/* * Created using https://github.com/a2x/cs2-dumper * Fri, 1 Dec 2023 04:38:02 +0000 */ #![allow(non_snake_case, non_upper_case_globals)] pub mod client_dll { // client.dll pub const dwEntityList: usize = 0x17BB470; pub const dwForceAttack: usize = 0x16BB940; pub const dwForceAttack2: usize = 0x16BB9D0; pub const dwForceBackward: usize = 0x16BBC10; pub const dwForceCrouch: usize = 0x16BBEE0; pub const dwForceForward: usize = 0x16BBB80; pub const dwForceJump: usize = 0x16BBE50; pub const dwForceLeft: usize = 0x16BBCA0; pub const dwForceRight: usize = 0x16BBD30; pub const dwGameEntitySystem: usize = 0x18E6CA0; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; pub const dwGameRules: usize = 0x1817298; pub const dwGlobalVars: usize = 0x16B7AB0; pub const dwGlowManager: usize = 0x18172B8; pub const dwInterfaceLinkList: usize = 0x1914938; pub const dwLocalPlayerController: usize = 0x180A8F0; pub const dwLocalPlayerPawn: usize = 0x16C29E8; pub const dwPlantedC4: usize = 0x181E858; pub const dwPrediction: usize = 0x16C28B0; pub const dwSensitivity: usize = 0x18189A8; pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwViewAngles: usize = 0x187A8C0; pub const dwViewMatrix: usize = 0x1819C10; pub const dwViewRender: usize = 0x181A490; } pub mod engine2_dll { // engine2.dll pub const dwBuildNumber: usize = 0x48A344; pub const dwNetworkGameClient: usize = 0x4898F8; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_maxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; pub const dwWindowHeight: usize = 0x540A4C; pub const dwWindowWidth: usize = 0x540A48; } pub mod inputsystem_dll { // inputsystem.dll pub const dwInputSystem: usize = 0x35760; }