_bStopOnNew = 0x7AA; // bool constexpr std::ptrdiff_t m_bSaveRestore = 0x7AB; // bool constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x7AC; // bool constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x7B0; // float32 constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszAttachmentName = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_onGUIDChanged = 0x7C8; // CEntityOutputTemplate constexpr std::ptrdiff_t m_onSoundFinished = 0x7F0; // CEntityIOOutput constexpr std::ptrdiff_t m_iszSoundName = 0x838; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hSource = 0x848; // CEntityHandle } // Parent: CPlayer_ViewModelServices // Fields count: 1 // // Metadata: // NetworkVarNames: m_hViewModel (CHandle) namespace CCSPlayer_ViewModelServices { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } // Parent: CRagdollProp // Fields count: 6 // // Metadata: // NetworkVarNames: m_boneIndexAttached (uint32) // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { constexpr std::ptrdiff_t m_boneIndexAttached = 0xD98; // uint32 constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD9C; // uint32 constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xDA0; // Vector constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDAC; // Vector constexpr std::ptrdiff_t m_bShouldDetach = 0xDB8; // bool constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool } // Parent: CBasePropDoor // Fields count: 17 namespace CPropDoorRotating { constexpr std::ptrdiff_t m_vecAxis = 0x10F0; // Vector constexpr std::ptrdiff_t m_flDistance = 0x10FC; // float32 constexpr std::ptrdiff_t m_eSpawnPosition = 0x1100; // PropDoorRotatingSpawnPos_t constexpr std::ptrdiff_t m_eOpenDirection = 0x1104; // PropDoorRotatingOpenDirection_e constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x1108; // PropDoorRotatingOpenDirection_e constexpr std::ptrdiff_t m_flAjarAngle = 0x110C; // float32 constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1110; // QAngle constexpr std::ptrdiff_t m_angRotationClosed = 0x111C; // QAngle constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1128; // QAngle constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1134; // QAngle constexpr std::ptrdiff_t m_angGoal = 0x1140; // QAngle constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x114C; // Vector constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1158; // Vector constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1164; // Vector constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1170; // Vector constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x117C; // bool constexpr std::ptrdiff_t m_hEntityBlocker = 0x1180; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_RopeFlags (uint16) // NetworkVarNames: m_Slack (int16) // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_TextureScale (float32) // NetworkVarNames: m_nSegments (uint8) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) // NetworkVarNames: m_Subdiv (uint8) // NetworkVarNames: m_nChangeCount (uint8) // NetworkVarNames: m_RopeLength (int16) // NetworkVarNames: m_fLockedPoints (uint8) // NetworkVarNames: m_flScrollSpeed (float32) // NetworkVarNames: m_hStartPoint (CHandle) // NetworkVarNames: m_hEndPoint (CHandle) // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) namespace CRopeKeyframe { constexpr std::ptrdiff_t m_RopeFlags = 0xA00; // uint16 constexpr std::ptrdiff_t m_iNextLinkName = 0xA08; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Slack = 0xA10; // int16 constexpr std::ptrdiff_t m_Width = 0xA14; // float32 constexpr std::ptrdiff_t m_TextureScale = 0xA18; // float32 constexpr std::ptrdiff_t m_nSegments = 0xA1C; // uint8 constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0xA1D; // bool constexpr std::ptrdiff_t m_strRopeMaterialModel = 0xA20; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xA28; // CStrongHandle constexpr std::ptrdiff_t m_Subdiv = 0xA30; // uint8 constexpr std::ptrdiff_t m_nChangeCount = 0xA31; // uint8 constexpr std::ptrdiff_t m_RopeLength = 0xA32; // int16 constexpr std::ptrdiff_t m_fLockedPoints = 0xA34; // uint8 constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0xA35; // bool constexpr std::ptrdiff_t m_flScrollSpeed = 0xA38; // float32 constexpr std::ptrdiff_t m_bStartPointValid = 0xA3C; // bool constexpr std::ptrdiff_t m_bEndPointValid = 0xA3D; // bool constexpr std::ptrdiff_t m_hStartPoint = 0xA40; // CHandle constexpr std::ptrdiff_t m_hEndPoint = 0xA44; // CHandle constexpr std::ptrdiff_t m_iStartAttachment = 0xA48; // AttachmentHandle_t constexpr std::ptrdiff_t m_iEndAttachment = 0xA49; // AttachmentHandle_t } // Parent: CBaseModelEntity // Fields count: 52 // // Metadata: // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_nColorMode (int) // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flColorTemperature (float) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_nLuminaireShape (int) // NetworkVarNames: m_flLuminaireSize (float) // NetworkVarNames: m_flLuminaireAnisotropy (float) // NetworkVarNames: m_LightStyleString (CUtlString) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) // NetworkVarNames: m_LightStyleEvents (CUtlString) // NetworkVarNames: m_LightStyleTargets (CHandle) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_flShape (float) // NetworkVarNames: m_flSoftX (float) // NetworkVarNames: m_flSoftY (float) // NetworkVarNames: m_flSkirt (float) // NetworkVarNames: m_flSkirtNear (float) // NetworkVarNames: m_vSizeParams (Vector) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_vShear (Vector) // NetworkVarNames: m_nBakeSpecularToCubemaps (int) // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowMapSize (int) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_bContactShadow (bool) // NetworkVarNames: m_nBounceLight (int) // NetworkVarNames: m_flBounceScale (float) // NetworkVarNames: m_flMinRoughness (float) // NetworkVarNames: m_vAlternateColor (Vector) // NetworkVarNames: m_fAlternateColorBrightness (float) // NetworkVarNames: m_nFog (int) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_nFogShadows (int) // NetworkVarNames: m_flFogScale (float) // NetworkVarNames: m_flFadeSizeStart (float) // NetworkVarNames: m_flFadeSizeEnd (float) // NetworkVarNames: m_flShadowFadeSizeStart (float) // NetworkVarNames: m_flShadowFadeSizeEnd (float) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) namespace CBarnLight { constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool constexpr std::ptrdiff_t m_nColorMode = 0x9FC; // int32 constexpr std::ptrdiff_t m_Color = 0xA00; // Color constexpr std::ptrdiff_t m_flColorTemperature = 0xA04; // float32 constexpr std::ptrdiff_t m_flBrightness = 0xA08; // float32 constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 constexpr std::ptrdiff_t m_nDirectLight = 0xA10; // int32 constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xA14; // int32 constexpr std::ptrdiff_t m_nLuminaireShape = 0xA18; // int32 constexpr std::ptrdiff_t m_flLuminaireSize = 0xA1C; // float32 constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xA20; // float32 constexpr std::ptrdiff_t m_LightStyleString = 0xA28; // CUtlString constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xA30; // GameTime_t constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xA38; // CNetworkUtlVectorBase constexpr std::ptrdiff_t m_LightStyleEvents = 0xA50; // CNetworkUtlVectorBase constexpr std::ptrdiff_t m_LightStyleTargets = 0xA68; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_StyleEvent = 0xA80; // CEntityIOOutput[4] constexpr std::ptrdiff_t m_hLightCookie = 0xB40; // CStrongHandle constexpr std::ptrdiff_t m_flShape = 0xB48; // float32 constexpr std::ptrdiff_t m_flSoftX = 0xB4C; // float32 constexpr std::ptrdiff_t m_flSoftY = 0xB50; // float32 constexpr std::ptrdiff_t m_flSkirt = 0xB54; // float32 constexpr std::ptrdiff_t m_flSkirtNear = 0xB58; // float32 constexpr std::ptrdiff_t m_vSizeParams = 0xB5C; // Vector constexpr std::ptrdiff_t m_flRange = 0xB68; // float32 constexpr std::ptrdiff_t m_vShear = 0xB6C; // Vector constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xB78; // int32 constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xB7C; // Vector constexpr std::ptrdiff_t m_nCastShadows = 0xB88; // int32 constexpr std::ptrdiff_t m_nShadowMapSize = 0xB8C; // int32 constexpr std::ptrdiff_t m_nShadowPriority = 0xB90; // int32 constexpr std::ptrdiff_t m_bContactShadow = 0xB94; // bool constexpr std::ptrdiff_t m_nBounceLight = 0xB98; // int32 constexpr std::ptrdiff_t m_flBounceScale = 0xB9C; // float32 constexpr std::ptrdiff_t m_flMinRoughness = 0xBA0; // float32 constexpr std::ptrdiff_t m_vAlternateColor = 0xBA4; // Vector constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xBB0; // float32 constexpr std::ptrdiff_t m_nFog = 0xBB4; // int32 constexpr std::ptrdiff_t m_flFogStrength = 0xBB8; // float32 constexpr std::ptrdiff_t m_nFogShadows = 0xBBC; // int32 constexpr std::ptrdiff_t m_flFogScale = 0xBC0; // float32 constexpr std::ptrdiff_t m_flFadeSizeStart = 0xBC4; // float32 constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xBC8; // float32 constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xBCC; // float32 constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xBD0; // float32 constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xBD4; // bool constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xBD8; // Vector constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xBE4; // Vector constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0xBF0; // Vector constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xBFC; // QAngle constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xC08; // Vector constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xC14; // bool } // Parent: SpawnPoint // Fields count: 0 namespace CInfoDeathmatchSpawn { } // Parent: CPointEntity // Fields count: 2 namespace CEnvViewPunch { constexpr std::ptrdiff_t m_flRadius = 0x7A8; // float32 constexpr std::ptrdiff_t m_angViewPunch = 0x7AC; // QAngle } // Parent: CBaseEntity // Fields count: 1 namespace CPhysicsWire { constexpr std::ptrdiff_t m_nDensity = 0x7A8; // int32 } // Parent: CPropDoorRotating // Fields count: 4 namespace CPropDoorRotatingBreakable { constexpr std::ptrdiff_t m_bBreakable = 0x1184; // bool constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x1185; // bool constexpr std::ptrdiff_t m_currentDamageState = 0x1188; // int32 constexpr std::ptrdiff_t m_damageStates = 0x1190; // CUtlVector } // Parent: CBaseFire // Fields count: 2 // // Metadata: // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace CFireSmoke { constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7B8; // int32 constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7BC; // int32 } // Parent: CMolotovGrenade // Fields count: 0 namespace CIncendiaryGrenade { } // Parent: CPathCorner // Fields count: 0 namespace CPathCornerCrash { } // Parent: CBaseEntity // Fields count: 2 // // Metadata: // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace CHandleTest { constexpr std::ptrdiff_t m_Handle = 0x7A8; // CHandle constexpr std::ptrdiff_t m_bSendHandle = 0x7AC; // bool } // Parent: CBaseEntity // Fields count: 8 namespace CSoundOpvarSetEntity { constexpr std::ptrdiff_t m_iszStackName = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOperatorName = 0x7B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOpvarName = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nOpvarType = 0x7C8; // int32 constexpr std::ptrdiff_t m_nOpvarIndex = 0x7CC; // int32 constexpr std::ptrdiff_t m_flOpvarValue = 0x7D0; // float32 constexpr std::ptrdiff_t m_OpvarValueString = 0x7D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bSetOnSpawn = 0x7E0; // bool } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_nItemDefIndex (uint16) // NetworkVarNames: m_nCount (uint16) namespace WeaponPurchaseCount_t { constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 } // Parent: CPointEntity // Fields count: 1 namespace CNavSpaceInfo { constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x7A8; // bool } // Parent: CLogicalEntity // Fields count: 3 namespace CLogicAchievement { constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool constexpr std::ptrdiff_t m_iszAchievementEventID = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_OnFired = 0x7B8; // CEntityIOOutput } // Parent: CBtNode // Fields count: 1 namespace CBtActionParachutePositioning { constexpr std::ptrdiff_t m_ActionTimer = 0x58; // CountdownTimer } // Parent: CPlayer_CameraServices // Fields count: 7 // // Metadata: // NetworkVarNames: m_iFOV (uint32) // NetworkVarNames: m_iFOVStart (uint32) // NetworkVarNames: m_flFOVTime (GameTime_t) // NetworkVarNames: m_flFOVRate (float32) // NetworkVarNames: m_hZoomOwner (CHandle) namespace CCSPlayerBase_CameraServices { constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector> constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle } // Parent: CEntityComponent // Fields count: 0 namespace CTouchExpansionComponent { } // Parent: CFuncPlatRot // Fields count: 9 namespace CFuncTrackChange { constexpr std::ptrdiff_t m_trackTop = 0xAC0; // CPathTrack* constexpr std::ptrdiff_t m_trackBottom = 0xAC8; // CPathTrack* constexpr std::ptrdiff_t m_train = 0xAD0; // CFuncTrackTrain* constexpr std::ptrdiff_t m_trackTopName = 0xAD8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_trackBottomName = 0xAE0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_trainName = 0xAE8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_code = 0xAF0; // TRAIN_CODE constexpr std::ptrdiff_t m_targetState = 0xAF4; // int32 constexpr std::ptrdiff_t m_use = 0xAF8; // int32 } // Parent: CRuleBrushEntity // Fields count: 4 namespace CGamePlayerZone { constexpr std::ptrdiff_t m_OnPlayerInZone = 0xA00; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPlayerOutZone = 0xA28; // CEntityIOOutput constexpr std::ptrdiff_t m_PlayersInCount = 0xA50; // CEntityOutputTemplate constexpr std::ptrdiff_t m_PlayersOutCount = 0xA78; // CEntityOutputTemplate } // Parent: CRuleEntity // Fields count: 1 namespace CRulePointEntity { constexpr std::ptrdiff_t m_Score = 0xA00; // int32 } // Parent: CPointEntity // Fields count: 5 namespace CMessageEntity { constexpr std::ptrdiff_t m_radius = 0x7A8; // int32 constexpr std::ptrdiff_t m_messageText = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_drawText = 0x7B8; // bool constexpr std::ptrdiff_t m_bDeveloperOnly = 0x7B9; // bool constexpr std::ptrdiff_t m_bEnabled = 0x7BA; // bool } // Parent: CBaseCSGrenade // Fields count: 0 namespace CSmokeGrenade { } // Parent: CBaseAnimGraph // Fields count: 11 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName // NetworkVarNames: m_nViewModelIndex (uint32) // NetworkVarNames: m_nAnimationParity (uint32) // NetworkVarNames: m_flAnimationStartTime (float32) // NetworkVarNames: m_hWeapon (CHandle) // NetworkVarNames: m_hControlPanel (CHandle) namespace CBaseViewModel { constexpr std::ptrdiff_t m_vecLastFacing = 0xBF8; // Vector constexpr std::ptrdiff_t m_nViewModelIndex = 0xC04; // uint32 constexpr std::ptrdiff_t m_nAnimationParity = 0xC08; // uint32 constexpr std::ptrdiff_t m_flAnimationStartTime = 0xC0C; // float32 constexpr std::ptrdiff_t m_hWeapon = 0xC10; // CHandle constexpr std::ptrdiff_t m_sVMName = 0xC18; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sAnimationPrefix = 0xC20; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hOldLayerSequence = 0xC28; // HSequence constexpr std::ptrdiff_t m_oldLayer = 0xC2C; // int32 constexpr std::ptrdiff_t m_oldLayerStartTime = 0xC30; // float32 constexpr std::ptrdiff_t m_hControlPanel = 0xC34; // CHandle } // Parent: CPlayerPawnComponent // Fields count: 2 // // Metadata: // NetworkVarNames: m_hPlayerPing (CHandle) namespace CCSPlayer_PingServices { constexpr std::ptrdiff_t m_flPlayerPingTokens = 0x40; // GameTime_t[5] constexpr std::ptrdiff_t m_hPlayerPing = 0x54; // CHandle } // Parent: CPlayerPawnComponent // Fields count: 0 namespace CPlayer_FlashlightServices { } // Parent: CCSWeaponBase // Fields count: 1 namespace CKnife { constexpr std::ptrdiff_t m_bFirstAttack = 0x1198; // bool } // Parent: CBaseModelEntity // Fields count: 38 namespace CFuncTrackTrain { constexpr std::ptrdiff_t m_ppath = 0x9F8; // CHandle constexpr std::ptrdiff_t m_length = 0x9FC; // float32 constexpr std::ptrdiff_t m_vPosPrev = 0xA00; // Vector constexpr std::ptrdiff_t m_angPrev = 0xA0C; // QAngle constexpr std::ptrdiff_t m_controlMins = 0xA18; // Vector constexpr std::ptrdiff_t m_controlMaxs = 0xA24; // Vector constexpr std::ptrdiff_t m_lastBlockPos = 0xA30; // Vector constexpr std::ptrdiff_t m_lastBlockTick = 0xA3C; // int32 constexpr std::ptrdiff_t m_flVolume = 0xA40; // float32 constexpr std::ptrdiff_t m_flBank = 0xA44; // float32 constexpr std::ptrdiff_t m_oldSpeed = 0xA48; // float32 constexpr std::ptrdiff_t m_flBlockDamage = 0xA4C; // float32 constexpr std::ptrdiff_t m_height = 0xA50; // float32 constexpr std::ptrdiff_t m_maxSpeed = 0xA54; // float32 constexpr std::ptrdiff_t m_dir = 0xA58; // float32 constexpr std::ptrdiff_t m_iszSoundMove = 0xA60; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundMovePing = 0xA68; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundStart = 0xA70; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundStop = 0xA78; // CUtlSymbolLarge constexpr std::ptrdiff_t m_strPathTarget = 0xA80; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0xA88; // float32 constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0xA8C; // float32 constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0xA90; // GameTime_t constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0xA94; // float32 constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0xA98; // float32 constexpr std::ptrdiff_t m_eOrientationType = 0xA9C; // TrainOrientationType_t constexpr std::ptrdiff_t m_eVelocityType = 0xAA0; // TrainVelocityType_t constexpr std::ptrdiff_t m_OnStart = 0xAB0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnNext = 0xAD8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0xB00; // CEntityIOOutput constexpr std::ptrdiff_t m_bManualSpeedChanges = 0xB28; // bool constexpr std::ptrdiff_t m_flDesiredSpeed = 0xB2C; // float32 constexpr std::ptrdiff_t m_flSpeedChangeTime = 0xB30; // GameTime_t constexpr std::ptrdiff_t m_flAccelSpeed = 0xB34; // float32 constexpr std::ptrdiff_t m_flDecelSpeed = 0xB38; // float32 constexpr std::ptrdiff_t m_bAccelToSpeed = 0xB3C; // bool constexpr std::ptrdiff_t m_flTimeScale = 0xB40; // float32 constexpr std::ptrdiff_t m_flNextMPSoundTime = 0xB44; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 namespace CFogVolume { constexpr std::ptrdiff_t m_fogName = 0x9F8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_postProcessName = 0xA00; // CUtlSymbolLarge constexpr std::ptrdiff_t m_colorCorrectionName = 0xA08; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bDisabled = 0xA18; // bool constexpr std::ptrdiff_t m_bInFogVolumesList = 0xA19; // bool } // Parent: SpawnPoint // Fields count: 0 namespace CInfoPlayerCounterterrorist { } // Parent: CBaseModelEntity // Fields count: 19 namespace CFire { constexpr std::ptrdiff_t m_hEffect = 0x9F8; // CHandle constexpr std::ptrdiff_t m_hOwner = 0x9FC; // CHandle constexpr std::ptrdiff_t m_nFireType = 0xA00; // int32 constexpr std::ptrdiff_t m_flFuel = 0xA04; // float32 constexpr std::ptrdiff_t m_flDamageTime = 0xA08; // GameTime_t constexpr std::ptrdiff_t m_lastDamage = 0xA0C; // GameTime_t constexpr std::ptrdiff_t m_flFireSize = 0xA10; // float32 constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0xA14; // GameTime_t constexpr std::ptrdiff_t m_flHeatLevel = 0xA18; // float32 constexpr std::ptrdiff_t m_flHeatAbsorb = 0xA1C; // float32 constexpr std::ptrdiff_t m_flDamageScale = 0xA20; // float32 constexpr std::ptrdiff_t m_flMaxHeat = 0xA24; // float32 constexpr std::ptrdiff_t m_flLastHeatLevel = 0xA28; // float32 constexpr std::ptrdiff_t m_flAttackTime = 0xA2C; // float32 constexpr std::ptrdiff_t m_bEnabled = 0xA30; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0xA31; // bool constexpr std::ptrdiff_t m_bDidActivate = 0xA32; // bool constexpr std::ptrdiff_t m_OnIgnited = 0xA38; // CEntityIOOutput constexpr std::ptrdiff_t m_OnExtinguished = 0xA60; // CEntityIOOutput } // Parent: CSkeletonAnimationController // Fields count: 13 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flSeqStartTime (GameTime_t) // NetworkVarNames: m_flSeqFixedCycle (float) // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) namespace CBaseAnimGraphController { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t } // Parent: None // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings namespace CCSObserverPawnAPI { } // Parent: CBaseEntity // Fields count: 2 // // Metadata: // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace CEnvDetailController { constexpr std::ptrdiff_t m_flFadeStartDist = 0x7A8; // float32 constexpr std::ptrdiff_t m_flFadeEndDist = 0x7AC; // float32 } // Parent: CTriggerOnce // Fields count: 15 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) namespace CTriggerLook { constexpr std::ptrdiff_t m_hLookTarget = 0xBC8; // CHandle constexpr std::ptrdiff_t m_flFieldOfView = 0xBCC; // float32 constexpr std::ptrdiff_t m_flLookTime = 0xBD0; // float32 constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBD4; // float32 constexpr std::ptrdiff_t m_flLookTimeLast = 0xBD8; // GameTime_t constexpr std::ptrdiff_t m_flTimeoutDuration = 0xBDC; // float32 constexpr std::ptrdiff_t m_bTimeoutFired = 0xBE0; // bool constexpr std::ptrdiff_t m_bIsLooking = 0xBE1; // bool constexpr std::ptrdiff_t m_b2DFOV = 0xBE2; // bool constexpr std::ptrdiff_t m_bUseVelocity = 0xBE3; // bool constexpr std::ptrdiff_t m_hActivator = 0xBE4; // CHandle constexpr std::ptrdiff_t m_bTestOcclusion = 0xBE8; // bool constexpr std::ptrdiff_t m_OnTimeout = 0xBF0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnStartLook = 0xC18; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEndLook = 0xC40; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 namespace CInfoTeleportDestination { } // Parent: CLogicalEntity // Fields count: 11 namespace CMathRemap { constexpr std::ptrdiff_t m_flInMin = 0x7A8; // float32 constexpr std::ptrdiff_t m_flInMax = 0x7AC; // float32 constexpr std::ptrdiff_t m_flOut1 = 0x7B0; // float32 constexpr std::ptrdiff_t m_flOut2 = 0x7B4; // float32 constexpr std::ptrdiff_t m_flOldInValue = 0x7B8; // float32 constexpr std::ptrdiff_t m_bEnabled = 0x7BC; // bool constexpr std::ptrdiff_t m_OutValue = 0x7C0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x7E8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x810; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFellBelowMin = 0x838; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFellBelowMax = 0x860; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 3 namespace CInstructorEventEntity { constexpr std::ptrdiff_t m_iszName = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hTargetPlayer = 0x7B8; // CHandle } // Parent: CBaseEntity // Fields count: 16 // // Metadata: // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) // NetworkVarNames: m_flFogStartDistance (float) // NetworkVarNames: m_flFogEndDistance (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogStartHeight (float) // NetworkVarNames: m_flFogEndHeight (float) // NetworkVarNames: m_flFarZ (float) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_flFogVerticalExponent (float) // NetworkVarNames: m_fogColor (Color) // NetworkVarNames: m_flFogStrength (float) // NetworkVarNames: m_flFadeTime (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bIsEnabled (bool) namespace CGradientFog { constexpr std::ptrdiff_t m_hGradientFogTexture = 0x7A8; // CStrongHandle constexpr std::ptrdiff_t m_flFogStartDistance = 0x7B0; // float32 constexpr std::ptrdiff_t m_flFogEndDistance = 0x7B4; // float32 constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B8; // bool constexpr std::ptrdiff_t m_flFogStartHeight = 0x7BC; // float32 constexpr std::ptrdiff_t m_flFogEndHeight = 0x7C0; // float32 constexpr std::ptrdiff_t m_flFarZ = 0x7C4; // float32 constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7C8; // float32 constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7CC; // float32 constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x7D0; // float32 constexpr std::ptrdiff_t m_fogColor = 0x7D4; // Color constexpr std::ptrdiff_t m_flFogStrength = 0x7D8; // float32 constexpr std::ptrdiff_t m_flFadeTime = 0x7DC; // float32 constexpr std::ptrdiff_t m_bStartDisabled = 0x7E0; // bool constexpr std::ptrdiff_t m_bIsEnabled = 0x7E1; // bool constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x7E2; // bool } // Parent: CPointEntity // Fields count: 0 namespace CPointClientCommand { } // Parent: CBaseModelEntity // Fields count: 1 namespace CFuncVPhysicsClip { constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool } // Parent: CPlayerPawnComponent // Fields count: 5 namespace CCSPlayer_RadioServices { constexpr std::ptrdiff_t m_flGotHostageTalkTimer = 0x40; // GameTime_t constexpr std::ptrdiff_t m_flDefusingTalkTimer = 0x44; // GameTime_t constexpr std::ptrdiff_t m_flC4PlantTalkTimer = 0x48; // GameTime_t constexpr std::ptrdiff_t m_flRadioTokenSlots = 0x4C; // GameTime_t[3] constexpr std::ptrdiff_t m_bIgnoreRadio = 0x58; // bool } // Parent: CSceneEntity // Fields count: 7 namespace CInstancedSceneEntity { constexpr std::ptrdiff_t m_hOwner = 0xD00; // CHandle constexpr std::ptrdiff_t m_bHadOwner = 0xD04; // bool constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xD08; // float32 constexpr std::ptrdiff_t m_flPreDelay = 0xD0C; // float32 constexpr std::ptrdiff_t m_bIsBackground = 0xD10; // bool constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xD11; // bool constexpr std::ptrdiff_t m_hTarget = 0xD14; // CHandle } // Parent: CPointEntity // Fields count: 1 namespace CEnvHudHint { constexpr std::ptrdiff_t m_iszMessage = 0x7A8; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 22 // // Metadata: // MNetworkIncludeByUserGroup // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_szSnapshotFileName (char) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bFrozen (bool) // NetworkVarNames: m_flFreezeTransitionDuration (float) // NetworkVarNames: m_nStopType (int) // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_flPreSimTime (float32) // NetworkVarNames: m_vServerControlPoints (Vector) // NetworkVarNames: m_iServerControlPointAssignments (uint8) // NetworkVarNames: m_hControlPointEnts (CHandle) // NetworkVarNames: m_bNoSave (bool) // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace CParticleSystem { constexpr std::ptrdiff_t m_szSnapshotFileName = 0x9F8; // char[512] constexpr std::ptrdiff_t m_bActive = 0xBF8; // bool constexpr std::ptrdiff_t m_bFrozen = 0xBF9; // bool constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xBFC; // float32 constexpr std::ptrdiff_t m_nStopType = 0xC00; // int32 constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xC04; // bool constexpr std::ptrdiff_t m_iEffectIndex = 0xC08; // CStrongHandle constexpr std::ptrdiff_t m_flStartTime = 0xC10; // GameTime_t constexpr std::ptrdiff_t m_flPreSimTime = 0xC14; // float32 constexpr std::ptrdiff_t m_vServerControlPoints = 0xC18; // Vector[4] constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xC48; // uint8[4] constexpr std::ptrdiff_t m_hControlPointEnts = 0xC4C; // CHandle[64] constexpr std::ptrdiff_t m_bNoSave = 0xD4C; // bool constexpr std::ptrdiff_t m_bNoFreeze = 0xD4D; // bool constexpr std::ptrdiff_t m_bNoRamp = 0xD4E; // bool constexpr std::ptrdiff_t m_bStartActive = 0xD4F; // bool constexpr std::ptrdiff_t m_iszEffectName = 0xD50; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszControlPointNames = 0xD58; // CUtlSymbolLarge[64] constexpr std::ptrdiff_t m_nDataCP = 0xF58; // int32 constexpr std::ptrdiff_t m_vecDataCPValue = 0xF5C; // Vector constexpr std::ptrdiff_t m_nTintCP = 0xF68; // int32 constexpr std::ptrdiff_t m_clrTint = 0xF6C; // Color } // Parent: CEntitySubclassVDataBase // Fields count: 20 // // Metadata: // MGetKV3ClassDefaults namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_szWorldModel = 0x28; // CResourceNameTyped> constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped> constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 } // Parent: CBreakableProp // Fields count: 34 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByName // MNetworkExcludeByUserGroup // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { constexpr std::ptrdiff_t m_MotionEnabled = 0xD70; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAwakened = 0xD98; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAwake = 0xDC0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAsleep = 0xDE8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPlayerUse = 0xE10; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE38; // CEntityIOOutput constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE60; // CEntityIOOutput constexpr std::ptrdiff_t m_massScale = 0xE88; // float32 constexpr std::ptrdiff_t m_inertiaScale = 0xE8C; // float32 constexpr std::ptrdiff_t m_buoyancyScale = 0xE90; // float32 constexpr std::ptrdiff_t m_damageType = 0xE94; // int32 constexpr std::ptrdiff_t m_damageToEnableMotion = 0xE98; // int32 constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xE9C; // float32 constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEA0; // bool constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEA1; // bool constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEA2; // bool constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEA3; // bool constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEA4; // int32 constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xEA8; // bool constexpr std::ptrdiff_t m_bIsOverrideProp = 0xEA9; // bool constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t constexpr std::ptrdiff_t m_iInitialGlowState = 0xEB0; // int32 constexpr std::ptrdiff_t m_nGlowRange = 0xEB4; // int32 constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEB8; // int32 constexpr std::ptrdiff_t m_glowColor = 0xEBC; // Color constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEC0; // bool constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEC1; // bool constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEC2; // bool constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEC4; // bool constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xECC; // bool constexpr std::ptrdiff_t m_bEnableUseOutput = 0xECD; // bool constexpr std::ptrdiff_t m_bAwake = 0xECE; // bool constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xED0; // int32 } // Parent: CFuncWall // Fields count: 0 namespace CFuncWallToggle { } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_bSpotted (bool) // NetworkVarNames: m_bSpottedByMask (uint32) namespace EntitySpottedState_t { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } // Parent: CCSGO_TeamIntroCharacterPosition // Fields count: 0 namespace CCSGO_WingmanIntroCharacterPosition { } // Parent: CSPerRoundStats_t // Fields count: 21 // // Metadata: // NetworkVarNames: m_iEnemy5Ks (int) // NetworkVarNames: m_iEnemy4Ks (int) // NetworkVarNames: m_iEnemy3Ks (int) // NetworkVarNames: m_iEnemyKnifeKills (int) // NetworkVarNames: m_iEnemyTaserKills (int) namespace CSMatchStats_t { constexpr std::ptrdiff_t m_iEnemy5Ks = 0x64; // int32 constexpr std::ptrdiff_t m_iEnemy4Ks = 0x68; // int32 constexpr std::ptrdiff_t m_iEnemy3Ks = 0x6C; // int32 constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x70; // int32 constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x74; // int32 constexpr std::ptrdiff_t m_iEnemy2Ks = 0x78; // int32 constexpr std::ptrdiff_t m_iUtility_Count = 0x7C; // int32 constexpr std::ptrdiff_t m_iUtility_Successes = 0x80; // int32 constexpr std::ptrdiff_t m_iUtility_Enemies = 0x84; // int32 constexpr std::ptrdiff_t m_iFlash_Count = 0x88; // int32 constexpr std::ptrdiff_t m_iFlash_Successes = 0x8C; // int32 constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x90; // int32 constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x94; // int32 constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x98; // int32 constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x9C; // int32 constexpr std::ptrdiff_t m_i1v1Count = 0xA0; // int32 constexpr std::ptrdiff_t m_i1v1Wins = 0xA4; // int32 constexpr std::ptrdiff_t m_i1v2Count = 0xA8; // int32 constexpr std::ptrdiff_t m_i1v2Wins = 0xAC; // int32 constexpr std::ptrdiff_t m_iEntryCount = 0xB0; // int32 constexpr std::ptrdiff_t m_iEntryWins = 0xB4; // int32 } // Parent: CFuncLadder // Fields count: 0 namespace CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger // Fields count: 15 namespace CTriggerSndSosOpvar { constexpr std::ptrdiff_t m_hTouchingPlayers = 0xBA0; // CUtlVector> constexpr std::ptrdiff_t m_flPosition = 0xBB8; // Vector constexpr std::ptrdiff_t m_flCenterSize = 0xBC4; // float32 constexpr std::ptrdiff_t m_flMinVal = 0xBC8; // float32 constexpr std::ptrdiff_t m_flMaxVal = 0xBCC; // float32 constexpr std::ptrdiff_t m_flWait = 0xBD0; // float32 constexpr std::ptrdiff_t m_opvarName = 0xBD8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_stackName = 0xBE0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_operatorName = 0xBE8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bVolIs2D = 0xBF0; // bool constexpr std::ptrdiff_t m_opvarNameChar = 0xBF1; // char[256] constexpr std::ptrdiff_t m_stackNameChar = 0xCF1; // char[256] constexpr std::ptrdiff_t m_operatorNameChar = 0xDF1; // char[256] constexpr std::ptrdiff_t m_VecNormPos = 0xEF4; // Vector constexpr std::ptrdiff_t m_flNormCenterSize = 0xF00; // float32 } // Parent: CDynamicProp // Fields count: 0 namespace CDynamicPropAlias_dynamic_prop { } // Parent: None // Fields count: 4 // // Metadata: // NetworkVarNames: m_Handle (ModelConfigHandle_t) // NetworkVarNames: m_Name (string_t) // NetworkVarNames: m_AssociatedEntities (CHandle) // NetworkVarNames: m_AssociatedEntityNames (string_t) namespace ActiveModelConfig_t { constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge constexpr std::ptrdiff_t m_AssociatedEntities = 0x38; // CNetworkUtlVectorBase> constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x50; // CNetworkUtlVectorBase } // Parent: CPhysicsProp // Fields count: 0 namespace CPhysicsPropMultiplayer { } // Parent: CBaseToggle // Fields count: 5 namespace CBasePlatTrain { constexpr std::ptrdiff_t m_NoiseMoving = 0xA78; // CUtlSymbolLarge constexpr std::ptrdiff_t m_NoiseArrived = 0xA80; // CUtlSymbolLarge constexpr std::ptrdiff_t m_volume = 0xA90; // float32 constexpr std::ptrdiff_t m_flTWidth = 0xA94; // float32 constexpr std::ptrdiff_t m_flTLength = 0xA98; // float32 } // Parent: CPlayer_ItemServices // Fields count: 3 // // Metadata: // NetworkVarNames: m_bHasDefuser (bool) // NetworkVarNames: m_bHasHelmet (bool) // NetworkVarNames: m_bHasHeavyArmor (bool) namespace CCSPlayer_ItemServices { constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool constexpr std::ptrdiff_t m_bHasHeavyArmor = 0x42; // bool } // Parent: CPointEntity // Fields count: 7 namespace CKeepUpright { constexpr std::ptrdiff_t m_worldGoalAxis = 0x7B0; // Vector constexpr std::ptrdiff_t m_localTestAxis = 0x7BC; // Vector constexpr std::ptrdiff_t m_nameAttach = 0x7D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_attachedObject = 0x7D8; // CHandle constexpr std::ptrdiff_t m_angularLimit = 0x7DC; // float32 constexpr std::ptrdiff_t m_bActive = 0x7E0; // bool constexpr std::ptrdiff_t m_bDampAllRotation = 0x7E1; // bool } // Parent: CBaseModelEntity // Fields count: 0 namespace CModelPointEntity { } // Parent: CPointEntity // Fields count: 9 namespace CEnvInstructorVRHint { constexpr std::ptrdiff_t m_iszName = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iTimeout = 0x7B8; // int32 constexpr std::ptrdiff_t m_iszCaption = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszStartSound = 0x7C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iLayoutFileType = 0x7D0; // int32 constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x7D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iAttachType = 0x7E0; // int32 constexpr std::ptrdiff_t m_flHeightOffset = 0x7E4; // float32 } // Parent: CCSWeaponBase // Fields count: 0 namespace CWeaponXM1014 { } // Parent: CBaseModelEntity // Fields count: 1 namespace CPlatTrigger { constexpr std::ptrdiff_t m_pPlatform = 0x9F8; // CHandle } // Parent: CRulePointEntity // Fields count: 4 namespace CGameMoney { constexpr std::ptrdiff_t m_OnMoneySpent = 0xA08; // CEntityIOOutput constexpr std::ptrdiff_t m_OnMoneySpentFail = 0xA30; // CEntityIOOutput constexpr std::ptrdiff_t m_nMoney = 0xA58; // int32 constexpr std::ptrdiff_t m_strAwardText = 0xA60; // CUtlString } // Parent: CLogicalEntity // Fields count: 5 namespace CLogicPlayerProxy { constexpr std::ptrdiff_t m_hPlayer = 0x7A8; // CHandle constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x7B0; // CEntityIOOutput constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x7D8; // CEntityIOOutput constexpr std::ptrdiff_t m_PlayerDied = 0x800; // CEntityIOOutput constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x828; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Fields count: 4 // // Metadata: // NetworkVarNames: m_iObserverMode (uint8) // NetworkVarNames: m_hObserverTarget (CHandle) namespace CPlayer_ObserverServices { constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponZoneRepulsor { } // Parent: CPointEntity // Fields count: 3 namespace CPhysImpact { constexpr std::ptrdiff_t m_damage = 0x7A8; // float32 constexpr std::ptrdiff_t m_distance = 0x7AC; // float32 constexpr std::ptrdiff_t m_directionEntityName = 0x7B0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 24 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bCustomCubemapTexture (bool) // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) // NetworkVarNames: m_vBoxMins (Vector) // NetworkVarNames: m_vBoxMaxs (Vector) // NetworkVarNames: m_bMoveable (bool) // NetworkVarNames: m_nHandshake (int) // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) // NetworkVarNames: m_nPriority (int) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flEdgeFadeDist (float) // NetworkVarNames: m_vEdgeFadeDists (Vector) // NetworkVarNames: m_nLightProbeSizeX (int) // NetworkVarNames: m_nLightProbeSizeY (int) // NetworkVarNames: m_nLightProbeSizeZ (int) // NetworkVarNames: m_nLightProbeAtlasX (int) // NetworkVarNames: m_nLightProbeAtlasY (int) // NetworkVarNames: m_nLightProbeAtlasZ (int) // NetworkVarNames: m_bEnabled (bool) namespace CEnvCombinedLightProbeVolume { constexpr std::ptrdiff_t m_Color = 0x1800; // Color constexpr std::ptrdiff_t m_flBrightness = 0x1804; // float32 constexpr std::ptrdiff_t m_hCubemapTexture = 0x1808; // CStrongHandle constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1810; // bool constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1818; // CStrongHandle constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle constexpr std::ptrdiff_t m_vBoxMins = 0x1838; // Vector constexpr std::ptrdiff_t m_vBoxMaxs = 0x1844; // Vector constexpr std::ptrdiff_t m_bMoveable = 0x1850; // bool constexpr std::ptrdiff_t m_nHandshake = 0x1854; // int32 constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1858; // int32 constexpr std::ptrdiff_t m_nPriority = 0x185C; // int32 constexpr std::ptrdiff_t m_bStartDisabled = 0x1860; // bool constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1864; // float32 constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1868; // Vector constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1874; // int32 constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1878; // int32 constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x187C; // int32 constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1880; // int32 constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1884; // int32 constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1888; // int32 constexpr std::ptrdiff_t m_bEnabled = 0x18A1; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 namespace CPlayer_WaterServices { } // Parent: CCSGameModeRules // Fields count: 0 namespace CCSGameModeRules_Noop { } // Parent: CPointEntity // Fields count: 16 namespace CPointAngularVelocitySensor { constexpr std::ptrdiff_t m_hTargetEntity = 0x7A8; // CHandle constexpr std::ptrdiff_t m_flThreshold = 0x7AC; // float32 constexpr std::ptrdiff_t m_nLastCompareResult = 0x7B0; // int32 constexpr std::ptrdiff_t m_nLastFireResult = 0x7B4; // int32 constexpr std::ptrdiff_t m_flFireTime = 0x7B8; // GameTime_t constexpr std::ptrdiff_t m_flFireInterval = 0x7BC; // float32 constexpr std::ptrdiff_t m_flLastAngVelocity = 0x7C0; // float32 constexpr std::ptrdiff_t m_lastOrientation = 0x7C4; // QAngle constexpr std::ptrdiff_t m_vecAxis = 0x7D0; // Vector constexpr std::ptrdiff_t m_bUseHelper = 0x7DC; // bool constexpr std::ptrdiff_t m_AngularVelocity = 0x7E0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnLessThan = 0x808; // CEntityIOOutput constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x830; // CEntityIOOutput constexpr std::ptrdiff_t m_OnGreaterThan = 0x858; // CEntityIOOutput constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x880; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEqualTo = 0x8A8; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 8 namespace CPathKeyFrame { constexpr std::ptrdiff_t m_Origin = 0x7A8; // Vector constexpr std::ptrdiff_t m_Angles = 0x7B4; // QAngle constexpr std::ptrdiff_t m_qAngle = 0x7C0; // Quaternion constexpr std::ptrdiff_t m_iNextKey = 0x7D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flNextTime = 0x7D8; // float32 constexpr std::ptrdiff_t m_pNextKey = 0x7E0; // CPathKeyFrame* constexpr std::ptrdiff_t m_pPrevKey = 0x7E8; // CPathKeyFrame* constexpr std::ptrdiff_t m_flSpeed = 0x7F0; // float32 } // Parent: CBaseModelEntity // Fields count: 3 namespace CFuncInteractionLayerClip { constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool constexpr std::ptrdiff_t m_iszInteractsAs = 0xA00; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszInteractsWith = 0xA08; // CUtlSymbolLarge } // Parent: None // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings namespace CCSWeaponBaseAPI { } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_Attributes (CEconItemAttribute) namespace CAttributeList { constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponRevolver { } // Parent: CDynamicProp // Fields count: 1 namespace COrnamentProp { constexpr std::ptrdiff_t m_initialOwner = 0xE68; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 namespace CLogicGameEvent { constexpr std::ptrdiff_t m_iszEventName = 0x7A8; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 namespace CEnvMuzzleFlash { constexpr std::ptrdiff_t m_flScale = 0x7A8; // float32 constexpr std::ptrdiff_t m_iszParentAttachment = 0x7B0; // CUtlSymbolLarge } // Parent: CDynamicProp // Fields count: 0 namespace CCoopBonusCoin { } // Parent: CSoundEventEntity // Fields count: 6 namespace CSoundEventPathCornerEntity { constexpr std::ptrdiff_t m_iszPathCorner = 0x850; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iCountMax = 0x858; // int32 constexpr std::ptrdiff_t m_flDistanceMax = 0x85C; // float32 constexpr std::ptrdiff_t m_flDistMaxSqr = 0x860; // float32 constexpr std::ptrdiff_t m_flDotProductMax = 0x864; // float32 constexpr std::ptrdiff_t bPlaying = 0x868; // bool } // Parent: CEnvSoundscape // Fields count: 1 namespace CEnvSoundscapeProxy { constexpr std::ptrdiff_t m_MainSoundscapeName = 0x840; // CUtlSymbolLarge } // Parent: CEntityComponent // Fields count: 67 // // Metadata: // NetworkVarNames: m_Color (Color) // NetworkVarNames: m_SecondaryColor (Color) // NetworkVarNames: m_flBrightness (float) // NetworkVarNames: m_flBrightnessScale (float) // NetworkVarNames: m_flBrightnessMult (float) // NetworkVarNames: m_flRange (float) // NetworkVarNames: m_flFalloff (float) // NetworkVarNames: m_flAttenuation0 (float) // NetworkVarNames: m_flAttenuation1 (float) // NetworkVarNames: m_flAttenuation2 (float) // NetworkVarNames: m_flTheta (float) // NetworkVarNames: m_flPhi (float) // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) // NetworkVarNames: m_nCascades (int) // NetworkVarNames: m_nCastShadows (int) // NetworkVarNames: m_nShadowWidth (int) // NetworkVarNames: m_nShadowHeight (int) // NetworkVarNames: m_bRenderDiffuse (bool) // NetworkVarNames: m_nRenderSpecular (int) // NetworkVarNames: m_bRenderTransmissive (bool) // NetworkVarNames: m_flOrthoLightWidth (float) // NetworkVarNames: m_flOrthoLightHeight (float) // NetworkVarNames: m_nStyle (int) // NetworkVarNames: m_Pattern (CUtlString) // NetworkVarNames: m_nCascadeRenderStaticObjects (int) // NetworkVarNames: m_flShadowCascadeCrossFade (float) // NetworkVarNames: m_flShadowCascadeDistanceFade (float) // NetworkVarNames: m_flShadowCascadeDistance0 (float) // NetworkVarNames: m_flShadowCascadeDistance1 (float) // NetworkVarNames: m_flShadowCascadeDistance2 (float) // NetworkVarNames: m_flShadowCascadeDistance3 (float) // NetworkVarNames: m_nShadowCascadeResolution0 (int) // NetworkVarNames: m_nShadowCascadeResolution1 (int) // NetworkVarNames: m_nShadowCascadeResolution2 (int) // NetworkVarNames: m_nShadowCascadeResolution3 (int) // NetworkVarNames: m_bUsesBakedShadowing (bool) // NetworkVarNames: m_nShadowPriority (int) // NetworkVarNames: m_nBakedShadowIndex (int) // NetworkVarNames: m_bRenderToCubemaps (bool) // NetworkVarNames: m_nDirectLight (int) // NetworkVarNames: m_nIndirectLight (int) // NetworkVarNames: m_flFadeMinDist (float) // NetworkVarNames: m_flFadeMaxDist (float) // NetworkVarNames: m_flShadowFadeMinDist (float) // NetworkVarNames: m_flShadowFadeMaxDist (float) // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bFlicker (bool) // NetworkVarNames: m_bPrecomputedFieldsValid (bool) // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) // NetworkVarNames: m_flPrecomputedMaxRange (float) // NetworkVarNames: m_nFogLightingMode (int) // NetworkVarNames: m_flFogContributionStength (float) // NetworkVarNames: m_flNearClipPlane (float) // NetworkVarNames: m_SkyColor (Color) // NetworkVarNames: m_flSkyIntensity (float) // NetworkVarNames: m_SkyAmbientBounce (Color) // NetworkVarNames: m_bUseSecondaryColor (bool) // NetworkVarNames: m_bMixedShadows (bool) // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer constexpr std::ptrdiff_t m_Color = 0x95; // Color constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32 constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32 constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32 constexpr std::ptrdiff_t m_flRange = 0xAC; // float32 constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32 constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32 constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32 constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32 constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32 constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32 constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32 constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32 constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32 constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32 constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32 constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32 constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32 constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32 constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32 constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32 constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32 constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32 constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32 constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32 constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32 constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32 constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32 constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32 constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32 constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32 constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32 constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32 constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32 constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32 constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32 constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32 constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32 constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32 constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32 constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32 constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32 constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32 constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1D0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 // // Metadata: // NetworkVarNames: m_nSmokeEffectTickBegin (int) // NetworkVarNames: m_bDidSmokeEffect (bool) // NetworkVarNames: m_nRandomSeed (int) // NetworkVarNames: m_vSmokeColor (Vector) // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace CSmokeGrenadeProjectile { constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDB0; // int32 constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDB4; // bool constexpr std::ptrdiff_t m_nRandomSeed = 0xDB8; // int32 constexpr std::ptrdiff_t m_vSmokeColor = 0xDBC; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC8; // Vector constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD8; // CUtlVector constexpr std::ptrdiff_t m_flLastBounce = 0xDF0; // GameTime_t constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDF4; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 namespace CScriptTriggerMultiple { constexpr std::ptrdiff_t m_vExtent = 0xBC8; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 namespace CSoundOpvarSetAutoRoomEntity { constexpr std::ptrdiff_t m_traceResults = 0x950; // CUtlVector constexpr std::ptrdiff_t m_flSize = 0x980; // float32 constexpr std::ptrdiff_t m_flHeightTolerance = 0x984; // float32 constexpr std::ptrdiff_t m_flSizeSqr = 0x988; // float32 } // Parent: None // Fields count: 0 namespace CEntityComponent { } // Parent: CItem // Fields count: 0 namespace CItemKevlar { } // Parent: CBaseTrigger // Fields count: 14 namespace CTriggerHurt { constexpr std::ptrdiff_t m_flOriginalDamage = 0xB9C; // float32 constexpr std::ptrdiff_t m_flDamage = 0xBA0; // float32 constexpr std::ptrdiff_t m_flDamageCap = 0xBA4; // float32 constexpr std::ptrdiff_t m_flLastDmgTime = 0xBA8; // GameTime_t constexpr std::ptrdiff_t m_flForgivenessDelay = 0xBAC; // float32 constexpr std::ptrdiff_t m_bitsDamageInflict = 0xBB0; // int32 constexpr std::ptrdiff_t m_damageModel = 0xBB4; // int32 constexpr std::ptrdiff_t m_bNoDmgForce = 0xBB8; // bool constexpr std::ptrdiff_t m_vDamageForce = 0xBBC; // Vector constexpr std::ptrdiff_t m_thinkAlways = 0xBC8; // bool constexpr std::ptrdiff_t m_hurtThinkPeriod = 0xBCC; // float32 constexpr std::ptrdiff_t m_OnHurt = 0xBD0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHurtPlayer = 0xBF8; // CEntityIOOutput constexpr std::ptrdiff_t m_hurtEntities = 0xC20; // CUtlVector> } // Parent: CLogicalEntity // Fields count: 8 namespace CPhysConstraint { constexpr std::ptrdiff_t m_nameAttach1 = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttach2 = 0x7B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_breakSound = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_forceLimit = 0x7C8; // float32 constexpr std::ptrdiff_t m_torqueLimit = 0x7CC; // float32 constexpr std::ptrdiff_t m_teleportTick = 0x7D0; // uint32 constexpr std::ptrdiff_t m_minTeleportDistance = 0x7D4; // float32 constexpr std::ptrdiff_t m_OnBreak = 0x7D8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 // // Metadata: // NetworkVarNames: m_nDraftType (int) // NetworkVarNames: m_nTeamWinningCoinToss (int) // NetworkVarNames: m_nTeamWithFirstChoice (int) // NetworkVarNames: m_nVoteMapIdsList (int) // NetworkVarNames: m_nAccountIDs (int) // NetworkVarNames: m_nMapId0 (int) // NetworkVarNames: m_nMapId1 (int) // NetworkVarNames: m_nMapId2 (int) // NetworkVarNames: m_nMapId3 (int) // NetworkVarNames: m_nMapId4 (int) // NetworkVarNames: m_nMapId5 (int) // NetworkVarNames: m_nStartingSide0 (int) // NetworkVarNames: m_nCurrentPhase (int) // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace CMapVetoPickController { constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A8; // bool constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7D0; // bool constexpr std::ptrdiff_t m_nDraftType = 0x7D4; // int32 constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D8; // int32 constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7DC; // int32[64] constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8DC; // int32[7] constexpr std::ptrdiff_t m_nAccountIDs = 0x8F8; // int32[64] constexpr std::ptrdiff_t m_nMapId0 = 0x9F8; // int32[64] constexpr std::ptrdiff_t m_nMapId1 = 0xAF8; // int32[64] constexpr std::ptrdiff_t m_nMapId2 = 0xBF8; // int32[64] constexpr std::ptrdiff_t m_nMapId3 = 0xCF8; // int32[64] constexpr std::ptrdiff_t m_nMapId4 = 0xDF8; // int32[64] constexpr std::ptrdiff_t m_nMapId5 = 0xEF8; // int32[64] constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF8; // int32[64] constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F8; // int32 constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10FC; // int32 constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1100; // int32 constexpr std::ptrdiff_t m_OnMapVetoed = 0x1108; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnMapPicked = 0x1130; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnSidesPicked = 0x1158; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate } // Parent: CBaseEntity // Fields count: 0 namespace CCSMinimapBoundary { } // Parent: CPointEntity // Fields count: 4 namespace CSoundEnt { constexpr std::ptrdiff_t m_iFreeSound = 0x7A8; // int32 constexpr std::ptrdiff_t m_iActiveSound = 0x7AC; // int32 constexpr std::ptrdiff_t m_cLastActiveSounds = 0x7B0; // int32 constexpr std::ptrdiff_t m_SoundPool = 0x7B4; // CSound[128] } // Parent: CPointEntity // Fields count: 0 namespace CInfoSpawnGroupLandmark { } // Parent: CPlayerPawnComponent // Fields count: 15 // // Metadata: // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) // NetworkVarNames: m_flMaxspeed (float32) // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) namespace CPlayer_MovementServices { constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32 constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4] constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32 constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32 constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32 constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle } // Parent: CSprite // Fields count: 0 namespace CSpriteOriented { } // Parent: CSoundOpvarSetAABBEntity // Fields count: 0 namespace CSoundOpvarSetOBBEntity { } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponM4A1 { } // Parent: CBeam // Fields count: 5 namespace CEnvLaser { constexpr std::ptrdiff_t m_iszLaserTarget = 0xA98; // CUtlSymbolLarge constexpr std::ptrdiff_t m_pSprite = 0xAA0; // CSprite* constexpr std::ptrdiff_t m_iszSpriteName = 0xAA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_firePosition = 0xAB0; // Vector constexpr std::ptrdiff_t m_flStartFrame = 0xABC; // float32 } // Parent: CEconEntity // Fields count: 8 // // Metadata: // MNetworkExcludeByName // MNetworkExcludeByName // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkExcludeByUserGroup // MNetworkUserGroupProxy // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) // NetworkVarNames: m_iClip1 (int32) // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace CBasePlayerWeapon { constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xF78; // GameTick_t constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xF7C; // float32 constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xF80; // GameTick_t constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xF84; // float32 constexpr std::ptrdiff_t m_iClip1 = 0xF88; // int32 constexpr std::ptrdiff_t m_iClip2 = 0xF8C; // int32 constexpr std::ptrdiff_t m_pReserveAmmo = 0xF90; // int32[2] constexpr std::ptrdiff_t m_OnPlayerUse = 0xF98; // CEntityIOOutput } // Parent: CPlayerControllerComponent // Fields count: 5 // // Metadata: // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) // NetworkVarNames: m_matchStats (CSMatchStats_t) // NetworkVarNames: m_iNumRoundKills (int) // NetworkVarNames: m_iNumRoundKillsHeadshots (int) // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32 constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32 constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x150; // uint32 } // Parent: CEntityComponent // Fields count: 1 // // Metadata: // NetworkVarNames: m_bvDisabledHitGroups (uint32) namespace CHitboxComponent { constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x24; // uint32[1] } // Parent: CBaseFlex // Fields count: 0 namespace CBaseFlexAlias_funCBaseFlex { } // Parent: CBaseAnimGraph // Fields count: 24 // // Metadata: // MNetworkIncludeByName // MNetworkIncludeByName // NetworkVarNames: m_x (float32) // NetworkVarNames: m_y (float32) // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) namespace CFish { constexpr std::ptrdiff_t m_pool = 0xBF0; // CHandle constexpr std::ptrdiff_t m_id = 0xBF4; // uint32 constexpr std::ptrdiff_t m_x = 0xBF8; // float32 constexpr std::ptrdiff_t m_y = 0xBFC; // float32 constexpr std::ptrdiff_t m_z = 0xC00; // float32 constexpr std::ptrdiff_t m_angle = 0xC04; // float32 constexpr std::ptrdiff_t m_angleChange = 0xC08; // float32 constexpr std::ptrdiff_t m_forward = 0xC0C; // Vector constexpr std::ptrdiff_t m_perp = 0xC18; // Vector constexpr std::ptrdiff_t m_poolOrigin = 0xC24; // Vector constexpr std::ptrdiff_t m_waterLevel = 0xC30; // float32 constexpr std::ptrdiff_t m_speed = 0xC34; // float32 constexpr std::ptrdiff_t m_desiredSpeed = 0xC38; // float32 constexpr std::ptrdiff_t m_calmSpeed = 0xC3C; // float32 constexpr std::ptrdiff_t m_panicSpeed = 0xC40; // float32 constexpr std::ptrdiff_t m_avoidRange = 0xC44; // float32 constexpr std::ptrdiff_t m_turnTimer = 0xC48; // CountdownTimer constexpr std::ptrdiff_t m_turnClockwise = 0xC60; // bool constexpr std::ptrdiff_t m_goTimer = 0xC68; // CountdownTimer constexpr std::ptrdiff_t m_moveTimer = 0xC80; // CountdownTimer constexpr std::ptrdiff_t m_panicTimer = 0xC98; // CountdownTimer constexpr std::ptrdiff_t m_disperseTimer = 0xCB0; // CountdownTimer constexpr std::ptrdiff_t m_proximityTimer = 0xCC8; // CountdownTimer constexpr std::ptrdiff_t m_visible = 0xCE0; // CUtlVector } // Parent: CBaseEntity // Fields count: 3 namespace CEnvFireSource { constexpr std::ptrdiff_t m_bEnabled = 0x7A8; // bool constexpr std::ptrdiff_t m_radius = 0x7AC; // float32 constexpr std::ptrdiff_t m_damage = 0x7B0; // float32 } // Parent: CBaseEntity // Fields count: 0 namespace CInfoLadderDismount { } // Parent: CBaseGrenade // Fields count: 18 // // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace CBaseCSGrenadeProjectile { constexpr std::ptrdiff_t m_vInitialPosition = 0xD24; // Vector constexpr std::ptrdiff_t m_vInitialVelocity = 0xD30; // Vector constexpr std::ptrdiff_t m_nBounces = 0xD3C; // int32 constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xD40; // CStrongHandle constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xD48; // int32 constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xD4C; // Vector constexpr std::ptrdiff_t m_flSpawnTime = 0xD58; // GameTime_t constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xD5C; // uint8 constexpr std::ptrdiff_t m_bDetonationRecorded = 0xD5D; // bool constexpr std::ptrdiff_t m_flDetonateTime = 0xD60; // GameTime_t constexpr std::ptrdiff_t m_nItemIndex = 0xD64; // uint16 constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD68; // Vector constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD74; // GameTime_t constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD78; // RotationVector constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD84; // Vector constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD90; // int32 constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD94; // bool constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD95; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 namespace CCSPlace { constexpr std::ptrdiff_t m_name = 0xA00; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Fields count: 0 namespace CFuncTrainControls { } // Parent: CBaseModelEntity // Fields count: 10 // // Metadata: // NetworkVarNames: m_flFadeInStart (float32) // NetworkVarNames: m_flFadeInLength (float32) // NetworkVarNames: m_flFadeOutModelStart (float32) // NetworkVarNames: m_flFadeOutModelLength (float32) // NetworkVarNames: m_flFadeOutStart (float32) // NetworkVarNames: m_flFadeOutLength (float32) // NetworkVarNames: m_flStartTime (GameTime_t) // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace CEntityDissolve { constexpr std::ptrdiff_t m_flFadeInStart = 0x9F8; // float32 constexpr std::ptrdiff_t m_flFadeInLength = 0x9FC; // float32 constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xA00; // float32 constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xA04; // float32 constexpr std::ptrdiff_t m_flFadeOutStart = 0xA08; // float32 constexpr std::ptrdiff_t m_flFadeOutLength = 0xA0C; // float32 constexpr std::ptrdiff_t m_flStartTime = 0xA10; // GameTime_t constexpr std::ptrdiff_t m_nDissolveType = 0xA14; // EntityDisolveType_t constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA18; // Vector constexpr std::ptrdiff_t m_nMagnitude = 0xA24; // uint32 } // Parent: CSoundEventEntity // Fields count: 2 namespace CSoundEventOBBEntity { constexpr std::ptrdiff_t m_vMins = 0x84C; // Vector constexpr std::ptrdiff_t m_vMaxs = 0x858; // Vector } // Parent: CPointEntity // Fields count: 12 namespace CPointAngleSensor { constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool constexpr std::ptrdiff_t m_nLookAtName = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hTargetEntity = 0x7B8; // CHandle constexpr std::ptrdiff_t m_hLookAtEntity = 0x7BC; // CHandle constexpr std::ptrdiff_t m_flDuration = 0x7C0; // float32 constexpr std::ptrdiff_t m_flDotTolerance = 0x7C4; // float32 constexpr std::ptrdiff_t m_flFacingTime = 0x7C8; // GameTime_t constexpr std::ptrdiff_t m_bFired = 0x7CC; // bool constexpr std::ptrdiff_t m_OnFacingLookat = 0x7D0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x7F8; // CEntityIOOutput constexpr std::ptrdiff_t m_TargetDir = 0x820; // CEntityOutputTemplate constexpr std::ptrdiff_t m_FacingPercentage = 0x848; // CEntityOutputTemplate } // Parent: CBtNodeDecorator // Fields count: 1 namespace CBtNodeCondition { constexpr std::ptrdiff_t m_bNegated = 0x58; // bool } // Parent: CBaseAnimGraph // Fields count: 12 namespace CPhysMagnet { constexpr std::ptrdiff_t m_OnMagnetAttach = 0xBF0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnMagnetDetach = 0xC18; // CEntityIOOutput constexpr std::ptrdiff_t m_massScale = 0xC40; // float32 constexpr std::ptrdiff_t m_forceLimit = 0xC44; // float32 constexpr std::ptrdiff_t m_torqueLimit = 0xC48; // float32 constexpr std::ptrdiff_t m_MagnettedEntities = 0xC50; // CUtlVector constexpr std::ptrdiff_t m_bActive = 0xC68; // bool constexpr std::ptrdiff_t m_bHasHitSomething = 0xC69; // bool constexpr std::ptrdiff_t m_flTotalMass = 0xC6C; // float32 constexpr std::ptrdiff_t m_flRadius = 0xC70; // float32 constexpr std::ptrdiff_t m_flNextSuckTime = 0xC74; // GameTime_t constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0xC78; // int32 } // Parent: CSceneEntity // Fields count: 0 namespace CSceneEntityAlias_logic_choreographed_scene { } // Parent: CBaseModelEntity // Fields count: 2 namespace CFuncNavBlocker { constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x9FC; // int32 } // Parent: CPointEntity // Fields count: 4 namespace CRagdollMagnet { constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool constexpr std::ptrdiff_t m_radius = 0x7AC; // float32 constexpr std::ptrdiff_t m_force = 0x7B0; // float32 constexpr std::ptrdiff_t m_axis = 0x7B4; // Vector } // Parent: CBaseModelEntity // Fields count: 6 namespace CFuncBrush { constexpr std::ptrdiff_t m_iSolidity = 0x9F8; // BrushSolidities_e constexpr std::ptrdiff_t m_iDisabled = 0x9FC; // int32 constexpr std::ptrdiff_t m_bSolidBsp = 0xA00; // bool constexpr std::ptrdiff_t m_iszExcludedClass = 0xA08; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bInvertExclusion = 0xA10; // bool constexpr std::ptrdiff_t m_bScriptedMovement = 0xA11; // bool } // Parent: CPointEntity // Fields count: 3 namespace CPointProximitySensor { constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool constexpr std::ptrdiff_t m_hTargetEntity = 0x7AC; // CHandle constexpr std::ptrdiff_t m_Distance = 0x7B0; // CEntityOutputTemplate } // Parent: None // Fields count: 1 // // Metadata: // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) namespace WeaponPurchaseTracker_t { constexpr std::ptrdiff_t m_weaponPurchases = 0x8; // CUtlVectorEmbeddedNetworkVar } // Parent: CBaseFilter // Fields count: 1 namespace CFilterClass { constexpr std::ptrdiff_t m_iFilterClass = 0x800; // CUtlSymbolLarge } // Parent: CBaseCSGrenadeProjectile // Fields count: 0 namespace CHEGrenadeProjectile { } // Parent: CBaseEntity // Fields count: 1 // // Metadata: // NetworkVarNames: m_EnvWindShared (CEnvWindShared) namespace CEnvWind { constexpr std::ptrdiff_t m_EnvWindShared = 0x7A8; // CEnvWindShared } // Parent: None // Fields count: 2 // // Metadata: // NetworkVarNames: m_timestamp (GameTime_t) // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) namespace IntervalTimer { constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } // Parent: CTeam // Fields count: 14 // // Metadata: // NetworkVarNames: m_bSurrendered (bool) // NetworkVarNames: m_szTeamMatchStat (char) // NetworkVarNames: m_numMapVictories (int) // NetworkVarNames: m_scoreFirstHalf (int32) // NetworkVarNames: m_scoreSecondHalf (int32) // NetworkVarNames: m_scoreOvertime (int32) // NetworkVarNames: m_szClanTeamname (char) // NetworkVarNames: m_iClanID (uint32) // NetworkVarNames: m_szTeamFlagImage (char) // NetworkVarNames: m_szTeamLogoImage (char) namespace CCSTeam { constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x860; // int32 constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x864; // int32 constexpr std::ptrdiff_t m_bSurrendered = 0x868; // bool constexpr std::ptrdiff_t m_szTeamMatchStat = 0x869; // char[512] constexpr std::ptrdiff_t m_numMapVictories = 0xA6C; // int32 constexpr std::ptrdiff_t m_scoreFirstHalf = 0xA70; // int32 constexpr std::ptrdiff_t m_scoreSecondHalf = 0xA74; // int32 constexpr std::ptrdiff_t m_scoreOvertime = 0xA78; // int32 constexpr std::ptrdiff_t m_szClanTeamname = 0xA7C; // char[129] constexpr std::ptrdiff_t m_iClanID = 0xB00; // uint32 constexpr std::ptrdiff_t m_szTeamFlagImage = 0xB04; // char[8] constexpr std::ptrdiff_t m_szTeamLogoImage = 0xB0C; // char[8] constexpr std::ptrdiff_t m_flNextResourceTime = 0xB14; // float32 constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0xB18; // int32 } // Parent: None // Fields count: 1 namespace CCSGameModeRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer } // Parent: None // Fields count: 8 // // Metadata: // NetworkVarNames: m_nInteractsAs (uint64) // NetworkVarNames: m_nInteractsWith (uint64) // NetworkVarNames: m_nInteractsExclude (uint64) // NetworkVarNames: m_nEntityId (uint32) // NetworkVarNames: m_nOwnerId (uint32) // NetworkVarNames: m_nHierarchyId (uint16) // NetworkVarNames: m_nCollisionGroup (uint8) // NetworkVarNames: m_nCollisionFunctionMask (uint8) namespace VPhysicsCollisionAttribute_t { constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: CTriggerMultiple // Fields count: 4 namespace CTriggerImpact { constexpr std::ptrdiff_t m_flMagnitude = 0xBC8; // float32 constexpr std::ptrdiff_t m_flNoise = 0xBCC; // float32 constexpr std::ptrdiff_t m_flViewkick = 0xBD0; // float32 constexpr std::ptrdiff_t m_pOutputForce = 0xBD8; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_clrOverlay (Color) // NetworkVarNames: m_iszEffectName (string_t) // NetworkVarNames: m_iszSSEffectName (string_t) // NetworkVarNames: m_bOn (bool) // NetworkVarNames: m_bmaxColor (bool) // NetworkVarNames: m_flSize (float32) // NetworkVarNames: m_flRotation (float32) // NetworkVarNames: m_flHazeScale (float32) // NetworkVarNames: m_flAlphaHaze (float32) // NetworkVarNames: m_flAlphaHdr (float32) // NetworkVarNames: m_flAlphaScale (float32) // NetworkVarNames: m_flHDRColorScale (float32) // NetworkVarNames: m_flFarZScale (float32) namespace CSun { constexpr std::ptrdiff_t m_vDirection = 0x9F8; // Vector constexpr std::ptrdiff_t m_clrOverlay = 0xA04; // Color constexpr std::ptrdiff_t m_iszEffectName = 0xA08; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSSEffectName = 0xA10; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bOn = 0xA18; // bool constexpr std::ptrdiff_t m_bmaxColor = 0xA19; // bool constexpr std::ptrdiff_t m_flSize = 0xA1C; // float32 constexpr std::ptrdiff_t m_flRotation = 0xA20; // float32 constexpr std::ptrdiff_t m_flHazeScale = 0xA24; // float32 constexpr std::ptrdiff_t m_flAlphaHaze = 0xA28; // float32 constexpr std::ptrdiff_t m_flAlphaHdr = 0xA2C; // float32 constexpr std::ptrdiff_t m_flAlphaScale = 0xA30; // float32 constexpr std::ptrdiff_t m_flHDRColorScale = 0xA34; // float32 constexpr std::ptrdiff_t m_flFarZScale = 0xA38; // float32 } // Parent: None // Fields count: 5 // // Metadata: // NetworkVarNames: localSound (Vector) // NetworkVarNames: soundscapeIndex (int32) // NetworkVarNames: localBits (uint8) // NetworkVarNames: soundscapeEntityListIndex (int) // NetworkVarNames: soundEventHash (uint32) namespace audioparams_t { constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 constexpr std::ptrdiff_t localBits = 0x6C; // uint8 constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } // Parent: CBaseCSGrenade // Fields count: 0 namespace CHEGrenade { } // Parent: CRulePointEntity // Fields count: 0 namespace CGameEnd { } // Parent: CBaseTrigger // Fields count: 0 namespace CTriggerCallback { } // Parent: CBaseModelEntity // Fields count: 3 namespace CBubbling { constexpr std::ptrdiff_t m_density = 0x9F8; // int32 constexpr std::ptrdiff_t m_frequency = 0x9FC; // int32 constexpr std::ptrdiff_t m_state = 0xA00; // int32 } // Parent: CTeamplayRules // Fields count: 215 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) // NetworkVarNames: m_nTotalPausedTicks (int) // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) // NetworkVarNames: m_flCTTimeOutRemaining (float) // NetworkVarNames: m_nTerroristTimeOuts (int) // NetworkVarNames: m_nCTTimeOuts (int) // NetworkVarNames: m_bTechnicalTimeOut (bool) // NetworkVarNames: m_bMatchWaitingForResume (bool) // NetworkVarNames: m_iRoundTime (int) // NetworkVarNames: m_fMatchStartTime (float) // NetworkVarNames: m_fRoundStartTime (GameTime_t) // NetworkVarNames: m_flRestartRoundTime (GameTime_t) // NetworkVarNames: m_bGameRestart (bool) // NetworkVarNames: m_flGameStartTime (float) // NetworkVarNames: m_timeUntilNextPhaseStarts (float) // NetworkVarNames: m_gamePhase (int) // NetworkVarNames: m_totalRoundsPlayed (int) // NetworkVarNames: m_nRoundsPlayedThisPhase (int) // NetworkVarNames: m_nOvertimePlaying (int) // NetworkVarNames: m_iHostagesRemaining (int) // NetworkVarNames: m_bAnyHostageReached (bool) // NetworkVarNames: m_bMapHasBombTarget (bool) // NetworkVarNames: m_bMapHasRescueZone (bool) // NetworkVarNames: m_bMapHasBuyZone (bool) // NetworkVarNames: m_bIsQueuedMatchmaking (bool) // NetworkVarNames: m_nQueuedMatchmakingMode (int) // NetworkVarNames: m_bIsValveDS (bool) // NetworkVarNames: m_bLogoMap (bool) // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) // NetworkVarNames: m_iSpectatorSlotCount (int) // NetworkVarNames: m_MatchDevice (int) // NetworkVarNames: m_bHasMatchStarted (bool) // NetworkVarNames: m_nNextMapInMapgroup (int) // NetworkVarNames: m_szTournamentEventName (char) // NetworkVarNames: m_szTournamentEventStage (char) // NetworkVarNames: m_szMatchStatTxt (char) // NetworkVarNames: m_szTournamentPredictionsTxt (char) // NetworkVarNames: m_nTournamentPredictionsPct (int) // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) // NetworkVarNames: m_nGuardianModeWaveNumber (int) // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) // NetworkVarNames: m_numGlobalGiftsGiven (uint32) // NetworkVarNames: m_numGlobalGifters (uint32) // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) // NetworkVarNames: m_nHalloweenMaskListSeed (int) // NetworkVarNames: m_bBombDropped (bool) // NetworkVarNames: m_bBombPlanted (bool) // NetworkVarNames: m_iRoundWinStatus (int) // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) // NetworkVarNames: m_TeamRespawnWaveTimes (float) // NetworkVarNames: m_flNextRespawnWave (GameTime_t) // NetworkVarNames: m_nServerQuestID (int) // NetworkVarNames: m_vMinimapMins (Vector) // NetworkVarNames: m_vMinimapMaxs (Vector) // NetworkVarNames: m_MinimapVerticalSectionHeights (float) // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) // NetworkVarNames: m_nEndMatchMapVoteWinner (int) // NetworkVarNames: m_iNumConsecutiveCTLoses (int) // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) // NetworkVarNames: m_nMatchAbortedEarlyReason (int) // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) // NetworkVarNames: m_RetakeRules (CRetakeGameRules) // NetworkVarNames: m_nMatchEndCount (uint8) // NetworkVarNames: m_nTTeamIntroVariant (int) // NetworkVarNames: m_nCTTeamIntroVariant (int) // NetworkVarNames: m_bTeamIntroPeriod (bool) // NetworkVarNames: m_iRoundEndWinnerTeam (int) // NetworkVarNames: m_eRoundEndReason (int) // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) // NetworkVarNames: m_iRoundEndTimerTime (int) // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) // NetworkVarNames: m_iRoundEndFunFactData1 (int) // NetworkVarNames: m_iRoundEndFunFactData2 (int) // NetworkVarNames: m_iRoundEndFunFactData3 (int) // NetworkVarNames: m_sRoundEndMessage (CUtlString) // NetworkVarNames: m_iRoundEndPlayerCount (int) // NetworkVarNames: m_bRoundEndNoMusic (bool) // NetworkVarNames: m_iRoundEndLegacy (int) // NetworkVarNames: m_nRoundEndCount (uint8) // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace CCSGameRules { constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32 constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32 constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32 constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32 constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32 constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32 constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32 constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32 constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules* constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3 constexpr std::ptrdiff_t m_hPlayerResource = 0x1568; // CHandle constexpr std::ptrdiff_t m_RetakeRules = 0x1570; // CRetakeGameRules constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x1754; // int32 constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1758; // int32 constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E8; // uint8 constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17EC; // int32 constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F0; // int32 constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17F4; // bool constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17FC; // bool constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1800; // int32 constexpr std::ptrdiff_t m_eRoundEndReason = 0x1804; // int32 constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1808; // bool constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x180C; // int32 constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1810; // CUtlString constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x181C; // int32 constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1820; // int32 constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1824; // int32 constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1828; // CUtlString constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1830; // int32 constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1834; // bool constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1838; // int32 constexpr std::ptrdiff_t m_nRoundEndCount = 0x183C; // uint8 constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1840; // int32 constexpr std::ptrdiff_t m_nRoundStartCount = 0x1844; // uint8 constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5850; // float64 constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5858; // bool } // Parent: CModelPointEntity // Fields count: 0 namespace CShower { } // Parent: CBaseEntity // Fields count: 18 // // Metadata: // NetworkVarNames: m_flEndDistance (float) // NetworkVarNames: m_flStartDistance (float) // NetworkVarNames: m_flFogFalloffExponent (float) // NetworkVarNames: m_bHeightFogEnabled (bool) // NetworkVarNames: m_flFogHeightWidth (float) // NetworkVarNames: m_flFogHeightEnd (float) // NetworkVarNames: m_flFogHeightStart (float) // NetworkVarNames: m_flFogHeightExponent (float) // NetworkVarNames: m_flLODBias (float) // NetworkVarNames: m_bActive (bool) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_flFogMaxOpacity (float) // NetworkVarNames: m_nCubemapSourceType (int) // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) // NetworkVarNames: m_iszSkyEntity (string_t) // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace CEnvCubemapFog { constexpr std::ptrdiff_t m_flEndDistance = 0x7A8; // float32 constexpr std::ptrdiff_t m_flStartDistance = 0x7AC; // float32 constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7B0; // float32 constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B4; // bool constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B8; // float32 constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7BC; // float32 constexpr std::ptrdiff_t m_flFogHeightStart = 0x7C0; // float32 constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C4; // float32 constexpr std::ptrdiff_t m_flLODBias = 0x7C8; // float32 constexpr std::ptrdiff_t m_bActive = 0x7CC; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0x7CD; // bool constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7D0; // float32 constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D4; // int32 constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle constexpr std::ptrdiff_t m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x7E8; // CStrongHandle constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x7F0; // bool constexpr std::ptrdiff_t m_bFirstTime = 0x7F1; // bool } // Parent: CBaseButton // Fields count: 0 namespace CPhysicalButton { } // Parent: CSoundEventEntity // Fields count: 2 namespace CSoundEventAABBEntity { constexpr std::ptrdiff_t m_vMins = 0x84C; // Vector constexpr std::ptrdiff_t m_vMaxs = 0x858; // Vector } // Parent: CModelPointEntity // Fields count: 15 namespace CEnvExplosion { constexpr std::ptrdiff_t m_iMagnitude = 0x9F8; // int32 constexpr std::ptrdiff_t m_flPlayerDamage = 0x9FC; // float32 constexpr std::ptrdiff_t m_iRadiusOverride = 0xA00; // int32 constexpr std::ptrdiff_t m_flInnerRadius = 0xA04; // float32 constexpr std::ptrdiff_t m_spriteScale = 0xA08; // int32 constexpr std::ptrdiff_t m_flDamageForce = 0xA0C; // float32 constexpr std::ptrdiff_t m_hInflictor = 0xA10; // CHandle constexpr std::ptrdiff_t m_iCustomDamageType = 0xA14; // int32 constexpr std::ptrdiff_t m_iszExplosionType = 0xA20; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszCustomEffectName = 0xA28; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszCustomSoundName = 0xA30; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iClassIgnore = 0xA38; // Class_T constexpr std::ptrdiff_t m_iClassIgnore2 = 0xA3C; // Class_T constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0xA40; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hEntityIgnore = 0xA48; // CHandle } // Parent: CBaseFilter // Fields count: 1 namespace CFilterAttributeInt { constexpr std::ptrdiff_t m_sAttributeName = 0x800; // CUtlStringToken } // Parent: CPlayerPawnComponent // Fields count: 4 // // Metadata: // NetworkVarNames: m_bIsRescuing (bool) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) namespace CCSPlayer_ActionTrackingServices { constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x208; // CHandle constexpr std::ptrdiff_t m_bIsRescuing = 0x23C; // bool constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x240; // WeaponPurchaseTracker_t constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x298; // WeaponPurchaseTracker_t } // Parent: CPointEntity // Fields count: 6 namespace CAISound { constexpr std::ptrdiff_t m_iSoundType = 0x7A8; // int32 constexpr std::ptrdiff_t m_iSoundContext = 0x7AC; // int32 constexpr std::ptrdiff_t m_iVolume = 0x7B0; // int32 constexpr std::ptrdiff_t m_iSoundIndex = 0x7B4; // int32 constexpr std::ptrdiff_t m_flDuration = 0x7B8; // float32 constexpr std::ptrdiff_t m_iszProxyEntityName = 0x7C0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 namespace CPointEntityFinder { constexpr std::ptrdiff_t m_hEntity = 0x7A8; // CHandle constexpr std::ptrdiff_t m_iFilterName = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFilter = 0x7B8; // CHandle constexpr std::ptrdiff_t m_iRefName = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hReference = 0x7C8; // CHandle constexpr std::ptrdiff_t m_FindMethod = 0x7CC; // EntFinderMethod_t constexpr std::ptrdiff_t m_OnFoundEntity = 0x7D0; // CEntityIOOutput } // Parent: None // Fields count: 12 // // Metadata: // NetworkVarNames: m_nModelID (int32) // NetworkVarNames: m_hMaterial (HMaterialStrong) // NetworkVarNames: m_solid (ShardSolid_t) // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) // NetworkVarNames: m_vecPanelSize (Vector2D) // NetworkVarNames: m_vecStressPositionA (Vector2D) // NetworkVarNames: m_vecStressPositionB (Vector2D) // NetworkVarNames: m_vecPanelVertices (Vector2D) // NetworkVarNames: m_flGlassHalfThickness (float) // NetworkVarNames: m_bHasParent (bool) // NetworkVarNames: m_bParentFrozen (bool) // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) namespace shard_model_desc_t { constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode constexpr std::ptrdiff_t m_vecPanelSize = 0x1C; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken } // Parent: CMarkupVolumeWithRef // Fields count: 1 namespace CMarkupVolumeTagged_NavGame { constexpr std::ptrdiff_t m_bFloodFillAttribute = 0xA48; // bool } // Parent: CBaseTrigger // Fields count: 1 namespace CBuyZone { constexpr std::ptrdiff_t m_LegacyTeamNum = 0xB9C; // int32 } // Parent: CLogicalEntity // Fields count: 12 namespace CPointTemplate { constexpr std::ptrdiff_t m_iszWorldName = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszEntityFilterName = 0x7B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flTimeoutInterval = 0x7C0; // float32 constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x7C4; // bool constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x7C8; // CEntityIOOutput constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x7F0; // PointTemplateClientOnlyEntityBehavior_t constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x7F4; // PointTemplateOwnerSpawnGroupType_t constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x7F8; // CUtlVector constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x810; // CUtlVector constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x828; // HSCRIPT constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x830; // HSCRIPT } // Parent: CBaseCSGrenade // Fields count: 0 namespace CTripWireFire { } // Parent: CPointEntity // Fields count: 6 namespace CPhysForce { constexpr std::ptrdiff_t m_nameAttach = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_force = 0x7B8; // float32 constexpr std::ptrdiff_t m_forceTime = 0x7BC; // float32 constexpr std::ptrdiff_t m_attachedObject = 0x7C0; // CHandle constexpr std::ptrdiff_t m_wasRestored = 0x7C4; // bool constexpr std::ptrdiff_t m_integrator = 0x7C8; // CConstantForceController } // Parent: CLogicalEntity // Fields count: 6 namespace CLogicDistanceAutosave { constexpr std::ptrdiff_t m_iszTargetEntity = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x7B0; // float32 constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x7B4; // bool constexpr std::ptrdiff_t m_bCheckCough = 0x7B5; // bool constexpr std::ptrdiff_t m_bThinkDangerous = 0x7B6; // bool constexpr std::ptrdiff_t m_flDangerousTime = 0x7B8; // float32 } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponSSG08 { } // Parent: CCSWeaponBase // Fields count: 0 namespace CBreachCharge { } // Parent: CLogicalEntity // Fields count: 4 namespace CLogicBranch { constexpr std::ptrdiff_t m_bInValue = 0x7A8; // bool constexpr std::ptrdiff_t m_Listeners = 0x7B0; // CUtlVector> constexpr std::ptrdiff_t m_OnTrue = 0x7C8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFalse = 0x7F0; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponUMP45 { } // Parent: CSprite // Fields count: 0 namespace CSpriteAlias_env_glow { } // Parent: CBaseToggle // Fields count: 24 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace CBaseButton { constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA78; // QAngle constexpr std::ptrdiff_t m_fStayPushed = 0xA84; // bool constexpr std::ptrdiff_t m_fRotating = 0xA85; // bool constexpr std::ptrdiff_t m_ls = 0xA88; // locksound_t constexpr std::ptrdiff_t m_sUseSound = 0xAA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sLockedSound = 0xAB0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bLocked = 0xAC0; // bool constexpr std::ptrdiff_t m_bDisabled = 0xAC1; // bool constexpr std::ptrdiff_t m_flUseLockedTime = 0xAC4; // GameTime_t constexpr std::ptrdiff_t m_bSolidBsp = 0xAC8; // bool constexpr std::ptrdiff_t m_OnDamaged = 0xAD0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPressed = 0xAF8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnUseLocked = 0xB20; // CEntityIOOutput constexpr std::ptrdiff_t m_OnIn = 0xB48; // CEntityIOOutput constexpr std::ptrdiff_t m_OnOut = 0xB70; // CEntityIOOutput constexpr std::ptrdiff_t m_nState = 0xB98; // int32 constexpr std::ptrdiff_t m_hConstraint = 0xB9C; // CEntityHandle constexpr std::ptrdiff_t m_hConstraintParent = 0xBA0; // CEntityHandle constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA4; // bool constexpr std::ptrdiff_t m_sGlowEntity = 0xBA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_glowEntity = 0xBB0; // CHandle constexpr std::ptrdiff_t m_usable = 0xBB4; // bool constexpr std::ptrdiff_t m_szDisplayText = 0xBB8; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 namespace CPhysLength { constexpr std::ptrdiff_t m_offset = 0x800; // Vector[2] constexpr std::ptrdiff_t m_vecAttach = 0x818; // Vector constexpr std::ptrdiff_t m_addLength = 0x824; // float32 constexpr std::ptrdiff_t m_minLength = 0x828; // float32 constexpr std::ptrdiff_t m_totalLength = 0x82C; // float32 constexpr std::ptrdiff_t m_bEnableCollision = 0x830; // bool } // Parent: CPointEntity // Fields count: 4 namespace CBlood { constexpr std::ptrdiff_t m_vecSprayAngles = 0x7A8; // QAngle constexpr std::ptrdiff_t m_vecSprayDir = 0x7B4; // Vector constexpr std::ptrdiff_t m_flAmount = 0x7C0; // float32 constexpr std::ptrdiff_t m_Color = 0x7C4; // int32 } // Parent: CLogicalEntity // Fields count: 4 // // Metadata: // NetworkVarNames: m_fadeColor (Color) namespace CEnvFade { constexpr std::ptrdiff_t m_fadeColor = 0x7A8; // Color constexpr std::ptrdiff_t m_Duration = 0x7AC; // float32 constexpr std::ptrdiff_t m_HoldDuration = 0x7B0; // float32 constexpr std::ptrdiff_t m_OnBeginFade = 0x7B8; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponUSPSilencer { } // Parent: CBaseModelEntity // Fields count: 23 // // Metadata: // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) // NetworkVarNames: m_hAttachedToEntity (CHandle) // NetworkVarNames: m_nAttachment (AttachmentHandle_t) // NetworkVarNames: m_flSpriteFramerate (float32) // NetworkVarNames: m_flFrame (float32) // NetworkVarNames: m_nBrightness (uint32) // NetworkVarNames: m_flBrightnessDuration (float32) // NetworkVarNames: m_flSpriteScale (float32) // NetworkVarNames: m_flScaleDuration (float32) // NetworkVarNames: m_bWorldSpaceScale (bool) // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CSprite { constexpr std::ptrdiff_t m_hSpriteMaterial = 0x9F8; // CStrongHandle constexpr std::ptrdiff_t m_hAttachedToEntity = 0xA00; // CHandle constexpr std::ptrdiff_t m_nAttachment = 0xA04; // AttachmentHandle_t constexpr std::ptrdiff_t m_flSpriteFramerate = 0xA08; // float32 constexpr std::ptrdiff_t m_flFrame = 0xA0C; // float32 constexpr std::ptrdiff_t m_flDieTime = 0xA10; // GameTime_t constexpr std::ptrdiff_t m_nBrightness = 0xA20; // uint32 constexpr std::ptrdiff_t m_flBrightnessDuration = 0xA24; // float32 constexpr std::ptrdiff_t m_flSpriteScale = 0xA28; // float32 constexpr std::ptrdiff_t m_flScaleDuration = 0xA2C; // float32 constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xA30; // bool constexpr std::ptrdiff_t m_flGlowProxySize = 0xA34; // float32 constexpr std::ptrdiff_t m_flHDRColorScale = 0xA38; // float32 constexpr std::ptrdiff_t m_flLastTime = 0xA3C; // GameTime_t constexpr std::ptrdiff_t m_flMaxFrame = 0xA40; // float32 constexpr std::ptrdiff_t m_flStartScale = 0xA44; // float32 constexpr std::ptrdiff_t m_flDestScale = 0xA48; // float32 constexpr std::ptrdiff_t m_flScaleTimeStart = 0xA4C; // GameTime_t constexpr std::ptrdiff_t m_nStartBrightness = 0xA50; // int32 constexpr std::ptrdiff_t m_nDestBrightness = 0xA54; // int32 constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xA58; // GameTime_t constexpr std::ptrdiff_t m_nSpriteWidth = 0xA5C; // int32 constexpr std::ptrdiff_t m_nSpriteHeight = 0xA60; // int32 } // Parent: CBaseTrigger // Fields count: 0 namespace CTriggerGravity { } // Parent: CBaseTrigger // Fields count: 7 namespace CChangeLevel { constexpr std::ptrdiff_t m_sMapName = 0xBA0; // CUtlString constexpr std::ptrdiff_t m_sLandmarkName = 0xBA8; // CUtlString constexpr std::ptrdiff_t m_OnChangeLevel = 0xBB0; // CEntityIOOutput constexpr std::ptrdiff_t m_bTouched = 0xBD8; // bool constexpr std::ptrdiff_t m_bNoTouch = 0xBD9; // bool constexpr std::ptrdiff_t m_bNewChapter = 0xBDA; // bool constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0xBDB; // bool } // Parent: CBaseTrigger // Fields count: 14 namespace CTriggerLerpObject { constexpr std::ptrdiff_t m_iszLerpTarget = 0xBA0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hLerpTarget = 0xBA8; // CHandle constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0xBB0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0xBB8; // AttachmentHandle_t constexpr std::ptrdiff_t m_flLerpDuration = 0xBBC; // float32 constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0xBC0; // bool constexpr std::ptrdiff_t m_bSingleLerpObject = 0xBC1; // bool constexpr std::ptrdiff_t m_vecLerpingObjects = 0xBC8; // CUtlVector constexpr std::ptrdiff_t m_iszLerpEffect = 0xBE0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszLerpSound = 0xBE8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bAttachTouchingObject = 0xBF0; // bool constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0xBF4; // CHandle constexpr std::ptrdiff_t m_OnLerpStarted = 0xBF8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnLerpFinished = 0xC20; // CEntityIOOutput } // Parent: CBaseToggle // Fields count: 11 // // Metadata: // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) // NetworkVarNames: m_bClientSidePredicted (bool) namespace CBaseTrigger { constexpr std::ptrdiff_t m_bDisabled = 0xA78; // bool constexpr std::ptrdiff_t m_iFilterName = 0xA80; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFilter = 0xA88; // CHandle constexpr std::ptrdiff_t m_OnStartTouch = 0xA90; // CEntityIOOutput constexpr std::ptrdiff_t m_OnStartTouchAll = 0xAB8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEndTouch = 0xAE0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB08; // CEntityIOOutput constexpr std::ptrdiff_t m_OnTouching = 0xB30; // CEntityIOOutput constexpr std::ptrdiff_t m_OnNotTouching = 0xB58; // CEntityIOOutput constexpr std::ptrdiff_t m_hTouchingEntities = 0xB80; // CUtlVector> constexpr std::ptrdiff_t m_bClientSidePredicted = 0xB98; // bool } // Parent: CPointEntity // Fields count: 0 namespace CLogicScript { } // Parent: CBaseFlex // Fields count: 9 // // Metadata: // NetworkVarNames: m_AttributeManager (CAttributeContainer) // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) // NetworkVarNames: m_nFallbackPaintKit (int) // NetworkVarNames: m_nFallbackSeed (int) // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace CEconEntity { constexpr std::ptrdiff_t m_AttributeManager = 0xC90; // CAttributeContainer constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xF58; // uint32 constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xF5C; // uint32 constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xF60; // int32 constexpr std::ptrdiff_t m_nFallbackSeed = 0xF64; // int32 constexpr std::ptrdiff_t m_flFallbackWear = 0xF68; // float32 constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xF6C; // int32 constexpr std::ptrdiff_t m_hOldProvidee = 0xF70; // CHandle constexpr std::ptrdiff_t m_iOldOwnerClass = 0xF74; // int32 } // Parent: None // Fields count: 17 // // Metadata: // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) // NetworkVarNames: m_vecMins (Vector) // NetworkVarNames: m_vecMaxs (Vector) // NetworkVarNames: m_usSolidFlags (uint8) // NetworkVarNames: m_nSolidType (SolidType_t) // NetworkVarNames: m_triggerBloat (uint8) // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) // NetworkVarNames: m_CollisionGroup (uint8) // NetworkVarNames: m_nEnablePhysics (uint8) // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) // NetworkVarNames: m_vCapsuleCenter1 (Vector) // NetworkVarNames: m_vCapsuleCenter2 (Vector) // NetworkVarNames: m_flCapsuleRadius (float) namespace CCollisionProperty { constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 } // Parent: CBaseEntity // Fields count: 0 namespace CServerOnlyEntity { } // Parent: None // Fields count: 8 // // Metadata: // NetworkVarNames: m_hSequence (HSequence) // NetworkVarNames: m_flPrevCycle (float32) // NetworkVarNames: m_flCycle (float32) namespace CNetworkedSequenceOperation { constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } // Parent: CPointEntity // Fields count: 0 namespace CPointBroadcastClientCommand { } // Parent: CBaseModelEntity // Fields count: 32 namespace CFuncShatterglass { constexpr std::ptrdiff_t m_hGlassMaterialDamaged = 0x9F8; // CStrongHandle constexpr std::ptrdiff_t m_hGlassMaterialUndamaged = 0xA00; // CStrongHandle constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFace = 0xA08; // CStrongHandle constexpr std::ptrdiff_t m_hConcreteMaterialEdgeCaps = 0xA10; // CStrongHandle constexpr std::ptrdiff_t m_hConcreteMaterialEdgeFins = 0xA18; // CStrongHandle constexpr std::ptrdiff_t m_matPanelTransform = 0xA20; // matrix3x4_t constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0xA50; // matrix3x4_t constexpr std::ptrdiff_t m_vecShatterGlassShards = 0xA80; // CUtlVector constexpr std::ptrdiff_t m_PanelSize = 0xA98; // Vector2D constexpr std::ptrdiff_t m_vecPanelNormalWs = 0xAA0; // Vector constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0xAAC; // int32 constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0xAB0; // GameTime_t constexpr std::ptrdiff_t m_flLastCleanupTime = 0xAB4; // GameTime_t constexpr std::ptrdiff_t m_flInitAtTime = 0xAB8; // GameTime_t constexpr std::ptrdiff_t m_flGlassThickness = 0xABC; // float32 constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0xAC0; // float32 constexpr std::ptrdiff_t m_bBreakSilent = 0xAC4; // bool constexpr std::ptrdiff_t m_bBreakShardless = 0xAC5; // bool constexpr std::ptrdiff_t m_bBroken = 0xAC6; // bool constexpr std::ptrdiff_t m_bHasRateLimitedShards = 0xAC7; // bool constexpr std::ptrdiff_t m_bGlassNavIgnore = 0xAC8; // bool constexpr std::ptrdiff_t m_bGlassInFrame = 0xAC9; // bool constexpr std::ptrdiff_t m_bStartBroken = 0xACA; // bool constexpr std::ptrdiff_t m_iInitialDamageType = 0xACB; // uint8 constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0xAD0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0xAD8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0xAE0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0xAE8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_vInitialDamagePositions = 0xAF0; // CUtlVector constexpr std::ptrdiff_t m_vExtraDamagePositions = 0xB08; // CUtlVector constexpr std::ptrdiff_t m_OnBroken = 0xB20; // CEntityIOOutput constexpr std::ptrdiff_t m_iSurfaceType = 0xB49; // uint8 } // Parent: CBaseButton // Fields count: 0 namespace CRotButton { } // Parent: CCSWeaponBaseGun // Fields count: 1 // // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace CWeaponTaser { constexpr std::ptrdiff_t m_fFireTime = 0x11B4; // GameTime_t } // Parent: CBaseAnimGraph // Fields count: 0 namespace CWaterBullet { } // Parent: CBaseModelEntity // Fields count: 1 namespace CMarkupVolume { constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool } // Parent: CPointEntity // Fields count: 6 namespace CMessage { constexpr std::ptrdiff_t m_iszMessage = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_MessageVolume = 0x7B0; // float32 constexpr std::ptrdiff_t m_MessageAttenuation = 0x7B4; // int32 constexpr std::ptrdiff_t m_Radius = 0x7B8; // float32 constexpr std::ptrdiff_t m_sNoise = 0x7C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_OnShowMessage = 0x7C8; // CEntityIOOutput } // Parent: CLogicalEntity // Fields count: 5 // // Metadata: // NetworkVarNames: m_bEnabled (bool) namespace CLogicGameEventListener { constexpr std::ptrdiff_t m_OnEventFired = 0x7B8; // CEntityIOOutput constexpr std::ptrdiff_t m_iszGameEventName = 0x7E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszGameEventItem = 0x7E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0x7F1; // bool } // Parent: CBaseModelEntity // Fields count: 21 namespace CBreakable { constexpr std::ptrdiff_t m_Material = 0xA08; // Materials constexpr std::ptrdiff_t m_hBreaker = 0xA0C; // CHandle constexpr std::ptrdiff_t m_Explosion = 0xA10; // Explosions constexpr std::ptrdiff_t m_iszSpawnObject = 0xA18; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flPressureDelay = 0xA20; // float32 constexpr std::ptrdiff_t m_iMinHealthDmg = 0xA24; // int32 constexpr std::ptrdiff_t m_iszPropData = 0xA28; // CUtlSymbolLarge constexpr std::ptrdiff_t m_impactEnergyScale = 0xA30; // float32 constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0xA34; // EOverrideBlockLOS_t constexpr std::ptrdiff_t m_OnBreak = 0xA38; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHealthChanged = 0xA60; // CEntityOutputTemplate constexpr std::ptrdiff_t m_flDmgModBullet = 0xA88; // float32 constexpr std::ptrdiff_t m_flDmgModClub = 0xA8C; // float32 constexpr std::ptrdiff_t m_flDmgModExplosive = 0xA90; // float32 constexpr std::ptrdiff_t m_flDmgModFire = 0xA94; // float32 constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xA98; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszBasePropData = 0xAA0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iInteractions = 0xAA8; // int32 constexpr std::ptrdiff_t m_PerformanceMode = 0xAAC; // PerformanceMode_t constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xAB0; // CHandle constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xAB4; // GameTime_t } // Parent: CCSGameModeScript // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CCSDeathmatchScript { constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* } // Parent: CRulePointEntity // Fields count: 2 namespace CGameText { constexpr std::ptrdiff_t m_iszMessage = 0xA08; // CUtlSymbolLarge constexpr std::ptrdiff_t m_textParms = 0xA10; // hudtextparms_t } } } }