// Generated using https://github.com/a2x/cs2-dumper // 2025-09-26 02:01:31.346153900 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { pub const dwCSGOInput: usize = 0x1E2B4F0; pub const dwEntityList: usize = 0x1D042D8; pub const dwGameEntitySystem: usize = 0x1FA51C8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameRules: usize = 0x1E20338; pub const dwGlobalVars: usize = 0x1BD4FA0; pub const dwGlowManager: usize = 0x1E1D1D8; pub const dwLocalPlayerController: usize = 0x1E0D3E8; pub const dwLocalPlayerPawn: usize = 0x1BDFD10; pub const dwPlantedC4: usize = 0x1E25A58; pub const dwPrediction: usize = 0x1BDFC40; pub const dwSensitivity: usize = 0x1E1DC38; pub const dwSensitivity_sensitivity: usize = 0x48; pub const dwViewAngles: usize = 0x1E2BBA0; pub const dwViewMatrix: usize = 0x1E21090; pub const dwViewRender: usize = 0x1E21EB0; pub const dwWeaponC4: usize = 0x1DBE948; } // Module: engine2.dll pub mod engine2_dll { pub const dwBuildNumber: usize = 0x5EB3D4; pub const dwNetworkGameClient: usize = 0x5EA4F0; pub const dwNetworkGameClient_clientTickCount: usize = 0x358; pub const dwNetworkGameClient_deltaTick: usize = 0x23C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C142F; pub const dwNetworkGameClient_localPlayer: usize = 0xE8; pub const dwNetworkGameClient_maxClients: usize = 0x230; pub const dwNetworkGameClient_serverTickCount: usize = 0x23C; pub const dwNetworkGameClient_signOnState: usize = 0x220; pub const dwWindowHeight: usize = 0x8E967C; pub const dwWindowWidth: usize = 0x8E9678; } // Module: inputsystem.dll pub mod inputsystem_dll { pub const dwInputSystem: usize = 0x45A20; } // Module: matchmaking.dll pub mod matchmaking_dll { pub const dwGameTypes: usize = 0x1B5EE0; } // Module: soundsystem.dll pub mod soundsystem_dll { pub const dwSoundSystem: usize = 0x3E3E30; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } }